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Players Questions and Developers Answers

Дата: 23.01.2012 17:43:18
View Postby7antine, on Jan 10 2012 - 20:42, said: Will the price of HE ammo be adjusted downwards in keeping with its downwards adjusted ability to do damage? Currently the HE ammo for the Russian 107mm costs more than the AP ammo and yet there is very little reason to use the HE, even less given tat it costs more.

Vallter: WE are currently discussing the possibility to increase the HE damage up to 20%

View PostMow_Mow, on Jan 11 2012 - 07:29, said: Can a relative timeframe be given for French TD and SPG? For example, before or after Russian tree changes, Q2 2012, etc.?

Vallter: Yes, you are correct. Q2 2012.

View PostW4lt3r, on Jan 11 2012 - 11:43, said: Is there a change in the ammo count coming for Batchat?
The current 30 rounds feel quite small for a tier 9.
Upping the amount to 36 or maybe even 42 while using 100mm seems acceptable.

Vallter: If there will be an issue with it's statistics, it will receive a fix for sure. The main idea of his low ammo is a balance price for the auto-loading device.

View PostOrkel2, on Jan 11 2012 - 14:23, said: Q: What kind of camo do the french T5-7 lights have?
Terrible/Bad/average/good/excellent? I know you can't put out specific numbers so an approximation for each of the three lights would be sufficient.

Vallter: Different. That's only I can state about the estimations. Though for scouting the Tier 5 LT from other branches will preform better, because they were designed for Scouting. But this is correct for Tier 5-6 French LT only, IMO

View PostDrakenred, on Jan 11 2012 - 21:50, said: ok let me see if I have this right
T34 has 1 too many crew now, its going to send that extra crew to the T103
T30 has 1 Too many crew now, Its sending 4 of its crewmen to the T110 keeping 2 and getting 3 100% crew as replacments?
Russian tanks the one surpus crew is simply going to the baraks, the KV2 and other new tanks are getting spawned with a new 100% crew no need to move partial crews here right?

Vallter: This will be announced along with the news article regarding the 7.2

View PostSportyGuy, on Jan 12 2012 - 02:56, said: I have two questions on the handy aiming reticle available if you press 0 while holding down Caps Lock. It's often refered to as a "server side aiming reticle".
1. I would like to know if that is done locally from calculations taking place on the client based on current ping, movement, environment, road hazards, etc., or is that more information coming back from the server to display on the client?
2. It has to be enabled at the start of each battle. Why isn't that the default aiming reticle?

Vallter: The 'server side aiming reticle' was not intended initially to be used by players and was added for testing needs. Though because of many requests we have not made it accessible for the Devs only, we do not plan to develop it any further.

View Post8112204, on Jan 12 2012 - 04:05, said: Back in old game versions it was possible to edit the flags located at each team's base by re-colouring the files, "mle037_Flagstaff_blue.dds" and "mle037_Flagstaff_red.dds". Since more recent updates, this no longer works.
Is it still possible to create customized flags, and if so, where are the new files located and if they are no longer .dds files, how would one go about editing them?

Vallter: We will add some more comfortable functional for replacing some default graphics (for example, tank skins) client side on player-made ones. Probably, we will re-introduce the possibility to change flags in it as well.

View PostTarlafic, on Jan 12 2012 - 04:19, said: Another question...Will there be something like physics engine in the future?or it will only come in WOWP?Many Chinese players want to know this.

Vallter: Yes, you can find details in my previous answers.

View Postsmashervt, on Jan 12 2012 - 19:22, said: Why am i not a beta tester? It says i joined in march but i remember when the gold game in everyday about 250 gold a day and i had tanks and stuff. Recently i started playing again and all my stuff was gone like a new tank? I dont mind it but i remember i was playing this game in beta.

Vallter: Please, contact our Support Department regarding the issue.

View Posthem1spheres, on Jan 13 2012 - 02:03, said: Everyone playing high tier tanks needs more silver. When you introduce premium tanks that make a lot of silver, they get purchased in droves leading to the Lowe price increase and today's announcement that the Type-59 is being removed from the in-game store. By your own admission the Type-59 affected the matchmaker adversely: http://worldoftanks....-store-removal/
Overlord has a post on his blog discussing the ability to make your own tanks (tier 1-8, no arty) into premium-like credit earners (earn +50% credits): http://overlord-wot....-discusion.html
This was brought up again in the Type-59 announcement forum discussion ( http://forum.worldof...p?/topic/83629- ), see post #7, currently at +84.
I would happily turn 1 or 2 of my tanks into permanent premium credit earners. I would assume a tier 8 would be between Lowe and Type-59 in pricing and that lower tiers would cost less. This would allow players to use the tanks they like to play to earn credits. You would have a wider range of tanks being used to earn credits, hopefully alleviating matchmaker issues and it can't be that hard to implement. Assuming you have correctly balanced credit earning, a flat 50% increase across all eligible tanks sounds fair.
Has this been given any more consideration?

