Реклама | Adv
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
Сообщения форума
Реклама | Adv

Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

Filter by developers

The last day   In the last 7 days   Over a period from   till     

Developer
Subject
Link
Over a period
Image
Lert
So tell me again ...
arrow
12.11.2014 16:39:25
 
Subject: So tell me again ...
Link on message: #8114049

Lert: Insinuating that cubicle life is life.


Lert
Is shooting Premium Rounds in pub games a sign of weakness?
arrow
12.11.2014 16:37:47
 
Subject: Is shooting Premium Rounds in pub games a sign of weakness?
Link on message: #8114040

Lert: Yes, it is totally and completely a weakness to use the tools available to everyone, provided to you by the people who decide what you can and cannot do during a game.     Oftentimes it might be unnecessary (128mm APCR at a BatChat? Really?) and othertimes it might work against you (critical hit on my tracks with 100mm HEAT where AP would have gone right through) but weakness? No.   Besides, they're your credits that you're shooting. It doesn't affect me in the least.   Think about it:   - Using premium when regular would've gone through as well? Then who cares what round was used against you. What difference does it make to you? - Using premium when regular wouldn't have gone through? Well done you. You used the tool available when necessary.


Lert
So tell me again ...
arrow
12.11.2014 16:33:29
 
Subject: So tell me again ...
Link on message: #8114026

View PostRed_Ensign, on Nov 12 2014 - 14:24, said: op, post a replay of some of those battles if you want REAL input.  just posting 'I failed' is gonna be answered with 'yeah, you failed'.   post a replay and one or two people might give you constructive criticism.

Lert:   He's not going to do that. That would mean opening himself up to the notion that he's less than perfect and not in fact a very good tanker just getting systematically screwed over by MM, RNG, Warpack, Unicums, The flying spaghetti monster and the tooth fairy. He doesn't want constructive criticism, he just wants to stand there on top of his tower and scream down at us.


Lert
FTR: Campaign 3 reward: camouflage!
arrow
12.11.2014 16:19:14
 
Subject: FTR: Campaign 3 reward: camouflage!
Link on message: #8113988

Lert: Click the link provided and see?


Lert
So tell me again ...
arrow
12.11.2014 16:16:59
 
Subject: So tell me again ...
Link on message: #8113982

View Post12noon, on Nov 12 2014 - 14:11, said:   WRONG my WN8 is 150 More then my Overall ,, and Better then my recent,,, Its just the WR that BONKED!! which means the Teams / MM is FLABBERGASTED!!

Lert:   Yes, keep telling people with dozens of times your in-game experience and a demonstrated (again and again) better understanding of game mechanics how they're wrong about game mechanics ... Maybe if you use a few more caps and exclamation points, you might just convince us.  


Lert
FTR: Campaign 3 reward: camouflage!
arrow
12.11.2014 16:14:58
 
Subject: FTR: Campaign 3 reward: camouflage!
Link on message: #8113975

Lert: Source.   One of the rewards for winning in Campaing 3 is apparently a new and unique camouflage:   (spoilered for size)   The source says it can be applied to one tank of any nation.   Can't say I'm too impressed. It's just the three basic colors of german summer camouflage in a slightly different pattern.


Lert
So tell me again ...
arrow
12.11.2014 16:07:31
 
Subject: So tell me again ...
Link on message: #8113953

View PostMarkersTasteBlue, on Nov 12 2014 - 14:07, said: I see Lert reading the post. Time to walk away...

Lert:  


Capitao_Desastre_
Ideia para o jogo : Compensação Heroica
arrow
12.11.2014 13:59:20
 
Subject: Ideia para o jogo : Compensação Heroica
Link on message: #8113721

View PostUvood, on Nov 12 2014 - 11:15, said: Ontem fiz boas partidas e perdi 50%, soh q pegar uma medalha épica não é tão fácil assim, principalmente quando sobe o tier. Então mesmo fazendo 600 de xp limpa em derrota n tava sendo o suficiente pra ganhar essa compensação. Sei la, poderia ser mais fácil de pegar isso, poderia dar 25% de xp e créditos pros 3 primeiros do time perdedor, n seria premiação cheia, e quando pegasse medalha épica dai seria premiação cheia, mas com 25% a mais de créditos tbm, pra concertar o tank.

