Players Questions and Developers Answers
Дата: 23.01.2012 17:43:18

Vallter: WE are currently discussing the possibility to increase the HE
damage up to 20%

Vallter: Yes, you are correct. Q2 2012.

The current 30 rounds feel quite small for a tier 9.
Upping the amount to 36 or maybe even 42 while using 100mm seems acceptable.
Vallter: If there will be an issue with it's statistics, it will receive a
fix for sure. The main idea of his low ammo is a balance price for
the auto-loading device.

Terrible/Bad/average/good/excellent? I know you can't put out specific numbers so an approximation for each of the three lights would be sufficient.
Vallter: Different. That's only I can state about the estimations. Though
for scouting the Tier 5 LT from other branches will preform better,
because they were designed for Scouting. But this is correct for
Tier 5-6 French LT only, IMO

T34 has 1 too many crew now, its going to send that extra crew to the T103
T30 has 1 Too many crew now, Its sending 4 of its crewmen to the T110 keeping 2 and getting 3 100% crew as replacments?
Russian tanks the one surpus crew is simply going to the baraks, the KV2 and other new tanks are getting spawned with a new 100% crew no need to move partial crews here right?
Vallter: This will be announced along with the news article regarding the
7.2

1. I would like to know if that is done locally from calculations taking place on the client based on current ping, movement, environment, road hazards, etc., or is that more information coming back from the server to display on the client?
2. It has to be enabled at the start of each battle. Why isn't that the default aiming reticle?
Vallter: The 'server side aiming reticle' was not intended initially to be
used by players and was added for testing needs. Though because of
many requests we have not made it accessible for the Devs only, we
do not plan to develop it any further.

Is it still possible to create customized flags, and if so, where are the new files located and if they are no longer .dds files, how would one go about editing them?
Vallter: We will add some more comfortable functional for replacing some
default graphics (for example, tank skins) client side on
player-made ones. Probably, we will re-introduce the possibility to
change flags in it as well.

Vallter: Yes, you can find details in my previous answers.

Vallter: Please, contact our Support Department regarding the issue.

Overlord has a post on his blog discussing the ability to make your own tanks (tier 1-8, no arty) into premium-like credit earners (earn +50% credits): http://overlord-wot....-discusion.html
This was brought up again in the Type-59 announcement forum discussion ( http://forum.worldof...p?/topic/83629- ), see post #7, currently at +84.
I would happily turn 1 or 2 of my tanks into permanent premium credit earners. I would assume a tier 8 would be between Lowe and Type-59 in pricing and that lower tiers would cost less. This would allow players to use the tanks they like to play to earn credits. You would have a wider range of tanks being used to earn credits, hopefully alleviating matchmaker issues and it can't be that hard to implement. Assuming you have correctly balanced credit earning, a flat 50% increase across all eligible tanks sounds fair.
Has this been given any more consideration?
Vallter: 1 - please, post your suggestions to other thread.
2 - the feature is currently being discussed.
2 - the feature is currently being discussed.

Vallter: Well, the 'Yellow' indicator for a module means that it is below
50% of HP. Once HP will go down to 0, the module will get totally
broken. For the Fuel Tank specifically - it will set the tank on
fire. So, roughly speaking, yes, 'yellow' fuel tank increases the
chance of fire on 50% -)

I live in Toronto, Canada. Obviously I had to register and download the US version of the game. BUT, I do speak Russian and would like to know weather if there is a way to set the game language to Russian (I want to hear Russian voices in Russian tanks...). What if I will download the EU version of the game, will I be able to play on US servers, or will it automatically try to connect me to EU servers? (I know the EU version has Russian). I just don't understand, was that a big problem to add Russian localization to the US version!? (especially that it is a Russian game)

If there is no way to set up Russian, I suggest and request it in future updates!
Also, in my humble opinion, that system with 2 different clients for the game, is a little confusing...
Sincerely,
Alex aka osallivan
Vallter: Unfortunately, there is no official Russian language pack for NA
server client, but you will probably find a fix throughout the
forums.

Vallter: No, they does not.

2. I was a real tanker, and it takes quite awhile to fix a track under ideal conditions, I can't imagine trying to do it combat, and yet it happens to be repaired quite quickly.
Vallter: 1. They receive a repair credit penalty.
2. We decided to make it like it is in the game currently, since in other case 'World of Tanks' would convert in 'World of Turrets' soon after the match begins.
2. We decided to make it like it is in the game currently, since in other case 'World of Tanks' would convert in 'World of Turrets' soon after the match begins.