Vallter: 1 - please, post your suggestions to other thread.
2 - the feature is currently being discussed.

View PostEcthel013, on Jan 13 2012 - 02:43, said: What does damaging the fuel tank do? I read around that it increases the chance of catching on fire by 50% in the Archived Player Questions & Developer Answers thread, but someone pointed me to a dev answer on the Russian forum that contradicts this, so I'm rather confused.

Vallter: Well, the 'Yellow' indicator for a module means that it is below 50% of HP. Once HP will go down to 0, the module will get totally broken. For the Fuel Tank specifically - it will set the tank on fire. So, roughly speaking, yes, 'yellow' fuel tank increases the chance of fire on 50% -)

View Postosallivan, on Jan 13 2012 - 08:49, said: So straight forward to my question:
I live in Toronto, Canada. Obviously I had to register and download the US version of the game. BUT, I do speak Russian and would like to know weather if there is a way to set the game language to Russian (I want to hear Russian voices in Russian tanks...). What if I will download the EU version of the game, will I be able to play on US servers, or will it automatically try to connect me to EU servers? (I know the EU version has Russian). I just don't understand, was that a big problem to add Russian localization to the US version!? (especially that it is a Russian game) <_<
If there is no way to set up Russian, I suggest and request it in future updates!
Also, in my humble opinion, that system with 2 different clients for the game, is a little confusing...
Sincerely,
Alex aka osallivan

Vallter: Unfortunately, there is no official Russian language pack for NA server client, but you will probably find a fix throughout the forums.

View PostGlythe, on Jan 15 2012 - 12:09, said: Do Win/Loss Statistics have any influence on the matchmaker?

Vallter: No, they does not.

View Post45Hawk, on Jan 15 2012 - 23:25, said: 1. It seems to becoming more common for teammates to rub each other to the point of a duel during the game, which hurts their teammates. What happens to these jokers?
2. I was a real tanker, and it takes quite awhile to fix a track under ideal conditions, I can't imagine trying to do it combat, and yet it happens to be repaired quite quickly.

Vallter: 1. They receive a repair credit penalty.
2. We decided to make it like it is in the game currently, since in other case 'World of Tanks' would convert in 'World of Turrets' soon after the match begins.

View PostCanIhaztank, on Jan 16 2012 - 04:00, said: Is there a plan to modify CWs in a way where tier5 lights get to be useful?
Will there ever be a Build your own tank mode?

Vallter: 1)The usability of this or that vehicle depends on clan's tactics only.
2)No, there are no such plans. At least for now.

View PostTiker, on Jan 16 2012 - 21:17, said: I have a question about experience. Where exp. goes after all crew skills are 100 %?

Vallter: All XP tanker earns goes to that specific tanker. Afterwards, you are able to distribute it on skills. The limit on offers for now does not means the insufficiency of funds -)

View PostGlythe, on Jan 17 2012 - 22:15, said: When you revamp the match maker would you please bear in mind that currently there is no reason to keep a tier 7 tank? This greatly reduces the number of these tanks in circulation and as a result makes match making worse. There is no reason to keep a tier 6 tank either with the exception being for tier 6 company battles (and most people don't get involved with these judging by the ever present low number of companies. There is little reason to keep a tier 5 tank in the same regard because you tend to get mostly only tier 8 games where you just get turned into a flaming heap. I know when I got my Lowe I sold a few tier 8 tanks because it became my tier 8 vehicle. I have a few tier 8 tanks but I am only keeping them because they lead to tier 9 things. Even less people play the champion company than people play the medium company (about 1/3 as many I would guess).
What's the point I'm trying to make here? People tend to only keep tanks that actually get fair matches with the match maker. The most obvious examples are tier 9 and 10 tanks because they literally can't be too outclassed. The same trend holds with tier 1-2 tanks.
Can we please have a system where tanks can get a tank no more than two tiers above them? That would mean a PIV might see a tiger but it would never see a Lowe, 59, E75 or a Maus.
I believe people mentioned that back in the beta if you had 3 skills fully trained you had a "black box" skill that was basically a place holder for skill 4 which of course never showed up.
I'll be pissed if I don't get to start a 4th skill for my crew that is almost done with skill number three when that patch hits.

