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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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DeviouslyCursed
WG must be proud
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09.05.2021 18:14:14
 
Subject: WG must be proud
Link on message: #12826979

View Post_Cerberus__, on May 09 2021 - 03:55, said: They have found another way of scrwn over the new and returning players some more. With their "Wont be sold again tank Pz38" Well done you really proved you wanting to get players to stay or the returning players to stay has been overwhelmingly proven.   Cheers to all the rest that buy it just to pretend they are good by spewing premium rounds all night at the noobs. Pathetic    

DeviouslyCursed:  The Pz38 H isn't that great anymore. It lost its dominance once the TDs starting playing in tier 2 matches. Plus prem shells for credits was a huge hit too. It's main strength was not much could pen it. Now it's just a slightly bouncy fast shooter.


DeviouslyCursed
New way for wargaming to manipulate battle outcome
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09.05.2021 18:10:16
 
Subject: New way for wargaming to manipulate battle outcome
Link on message: #12826975

View PostGriffon458, on May 09 2021 - 10:54, said: In the past wargaming manipulated battle outcome by placing good players on one side with favorable RNG and bad players on other side with either negative RNG or lets face it they are baddies just simple luck of the draw RNG And some times for a laugh wargaming places all blue and purple on one team and all red and orange on another but give the purple team god awful RNG as in they cant hit nuffin ... and end battle is 0-15 seen it happen loads of times and im sure wargaming has been responsible for hundreds of purple players placing their fists through their 240 hz monitors That was then .. and now since update wargaming changed it up a notch with its low tier reprogramming of the bots when facing veteran players they now push you in wolf packs of 3 .. they rarely miss now .. ask all them guys in PZ II J tanks about how they used to drive through bots unscathed and now their armor is all but so so at best .. all other tanks like valentines matildas and PZS35 that used to be well shielded from bots now get eat up by just 1 bot ... yes things have changed for years wargaming has shoved all these dozens upon dozens of tier 4 and under premium crew trainers now they decided that we should be penalized for using them ..

DeviouslyCursed:  Anyone else find it hilarious that this fool is getting owned by bots?


DeviouslyCursed
Why do Some Argue Against Skill Based MM?
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09.05.2021 18:08:35
 
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12826973

View Postdunniteowl, on May 08 2021 - 14:08, said:   Has 'become' obstinate?   I honestly don't know why you took this long to even discuss it.  I'm just here wondering, "How much longer will reasonable people bang their head against this wall of massive willful ignorance?"   I have decided that this sort of crap thread just is NOT worth the time beyond the first few opening responses and the occasional insertion of opinion in this manner.  Beyond that?   Just    NOT   Worth    It.     OvO

DeviouslyCursed:  The problem is this: When ignorance and bad reasoning is spouted, if there's nothing to counter it, that's all others have to hear. 


DeviouslyCursed
Why do Some Argue Against Skill Based MM?
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09.05.2021 18:04:37
 
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12826971

View PostKefic, on May 08 2021 - 16:33, said: "more balanced teams will result in more balanced battles!"   Only for the good players.   I love when tomatoes complain about blowouts.  As if they matter.  In nailbiter 14-13 scenarios, tomatoes are almost never the surviving tanks.  They've been dead the whole battle, having contributed their typical one or two shots of damage before throwing their tank away.   Again, what these people want, but lack the integrity to say, is more wins.   Period.  Stop humoring them as somehow reasonable people.  They're not.  They're cowards and liars.

DeviouslyCursed:  Dude, you've totally forgot about the players who camp redline with their heavy. Nailbiters are some of the few battles they actually get to participate in!


DeviouslyCursed
Win Rate should be Wins/(Wins + Losses)
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09.05.2021 17:52:35
 
Subject: Win Rate should be Wins/(Wins + Losses)
Link on message: #12826967

View PostCupujoe, on May 09 2021 - 14:55, said: Strange that you are so concerned about making average players feel better yet admit to being a seal clubber,  which makes new players quit or at least feel like crap. Did you suddenly find a conscience or are you that twisted  ?

DeviouslyCursed:  That was about 6 or 7 years ago (or more), and I don't do that anymore. Look them up and see no recent games played. You know, something that an intelligent person would have done. Would you like to keep jumping to wrong conclusions? Maybe make up some more fake stats? Are you seriously this stupid in real life? Or do you just like to pretend to be completely incompetent on the forums for giggles? I will admit one of the most satisfying things in the game is one-shotting a T67 with the lefh. Given the number of stomps I received while grinding through the tiers (multiple times, see all the rerolls listed) I feel completing justified in hunting them. Though that is also something I haven't done in a while. Also back in the day, if you were going to do Hall of Fame runs, tiers 1-3 were the tiers you had to do it in otherwise you weren't getting on the boards.