Capitao_Desastre_:   Essa ideia me parece interessante. Mas seria algo como os requisitos de missão, em que precisa ficar nos 10 melhores mesmo que por exemplo o 9º e o 10º tenham xp baixa? É verdade que dando a recompensa para os três melhores perdedores, sem mais condicionantes, seria o mais equilibrado e simples, mas para efeitos de debate, que formas teriamos de poder premiar apenas quem tivesse realmente contribuido?


Lert
IOC has campaign land. Get in on it while you can.
arrow
12.11.2014 13:09:32
 
Subject: IOC has campaign land. Get in on it while you can.
Link on message: #8113683

View Post_Tsavo_, on Nov 10 2014 - 22:33, said: RIP my Fury crew, as you splatted them all over the inside of my tank.

Lert:   KV-2 Derp gives you wings.  


Yoott
WGLNA Season 5 Gold League Qualifier 1
arrow
12.11.2014 04:02:11
 
Subject: WGLNA Season 5 Gold League Qualifier 1
Link on message: #8112221

Yoott: Reminder to all teams ... do not forget to submit/apply your team for the tournament once you fill the roster   The captain has that button on the right side of his/her screen that says apply for tournament... which puts the team into pending approval ...    Anyone not in pending approval by close of registration will not be accepted no exceptions... so please follow up with your captains and make sure once your roster is filled the team gets submitted    


Yoott
WGLNA Season 5 Gold League Qualifier 1
arrow
12.11.2014 04:02:11
 
Subject: WGLNA Season 5 Gold League Qualifier 1
Link on message: #8112221

Yoott: Reminder to all teams ... do not forget to submit/apply your team for the tournament once you fill the roster   The captain has that button on the right side of his/her screen that says apply for tournament... which puts the team into pending approval ...    Anyone not in pending approval by close of registration will not be accepted no exceptions... so please follow up with your captains and make sure once your roster is filled the team gets submitted    


The_Warhawk
Player Gathering Corpus Christi, Texas [Nov. 22, 2014]
arrow
12.11.2014 03:49:42
 
Subject: Player Gathering Corpus Christi, Texas [Nov. 22, 2014]
Link on message: #8112150

The_Warhawk: Hey everyone! I do have an important update for the player gathering. I missed this earlier, but the displayed time had a typo. It's set for 13:00 CST. I apologize for that inconvenience.   It's great to see such an enthusiastic turn out though! I can't wait to meet you all in two weeks!


Lert
PENALIZED BY WAR GAMING'S MATCH-MAKING SYSTEM
arrow
12.11.2014 03:48:23
 
Subject: PENALIZED BY WAR GAMING'S MATCH-MAKING SYSTEM
Link on message: #8112146

View PostGunadie, on Nov 12 2014 - 01:45, said:   Then maybe a sliding scale could be used? !00% for 1st, 85% for second and 70 for third All other get standard 50% as is

Lert:   I sortakinda can see that, but only if the lowest three get reduced XP and credits. After all, being in the bottom three of the losing team means you contributed absolutely nothing.


Lert
Can't figure out how to buy tanks
arrow
12.11.2014 03:39:50
 
Subject: Can't figure out how to buy tanks
Link on message: #8112097

Lert: Yep, that's it.


Lert
PENALIZED BY WAR GAMING'S MATCH-MAKING SYSTEM
arrow
12.11.2014 03:36:55
 
Subject: PENALIZED BY WAR GAMING'S MATCH-MAKING SYSTEM
Link on message: #8112079

Lert: You already get credits as if you won for getting a battle hero medal on a loss.


Lert
PENALIZED BY WAR GAMING'S MATCH-MAKING SYSTEM
arrow
12.11.2014 03:32:03
 
Subject: PENALIZED BY WAR GAMING'S MATCH-MAKING SYSTEM
Link on message: #8112025

Lert: NO.   SORRY FOR YELLING, IT SEEMS LIKE THE THING TO DO IN THIS THREAD THOUGH, JUDGING BY THE THREAD TITLE, THE OP AND THE BIAS IN THE POLL. YOU WANT MORE CREDITS AND XP? CARRY MORE.   So, say the first three get XP and credits as if they won. What about #4? Why are his efforts not enough, when #1 - #3 are?


