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Narrowing Tier Spreads Discussion - How to Fix Matchmaking

Дата: 22.07.2011 17:15:40
View Postowlgator, on Jul 21 2011 - 21:46, said: Thank you for providing your detailed responses to those questions as it provided some great insight.  I do, however, disagree with one comment made in the above response.
I think it is difficult to determine how many players are dissatisfied with the MM (or any other aspect) based on forum responses.  I've heard the argument that it's typically the vocal minority or only those who have something to complain about will post on this thread.  I typically platoon with four other guys in different combinations and I know that at least three are frustrated by the two issues I mentioned earlier (the random rolls don't seem to equal out and the top-heavy matchups) yet they have never posted.  Just as you can assume only those posting are dissatisfied, I can assume there are 3-4 people also dissatisfied for every person posting.

ChrisK: Let's say then there are 200 people posting that they don't like the MM. And for every one of those, four more are unhappy. That's 1000 players. Our NA player base (active players) is over 100,000, so we're still talking 1% of NA, much less the several million active accounts on other server clusters. Even if there were 10,000 unhappy players, it would be hard to justify a change that would improve gameplay for 10% of NA players, and let's throw in 10% of all players, but which could potentially alienate 10% of the players who are already satisfied with the matchmaking system.
As I have said previously, we are looking hard at this to come up with possible solutions that will allow you to play your way, and allow others to stay with what we already have. This is a huge effort, and will take time, so please, just bear with us as we collect idea, work out their feasibility, plan them, code them, test them, fix them, etc. :Smile_honoring:

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