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Narrowing Tier Spreads Discussion - How to Fix Matchmaking

Дата: 22.07.2011 17:46:43
View PostPROACEX1, on Jul 22 2011 - 09:25, said: I think reducing the spread could help a little bit, but honestly, there wouldn't be much of a challenge than now would it?
I'd much rather have a fixed amount of tiers within a battle, instead of having lopsided battles where one side has more T8s than the other because of one large artillery unit, ect.

ChrisK: That has potential, although what if there's a T8 battle going on and the MM system has to stick a T6 and a T2 in there vs two T4s on the other side to balance it out? Wouldn't that end up being about the same as what we have now?

Quote I'd also love for the high tier arty glitch to be fixed. I've been stuck in so many 4v4 battles...I just lol at em anymore.

ChrisK: Keep reporting the bug so it gets higher on the priority radar. :Smile_harp:

Quote And I like spending money on a good game! It just needs to have some fixes done and it will be fine. $600 so far and I've only been playing for a month and a half, less than that consistently and now I have a ton of vehicles across all the tiers. Some tanks seem to get stuck in battles more consistently where they are far out of their league, such as T6s and T3s. But many others are very consistent, and only suffer from imbalanced tiers within the match (5 Lowe's on one side versus 3 IS-3s, a T32, and a Lowe. Derp).

ChrisK: See, that's just too much. We honestly (and I know there are people who still won't believe this) don't want people to spend that much money on this game. Maybe over two years, but not over a couple of months! But I agree, overall the matchmaking system is good, there are just some minor balance issues in mid-Tiers we can work on to even things out.

Quote Or, to simply make people appreciating teamplay and helping out, why not simply create a bonus system for tracking or hitting enemies and than an ally killing them? The CoD series is a bad example (but an example nonetheless), but so is BF2 and they both have such things that can help quite a bit with players being disgruntled about being low tiered or outgunned.
Thus a Hetzer tracking a Lowe and an allied arty hitting or killing the Lowe would result in the Hetzer receiving exp/credits for doing so. This is obviously a ton of coding, and quite complex compared to the system currently in place, but would it not help to make players feel obligated to help, and give them a purpose on the battlefield even when outgunned?

ChrisK: Team Fortress 2 is a good example of that - if you damage an enemy and another player kills them before they heal up, then the game reports that "x and y killed z." By dividing some xp among all of the vehicles that actually see a tank when it is hit by an ally, do you think that might help?
How about this, what if every time you got xp - whether for spotting, hitting, damaging, or anything else - the amount of xp was fed in a small chat-like box right above the minimap, stating, for example "123 xp for spotting" or "150 xp for damage"? This would be similar to the MMORPGs where you have a character in combat and get to see the numbers floating around every time you hit, but off to the side so it's not too distracting (and optional in the interface?).

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