Lert
Has WG clarified how RNG is applied?
arrow
12.11.2014 03:28:26
 
Subject: Has WG clarified how RNG is applied?
Link on message: #8111986

View PostSalivator, on Nov 12 2014 - 01:27, said: I was just hoping to find something official.

Lert:   Is in-game listed stats official enough?


Lert
Has WG clarified how RNG is applied?
arrow
12.11.2014 03:20:00
 
Subject: Has WG clarified how RNG is applied?
Link on message: #8111930

View PostSalivator, on Nov 12 2014 - 01:17, said: I understand that the +/- 25% is the current word on the street

Lert:   +/- 25% is a bit more than 'word on the street' young grasshopper. But, fine, don't take my word for it - you know, the guy who wrote all the guides you should read, the guy who's played this game for 4+ years, made a name for himself by understanding game mechanics and teaching newbies like you, the guy who has 47k battles played between beta and live.   NVM that you can see for yourself in the stats listed in game.


Lert
Has WG clarified how RNG is applied?
arrow
12.11.2014 03:12:08
 
Subject: Has WG clarified how RNG is applied?
Link on message: #8111890

Lert: Each shot that hits its target has at least 3 rolls of RNG:   - Where it goes in the aiming circle, according to a gaussian distribution. - How much pen it has when it strikes the target, +/- 25% - How much damage it does if it does make it into the target, +/- 25%   More rolls of RNG are very possible, for example when the shell also hits a module, when it encounters spaced armor, etc.   Basically, every separate 'event' carries its own roll.


The_Chieftain
How many of you would have more fun without sky cancer? UPDATED No arty game...
arrow
12.11.2014 02:34:48
 
Subject: How many of you would have more fun without sky cancer? UPDATED No arty game...
Link on message: #8111767

View PostTenet, on Nov 11 2014 - 18:31, said: What constitutes this INSTA-GIB Mr. Barett is referring to? It means that some player on the other team was exposed to an artillery shot and got instantly removed from the game, with no opportunity to react.  This player, lets call him Alfred, is experiencing a certain set of feelings - primarily anger and disappointment at the unexpected and end to the fun he was having, combined with the realization that he was entirely helpless against the scourge that took him away.    I've suffered from chronic conditions in my life, not as deadly as cancer but quite debilitating and discomforting, and I can tell you that this feeling of Helplessness is the exact opposite of why people use Video Games for recreation. When you see another player in a tank and you engage and you lose the fight, there is the excitement of the engagement to compensate for the disappointment. Alfred would say "I lost this time but I'll get him next time. I nudged left instead of nudging right. I should have retreated and flanked when I saw them coming, etc."  Even while losing, when fighting other tanks it's an INTERACTION.  Artillery does NOT provide an interaction, beyond the knowledge that someone was lucky with the random number generator. There is no warning.

The_Chieftain: I am at something of a loss to see how that is the case for arty vs a TD. Except that the difference in time between 'click' and 'effect' in an artillery is usually a couple of seconds, and that same time difference is usually a second or less in direct fire.    That same post-death analysis to which you refer is just as valid against indirect fire as it is against direct. "Maybe I shouldn't have stayed still as long. Maybe I should re-evaluate how effective I think my camouflage is. Maybe I should zig-zag more when crossing open terrain. Maybe I should use an equipment slot on a toolkit so I'm not sitting in the open as long if tracked by HE as a slow heavy" And so on.   I think it's about time I did a rerun of my test stream about a year and a half ago. I play in a manner which most people would not consider "Arty safe", and for the sake of the experiment, streamed 9 games over 75 minutes, counted every artillery round I could detect that was aimed at me, and checked the results. I can't recall if this was pre or post arty nerf. Of 19 rounds fired at me in my Tier IX and X games, 11 missed entirely. Only five were actual direct hits (Of which three came from direct fire in a game in which my heavy was engaging a park of four artillery pieces). Three rounds killed me, only one from a generally 'healthy' state. (And if you think having an XVM marker on your head makes you a target, you should see what happens when you have a WGA clan tag and my name.)   Of late I've been streaming longer sessions, albeit rarer. I'll try to make a note to do the same thing over an even longer period next time I stream, though my unscientific observation is that I've not noticed any particular increase in my being blown up by artillery in the last year.  

