Реклама | Adv
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
Сообщения форума
Реклама | Adv

Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

Filter by developers

The last day   In the last 7 days   Over a period from   till     

Developer
Subject
Link
Over a period
Image
Gaea
Design your own Map Contest
arrow
23.01.2012 20:18:18
 
Subject: Design your own Map Contest
Link on message: #1342714

View PostAllurai, on Jan 23 2012 - 18:04, said: Any sort of update would be appreciated by us eagerly waiting the results. e.g. 170 of 341 entries evaluated, etc.
Also, I'm quite keen to know if you received my entry, perhaps publishing a list of user names that submitted entries could help with the anticipation.


Gaea:
Update - We have started to go through some of the emails, but I can't give you guys any numbers or list of names for now. I will see if I can get the final list of names that will be part of the finalists when that list is decided upon.


GeneralDirection
Monte Cassino Post meridiem Challenge
arrow
23.01.2012 20:03:32
 
Vallter
Players Questions and Developers Answers
arrow
23.01.2012 18:30:02
 
Subject: World of Tanks Game Discussion\Gameplay Discussion\Players Questions and Developers Answers
Link on message: #1342340

View PostFrodoTSolo, on Jan 23 2012 - 16:49, said: If matchmaker is having problems dealing with excess tier 8 premiums, why not add some credit generating lower tier premiums (or alternately, boosting the existing credit generation on the non tier 8 premiums).

Vallter: This is a cure for the symptom, but not the disease itself.

View PostMow_Mow, on Jan 23 2012 - 16:51, said: W00t! Valter returns! :Smile_honoring:
It seems that lately WG has missed out on some Wargaming TV translation/subtitling. Would we (NA server) be able to view these in an English context (subtitle/voice) soon; and in the future will these releases come closer to the RU version?
EDIT: Another question.
Today there was a patch (23 January 2012), what was the content of it?

Vallter: The video content is something we are working on with all the NA team. Hopefully, we will start generating even more content than RU server does this February. About the WG TV - we will do our best to translate the current ones and release the u[coming videos simultaneously.
This will be announced within some hours on the Portal. Just follow the news!


Vallter
Players Questions and Developers Answers
arrow
23.01.2012 17:45:08
 
Subject: World of Tanks Game Discussion\Gameplay Discussion\Players Questions and Developers Answers
Link on message: #1342136

View PostZuluBravo, on Jan 23 2012 - 04:56, said: Hello,
I was just wondering if the Developers are working on some new engine sounds for various tanks?
Moderators and Developers please accept my apologies if this question has been asked before. I have searched the forums thoroughly.
Thank you.

Vallter: Yes, but it has low priority.


Vallter
Players Questions and Developers Answers
arrow
23.01.2012 17:43:18
 
Subject: World of Tanks Game Discussion\Gameplay Discussion\Players Questions and Developers Answers
Link on message: #1342126

View Postby7antine, on Jan 10 2012 - 20:42, said: Will the price of HE ammo be adjusted downwards in keeping with its downwards adjusted ability to do damage? Currently the HE ammo for the Russian 107mm costs more than the AP ammo and yet there is very little reason to use the HE, even less given tat it costs more.

Vallter: WE are currently discussing the possibility to increase the HE damage up to 20%

View PostMow_Mow, on Jan 11 2012 - 07:29, said: Can a relative timeframe be given for French TD and SPG? For example, before or after Russian tree changes, Q2 2012, etc.?

Vallter: Yes, you are correct. Q2 2012.

View PostW4lt3r, on Jan 11 2012 - 11:43, said: Is there a change in the ammo count coming for Batchat?
The current 30 rounds feel quite small for a tier 9.
Upping the amount to 36 or maybe even 42 while using 100mm seems acceptable.

Vallter: If there will be an issue with it's statistics, it will receive a fix for sure. The main idea of his low ammo is a balance price for the auto-loading device.

View PostOrkel2, on Jan 11 2012 - 14:23, said: Q: What kind of camo do the french T5-7 lights have?
Terrible/Bad/average/good/excellent? I know you can't put out specific numbers so an approximation for each of the three lights would be sufficient.

Vallter: Different. That's only I can state about the estimations. Though for scouting the Tier 5 LT from other branches will preform better, because they were designed for Scouting. But this is correct for Tier 5-6 French LT only, IMO

View PostDrakenred, on Jan 11 2012 - 21:50, said: ok let me see if I have this right
T34 has 1 too many crew now, its going to send that extra crew to the T103
T30 has 1 Too many crew now, Its sending 4 of its crewmen to the T110 keeping 2 and getting 3 100% crew as replacments?
Russian tanks the one surpus crew is simply going to the baraks, the KV2 and other new tanks are getting spawned with a new 100% crew no need to move partial crews here right?

Vallter: This will be announced along with the news article regarding the 7.2

View PostSportyGuy, on Jan 12 2012 - 02:56, said: I have two questions on the handy aiming reticle available if you press 0 while holding down Caps Lock. It's often refered to as a "server side aiming reticle".
1. I would like to know if that is done locally from calculations taking place on the client based on current ping, movement, environment, road hazards, etc., or is that more information coming back from the server to display on the client?
2. It has to be enabled at the start of each battle. Why isn't that the default aiming reticle?

Vallter: The 'server side aiming reticle' was not intended initially to be used by players and was added for testing needs. Though because of many requests we have not made it accessible for the Devs only, we do not plan to develop it any further.

View Post8112204, on Jan 12 2012 - 04:05, said: Back in old game versions it was possible to edit the flags located at each team's base by re-colouring the files, "mle037_Flagstaff_blue.dds" and "mle037_Flagstaff_red.dds". Since more recent updates, this no longer works.
Is it still possible to create customized flags, and if so, where are the new files located and if they are no longer .dds files, how would one go about editing them?

Vallter: We will add some more comfortable functional for replacing some default graphics (for example, tank skins) client side on player-made ones. Probably, we will re-introduce the possibility to change flags in it as well.

View PostTarlafic, on Jan 12 2012 - 04:19, said: Another question...Will there be something like physics engine in the future?or it will only come in WOWP?Many Chinese players want to know this.

Vallter: Yes, you can find details in my previous answers.

