Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Official Q&A Thread: 7.5 Era
Link on message: #2489626
ulrikov, on Aug 19 2012 - 14:18, said: Can you confirm that the IS-4 is getting its driver's hatch removed
as it will become an IS-4M variant in the upcoming 8.0?
If this is true, I believe you'll be giving the IS4 a clear advantage whereas the German E-100 is utterly limited only to HP buff and Traverse increase buff (based on WG interview RU), which is barely useless...
One more thing, why is the E-100 not getting any Pen buff on the 15cm?
I mean, why do the devs think accuracy buff (with RoF nerf) is a better upgrade when the E-100 wasn't intended to snipe?
Or if its not getting any Pen Buff at all, would it be possible that the 15cm get deadly accuracy (since it can't penetrate anything except on aiming weakspots)... by deadly accuracy, I mean like 0.3 accurate (with 3rpm RoF, same aiming time, no HP buff)?
ArtV, on Aug 19 2012 - 14:27, said: So help me understand. You are taking the PZ4 which has
a great sniping gun and a nicely armored turret from the front and
no other advantages and removing both? This is a slight
reworking? So this will be a slow moving lightly armored
(lowest tier 5 medium armor from the sides and rear which is
important given its speed) medium? Just want to make
sure I understand because it looks like you are removing all the
positives of that tank and keeping the negatives and labeling it a
'slight' reworking.
I really do not believe that the tank is significantly OP. Look at the speed and traverse, it is horrible.
Why do you feel the need to immediately address any alleged GermanPZ4 balance issues immediately? The KV and KV3 were significantly OP for what, 2 years?
Thanks and I am sorry for any bitter tone.
ArtV
LehrCommander, on Aug 19 2012 - 14:47, said: Why is it that it seems Russian tanks are getting more exp than
German tanks for doing the same or similar things?
Ex: I shot an IS-7 down to 50% health in my KT earlier and died, getting only 200~ exp. I then shot an IS-3 in my KV-3 and then was killed, receiving 600~ exp. Why is this?
Thuringen, on Aug 19 2012 - 16:03, said: Thx for the answers
Q What are the difference between the actual hull of the IS-4 and the new IS-4M hull ?
kaaz, on Aug 19 2012 - 16:18, said: With all the new premium tanks now available in almost all Tiers,
do you intend on implementing a limit for the numbers of premium
tanks in standard battle?
I have had a match playing an IS-3 that I have worked very hard to obtain and 10 of my teammate had premium tanks... Not to say that those 10 tanks where the first to die with the other team loosing none. Now, more then often, I am in match with more and more premium tanks... Giving a big tank to someone who have no clue on how to play give a great advantage to the opposing force.
Thanks for reading my comment.
Sebastien
Dinyne, on Aug 19 2012 - 16:34, said: If you have already answered this sorry, the threads kinds long to
go read through tho. I was just wondering if your team felt that
the T-43 was too easily ammo racked? On my 34-85 I can hardly
recount more than maybe 4 or 5 total ammo racks by the time I had
researched everything and had unlocked my T-43. After playing maybe
15k experience worth of games on my T-43 I have already topped that
number, it seems like every other death is ammo-rack related.
PaoSan, on Aug 19 2012 - 18:51, said: Hello, I've read this post for some time and I did not see my
question therefor I guess it has not been asked,
Could it be possible to make a Video clip on how to use the french light tank line a bit the same as you did for the type-62 when it came on sale? Because since 7.5 got out, all the amx 1375,90 got boosted up 1 tier and now people dont understand what those little things can do, I get in alot of tier 10 matches and it dosent bother me because those little ones can compete in those kind of match ( its hard ) . But alot of public players dont understand that being even if it is a light tank it Cannot be played like a t-50-2,Chaffee, Elc as a suicidescout. I do understand the fact it has the litlle light dot on it but its like the m3 lee its a medium tank yet you have to play it as a Tank Destroyer, So could you help understand new and older player that the new french line cannot be considered scouts even if they are light ?
thx alot
Otto_matic_Reiffel, on Aug 19 2012 - 19:21, said: That's actually a huge buff. Better than a camo net for anything
with less than 20% base camo (ie, nearly everything) and on
permanently (for gold). Makes a camouflaged Maus hide almost as
well as an IS-7.
Any reason why this one is additive whereas the rest of the camo bonuses like camo nets are multiplicative? Seems that it's going to be pretty much mandatory on any competitive tank.
Khanwulf, on Aug 19 2012 - 20:03, said: Couple of questions, which you might consider rephrased suggestions
if you wish:
1) Any plans to include the German PAW 600 (Panzerabwehrwerfer 600, officially designated 8H63) or its intended successors (10cm, 12cm), which were intended for some of the E-series lighter vehicles? Seems like this gun would be tailor-made for WoT, since while it would be an accurate HE-howitzer (recoilless rifle, really), it would really only shine with gold HEAT rounds.
2) Any chance of getting an indicator of the number (let alone type) of installed modules on tanks in the hanger screen? Finding the equipment to swap to a new vehicle can be annoying....
Thanks
--Khanwulf
Statless_QQ, on Aug 19 2012 - 20:12, said: 1) Do you have any plans to add a second heavy tree for the U.S.A
or a third heavy line for the germans?
2) Will any maps be added in future updates (8.1 etc) or will you continue to rework the current maps?
3) Are you planning to make track or radio upgrades visible on the tank?
Thanks.
NinjaBullet, on Aug 19 2012 - 20:48, said: I have another question.
Since you guys are adding more new perks/skills in the future (well thats what I heard) are you going to reset all the skills on all our tanks again, just like what you did when you introduded the new skills and perks in 7.2 update?
AcesHighMDP, on Aug 19 2012 - 21:48, said: Vallter, are you planning to do anything about troll platoons ?
Please don't tell me that MM compensates when a team gets 2 tier 1s
platooned with a tier 10. Every single time the match ends with 3
or 4 team kills, and everybody hates it except the trolls that do
it. At the very least, they should wait in line until there's
another platoon to put on the opposite team.
The_Choosen1, on Aug 20 2012 - 01:26, said: Vallter,
1.The T-28 F-30 85MM gun was removed in 7.5 right? a Free xp compensation was done even it could be equipped on the KV-1 and the KV-3 and some others, then why the Panzer IV L/70 gun doesn't gets compensated ?
2. I heard arty is recieving a nerf in general in 8.0, can you explain me what it is?
3. With the new pyshics, If I Ram an IS-3 by the side in my KT and make him flip over, he will die, but will I get the full kill xp and creds?
Link on message: #2489626
ulrikov, on Aug 19 2012 - 14:18, said: Can you confirm that the IS-4 is getting its driver's hatch removed
as it will become an IS-4M variant in the upcoming 8.0?If this is true, I believe you'll be giving the IS4 a clear advantage whereas the German E-100 is utterly limited only to HP buff and Traverse increase buff (based on WG interview RU), which is barely useless...
One more thing, why is the E-100 not getting any Pen buff on the 15cm?
I mean, why do the devs think accuracy buff (with RoF nerf) is a better upgrade when the E-100 wasn't intended to snipe?
Or if its not getting any Pen Buff at all, would it be possible that the 15cm get deadly accuracy (since it can't penetrate anything except on aiming weakspots)... by deadly accuracy, I mean like 0.3 accurate (with 3rpm RoF, same aiming time, no HP buff)?
Vallter:
1)IS-4 vision slit of driver will be removed, it's true. It won't influence damage model of the vehicle though. All in all, it's only aestetich change.
2)Because we think the it will make this vehicle overperforming. We do not want to buff it in one update and face necessity to nerf it in the next one.
3)Are you sure that E-100 was not intended to fire on a bit longer distances, as all German Tech Tree is intended to?
4)See point 2. We want to balance E-100 and have it overall performance even to other Tier 10 vehicles. But we do not want to creat an Imperial Death Star.
1)IS-4 vision slit of driver will be removed, it's true. It won't influence damage model of the vehicle though. All in all, it's only aestetich change.
2)Because we think the it will make this vehicle overperforming. We do not want to buff it in one update and face necessity to nerf it in the next one.
3)Are you sure that E-100 was not intended to fire on a bit longer distances, as all German Tech Tree is intended to?
4)See point 2. We want to balance E-100 and have it overall performance even to other Tier 10 vehicles. But we do not want to creat an Imperial Death Star.
ArtV, on Aug 19 2012 - 14:27, said: So help me understand. You are taking the PZ4 which has
a great sniping gun and a nicely armored turret from the front and
no other advantages and removing both? This is a slight
reworking? So this will be a slow moving lightly armored
(lowest tier 5 medium armor from the sides and rear which is
important given its speed) medium? Just want to make
sure I understand because it looks like you are removing all the
positives of that tank and keeping the negatives and labeling it a
'slight' reworking.I really do not believe that the tank is significantly OP. Look at the speed and traverse, it is horrible.
Why do you feel the need to immediately address any alleged GermanPZ4 balance issues immediately? The KV and KV3 were significantly OP for what, 2 years?
Thanks and I am sorry for any bitter tone.
ArtV
Vallter:
Pz IV was always along with KV, though the last one was rebalanced 3 updates vefore the Pz IV. Please, do not play with facts.
Also Pz IV will be rebalanced to overally tweak it's performance with new equipment.
Pz IV was always along with KV, though the last one was rebalanced 3 updates vefore the Pz IV. Please, do not play with facts.
Also Pz IV will be rebalanced to overally tweak it's performance with new equipment.
LehrCommander, on Aug 19 2012 - 14:47, said: Why is it that it seems Russian tanks are getting more exp than
German tanks for doing the same or similar things?Ex: I shot an IS-7 down to 50% health in my KT earlier and died, getting only 200~ exp. I then shot an IS-3 in my KV-3 and then was killed, receiving 600~ exp. Why is this?
Vallter:
XP rates depend on many things and also on the performance of the whole team. There is no difference between nation or type of the tank you play. Factors will always remain the same.
XP rates depend on many things and also on the performance of the whole team. There is no difference between nation or type of the tank you play. Factors will always remain the same.
Thuringen, on Aug 19 2012 - 16:03, said: Thx for the answersQ What are the difference between the actual hull of the IS-4 and the new IS-4M hull ?
Vallter:
Answered above.
Answered above.
kaaz, on Aug 19 2012 - 16:18, said: With all the new premium tanks now available in almost all Tiers,
do you intend on implementing a limit for the numbers of premium
tanks in standard battle?I have had a match playing an IS-3 that I have worked very hard to obtain and 10 of my teammate had premium tanks... Not to say that those 10 tanks where the first to die with the other team loosing none. Now, more then often, I am in match with more and more premium tanks... Giving a big tank to someone who have no clue on how to play give a great advantage to the opposing force.
Thanks for reading my comment.
Sebastien
Vallter:
No, there won't be any specific limit on amount of Premium vehicles in one team.
No, there won't be any specific limit on amount of Premium vehicles in one team.
Dinyne, on Aug 19 2012 - 16:34, said: If you have already answered this sorry, the threads kinds long to
go read through tho. I was just wondering if your team felt that
the T-43 was too easily ammo racked? On my 34-85 I can hardly
recount more than maybe 4 or 5 total ammo racks by the time I had
researched everything and had unlocked my T-43. After playing maybe
15k experience worth of games on my T-43 I have already topped that
number, it seems like every other death is ammo-rack related.Vallter:
T-43 has rather few HP of Ammo Rack module to balance it's good parts with other vehicles. I would suggest you to use 'Wet Ammo Rack' as additional equipment and also train your gunner with 'Safe Storage' perk to make the situation better.
Currently we are satisfied with vehicle performance and do not plan to change it.
T-43 has rather few HP of Ammo Rack module to balance it's good parts with other vehicles. I would suggest you to use 'Wet Ammo Rack' as additional equipment and also train your gunner with 'Safe Storage' perk to make the situation better.
Currently we are satisfied with vehicle performance and do not plan to change it.
PaoSan, on Aug 19 2012 - 18:51, said: Hello, I've read this post for some time and I did not see my
question therefor I guess it has not been asked,Could it be possible to make a Video clip on how to use the french light tank line a bit the same as you did for the type-62 when it came on sale? Because since 7.5 got out, all the amx 1375,90 got boosted up 1 tier and now people dont understand what those little things can do, I get in alot of tier 10 matches and it dosent bother me because those little ones can compete in those kind of match ( its hard ) . But alot of public players dont understand that being even if it is a light tank it Cannot be played like a t-50-2,Chaffee, Elc as a suicidescout. I do understand the fact it has the litlle light dot on it but its like the m3 lee its a medium tank yet you have to play it as a Tank Destroyer, So could you help understand new and older player that the new french line cannot be considered scouts even if they are light ?
thx alot
Vallter:
We do plan to increase amount of tutorials, but not in the nearest future. Currently I would suggest you to watch some player-made materials on the matter.
We do plan to increase amount of tutorials, but not in the nearest future. Currently I would suggest you to watch some player-made materials on the matter.
Otto_matic_Reiffel, on Aug 19 2012 - 19:21, said: That's actually a huge buff. Better than a camo net for anything
with less than 20% base camo (ie, nearly everything) and on
permanently (for gold). Makes a camouflaged Maus hide almost as
well as an IS-7.Any reason why this one is additive whereas the rest of the camo bonuses like camo nets are multiplicative? Seems that it's going to be pretty much mandatory on any competitive tank.
Vallter:
It will be additive to all bonuses (camo net, skills) and than the result number will be a multiplicator for the bonus amount basing on the second type of your calculations. This is what I've meant initally. I will try to choose clearer phrases next time.
It will be additive to all bonuses (camo net, skills) and than the result number will be a multiplicator for the bonus amount basing on the second type of your calculations. This is what I've meant initally. I will try to choose clearer phrases next time.
Khanwulf, on Aug 19 2012 - 20:03, said: Couple of questions, which you might consider rephrased suggestions
if you wish:1) Any plans to include the German PAW 600 (Panzerabwehrwerfer 600, officially designated 8H63) or its intended successors (10cm, 12cm), which were intended for some of the E-series lighter vehicles? Seems like this gun would be tailor-made for WoT, since while it would be an accurate HE-howitzer (recoilless rifle, really), it would really only shine with gold HEAT rounds.
2) Any chance of getting an indicator of the number (let alone type) of installed modules on tanks in the hanger screen? Finding the equipment to swap to a new vehicle can be annoying....
Thanks
--Khanwulf
Vallter:
1)No, there are no such plans.
2)You can fin this looking in depot.
1)No, there are no such plans.
2)You can fin this looking in depot.
Statless_QQ, on Aug 19 2012 - 20:12, said: 1) Do you have any plans to add a second heavy tree for the U.S.A
or a third heavy line for the germans?2) Will any maps be added in future updates (8.1 etc) or will you continue to rework the current maps?
3) Are you planning to make track or radio upgrades visible on the tank?
Thanks.
Vallter:
1)We are thinking about adding second Heavy Tree in future (no firm decision for now), but we currenlty see no place for 3rd German Heavy Tree in the game.
2)Though we have many maps in development currently, they all were postponed. We will add new physics and new render to existing maps first. I cannot say when this process will end, but we most probably won't see any new maps in 8.0, 8.1 and 8.2.
3)Yes, we have it in plans, but it has low priority and will be implemented only in the next year, if ready.
1)We are thinking about adding second Heavy Tree in future (no firm decision for now), but we currenlty see no place for 3rd German Heavy Tree in the game.
2)Though we have many maps in development currently, they all were postponed. We will add new physics and new render to existing maps first. I cannot say when this process will end, but we most probably won't see any new maps in 8.0, 8.1 and 8.2.
3)Yes, we have it in plans, but it has low priority and will be implemented only in the next year, if ready.
NinjaBullet, on Aug 19 2012 - 20:48, said: I have another question.Since you guys are adding more new perks/skills in the future (well thats what I heard) are you going to reset all the skills on all our tanks again, just like what you did when you introduded the new skills and perks in 7.2 update?
Vallter:
Yes, we will most probably provide such offer, if we add a bucnh of skills and perks in one update.
Yes, we will most probably provide such offer, if we add a bucnh of skills and perks in one update.
AcesHighMDP, on Aug 19 2012 - 21:48, said: Vallter, are you planning to do anything about troll platoons ?
Please don't tell me that MM compensates when a team gets 2 tier 1s
platooned with a tier 10. Every single time the match ends with 3
or 4 team kills, and everybody hates it except the trolls that do
it. At the very least, they should wait in line until there's
another platoon to put on the opposite team.Vallter:
There are currently no plans, though we do discuss such possibility internally.
