Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: WG must be proud
Link on message: #12826979
_Cerberus__, on May 09 2021 - 03:55, said: They have found another way of scrwn over the new and returning
players some more. With their "Wont be sold again tank Pz38" Well
done you really proved you wanting to get players to stay or the
returning players to stay has been overwhelmingly proven.
Cheers to all the rest that buy it just to pretend they are good by
spewing premium rounds all night at the noobs. Pathetic
Link on message: #12826979

DeviouslyCursed: The Pz38 H isn't that great anymore. It lost its dominance
once the TDs starting playing in tier 2 matches. Plus prem shells
for credits was a huge hit too. It's main strength was not much
could pen it. Now it's just a slightly bouncy fast shooter.
Subject: New way for wargaming to manipulate battle outcome
Link on message: #12826975
Griffon458, on May 09 2021 - 10:54, said: In the past wargaming manipulated battle outcome by placing good
players on one side with favorable RNG and bad players on other
side with either negative RNG or lets face it they are baddies just
simple luck of the draw RNG And some times for a laugh wargaming
places all blue and purple on one team and all red and orange on
another but give the purple team god awful RNG as in they cant hit
nuffin ... and end battle is 0-15 seen it happen loads of times and
im sure wargaming has been responsible for hundreds of purple
players placing their fists through their 240 hz monitors That was
then .. and now since update wargaming changed it up a notch with
its low tier reprogramming of the bots when facing veteran players
they now push you in wolf packs of 3 .. they rarely miss now .. ask
all them guys in PZ II J tanks about how they used to drive through
bots unscathed and now their armor is all but so so at best .. all
other tanks like valentines matildas and PZS35 that used to be well
shielded from bots now get eat up by just 1 bot ... yes things have
changed for years wargaming has shoved all these dozens upon dozens
of tier 4 and under premium crew trainers now they decided that we
should be penalized for using them ..
Link on message: #12826975

DeviouslyCursed: Anyone else find it hilarious that this fool is getting owned
by bots?
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12826973
dunniteowl, on May 08 2021 - 14:08, said: Has 'become' obstinate? I honestly don't know why you
took this long to even discuss it. I'm just here wondering,
"How much longer will reasonable people bang their head against
this wall of massive willful ignorance?" I have decided that
this sort of crap thread just is NOT worth the time beyond the
first few opening responses and the occasional insertion of opinion
in this manner. Beyond that? Just NOT
Worth It. OvO
Link on message: #12826973

DeviouslyCursed: The problem is this: When ignorance and bad reasoning is
spouted, if there's nothing to counter it, that's all others have
to hear.
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12826971
Kefic, on May 08 2021 - 16:33, said: "more balanced teams will result in more balanced battles!"
Only for the good players. I love when tomatoes complain
about blowouts. As if they matter. In nailbiter 14-13
scenarios, tomatoes are almost never the surviving tanks.
They've been dead the whole battle, having contributed their
typical one or two shots of damage before throwing their tank away.
Again, what these people want, but lack the integrity to
say, is more wins. Period. Stop humoring them as
somehow reasonable people. They're not. They're cowards
and liars.
Link on message: #12826971

DeviouslyCursed: Dude, you've totally forgot about the players who camp
redline with their heavy. Nailbiters are some of the few battles
they actually get to participate in!
Subject: Win Rate should be Wins/(Wins + Losses)
Link on message: #12826967
Cupujoe, on May 09 2021 - 14:55, said: Strange that you are so concerned about making average players feel
better yet admit to being a seal clubber, which makes new
players quit or at least feel like crap. Did you suddenly find a
conscience or are you that twisted ?
Link on message: #12826967

DeviouslyCursed: That was about 6 or 7 years ago (or more), and I don't do
that anymore. Look them up and see no recent games played. You
know, something that an intelligent person would have done. Would
you like to keep jumping to wrong conclusions? Maybe make up some
more fake stats? Are you seriously this stupid in real life?
Or do you just like to pretend to be completely incompetent on the
forums for giggles? I will admit one of the most satisfying
things in the game is one-shotting a T67 with the lefh. Given the
number of stomps I received while grinding through the tiers
(multiple times, see all the rerolls listed) I feel completing
justified in hunting them. Though that is also something I haven't
done in a while. Also back in the day, if you were going to do
Hall of Fame runs, tiers 1-3 were the tiers you had to do it in
otherwise you weren't getting on the boards.
Subject: Win Rate should be Wins/(Wins + Losses)
Link on message: #12826845
Guido1212, on May 08 2021 - 14:45, said: Draws are losses. Moving the goal post for psychological effect is
pointless.
Link on message: #12826845