View Postsmashervt, on Jan 12 2012 - 19:22, said: Why am i not a beta tester? It says i joined in march but i remember when the gold game in everyday about 250 gold a day and i had tanks and stuff. Recently i started playing again and all my stuff was gone like a new tank? I dont mind it but i remember i was playing this game in beta.

Vallter: Please, contact our Support Department regarding the issue.

View Posthem1spheres, on Jan 13 2012 - 02:03, said: Everyone playing high tier tanks needs more silver. When you introduce premium tanks that make a lot of silver, they get purchased in droves leading to the Lowe price increase and today's announcement that the Type-59 is being removed from the in-game store. By your own admission the Type-59 affected the matchmaker adversely: http://worldoftanks....-store-removal/
Overlord has a post on his blog discussing the ability to make your own tanks (tier 1-8, no arty) into premium-like credit earners (earn +50% credits): http://overlord-wot....-discusion.html
This was brought up again in the Type-59 announcement forum discussion ( http://forum.worldof...p?/topic/83629- ), see post #7, currently at +84.
I would happily turn 1 or 2 of my tanks into permanent premium credit earners. I would assume a tier 8 would be between Lowe and Type-59 in pricing and that lower tiers would cost less. This would allow players to use the tanks they like to play to earn credits. You would have a wider range of tanks being used to earn credits, hopefully alleviating matchmaker issues and it can't be that hard to implement. Assuming you have correctly balanced credit earning, a flat 50% increase across all eligible tanks sounds fair.
Has this been given any more consideration?

Vallter: 1 - please, post your suggestions to other thread.
2 - the feature is currently being discussed.

View PostEcthel013, on Jan 13 2012 - 02:43, said: What does damaging the fuel tank do? I read around that it increases the chance of catching on fire by 50% in the Archived Player Questions & Developer Answers thread, but someone pointed me to a dev answer on the Russian forum that contradicts this, so I'm rather confused.

Vallter: Well, the 'Yellow' indicator for a module means that it is below 50% of HP. Once HP will go down to 0, the module will get totally broken. For the Fuel Tank specifically - it will set the tank on fire. So, roughly speaking, yes, 'yellow' fuel tank increases the chance of fire on 50% -)

View Postosallivan, on Jan 13 2012 - 08:49, said: So straight forward to my question:
I live in Toronto, Canada. Obviously I had to register and download the US version of the game. BUT, I do speak Russian and would like to know weather if there is a way to set the game language to Russian (I want to hear Russian voices in Russian tanks...). What if I will download the EU version of the game, will I be able to play on US servers, or will it automatically try to connect me to EU servers? (I know the EU version has Russian). I just don't understand, was that a big problem to add Russian localization to the US version!? (especially that it is a Russian game) <_<
If there is no way to set up Russian, I suggest and request it in future updates!
Also, in my humble opinion, that system with 2 different clients for the game, is a little confusing...
Sincerely,
Alex aka osallivan

Vallter: Unfortunately, there is no official Russian language pack for NA server client, but you will probably find a fix throughout the forums.

View PostGlythe, on Jan 15 2012 - 12:09, said: Do Win/Loss Statistics have any influence on the matchmaker?

Vallter: No, they does not.

View Post45Hawk, on Jan 15 2012 - 23:25, said: 1. It seems to becoming more common for teammates to rub each other to the point of a duel during the game, which hurts their teammates. What happens to these jokers?
2. I was a real tanker, and it takes quite awhile to fix a track under ideal conditions, I can't imagine trying to do it combat, and yet it happens to be repaired quite quickly.

Vallter: 1. They receive a repair credit penalty.
2. We decided to make it like it is in the game currently, since in other case 'World of Tanks' would convert in 'World of Turrets' soon after the match begins.

View PostCanIhaztank, on Jan 16 2012 - 04:00, said: Is there a plan to modify CWs in a way where tier5 lights get to be useful?
Will there ever be a Build your own tank mode?

Vallter: 1)The usability of this or that vehicle depends on clan's tactics only.
2)No, there are no such plans. At least for now.

View PostTiker, on Jan 16 2012 - 21:17, said: I have a question about experience. Where exp. goes after all crew skills are 100 %?

Vallter: All XP tanker earns goes to that specific tanker. Afterwards, you are able to distribute it on skills. The limit on offers for now does not means the insufficiency of funds -)

View PostGlythe, on Jan 17 2012 - 22:15, said: When you revamp the match maker would you please bear in mind that currently there is no reason to keep a tier 7 tank? This greatly reduces the number of these tanks in circulation and as a result makes match making worse. There is no reason to keep a tier 6 tank either with the exception being for tier 6 company battles (and most people don't get involved with these judging by the ever present low number of companies. There is little reason to keep a tier 5 tank in the same regard because you tend to get mostly only tier 8 games where you just get turned into a flaming heap. I know when I got my Lowe I sold a few tier 8 tanks because it became my tier 8 vehicle. I have a few tier 8 tanks but I am only keeping them because they lead to tier 9 things. Even less people play the champion company than people play the medium company (about 1/3 as many I would guess).
What's the point I'm trying to make here? People tend to only keep tanks that actually get fair matches with the match maker. The most obvious examples are tier 9 and 10 tanks because they literally can't be too outclassed. The same trend holds with tier 1-2 tanks.
Can we please have a system where tanks can get a tank no more than two tiers above them? That would mean a PIV might see a tiger but it would never see a Lowe, 59, E75 or a Maus.
I believe people mentioned that back in the beta if you had 3 skills fully trained you had a "black box" skill that was basically a place holder for skill 4 which of course never showed up.
I'll be pissed if I don't get to start a 4th skill for my crew that is almost done with skill number three when that patch hits.

Vallter: There are plans to make MM tighter.

View PostReklaw, on Jan 18 2012 - 07:05, said: I have a question. Why does Wargaming have such contempt for the NA server's population that we have no representative and have to use our own player base to answer our own questions?
I have to go to the EU forums and even the RU forums to find out anything, much less have any contact with someone who has any influence on the game. I don't care what your personal life or time is like. SerB answers questions every day. Overlord answers questions every day. If your existing help can't do the job, find someone who can, and do it immediately. The lack of respect and concern you show for this server is unacceptable, especially considering we're the ones paying the most hiked up prices for gold across all three. A lot of us are upset about the new American line, for instance, and the only way to voice concerns about it is to apparently have Russian posters translate our concerns (and theirs, too, from what I've read) to the developers, themselves. I shouldn't have to make any number of passive aggressive posts on an internet forum for that to be a sign that something is very wrong.