There are currently no plans, though we do discuss such possibility internally.
The_Choosen1, on Aug 20 2012 - 01:26, said: Vallter,1.The T-28 F-30 85MM gun was removed in 7.5 right? a Free xp compensation was done even it could be equipped on the KV-1 and the KV-3 and some others, then why the Panzer IV L/70 gun doesn't gets compensated ?
2. I heard arty is recieving a nerf in general in 8.0, can you explain me what it is?
3. With the new pyshics, If I Ram an IS-3 by the side in my KT and make him flip over, he will die, but will I get the full kill xp and creds?
Vallter:
1. F-30 85 MM can be used on KV and KV-3. This guns are neither popular nor effective on this vehicles. In contrary, L/70 per our statistics is one of the most used guns on some vehicles aside of Panzerkampfwagen IV
2. It won't receive general nerf in 8.0. Could you please report the person, who told this to you?
3. You would hardly flip him over. Flipping over will be overall nearly impossible. But you will receive credits and XP for dealing him damage
1. F-30 85 MM can be used on KV and KV-3. This guns are neither popular nor effective on this vehicles. In contrary, L/70 per our statistics is one of the most used guns on some vehicles aside of Panzerkampfwagen IV
2. It won't receive general nerf in 8.0. Could you please report the person, who told this to you?
3. You would hardly flip him over. Flipping over will be overall nearly impossible. But you will receive credits and XP for dealing him damage
Subject: What does it take to get an account closed for using a Bot?
Link on message: #2487535
CILgel, on Aug 20 2012 - 03:56, said: Had it happen 3x's in a row last nite. Low tiers a T1 Cunny was
botting and advertising a website where to buy gold. I reported him
as a bot but not about the advertising. I can pass on its name if
you are interested. Unforunatley I did not have a replay and didn't
think of taking a screenshot. I did write the name down and did a
member search as he shows up with 0 stats on everything. How can
that be?
Link on message: #2487535
CILgel, on Aug 20 2012 - 03:56, said: Had it happen 3x's in a row last nite. Low tiers a T1 Cunny was
botting and advertising a website where to buy gold. I reported him
as a bot but not about the advertising. I can pass on its name if
you are interested. Unforunatley I did not have a replay and didn't
think of taking a screenshot. I did write the name down and did a
member search as he shows up with 0 stats on everything. How can
that be?Tanitha: New trend, we banned ~4 of them yesterday.
/Tan
/Tan
Subject: What does it take to get an account closed for using a Bot?
Link on message: #2487317
NightmareMk9, on Aug 15 2012 - 10:56, said: I have a Replay and the Account name if an Admin wants it.
I did use the in-game reporting.
Link on message: #2487317
NightmareMk9, on Aug 15 2012 - 10:56, said: I have a Replay and the Account name if an Admin wants it.I did use the in-game reporting.
Tanitha: Got it through support channels. Thanks.
/Tan
/Tan
Subject: how to do mods
Link on message: #2486847
Link on message: #2486847
Tanitha: Theres a section here which would be the best place to get help
with this topic.
http://forum.worldof...cussion-guides/
http://forum.worldof...cussion-guides/
Subject: In Game "Complaints" System
Link on message: #2486795
Yobtar, on Aug 18 2012 - 21:26, said: Also could option 5 be changed in game to AFK/Bot instead of just
Bot as it is listed now?
husband, on Aug 20 2012 - 01:42, said: Hi Tanitha; Thanks for directing me to this thread - I have the
same question - since "Bot" is something specific and I've only
seen maybe 2 in 10000 games, where-as afk I see almost every three
games
Link on message: #2486795
Yobtar, on Aug 18 2012 - 21:26, said: Also could option 5 be changed in game to AFK/Bot instead of just
Bot as it is listed now?Tanitha: I'm hoping that change will be done by 8.0, (The ETA currently is
not the 8.0 PT but in the 8.0 release)
We need to wait to see if it got squeezed-in in time though.
We need to wait to see if it got squeezed-in in time though.
husband, on Aug 20 2012 - 01:42, said: Hi Tanitha; Thanks for directing me to this thread - I have the
same question - since "Bot" is something specific and I've only
seen maybe 2 in 10000 games, where-as afk I see almost every three
gamesTanitha:
Subject: Forum Warning Points / Sanction System
Link on message: #2486055
husband, on Aug 19 2012 - 20:42, said: Thanks Tanitha; and I look forward to the in game moderation info -
I have no idea when to use or what affect "unfair play" means in
game - and I use it for players who are afk, grieving, rage quit or
deliberately not participating in a match (in the corner facing the
egde of the map). We have no idea if our reports are
appropriate/accurate or if any action is ever taken.
Same goes for Insult and provocation - as far as we know people who bypass the swear filter or are racist or insulting in game- nothing ever happens to them despite "reporting" them violating the terms of service.
I would like to see a report published on WoT listing the quantity(no naming) of bans handed out similar like World of Warplanes did for those violating the terms of service/confidentiality.
Otherwise - frankly we have no confidence in the in-game system and the support ticket experience is not transparent or designed to be easy to use. Should I still bother to use the ingame system?
Thank you for your consideration -
greentatertot, on Aug 19 2012 - 21:57, said: Favortisim! at its finest and this system is set up in a way that
large amounts of moderators can abuse players
Montykoro, on Aug 19 2012 - 21:59, said: Thanks Tan for ALL the good works in the Forums!
General Direction give the Employ of the Month to Tanitha!
Link on message: #2486055
husband, on Aug 19 2012 - 20:42, said: Thanks Tanitha; and I look forward to the in game moderation info -
I have no idea when to use or what affect "unfair play" means in
game - and I use it for players who are afk, grieving, rage quit or
deliberately not participating in a match (in the corner facing the
egde of the map). We have no idea if our reports are
appropriate/accurate or if any action is ever taken.Same goes for Insult and provocation - as far as we know people who bypass the swear filter or are racist or insulting in game- nothing ever happens to them despite "reporting" them violating the terms of service.
I would like to see a report published on WoT listing the quantity(no naming) of bans handed out similar like World of Warplanes did for those violating the terms of service/confidentiality.
Otherwise - frankly we have no confidence in the in-game system and the support ticket experience is not transparent or designed to be easy to use. Should I still bother to use the ingame system?
Thank you for your consideration -
Tanitha: Hi
Did you read this post? http://forum.worldof...plaints-system/
A lot of your questions on in game features is covered in that link.
As for the naming and shaming, its been discussed a little in here.
You say similar to WOWP, but WOWP did name initially, until it was removed.
In WOT 37 players were permanently game banned last month for "Excessive and repetitive passive pay" 23 were warned.
Similar numbers compared to the last WOT announcement which included a list of 42 banned for the same reason.
As for the insults and provocation in game category, as stated in the other link we processed/investigated about ~1200 players this week.
But to be fair we were catching up on a bit of backlog there.
Did you read this post? http://forum.worldof...plaints-system/
A lot of your questions on in game features is covered in that link.
As for the naming and shaming, its been discussed a little in here.
You say similar to WOWP, but WOWP did name initially, until it was removed.
In WOT 37 players were permanently game banned last month for "Excessive and repetitive passive pay" 23 were warned.
Similar numbers compared to the last WOT announcement which included a list of 42 banned for the same reason.
As for the insults and provocation in game category, as stated in the other link we processed/investigated about ~1200 players this week.
But to be fair we were catching up on a bit of backlog there.
greentatertot, on Aug 19 2012 - 21:57, said: Favortisim! at its finest and this system is set up in a way that
large amounts of moderators can abuse playersTanitha: \
We luvs you all equally.
We luvs you all equally.
Montykoro, on Aug 19 2012 - 21:59, said: Thanks Tan for ALL the good works in the Forums!General Direction give the Employ of the Month to Tanitha!
Tanitha: To be fair the forums is one of my main jobs, so its expected for
me to be around here more than a lot of others who specialize in
other area's.
But we all do our part.
And I was WG's top Australian employee each month for the last 24 months, But now i have to compete with some ex Big World staff
But we all do our part.
And I was WG's top Australian employee each month for the last 24 months, But now i have to compete with some ex Big World staff
Subject: Friendly Fire & Team Kill auto system
Link on message: #2485853
HeyThatHurts, on Aug 19 2012 - 21:51, said: Tanitha:
Thanks for the clarification regarding Team Kills.
Please reconsider the actions against Platoon Team Killers/Team Damagers. If I've read your post correctly you are saying Platoom mates should police their own. The underlying assumption appears to be that a tanker made a bad choice with whom they chose to Platoon.
Link on message: #2485853
HeyThatHurts, on Aug 19 2012 - 21:51, said: Tanitha:Thanks for the clarification regarding Team Kills.
Please reconsider the actions against Platoon Team Killers/Team Damagers. If I've read your post correctly you are saying Platoom mates should police their own. The underlying assumption appears to be that a tanker made a bad choice with whom they chose to Platoon.
Tanitha: Hello HeyThatHurts
That is correct.
And a good suggestion thanks.
That is correct.
And a good suggestion thanks.
Subject: The Matchmaker....Wargaming, you aren't done yet!
Link on message: #2485670
luscious, on Aug 19 2012 - 20:57, said: Photo
Link on message: #2485670
luscious, on Aug 19 2012 - 20:57, said: PhotoTanitha: Id love to see the stats of how common these games are.
Sure with xxxxxxxx games played a day theres probably going to be some at the extremes. But how common are they really?
I play a T10 a lot, and I cant remember the last game with a lot of Artillery in it.
If any of you guys are off grinding T10's, keep a tally for me on how many games you get with more than 3 arty a side, Please.
PS, I don't specialize or work on the development very much, so i don't have access to these types of stats easily.
Regards
Tan.
Sure with xxxxxxxx games played a day theres probably going to be some at the extremes. But how common are they really?
I play a T10 a lot, and I cant remember the last game with a lot of Artillery in it.
If any of you guys are off grinding T10's, keep a tally for me on how many games you get with more than 3 arty a side, Please.
PS, I don't specialize or work on the development very much, so i don't have access to these types of stats easily.
Regards
Tan.
Subject: Thanks For Nothing WG
Link on message: #2485330
Basic_Infantry, on Aug 19 2012 - 16:11, said: Well thanks for not letting me take any sort of action against this
asshat...... 
I just had to take it or I would be the one in trouble! Should be fined for this stupid crap also!
Link on message: #2485330
Basic_Infantry, on Aug 19 2012 - 16:11, said: Well thanks for not letting me take any sort of action against this
asshat...... I just had to take it or I would be the one in trouble! Should be fined for this stupid crap also!
Tanitha: You sir have the patience of a saint. : 
Ive sorted that issue out for you, at least for a while...
Next time, linking such replays into the forums is against the forum rulings, under one of the naming and shaming rules, so don't post anything similar in future please.
And I'll send the replay off to the development team to try and get the griefing situation looked into.
Closing the thread.
Thanks
/Tan
Ive sorted that issue out for you, at least for a while...
Next time, linking such replays into the forums is against the forum rulings, under one of the naming and shaming rules, so don't post anything similar in future please.
And I'll send the replay off to the development team to try and get the griefing situation looked into.
Closing the thread.
Thanks
/Tan
Subject: Forum Warning Points / Sanction System
Link on message: #2485076
Topato, on Aug 19 2012 - 18:48, said: Tanitha thanks for taking the time to explain stuff us. In way this
old yahoo can understand stuff 
Link on message: #2485076
Topato, on Aug 19 2012 - 18:48, said: Tanitha thanks for taking the time to explain stuff us. In way this
old yahoo can understand stuff Tanitha: I'm glad it read OK for you, it was harder to write and not as
simple as the other ones.
It should make more sense when its paired up with a guide on forum sanctions.
/Tan
It should make more sense when its paired up with a guide on forum sanctions.
/Tan
Subject: Forum Warning Points / Sanction System
Link on message: #2485057
laxrules56, on Aug 19 2012 - 18:47, said: any idea if they would in the late future? i got warning`s on me
and i don`t want them still on my record for the next 3-4 years
from now, and get banned because of something i did 3-4 years
before.
Link on message: #2485057
laxrules56, on Aug 19 2012 - 18:47, said: any idea if they would in the late future? i got warning`s on me
and i don`t want them still on my record for the next 3-4 years
from now, and get banned because of something i did 3-4 years
before.Tanitha: Don't stress : ) This is no auto banning based on the number of
points, it is possible but we aren't going to be using
it.
The reason (as you said) is old points are meaningless, and World of Tanks is pretty veteran now, one off-topic post a month in between 100 great posts would equal 24 points by now over the last 2 years (ignoring the previous 10 limit).
Sanctions are either the default duration, doubled due to repeat offenses within 7 days of the previous expiring, or escalated to management due to repetitive and excessive rule violations and then based on a human investigation taking all things into consideration.
So in short, ignore old points, we do.
/Tan
The reason (as you said) is old points are meaningless, and World of Tanks is pretty veteran now, one off-topic post a month in between 100 great posts would equal 24 points by now over the last 2 years (ignoring the previous 10 limit).
Sanctions are either the default duration, doubled due to repeat offenses within 7 days of the previous expiring, or escalated to management due to repetitive and excessive rule violations and then based on a human investigation taking all things into consideration.
So in short, ignore old points, we do.
/Tan
Subject: AFK/Bot Detection & Enforcement
Link on message: #2484909
burnner, on Aug 19 2012 - 18:04, said: My thing is it crashes as I am entering a battle some times it
takes a min. or two to get back in?
Link on message: #2484909
burnner, on Aug 19 2012 - 18:04, said: My thing is it crashes as I am entering a battle some times it
takes a min. or two to get back in?Tanitha: Hello Burnner
The auto detector / stats system has been in place for quite a while.
If you haven't received a warning yet after 7369 battles, I would assume your occasional disconnections aren't a problem
/Tan
The auto detector / stats system has been in place for quite a while.
If you haven't received a warning yet after 7369 battles, I would assume your occasional disconnections aren't a problem
/Tan
Subject: Forum Warning Points / Sanction System
Link on message: #2484898
laxrules56, on Aug 19 2012 - 18:38, said: will the warnings you receive go away after a duration of time?
sorry if i missed it.
Link on message: #2484898
laxrules56, on Aug 19 2012 - 18:38, said: will the warnings you receive go away after a duration of time?
sorry if i missed it.Tanitha: It can be programmed as such, (from this day forward), however
since the warning level doesn't effect sanction durations there is
no need to have it diminishing. Especially if it ends up going back
into hiding (Players cant see it / Like it used to be)
Subject: Forum Warning Points / Sanction System
Link on message: #2484894
Tiger_23, on Aug 19 2012 - 18:37, said: O.o
Im outlaw so...
*runs away*
Link on message: #2484894
Tiger_23, on Aug 19 2012 - 18:37, said: O.oIm outlaw so...
*runs away*
Tanitha: With a avatar like that, nothing else would be appropriate.
Subject: Friendly Fire & Team Kill auto system
Link on message: #2484887
Vonholtz, on Aug 19 2012 - 18:19, said: Will you still be able to report someone who blocks you or locks
your tank so you can not move. I know this is not friendly fire or
TKing but it can get you killed by the other team just as easy. So
will this be like with the Physics you will have to report it your
self?
Link on message: #2484887
Vonholtz, on Aug 19 2012 - 18:19, said: Will you still be able to report someone who blocks you or locks
your tank so you can not move. I know this is not friendly fire or
TKing but it can get you killed by the other team just as easy. So
will this be like with the Physics you will have to report it your
self?Tanitha: Hello Vonholtz
Exactly, blocking (As in preventing movement completely) is not something covered by the FF/TK system, so that is best reported to support.worldoftanks.com with a replay.
It will result in a 1 day game ban issued to all who were the perpetrators of the griefing/blocking.
Regards
Tan.
Exactly, blocking (As in preventing movement completely) is not something covered by the FF/TK system, so that is best reported to support.worldoftanks.com with a replay.
It will result in a 1 day game ban issued to all who were the perpetrators of the griefing/blocking.
Regards
Tan.
Subject: Forum Warning Points / Sanction System
Link on message: #2484869
Link on message: #2484869
Tanitha: Forum Warning Points / Sanction System

Hello Players.
The next topic which could use a little clarification is the new "Forum Warning Points" system.
A bit over a week ago the forum updated and part of that update was a new forum warning system.