Draschel
Win Rate should be Wins/(Wins + Losses)
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09.05.2021 08:27:28
 
Subject: Win Rate should be Wins/(Wins + Losses)
Link on message: #12826845

View PostGuido1212, on May 08 2021 - 14:45, said: Draws are losses. Moving the goal post for psychological effect is pointless.

Draschel:  Yes, draws are losses.But sometimes it is all the worth, from your certain stance and position, that you cannot win. But what you can do is deny the enemy the win. And cause them too lose too. 


DeviouslyCursed
Win Rate should be Wins/(Wins + Losses)
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09.05.2021 08:04:47
 
Subject: Win Rate should be Wins/(Wins + Losses)
Link on message: #12826843

View PostKorvick, on May 09 2021 - 04:51, said:   1) Cool.  Why did you make a 2nd account btw.  I know I got 4 so I am certainly not judging :P

DeviouslyCursed:  Mostly I reroll because I get bored. In MMORPGs I get "alt-idis" and never play the end game. I had an account before this I rerolled just to start over. I rerolled this account because the holiday boxes came around and thought "If I'm gonna reroll again, now's the time!"Then this last holiday I rerolled again (which is why this account has no games played recently). Back in the day I had a seal clubbing account named M2D2, a hall of fame run account named M2D2_ (which held the #1 and #2 spots for win rate at 93% with my cousin for almost a year) People used to argue skill didn't matter for win rate back in the day, so I had 3 accounts I used to show skill does matter for win rate: no platooning, no gold bought or used, no hanging in low tiers, and the last time no equip. After about 1K battle they had 56%, 57%, and 58% win rates. First two accounts used German and RU med lines, last time used Brit and Japan Chinese Med lines. I probably have like 4 or 5 other accounts I made for various reasons, like the account that had the PzB2. I had bought the WoT board/card game that had the code in it, got one for my cousin too. We were going to seal club with playing just duo PzB2s, but I couldn't convince the twit to actually play. Eventually I forgot the login information for it, lol. Whoops.  


Einzelganger7
When is the next marathon
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09.05.2021 05:15:42
 
Subject: When is the next marathon
Link on message: #12826783

Einzelganger7: No idea when but for what I've seen on recent weeks, there is a big chance that the next one will be the Kampfpanzer 07 Rheinmetall.



p.s: It is already in the game files by the way.
 


DeviouslyCursed
Win Rate should be Wins/(Wins + Losses)
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09.05.2021 05:15:28
 
Subject: Win Rate should be Wins/(Wins + Losses)
Link on message: #12826782

View PostKorvick, on May 09 2021 - 02:50, said:   1) You get more credence if you just post that account name then   2) Humans may associate important milestones, this does not mean that giving people the impression of how good they actually perform, in a PvP environment, is in any way a good idea.  Giving somebody the false impression that they are good when they actually aren't, is just going to make them worse.  This is NOT a care bear game.  If you suck in any way, you will more likely get killed and lose your team a tank.   3) Sorry if I missed something.  But the reason you want Wins/Losses is so that Draws don't detract from your stats right?  So that they go up a bit higher.  All this means is that people will then play for a draw if it looks like they'll take a loss.  Which is never a good thing.

DeviouslyCursed:  1. Main is Eagle5 2. Most people would assume average is 50%, when it's not. Calculating it this way actually would give a more accurate interpretation of their skill, not less. There are no false impressions at all. Your previous (not serious) suggestion of giving a flat 2% increase would be a false impression. 3. The reason I would like to see it is there seem to be a lot of 48.5-49.xx% players that are frustrated. They are average, but their win rate gives the appearance that they are not. This is the biggest motivator for implementing this change. As far as playing for a draw if it looks like a loss, people already do this. Well, except arty which is usually too busy suiciding. I play super aggressive, so I'm usually not alive at the point where you have to decide on draw vs loss.


Draschel
EMIL 1951 Going to be in store?
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09.05.2021 04:45:04
 
Subject: EMIL 1951 Going to be in store?
Link on message: #12826771

View PostGrillo_Parlante, on May 08 2021 - 20:59, said:   Don't worry.  It's also better than both the somua and the is3a.

Draschel:  lol,  you are a comedian. Though I wouldn't pay to see you talk on stage. 


DeviouslyCursed
Win Rate should be Wins/(Wins + Losses)
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09.05.2021 04:36:26
 
Subject: Win Rate should be Wins/(Wins + Losses)
Link on message: #12826767

View PostRHeadshot, on May 09 2021 - 02:21, said: NOBODY IMPROVES. It doesn't actually change a damn thing, other than to make you think you're better than you are.  Win rate is actually based on facts, and it's very simple.  And they aren't even giving out a participation trophy over it.   Why can't you just accept the truth and either get over it or do something to improve it?  Why do you need somebody to tell you it's not your fault when it is your fault?