Vallter: Because for me addressing player concerns has more priority than answering questions. For example, along with The_Chieftain we are currently addressing existing issues with M36 (Ford engine etc) and T110 (hull shape etc) vehicles, making YAWR's along with other CM's, taking part in MM changes discussions etc. I'm deeply sorry for leaving this thread without answers for a long period of time and promise to do my best and return to my day-by-day answers.
Plus to that, unfortunately,I'm a human being, just as all of you, that's why I have rights to fall ill -)
P.S. I was waiting for such post-) I'm glad that you have not disappointed me-)

View Postbillytheid, on Jan 19 2012 - 12:24, said: 1). Are the rumors of a British-ish based tank tree founded?
2). Most importantly; will this tree be named the Commonwealth Tank tree as it must include the AC(Australian Cruiser)series ranging from Mk.1 to (paper)Mk.4My link and the heavily armoured Canadian GrizzlyMy link?
The idea of a Commonwealth tree has been raised many times in the suggestions threadMy link and I was wondering if Wargaming is considering it?
3). If a Commonwealth tree was implemented would it be possible to include a variety of nationalities/armies? The Royal Armoured Corps for England, ANZACS for Australia and New Zealand, The Royal Canadian Armored Cops and so on? These small touches would mean quite alot to a great deal of people.

Vallter: 1) We will post the rough tree once there will be a more or less stable variant. But you will see Crusader there, IMO -)
2) There are some plans to add Australian tanks as premium ones. Unfortunately, I cannot give you details on the rest for now.

View Postjustniz, on Jan 19 2012 - 22:39, said: I was surprised by the recent heavy nerfing of the IS-4.
After a long grind I finally got my IS-4 (just after patch 7.1), and was very disappointed with its competetiveness. I was surprised to find that it feels like it may actually be worse than the IS-3 I "upgraded" from.
Since the most recent patch, the IS-4 now has less armor value on the front than the sides. Is it really true now that (if I cant avoid being shot) I should try and take hits on the side and rather than the front? That seems to make no sense. I cant believe anyone would design a tank like that. Is that historically accurate?
The IS4 feels a lot weaker going up against any other tier 9 tank, and I read the next patch will move it up to tier 10. Are you also planning to re-adjust its stats (upwards this time) to make it more competitive?

Vallter: The IS4 only received a bug fix in recent updates, that's all. The IS4 will be moved to Tier 10 in 7.3 only.

View PostPiper44, on Jan 20 2012 - 01:47, said: Is there any plan to use weather to add more realistic settings. Many tank battles not only occurred with favorable weather as history has proven. Many battles occurred during a rain storm or snow storm and that would definitely add more danger to the game and balance some of the "long shots" from hidden opponents. Believe me I love being the TD hidden and taking long distant shots.
While on the topic of weather is there any plans to develop early morning and evening or even night combat?

Vallter: Yes, the first variant will be added with new light effects and day-night changing on the maps. Though the weather effects themselves would probably be added a bit later.

View PostTK3600, on Jan 21 2012 - 04:40, said: when will we have new achivements?

Vallter: Soon after 7.2 probably.

View PostDrakenred, on Jan 22 2012 - 02:47, said: You basicaly need to start posting in the EU forums on that thread. most of the rest of us started doing that when it was obvious that they did not give a crap about the US team. you need to creat an account on the forum there if you dont have a game account already.

Vallter: Really?

View PostBaddKarma, on Jan 22 2012 - 16:11, said: Is the grid size on all maps the same or does it depend on the map ? I have researched & can't find the grid or map sizes. This information would help dramatically in planing tactics. Thanks.

Vallter: The maps have different sizes.


Vallter
Players Questions and Developers Answers
arrow
23.01.2012 15:55:16
 
Subject: World of Tanks Game Discussion\Gameplay Discussion\Players Questions and Developers Answers
Link on message: #1341808

View PostOrkel2, on Dec 17 2011 - 23:12, said: Q:
I have heard that there is a "module saving throw" in addition to the "critical hit roll" if a module gets hit. Do these have something to do with
1) module absorbing entire shell damage, tank health doesn't go down, resulting for example in a destroyed radio within a 100% tank
and
2) module absorbs some of the damage and gets damaged, tank health goes down resulting for example in a damaged ammo rack and the tank going from 100% to 75%
I made a graph about how the critical system might work. Can you confirm or correct this graph?
Posted Image
That is my speculation.

Vallter: That is my speculation.
There is no any 'module saving throw, AFAI remember.

View PostHLS30, on Dec 19 2011 - 02:00, said: With the decreased ability of HE to do general damage, and with an EFFECTIVE increase in armor relative to AP, are there any plans to tighten up the tier spreads (especially for arty), make lower tiers more useful in higher tier battles, and if neither, why not?

Vallter: Yes, there are such plans.

View PostSnib, on Jan 03 2012 - 15:39, said: Since this data conflicts with the information we were last provided with by mediahead in his Visibility Mechanics in v0.6.4 thread (0.1 to 2.0 seconds) could you provide an update on the visibility mechanics in v0.7.0 please?
edit: I put the same question to Overlord and he said to his knowledge there were no changes, so I assume your post was incorrect. Still going to leave the question here in case you feel it wasn't. Thanks.

Vallter: This checks depend a lot of the map player plating about. I've requested a total check from Q&A regarding the matter.

View PostHanZulu, on Jan 03 2012 - 19:46, said: Hi Vallter,
I would like to see larger maps, are they coming in 2012? I heard the Big World engine is capable of having larger maps, but its hard to convert the old ones in the new system. Is that true?
You would keep old players for way longer, biggest issue, the small maps have a very limiting effect on tactics. Thx still love the game, but waiting for larger maps.

Vallter: We are working on that, but new game modes have much higher priority.