It was very difficult to explain to you the players exactly what everything meant, and what the changes meant, because the system was programmable and currently not programmed.
So first of all we had to program things in, develop the procedures, and then come to this stage where we are now ready to explain what the "Forum Warning Points" mean.
The Old System.
Based on the forum rules, every warning or sanction generated 1 warning level
Warning levels ranged from 0 -> 10 and were represented by a red bar to the moderation team under the players name.
This simply was used as a visual representation of the players previous warn/sanction history, and was not used for anything else.
When a players warning level was at 10, warnings and sanctions continued as normal without the level exceeding 10.
The New System.
Now the new warning/sanction system has a feature where players can see their previous warning history & number of warnings, this is on by default, but may be switched off.
Warnings and Sanctions can now be programmed in, for a moderator to select from the preprogrammed reasons and corresponding sanction times based on the severity of the offense.
All old warnings issued before the system was introduced show as the reason "Other"
Warnings and sanctions issued "currently" are also under the reason "Other".
Soon the warnings will be titled correctly based on the main offense that occurred.
Warning levels have no range and vary from 0 -> no limit.
Warning levels will soon increase by 0-> 3 for a rule violation, depending on the severity of the offense.
Escalating sanctions.
A players warning level is not directly related to sanctions placed.
Default (and now programmed) sanction durations exist.
Default forum sanctions usually range from a warning, 6 hours of "Read Only", 1 day, 3 days, 7 days, 14 days, 30 days, Permanent.
If a player repeats an offense within 7 days of the previous sanction expiring, the appropriate sanction is doubled.
Rule violations considered major will receive sanctions without any warnings previously being issued, Warnings with no sanctions are limited to minor offenses.
Repetitive and excessive rule violations are referred to management where after an investigation the decision may be made to start escalating sanctions instead of the default.
Sanctions for forum offenses may result in game bans being issued, or cross platform (multi game) sanctions, however such situations are rare and not desirable.
System Integration.
The new system will be rolled out in stages, starting with WOWP -> WOWS -> WOT
The first two to be mid/late this week, with WOT to follow asap after that, but currently no fixed ETA.
Player Difference.
Players shouldn't notice a great deal of difference between the systems except.
Now players can see their previous warnings and warning level (which may or may not be switched off shortly)
Moderators will be able to increase their work flow substantially which will reflect in less of a turn around time in handling forum reports, etc.
*Please note, that this post is only designed to cover "forum warning points" and does not fully cover forum moderation or in game moderation. These announcements will follow separately and shortly.
Regards
Tan.

Hello Players.
The next topic which could use a little clarification is the new "Forum Warning Points" system.
A bit over a week ago the forum updated and part of that update was a new forum warning system.
It was very difficult to explain to you the players exactly what everything meant, and what the changes meant, because the system was programmable and currently not programmed.
So first of all we had to program things in, develop the procedures, and then come to this stage where we are now ready to explain what the "Forum Warning Points" mean.
The Old System.
Based on the forum rules, every warning or sanction generated 1 warning level
Warning levels ranged from 0 -> 10 and were represented by a red bar to the moderation team under the players name.
This simply was used as a visual representation of the players previous warn/sanction history, and was not used for anything else.
When a players warning level was at 10, warnings and sanctions continued as normal without the level exceeding 10.
The New System.
Now the new warning/sanction system has a feature where players can see their previous warning history & number of warnings, this is on by default, but may be switched off.
Warnings and Sanctions can now be programmed in, for a moderator to select from the preprogrammed reasons and corresponding sanction times based on the severity of the offense.
All old warnings issued before the system was introduced show as the reason "Other"
Warnings and sanctions issued "currently" are also under the reason "Other".
Soon the warnings will be titled correctly based on the main offense that occurred.
Warning levels have no range and vary from 0 -> no limit.
Warning levels will soon increase by 0-> 3 for a rule violation, depending on the severity of the offense.
Escalating sanctions.
A players warning level is not directly related to sanctions placed.
Default (and now programmed) sanction durations exist.
Default forum sanctions usually range from a warning, 6 hours of "Read Only", 1 day, 3 days, 7 days, 14 days, 30 days, Permanent.
If a player repeats an offense within 7 days of the previous sanction expiring, the appropriate sanction is doubled.
Rule violations considered major will receive sanctions without any warnings previously being issued, Warnings with no sanctions are limited to minor offenses.
Repetitive and excessive rule violations are referred to management where after an investigation the decision may be made to start escalating sanctions instead of the default.
Sanctions for forum offenses may result in game bans being issued, or cross platform (multi game) sanctions, however such situations are rare and not desirable.
System Integration.
The new system will be rolled out in stages, starting with WOWP -> WOWS -> WOT
The first two to be mid/late this week, with WOT to follow asap after that, but currently no fixed ETA.
Player Difference.
Players shouldn't notice a great deal of difference between the systems except.
Now players can see their previous warnings and warning level (which may or may not be switched off shortly)
Moderators will be able to increase their work flow substantially which will reflect in less of a turn around time in handling forum reports, etc.
*Please note, that this post is only designed to cover "forum warning points" and does not fully cover forum moderation or in game moderation. These announcements will follow separately and shortly.
Regards
Tan.
Subject: Mariya Oktyabrskaya Twitter Quiz!
Link on message: #2484813
Link on message: #2484813
dance210: Ah, but that is assuming they eat berries! With a short, powerful
beak, they more could easily eat nuts. If only some enterprising
young squid would use it's pen and ink sac to describe its dietary
preferences......
Subject: Mariya Oktyabrskaya Twitter Quiz!
Link on message: #2484346
Link on message: #2484346
dance210: LOL Wikipedia is a great resource, but any information needs to be
taken with a grain of salt, since anyone can edit the articles.
Wiki once said squid eat berries with their beak....which is a
blatant lie!
I thought the questions were really good for the most part. Then again, I tried not to overthink the answers...and when I did is when I normally got them wrong
I thought the questions were really good for the most part. Then again, I tried not to overthink the answers...and when I did is when I normally got them wrong
Subject: AFK/Bot Detection & Enforcement
Link on message: #2484169
Yoott, on Aug 19 2012 - 14:24, said: How did that guy post he does not have 20 battles.... Thought there
was a limit in place
Link on message: #2484169
Yoott, on Aug 19 2012 - 14:24, said: How did that guy post he does not have 20 battles.... Thought there
was a limit in placeTanitha: Not in the News and Announcements section of the forums, And a
couple of other places like the new player section.
IE we still need to allow new players who have questions or are having issues a place to post for help.
/Tan
IE we still need to allow new players who have questions or are having issues a place to post for help.
/Tan
Subject: Assault Mode -- WORKING AS INTENDED COMRADES
Link on message: #2484077
Link on message: #2484077
Vallter: You will be able to disable it in 8.0, if you don't like the game
mode.
Subject: Official Q&A Thread: 7.5 Era
Link on message: #2484064
MiloMilanovich, on Aug 19 2012 - 13:06, said: First - I love the game and its implementation. This post is just
to ask if maybe the credits are a bit off on the Lorraine 40t. I
know the higher tiers are expensive to run, but I do think the
Lorraine needs to have someone check it out:
Victory Fisherman's Bay. I had three kills, and at least 2 damages. 9 shots, 6 hits. CREDITS: 11,578 REPAIRS: 14,731.
I do think with that kind of battle performance, I should not be in debt by 2K. I didn't have the Lorraine before the 7.5 so I can't know if these figures were similar to before -- even if they were, I really think it bears some checking out. Thanks much.
Link on message: #2484064
MiloMilanovich, on Aug 19 2012 - 13:06, said: First - I love the game and its implementation. This post is just
to ask if maybe the credits are a bit off on the Lorraine 40t. I
know the higher tiers are expensive to run, but I do think the
Lorraine needs to have someone check it out:Victory Fisherman's Bay. I had three kills, and at least 2 damages. 9 shots, 6 hits. CREDITS: 11,578 REPAIRS: 14,731.
I do think with that kind of battle performance, I should not be in debt by 2K. I didn't have the Lorraine before the 7.5 so I can't know if these figures were similar to before -- even if they were, I really think it bears some checking out. Thanks much.
Vallter: Though credit income of Lorraine 40t. is OK in our opinion, we do
think that it's currently underperforming a bit. We will probably
buff it in 8.0, thus making easier for you to earn more! -)
Subject: Official Q&A Thread: 7.5 Era
Link on message: #2484064
MiloMilanovich, on Aug 19 2012 - 12:06, said: First - I love the game and its implementation. This post is just
to ask if maybe the credits are a bit off on the Lorraine 40t. I
know the higher tiers are expensive to run, but I do think the
Lorraine needs to have someone check it out:
Victory Fisherman's Bay. I had three kills, and at least 2 damages. 9 shots, 6 hits. CREDITS: 11,578 REPAIRS: 14,731.
I do think with that kind of battle performance, I should not be in debt by 2K. I didn't have the Lorraine before the 7.5 so I can't know if these figures were similar to before -- even if they were, I really think it bears some checking out. Thanks much.
Link on message: #2484064
MiloMilanovich, on Aug 19 2012 - 12:06, said: First - I love the game and its implementation. This post is just
to ask if maybe the credits are a bit off on the Lorraine 40t. I
know the higher tiers are expensive to run, but I do think the
Lorraine needs to have someone check it out:Victory Fisherman's Bay. I had three kills, and at least 2 damages. 9 shots, 6 hits. CREDITS: 11,578 REPAIRS: 14,731.
I do think with that kind of battle performance, I should not be in debt by 2K. I didn't have the Lorraine before the 7.5 so I can't know if these figures were similar to before -- even if they were, I really think it bears some checking out. Thanks much.
Vallter:
Though credit income of Lorraine 40t. is OK in our opinion, we do think that it's currently underperforming a bit. We will probably buff it in 8.0, thus making easier for you to earn more! -)
Though credit income of Lorraine 40t. is OK in our opinion, we do think that it's currently underperforming a bit. We will probably buff it in 8.0, thus making easier for you to earn more! -)
Subject: Official Q&A Thread: 7.5 Era
Link on message: #2484064
MiloMilanovich, on Aug 19 2012 - 12:06, said: First - I love the game and its implementation. This post is just
to ask if maybe the credits are a bit off on the Lorraine 40t. I
know the higher tiers are expensive to run, but I do think the
Lorraine needs to have someone check it out:
Victory Fisherman's Bay. I had three kills, and at least 2 damages. 9 shots, 6 hits. CREDITS: 11,578 REPAIRS: 14,731.
I do think with that kind of battle performance, I should not be in debt by 2K. I didn't have the Lorraine before the 7.5 so I can't know if these figures were similar to before -- even if they were, I really think it bears some checking out. Thanks much.
Link on message: #2484064
MiloMilanovich, on Aug 19 2012 - 12:06, said: First - I love the game and its implementation. This post is just
to ask if maybe the credits are a bit off on the Lorraine 40t. I
know the higher tiers are expensive to run, but I do think the
Lorraine needs to have someone check it out:Victory Fisherman's Bay. I had three kills, and at least 2 damages. 9 shots, 6 hits. CREDITS: 11,578 REPAIRS: 14,731.
I do think with that kind of battle performance, I should not be in debt by 2K. I didn't have the Lorraine before the 7.5 so I can't know if these figures were similar to before -- even if they were, I really think it bears some checking out. Thanks much.
Vallter:
Though credit income of Lorraine 40t. is OK in our opinion, we do think that it's currently underperforming a bit. We will probably buff it in 8.0, thus making easier for you to earn more! -)
Though credit income of Lorraine 40t. is OK in our opinion, we do think that it's currently underperforming a bit. We will probably buff it in 8.0, thus making easier for you to earn more! -)
Subject: Official Q&A Thread: 7.5 Era
Link on message: #2484060
ARGENTVS, on Aug 17 2012 - 18:10, said: Vallter, i would like to know if you noticed of the DL 43 Nahuel
Tank from Argentina wich we discussed here:
http://forum.worldof...k-nahuel-dl-43/
and the Sherman Repotenciado, an Argentine modification of Shermans similar to ISherman from Israel:
http://forum.worldof...40#entry2395870
So, did you read those post?, is there any posibility to include this one as premium or international tech tree in a future?.
Death187, on Aug 17 2012 - 19:43, said: Vallter,
If the JPE100 is not going to be restored to the Test1 stats, can you tell us what the W/R% was in test 1 for the JPE?
I am mainly looking for justification that the test1 JPE was OP and that the stats supported the nerfing done to it in test 2. When I played it on the test server the test1 JPe seemed fairly balanced.
Brann, on Aug 17 2012 - 20:15, said: Got another one:
Any chance of the Skoda T-25 getting the autoloader that is was planned to have? Would really spice up the T-25 imo. Plus it would help counter the T-25s poor turret traverse and maneuverability problems....and poor armor. Goes fine in a straight line though lol
Praetor77, on Aug 17 2012 - 20:20, said: I am extremely displeased with the matchmaker changes to my premium
tanks. I feel like I have been scammed.
Are there matchmaking changes planned for these premium tanks?
Thuringen, on Aug 17 2012 - 22:42, said: Hello again xd.
i wanted to asked u
1) Will the new premium TD SU-122-44 be release in 8.0 or later ?
2) what kind ( if any ) of compensation will the players who own the T-50-2 get ?
SunShangXiang, on Aug 17 2012 - 23:29, said: i noticed how on some special days there is 1/2 priced garage slots
and how with this current medium mayhem weekend there is a
discounted premium account so...
Q. are there ever gonna be 1/2 or discounted priced credit/xp conversions?
like instead of 400 credits per 1 gold its 800 for a weekend or the 1 gold to convert 25 xp it would be 1 gold for 50 xp converted to free xp.
jadent, on Aug 18 2012 - 00:07, said: Hey there, I am really keen on the looks of the tank and how to
modify it artistically. My question is would it be possible to put
captured insignia in your tank? (specifically, like putting german
logo on is7)
When will you put more mud effects on the recent tanks?
Regarding on the buffs of the E-100, are we looking at the buff on the gun? or an armor buff?
Sweezie, on Aug 18 2012 - 03:16, said: Since Tanks receive medals such as "Sniper" and such, will
Artillery ever receive its own medal(s)?
Example: receiving a Medal for countering other Artillery in game.
Death187, on Aug 18 2012 - 02:23, said: With all due respect... Then how to you explain what happened in
this video? I was messing around with my bro in a training room. He
wanted to try and see if he could ram my JPe at full speed and die
in his tier 2 tank. In the video you will see that he survives with
50 hp. I then fire an AP shell into his mantlet at close range. I
received "Penetration!" as a voice feedback from my crew but he
takes no damage. When the smoke clears you can see a hole where I
shot. He told me there was no module damage and no injured crew
men. A 17cm shell should have left nothing but a crater where his
tank was parked. If the Zero damage penetration hits are not a bug
then how is this possible?
Make sure you guys watch in full screen with HD res.
ulrikov, on Aug 18 2012 - 03:30, said: Are you guys planning to tweak/rebalance/nerf the Object 704 (since
it has the 2nd highest winning rate on statistics - 1st is the
Foch)? Or buff the JT to increase its statistics (since this has
the lowest winning % = 49ish% on NA server)?
Are you guys also planning to rebalance the Object 268 as it has the same range in winning % with the T110E4 and T110E3 (based on NA statistics)?
Blizzard36, on Aug 18 2012 - 04:25, said: So... the only tank the 7.5cmL/70 actually performs well on is now
losing it? Is there any point in even keeping the gun in the game
besides the fact that it's the historical gun for the Panther?
While the gun is very good on a tier 5 tank, the pen is already
starting to be iffy on tier 6s and it's mostly useless by tier 7.
The_Choosen1, on Aug 18 2012 - 05:55, said: with the new rendering system will the game support multiple cores?
so I can have a decent FPS like I have on other games?
Maus123, on Aug 18 2012 - 06:13, said: Will we ever get the Char B1 Ter?
ulrikov, on Aug 18 2012 - 09:00, said: Back to questions, I know that there a lot of things prioritized by
the devs as of the moment... but, When are we getting those voices
with nation accents? UI, statistics and other minor things are
getting changed... so why not this one too...
slenderfungus, on Aug 18 2012 - 12:27, said: 1. When the Panzer IV is nerfed and the L/70 removed
what will be the compensation? I assume it will be
placed back into free experience like the SU-85.