DeviouslyCursed:  Why do you keep assuming I want this for my own stats? If I wanted to improve my stats, I'd stop drinking when I play. If I wanted more impressive stats for the forums, I'd post with my main which has a 56% win rate over 24K battles. (...and was a beta account with no stat padding, and was also basically free to play, spent $45 over about 6 yrs for 3 months of prem and a bit of gold left over for demounting equip.) Whether you like it or not, humans do associate importance with milestones (numbers divisible by ten, for instance, and especially midpoint numbers). I simply pointed out it's a way for WG to get more people over this threshold without impacting anything at all. Most people that don't think too much into it will assume 50% is the average as well. So having all these people fall short when they are actually at average or slightly above, creates a "bad taste" for no reason other than a minor definition of what Win Rate should be. If it improves people's outlook on the game and their performance, where is the harm in changing it? You are the one that seems all worked up about it like it's going to crash the world or something. Also, Win Rate as a percentage of wins verses losses is also based on facts. It is very simple. I'm not sure why you are missing this. 


_BobaFett
Some Clarification Needed
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09.05.2021 04:15:21
 
Subject: Some Clarification Needed
Link on message: #12826758

_BobaFett: Can WG not leave anything alone?

That feature in the last season of SH was my biggest frustration with the mode. Made it significantly more frustrating. Now they've added it to this one. 

F***ing hell WG.


DeviouslyCursed
Win Rate should be Wins/Losses
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09.05.2021 01:55:16
 
Subject: Win Rate should be Wins/Losses
Link on message: #12826653

View PostCupujoe, on May 08 2021 - 23:50, said: Well I suppose if you're this upset about ties affecting WR, it makes sense that my mistake got you in a tizzy.

DeviouslyCursed:  Sloppy evidence gathering and piss poor reasoning does get me in a tizzy.


DeviouslyCursed
Win Rate should be Wins/Losses
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09.05.2021 01:52:15
 
Subject: Win Rate should be Wins/Losses
Link on message: #12826648

View PostCupujoe, on May 08 2021 - 23:46, said: Personally I lose nothing.  My WR probably goes up .5% . Big deal.  Would you be more impressed ?

DeviouslyCursed:  Again, exactly my point. It does almost nothing for a lot of us, so it doesn't matter. But for the people who go from 49.6% to 52.3% it is a huge milestone. So asking all the people who seem riled up by the suggestion: if you don't lose anything, and some people gain from it, why so resistant to the change? The truth is EVERYONE gains from it, it's just more relevant for those near a threshold..


DeviouslyCursed
Win Rate should be Wins/Losses
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09.05.2021 01:49:01
 
Subject: Win Rate should be Wins/Losses
Link on message: #12826645

View PostCupujoe, on May 08 2021 - 23:44, said: Lol. I had no intention of stat shaming you.  Wow, grow some balls.  I had just read a series of posts by 3aces basically saying the same as you and mistook him as the OP. Get over yourself. 

DeviouslyCursed:  Yes, accuracy in posting when insulting someone shouldn't be a thing. Why worry about that? To quote you... 

View PostCupujoe, on May 08 2021 - 22:28, said: That's just sad. :(

DeviouslyCursed:  


DeviouslyCursed
Win Rate should be Wins/Losses
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09.05.2021 01:47:02
 
Subject: Win Rate should be Wins/Losses
Link on message: #12826644

View Postdunniteowl, on May 08 2021 - 23:40, said:     I think YOU'RE missing the point.  The difference in the way it's tabulated, as I said in my FIRST post on this RIDICULOUS topic, is that there would NOT be enough of a difference to make a difference.   If you're trying to do this to make 'people feel better' about their scores, then you're doing it wrong.   If folks want better scores, there is ONE sure fire way to do that -- step up and take the time to learn more and get better.   You don't think they should purposely let everyone that can't hit the damn ball get on base in baseball do you?  You don't think everyone is supposed to score a goal in soccer or football do you?  Do you really think they should all get 'participation' trophies so that they 'feel better' about their less than average performance, do you?   I'll grant you that in plenty of situations WHEN TRAINING folks how to play, that giving them chances to do every part of the game WHILE they're being trained and taught about the game.  All that said, you don't give them awards for learning how.  Awards are provided for folks who EXCEL.  That's the way it's supposed to be, because we all recognize we shouldn't celebrate and encourage mediocrity.   If folks need to 'feel better' about themselves, a game is NOT THE PLACE for that, regardless of how well or poorly they play it.  In fact, I can respect the talent and skill necessary for technically good players to do what they do, but that in no way requires me to stand up and cheer.  It's a game.  An unimportant one at that.   Nothing important EVER happens here and nothing short of the badges and statistics awarded during play should be granted over it.   I'm not a great player.  I'm just slightly above average.  I don't ask anyone to do anything to make my situation be better, feel better or look better.  It is what it is and being something of a realist, I can totally accept my spot on the ladder of skill in this -- or any other game.  I'm here to improve my personal skill at the game while I'm having fun.  If my stats bothered me, I'd do something about them.     Important concept involved here: *I*, not someone else, not WG, not a requested change in the game to make it easier for me for whatever reason, would DO something to make that change.  Well, when I started and played I was a 47/48% player.  After a while, I realized that I wasn't having as much fun and I didn't really like my stats.   But who generated those stats?   Me.  Just me.  Sure, there are other factors involved in the overall distribution of me on a curve that involves 29 other people each game I play, but overall, *I* am the arbiter of my fate and my stats, just as I am the arbiter of my 'feeling good' about playing the game.  No-one else has this 'obligation' if you could call it that.   This sort of conversation is patently absurd.  If you don't like where you 'stand' on the ladder of skill and feels, then YOU have to do something about it.  No-one else should have a say or a hand in it.     And in the wise words of Forrest, Forrest Gump, "That's all I have to say about that."   As to the responses to my opinion on grading, those are EXCEPTIONS to the general rule and you both know it.  Regardless, the primary example of grading is still just as ridiculous to compare this game as regards being 'good' or not.  Here 50% is considered above average and decently skilled -- enough to be considered at least 'competent' -- we're not talking Biomedical Research or becoming a doctor, where you would expect things to be a bit different.  Even so, these are STILL ridiculous comparisons to a GAME ffs.     GL, HF & HSYBF!
OvO