View PostEliminateur, on Jan 04 2012 - 13:23, said: Vallter,
Thanks for the response about multi-turret systems (althought seeign hte french tree, it mostly affects the low tier tanks alone ~2 to 4).
i have a new question regarding skirts in some tank models:
It's very noticeable that the tiger 2 and the jadgtiger(being same hull and all) have the same skirts as the E-series yet AFAIK they don't have it implemented as "skirt armor"(or at least i can't remember seeing any mention of it in the patch notes for 7.0, the tiger 1 new skirts where mentioned though), is this on purpose or it's an accidental ommision in 7.0 to be done on the future?In the IS3 skirt armor was modeled to the mudguard "deck" surrounding the entire tracks, since the IS-4 essentially has the same layout -but even bigger mudguards-, will it have skirt/spaced armor implemented for the front and back mudguards?

Vallter: We will implement update-by-update 'spaced armour' to all vehicles, which had them historically or could have them, if we take in count E-serie, for example
IS-4 will receive some changes because of it's transfer to Tier 10.

View PostFearTheTurtle, on Jan 04 2012 - 17:50, said: I originally asked this here, but think it belongs in this thread instead, my apologies if I am mistaken.
Will players ever be allowed to transfer gold, credits and/or whole tanks between themselves? If yes, when might we see this feature? (please note that I do understand that a "Gift Shop" is coming soon, but that is not what I'm asking about here) Also, is the auctioning off of tanks still planned?

Vallter: We want to increase the security of players account first. Probably connect them to the mobile number.

View PostKAOS2U, on Jan 04 2012 - 21:37, said: Hello Valter, Happy New Years. 1st off, you guys did a great job with 7.0. Love the graphics, horn when capping, new tank companies! My concern or advice is that no one is joining the Absolute company. It's empty most of the time. I was in one for 45 minutes 1 night and had to get off. 1 of the guys made a good point. They should make Absolute like the company was before 7.0. What I mean is that the points should be brought down to a more realistic level such as 90 so the wait is less and games could start quicker. Don't take my word for it, look for yourselves and you will see that Absolute rarely has any companies in it or barely enough to even get a game going. Other than this I think you guys did a hell of a job. 1 more thing, I would recommend seeing 5 company categories so that tier 7s can get into them. Tier 7s arent able to get into mediums and they are not wanted in champion because they want tier 8s. How about ex: Junior, Medium, Heavy, Champion, Absolute? I think this would be great. Just my 2 cents. Love the game, keep it up! Oh, P.S.S. M103 & T110 soon!

Vallter: Please, next time submit suggestions to another thread.
We are currently discussing the possibility to re-introduce some previous mechanics for the TC.

View PostQuake897, on Jan 05 2012 - 00:31, said: Hello,
Any plans on introducing side skirts for tanks as purchasable equipment? I'd love to see an IS-3 or an IS-4 with some skirts :)
Thanks!

Vallter: No, there are no such plans

View PostSpectreHD, on Jan 05 2012 - 08:20, said: Thanks for the answer. Now for another question regarding that has been brought to my attention.
Why does the T32 require 6 crew members when in real life, it had 5 and even its hit models only have 5 crew members?

Vallter: First, hit models are our Intellectual Property and something we don't want neither published nor being spread throughout the Internet. Because this may cause a lot of problems with so called 'hit-box skins' and some other features, which will force us to encode the entire client.
Secondly, it was done to make a simpler the crew transaction from tank to tank. In future there are plans to remove it.

View Postdambo150, on Jan 06 2012 - 01:23, said: I just came up with this question... when the new physics engine comes out, a tank going downhill will move faster than it's top speed??? (right now it just moves at top speed)
And if that's the case, will it suffer any transmission breaks (like engine recieving damage)???

Vallter: Nope, it won't accelerate more than his Tip Speed is.

View PostBelgarethoz, on Jan 06 2012 - 12:05, said: Hi,
Can you give a definate answer to when the russian heavy tiers will be upgraded. I have found several streams in forums saying upgrade 7.2 or 7.3, what one is it..please.
Also if you have the IS-7 do you get the Object 252 (IS-8).
Thanks heaps

Vallter: The Russian tree will receive some changes in 7.3 (Roughly - March-April 2012)

View PostHoleinthehead, on Jan 06 2012 - 17:46, said: http://www.youtube.c...h?v=qjrcccTN-HQ
Can you explain for those who purchased the pre-order packs why their one of unique tanks are no longer going to be unique plz .

Vallter: They will still be unique, since they were removed from the gift shop.

View PostTELEFORCE, on Jan 06 2012 - 22:03, said: A question about the the T34 being swapped for the M103:
From what I understand, when this swap happens, the M103 will get all comparable modules to the T34 unlocked. I also understand that the M103 will be able to use the 105mm gun prominent in the US heavy line, as well as have two 120mm guns. So if the T34 already has a 90mm and 105mm gun unlocked, does that mean that the M103 will start stock with the 105 and will also have the first 120mm gun unlocked?
There's been talk about this in the US heavy tank forum and none of us are exactly sure what will happen.
Thank you.

Vallter: You will have to research all new modules, which M103 and T110 will have in comparison with T34 and T30

View Postbikebudha1, on Jan 07 2012 - 02:51, said: Vallter,
In the sugggestions forum section I had requested WOT update the tankopedia to show where the hit boxes are. This would allow players to study each tanks and 'up their game' a bit. I have found, what with the random nature of accuracy and the heat of battle, it is very hard to discover all the hit boxes. Not to mention WOT just added a French line. Any chance this might happen? Thank you.

Vallter: See the answer above

View PostHLS30, on Jan 07 2012 - 06:36, said: Is there any change planned to the way camo is purchased? I and other players are leary of buying camo now and being locked into that specific scheme if something nicer looking comes down the road. Maybe instead of purchasing camo itself, make it so that you just buy "3 color camo" and then can choose any of the available options at will.

Vallter: There a lot of discussion about that, but no changes will be implemented in 7.2 for sure. In future - probably the system will change or probably not.

View PostEnaris, on Jan 07 2012 - 19:20, said: When the T34/M103 switchout occurs, what will happen to "partially researched" T34? For instance, say I have the tracks researched on the T34, but not the turret. Those are both parts unique to that tank. Will I have those parts likewise researched on the M103? Or will I be back at the beginning?