2. I currently have my crew skills set specifically for the Panzer IV which include the camo skill at 100% for all crew members. I plan on selling the Panzer IV after the nerf (please don't tell me it will be fun after the nerf), just as I have done with other tanks that were nerfed either with performance or economy, and this one is no exception. Since this nerf is going to take place, will there be a crew skill reset of the crew when the nerf implemented? I would never have camo at 100% for my crew for any other German medium but this one using the L/70 and your nerf will cause a double hit with without compensation if that is the case. I won't pay 1000 gold to reset the crew to 100% to remove and replace camo with another skill and it would be highly unjustified to require me to lose 10% of the crew using silver.
Thanks in advance for the reply.
Otto_matic_Reiffel, on Aug 18 2012 - 16:33, said: Is the upcoming camo bonus going to be additive or
multiplicative?
ie - Say I have 20% base camo. If I apply the bonus will I now have
A) 25% camo (20% + 5%)
B) 21% camo (20% x 105%)
stryfe66, on Aug 18 2012 - 16:43, said: ok here's my question..are you going to be ready for the new
windows 8 when it rolls out later this year?i'm all ready running
the release copy.. i'm not having any real issues other then in the
middle of a game the client crashes and i have to restart that's
the only hitch I've run into so far..
budyro, on Aug 18 2012 - 20:16, said: Dear Developers,
I am concerned with the way matches are generated. The way that tiers are matched is quite unusuall. For instance, I have been a tier four medium tank and was matched with tier eight heavies. At the point of that match-up, it was no longer fun playing due to the lack of damage I could deal.
I hope that this will be looked into so that players can be matched with others of around the same tier.
Thanks.
martingalindo, on Aug 19 2012 - 00:10, said: Valter, you say that Pz4 will recive changes in 8.0. One
change is the remove of 7,5cm L/70, other change is in second
turret. My question is:
Pz4 is going to lost the 10,5cm L/28 too?
PresidentMattDamon, on Aug 18 2012 - 22:04, said: The type59 cannot see tier 10 battles.
P0WERWAG0N, on Aug 19 2012 - 04:12, said: why is the objective NOT rewarded as much as killing the other
team? i got 100% base capture, didn't fire a single shot. my DAILY
DOUBLE was just 705xp. (KV4) credits were nothing also.
why is there always a repair bill when using the govenor removal on my 212, even though i never damage the engine?
MrPerfect, on Aug 19 2012 - 04:29, said: This is one that's been annoying me since the closed beta.
Why do modules have different resale values depending on wether they are mounted on the tank or sold unmounted? Let's say I have three things to sell:
1. A tank that resells for $10,000 in it's stock configuration(including the stock turret).
2. The stock turret for the tank that resells on it's own for $1000.
3. An upgrade turret for the tank that resells on it's own for $3000.
If I sell the tank in it's stock configuration(with the stock turret) I receive $10,000 like expected. I can then sell the upgrade turret on it's own for $3000 like expected. Selling things this way nets me $13,000. No surprise there. However, if I sell the tank with the upgrade turret mounted I only receive $11,000. I can then sell the stock turret on it's own and get $1000 for it. Selling things in this way nets me $12,000. Where did the other $1000 of value go?
WarStore, on Aug 19 2012 - 05:43, said: Devs,
can you explain what happened?
Shell goes through enemy tank. replay, if you wanna see for yourselves
http://mwreplays.com...y/7NKXIZ6KABDW/
Question #2
Is there a way to block all clan invites? in-game and forum!
Skarfang, on Aug 19 2012 - 09:21, said: Dear Devs,
Ever since 7.5 went live I have noticed an extremely large amount of artillery appearing in games. Please fix this in 8.0 by implementing what so many people want by limiting the number of arty per team to 3 maximum.
Agoniinizer, on Aug 19 2012 - 09:57, said: Could I get an invite code for WoT. I was wanting to do a 100 subs
thing on My youtube. and Wanted to get an invite code.
Link on message: #2484060
ARGENTVS, on Aug 17 2012 - 18:10, said: Vallter, i would like to know if you noticed of the DL 43 Nahuel
Tank from Argentina wich we discussed here:http://forum.worldof...k-nahuel-dl-43/
and the Sherman Repotenciado, an Argentine modification of Shermans similar to ISherman from Israel:
http://forum.worldof...40#entry2395870
So, did you read those post?, is there any posibility to include this one as premium or international tech tree in a future?.
Vallter: We do not plan to add any vehicles from non-main tank production
countries, but we will consider your suggestions while thinking
about the International Tree
Death187, on Aug 17 2012 - 19:43, said: Vallter,If the JPE100 is not going to be restored to the Test1 stats, can you tell us what the W/R% was in test 1 for the JPE?
I am mainly looking for justification that the test1 JPE was OP and that the stats supported the nerfing done to it in test 2. When I played it on the test server the test1 JPe seemed fairly balanced.
Vallter: It was overperforming according to our statistics and also feedback
we've gathered. Unfortunately, this statistics are neither based on
win rate nor can be disclosed.
Brann, on Aug 17 2012 - 20:15, said: Got another one:Any chance of the Skoda T-25 getting the autoloader that is was planned to have? Would really spice up the T-25 imo. Plus it would help counter the T-25s poor turret traverse and maneuverability problems....and poor armor. Goes fine in a straight line though lol
Vallter: No, T-25 won't receive an autoloader device. We are satisfied with
its current state. Also, autoloaders are currently reserved for
French Tech Tree only.
Praetor77, on Aug 17 2012 - 20:20, said: I am extremely displeased with the matchmaker changes to my premium
tanks. I feel like I have been scammed.Are there matchmaking changes planned for these premium tanks?
Vallter: We gather statistics on current performance of vehicles constantly
and we will take a closer look on Premium or any other vehicles, if
their performance would decrease.
Thuringen, on Aug 17 2012 - 22:42, said: Hello again xd.i wanted to asked u
1) Will the new premium TD SU-122-44 be release in 8.0 or later ?
2) what kind ( if any ) of compensation will the players who own the T-50-2 get ?
Vallter: 1)It will be released after 8.0, probably in 8.1
2)There won't be any compensation, since you won't lose anything. One vehicle will be just replaced with another.
2)There won't be any compensation, since you won't lose anything. One vehicle will be just replaced with another.
SunShangXiang, on Aug 17 2012 - 23:29, said: i noticed how on some special days there is 1/2 priced garage slots
and how with this current medium mayhem weekend there is a
discounted premium account so...Q. are there ever gonna be 1/2 or discounted priced credit/xp conversions?
like instead of 400 credits per 1 gold its 800 for a weekend or the 1 gold to convert 25 xp it would be 1 gold for 50 xp converted to free xp.
Vallter: We do not plan to increased rates of gold-->credit and
XP-->Free XP conversions, because it can damage in-game
economics and also lower the value of grinded vehicles
jadent, on Aug 18 2012 - 00:07, said: Hey there, I am really keen on the looks of the tank and how to
modify it artistically. My question is would it be possible to put
captured insignia in your tank? (specifically, like putting german
logo on is7)When will you put more mud effects on the recent tanks?
Regarding on the buffs of the E-100, are we looking at the buff on the gun? or an armor buff?
Vallter: 1)We do not plan to add such emblems, though we will add different
thing in 8.0.
2)Not in the nearest update. I cannot give you even an ETA on that.
3)Most probably, Hit Points buff and increase of some other parameters.
2)Not in the nearest update. I cannot give you even an ETA on that.
3)Most probably, Hit Points buff and increase of some other parameters.
Sweezie, on Aug 18 2012 - 03:16, said: Since Tanks receive medals such as "Sniper" and such, will
Artillery ever receive its own medal(s)?Example: receiving a Medal for countering other Artillery in game.
Vallter: We do plan to add some specific achievements for Artillery, for
example, achievement for killing 2 vehicles with one
shot or for destroying 3 Tier X vehicles in one battle. Also there
we are thinking about an analogue of Kalabanov's medal for SPG's
(with different amount requirements, ofc) and other intresting
achievements. But it has low priority, so probably won't enter
8.0-8.1 updates.
Death187, on Aug 18 2012 - 02:23, said: With all due respect... Then how to you explain what happened in
this video? I was messing around with my bro in a training room. He
wanted to try and see if he could ram my JPe at full speed and die
in his tier 2 tank. In the video you will see that he survives with
50 hp. I then fire an AP shell into his mantlet at close range. I
received "Penetration!" as a voice feedback from my crew but he
takes no damage. When the smoke clears you can see a hole where I
shot. He told me there was no module damage and no injured crew
men. A 17cm shell should have left nothing but a crater where his
tank was parked. If the Zero damage penetration hits are not a bug
then how is this possible?Make sure you guys watch in full screen with HD res.
Vallter: I would suggest sending this as Support ticket. There our technical
specialists will take a closer look on this strange replay.
ulrikov, on Aug 18 2012 - 03:30, said: Are you guys planning to tweak/rebalance/nerf the Object 704 (since
it has the 2nd highest winning rate on statistics - 1st is the
Foch)? Or buff the JT to increase its statistics (since this has
the lowest winning % = 49ish% on NA server)?Are you guys also planning to rebalance the Object 268 as it has the same range in winning % with the T110E4 and T110E3 (based on NA statistics)?
Vallter: We do not plan to change Object 704 performance currently, though
we will take a close look on Foch and probably slightly decrease
some parameters on it. It's currently overperforming a bit.
Blizzard36, on Aug 18 2012 - 04:25, said: So... the only tank the 7.5cmL/70 actually performs well on is now
losing it? Is there any point in even keeping the gun in the game
besides the fact that it's the historical gun for the Panther?
While the gun is very good on a tier 5 tank, the pen is already
starting to be iffy on tier 6s and it's mostly useless by tier 7.Vallter: Unfortunately, we were not ready to split the PzIV in 7.5, that's
why it currently overperforms with new MM spread. PzIV like, for
example, Soviet vehicles in 7.5, has to be reworked to keep the
in-game balance.
The_Choosen1, on Aug 18 2012 - 05:55, said: with the new rendering system will the game support multiple cores?
so I can have a decent FPS like I have on other games?Vallter: The new rendering system also uses new BigWorld graphic engine,
which will lower the FPS rate even having better graphics. Also we
are working on multicore CPU support, but our BW engine team still
has lots of work to do in this direction.
Maus123, on Aug 18 2012 - 06:13, said: Will we ever get the Char B1 Ter?Vallter: Answered in previous posts
ulrikov, on Aug 18 2012 - 09:00, said: Back to questions, I know that there a lot of things prioritized by
the devs as of the moment... but, When are we getting those voices
with nation accents? UI, statistics and other minor things are
getting changed... so why not this one too...Vallter: It has a very low priority, though we still do plan to implement
it. Unfortunately, I cannot give any ETA on this. Plus
implementation is much more difficult than just grabbing actors
speech (we already have the audio ready). In order to introduce
such feature we should develop a system, which will recognize the
nation of the vehicle you are currently playing. Moreover, it
should be done in the way, which won't increase workload on the
player’s computer. Thus it needs time to develop. And it will be
developed, but later, once we finish more important features.
slenderfungus, on Aug 18 2012 - 12:27, said: 1. When the Panzer IV is nerfed and the L/70 removed
what will be the compensation? I assume it will be
placed back into free experience like the SU-85.2. I currently have my crew skills set specifically for the Panzer IV which include the camo skill at 100% for all crew members. I plan on selling the Panzer IV after the nerf (please don't tell me it will be fun after the nerf), just as I have done with other tanks that were nerfed either with performance or economy, and this one is no exception. Since this nerf is going to take place, will there be a crew skill reset of the crew when the nerf implemented? I would never have camo at 100% for my crew for any other German medium but this one using the L/70 and your nerf will cause a double hit with without compensation if that is the case. I won't pay 1000 gold to reset the crew to 100% to remove and replace camo with another skill and it would be highly unjustified to require me to lose 10% of the crew using silver.
Thanks in advance for the reply.
Vallter: 1)There will be no compensation, since the gun can be used on other
vehicles.
2)There won't be any crew reset, since the vehicle will still perform well and will be rebalanced aside of gun removal.
2)There won't be any crew reset, since the vehicle will still perform well and will be rebalanced aside of gun removal.
Otto_matic_Reiffel, on Aug 18 2012 - 16:33, said: Is the upcoming camo bonus going to be additive or
multiplicative?ie - Say I have 20% base camo. If I apply the bonus will I now have
A) 25% camo (20% + 5%)
B) 21% camo (20% x 105%)
Vallter: It will be additive.
stryfe66, on Aug 18 2012 - 16:43, said: ok here's my question..are you going to be ready for the new
windows 8 when it rolls out later this year?i'm all ready running
the release copy.. i'm not having any real issues other then in the
middle of a game the client crashes and i have to restart that's
the only hitch I've run into so far..Vallter: We will be ready to both support all old and new OS’s. If you
suffer from any issues playing WoT under Win8, please, submit
tickets to Customer Support. This will help to make interaction
between the game and Win8 better.
budyro, on Aug 18 2012 - 20:16, said: Dear Developers,I am concerned with the way matches are generated. The way that tiers are matched is quite unusuall. For instance, I have been a tier four medium tank and was matched with tier eight heavies. At the point of that match-up, it was no longer fun playing due to the lack of damage I could deal.
I hope that this will be looked into so that players can be matched with others of around the same tier.
Thanks.
Vallter: Tier 4 Medium Tank should not be balance so high, unless it's a
scout vehicle. Please, provide screenshots of such MM for further
investigation.
martingalindo, on Aug 19 2012 - 00:10, said: Valter, you say that Pz4 will recive changes in 8.0. One
change is the remove of 7,5cm L/70, other change is in second
turret. My question is:Pz4 is going to lost the 10,5cm L/28 too?
Vallter: AFAI remember, it should retain its 10.5cm gun, but I should check
this once in the office on Monday. But as I’ve mentioned, most
probably, it will still be able to use it.
PresidentMattDamon, on Aug 18 2012 - 22:04, said: The type59 cannot see tier 10 battles.Vallter: Unless in platoon with non-premium Tier VIII-X vehicle
P0WERWAG0N, on Aug 19 2012 - 04:12, said: why is the objective NOT rewarded as much as killing the other
team? i got 100% base capture, didn't fire a single shot. my DAILY
DOUBLE was just 705xp. (KV4) credits were nothing also.why is there always a repair bill when using the govenor removal on my 212, even though i never damage the engine?
Vallter: Could you please specify the approximate date and time of the
battle (please, also include your Time zone)? I would like to check
the logs before answering the question. Or just post here a replay,
if you have it.
MrPerfect, on Aug 19 2012 - 04:29, said: This is one that's been annoying me since the closed beta.Why do modules have different resale values depending on wether they are mounted on the tank or sold unmounted? Let's say I have three things to sell:
1. A tank that resells for $10,000 in it's stock configuration(including the stock turret).
2. The stock turret for the tank that resells on it's own for $1000.
3. An upgrade turret for the tank that resells on it's own for $3000.
If I sell the tank in it's stock configuration(with the stock turret) I receive $10,000 like expected. I can then sell the upgrade turret on it's own for $3000 like expected. Selling things this way nets me $13,000. No surprise there. However, if I sell the tank with the upgrade turret mounted I only receive $11,000. I can then sell the stock turret on it's own and get $1000 for it. Selling things in this way nets me $12,000. Where did the other $1000 of value go?
Vallter: It looks strange for me. Is this working for any vehicle or just
specific one? Could you please give an in-game example (amount of
credits, exact vehicle with specific modules)?
WarStore, on Aug 19 2012 - 05:43, said: Devs,can you explain what happened?
Shell goes through enemy tank. replay, if you wanna see for yourselves
http://mwreplays.com...y/7NKXIZ6KABDW/
Question #2
Is there a way to block all clan invites? in-game and forum!
Vallter: Q1: Please, send it to our Customer Support for further
investigation.
Q2: Could you please specify, what invites are you referring to?
Q2: Could you please specify, what invites are you referring to?
Skarfang, on Aug 19 2012 - 09:21, said: Dear Devs,Ever since 7.5 went live I have noticed an extremely large amount of artillery appearing in games. Please fix this in 8.0 by implementing what so many people want by limiting the number of arty per team to 3 maximum.
Vallter: We know that this can be an issue and are currently looking on
statistics of such battles. We are still investigating
this issue, thus we still have no 'verdict' on whether we leave it
as it is or rework MM to add SPG limit.
Agoniinizer, on Aug 19 2012 - 09:57, said: Could I get an invite code for WoT. I was wanting to do a 100 subs
thing on My youtube. and Wanted to get an invite code.Vallter: You can find them visiting our boots or Promo Websites.