DeviouslyCursed:  This is kind of my point. If everyone improves, you still get the average player below 50%. I just think the average player should be right around that mark, not at under it. This is a way to do that, and also gives a way for the average player to actually feel like they are at the average. Currently to get to 50%, you have to be ABOVE average. Or seal club, or stat pad, whatever. So I guess there's ways, but I still think you lose nothing gain something by changing it.


DeviouslyCursed
Win Rate should be Wins/Losses
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09.05.2021 01:42:36
 
Subject: Win Rate should be Wins/Losses
Link on message: #12826640

View PostCupujoe, on May 08 2021 - 23:37, said: Well WG has set the definition.  Accept it or don't.  It is what it is. 

DeviouslyCursed:  Sure, and there's nothing wrong for asking them to change it, and pointing out potential benefits for doing so, now is there? Would it harm you (or any of the others that seem disturbed by this suggestion)? What do you lose if it is implemented? Maybe you would be able to insult a less people for being below 50%. What do you lose if it changes?


DeviouslyCursed
Win Rate should be Wins/Losses
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09.05.2021 01:40:11
 
Subject: Win Rate should be Wins/Losses
Link on message: #12826636

View PostCupujoe, on May 08 2021 - 23:33, said: Omg shoot me for my terrible mistake. I bet some people thought less of you for a second. 

DeviouslyCursed:  Given the tone of your post, and its presentation, yes, that fact that you just made up completely wrong stats was relevant. Of course, the fact that you're not posting from an account you actually use is also quite telling, especially since you just tried, and failed, to stat shame me.


DeviouslyCursed
Win Rate should be Wins/Losses
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09.05.2021 01:35:32
 
Subject: Win Rate should be Wins/Losses
Link on message: #12826630

View Postnuclearguy931, on May 08 2021 - 22:48, said:   No, it's wins/games played. If you play 100 games and win 53 of them your percent is 53% regardless of what happened in the other 47 battles. In your calculation you want draws to be eliminated from the count.

DeviouslyCursed:  Win Rate is a category, and it is whatever you define it as. If you define it as "percentage of wins versus losses" then that is what it is. If you define as "wins versus battles played," then that is what is it. Good lord have none of you even written a scientific paper where you have to define all your variables because if you don't, you have failed before you even get started?


DeviouslyCursed
Win Rate should be Wins/Losses
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09.05.2021 00:29:30
 
Subject: Win Rate should be Wins/Losses
Link on message: #12826603

View PostCupujoe, on May 08 2021 - 22:28, said: Let's say for the sake of argument that draws count as nothing. No win, no loss , no game played.

In the case of the OP his WR would go from 48.68% to 49.18.

Will .5% really make him feel that much better ?
That's just sad. :(

DeviouslyCursed:  My win rate is 52.70%. What the hell are you smoking?


