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Win Rate should be Wins/Losses

Дата: 08.05.2021 09:14:59
View Post3aces, on May 08 2021 - 05:39, said:   I have wondered this same question. For example if you watch NFL football, a draw is considered a draw and not a loss. The same thing in NBA basketball, NHL hockey and MLB baseball. For any gamblers out there, a tie means that you do not lose your money in most games like BlackJack and Poker. I can't really say what goes on in Belarus or Russia but perhaps they consider draws to be losses. There is another reason that i can think of is that it is an easier solution to calculate win rate so programmers do not have to have another variable, so perhaps they are just lazy.    

DeviouslyCursed:  This guy gets it. 

View Postdunniteowl, on May 08 2021 - 06:27, said:   Even though a tie is considered a tie, it STILL does not contribute to a player's WINNING stats and IS included in the overall games count, such that, a ball player or ball team that plays 140 games, winning 76, losing 52 and having 12 ties will still be shown a Win Rate calculated as 76/140.   Or am I missing something here?  Their Tie Rate would be 12/140.  Their Loss Rate would be 52/140.   Again, I ask you, "Am I missing something here?"   I don't think so.  Just because a tie is not a loss, it certainly is NOT a win and while WG treats a draw as a loss (and IMO rightly so), the overall WR is calculated as Games Won/All Games Played, nicht wahr?  Regardless of draws or losses, the WR is STILL calculated as Total Wins/Total Games.   This is known, Kaleesi.     GL, HF & HYSBF!
OvO

DeviouslyCursed:  Yes, but a team that is 5-2-1 is considered to have a better record than a team that is 5-3-0. Most sports have ways to prevent draws, because draws/ties suck. Personally it doesn't bother me, but I'm willing to bet WG will be looked on more favorably by the set of players if their stats were around 50% to 51.4% instead of 48.5% to 49.9%. The 50% has large psychological effect simply because it is the "break even" point (plus it's a multiple of 10, plus it's in the middle, etc). The people who would benefit most from the change are the 48.5%% to 49.9% people. Although it did bug the heck out of me on my main (which has even better stats than this account, btw) when I was trying to get 50% win rate or higher on every single tank in the game. Some of those tanks are so horrible, any help would have been appreciated. I had dug such a hole with the A20 (considered one of the worst tanks in the game at the time, tied with the M3 Lee), that it took me 586 games played to hit the 50% even mark.

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