We also can give some major fan-pages or fan-resources some invite
codes for a contest or giveaway, but only after Private chat with
General_Direction, me and hobbstory.
Subject: Official Q&A Thread: 7.5 Era
Link on message: #2484060
Link on message: #2484060
Vallter: [quote name='ARGENTVS' timestamp='1345219857' post='2472407']
Vallter, i would like to know if you noticed of the DL 43 Nahuel Tank from Argentina wich we discussed here:
http://forum.worldof...k-nahuel-dl-43/
and the Sherman Repotenciado, an Argentine modification of Shermans similar to ISherman from Israel:
http://forum.worldof...40#entry2395870
So, did you read those post?, is there any posibility to include this one as premium or international tech tree in a future?.
[/quote]
We do not plan to add any vehicles from non-main tank production countries, but we will consider your suggestions while thinking about the International Tree
[quote name='Death187' timestamp='1345225399' post='2472957']
Vallter,
If the JPE100 is not going to be restored to the Test1 stats, can you tell us what the W/R% was in test 1 for the JPE?
I am mainly looking for justification that the test1 JPE was OP and that the stats supported the nerfing done to it in test 2. When I played it on the test server the test1 JPe seemed fairly balanced.
[/quote]
It was overperforming according to our statistics and also feedback we've gathered. Unfortunately, this statistics are neither based on win rate nor can be disclosed.
[quote name='Brann' timestamp='1345227320' post='2473147']
Got another one:
Any chance of the Skoda T-25 getting the autoloader that is was planned to have? Would really spice up the T-25 imo. Plus it would help counter the T-25s poor turret traverse and maneuverability problems....and poor armor. Goes fine in a straight line though lol
[/quote]
No, T-25 won't receive an autoloader device. We are satisfied with its current state. Also, autoloaders are currently reserved for French Tech Tree only.
[quote name='Praetor77' timestamp='1345227631' post='2473173']
I am extremely displeased with the matchmaker changes to my premium tanks. I feel like I have been scammed.
Are there matchmaking changes planned for these premium tanks?
[/quote]
We gather statistics on current performance of vehicles constantly and we will take a closer look on Premium or any other vehicles, if their performance would decrease.
[quote name='Thuringen' timestamp='1345236137' post='2474248']
Hello again xd.
i wanted to asked u
1) Will the new premium TD SU-122-44 be release in 8.0 or later ?
2) what kind ( if any ) of compensation will the players who own the T-50-2 get ?
[/quote]
1)It will be released after 8.0, probably in 8.1
2)There won't be any compensation, since you won't lose anything. One vehicle will be just replaced with another.
[quote name='SunShangXiang' timestamp='1345238964' post='2474520']
i noticed how on some special days there is 1/2 priced garage slots and how with this current medium mayhem weekend there is a discounted premium account so...
Q. are there ever gonna be 1/2 or discounted priced credit/xp conversions?
like instead of 400 credits per 1 gold its 800 for a weekend or the 1 gold to convert 25 xp it would be 1 gold for 50 xp converted to free xp.
[/quote]
We do not plan to increased rates of gold-->credit and XP-->Free XP conversions, because it can damage in-game economics and also lower the value of grinded vehicles
[quote name='jadent' timestamp='1345241249' post='2474779']
Hey there, I am really keen on the looks of the tank and how to modify it artistically. My question is would it be possible to put captured insignia in your tank? (specifically, like putting german logo on is7)
When will you put more mud effects on the recent tanks?
Regarding on the buffs of the E-100, are we looking at the buff on the gun? or an armor buff?
[/quote]
1)We do not plan to add such emblems, though we will add different thing in 8.0.
2)Not in the nearest update. I cannot give you even an ETA on that.
3)Most probably, Hit Points buff and increase of some other parameters.
[quote name='Sweezie' timestamp='1345252574' post='2475863']
Since Tanks receive medals such as "Sniper" and such, will Artillery ever receive its own medal(s)?
Example: receiving a Medal for countering other Artillery in game.
[/quote]
We do plan to add some specific achievements for Artillery, for example, achievement for killing 2 vehicles with one shot or for destroying 3 Tier X vehicles in one battle. Also there we are thinking about an analogue of Kalabanov's medal for SPG's (with different amount requirements, ofc) and other intresting achievements. But it has low priority, so probably won't enter 8.0-8.1 updates.
[quote name='Death187' timestamp='1345249387' post='2475621']
With all due respect... Then how to you explain what happened in this video? I was messing around with my bro in a training room. He wanted to try and see if he could ram my JPe at full speed and die in his tier 2 tank. In the video you will see that he survives with 50 hp. I then fire an AP shell into his mantlet at close range. I received "Penetration!" as a voice feedback from my crew but he takes no damage. When the smoke clears you can see a hole where I shot. He told me there was no module damage and no injured crew men. A 17cm shell should have left nothing but a crater where his tank was parked. If the Zero damage penetration hits are not a bug then how is this possible?
Make sure you guys watch in full screen with HD res.
[/quote]
I would suggest sending this as Support ticket. There our technical specialists will take a closer look on this strange replay.
[quote name='ulrikov' timestamp='1345253418' post='2475931']
Are you guys planning to tweak/rebalance/nerf the Object 704 (since it has the 2nd highest winning rate on statistics - 1st is the Foch)? Or buff the JT to increase its statistics (since this has the lowest winning % = 49ish% on NA server)?
Are you guys also planning to rebalance the Object 268 as it has the same range in winning % with the T110E4 and T110E3 (based on NA statistics)?
[/quote]
We do not plan to change Object 704 performance currently, though we will take a close look on Foch and probably slightly decrease some parameters on it. It's currently overperforming a bit.
[quote name='Blizzard36' timestamp='1345256711' post='2476200']
So... the only tank the 7.5cmL/70 actually performs well on is now losing it? Is there any point in even keeping the gun in the game besides the fact that it's the historical gun for the Panther? While the gun is very good on a tier 5 tank, the pen is already starting to be iffy on tier 6s and it's mostly useless by tier 7.
[/quote]
Unfortunately, we were not ready to split the PzIV in 7.5, that's why it currently overperforms with new MM spread. PzIV like, for example, Soviet vehicles in 7.5, has to be reworked to keep the in-game balance.
[quote name='The_Choosen1' timestamp='1345262117' post='2476710']
with the new rendering system will the game support multiple cores? so I can have a decent FPS like I have on other games?
[/quote]
The new rendering system also uses new BigWorld graphic engine, which will lower the FPS rate even having better graphics. Also we are working on multicore CPU support, but our BW engine team still has lots of work to do in this direction.
[quote name='Maus123' timestamp='1345263191' post='2476819']
Will we ever get the Char B1 Ter?
[/quote]
Answered in previous posts
[quote name='ulrikov' timestamp='1345273244' post='2477690']
Back to questions, I know that there a lot of things prioritized by the devs as of the moment... but, When are we getting those voices with nation accents? UI, statistics and other minor things are getting changed... so why not this one too...
[/quote]
It has a very low priority, though we still do plan to implement it. Unfortunately, I cannot give any ETA on this. Plus implementation is much more difficult than just grabbing actors speech (we already have the audio ready). In order to introduce such feature we should develop a system, which will recognize the nation of the vehicle you are currently playing. Moreover, it should be done in the way, which won't increase workload on the player’s computer. Thus it needs time to develop. And it will be developed, but later, once we finish more important features.
[quote name='slenderfungus' timestamp='1345285623' post='2478075']
1. When the Panzer IV is nerfed and the L/70 removed what will be the compensation? I assume it will be placed back into free experience like the SU-85.
2. I currently have my crew skills set specifically for the Panzer IV which include the camo skill at 100% for all crew members. I plan on selling the Panzer IV after the nerf (please don't tell me it will be fun after the nerf), just as I have done with other tanks that were nerfed either with performance or economy, and this one is no exception. Since this nerf is going to take place, will there be a crew skill reset of the crew when the nerf implemented? I would never have camo at 100% for my crew for any other German medium but this one using the L/70 and your nerf will cause a double hit with without compensation if that is the case. I won't pay 1000 gold to reset the crew to 100% to remove and replace camo with another skill and it would be highly unjustified to require me to lose 10% of the crew using silver.
Thanks in advance for the reply.
[/quote]
1)There will be no compensation, since the gun can be used on other vehicles.
2)There won't be any crew reset, since the vehicle will still perform well and will be rebalanced aside of gun removal.
[quote name='Otto_matic_Reiffel' timestamp='1345300431' post='2478615']
Is the upcoming camo bonus going to be additive or multiplicative?
ie - Say I have 20% base camo. If I apply the bonus will I now have
A) 25% camo (20% + 5%)
B) 21% camo (20% x 105%)
[/quote]
It will be additive.
[quote name='stryfe66' timestamp='1345300985' post='2478654']
ok here's my question..are you going to be ready for the new windows 8 when it rolls out later this year?i'm all ready running the release copy.. i'm not having any real issues other then in the middle of a game the client crashes and i have to restart that's the only hitch I've run into so far..
[/quote]
We will be ready to both support all old and new OS’s. If you suffer from any issues playing WoT under Win8, please, submit tickets to Customer Support. This will help to make interaction between the game and Win8 better.
[quote name='budyro' timestamp='1345313771' post='2479578']
Dear Developers,
I am concerned with the way matches are generated. The way that tiers are matched is quite unusuall. For instance, I have been a tier four medium tank and was matched with tier eight heavies. At the point of that match-up, it was no longer fun playing due to the lack of damage I could deal.
I hope that this will be looked into so that players can be matched with others of around the same tier.
Thanks.
[/quote]
Tier 4 Medium Tank should not be balance so high, unless it's a scout vehicle. Please, provide screenshots of such MM for further investigation.
[quote name='martingalindo' timestamp='1345327823' post='2480920']
Valter, you say that Pz4 will recive changes in 8.0. One change is the remove of 7,5cm L/70, other change is in second turret. My question is:
Pz4 is going to lost the 10,5cm L/28 too?
[/quote]
AFAI remember, it should retain its 10.5cm gun, but I should check this once in the office on Monday. But as I’ve mentioned, most probably, it will still be able to use it.
[quote name='PresidentMattDamon' timestamp='1345320277' post='2480255']
The type59 cannot see tier 10 battles.
[/quote]
Unless in platoon with non-premium Tier VIII-X vehicle
[quote name='P0WERWAG0N' timestamp='1345342350' post='2482196']
why is the objective NOT rewarded as much as killing the other team? i got 100% base capture, didn't fire a single shot. my DAILY DOUBLE was just 705xp. (KV4) credits were nothing also.
why is there always a repair bill when using the govenor removal on my 212, even though i never damage the engine?
[/quote]
Could you please specify the approximate date and time of the battle (please, also include your Time zone)? I would like to check the logs before answering the question. Or just post here a replay, if you have it.
[quote name='MrPerfect' timestamp='1345343370' post='2482287']
This is one that's been annoying me since the closed beta.
Why do modules have different resale values depending on wether they are mounted on the tank or sold unmounted? Let's say I have three things to sell:
1. A tank that resells for $10,000 in it's stock configuration(including the stock turret).
2. The stock turret for the tank that resells on it's own for $1000.
3. An upgrade turret for the tank that resells on it's own for $3000.
If I sell the tank in it's stock configuration(with the stock turret) I receive $10,000 like expected. I can then sell the upgrade turret on it's own for $3000 like expected. Selling things this way nets me $13,000. No surprise there. However, if I sell the tank with the upgrade turret mounted I only receive $11,000. I can then sell the stock turret on it's own and get $1000 for it. Selling things in this way nets me $12,000. Where did the other $1000 of value go?
[/quote]
It looks strange for me. Is this working for any vehicle or just specific one? Could you please give an in-game example (amount of credits, exact vehicle with specific modules)?
[quote name='WarStore' timestamp='1345347806' post='2482730']
Devs,
can you explain what happened?
Shell goes through enemy tank. replay, if you wanna see for yourselves
http://mwreplays.com...y/7NKXIZ6KABDW/
Question #2
Is there a way to block all clan invites? in-game and forum!
[/quote]
Q1: Please, send it to our Customer Support for further investigation.
Q2: Could you please specify, what invites are you referring to?
[quote name='Skarfang' timestamp='1345360905' post='2483657']
Dear Devs,
Ever since 7.5 went live I have noticed an extremely large amount of artillery appearing in games. Please fix this in 8.0 by implementing what so many people want by limiting the number of arty per team to 3 maximum.
[/quote]
We know that this can be an issue and are currently looking on statistics of such battles. We are still investigating this issue, thus we still have no 'verdict' on whether we leave it as it is or rework MM to add SPG limit.
[quote name='Agoniinizer' timestamp='1345363078' post='2483741']
Could I get an invite code for WoT. I was wanting to do a 100 subs thing on My youtube. and Wanted to get an invite code.
[/quote]
You can find them visiting our boots or Promo Websites. We also can give some major fan-pages or fan-resources some invite codes for a contest or giveaway, but only after Private chat with General_Direction, me and hobbstory.
Vallter, i would like to know if you noticed of the DL 43 Nahuel Tank from Argentina wich we discussed here:
http://forum.worldof...k-nahuel-dl-43/
and the Sherman Repotenciado, an Argentine modification of Shermans similar to ISherman from Israel:
http://forum.worldof...40#entry2395870
So, did you read those post?, is there any posibility to include this one as premium or international tech tree in a future?.
[/quote]
We do not plan to add any vehicles from non-main tank production countries, but we will consider your suggestions while thinking about the International Tree
[quote name='Death187' timestamp='1345225399' post='2472957']
Vallter,
If the JPE100 is not going to be restored to the Test1 stats, can you tell us what the W/R% was in test 1 for the JPE?
I am mainly looking for justification that the test1 JPE was OP and that the stats supported the nerfing done to it in test 2. When I played it on the test server the test1 JPe seemed fairly balanced.
[/quote]
It was overperforming according to our statistics and also feedback we've gathered. Unfortunately, this statistics are neither based on win rate nor can be disclosed.
[quote name='Brann' timestamp='1345227320' post='2473147']
Got another one:
Any chance of the Skoda T-25 getting the autoloader that is was planned to have? Would really spice up the T-25 imo. Plus it would help counter the T-25s poor turret traverse and maneuverability problems....and poor armor. Goes fine in a straight line though lol
[/quote]
No, T-25 won't receive an autoloader device. We are satisfied with its current state. Also, autoloaders are currently reserved for French Tech Tree only.
[quote name='Praetor77' timestamp='1345227631' post='2473173']
I am extremely displeased with the matchmaker changes to my premium tanks. I feel like I have been scammed.
Are there matchmaking changes planned for these premium tanks?
[/quote]
We gather statistics on current performance of vehicles constantly and we will take a closer look on Premium or any other vehicles, if their performance would decrease.
[quote name='Thuringen' timestamp='1345236137' post='2474248']
Hello again xd.
i wanted to asked u
1) Will the new premium TD SU-122-44 be release in 8.0 or later ?
2) what kind ( if any ) of compensation will the players who own the T-50-2 get ?
[/quote]
1)It will be released after 8.0, probably in 8.1
2)There won't be any compensation, since you won't lose anything. One vehicle will be just replaced with another.
[quote name='SunShangXiang' timestamp='1345238964' post='2474520']
i noticed how on some special days there is 1/2 priced garage slots and how with this current medium mayhem weekend there is a discounted premium account so...
Q. are there ever gonna be 1/2 or discounted priced credit/xp conversions?
like instead of 400 credits per 1 gold its 800 for a weekend or the 1 gold to convert 25 xp it would be 1 gold for 50 xp converted to free xp.
[/quote]
We do not plan to increased rates of gold-->credit and XP-->Free XP conversions, because it can damage in-game economics and also lower the value of grinded vehicles
[quote name='jadent' timestamp='1345241249' post='2474779']
Hey there, I am really keen on the looks of the tank and how to modify it artistically. My question is would it be possible to put captured insignia in your tank? (specifically, like putting german logo on is7)
When will you put more mud effects on the recent tanks?
Regarding on the buffs of the E-100, are we looking at the buff on the gun? or an armor buff?
[/quote]
1)We do not plan to add such emblems, though we will add different thing in 8.0.
2)Not in the nearest update. I cannot give you even an ETA on that.
3)Most probably, Hit Points buff and increase of some other parameters.
[quote name='Sweezie' timestamp='1345252574' post='2475863']
Since Tanks receive medals such as "Sniper" and such, will Artillery ever receive its own medal(s)?