DeviouslyCursed
Win Rate should be Wins/Losses
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09.05.2021 00:22:09
 
Subject: Win Rate should be Wins/Losses
Link on message: #12826600

View Postdunniteowl, on May 08 2021 - 14:01, said: How would WG putting a stop to draws make a REAL difference?   My number of draws to games played is: 378/35169 = 1.07%   The textual equivalent of BFD or So Effing What?   You really think that's going to provide me a Huge Morale Boost by removing that and somehow finding a way to convert them to Wins or Losses?  If they did that, wouldn't it be fair to think that about half of those should be one and the other half the other?  That would literally mean nothing more to me than it does now -- big effing deal.   And, as someone else pointed out, these are Random Public Matches, a 7-2-0 is no different to me than a 6-2-1 or any other variation on a theme with that example as you could care to factor.   To me a Draw is a loss that BOTH sides deserved.  They chap my hide when they happen and I have done my best to win, every game.  Which means that currently I get to experience said hide chapping 1% of the time I play.  How is this a problem?  How is it something that requires redress?  Why would anyone give a rat's butt over that?   And, apparently, the server average is 2%.  You want a lower draw rate?  Play harder, smarter and more determined to win is all I can advise.   If you want a morale boost by having a better win rate, EARN IT.  If that's too difficult, then I guess, learning to deal with being disappointed in a game instead of in real life would also be my advice.   These sorts of threads make me wonder about some people.  That they would put out THIS level of effort to find a way to inflate their WRs by suggesting WG 'fix' it for them, when, if they put as much effort into playing and learning more about the game, they'd get that inflation and then some by doing so.   As I have said for some time now, though, this game let's 'you do you,' and some folks would rather do the 'you' that says, 'please make it easier for me to win.'   YMMV, but I find that method of 'doing me' to be quite ineffective at making me win more, feel better about myself or even to feel as if I challenged myself.     I'll take a hard pass, thanks.  If you can only do you in this game, isn't it more effective to attempt to do the 'best you' that you can?  No-one else can 'do that you' for you and no-one else has any obligation -- or ability -- to do any 'you' for you.     GL, HF & HSYBF!
OvO

DeviouslyCursed:  My draws are 119. or 1.14% (or something like that).  My win rate would only go up .63%. You posting as if I personally have a huge stake in this. I don't. I'm already over the 50% mark and will never fall below it. Many of you are missing the point. Whether you like it or not, there are a lot of players that WOULD feel better about their win rate if it broke the 50% mark. Personally, I'd prefer they just institute a method of eliminating draws. Such as: 1. Team with most cap points wins. If no winner...2. Team with most tanks alive wins. If no winner...3. Team with most HP left wins. If no winner...4. Team with most damage done wins. If no winner...5. Tanks quickly bleed hp, 1 hp at a time, until one team left. If no winner...6. Draw. Under that system for a match to even have a possibility to end in a draw they'd have to start with the exact same HP pool, which almost never happens.


DeviouslyCursed
Win Rate should be Wins/Losses
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09.05.2021 00:03:25
 
Subject: Win Rate should be Wins/Losses
Link on message: #12826592

View PostProfessionalFinn, on May 08 2021 - 19:11, said: This 50% pass-floor must be used in the Dummies School.  Are you an alumnus?  First time I have ever heard of such a thing.  But there are plenty of screwy and fruitcake posts in this forum. 

DeviouslyCursed:  

View Postdunniteowl, on May 08 2021 - 21:36, said: In NO school I ever attended (and I attended 20 schools during the course of my education, both primary and secondary) did a 50% score PASS.   In fact, 60% was usually a D, which is a NOT PASSING grade.  Below 60% was usually considered an F.  F = FAIL.   I have no idea where you got this idea from, but whichever schools you went to?  They FAILED you.  Or, you weren't paying enough attention and they simply 'passed' you out of their classes so that they wouldn't have to see you in the same chair as last year.   50% pass?  FAIL!     OMG SMHD FAIL     OvO

DeviouslyCursed:  It all depends on the class, school, etc. Some college courses I had getting anywhere close to a 50% on a test and you were one of the top scores. One particular test I remember was a Biomed/Biophysics course and one of the tests had a single question "Smoking causes cancer. Why?" with 3 blank pages attached for you to write your answer. This was not discussed in class. At all. You had to use your knowledge of the lungs and tissues to come up with an answer, as detailed as possible. Right or wrong, you were judged by how well you knew the systems and how they reacted. Anyway, acting like 60% is a pure cutoff and should only be that way or the school fails is just ridiculous. It's also worth noting that this was a EBME course (Biomedical Engineering) at a school that was ranked #2 in the nation for it (this was in the mid 1990s). So if you think that school was fail, it's you that are failing.


Draschel
60TP Help
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08.05.2021 20:53:14
 
Subject: 60TP Help
Link on message: #12826510

Draschel: Become a trader. What I mean by that, you poke out to fire, and to be fired upon, 1 for 1. Not 1 vs 2, 1 vs 3. 1 for 1 only. What you ideally want, is to poke out and fire for 750 damage, and in return take 320-400 from mediums or 120mm gun heavy. This is incredibly important to master, as it defines tanks like E100, 110E4, and 60TP. In return, this also strengthens your hit-point management skill. Additionally, your positioning, immediate awareness, and need to seek hard-cover. For example, let us say you poke out 4x to deal (750x4) And in return each time assume you sustain (400x4) Right off the bat, you can see you have dealt 3,000 as opposed to only sustaining 1,600.  You are a gun depression heavy. Although your hull and side armor is not bad, by any means the turret and gun depression are nice.  Do not be stopped and/or bullied by hulldown tanks like 110E3 and IS7 of IS4. Load HE and blast them for 150-250 damage, they will certainly be annoyed. Keep in mind, your HEAT pen when dealing with tanks like Maus, E100, Jag E100. Your HEAT is much lower than usual heavy with 340. 60TP Lewando is sluggish, fatter than 50TP tyszkie. Though the speed and HP/T are the same, the traverse and terrain ground clearance suck. Plan accordingly     