Draschel: Yes, draws are losses.But sometimes it is all the worth, from
your certain stance and position, that you cannot win. But what you
can do is deny the enemy the win. And cause them too lose
too.
Subject: Win Rate should be Wins/(Wins + Losses)
Link on message: #12826843
Korvick, on May 09 2021 - 04:51, said: 1) Cool. Why did you make a 2nd account btw. I
know I got 4 so I am certainly not judging 
Link on message: #12826843


DeviouslyCursed: Mostly I reroll because I get bored. In MMORPGs I get
"alt-idis" and never play the end game. I had an account
before this I rerolled just to start over. I rerolled this account
because the holiday boxes came around and thought "If I'm gonna
reroll again, now's the time!"Then this last holiday I rerolled
again (which is why this account has no games played
recently). Back in the day I had a seal clubbing account named
M2D2, a hall of fame run account named M2D2_ (which held the #1 and
#2 spots for win rate at 93% with my cousin for almost a
year) People used to argue skill didn't matter for win rate
back in the day, so I had 3 accounts I used to show skill does
matter for win rate: no platooning, no gold bought or used, no
hanging in low tiers, and the last time no equip. After about 1K
battle they had 56%, 57%, and 58% win rates. First two accounts
used German and RU med lines, last time used Brit and Japan Chinese
Med lines. I probably have like 4 or 5 other accounts I made
for various reasons, like the account that had the PzB2. I had
bought the WoT board/card game that had the code in it, got one for
my cousin too. We were going to seal club with playing just duo
PzB2s, but I couldn't convince the twit to actually play.
Eventually I forgot the login information for it, lol.
Whoops.
Subject: When is the next marathon
Link on message: #12826783
Link on message: #12826783
Einzelganger7: No idea when but for what I've seen on recent weeks, there is a big
chance that the next one will be the Kampfpanzer 07
Rheinmetall.
p.s: It is already in the game files by the way.

p.s: It is already in the game files by the way.

Subject: Win Rate should be Wins/(Wins + Losses)
Link on message: #12826782
Korvick, on May 09 2021 - 02:50, said: 1) You get more credence if you just post that account name
then 2) Humans may associate important milestones, this does
not mean that giving people the impression of how good they
actually perform, in a PvP environment, is in any way a good
idea. Giving somebody the false impression that they are
good when they actually aren't, is just going to make them
worse. This is NOT a care bear game. If you suck in any
way, you will more likely get killed and lose your team a tank.
3) Sorry if I missed something. But the reason you
want Wins/Losses is so that Draws don't detract from your stats
right? So that they go up a bit higher. All this means
is that people will then play for a draw if it looks like they'll
take a loss. Which is never a good thing.
Link on message: #12826782

DeviouslyCursed: 1. Main is Eagle5 2. Most people would assume average is
50%, when it's not. Calculating it this way actually would give a
more accurate interpretation of their skill, not less. There are no
false impressions at all. Your previous (not serious) suggestion of
giving a flat 2% increase would be a false impression. 3. The
reason I would like to see it is there seem to be a lot of
48.5-49.xx% players that are frustrated. They are average, but
their win rate gives the appearance that they are not. This is the
biggest motivator for implementing this change. As far as playing
for a draw if it looks like a loss, people already do this. Well,
except arty which is usually too busy suiciding. I play super
aggressive, so I'm usually not alive at the point where you have to
decide on draw vs loss.
Subject: EMIL 1951 Going to be in store?
Link on message: #12826771
Grillo_Parlante, on May 08 2021 - 20:59, said: Don't worry. It's also better than both the somua and
the is3a.
Link on message: #12826771

Draschel: lol, you are a comedian. Though I wouldn't pay to see
you talk on stage.
Subject: Win Rate should be Wins/(Wins + Losses)
Link on message: #12826767
RHeadshot, on May 09 2021 - 02:21, said: NOBODY IMPROVES. It doesn't actually change a damn thing, other
than to make you think you're better than you are. Win rate
is actually based on facts, and it's very simple. And they
aren't even giving out a participation trophy over it. Why
can't you just accept the truth and either get over it or do
something to improve it? Why do you need somebody to tell you
it's not your fault when it is your fault?
Link on message: #12826767