Example: receiving a Medal for countering other Artillery in game.
[/quote]
We do plan to add some specific achievements for Artillery, for example, achievement for killing 2 vehicles with one shot or for destroying 3 Tier X vehicles in one battle. Also there we are thinking about an analogue of Kalabanov's medal for SPG's (with different amount requirements, ofc) and other intresting achievements. But it has low priority, so probably won't enter 8.0-8.1 updates.
[quote name='Death187' timestamp='1345249387' post='2475621']
With all due respect... Then how to you explain what happened in this video? I was messing around with my bro in a training room. He wanted to try and see if he could ram my JPe at full speed and die in his tier 2 tank. In the video you will see that he survives with 50 hp. I then fire an AP shell into his mantlet at close range. I received "Penetration!" as a voice feedback from my crew but he takes no damage. When the smoke clears you can see a hole where I shot. He told me there was no module damage and no injured crew men. A 17cm shell should have left nothing but a crater where his tank was parked. If the Zero damage penetration hits are not a bug then how is this possible?
Make sure you guys watch in full screen with HD res.
[/quote]
I would suggest sending this as Support ticket. There our technical specialists will take a closer look on this strange replay.
[quote name='ulrikov' timestamp='1345253418' post='2475931']
Are you guys planning to tweak/rebalance/nerf the Object 704 (since it has the 2nd highest winning rate on statistics - 1st is the Foch)? Or buff the JT to increase its statistics (since this has the lowest winning % = 49ish% on NA server)?
Are you guys also planning to rebalance the Object 268 as it has the same range in winning % with the T110E4 and T110E3 (based on NA statistics)?
[/quote]
We do not plan to change Object 704 performance currently, though we will take a close look on Foch and probably slightly decrease some parameters on it. It's currently overperforming a bit.
[quote name='Blizzard36' timestamp='1345256711' post='2476200']
So... the only tank the 7.5cmL/70 actually performs well on is now losing it? Is there any point in even keeping the gun in the game besides the fact that it's the historical gun for the Panther? While the gun is very good on a tier 5 tank, the pen is already starting to be iffy on tier 6s and it's mostly useless by tier 7.
[/quote]
Unfortunately, we were not ready to split the PzIV in 7.5, that's why it currently overperforms with new MM spread. PzIV like, for example, Soviet vehicles in 7.5, has to be reworked to keep the in-game balance.
[quote name='The_Choosen1' timestamp='1345262117' post='2476710']
with the new rendering system will the game support multiple cores? so I can have a decent FPS like I have on other games?
[/quote]
The new rendering system also uses new BigWorld graphic engine, which will lower the FPS rate even having better graphics. Also we are working on multicore CPU support, but our BW engine team still has lots of work to do in this direction.
[quote name='Maus123' timestamp='1345263191' post='2476819']
Will we ever get the Char B1 Ter?
[/quote]
Answered in previous posts
[quote name='ulrikov' timestamp='1345273244' post='2477690']
Back to questions, I know that there a lot of things prioritized by the devs as of the moment... but, When are we getting those voices with nation accents? UI, statistics and other minor things are getting changed... so why not this one too...
[/quote]
It has a very low priority, though we still do plan to implement it. Unfortunately, I cannot give any ETA on this. Plus implementation is much more difficult than just grabbing actors speech (we already have the audio ready). In order to introduce such feature we should develop a system, which will recognize the nation of the vehicle you are currently playing. Moreover, it should be done in the way, which won't increase workload on the player’s computer. Thus it needs time to develop. And it will be developed, but later, once we finish more important features.
[quote name='slenderfungus' timestamp='1345285623' post='2478075']
1. When the Panzer IV is nerfed and the L/70 removed what will be the compensation? I assume it will be placed back into free experience like the SU-85.
2. I currently have my crew skills set specifically for the Panzer IV which include the camo skill at 100% for all crew members. I plan on selling the Panzer IV after the nerf (please don't tell me it will be fun after the nerf), just as I have done with other tanks that were nerfed either with performance or economy, and this one is no exception. Since this nerf is going to take place, will there be a crew skill reset of the crew when the nerf implemented? I would never have camo at 100% for my crew for any other German medium but this one using the L/70 and your nerf will cause a double hit with without compensation if that is the case. I won't pay 1000 gold to reset the crew to 100% to remove and replace camo with another skill and it would be highly unjustified to require me to lose 10% of the crew using silver.
Thanks in advance for the reply.
[/quote]
1)There will be no compensation, since the gun can be used on other vehicles.
2)There won't be any crew reset, since the vehicle will still perform well and will be rebalanced aside of gun removal.
[quote name='Otto_matic_Reiffel' timestamp='1345300431' post='2478615']
Is the upcoming camo bonus going to be additive or multiplicative?
ie - Say I have 20% base camo. If I apply the bonus will I now have
A) 25% camo (20% + 5%)
B) 21% camo (20% x 105%)
[/quote]
It will be additive.
[quote name='stryfe66' timestamp='1345300985' post='2478654']
ok here's my question..are you going to be ready for the new windows 8 when it rolls out later this year?i'm all ready running the release copy.. i'm not having any real issues other then in the middle of a game the client crashes and i have to restart that's the only hitch I've run into so far..
[/quote]
We will be ready to both support all old and new OS’s. If you suffer from any issues playing WoT under Win8, please, submit tickets to Customer Support. This will help to make interaction between the game and Win8 better.
[quote name='budyro' timestamp='1345313771' post='2479578']
Dear Developers,
I am concerned with the way matches are generated. The way that tiers are matched is quite unusuall. For instance, I have been a tier four medium tank and was matched with tier eight heavies. At the point of that match-up, it was no longer fun playing due to the lack of damage I could deal.
I hope that this will be looked into so that players can be matched with others of around the same tier.
Thanks.
[/quote]
Tier 4 Medium Tank should not be balance so high, unless it's a scout vehicle. Please, provide screenshots of such MM for further investigation.
[quote name='martingalindo' timestamp='1345327823' post='2480920']
Valter, you say that Pz4 will recive changes in 8.0. One change is the remove of 7,5cm L/70, other change is in second turret. My question is:
Pz4 is going to lost the 10,5cm L/28 too?
[/quote]
AFAI remember, it should retain its 10.5cm gun, but I should check this once in the office on Monday. But as I’ve mentioned, most probably, it will still be able to use it.
[quote name='PresidentMattDamon' timestamp='1345320277' post='2480255']
The type59 cannot see tier 10 battles.
[/quote]
Unless in platoon with non-premium Tier VIII-X vehicle
[quote name='P0WERWAG0N' timestamp='1345342350' post='2482196']
why is the objective NOT rewarded as much as killing the other team? i got 100% base capture, didn't fire a single shot. my DAILY DOUBLE was just 705xp. (KV4) credits were nothing also.
why is there always a repair bill when using the govenor removal on my 212, even though i never damage the engine?
[/quote]
Could you please specify the approximate date and time of the battle (please, also include your Time zone)? I would like to check the logs before answering the question. Or just post here a replay, if you have it.
[quote name='MrPerfect' timestamp='1345343370' post='2482287']
This is one that's been annoying me since the closed beta.
Why do modules have different resale values depending on wether they are mounted on the tank or sold unmounted? Let's say I have three things to sell:
1. A tank that resells for $10,000 in it's stock configuration(including the stock turret).
2. The stock turret for the tank that resells on it's own for $1000.
3. An upgrade turret for the tank that resells on it's own for $3000.
If I sell the tank in it's stock configuration(with the stock turret) I receive $10,000 like expected. I can then sell the upgrade turret on it's own for $3000 like expected. Selling things this way nets me $13,000. No surprise there. However, if I sell the tank with the upgrade turret mounted I only receive $11,000. I can then sell the stock turret on it's own and get $1000 for it. Selling things in this way nets me $12,000. Where did the other $1000 of value go?
[/quote]
It looks strange for me. Is this working for any vehicle or just specific one? Could you please give an in-game example (amount of credits, exact vehicle with specific modules)?
[quote name='WarStore' timestamp='1345347806' post='2482730']
Devs,
can you explain what happened?
Shell goes through enemy tank. replay, if you wanna see for yourselves
http://mwreplays.com...y/7NKXIZ6KABDW/
Question #2
Is there a way to block all clan invites? in-game and forum!
[/quote]
Q1: Please, send it to our Customer Support for further investigation.
Q2: Could you please specify, what invites are you referring to?
[quote name='Skarfang' timestamp='1345360905' post='2483657']
Dear Devs,
Ever since 7.5 went live I have noticed an extremely large amount of artillery appearing in games. Please fix this in 8.0 by implementing what so many people want by limiting the number of arty per team to 3 maximum.
[/quote]
We know that this can be an issue and are currently looking on statistics of such battles. We are still investigating this issue, thus we still have no 'verdict' on whether we leave it as it is or rework MM to add SPG limit.
[quote name='Agoniinizer' timestamp='1345363078' post='2483741']
Could I get an invite code for WoT. I was wanting to do a 100 subs thing on My youtube. and Wanted to get an invite code.
[/quote]
You can find them visiting our boots or Promo Websites. We also can give some major fan-pages or fan-resources some invite codes for a contest or giveaway, but only after Private chat with General_Direction, me and hobbstory.
Subject: Official Q&A Thread: 7.5 Era
Link on message: #2484060
Link on message: #2484060
Vallter: [quote name='ARGENTVS' timestamp='1345219857' post='2472407']
Vallter, i would like to know if you noticed of the DL 43 Nahuel Tank from Argentina wich we discussed here:
http://forum.worldof...k-nahuel-dl-43/
and the Sherman Repotenciado, an Argentine modification of Shermans similar to ISherman from Israel:
http://forum.worldof...40#entry2395870
So, did you read those post?, is there any posibility to include this one as premium or international tech tree in a future?.
[/quote]
We do not plan to add any vehicles from non-main tank production countries, but we will consider your suggestions while thinking about the International Tree
[quote name='Death187' timestamp='1345225399' post='2472957']
Vallter,
If the JPE100 is not going to be restored to the Test1 stats, can you tell us what the W/R% was in test 1 for the JPE?
I am mainly looking for justification that the test1 JPE was OP and that the stats supported the nerfing done to it in test 2. When I played it on the test server the test1 JPe seemed fairly balanced.
[/quote]
It was overperforming according to our statistics and also feedback we've gathered. Unfortunately, this statistics are neither based on win rate nor can be disclosed.
[quote name='Brann' timestamp='1345227320' post='2473147']
Got another one:
Any chance of the Skoda T-25 getting the autoloader that is was planned to have? Would really spice up the T-25 imo. Plus it would help counter the T-25s poor turret traverse and maneuverability problems....and poor armor. Goes fine in a straight line though lol
[/quote]
No, T-25 won't receive an autoloader device. We are satisfied with its current state. Also, autoloaders are currently reserved for French Tech Tree only.
[quote name='Praetor77' timestamp='1345227631' post='2473173']
I am extremely displeased with the matchmaker changes to my premium tanks. I feel like I have been scammed.
Are there matchmaking changes planned for these premium tanks?
[/quote]
We gather statistics on current performance of vehicles constantly and we will take a closer look on Premium or any other vehicles, if their performance would decrease.
[quote name='Thuringen' timestamp='1345236137' post='2474248']
Hello again xd.
i wanted to asked u
1) Will the new premium TD SU-122-44 be release in 8.0 or later ?
2) what kind ( if any ) of compensation will the players who own the T-50-2 get ?
[/quote]
1)It will be released after 8.0, probably in 8.1
2)There won't be any compensation, since you won't lose anything. One vehicle will be just replaced with another.
[quote name='SunShangXiang' timestamp='1345238964' post='2474520']
i noticed how on some special days there is 1/2 priced garage slots and how with this current medium mayhem weekend there is a discounted premium account so...
Q. are there ever gonna be 1/2 or discounted priced credit/xp conversions?
like instead of 400 credits per 1 gold its 800 for a weekend or the 1 gold to convert 25 xp it would be 1 gold for 50 xp converted to free xp.
[/quote]
We do not plan to increased rates of gold-->credit and XP-->Free XP conversions, because it can damage in-game economics and also lower the value of grinded vehicles
[quote name='jadent' timestamp='1345241249' post='2474779']
Hey there, I am really keen on the looks of the tank and how to modify it artistically. My question is would it be possible to put captured insignia in your tank? (specifically, like putting german logo on is7)
When will you put more mud effects on the recent tanks?
Regarding on the buffs of the E-100, are we looking at the buff on the gun? or an armor buff?
[/quote]
1)We do not plan to add such emblems, though we will add different thing in 8.0.
2)Not in the nearest update. I cannot give you even an ETA on that.
3)Most probably, Hit Points buff and increase of some other parameters.
[quote name='Sweezie' timestamp='1345252574' post='2475863']
Since Tanks receive medals such as "Sniper" and such, will Artillery ever receive its own medal(s)?
Example: receiving a Medal for countering other Artillery in game.
[/quote]
We do plan to add some specific achievements for Artillery, for example, achievement for killing 2 vehicles with one shot or for destroying 3 Tier X vehicles in one battle. Also there we are thinking about an analogue of Kalabanov's medal for SPG's (with different amount requirements, ofc) and other intresting achievements. But it has low priority, so probably won't enter 8.0-8.1 updates.
[quote name='Death187' timestamp='1345249387' post='2475621']
With all due respect... Then how to you explain what happened in this video? I was messing around with my bro in a training room. He wanted to try and see if he could ram my JPe at full speed and die in his tier 2 tank. In the video you will see that he survives with 50 hp. I then fire an AP shell into his mantlet at close range. I received "Penetration!" as a voice feedback from my crew but he takes no damage. When the smoke clears you can see a hole where I shot. He told me there was no module damage and no injured crew men. A 17cm shell should have left nothing but a crater where his tank was parked. If the Zero damage penetration hits are not a bug then how is this possible?
Make sure you guys watch in full screen with HD res.
[/quote]
I would suggest sending this as Support ticket. There our technical specialists will take a closer look on this strange replay.
[quote name='ulrikov' timestamp='1345253418' post='2475931']
Are you guys planning to tweak/rebalance/nerf the Object 704 (since it has the 2nd highest winning rate on statistics - 1st is the Foch)? Or buff the JT to increase its statistics (since this has the lowest winning % = 49ish% on NA server)?
Are you guys also planning to rebalance the Object 268 as it has the same range in winning % with the T110E4 and T110E3 (based on NA statistics)?
[/quote]
We do not plan to change Object 704 performance currently, though we will take a close look on Foch and probably slightly decrease some parameters on it. It's currently overperforming a bit.
[quote name='Blizzard36' timestamp='1345256711' post='2476200']
So... the only tank the 7.5cmL/70 actually performs well on is now losing it? Is there any point in even keeping the gun in the game besides the fact that it's the historical gun for the Panther? While the gun is very good on a tier 5 tank, the pen is already starting to be iffy on tier 6s and it's mostly useless by tier 7.
[/quote]
Unfortunately, we were not ready to split the PzIV in 7.5, that's why it currently overperforms with new MM spread. PzIV like, for example, Soviet vehicles in 7.5, has to be reworked to keep the in-game balance.
[quote name='The_Choosen1' timestamp='1345262117' post='2476710']
with the new rendering system will the game support multiple cores? so I can have a decent FPS like I have on other games?
[/quote]
The new rendering system also uses new BigWorld graphic engine, which will lower the FPS rate even having better graphics. Also we are working on multicore CPU support, but our BW engine team still has lots of work to do in this direction.
[quote name='Maus123' timestamp='1345263191' post='2476819']
Will we ever get the Char B1 Ter?
[/quote]
Answered in previous posts
[quote name='ulrikov' timestamp='1345273244' post='2477690']
Back to questions, I know that there a lot of things prioritized by the devs as of the moment... but, When are we getting those voices with nation accents? UI, statistics and other minor things are getting changed... so why not this one too...
[/quote]
It has a very low priority, though we still do plan to implement it. Unfortunately, I cannot give any ETA on this. Plus implementation is much more difficult than just grabbing actors speech (we already have the audio ready). In order to introduce such feature we should develop a system, which will recognize the nation of the vehicle you are currently playing. Moreover, it should be done in the way, which won't increase workload on the player’s computer. Thus it needs time to develop. And it will be developed, but later, once we finish more important features.
[quote name='slenderfungus' timestamp='1345285623' post='2478075']
1. When the Panzer IV is nerfed and the L/70 removed what will be the compensation? I assume it will be placed back into free experience like the SU-85.