Draschel
EMIL 1951 Going to be in store?
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08.05.2021 20:40:06
 
Subject: EMIL 1951 Going to be in store?
Link on message: #12826500

Draschel: If i am socially inept, which may or not be the caseYou in return are certainly incoherent and incompetent, as far as interpretation goes.Manners too. Comparisons, certainly.  I do not go to my neighbor's place, and demand answers as to why they purchased A and not B.But I am willing to answer, IF THEY ASK, I want to buy B, I am willing to suggest "why B as A is superior choice" Why not, suggests why not? Reasons as for, why not? Could be many. As you suggested, collectors piece. Crew trainer. Gun depression. Whatever.Why does it matter, utters the tone of what has been said, why does it matter? as in, an opinion, doesn't matter. I rather be socially inept, than completely fail at the personal command and understanding of language.    


Draschel
Tier VI - (medium) PZ IV Schmalturm - advice ?
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08.05.2021 11:12:54
 
Subject: Tier VI - (medium) PZ IV Schmalturm - advice ?
Link on message: #12826334

Draschel: The view range is middling, many other tier VI have got 370 too.  I think it should have 380m. Considering the turret rotates slower than many heavy tank turrets do


Draschel
EMIL 1951 Going to be in store?
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08.05.2021 11:10:08
 
Subject: EMIL 1951 Going to be in store?
Link on message: #12826333

View PostDraschel, on May 08 2021 - 03:05, said: Just asking-   Why would you wish to purchase Emil 1951?  Somua and IS3A are both considerably better.  

Draschel:  Implies neither ineptness, trolling, censure. Why? is frankly it.And presenting 2 superior options. That are much better.A typical harmless and quick response would be, ''why not''As you pointed out, for not a socially incapable person.  You don't need a specified line premium tank. You can play tanks like skorpion G, SU130PM, LT432, Progetto (excellent tanks) for 2 hours, and buy a crew book (while gaining meaningful exp )  The crew book will leave you off with ''stock'' crew that is 100% BIA and 52% into repair or camo. This is reasonable use of time, far more effective than grinding the equivalent 250k exp from Emil 1951 games. Which in the subject case, 500-550 exp per game? With additional random daily x2s, advanced crew training checked off, premium account if possible....probably 150 games. Do you want to do that? That is it. But sometimes logical explanations are hard. All you needed to say was ''why not''


DeviouslyCursed
Win Rate should be Wins/Losses
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08.05.2021 09:14:59
 
Subject: Win Rate should be Wins/Losses
Link on message: #12826315

View Post3aces, on May 08 2021 - 05:39, said:   I have wondered this same question. For example if you watch NFL football, a draw is considered a draw and not a loss. The same thing in NBA basketball, NHL hockey and MLB baseball. For any gamblers out there, a tie means that you do not lose your money in most games like BlackJack and Poker. I can't really say what goes on in Belarus or Russia but perhaps they consider draws to be losses. There is another reason that i can think of is that it is an easier solution to calculate win rate so programmers do not have to have another variable, so perhaps they are just lazy.    

DeviouslyCursed:  This guy gets it. 

View Postdunniteowl, on May 08 2021 - 06:27, said:   Even though a tie is considered a tie, it STILL does not contribute to a player's WINNING stats and IS included in the overall games count, such that, a ball player or ball team that plays 140 games, winning 76, losing 52 and having 12 ties will still be shown a Win Rate calculated as 76/140.   Or am I missing something here?  Their Tie Rate would be 12/140.  Their Loss Rate would be 52/140.   Again, I ask you, "Am I missing something here?"   I don't think so.  Just because a tie is not a loss, it certainly is NOT a win and while WG treats a draw as a loss (and IMO rightly so), the overall WR is calculated as Games Won/All Games Played, nicht wahr?  Regardless of draws or losses, the WR is STILL calculated as Total Wins/Total Games.   This is known, Kaleesi.     GL, HF & HYSBF!
OvO

DeviouslyCursed:  Yes, but a team that is 5-2-1 is considered to have a better record than a team that is 5-3-0. Most sports have ways to prevent draws, because draws/ties suck. Personally it doesn't bother me, but I'm willing to bet WG will be looked on more favorably by the set of players if their stats were around 50% to 51.4% instead of 48.5% to 49.9%. The 50% has large psychological effect simply because it is the "break even" point (plus it's a multiple of 10, plus it's in the middle, etc). The people who would benefit most from the change are the 48.5%% to 49.9% people. Although it did bug the heck out of me on my main (which has even better stats than this account, btw) when I was trying to get 50% win rate or higher on every single tank in the game. Some of those tanks are so horrible, any help would have been appreciated. I had dug such a hole with the A20 (considered one of the worst tanks in the game at the time, tied with the M3 Lee), that it took me 586 games played to hit the 50% even mark.


