Narrowing Tier Spreads Discussion - How to Fix Matchmaking
Дата: 22.07.2011 17:35:59

ChrisK: Thanks! I did also work on Order of War, which was actually the
first game Wargaming developed intentionally to see if they could
succeed in the West. I think we're learning at a pretty decent rate
(and at the time, I was the only American on the team!).
Quote Having said that, thank you for coming out and saying what's patently obvious based on a lot of things seen in this game: World of Tanks is geared toward Wargaming's primary market: Russia. People can complain about how the game doesn't fit American sensibilities for whatever reason, but you guys know what makes your market tick and this game hits it perfectly. In a strange way, I appreciate that for once Americans aren't the primary market and your game mechanics are built for your primary market, and though there are some things I don't like about it, I've just had to admit that I'm a part of a miniscule part of your playerbase and roll with it. If it bothered me that much, I would have left long ago, but based on the sheer amount of cash I have spent on this game, I guess there isn't enough to bother me.

ChrisK: It's not so much that Russia is the core market (it's doing just as
well in China), it's just that the development team, being in
Belarus, comes at games from the perspective of the Russian player.
I throw them the NA viewpoint as much as I can, and we're slowly
moving things in that direction. In fact, we had a huge meeting
with the European, North American, and Belarussian leadership at E3
in June just to discuss the specific needs and play styles of
players in each region. How long does it take to make changes? A
long time. Longer than most players who play 15 minute battle games
might have, LOL! But we're not stopping development here - we're
continuing to add more content all the time, for years.
Quote If I could offer some advice, I think the development team (or at least the PR guys) should develop a series of articles for the North American community that explains why you're doing what you're doing, and how the Russian server and community actually operates because of it. I think some of the disgruntled folks would find it at least informative if they could understand how some of the decisions that seem boneheaded on this server actually benefit your main customers--which is what your focus should be anyway. There's a significant portion of the forums that think you folks are a bunch of slack-jawed yokels who have no clue about economics or the fact that Americans have money, so I think it would be beneficial for you to come out and show them that you're a quite successful niche developer who focuses on Russia and by extension Europe, and you're successful enough doing that while picking up the North American niche players like us without a lot of press. If anything, it would allow folks like me to point to the articles and tell someone ranting about the Matchmaker that we are but humble grasshoppers in the food web that is World of Tanks, and their screaming just makes you a bigger target for the bird to pick you off.

ChrisK: That's one of the reasons I did that MM interview with Tobold -
we're actually starting that, and I will do some blogging on the
"hows and whys" of WoT as well as on the history and technology of
tank development (I have done a few already on tank development),
and we'll have some real experts blogging too.
Quote Once again, thanks for the time and the explanations. Though I could have told you that the crickets you hear chirping as a result of your post was to be expected. Few people enjoy being told that they're insignificant for once.

ChrisK: You're welcome! Really, if I had more time, I'd spend all day,
every day, in here answering questions. Which would mean my tanks
would all be rusting in my garage... 

Narrowing Tier Spreads Discussion - How to Fix Matchmaking