Vallter: The full transaction process will be described in details prior to 7.2 release. Please, follow the news

View Postcaptking, on Jan 08 2012 - 03:44, said: Are there plans to Give the B1 a Better gun. Right now a TIERIV Heavy is out classed by a TIERIV Light...
B1 vs AMX40
Speed AMX-40
Gun AMX-40
Armor AMX-40
As per the what the Devs have said in the past, Game balance trumps Historical accuracy. So are there plans to give a Boost to something on the B1 to bring it on par with a LIGHT TANK???
Thanks

Vallter: For now there are no changes planned. But once we will have enough statistics (end of January), we will look closely on all vehicles again, since the French were added. Probably vehicles will receive some rebalance.

View Posthazywater, on Jan 08 2012 - 03:53, said: Can you tell overlord to update his blog with something? If he's sick, tell him to take his vitamins.

Vallter: This was answered in YAWR. Please, take a closer look to it passing by the link!

View PostRidder, on Jan 08 2012 - 23:40, said: My question has to do with the latest patch 7.1.
According to the patch notes the side armor of the T95 was supposed to be increased... this has not happened at all. Can you guys please shed some light on why this was not done and if it was done, indicate what the exact increase was from prior to current?
Thx
Ridder

Vallter: It was slightly increased. If you found any issues with it, please, send a detailed report to our Customer Support. They will investigate the issue and report it as a bug, if necessary.

View PostSypher9, on Jan 09 2012 - 00:09, said: Dear WG,
Is the AMX 40 missing a gun upgrade? Both the garage picture and in-game score card show the tank with the default "duck" turret sporting a weapon that is comparable in length to the T-34's 57mm. Was this gun upgrade cut at the last moment and the picture never changed?

Vallter: At testing phase we had incorrect historical data about the gun. Once we received new information from our Paris colleagues, the gun on the tank was redesigned. Though the old picture remained. It will be fixed in upcoming updates.

View PostMizar_Panzer, on Jan 09 2012 - 00:46, said: Dear Vallter,
Last year, Overlord mentioned a planned Matchmaker Overhaul this year. Any news on that?

Vallter: We are currently working on it. Probably, we will announce some information soon.

View Postblade12444, on Jan 09 2012 - 01:48, said: why do all the french tanks have low hitpoints? They have no amour should they not all basically get a 10% hit point increase to compensate. They are glass canons And they dont even get them to the higher tiers

Vallter: This is their payment for good guns.

View Postjo2special, on Jan 09 2012 - 06:20, said: Can you tell us, when is the exact date when those tanks that were pulled out of the gift shop will be coming back? will there be more premium tanks available at the gift shop?

Vallter: There are no plans to introduce the 'pulled out' tanks, besides the Type 59 and the KV-5. Yes, the gift shop will be developed for sure and include more premium tanks in future.

View Postjo2special, on Jan 10 2012 - 02:16, said: Is it possible for us NA server player to purchase or accept gift from a RU server?

Vallter: Nope, the gifts are server connected.

View PostTarlafic, on Jan 10 2012 - 13:53, said: The KongZhong.com said that there will be Type-62 in 7.1 wot,I want to know if it is true and only for Chinese game?

Vallter: In 7.2 and probably it will available for the Chinese server only, since there is still an issue with the amount of High Tier premium vehicles.


Tanitha
Non 7z archive?
arrow
23.01.2012 13:36:37
 
Subject: Technical Support & Bug Reporting\General Error Reporting\Non 7z archive?
Link on message: #1341555

View PostMeatvan, on Jan 23 2012 - 02:36, said: Thank you sir that was the problems. First real issue I have had with Chrome. Firefox worked fine.

Tanitha: I'm glad it worked for you, but errors or corrupt data can happen with large files downloading directly with the browser.
A lot of people prefer using a download manager to prevent these corruptions while downloading. Such as JDownloader
http://jdownloader.org/
Regards
Tan.


Tanitha
Reporting lag issues
arrow
23.01.2012 09:43:31
 
Subject: Technical Support & Bug Reporting\General Error Reporting\Reporting lag issues
Link on message: #1341201

View Postkangkurnitz, on Jan 22 2012 - 15:47, said: Hello Tan,
Yes. And you are right, I don't get that much lag when I play around 7am - 11am (Philippine time).
-Kang

Tanitha: As you can imagine, if your issue was with the WOT servers the issue would be at peak USA times, But you get less lag 7-11am (peak WOT times) and your main issue is in the off WOT times.
Regards
Tan.


Tanitha
Reporting lag issues
arrow
23.01.2012 09:38:00
 
Subject: Technical Support & Bug Reporting\General Error Reporting\Reporting lag issues
Link on message: #1341185

View Postkangkurnitz, on Jan 22 2012 - 16:12, said: Hello again Tani,
I've installed the Hotspot Shield, It's looking good so far. I still get lags from time to time but not like how it was, and I still have the same ping range too. Posted Image
Now I can play better.Posted Image
-Kang

Tanitha: Hello Kang.
It has a on/off switch, so, I usually leave it switched off most of the time, and then just switch it on when needed.

View Postkangkurnitz, on Jan 22 2012 - 16:12, said: Now I can play better.Posted Image
-Kang

Tanitha: That's good to hear : )
Tan.


Tanitha
Reporting lag issues
arrow
23.01.2012 09:35:43
 
Subject: Technical Support & Bug Reporting\General Error Reporting\Reporting lag issues
Link on message: #1341181

View PostUnknownPpl, on Jan 22 2012 - 07:04, said: I wondering why "Charlotte" related with WoT... And from what I know, your "packet" decide where it go and WoT just can suggest you TRY VPN so it will take another route.
From what I know, he already try his best to help us. If they dont want to look into that, this topic wont be here.
UKP.

Tanitha: Charlotte is a city close to the WOT servers, depending on the route your ISP takes to send you to the WOT servers, your data might go through Charlotte, or not.
http://en.wikipedia...._North_Carolina
Tan.


GeneralDirection
7.2 patch?
arrow
23.01.2012 06:54:53
 
Subject: All About Armoured Vehicles\"In Game" American Vehicles\Heavy Tanks\7.2 patch?
Link on message: #1340732

View PostwOOt99, on Jan 21 2012 - 11:11, said: I am hearing that the 7.2 patch is coming soon. Do we have a time frame or is it just speculation? Additionally the changes to T34 and T30, will it come at the same time or one at a time? Sorta like 7.25 ish?