DeviouslyCursed
Why do Some Argue Against Skill Based MM?
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08.05.2021 08:59:03
 
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12826309

View PostSiege_Engine, on May 08 2021 - 02:51, said:   Yes.  I'm truly "articulating", MORE balanced teams (randomly* or otherwise) will result in MORE balanced battles.      I'm happy to let you pontificate what "balanced" means.   

DeviouslyCursed:  It will not. More balanced teams will NOT result in more balanced final outcomes. This is what you keep arguing, but you are wrong. It will simply redistribute which side is the victor, that is all. You get effectively get just as many steamrolls, just as many landslides, just as many games lost to crappers, just as many people failing and causing their team to lose horribly. None of this is improved by redistributing players. The only thing you do is make the baddies win a bit more. More Balanced teams will result in more balanced win rates.


Draschel
Tier VI - (medium) PZ IV Schmalturm - advice ?
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08.05.2021 08:56:16
 
Subject: Tier VI - (medium) PZ IV Schmalturm - advice ?
Link on message: #12826308

Draschel: - Bad mobility. Extremely turret rotation. The tank sucks in close combat and brawls.- Weak engine compartment, front mounted transmission. Suffers many engine breakdowns + decent DPM, decent penetration, good accuracy and dispersion value, good velocity+ decent gun depression and turret armor that it can use against other tier 6 Options include Ventilation, rammer, rotator, optics, modified configuration  


Draschel
[ S T ] Changes to the following: M48A2 Räumpanzer, 59-Patton, M46 Patton KR,...
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08.05.2021 08:13:08
 
Subject: [ S T ] Changes to the following: M48A2 Räumpanzer, 59-Patton, M46 Patton KR,...
Link on message: #12826292

View PostSpam_Goose, on May 07 2021 - 18:01, said: and it has a 90mm gun on a tier 8 heavy.....pretty laughable 

Draschel:  Well, Caernarvon AX has an 83mm and the tech tree Caernarvon has a 94mm. Patriot has a 90mm too. While FCM50 has the worst gun of the 3, the DPM is still solid. And it has pref matchups. And is the fastest.FCM50 doesn't suck. It is just mediocre at what it does. Unfortunately, mediocre doesn't mean great.  


Draschel
EMIL 1951 Going to be in store?
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08.05.2021 08:09:02
 
Subject: EMIL 1951 Going to be in store?
Link on message: #12826290

View PostThe_Unfriendly_Canadian, on May 08 2021 - 04:04, said: Why does that matter? some want to collect, some don't care about what's better, some want a swede HT crew trainer, some just want a emil that makes more credits. I'd like to get the 1951, hopefully it comes to the bond shop.

Draschel:  The question wasn't with intentions to step on one's toes. The question was just that specific thing - a question. Why?Don't get defensive. All you had to do was respond with *why not*You don't need crew trainers anymore. Crew books exist. 


Draschel
EMIL 1951 Going to be in store?
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08.05.2021 05:05:05
 
Subject: EMIL 1951 Going to be in store?
Link on message: #12826201

Draschel: Just asking- Why would you wish to purchase Emil 1951? Somua and IS3A are both considerably better. 


Draschel
Referrall Program, best recommended tank for recruiter?
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08.05.2021 04:55:47
 
Subject: Referrall Program, best recommended tank for recruiter?
Link on message: #12826192

View PostStretch35, on May 07 2021 - 14:41, said:   Is the Jagd88 still good? I've been going through the referral program and I'm not sure why, but I'm kind of leaning towards that premium as my first pick. I loved the tech tree Jagdtiger and I remember the Jagd88 was an absolute nightmare to get in front of back in the day, but I'm not sure if the times have been kind to it or not. Most pref MM tanks nowadays are woefully powercreeped compared to how they originally performed.

Draschel:  Jagd tiger 88 is bad. But if you have Patriot, Liberty, T54 Mod 1, AMX CDA, Panther 88  -  then no shame in choosing jagd 88.  Pref matchups help a great deal. Don't waste your time on supercharger, it won't fix deficient mobility at all. Despite being a TD, you still have a healthy 390m VR, make sure to spot for your team whenever possible. Maybe aiming device is better than rotator, because track rotation for jag tiger is surprisingly decent  -  for example jag tiger surprisingly rotates faster than skorp G and GSOR. Consider case hardening, I know it doesn't buff TDs like heavy, but because it essentially is a heavy and you face alot of low alpha tier 6, it can save your life sometimes. 