Will there ever be a Build your own tank mode?
Vallter: 1)The usability of this or that vehicle depends on clan's tactics
only.
2)No, there are no such plans. At least for now.
2)No, there are no such plans. At least for now.

Vallter: All XP tanker earns goes to that specific tanker. Afterwards, you
are able to distribute it on skills. The limit on offers for now
does not means the insufficiency of funds -)

What's the point I'm trying to make here? People tend to only keep tanks that actually get fair matches with the match maker. The most obvious examples are tier 9 and 10 tanks because they literally can't be too outclassed. The same trend holds with tier 1-2 tanks.
Can we please have a system where tanks can get a tank no more than two tiers above them? That would mean a PIV might see a tiger but it would never see a Lowe, 59, E75 or a Maus.
I believe people mentioned that back in the beta if you had 3 skills fully trained you had a "black box" skill that was basically a place holder for skill 4 which of course never showed up.
I'll be pissed if I don't get to start a 4th skill for my crew that is almost done with skill number three when that patch hits.
Vallter: There are plans to make MM tighter.

I have to go to the EU forums and even the RU forums to find out anything, much less have any contact with someone who has any influence on the game. I don't care what your personal life or time is like. SerB answers questions every day. Overlord answers questions every day. If your existing help can't do the job, find someone who can, and do it immediately. The lack of respect and concern you show for this server is unacceptable, especially considering we're the ones paying the most hiked up prices for gold across all three. A lot of us are upset about the new American line, for instance, and the only way to voice concerns about it is to apparently have Russian posters translate our concerns (and theirs, too, from what I've read) to the developers, themselves. I shouldn't have to make any number of passive aggressive posts on an internet forum for that to be a sign that something is very wrong.
Vallter: Because for me addressing player concerns has more priority than
answering questions. For example, along with The_Chieftain we are
currently addressing existing issues with M36 (Ford engine etc) and
T110 (hull shape etc) vehicles, making YAWR's along with other
CM's, taking part in MM changes discussions etc. I'm deeply sorry
for leaving this thread without answers for a long period of time
and promise to do my best and return to my day-by-day answers.
Plus to that, unfortunately,I'm a human being, just as all of you, that's why I have rights to fall ill -)
P.S. I was waiting for such post-) I'm glad that you have not disappointed me-)
Plus to that, unfortunately,I'm a human being, just as all of you, that's why I have rights to fall ill -)
P.S. I was waiting for such post-) I'm glad that you have not disappointed me-)

2). Most importantly; will this tree be named the Commonwealth Tank tree as it must include the AC(Australian Cruiser)series ranging from Mk.1 to (paper)Mk.4My link and the heavily armoured Canadian GrizzlyMy link?
The idea of a Commonwealth tree has been raised many times in the suggestions threadMy link and I was wondering if Wargaming is considering it?
3). If a Commonwealth tree was implemented would it be possible to include a variety of nationalities/armies? The Royal Armoured Corps for England, ANZACS for Australia and New Zealand, The Royal Canadian Armored Cops and so on? These small touches would mean quite alot to a great deal of people.
Vallter: 1) We will post the rough tree once there will be a more or less
stable variant. But you will see Crusader there, IMO -)
2) There are some plans to add Australian tanks as premium ones. Unfortunately, I cannot give you details on the rest for now.
2) There are some plans to add Australian tanks as premium ones. Unfortunately, I cannot give you details on the rest for now.

After a long grind I finally got my IS-4 (just after patch 7.1), and was very disappointed with its competetiveness. I was surprised to find that it feels like it may actually be worse than the IS-3 I "upgraded" from.
Since the most recent patch, the IS-4 now has less armor value on the front than the sides. Is it really true now that (if I cant avoid being shot) I should try and take hits on the side and rather than the front? That seems to make no sense. I cant believe anyone would design a tank like that. Is that historically accurate?
The IS4 feels a lot weaker going up against any other tier 9 tank, and I read the next patch will move it up to tier 10. Are you also planning to re-adjust its stats (upwards this time) to make it more competitive?
Vallter: The IS4 only received a bug fix in recent updates, that's all. The
IS4 will be moved to Tier 10 in 7.3 only.

While on the topic of weather is there any plans to develop early morning and evening or even night combat?
Vallter: Yes, the first variant will be added with new light effects and
day-night changing on the maps. Though the weather effects
themselves would probably be added a bit later.

Vallter: Soon after 7.2 probably.

Vallter: Really?

Vallter: The maps have different sizes.