Vallter: There are plans to make MM tighter.

View PostReklaw, on Jan 18 2012 - 07:05, said: I have a question. Why does Wargaming have such contempt for the NA server's population that we have no representative and have to use our own player base to answer our own questions?
I have to go to the EU forums and even the RU forums to find out anything, much less have any contact with someone who has any influence on the game. I don't care what your personal life or time is like. SerB answers questions every day. Overlord answers questions every day. If your existing help can't do the job, find someone who can, and do it immediately. The lack of respect and concern you show for this server is unacceptable, especially considering we're the ones paying the most hiked up prices for gold across all three. A lot of us are upset about the new American line, for instance, and the only way to voice concerns about it is to apparently have Russian posters translate our concerns (and theirs, too, from what I've read) to the developers, themselves. I shouldn't have to make any number of passive aggressive posts on an internet forum for that to be a sign that something is very wrong.

Vallter: Because for me addressing player concerns has more priority than answering questions. For example, along with The_Chieftain we are currently addressing existing issues with M36 (Ford engine etc) and T110 (hull shape etc) vehicles, making YAWR's along with other CM's, taking part in MM changes discussions etc. I'm deeply sorry for leaving this thread without answers for a long period of time and promise to do my best and return to my day-by-day answers.
Plus to that, unfortunately,I'm a human being, just as all of you, that's why I have rights to fall ill -)
P.S. I was waiting for such post-) I'm glad that you have not disappointed me-)

View Postbillytheid, on Jan 19 2012 - 12:24, said: 1). Are the rumors of a British-ish based tank tree founded?
2). Most importantly; will this tree be named the Commonwealth Tank tree as it must include the AC(Australian Cruiser)series ranging from Mk.1 to (paper)Mk.4My link and the heavily armoured Canadian GrizzlyMy link?
The idea of a Commonwealth tree has been raised many times in the suggestions threadMy link and I was wondering if Wargaming is considering it?
3). If a Commonwealth tree was implemented would it be possible to include a variety of nationalities/armies? The Royal Armoured Corps for England, ANZACS for Australia and New Zealand, The Royal Canadian Armored Cops and so on? These small touches would mean quite alot to a great deal of people.

Vallter: 1) We will post the rough tree once there will be a more or less stable variant. But you will see Crusader there, IMO -)
2) There are some plans to add Australian tanks as premium ones. Unfortunately, I cannot give you details on the rest for now.

View Postjustniz, on Jan 19 2012 - 22:39, said: I was surprised by the recent heavy nerfing of the IS-4.
After a long grind I finally got my IS-4 (just after patch 7.1), and was very disappointed with its competetiveness. I was surprised to find that it feels like it may actually be worse than the IS-3 I "upgraded" from.
Since the most recent patch, the IS-4 now has less armor value on the front than the sides. Is it really true now that (if I cant avoid being shot) I should try and take hits on the side and rather than the front? That seems to make no sense. I cant believe anyone would design a tank like that. Is that historically accurate?
The IS4 feels a lot weaker going up against any other tier 9 tank, and I read the next patch will move it up to tier 10. Are you also planning to re-adjust its stats (upwards this time) to make it more competitive?

Vallter: The IS4 only received a bug fix in recent updates, that's all. The IS4 will be moved to Tier 10 in 7.3 only.

View PostPiper44, on Jan 20 2012 - 01:47, said: Is there any plan to use weather to add more realistic settings. Many tank battles not only occurred with favorable weather as history has proven. Many battles occurred during a rain storm or snow storm and that would definitely add more danger to the game and balance some of the "long shots" from hidden opponents. Believe me I love being the TD hidden and taking long distant shots.
While on the topic of weather is there any plans to develop early morning and evening or even night combat?

Vallter: Yes, the first variant will be added with new light effects and day-night changing on the maps. Though the weather effects themselves would probably be added a bit later.

View PostTK3600, on Jan 21 2012 - 04:40, said: when will we have new achivements?

Vallter: Soon after 7.2 probably.

View PostDrakenred, on Jan 22 2012 - 02:47, said: You basicaly need to start posting in the EU forums on that thread. most of the rest of us started doing that when it was obvious that they did not give a crap about the US team. you need to creat an account on the forum there if you dont have a game account already.

Vallter: Really?

View PostBaddKarma, on Jan 22 2012 - 16:11, said: Is the grid size on all maps the same or does it depend on the map ? I have researched & can't find the grid or map sizes. This information would help dramatically in planing tactics. Thanks.

Vallter: The maps have different sizes.

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