GeneralDirection: The M103 and T110 will be added to the game at the same time.

View PostAzerious, on Jan 23 2012 - 05:37, said: we will probably see this first...

GeneralDirection: I want one of those.


Hypnotik
Clan Wars in 45 Seconds (or less!)
arrow
23.01.2012 05:04:52
 
Subject: Clan Wars in 45 Seconds (or less!)
Link on message: #1340388

View Postscharnhorst310, on Jan 23 2012 - 00:18, said: dude that is awesome man. now i just need to fill in some gaps

Hypnotik: You'll also find what you're looking for in some of the WoT newsletters to help fill in those gaps.
example


Hypnotik
Clan Wars in 45 Seconds (or less!)
arrow
23.01.2012 00:56:13
 
Subject: Clan Wars in 45 Seconds (or less!)
Link on message: #1339547

View Postscharnhorst310, on Jan 22 2012 - 22:32, said: argh I can't seem to find any collection of screenshots of the CW map... ty wargamming

Hypnotik: http://forum.worldof...situation-maps/
It's not complete, but it has some of the early stuff.


Gaea
Design your own Map Contest
arrow
23.01.2012 00:36:04
 
Subject: Design your own Map Contest
Link on message: #1339477

View PostSkygunner, on Jan 22 2012 - 16:59, said: Pfft you call that fair?!  Everyone knows you should just print out all the map names and tape them to the wall, then fling a dart to decide the winners.


Gaea:
Excellent idea! I can get everyone in the office throw a dart and we can choose the one with the most hits.


Gaea
Design your own Map Contest
arrow
23.01.2012 00:36:04
 
Subject: Design your own Map Contest
Link on message: #1339477

View PostSkygunner, on Jan 22 2012 - 16:59, said: Pfft you call that fair?!  Everyone knows you should just print out all the map names and tape them to the wall, then fling a dart to decide the winners.


Gaea:
Excellent idea! I can get everyone in the office throw a dart and we can choose the one with the most hits.


GeneralDirection
You Ask, We Reply #8
arrow
22.01.2012 23:37:29
 
Subject: World of Tanks News and Information\News and Information\You Ask, We Reply #8
Link on message: #1339281

View PostGoodGameXXX, on Jan 22 2012 - 17:18, said: Is this only going to affect "typing" chat, or will it affect in-game voice communication too? Will it affect companies?

GeneralDirection: That particular answer was regarding text-based chat. It's going to be a fairly extensive overhaul to improve the social aspects of the game.

View PostGoodGameXXX, on Jan 22 2012 - 17:18, said: +10 for making the US Heavy tree revisions a priority (finally).
Will the Russian Heavy tree revisions be in that update as well?

GeneralDirection: No, the Russian revisions are slated for a later patch.


GeneralDirection
Clan Tournaments - Team Sizes
arrow
22.01.2012 23:18:48
 
Subject: Clans\The Round Table\Clan Tournaments - Team Sizes
Link on message: #1339218

View PostKhagan, on Jan 22 2012 - 15:21, said: Looks good GD, although it seems that those that are clanless are getting shafted. Anyway, any chance that those and people whose clan is not being represented could "merc" for clans wanting to field the 12 minimum required? Seems to hurt tournament only clans like S.I.M.P the most IMO.

GeneralDirection: Hmm, I suppose we could look at requiring a percentage of the team be members of the clan. That way you guys can also bring in potential recruits if you want. :)


GeneralDirection
WG TV T110 and Himmeldorf night map
arrow
22.01.2012 23:12:59
 
Subject: All About Armoured Vehicles\"In Game" American Vehicles\Heavy Tanks\WG TV T110 and Himmeldorf night map
Link on message: #1339189

View Postbuild_more_tanks, on Jan 22 2012 - 21:55, said: 0:36 - they say about some new game modes, "Assault" and "Meeting engagement" (idk if these are proper english terms for respective modes, but anyway...). First mode will feature one team protecting their base from another team's attack. And in the second mode both teams will be fighting over a neutral base.

GeneralDirection: Common English terms for these game types would be "Attack and Defend" and "King of the hill." :)


GeneralDirection
2 suggestions for future challenges.
arrow
22.01.2012 22:25:37
 
Subject: Contests & Competitions\World of Tanks Tournaments\Challenges\2 suggestions for future challenges.
Link on message: #1339027

View Postmacg1991, on Jan 22 2012 - 19:12, said: General would you want to see replays from our matches to get a sense of how they're going from the players' perspective?

GeneralDirection: Sure, if you'd like you can email the replays to tournaments@worldoftanks.com


GeneralDirection
Battle of the Bulge Special
arrow
22.01.2012 22:21:20
 
Subject: World of Tanks News and Information\News and Information\Battle of the Bulge Special
Link on message: #1339008

View PostFalse_Fable, on Jan 22 2012 - 15:19, said: Yes, this. The M5 link goes to the M3 page. Can WG please clarify which tank is discounted?

GeneralDirection: Oops, it's the M5. I'll get that fixed. :)

View PostCrap_Shoot, on Jan 22 2012 - 20:56, said: Can we please have a 50% camo discount sometime soon? I'd love to deck out more of my tanks, but I cannot justify the current gold prices.

GeneralDirection: I can't promise a specific percentage, but we'll discuss adding camouflage to the things we can discount in specials. Posted Image


ARGO
IS-4 Armor
arrow
22.01.2012 15:35:56
 
Subject: All About Armoured Vehicles\"In Game" Soviet Vehicles\Heavy Tanks\IS-4 Armor
Link on message: #1337906

ARGO: The IS4 was a reallly good tank, I would realy hope that it recieves some sort of buff should it be considered for tier X service.


ARGO
Arty Tips
arrow
22.01.2012 15:24:47
 
Subject: New Players\Newcomers' Forum\Arty Tips
Link on message: #1337894

View PostChicada, on Jan 21 2012 - 00:39, said: Hi, i am an average arty player, i have a grille so far. Any tips on playing an arty? I would like to improve my gameplay.

ARGO: Always keep good communication with your scouts and keep close attention to where your help is needed most, DO NOT listen to any crap thrown at you by other playersm just do the right thing and cover those you see in trouble or need help and you should be fine. BTW, NEVBR run away because as a Priest driver I will say your team will respect you far more for standing your ground and dying rather than running to save yourself from a repair bill. God knows how many times I hae seen a game turn completely around due to an arty that has no fear.