2. I currently have my crew skills set specifically for the Panzer IV which include the camo skill at 100% for all crew members. I plan on selling the Panzer IV after the nerf (please don't tell me it will be fun after the nerf), just as I have done with other tanks that were nerfed either with performance or economy, and this one is no exception. Since this nerf is going to take place, will there be a crew skill reset of the crew when the nerf implemented? I would never have camo at 100% for my crew for any other German medium but this one using the L/70 and your nerf will cause a double hit with without compensation if that is the case. I won't pay 1000 gold to reset the crew to 100% to remove and replace camo with another skill and it would be highly unjustified to require me to lose 10% of the crew using silver.
Thanks in advance for the reply.
[/quote]
1)There will be no compensation, since the gun can be used on other vehicles.
2)There won't be any crew reset, since the vehicle will still perform well and will be rebalanced aside of gun removal.
[quote name='Otto_matic_Reiffel' timestamp='1345300431' post='2478615']
Is the upcoming camo bonus going to be additive or multiplicative?
ie - Say I have 20% base camo. If I apply the bonus will I now have
A) 25% camo (20% + 5%)
B) 21% camo (20% x 105%)
[/quote]
It will be additive.
[quote name='stryfe66' timestamp='1345300985' post='2478654']
ok here's my question..are you going to be ready for the new windows 8 when it rolls out later this year?i'm all ready running the release copy.. i'm not having any real issues other then in the middle of a game the client crashes and i have to restart that's the only hitch I've run into so far..
[/quote]
We will be ready to both support all old and new OS’s. If you suffer from any issues playing WoT under Win8, please, submit tickets to Customer Support. This will help to make interaction between the game and Win8 better.
[quote name='budyro' timestamp='1345313771' post='2479578']
Dear Developers,
I am concerned with the way matches are generated. The way that tiers are matched is quite unusuall. For instance, I have been a tier four medium tank and was matched with tier eight heavies. At the point of that match-up, it was no longer fun playing due to the lack of damage I could deal.
I hope that this will be looked into so that players can be matched with others of around the same tier.
Thanks.
[/quote]
Tier 4 Medium Tank should not be balance so high, unless it's a scout vehicle. Please, provide screenshots of such MM for further investigation.
[quote name='martingalindo' timestamp='1345327823' post='2480920']
Valter, you say that Pz4 will recive changes in 8.0. One change is the remove of 7,5cm L/70, other change is in second turret. My question is:
Pz4 is going to lost the 10,5cm L/28 too?
[/quote]
AFAI remember, it should retain its 10.5cm gun, but I should check this once in the office on Monday. But as I’ve mentioned, most probably, it will still be able to use it.
[quote name='PresidentMattDamon' timestamp='1345320277' post='2480255']
The type59 cannot see tier 10 battles.
[/quote]
Unless in platoon with non-premium Tier VIII-X vehicle
[quote name='P0WERWAG0N' timestamp='1345342350' post='2482196']
why is the objective NOT rewarded as much as killing the other team? i got 100% base capture, didn't fire a single shot. my DAILY DOUBLE was just 705xp. (KV4) credits were nothing also.
why is there always a repair bill when using the govenor removal on my 212, even though i never damage the engine?
[/quote]
Could you please specify the approximate date and time of the battle (please, also include your Time zone)? I would like to check the logs before answering the question. Or just post here a replay, if you have it.
[quote name='MrPerfect' timestamp='1345343370' post='2482287']
This is one that's been annoying me since the closed beta.
Why do modules have different resale values depending on wether they are mounted on the tank or sold unmounted? Let's say I have three things to sell:
1. A tank that resells for $10,000 in it's stock configuration(including the stock turret).
2. The stock turret for the tank that resells on it's own for $1000.
3. An upgrade turret for the tank that resells on it's own for $3000.
If I sell the tank in it's stock configuration(with the stock turret) I receive $10,000 like expected. I can then sell the upgrade turret on it's own for $3000 like expected. Selling things this way nets me $13,000. No surprise there. However, if I sell the tank with the upgrade turret mounted I only receive $11,000. I can then sell the stock turret on it's own and get $1000 for it. Selling things in this way nets me $12,000. Where did the other $1000 of value go?
[/quote]
It looks strange for me. Is this working for any vehicle or just specific one? Could you please give an in-game example (amount of credits, exact vehicle with specific modules)?
[quote name='WarStore' timestamp='1345347806' post='2482730']
Devs,
can you explain what happened?
Shell goes through enemy tank. replay, if you wanna see for yourselves
http://mwreplays.com...y/7NKXIZ6KABDW/
Question #2
Is there a way to block all clan invites? in-game and forum!
[/quote]
Q1: Please, send it to our Customer Support for further investigation.
Q2: Could you please specify, what invites are you referring to?
[quote name='Skarfang' timestamp='1345360905' post='2483657']
Dear Devs,
Ever since 7.5 went live I have noticed an extremely large amount of artillery appearing in games. Please fix this in 8.0 by implementing what so many people want by limiting the number of arty per team to 3 maximum.
[/quote]
We know that this can be an issue and are currently looking on statistics of such battles. We are still investigating this issue, thus we still have no 'verdict' on whether we leave it as it is or rework MM to add SPG limit.
[quote name='Agoniinizer' timestamp='1345363078' post='2483741']
Could I get an invite code for WoT. I was wanting to do a 100 subs thing on My youtube. and Wanted to get an invite code.
[/quote]
You can find them visiting our boots or Promo Websites. We also can give some major fan-pages or fan-resources some invite codes for a contest or giveaway, but only after Private chat with General_Direction, me and hobbstory.
Vallter, i would like to know if you noticed of the DL 43 Nahuel Tank from Argentina wich we discussed here:
http://forum.worldof...k-nahuel-dl-43/
and the Sherman Repotenciado, an Argentine modification of Shermans similar to ISherman from Israel:
http://forum.worldof...40#entry2395870
So, did you read those post?, is there any posibility to include this one as premium or international tech tree in a future?.
[/quote]
We do not plan to add any vehicles from non-main tank production countries, but we will consider your suggestions while thinking about the International Tree
[quote name='Death187' timestamp='1345225399' post='2472957']
Vallter,
If the JPE100 is not going to be restored to the Test1 stats, can you tell us what the W/R% was in test 1 for the JPE?
I am mainly looking for justification that the test1 JPE was OP and that the stats supported the nerfing done to it in test 2. When I played it on the test server the test1 JPe seemed fairly balanced.
[/quote]
It was overperforming according to our statistics and also feedback we've gathered. Unfortunately, this statistics are neither based on win rate nor can be disclosed.
[quote name='Brann' timestamp='1345227320' post='2473147']
Got another one:
Any chance of the Skoda T-25 getting the autoloader that is was planned to have? Would really spice up the T-25 imo. Plus it would help counter the T-25s poor turret traverse and maneuverability problems....and poor armor. Goes fine in a straight line though lol
[/quote]
No, T-25 won't receive an autoloader device. We are satisfied with its current state. Also, autoloaders are currently reserved for French Tech Tree only.
[quote name='Praetor77' timestamp='1345227631' post='2473173']
I am extremely displeased with the matchmaker changes to my premium tanks. I feel like I have been scammed.
Are there matchmaking changes planned for these premium tanks?
[/quote]
We gather statistics on current performance of vehicles constantly and we will take a closer look on Premium or any other vehicles, if their performance would decrease.
[quote name='Thuringen' timestamp='1345236137' post='2474248']
Hello again xd.
i wanted to asked u
1) Will the new premium TD SU-122-44 be release in 8.0 or later ?
2) what kind ( if any ) of compensation will the players who own the T-50-2 get ?
[/quote]
1)It will be released after 8.0, probably in 8.1
2)There won't be any compensation, since you won't lose anything. One vehicle will be just replaced with another.
[quote name='SunShangXiang' timestamp='1345238964' post='2474520']
i noticed how on some special days there is 1/2 priced garage slots and how with this current medium mayhem weekend there is a discounted premium account so...
Q. are there ever gonna be 1/2 or discounted priced credit/xp conversions?
like instead of 400 credits per 1 gold its 800 for a weekend or the 1 gold to convert 25 xp it would be 1 gold for 50 xp converted to free xp.
[/quote]
We do not plan to increased rates of gold-->credit and XP-->Free XP conversions, because it can damage in-game economics and also lower the value of grinded vehicles
[quote name='jadent' timestamp='1345241249' post='2474779']
Hey there, I am really keen on the looks of the tank and how to modify it artistically. My question is would it be possible to put captured insignia in your tank? (specifically, like putting german logo on is7)
When will you put more mud effects on the recent tanks?
Regarding on the buffs of the E-100, are we looking at the buff on the gun? or an armor buff?
[/quote]
1)We do not plan to add such emblems, though we will add different thing in 8.0.
2)Not in the nearest update. I cannot give you even an ETA on that.
3)Most probably, Hit Points buff and increase of some other parameters.
[quote name='Sweezie' timestamp='1345252574' post='2475863']
Since Tanks receive medals such as "Sniper" and such, will Artillery ever receive its own medal(s)?
Example: receiving a Medal for countering other Artillery in game.
[/quote]
We do plan to add some specific achievements for Artillery, for example, achievement for killing 2 vehicles with one shot or for destroying 3 Tier X vehicles in one battle. Also there we are thinking about an analogue of Kalabanov's medal for SPG's (with different amount requirements, ofc) and other intresting achievements. But it has low priority, so probably won't enter 8.0-8.1 updates.
[quote name='Death187' timestamp='1345249387' post='2475621']
With all due respect... Then how to you explain what happened in this video? I was messing around with my bro in a training room. He wanted to try and see if he could ram my JPe at full speed and die in his tier 2 tank. In the video you will see that he survives with 50 hp. I then fire an AP shell into his mantlet at close range. I received "Penetration!" as a voice feedback from my crew but he takes no damage. When the smoke clears you can see a hole where I shot. He told me there was no module damage and no injured crew men. A 17cm shell should have left nothing but a crater where his tank was parked. If the Zero damage penetration hits are not a bug then how is this possible?
Make sure you guys watch in full screen with HD res.
[/quote]
I would suggest sending this as Support ticket. There our technical specialists will take a closer look on this strange replay.
[quote name='ulrikov' timestamp='1345253418' post='2475931']
Are you guys planning to tweak/rebalance/nerf the Object 704 (since it has the 2nd highest winning rate on statistics - 1st is the Foch)? Or buff the JT to increase its statistics (since this has the lowest winning % = 49ish% on NA server)?
Are you guys also planning to rebalance the Object 268 as it has the same range in winning % with the T110E4 and T110E3 (based on NA statistics)?
[/quote]
We do not plan to change Object 704 performance currently, though we will take a close look on Foch and probably slightly decrease some parameters on it. It's currently overperforming a bit.
[quote name='Blizzard36' timestamp='1345256711' post='2476200']
So... the only tank the 7.5cmL/70 actually performs well on is now losing it? Is there any point in even keeping the gun in the game besides the fact that it's the historical gun for the Panther? While the gun is very good on a tier 5 tank, the pen is already starting to be iffy on tier 6s and it's mostly useless by tier 7.
[/quote]
Unfortunately, we were not ready to split the PzIV in 7.5, that's why it currently overperforms with new MM spread. PzIV like, for example, Soviet vehicles in 7.5, has to be reworked to keep the in-game balance.
[quote name='The_Choosen1' timestamp='1345262117' post='2476710']
with the new rendering system will the game support multiple cores? so I can have a decent FPS like I have on other games?
[/quote]
The new rendering system also uses new BigWorld graphic engine, which will lower the FPS rate even having better graphics. Also we are working on multicore CPU support, but our BW engine team still has lots of work to do in this direction.
[quote name='Maus123' timestamp='1345263191' post='2476819']
Will we ever get the Char B1 Ter?
[/quote]
Answered in previous posts
[quote name='ulrikov' timestamp='1345273244' post='2477690']
Back to questions, I know that there a lot of things prioritized by the devs as of the moment... but, When are we getting those voices with nation accents? UI, statistics and other minor things are getting changed... so why not this one too...
[/quote]
It has a very low priority, though we still do plan to implement it. Unfortunately, I cannot give any ETA on this. Plus implementation is much more difficult than just grabbing actors speech (we already have the audio ready). In order to introduce such feature we should develop a system, which will recognize the nation of the vehicle you are currently playing. Moreover, it should be done in the way, which won't increase workload on the player’s computer. Thus it needs time to develop. And it will be developed, but later, once we finish more important features.
[quote name='slenderfungus' timestamp='1345285623' post='2478075']
1. When the Panzer IV is nerfed and the L/70 removed what will be the compensation? I assume it will be placed back into free experience like the SU-85.
2. I currently have my crew skills set specifically for the Panzer IV which include the camo skill at 100% for all crew members. I plan on selling the Panzer IV after the nerf (please don't tell me it will be fun after the nerf), just as I have done with other tanks that were nerfed either with performance or economy, and this one is no exception. Since this nerf is going to take place, will there be a crew skill reset of the crew when the nerf implemented? I would never have camo at 100% for my crew for any other German medium but this one using the L/70 and your nerf will cause a double hit with without compensation if that is the case. I won't pay 1000 gold to reset the crew to 100% to remove and replace camo with another skill and it would be highly unjustified to require me to lose 10% of the crew using silver.
Thanks in advance for the reply.
[/quote]
1)There will be no compensation, since the gun can be used on other vehicles.
2)There won't be any crew reset, since the vehicle will still perform well and will be rebalanced aside of gun removal.
[quote name='Otto_matic_Reiffel' timestamp='1345300431' post='2478615']
Is the upcoming camo bonus going to be additive or multiplicative?
ie - Say I have 20% base camo. If I apply the bonus will I now have
A) 25% camo (20% + 5%)
B) 21% camo (20% x 105%)
[/quote]
It will be additive.
[quote name='stryfe66' timestamp='1345300985' post='2478654']
ok here's my question..are you going to be ready for the new windows 8 when it rolls out later this year?i'm all ready running the release copy.. i'm not having any real issues other then in the middle of a game the client crashes and i have to restart that's the only hitch I've run into so far..
[/quote]
We will be ready to both support all old and new OS’s. If you suffer from any issues playing WoT under Win8, please, submit tickets to Customer Support. This will help to make interaction between the game and Win8 better.
[quote name='budyro' timestamp='1345313771' post='2479578']
Dear Developers,
I am concerned with the way matches are generated. The way that tiers are matched is quite unusuall. For instance, I have been a tier four medium tank and was matched with tier eight heavies. At the point of that match-up, it was no longer fun playing due to the lack of damage I could deal.
I hope that this will be looked into so that players can be matched with others of around the same tier.
Thanks.
[/quote]
Tier 4 Medium Tank should not be balance so high, unless it's a scout vehicle. Please, provide screenshots of such MM for further investigation.
[quote name='martingalindo' timestamp='1345327823' post='2480920']
Valter, you say that Pz4 will recive changes in 8.0. One change is the remove of 7,5cm L/70, other change is in second turret. My question is:
Pz4 is going to lost the 10,5cm L/28 too?
[/quote]
AFAI remember, it should retain its 10.5cm gun, but I should check this once in the office on Monday. But as I’ve mentioned, most probably, it will still be able to use it.
[quote name='PresidentMattDamon' timestamp='1345320277' post='2480255']
The type59 cannot see tier 10 battles.
[/quote]
Unless in platoon with non-premium Tier VIII-X vehicle
[quote name='P0WERWAG0N' timestamp='1345342350' post='2482196']
why is the objective NOT rewarded as much as killing the other team? i got 100% base capture, didn't fire a single shot. my DAILY DOUBLE was just 705xp. (KV4) credits were nothing also.
why is there always a repair bill when using the govenor removal on my 212, even though i never damage the engine?
[/quote]
Could you please specify the approximate date and time of the battle (please, also include your Time zone)? I would like to check the logs before answering the question. Or just post here a replay, if you have it.
[quote name='MrPerfect' timestamp='1345343370' post='2482287']
This is one that's been annoying me since the closed beta.
Why do modules have different resale values depending on wether they are mounted on the tank or sold unmounted? Let's say I have three things to sell:
1. A tank that resells for $10,000 in it's stock configuration(including the stock turret).
2. The stock turret for the tank that resells on it's own for $1000.
3. An upgrade turret for the tank that resells on it's own for $3000.
If I sell the tank in it's stock configuration(with the stock turret) I receive $10,000 like expected. I can then sell the upgrade turret on it's own for $3000 like expected. Selling things this way nets me $13,000. No surprise there. However, if I sell the tank with the upgrade turret mounted I only receive $11,000. I can then sell the stock turret on it's own and get $1000 for it. Selling things in this way nets me $12,000. Where did the other $1000 of value go?