DeviouslyCursed: Why do you keep assuming I want this for my own stats? If I
wanted to improve my stats, I'd stop drinking when I play. If I
wanted more impressive stats for the forums, I'd post with my main
which has a 56% win rate over 24K battles. (...and was a beta
account with no stat padding, and was also basically free to play,
spent $45 over about 6 yrs for 3 months of prem and a bit of gold
left over for demounting equip.) Whether you like it or not,
humans do associate importance with milestones (numbers divisible
by ten, for instance, and especially midpoint numbers). I simply
pointed out it's a way for WG to get more people over this
threshold without impacting anything at all. Most people that don't
think too much into it will assume 50% is the average as well. So
having all these people fall short when they are actually at
average or slightly above, creates a "bad taste" for no reason
other than a minor definition of what Win Rate should be. If it
improves people's outlook on the game and their performance, where
is the harm in changing it? You are the one that seems all
worked up about it like it's going to crash the world or
something. Also, Win Rate as a percentage of wins verses
losses is also based on facts. It is very simple. I'm not sure why
you are missing this.
Subject: Some Clarification Needed
Link on message: #12826758
Link on message: #12826758
_BobaFett: Can WG not leave anything alone?
That feature in the last season of SH was my biggest frustration with the mode. Made it significantly more frustrating. Now they've added it to this one.
F***ing hell WG.
That feature in the last season of SH was my biggest frustration with the mode. Made it significantly more frustrating. Now they've added it to this one.
F***ing hell WG.
Subject: Win Rate should be Wins/Losses
Link on message: #12826653
Cupujoe, on May 08 2021 - 23:50, said: Well I suppose if you're this upset about ties affecting WR, it
makes sense that my mistake got you in a tizzy.
Link on message: #12826653

DeviouslyCursed: Sloppy evidence gathering and piss poor reasoning does get me
in a tizzy.
Subject: Win Rate should be Wins/Losses
Link on message: #12826648
Cupujoe, on May 08 2021 - 23:46, said: Personally I lose nothing. My WR probably goes up .5% .
Big deal. Would you be more impressed ?
Link on message: #12826648

DeviouslyCursed: Again, exactly my point. It does almost nothing for a lot of
us, so it doesn't matter. But for the people who go from 49.6% to
52.3% it is a huge milestone. So asking all the people who
seem riled up by the suggestion: if you don't lose anything, and
some people gain from it, why so resistant to the change? The
truth is EVERYONE gains from it, it's just more relevant for those
near a threshold..
Subject: Win Rate should be Wins/Losses
Link on message: #12826645
Cupujoe, on May 08 2021 - 23:44, said: Lol. I had no intention of stat shaming you. Wow, grow some
balls. I had just read a series of posts by 3aces basically
saying the same as you and mistook him as the OP. Get over
yourself.
Cupujoe, on May 08 2021 - 22:28, said: That's just sad. 
Link on message: #12826645

DeviouslyCursed: Yes, accuracy in posting when insulting someone shouldn't be
a thing. Why worry about that? To quote you...


DeviouslyCursed:
Subject: Win Rate should be Wins/Losses
Link on message: #12826644
dunniteowl, on May 08 2021 - 23:40, said: I think YOU'RE missing the point. The
difference in the way it's tabulated, as I said in my FIRST post on
this RIDICULOUS topic, is that there would NOT be enough of a
difference to make a difference. If you're trying to do this
to make 'people feel better' about their scores, then you're doing
it wrong. If folks want better scores, there is ONE sure
fire way to do that -- step up and take the time to learn more and
get better. You don't think they should purposely let
everyone that can't hit the damn ball get on base in baseball do
you? You don't think everyone is supposed to score a goal in
soccer or football do you? Do you really think they should
all get 'participation' trophies so that they 'feel better' about
their less than average performance, do you? I'll grant you
that in plenty of situations WHEN TRAINING folks how to play, that
giving them chances to do every part of the game WHILE they're
being trained and taught about the game. All that said, you
don't give them awards for learning how. Awards are provided
for folks who EXCEL. That's the way it's supposed to be,
because we all recognize we shouldn't celebrate and encourage
mediocrity. If folks need to 'feel better' about themselves,
a game is NOT THE PLACE for that, regardless of how well or poorly
they play it. In fact, I can respect the talent and skill
necessary for technically good players to do what they do, but that
in no way requires me to stand up and cheer. It's a
game. An unimportant one at that. Nothing important
EVER happens here and nothing short of the badges and statistics
awarded during play should be granted over it. I'm not a
great player. I'm just slightly above average. I don't
ask anyone to do anything to make my situation be better, feel
better or look better. It is what it is and being something
of a realist, I can totally accept my spot on the ladder of skill
in this -- or any other game. I'm here to improve my personal
skill at the game while I'm having fun. If my stats bothered
me, I'd do something about them. Important
concept involved here: *I*, not someone else, not WG, not a
requested change in the game to make it easier for me for whatever
reason, would DO something to make that change. Well, when I
started and played I was a 47/48% player. After a while, I
realized that I wasn't having as much fun and I didn't really like
my stats. But who generated those stats? Me.
Just me. Sure, there are other factors involved in the
overall distribution of me on a curve that involves 29 other people
each game I play, but overall, *I* am the arbiter of my fate and my
stats, just as I am the arbiter of my 'feeling good' about playing
the game. No-one else has this 'obligation' if you could call
it that. This sort of conversation is patently absurd.
If you don't like where you 'stand' on the ladder of skill and
feels, then YOU have to do something about it. No-one else
should have a say or a hand in it. And in the wise
words of Forrest, Forrest Gump, "That's all I have to say about
that." As to the responses to my opinion on grading, those
are EXCEPTIONS to the general rule and you both know it.
Regardless, the primary example of grading is still just as
ridiculous to compare this game as regards being 'good' or
not. Here 50% is considered above average and decently
skilled -- enough to be considered at least 'competent' -- we're
not talking Biomedical Research or becoming a doctor, where you
would expect things to be a bit different. Even so, these are
STILL ridiculous comparisons to a GAME ffs. GL, HF &
HSYBF!
OvO
Link on message: #12826644