Quote In many cases the maps Wargaming designs do not contain safe areas. When you load into Prokhorovka or Fiery Salient or Malinovka in a large or heavy tank, with 2-3 artillery pieces on the other side, or even one good one, and you notice you have the best stats on the team, you realize that 99% of your game would consist of dodging shells, with the first shell just as capable of finishing you off in one hit as the last.  It's oppressive.

The_Chieftain:   Just means you have to alter your threat priority evaluation. I suspect artillery is very low on the threat priority evaluation on Himmelsdorf, and other types of tanks move up the list instead. I reject your analysis based on a claim of 'oppression.' I certainly don't consider myself oppressed.  

Quote You have a problem when people's feelings get hurt when a loss they suffered is triggered by mentioning the name of the disease.  You seem to have no problem with feelings hurt by one sided abuse in what is otherwise a fun mental sport. 

The_Chieftain:   Yes, I do have a problem when people's feelings get hurt un-necessarily. This is supposed to be a fairly friendly and welcoming place for all players to chat about the game. Nothing you have said indicates why an opinion on the game effect of artillery should overrule the simple concept of "Be considerate of others." It doesn't make your argument any stronger or weaker. If you must consider the effect of artillery in the game as an abuse (to which I also object), at least there's relevance because artillery -is- a part of the game as per the game design.


Lert
Can't figure out how to buy tanks
arrow
12.11.2014 02:26:42
 
Subject: Can't figure out how to buy tanks
Link on message: #8111741

Lert: Every battle you earn credits and XP.   To use that XP to upgrade your tank, click on the little 'research' button to the right of the screen in the garage. You'll get a window similar to this:     The green buttons with stars are modules that haven't been researched yet. Click on them to research them. The yellow buttons are modules that have been researched but not purchased and mounted. Click on a yellow button to buy and mount the module. The checkmark signifies modules that you have mounted on your tank.   In order to buy the next tank in line, you have to research it first. In my screenshot, that is the tank called '110', that has not been researched yet. I have to grind my IS-2 to get the XP necessary to unlock the 110, before I can buy it.   (A note on mounting modules: some modules are heavier than others, and can't be mounted until the upgraded tracks have been researched and mounted)


Lert
You will be Punished
arrow
12.11.2014 02:16:00
 
Subject: You will be Punished
Link on message: #8111695

Lert: Aaaaaand we give a crap because ....


Lert
MT-25 can't kill AMX 13 F3
arrow
12.11.2014 02:09:18
 
Subject: MT-25 can't kill AMX 13 F3
Link on message: #8111667

View PostBlackStealth08, on Nov 12 2014 - 00:02, said: MT-25 needs a better gun it's usless. It's a slightly slower T-50-2 that can't do much

Lert:   Bullcrap, the 57 is perfectly viable.


Lert
MT-25 can't kill AMX 13 F3
arrow
12.11.2014 02:00:15
 
Subject: MT-25 can't kill AMX 13 F3
Link on message: #8111636

Lert: Why would you be circling something that can only shoot in one direction? Just get behind him and aim manually.


The_Chieftain
90mm Gun Motor Carriage M18
arrow
12.11.2014 00:36:18
 
Subject: 90mm Gun Motor Carriage M18
Link on message: #8111237

View PostIceFLYER, on Nov 11 2014 - 20:14, said: Chief,   I enjoy anything hellcat related, but could you cite your sources (or am I missing them someplace?)

The_Chieftain:   Two are internal memoranda within TD branch, the other is Aberdeen's test report on endurance test of the vehicle, There may have been a fourth, I'm working off memory right now. Plus the test report on the T86 track.