ARGO
On the T-34 is it worth the credit to get the larger engine
arrow
22.01.2012 15:19:04
 
Subject: New Players\Newcomers' Forum\On the T-34 is it worth the credit to get the larger engine
Link on message: #1337886

View Postblautiger, on Jan 22 2012 - 04:03, said: On the T-34 the larger engine is only 20hp more is it worth the credit.
Same question on the A-20. The larger engine is only 20hp more. Can you notice the difference if it is only 20hp. It cost about 27,000 credit. Anyone tried this engine?

ARGO: I will tell you the total and honest truth, Max this tank. It will get better as your crew and tank get maxed out.


ARGO
which video card should i get?
arrow
22.01.2012 15:15:41
 
Subject: New Players\Newcomers' Forum\which video card should i get?
Link on message: #1337881

ARGO: I am running a PNY VERTO Invidia Geforce GT 240 1 gig onboard and it has done me right with WoT, I tried ATI cards, nice graphics but I found them to be far more unforgiving as far as ease of operation for us older players.


Tanitha
Reporting lag issues
arrow
22.01.2012 05:56:05
 
Subject: Technical Support & Bug Reporting\General Error Reporting\Reporting lag issues
Link on message: #1336818

View Postg3njur0, on Jan 22 2012 - 03:42, said: Hi Tan! very happy to see your being proactive in supporting us here with our concerns.
im from Philippines too. got the same exact experience with Kang.. I use the classic tools -ping and -tracert to see if this is really an ISP issue but the results hardly appear to be. i've noticed a hop indicating the area in Charlotte has been dropping the connection more often. this has been on-going now for 3 days here, affecting mostly those with PLDT as their ISP. can we have some sort of band-aid to this? i mean it would have been tolerable if it wont dc during the match but unfortunately it does... as for me i get DCed more than 3 times in a single match.
here's the recent pingplot result.. decided to use this as it looks more presentable and soothing for the eye :)

Tanitha: Hello g3njur0
Traffic from SE Asia does go through charlotte on a regular basis.
Running hotspotshield, and a addblocker such as addblockplus to neutralize the adds from hotspot usually forced your Internet to take different streets and bypass Charlotte.
Thats the only short term band-aid available. Longterm we are looking into several options to make things better for our SE Asia players.
Regards
Tan.


Tanitha
Reporting lag issues
arrow
22.01.2012 05:49:38
 
Subject: Technical Support & Bug Reporting\General Error Reporting\Reporting lag issues
Link on message: #1336795

View Postn00biachi, on Jan 21 2012 - 03:48, said: EVERY night since 7.1 at the start of clanwars.....the only reason i spend money on this game........i get this terrible lag and i cant play clanwars because of this.....WTH is going on?

Tanitha: Hello Noobiachi.
Looks like you are in Europe, and decided to play on the USA server.
And looking at your ping route, when you hit USA (Hop 6) you are on 107 ping, Which looks pretty normal and acceptable.
However, between hop 6 and hop 8, you go from 107 ping -> 246 ping, while transferring from New York -> New York.
The ping should be linked by distance, your ping shouldn't be going up ~140, without moving in distance. So I would suggest there is some form of traffic jam in that New York ISP.
You could change the streets you use to get from your house to the World of Tanks servers, by using a VPN system such as hotspot shield, until the traffic jam is cleared.
You can find details on that in this thread.

View Postn00biachi, on Jan 21 2012 - 03:48, said: You guys arent gonna expand the capacity are you?....i know you dont give a f but when my premium ends i will not spend a single euro on this game anymore;not being able to play at primetime\clanwars
makes the entire game useless for me.

Tanitha: There isn't server capacity issues with the World of Tanks servers. The Eu WOT servers regularly get 60+k players online, and the Ru servers often get 340+k players on-line.
Regards
Tan.


Tanitha
Reporting lag issues
arrow
22.01.2012 05:37:33
 
Subject: Technical Support & Bug Reporting\General Error Reporting\Reporting lag issues
Link on message: #1336748

View Postkangkurnitz, on Jan 20 2012 - 11:28, said: Hello,
I'm from Philippines.
My ping is usually at 260-290ms with smoothing gaming
-Kang

Tanitha: Hello Kang.
The first screenshots look ok. The middle ones show issues at various points in between you and USA. I would "guess" that the cables transfering data to USA are a bit overloaded.
Have you tried some testing in off peak, and comparing your offpeak experience to your on peak experience?
Like what is it like at your morning?
Tan.


Tanitha
Reporting lag issues
arrow
22.01.2012 05:24:25
 
Subject: Technical Support & Bug Reporting\General Error Reporting\Reporting lag issues
Link on message: #1336703

View PostBigDAddio, on Jan 20 2012 - 08:27, said: I've played for a while, never had any problems uuntil 7.0. I Usually run at about 17 fps and 50-70 ms ping. But very 10-15 Minutes I'll get 0-1 fps and 999ms ping.
This is really frustrating (As I know I can run the program just fine. Up Until 7.0 I had absolutely zero crashes and lagouts.)
I have screenshots of my FPS and ping in-game aswell if you need them. Thanks much.

Tanitha: Hello BigDAddio
On your posted screenshot, Hop 1 is your computer, Hop 2 is you connecting to your ISP (Internet provider)
And its showing a 100% packet loss with step 2 IE your Internet provider.
I would rerun the test to make sure there is still a problem the day you report it, and then contact your Internet provider about the issue.
Regards
Tan.


Tanitha
Reporting lag issues
arrow
22.01.2012 05:19:49
 
Subject: Technical Support & Bug Reporting\General Error Reporting\Reporting lag issues
Link on message: #1336690

View PostSlowurRizzo, on Jan 19 2012 - 11:22, said: Been getting lag issues for the last 2 days never had lag before completely ruining gameplay

Tanitha: That particular pingplotter report looks fine to me. I'm not sure why you would appear to have lag connecting to the WOT server when your connection to the WOT server looks good.
And, why that would be only for the last couple of days, if it was graphics card or your computer, then ti probably wouldn't have started 2 days ago.
Do you have any more info or clues?
Thanks
Tan.