OvO
DeviouslyCursed: This is kind of my point. If everyone improves, you still get
the average player below 50%. I just think the average player
should be right around that mark, not at under it. This is a way to
do that, and also gives a way for the average player to actually
feel like they are at the average. Currently to get to 50%, you
have to be ABOVE average. Or seal club, or stat pad, whatever.
So I guess there's ways, but I still think you lose nothing gain
something by changing it.
Subject: Win Rate should be Wins/Losses
Link on message: #12826640
Cupujoe, on May 08 2021 - 23:37, said: Well WG has set the definition. Accept it or don't. It
is what it is.
Link on message: #12826640

DeviouslyCursed: Sure, and there's nothing wrong for asking them to change it,
and pointing out potential benefits for doing so, now is
there? Would it harm you (or any of the others that seem
disturbed by this suggestion)? What do you lose if it is
implemented? Maybe you would be able to insult a less people for
being below 50%. What do you lose if it changes?
Subject: Win Rate should be Wins/Losses
Link on message: #12826636
Cupujoe, on May 08 2021 - 23:33, said: Omg shoot me for my terrible mistake. I bet some people thought
less of you for a second.
Link on message: #12826636

DeviouslyCursed: Given the tone of your post, and its presentation, yes, that
fact that you just made up completely wrong stats was
relevant. Of course, the fact that you're not posting from an
account you actually use is also quite telling, especially since
you just tried, and failed, to stat shame me.
Subject: Win Rate should be Wins/Losses
Link on message: #12826630
nuclearguy931, on May 08 2021 - 22:48, said: No, it's wins/games played. If you play 100 games and win 53
of them your percent is 53% regardless of what happened in the
other 47 battles. In your calculation you want draws to be
eliminated from the count.
Link on message: #12826630

DeviouslyCursed: Win Rate is a category, and it is whatever you define it as.
If you define it as "percentage of wins versus losses" then that is
what it is. If you define as "wins versus battles played," then
that is what is it. Good lord have none of you even written a
scientific paper where you have to define all your variables
because if you don't, you have failed before you even get started?
Subject: Win Rate should be Wins/Losses
Link on message: #12826603
Cupujoe, on May 08 2021 - 22:28, said: Let's say for the sake of argument that draws count as nothing. No
win, no loss , no game played.
In the case of the OP his WR would go from 48.68% to 49.18.
Will .5% really make him feel that much better ?
That's just sad.
Link on message: #12826603

In the case of the OP his WR would go from 48.68% to 49.18.
Will .5% really make him feel that much better ?
That's just sad.

