New way for wargaming to manipulate battle outcome
Дата: 09.05.2021 18:10:16
Griffon458, on May 09 2021 - 10:54, said: In the past wargaming manipulated battle outcome by placing good
players on one side with favorable RNG and bad players on other
side with either negative RNG or lets face it they are baddies just
simple luck of the draw RNG And some times for a laugh wargaming
places all blue and purple on one team and all red and orange on
another but give the purple team god awful RNG as in they cant hit
nuffin ... and end battle is 0-15 seen it happen loads of times and
im sure wargaming has been responsible for hundreds of purple
players placing their fists through their 240 hz monitors That was
then .. and now since update wargaming changed it up a notch with
its low tier reprogramming of the bots when facing veteran players
they now push you in wolf packs of 3 .. they rarely miss now .. ask
all them guys in PZ II J tanks about how they used to drive through
bots unscathed and now their armor is all but so so at best .. all
other tanks like valentines matildas and PZS35 that used to be well
shielded from bots now get eat up by just 1 bot ... yes things have
changed for years wargaming has shoved all these dozens upon dozens
of tier 4 and under premium crew trainers now they decided that we
should be penalized for using them ..
DeviouslyCursed: Anyone else find it hilarious that this fool is getting owned
by bots?
New way for wargaming to manipulate battle outcome