GeneralDirection
Monte Cassino discussion
arrow
22.01.2012 05:15:44
 
Subject: World of Tanks News and Information\News and Information\Monte Cassino discussion
Link on message: #1336672

View Postshortfused, on Jan 19 2012 - 02:46, said: Even though your article on Monte Cassino is brief, it failed to mention the contributions of the MOST highly decorated Regimental Combat Team is US History..... The 442nd "nesei" made of Japanese Americans from the families who were locked up in internment camps, on the west coast for the duration of the war.
Of the 14,000 who served, 9,488 received Purple Hearts and an unprecedented 8 PRESIDENTIAL UNIT CITATIONS.
!8,143 total medals including 21 Medal of Honors. Nuff said.

GeneralDirection: Don't worry, this isn't the only Monte Cassino article. Jinxx71 has selected quite a few unique stories to talk about from the Monte Cassino campaign. Posted Image


GeneralDirection
2 suggestions for future challenges.
arrow
22.01.2012 05:10:07
 
Subject: Contests & Competitions\World of Tanks Tournaments\Challenges\2 suggestions for future challenges.
Link on message: #1336660

GeneralDirection: The big decisions for me to make next week are:
Whether or not we increase win requirement to 3Tier limits / point limitsMap
I'm pretty happy with the way the new rule for wins and draws turned out. It seemed to create a sense of urgency in wanting to win, since if a team was found to be forcing draws, they ultimately would lose -- allowing their opponent to advance in the tournament. Fortunately, we did not have to hand out any disqualifications for this.
Outside of that, I think most of the rules will be staying the same for February.


GeneralDirection
Monte Cassino Post meridiem Challenge
arrow
22.01.2012 05:04:26
 
Subject: Contests & Competitions\World of Tanks Tournaments\Challenges\Monte Cassino Post meridiem Challenge
Link on message: #1336640

View Postmacg1991, on Jan 22 2012 - 04:00, said: We're on to the finals. D-Inc was a fierce and good opponent. What the heck is going on in that other game? It's been an hour lol

GeneralDirection: It just ended, with HavoK Burning Legion winning 2-1. :)


GeneralDirection
Battle of the Bulge Special
arrow
22.01.2012 04:52:25
 
Subject: World of Tanks News and Information\News and Information\Battle of the Bulge Special
Link on message: #1336609

View PostBucktard, on Jan 22 2012 - 03:49, said: Why dont these specials start when the server flips at 7 PM est? Why start them 12 hours later? Its an NA server how many people are really up at that ungodly hour anyway on the Pacific coast?

GeneralDirection: Specials begin during the AM hours because they require a server restart, which will never take place during peak times except due to emergency maintenance.


GeneralDirection
Battle of the Bulge Special
arrow
22.01.2012 04:48:53
 
Subject: World of Tanks News and Information\News and Information\Battle of the Bulge Special
Link on message: #1336601

View Postcaptaindyllanrex, on Jan 22 2012 - 03:41, said: the cobra king, never understood why it got so famous :l

GeneralDirection: It was the first M4A3E2 to reach Bastogne. :)


GeneralDirection
Battle of the Bulge Special
arrow
22.01.2012 04:40:50
 
Subject: World of Tanks News and Information\News and Information\Battle of the Bulge Special
Link on message: #1336574

View Postpower51, on Jan 22 2012 - 03:31, said: Increased credit income is unfortunately not working at this time. It should be fixed soon, though
This has not been working for a long time now whats up????????

GeneralDirection: Well, it was technically broken with the release of 7.1, we just hadn't done a double credit income special since 7.0's release.


GeneralDirection
Battle of the Bulge Special
arrow
22.01.2012 04:16:23
 
Subject: World of Tanks News and Information\News and Information\Battle of the Bulge Special
Link on message: #1336510

View PostDemonicus, on Jan 22 2012 - 03:14, said: LOL! I'm glad they didn't offer a special, but only because I just bought my T30 today. Would be pissed if I dropped $6 million today and then it went on sale less than 48 hours after. That would be a waste of $3 million!!! Almost enough to buy my Obj. 704. What really sucks is that I will unlock the Maus in less than 19k xp on my 4502P. That's barely a week of doing daily doubles in it.
It's official, I've reached the credit crunch.

GeneralDirection: In a credit crunch here too! Need to save up to buy the T20, Panther, VK 3002 (DB), T34, T30 and Tiger II. I really miss double income specials. Posted Image


GeneralDirection
Battle of the Bulge Special
arrow
22.01.2012 04:11:59
 
Subject: World of Tanks News and Information\News and Information\Battle of the Bulge Special
Link on message: #1336494

View PostA_FIELD_MARSHAL, on Jan 22 2012 - 03:09, said: Will the next special have an increase in credit income. XP is easy to get.

GeneralDirection: Increased credit income is unfortunately not working at this time. It should be fixed soon, though. Once it is, you'll definitely see double income on tanks as well. Posted Image


GeneralDirection
Battle of the Bulge Special
arrow
22.01.2012 03:46:49
 
Subject: World of Tanks News and Information\News and Information\Battle of the Bulge Special
Link on message: #1336412

GeneralDirection: Take advantage of these discounts and bonuses while they last.
Read more!


Gaea
Design your own Map Contest
arrow
22.01.2012 02:52:14
 
Subject: Design your own Map Contest
Link on message: #1336259

View PostSkygunner, on Jan 20 2012 - 19:34, said: They received 300ishh submissions apparently.  I would assume they wont have winners selected for a the very least, a week, probably 2.


Gaea:
Exactly. If you would rather we take quick superficial glance at each one and choose the prettiest, we could... That would definitely go a lot quicker! http://forum.worldof...mile-tongue.gif


Gaea
Design your own Map Contest
arrow
22.01.2012 02:52:14
 
Subject: Design your own Map Contest
Link on message: #1336259

View PostSkygunner, on Jan 20 2012 - 19:34, said: They received 300ishh submissions apparently.  I would assume they wont have winners selected for a the very least, a week, probably 2.


Gaea:
Exactly. If you would rather we take quick superficial glance at each one and choose the prettiest, we could... That would definitely go a lot quicker! http://forum.worldof...mile-tongue.gif


Реклама | Adv