DeviouslyCursed: My win rate is 52.70%. What the hell are you smoking?
Subject: Win Rate should be Wins/Losses
Link on message: #12826600
dunniteowl, on May 08 2021 - 14:01, said: How would WG putting a stop to draws make a REAL difference?
My number of draws to games played is: 378/35169 = 1.07%
The textual equivalent of BFD or So Effing What? You
really think that's going to provide me a Huge Morale Boost by
removing that and somehow finding a way to convert them to Wins or
Losses? If they did that, wouldn't it be fair to think that
about half of those should be one and the other half the
other? That would literally mean nothing more to me than it
does now -- big effing deal. And, as someone else pointed
out, these are Random Public Matches, a 7-2-0 is no different to me
than a 6-2-1 or any other variation on a theme with that example as
you could care to factor. To me a Draw is a loss that BOTH
sides deserved. They chap my hide when they happen and I have
done my best to win, every game. Which means that currently I
get to experience said hide chapping 1% of the time I play.
How is this a problem? How is it something that requires
redress? Why would anyone give a rat's butt over that?
And, apparently, the server average is 2%. You want a lower
draw rate? Play harder, smarter and more determined to win is
all I can advise. If you want a morale boost by having a
better win rate, EARN IT. If that's too difficult, then I
guess, learning to deal with being disappointed in a game instead
of in real life would also be my advice. These sorts of
threads make me wonder about some people. That they would put
out THIS level of effort to find a way to inflate their WRs by
suggesting WG 'fix' it for them, when, if they put as much effort
into playing and learning more about the game, they'd get that
inflation and then some by doing so. As I have said for some
time now, though, this game let's 'you do you,' and some folks
would rather do the 'you' that says, 'please make it easier for me
to win.' YMMV, but I find that method of 'doing me' to be
quite ineffective at making me win more, feel better about myself
or even to feel as if I challenged myself. I'll take
a hard pass, thanks. If you can only do you in this game,
isn't it more effective to attempt to do the 'best you' that you
can? No-one else can 'do that you' for you and no-one else
has any obligation -- or ability -- to do any 'you' for you.
GL, HF & HSYBF!
OvO
Link on message: #12826600

OvO
DeviouslyCursed: My draws are 119. or 1.14% (or something like that). My
win rate would only go up .63%. You posting as if I personally have
a huge stake in this. I don't. I'm already over the 50% mark and
will never fall below it. Many of you are missing the point.
Whether you like it or not, there are a lot of players that WOULD
feel better about their win rate if it broke the 50%
mark. Personally, I'd prefer they just institute a method of
eliminating draws. Such as: 1. Team with most cap points wins.
If no winner...2. Team with most tanks alive wins. If no
winner...3. Team with most HP left wins. If no winner...4. Team
with most damage done wins. If no winner...5. Tanks quickly bleed
hp, 1 hp at a time, until one team left. If no winner...6.
Draw. Under that system for a match to even have a possibility
to end in a draw they'd have to start with the exact same HP pool,
which almost never happens.
Subject: Win Rate should be Wins/Losses
Link on message: #12826592
ProfessionalFinn, on May 08 2021 - 19:11, said: This 50% pass-floor must be used in the Dummies School. Are
you an alumnus? First time I have ever heard of such a
thing. But there are plenty of screwy and fruitcake
posts in this forum.
dunniteowl, on May 08 2021 - 21:36, said: In NO school I ever attended (and I attended 20 schools during the
course of my education, both primary and secondary) did a 50% score
PASS. In fact, 60% was usually a D, which is a NOT PASSING
grade. Below 60% was usually considered an F. F = FAIL.
I have no idea where you got this idea from, but whichever
schools you went to? They FAILED you. Or, you weren't
paying enough attention and they simply 'passed' you out of their
classes so that they wouldn't have to see you in the same chair as
last year. 50% pass? FAIL! OMG SMHD FAIL
OvO
Link on message: #12826592

DeviouslyCursed:

