Friendly Fire & Team Kill auto system
Дата: 19.08.2012 06:49:58
yarl5000, on Aug 18 2012 - 23:05, said: 1. I think you need to go and look at this system a lot more
closely since collisions are quiet often causes of a lot of team
damage either purposefully or accidental like stated"tiny tank runs into big tank, gets a little damaged, end of match and big tank who was just sitting there gets fined for nothing and tiny tank gets bonus credits."
2. Edit: After rereading I feel I should ask this. You turn blue how much higher is the ban threshold? Also as stated if a tank is blue I can kill it with no penalty to me and if they are blue it seems that they are just as likely to shoot me as the enemy so why shouldn't I kill them on site and not risk it aka making it really hard for them to damage an enemy tank to return to normal. I do think you should include some sort of automated warning system after someone turns blue like after the battle is over something pops up in their garage to tell them why they are blue, what further team damage will result in, and how to get rid of it. I am sure there are people who have no clue what it means when they turn blue or how to get rid of it. It could save you a lot of requests and forum topics asking why they are blue, etc.
Tanitha: 1. I do not believe your situation is correct, as the speed and
movement of the tanks is taken into consideration.
IE I do not think the the situation would occur like that if "the big tank is just sitting there", if both were moving then yes.
2. Is correct, and a decent suggestion. Thanks.
IE I do not think the the situation would occur like that if "the big tank is just sitting there", if both were moving then yes.
2. Is correct, and a decent suggestion. Thanks.
Friendly Fire & Team Kill auto system