DeviouslyCursed
USC was downgraded
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08.05.2021 04:08:41
 
Subject: USC was downgraded
Link on message: #12826151

View Postbake3020, on May 07 2021 - 14:51, said:
Just because you get good ping doesn't mean that others do.  Last night, mine was nearly unplayable with ping well over 100 and spikes as high as 500.  It wasn't on my end, I checked and as usual, it's a problem that WG keeps saying isn't them yet turns out to be them.  I rarely have this issue with Armored Warfare which has a global server and the ping is so much better, even though the server is not even located in the US.  It's stuff like this that should tell us just exactly what WG really thinks of the NA.  As for the failed SA, I don't know what to think except: FAILURE.

DeviouslyCursed:  If you have such a hard on for that trash game, why don't you go stalk their forums?


DeviouslyCursed
Why do Some Argue Against Skill Based MM?
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08.05.2021 04:04:42
 
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12826146

View PostSiege_Engine, on May 08 2021 - 01:13, said:   Yeah yeah yea.  And I've told you (and showed you) over, and over, and over, and over, and over again.  MORE Imbalanced teams (randomly* or otherwise) won't result in LESS imbalanced battles.  

DeviouslyCursed:  Yes, but do basically nothing for amount of 3 min blowout games you experience. You are still thinking blowouts are caused by imbalanced teams. They are not.


DeviouslyCursed
Win Rate should be Wins/Losses
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08.05.2021 04:03:06
 
Subject: Win Rate should be Wins/Losses
Link on message: #12826145

View PostTheGuardian050, on May 08 2021 - 01:12, said: While I actually completely agree with you, I was told in the past that they don't want to encourage draws (aka passive play) so they want draws to penalize both teams.

DeviouslyCursed:  I thought that's what arty was for...


DeviouslyCursed
Win Rate should be Wins/Losses
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08.05.2021 04:01:46
 
Subject: Win Rate should be Wins/Losses
Link on message: #12826143

View PostRHeadshot, on May 08 2021 - 01:37, said: How about integrity, truth, honesty?  Guess that doesn't matter to you.  It's a WIN rate, which means wins divided by games.  

DeviouslyCursed:  Show me why integrity, truth, and honesty are relevant to how a static is generated? Win Rate could just as easily be defined at percentage of wins versus losses.


DeviouslyCursed
Win Rate should be Wins/Losses
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08.05.2021 03:59:05
 
Subject: Win Rate should be Wins/Losses
Link on message: #12826141

View PostProjectile_Misfired, on May 08 2021 - 01:43, said: You might want to check the mathematics of your formula. With this formula, almost every player will have, at a minimum, a 75% W/R....with many nearing or over 100%. What I think you meant for a formula is W/R = Wins/(Battles - Draws).   But in truth, even taking "draws" out of the equation isn't going to increase most players' W/R by more than 2%. Maybe it will make some players "feel" better...maybe not. A long time ago when I was new to the game, I felt that if a game ended in a DRAW, it shouldn't even be counted as a "Battle" or maybe even as "half a Win". But now, I guess it doesn't really matter to me how it gets "counted". 

DeviouslyCursed:  You're right if we want it to still be a % statistic.


DeviouslyCursed
Why do Some Argue Against Skill Based MM?
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08.05.2021 03:11:14
 
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12826081

View PostSiege_Engine, on May 08 2021 - 01:05, said:   No, just no.  You can snip something small out of context from my post however you want.  And you can stat however you want.  And you can platoon however you want.  But, bottom line, I don't think that rofl-stomp games that are over in 3 minutes are good games.  They aren't and most people would agree with me.     Randomly* putting all the tomatoes on one side is the issue for most of the complaints on this forum.    And you can't convince me that putting all of the tomatoes on one side -- and all of the skilled players on the other -- randomly* or otherwise -- makes less rofl-stomps, more balanced, more interesting, longer games.  Snip whatever posts you want.  Use whatever stats you must.  But, No, just no.  It doesn't work.   

DeviouslyCursed:  And we've told you (and showed you) over, and over, and over, and over, and over again. SBMM won't stop 3 minute rofl-stomps.


DeviouslyCursed
Win Rate should be Wins/Losses
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08.05.2021 03:06:01
 
Subject: Win Rate should be Wins/Losses
Link on message: #12826075

DeviouslyCursed: Seriously WG, this one change will improve people's outlook of the game. Having Win Rate = Wins/Battles guarantees most people, average people, will be below 50%. Personally I think that's a massive morale blow. And there's no gain from it. I really can't think of any real downside to calculating it this way. It's not like you're going to see a massive increase in draws if this happens. Make Win Rate = Wins/Losses. 


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