DeviouslyCursed: It all depends on the class, school, etc. Some college
courses I had getting anywhere close to a 50% on a test and you
were one of the top scores. One particular test I remember was a
Biomed/Biophysics course and one of the tests had a single question
"Smoking causes cancer. Why?" with 3 blank pages attached for you
to write your answer. This was not discussed in class. At all. You
had to use your knowledge of the lungs and tissues to come up with
an answer, as detailed as possible. Right or wrong, you were judged
by how well you knew the systems and how they reacted. Anyway,
acting like 60% is a pure cutoff and should only be that way or the
school fails is just ridiculous. It's also worth noting that this
was a EBME course (Biomedical Engineering) at a school that was
ranked #2 in the nation for it (this was in the mid 1990s). So if
you think that school was fail, it's you that are failing.
Subject: 60TP Help
Link on message: #12826510
Link on message: #12826510
Draschel: Become a trader. What I mean by that, you poke out to fire, and to
be fired upon, 1 for 1. Not 1 vs 2, 1 vs 3. 1 for 1 only. What you
ideally want, is to poke out and fire for 750 damage, and in return
take 320-400 from mediums or 120mm gun heavy. This is incredibly
important to master, as it defines tanks like E100, 110E4, and
60TP. In return, this also strengthens your hit-point management
skill. Additionally, your positioning, immediate awareness, and
need to seek hard-cover. For example, let us say you poke
out 4x to deal (750x4) And in return each time assume you
sustain (400x4) Right off the bat, you can see you have dealt
3,000 as opposed to only sustaining 1,600. You are a gun
depression heavy. Although your hull and side armor is not bad, by
any means the turret and gun depression are nice. Do not
be stopped and/or bullied by hulldown tanks like 110E3 and IS7 of
IS4. Load HE and blast them for 150-250 damage, they will certainly
be annoyed. Keep in mind, your HEAT pen when dealing with
tanks like Maus, E100, Jag E100. Your HEAT is much lower than usual
heavy with 340. 60TP Lewando is sluggish, fatter than
50TP tyszkie. Though the speed and HP/T are the same, the traverse
and terrain ground clearance suck. Plan
accordingly
Subject: EMIL 1951 Going to be in store?
Link on message: #12826500
Link on message: #12826500
Draschel: If i am socially inept, which may or not be the caseYou in return
are certainly incoherent and incompetent, as far as interpretation
goes.Manners too. Comparisons, certainly. I do not go to
my neighbor's place, and demand answers as to why they purchased A
and not B.But I am willing to answer, IF THEY ASK, I want to buy B,
I am willing to suggest "why B as A is superior choice" Why
not, suggests why not? Reasons as for, why not? Could be many. As
you suggested, collectors piece. Crew trainer. Gun depression.
Whatever.Why does it matter, utters the tone of what has been said,
why does it matter? as in, an opinion, doesn't matter. I
rather be socially inept, than completely fail at the personal
command and understanding of language.
Subject: Tier VI - (medium) PZ IV Schmalturm - advice ?
Link on message: #12826334
Link on message: #12826334
Draschel: The view range is middling, many other tier VI have got 370
too. I think it should have 380m. Considering the turret
rotates slower than many heavy tank turrets do
Subject: EMIL 1951 Going to be in store?
Link on message: #12826333
Draschel, on May 08 2021 - 03:05, said: Just asking- Why would you wish to purchase Emil 1951?
Somua and IS3A are both considerably better.
Link on message: #12826333

Draschel: Implies neither ineptness, trolling, censure. Why? is frankly
it.And presenting 2 superior options. That are much better.A
typical harmless and quick response would be, ''why not''As you
pointed out, for not a socially incapable person. You
don't need a specified line premium tank. You can play tanks like
skorpion G, SU130PM, LT432, Progetto (excellent tanks) for 2 hours,
and buy a crew book (while gaining meaningful exp ) The crew
book will leave you off with ''stock'' crew that is 100% BIA and
52% into repair or camo. This is reasonable use of time, far more
effective than grinding the equivalent 250k exp from Emil 1951
games. Which in the subject case, 500-550 exp per game? With
additional random daily x2s, advanced crew training checked off,
premium account if possible....probably 150 games. Do you want to
do that? That is it. But sometimes logical explanations are
hard. All you needed to say was ''why not''
Subject: Win Rate should be Wins/Losses
Link on message: #12826315
3aces, on May 08 2021 - 05:39, said: I have wondered this same question. For example if you watch
NFL football, a draw is considered a draw and not a loss. The same
thing in NBA basketball, NHL hockey and MLB baseball. For any
gamblers out there, a tie means that you do not lose your money in
most games like BlackJack and Poker. I can't really say what goes
on in Belarus or Russia but perhaps they consider draws to be
losses. There is another reason that i can think of is that it is
an easier solution to calculate win rate so programmers do not have
to have another variable, so perhaps they are just lazy.
dunniteowl, on May 08 2021 - 06:27, said: Even though a tie is considered a tie, it STILL does not
contribute to a player's WINNING stats and IS included in the
overall games count, such that, a ball player or ball team that
plays 140 games, winning 76, losing 52 and having 12 ties will
still be shown a Win Rate calculated as 76/140. Or am I
missing something here? Their Tie Rate would be 12/140.
Their Loss Rate would be 52/140. Again, I ask you, "Am I
missing something here?" I don't think so. Just
because a tie is not a loss, it certainly is NOT a win and while WG
treats a draw as a loss (and IMO rightly so), the overall WR is
calculated as Games Won/All Games Played, nicht wahr?
Regardless of draws or losses, the WR is STILL calculated as Total
Wins/Total Games. This is known, Kaleesi. GL,
HF & HYSBF!
OvO
Link on message: #12826315

DeviouslyCursed: This guy gets it.