[/quote]
It looks strange for me. Is this working for any vehicle or just specific one? Could you please give an in-game example (amount of credits, exact vehicle with specific modules)?
[quote name='WarStore' timestamp='1345347806' post='2482730']
Devs,
can you explain what happened?
Shell goes through enemy tank. replay, if you wanna see for yourselves
http://mwreplays.com...y/7NKXIZ6KABDW/
Question #2
Is there a way to block all clan invites? in-game and forum!
[/quote]
Q1: Please, send it to our Customer Support for further investigation.
Q2: Could you please specify, what invites are you referring to?
[quote name='Skarfang' timestamp='1345360905' post='2483657']
Dear Devs,
Ever since 7.5 went live I have noticed an extremely large amount of artillery appearing in games. Please fix this in 8.0 by implementing what so many people want by limiting the number of arty per team to 3 maximum.
[/quote]
We know that this can be an issue and are currently looking on statistics of such battles. We are still investigating this issue, thus we still have no 'verdict' on whether we leave it as it is or rework MM to add SPG limit.
[quote name='Agoniinizer' timestamp='1345363078' post='2483741']
Could I get an invite code for WoT. I was wanting to do a 100 subs thing on My youtube. and Wanted to get an invite code.
[/quote]
You can find them visiting our boots or Promo Websites. We also can give some major fan-pages or fan-resources some invite codes for a contest or giveaway, but only after Private chat with General_Direction, me and hobbstory.
Subject: Is Tanitha a Guy, a Girl or a...
Link on message: #2483350
Link on message: #2483350
Tanitha: If your interested
http://tanithastarle...bouttanitha.htm
But there is no need for a thread on the topic. : )
Closing
/Tan
http://tanithastarle...bouttanitha.htm
But there is no need for a thread on the topic. : )
Closing
/Tan
Subject: In Game "Complaints" System
Link on message: #2483157
Wreaktimus, on Aug 19 2012 - 02:19, said: Question, what is gold spaming and how would you know? I think some
folks would like a clarification/information recap regarding this.
Ive been around and Ive not heard this term before
Link on message: #2483157
Wreaktimus, on Aug 19 2012 - 02:19, said: Question, what is gold spaming and how would you know? I think some
folks would like a clarification/information recap regarding this.
Ive been around and Ive not heard this term beforeTanitha: Gold spamming is what we refer to as websites who fraudulently
state they sell gold, (which they do not and can not provide).
Such fake websites also couple up with spamming their URL's into the game chat.
I'lll take the fact you have never heard of one before as a compliment, We do try hard to keep them out of the game.
/Tan
Such fake websites also couple up with spamming their URL's into the game chat.
I'lll take the fact you have never heard of one before as a compliment, We do try hard to keep them out of the game.
/Tan
Subject: AFK/Bot Detection & Enforcement
Link on message: #2483132
Cuth, on Aug 19 2012 - 05:20, said: Sounds good on the surface, but this would just help the bot
authors figure out what behaviors are detected and which
aren't.
edit: I just went and checked. I still see three notorious and obvious botters on the player list. They all started the game on 3/12/12 and all have over 20000 games played, a 41% win rate, and 185 average xp per battle. I know these people (or this person) have/has been reported in the past.
Are they already banned, and just still showing up in the hall of fame? Is there any point to reporting them again if they somehow avoided a ban?
Link on message: #2483132
Cuth, on Aug 19 2012 - 05:20, said: Sounds good on the surface, but this would just help the bot
authors figure out what behaviors are detected and which
aren't.edit: I just went and checked. I still see three notorious and obvious botters on the player list. They all started the game on 3/12/12 and all have over 20000 games played, a 41% win rate, and 185 average xp per battle. I know these people (or this person) have/has been reported in the past.
Are they already banned, and just still showing up in the hall of fame? Is there any point to reporting them again if they somehow avoided a ban?
Tanitha: We banned 3 such accounts last month, so probably the same
ones.
But for an exact answer you would need to pm me the details.
/Tan.
But for an exact answer you would need to pm me the details.
/Tan.
Subject: AFK/Bot Detection & Enforcement
Link on message: #2483106
bronco330, on Aug 19 2012 - 04:59, said: Tanitha, has there been any consideration given to resuming the
ancient practice of posting the names of players banned for
botting, repetitive team killing, etc.? Back in the day when
Vallter used to do that, it gave some reassurance that the system
was working and the guilty were being punished.
Now, as so clearly illustrated by Korlee's post above mine, there's a lot of doubt about the effectiveness of the current system. Many players don't bother to submit complaints in-battle or send support tickets because they feel it's a waste of effort, therefore undermining the system's effectiveness and exacerbating the problem (if it exists).
Simply posting the names of the banned will serve several purposes:
1) It will reassure players that the system is working as intended, improving community morale
2) That will in turn encourage players to assist the system through complaints and support tickets (if necessary)
3) Botters themselves will take heed that their actions are not likely to go undetected, and perhaps some will be discouraged from even trying.
Thank you.
Link on message: #2483106
bronco330, on Aug 19 2012 - 04:59, said: Tanitha, has there been any consideration given to resuming the
ancient practice of posting the names of players banned for
botting, repetitive team killing, etc.? Back in the day when
Vallter used to do that, it gave some reassurance that the system
was working and the guilty were being punished.Now, as so clearly illustrated by Korlee's post above mine, there's a lot of doubt about the effectiveness of the current system. Many players don't bother to submit complaints in-battle or send support tickets because they feel it's a waste of effort, therefore undermining the system's effectiveness and exacerbating the problem (if it exists).
Simply posting the names of the banned will serve several purposes:
1) It will reassure players that the system is working as intended, improving community morale
2) That will in turn encourage players to assist the system through complaints and support tickets (if necessary)
3) Botters themselves will take heed that their actions are not likely to go undetected, and perhaps some will be discouraged from even trying.
Thank you.
Tanitha: Fair comments.
But no its not been considered to re-introduce that, It was in fact NA office which insisted it be removed.
We have rulings against naming and shaming, so its not really appropriate for us to be doing it ourselves.
/Tan
But no its not been considered to re-introduce that, It was in fact NA office which insisted it be removed.
We have rulings against naming and shaming, so its not really appropriate for us to be doing it ourselves.
/Tan
Subject: AFK/Bot Detection & Enforcement
Link on message: #2483078
yarl5000, on Aug 18 2012 - 23:24, said: Now I see kinda one problem with this system if I may.
How are we suppose to tell if someone is just chilling there, cause I know for one I don't stick around spawn once the game starts. I might sit there and you know let the people spread out before moving to see where I might be needed more and sure I see someone just sitting there should I report them? For all I know as soon as I move away and stop paying attention to them they start moving and were just waiting to see if they should move one way or another way. I just would hate to flood the system if I go off and start to report everyone who doesn't start moving as soon as the game starts and then those who do Bot stick around longer cause you are bombarded with reports.
Link on message: #2483078
yarl5000, on Aug 18 2012 - 23:24, said: Now I see kinda one problem with this system if I may.How are we suppose to tell if someone is just chilling there, cause I know for one I don't stick around spawn once the game starts. I might sit there and you know let the people spread out before moving to see where I might be needed more and sure I see someone just sitting there should I report them? For all I know as soon as I move away and stop paying attention to them they start moving and were just waiting to see if they should move one way or another way. I just would hate to flood the system if I go off and start to report everyone who doesn't start moving as soon as the game starts and then those who do Bot stick around longer cause you are bombarded with reports.
Tanitha: Hello Yarl, the in game complaints don't goto individual
complaints, they goto a stat type system.
For example when we goto the stat system to process complaints, the player at the top of the list might have had 50 complaints today.
Due to the large number of player complaints we would then flick over to the bot detecting system and go through the players playing stats.
These tool shows us detailed stats for every game the player has played,
But still you have 3 reports per day (hopefully going up to 5 shortly) So I would suggest it's better if you don't go reporting people for being AFK at the start of a battle and instead save them for when you really need them.
/Tan
For example when we goto the stat system to process complaints, the player at the top of the list might have had 50 complaints today.
Due to the large number of player complaints we would then flick over to the bot detecting system and go through the players playing stats.
These tool shows us detailed stats for every game the player has played,
But still you have 3 reports per day (hopefully going up to 5 shortly) So I would suggest it's better if you don't go reporting people for being AFK at the start of a battle and instead save them for when you really need them.
/Tan
Subject: Friendly Fire & Team Kill auto system
Link on message: #2482995
Sandman1969, on Aug 19 2012 - 06:18, said: Tan, I didn't see anything about removing said option. I've had a
few so maybe I missed it?
Link on message: #2482995
Sandman1969, on Aug 19 2012 - 06:18, said: Tan, I didn't see anything about removing said option. I've had a
few so maybe I missed it?Tanitha: Hehe nps sandman, but Yes its needs removing hopefully it gets
removed in time for 8.0
Regards
Tan.
Regards
Tan.
Subject: Friendly Fire & Team Kill auto system
Link on message: #2482925
Dysgruntled, on Aug 18 2012 - 23:32, said: This is EXACTLY what just happened to me and I got suspended. In
the last game not once, but twice I had enemy tanks zeroed in and
right as I pulled the trigger a light tank from my team zoomed
right into my line of fire and gets destroyed. I apologized to the
affected players. I was never tagged "blue". It is aparent that
this "system" is highly flawed as it completely ignored the fact
that at the end of the game I had killed 3 enemy tanks, hardly
something that a "team killer" would put effort into. It also DOES
NOT, as it claims, differentiate between intentional and accidental
fire, because if it did I would have not been suspended.
I was considering spending money on this game, but if this is the kind of haphazard way suspensions are handed out I don't think I will ever give this company a penny.
Link on message: #2482925
Dysgruntled, on Aug 18 2012 - 23:32, said: This is EXACTLY what just happened to me and I got suspended. In
the last game not once, but twice I had enemy tanks zeroed in and
right as I pulled the trigger a light tank from my team zoomed
right into my line of fire and gets destroyed. I apologized to the
affected players. I was never tagged "blue". It is aparent that
this "system" is highly flawed as it completely ignored the fact
that at the end of the game I had killed 3 enemy tanks, hardly
something that a "team killer" would put effort into. It also DOES
NOT, as it claims, differentiate between intentional and accidental
fire, because if it did I would have not been suspended.I was considering spending money on this game, but if this is the kind of haphazard way suspensions are handed out I don't think I will ever give this company a penny.
Tanitha: No, it's NOTHING like what happened to you, which is probably why
you didn't provide a replay of the game.
This is one reason why such disputes are not permitted within the forums, the public forums is not the place to be discussing your account.
This is written into the forum rules, and I also issued a warning to such as the 2nd post.
Forum muted for 3 days
/Tan
This is one reason why such disputes are not permitted within the forums, the public forums is not the place to be discussing your account.
This is written into the forum rules, and I also issued a warning to such as the 2nd post.
Forum muted for 3 days
/Tan
Subject: Mariya Oktyabrskaya Twitter Quiz!
Link on message: #2482846
Link on message: #2482846
dance210: Woohoo, that was fun and educational to boot! Had a blast, so
thanks WG!!
Subject: Friendly Fire & Team Kill auto system
Link on message: #2482768
yarl5000, on Aug 18 2012 - 23:05, said: 1. I think you need to go and look at this system a lot more
closely since collisions are quiet often causes of a lot of team
damage either purposefully or accidental like stated
"tiny tank runs into big tank, gets a little damaged, end of match and big tank who was just sitting there gets fined for nothing and tiny tank gets bonus credits."
2. Edit: After rereading I feel I should ask this. You turn blue how much higher is the ban threshold? Also as stated if a tank is blue I can kill it with no penalty to me and if they are blue it seems that they are just as likely to shoot me as the enemy so why shouldn't I kill them on site and not risk it aka making it really hard for them to damage an enemy tank to return to normal. I do think you should include some sort of automated warning system after someone turns blue like after the battle is over something pops up in their garage to tell them why they are blue, what further team damage will result in, and how to get rid of it. I am sure there are people who have no clue what it means when they turn blue or how to get rid of it. It could save you a lot of requests and forum topics asking why they are blue, etc.
Link on message: #2482768
yarl5000, on Aug 18 2012 - 23:05, said: 1. I think you need to go and look at this system a lot more
closely since collisions are quiet often causes of a lot of team
damage either purposefully or accidental like stated"tiny tank runs into big tank, gets a little damaged, end of match and big tank who was just sitting there gets fined for nothing and tiny tank gets bonus credits."
2. Edit: After rereading I feel I should ask this. You turn blue how much higher is the ban threshold? Also as stated if a tank is blue I can kill it with no penalty to me and if they are blue it seems that they are just as likely to shoot me as the enemy so why shouldn't I kill them on site and not risk it aka making it really hard for them to damage an enemy tank to return to normal. I do think you should include some sort of automated warning system after someone turns blue like after the battle is over something pops up in their garage to tell them why they are blue, what further team damage will result in, and how to get rid of it. I am sure there are people who have no clue what it means when they turn blue or how to get rid of it. It could save you a lot of requests and forum topics asking why they are blue, etc.
Tanitha: 1. I do not believe your situation is correct, as the speed and
movement of the tanks is taken into consideration.
IE I do not think the the situation would occur like that if "the big tank is just sitting there", if both were moving then yes.
2. Is correct, and a decent suggestion. Thanks.
IE I do not think the the situation would occur like that if "the big tank is just sitting there", if both were moving then yes.
2. Is correct, and a decent suggestion. Thanks.
Subject: Friendly Fire & Team Kill auto system
Link on message: #2482738
Sandman1969, on Aug 18 2012 - 23:12, said: Since reporting of said users cannot be done via the support
system, then that option within the system needs to be removed.
That way no one can pick the option of reporting people to begin with, unless they just submit a regular ticket.
Link on message: #2482738
Sandman1969, on Aug 18 2012 - 23:12, said: Since reporting of said users cannot be done via the support
system, then that option within the system needs to be removed.That way no one can pick the option of reporting people to begin with, unless they just submit a regular ticket.
Tanitha: Right, I wrote that here. http://forum.worldof...plaints-system/
/Tan
/Tan
Subject: AFK/Bot Detection & Enforcement
Link on message: #2480271
Incisor007, on Aug 18 2012 - 21:22, said: do you want these "strange" occurances reported? Thanks!
Link on message: #2480271
Incisor007, on Aug 18 2012 - 21:22, said: do you want these "strange" occurances reported? Thanks!Tanitha: Sure, but in the form of a replay to support please.
Subject: Wargaming America Tank Company, August 17
Link on message: #2480183
Link on message: #2480183
Gaea: The gold will be sent out next week, I'll keep you posted as to
when you should check your accounts! You'll all be receiving an
email on your account email saying that it's been disbursed.
As for doing tank companies over the weekend, it's somewhat difficult seeing we don't have the man power in office to fill an entire tank company. This isn't a direct "no we won't ever do this" but for the moment, it's not possible.
As for doing tank companies over the weekend, it's somewhat difficult seeing we don't have the man power in office to fill an entire tank company. This isn't a direct "no we won't ever do this" but for the moment, it's not possible.
Subject: Wargaming America Tank Company, August 17
Link on message: #2480183
Link on message: #2480183
Gaea: The gold will be sent out next week, I'll keep you posted as to
when you should check your accounts! You'll all be receiving an
email on your account email saying that it's been disbursed.
As for doing tank companies over the weekend, it's somewhat difficult seeing we don't have the man power in office to fill an entire tank company. This isn't a direct "no we won't ever do this" but for the moment, it's not possible.
As for doing tank companies over the weekend, it's somewhat difficult seeing we don't have the man power in office to fill an entire tank company. This isn't a direct "no we won't ever do this" but for the moment, it's not possible.
Subject: Mariya Oktyabrskaya Twitter Quiz!
Link on message: #2480141
GeneralDynamics, on Aug 18 2012 - 21:38, said: Careful Gaea, that Facebook spy is watching you down there.

Link on message: #2480141
GeneralDynamics, on Aug 18 2012 - 21:38, said: Careful Gaea, that Facebook spy is watching you down there.
Gaea: I see.. a little creepy. 
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