OvO
DeviouslyCursed: Yes, but a team that is 5-2-1 is considered to have a better
record than a team that is 5-3-0. Most sports have ways to
prevent draws, because draws/ties suck. Personally it doesn't
bother me, but I'm willing to bet WG will be looked on more
favorably by the set of players if their stats were around 50% to
51.4% instead of 48.5% to 49.9%. The 50% has large psychological
effect simply because it is the "break even" point (plus it's a
multiple of 10, plus it's in the middle, etc). The people who would
benefit most from the change are the 48.5%% to 49.9%
people. Although it did bug the heck out of me on my main
(which has even better stats than this account, btw) when I was
trying to get 50% win rate or higher on every single tank in the
game. Some of those tanks are so horrible, any help would have been
appreciated. I had dug such a hole with the A20 (considered one of
the worst tanks in the game at the time, tied with the M3 Lee),
that it took me 586 games played to hit the 50% even mark.
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12826309
Siege_Engine, on May 08 2021 - 02:51, said: Yes. I'm truly "articulating", MORE balanced
teams (randomly* or otherwise) will result in MORE balanced
battles. I'm happy to let you pontificate what
"balanced" means.
Link on message: #12826309

DeviouslyCursed: It will not. More balanced teams will NOT result in more
balanced final outcomes. This is what you keep arguing, but you are
wrong. It will simply redistribute which side is the victor, that
is all. You get effectively get just as many steamrolls, just as
many landslides, just as many games lost to crappers, just as many
people failing and causing their team to lose horribly. None of
this is improved by redistributing players. The only thing you do
is make the baddies win a bit more. More Balanced teams will result
in more balanced win rates.
Subject: Tier VI - (medium) PZ IV Schmalturm - advice ?
Link on message: #12826308
Link on message: #12826308
Draschel: - Bad mobility. Extremely turret rotation. The tank sucks in close
combat and brawls.- Weak engine compartment, front mounted
transmission. Suffers many engine breakdowns + decent DPM,
decent penetration, good accuracy and dispersion value, good
velocity+ decent gun depression and turret armor that it can
use against other tier 6 Options include Ventilation, rammer,
rotator, optics, modified configuration
Draschel
[ S T ] Changes to the following: M48A2 Räumpanzer, 59-Patton, M46 Patton KR,...
08.05.2021 08:13:08
Subject: [ S T ] Changes to the following: M48A2 Räumpanzer, 59-Patton, M46 Patton KR,...
Link on message: #12826292
Spam_Goose, on May 07 2021 - 18:01, said: and it has a 90mm gun on a tier 8 heavy.....pretty laughable
Link on message: #12826292

Draschel: Well, Caernarvon AX has an 83mm and the tech
tree Caernarvon has a 94mm. Patriot has a 90mm too. While
FCM50 has the worst gun of the 3, the DPM is still solid. And it
has pref matchups. And is the fastest.FCM50 doesn't suck. It is
just mediocre at what it does. Unfortunately, mediocre doesn't mean
great.
Subject: EMIL 1951 Going to be in store?
Link on message: #12826290
The_Unfriendly_Canadian, on May 08 2021 - 04:04, said: Why does that matter? some want to collect, some don't care about
what's better, some want a swede HT crew trainer, some just want a
emil that makes more credits. I'd like to get the 1951, hopefully
it comes to the bond shop.
Link on message: #12826290

Draschel: The question wasn't with intentions to step on one's
toes. The question was just that specific thing - a
question. Why?Don't get defensive. All you had to do was respond
with *why not*You don't need crew trainers anymore. Crew books
exist.
Subject: EMIL 1951 Going to be in store?
Link on message: #12826201
Link on message: #12826201
Draschel: Just asking- Why would you wish to purchase Emil
1951? Somua and IS3A are both considerably better.
Subject: Referrall Program, best recommended tank for recruiter?
Link on message: #12826192
Stretch35, on May 07 2021 - 14:41, said: Is the Jagd88 still good? I've been going through the
referral program and I'm not sure why, but I'm kind of leaning
towards that premium as my first pick. I loved the tech tree
Jagdtiger and I remember the Jagd88 was an absolute nightmare to
get in front of back in the day, but I'm not sure if the times have
been kind to it or not. Most pref MM tanks nowadays are woefully
powercreeped compared to how they originally performed.
Link on message: #12826192

Draschel: Jagd tiger 88 is bad. But if you have Patriot, Liberty, T54
Mod 1, AMX CDA, Panther 88 - then no shame in choosing
jagd 88. Pref matchups help a great deal. Don't waste
your time on supercharger, it won't fix deficient mobility at all.
Despite being a TD, you still have a healthy 390m VR, make sure to
spot for your team whenever possible. Maybe aiming device is better
than rotator, because track rotation for jag tiger is surprisingly
decent - for example jag tiger surprisingly rotates
faster than skorp G and GSOR. Consider case hardening, I know it
doesn't buff TDs like heavy, but because it essentially is a heavy
and you face alot of low alpha tier 6, it can save your life
sometimes.
Subject: USC was downgraded
Link on message: #12826151
bake3020, on May 07 2021 - 14:51, said:
Just because you get good ping doesn't mean that others do. Last night, mine was nearly unplayable with ping well over 100 and spikes as high as 500. It wasn't on my end, I checked and as usual, it's a problem that WG keeps saying isn't them yet turns out to be them. I rarely have this issue with Armored Warfare which has a global server and the ping is so much better, even though the server is not even located in the US. It's stuff like this that should tell us just exactly what WG really thinks of the NA. As for the failed SA, I don't know what to think except: FAILURE.
Link on message: #12826151

Just because you get good ping doesn't mean that others do. Last night, mine was nearly unplayable with ping well over 100 and spikes as high as 500. It wasn't on my end, I checked and as usual, it's a problem that WG keeps saying isn't them yet turns out to be them. I rarely have this issue with Armored Warfare which has a global server and the ping is so much better, even though the server is not even located in the US. It's stuff like this that should tell us just exactly what WG really thinks of the NA. As for the failed SA, I don't know what to think except: FAILURE.
DeviouslyCursed: If you have such a hard on for that trash game, why don't you
go stalk their forums?
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12826146
Siege_Engine, on May 08 2021 - 01:13, said: Yeah yeah yea. And I've told you (and showed you)
over, and over, and over, and over, and over again.
MORE Imbalanced teams (randomly* or otherwise) won't result in
LESS imbalanced battles.
Link on message: #12826146

DeviouslyCursed: Yes, but do basically nothing for amount of 3 min blowout
games you experience. You are still thinking blowouts are caused by
imbalanced teams. They are not.
Subject: Win Rate should be Wins/Losses
Link on message: #12826145
TheGuardian050, on May 08 2021 - 01:12, said: While I actually completely agree with you, I was told in the past
that they don't want to encourage draws (aka passive play) so they
want draws to penalize both teams.
Link on message: #12826145

DeviouslyCursed: I thought that's what arty was for...
Subject: Win Rate should be Wins/Losses
Link on message: #12826143
RHeadshot, on May 08 2021 - 01:37, said: How about integrity, truth, honesty? Guess that doesn't
matter to you. It's a WIN rate, which means wins divided by
games.
Link on message: #12826143

DeviouslyCursed: Show me why integrity, truth, and honesty are relevant to how
a static is generated? Win Rate could just as easily be defined at
percentage of wins versus losses.
Subject: Win Rate should be Wins/Losses
Link on message: #12826141
Projectile_Misfired, on May 08 2021 - 01:43, said: You might want to check the mathematics of your formula. With this
formula, almost every player will have, at a minimum, a 75%
W/R....with many nearing or over 100%. What I think you meant
for a formula is W/R = Wins/(Battles - Draws). But in
truth, even taking "draws" out of the equation isn't going to
increase most players' W/R by more than 2%. Maybe it will make some
players "feel" better...maybe not. A long time ago when I was new
to the game, I felt that if a game ended in a DRAW, it
shouldn't even be counted as a "Battle" or maybe even as "half a
Win". But now, I guess it doesn't really matter to me how
it gets "counted".
Link on message: #12826141

DeviouslyCursed: You're right if we want it to still be a % statistic.
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12826081
Siege_Engine, on May 08 2021 - 01:05, said: No, just no. You can snip something small out of
context from my post however you want. And you can
stat however you want. And you can platoon however you
want. But, bottom line, I don't think that rofl-stomp games
that are over in 3 minutes are good games. They aren't and
most people would agree with me. Randomly*
putting all the tomatoes on one side is the issue for most of the
complaints on this forum. And you can't convince me
that putting all of the tomatoes on one side -- and all of the
skilled players on the other -- randomly* or otherwise -- makes
less rofl-stomps, more balanced, more interesting, longer
games. Snip whatever posts you want. Use whatever stats
you must. But, No, just no. It doesn't work.
Link on message: #12826081

DeviouslyCursed: And we've told you (and showed you) over, and over, and over,
and over, and over again. SBMM won't stop 3 minute rofl-stomps.
Subject: Win Rate should be Wins/Losses
Link on message: #12826075
Link on message: #12826075
DeviouslyCursed: Seriously WG, this one change will improve people's outlook of the
game. Having Win Rate = Wins/Battles guarantees most people,
average people, will be below 50%. Personally I think that's a
massive morale blow. And there's no gain from it. I really
can't think of any real downside to calculating it this way. It's
not like you're going to see a massive increase in draws if this
happens. Make Win Rate = Wins/Losses.
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