Capitao_Desastre_
Discussão Semanal: Modo Fortaleza: Opiniões e Sugestões
arrow
11.11.2014 22:23:57
 
Subject: Discussão Semanal: Modo Fortaleza: Opiniões e Sugestões
Link on message: #8110598

View Postjkloi, on Nov 11 2014 - 20:20, said: Dei um sugestão no forum sobre um banco no wot, acho que ele poderia ser vinculado ao modo de fortaleza, como também disse no topico. Porem saquear o banco não parece ser um ideia boa, porque acaba o recurso do banco. Mas ser um função onde se pode ter mais credito para comprar tanks seria um ideia. O que você pensão a respeito? Seria um tipo de complemento ao modulo fortaleza na minha opião.   http://forum.worldof...7-banco-do-cla/

Capitao_Desastre_:   É uma sugestão interessante de um edificio a adicionar aos que já estão disponíveis. Aliás, este tópico foi inspirado pelo seu para recolher outras sugestões desse tipo.


Capitao_Desastre_
Discussão Semanal: Modo Fortaleza: Opiniões e Sugestões
arrow
11.11.2014 22:07:31
 
Subject: Discussão Semanal: Modo Fortaleza: Opiniões e Sugestões
Link on message: #8110514

Capitao_Desastre_: Com a última atualização, agora é possível atacar outras Fortalezas. O novo modo ainda não está completo, mas já é uma opção de jogo relativamente sólida. A pergunta é, quais as opiniões da comunidade sobre o modo Fortaleza até agora? Alguma sugestão que queiram fazer?   Dêem suas opiniões sobre o tema. Peço que mantenham a discussão limpa e educada.


Lert
Su-76I Sighting at Mines, 11/11/2014.
arrow
11.11.2014 21:39:11
 
Subject: Su-76I Sighting at Mines, 11/11/2014.
Link on message: #8110408

Lert: You're new here, aren't you.


Lert
Tiger I as a Tier 6
arrow
11.11.2014 21:37:05
 
Subject: Tiger I as a Tier 6
Link on message: #8110397

View PostHowitzerBlitzer, on Nov 11 2014 - 19:13, said:   Penetration, it has more!

Lert:   Please explain how an 88 L/56 at tierb6 on a Tiger has more penetration than an 88 L/56 at tier 6 on a VK36.01H.   @OP: your idea would leave us with a tank at tier 6 which has very much the same mobility as VK36.01H, the same armor as VK36.01H and the same firepower as VK36.01H. We already have a heavy  tank at tier 6 with those atttributes: the VK36.01H. Tiger as it is now at tier 7 is a very, very powerful tank in its own right. Don't stare yourself blind on the historical reputation of the tank, that's a result of it going up against what basically amounts to stock tier 5's.


AgentXIII
RELIC Parks & Recreation Department (Lozarus also overreacts)
arrow
11.11.2014 21:04:07
 
Subject: RELIC Parks & Recreation Department (Lozarus also overreacts)
Link on message: #8110258

AgentXIII: Ok Guys, some of this is crossing the line and will be taken down.

I don't want to spoil any party, but please keep in mind that this forum is 13 and up and is no place for this. 

Furthermore, images with sexual content is highly inappropriate as well as some of this you should be ashamed of yourselves for.
I would really think some of you would know better.   /disappoint    


Lert
brothers in arms
arrow
11.11.2014 21:02:42
 
Subject: brothers in arms
Link on message: #8110248

Lert: Crew skills are supposed to be 'minor improvements', not 'completely broken'.   Ofcourse, that doesn't explain why they left sixth sense as a trainable perk on the commander so long ...


Captain_Judo
WGLNA - Season 5 & Winter 2015 Dates & F.A.Q.
arrow
11.11.2014 20:51:26
 
Subject: WGLNA - Season 5 & Winter 2015 Dates & F.A.Q.
Link on message: #8110191

Captain_Judo: Registration for the second WGLNA Gold League qualifier is live!   I'm adding some of the recent questions to the opening post.   How many opponents per night? Silver and Bronze leagues play two opponents per night. Matches will begin at approximately 6:30 PDT and complete by 8:30 PDT. The Open Cup is set up in round robin groups where each team plays every opponent in their group.


Captain_Judo
WGLNA - Season 5 & Winter 2015 Dates & F.A.Q.
arrow
11.11.2014 20:51:26
 
Subject: WGLNA - Season 5 & Winter 2015 Dates & F.A.Q.
Link on message: #8110191

Captain_Judo: Registration for the second WGLNA Gold League qualifier is live!   I'm adding some of the recent questions to the opening post.   How many opponents per night? Silver and Bronze leagues play two opponents per night. Matches will begin at approximately 6:30 PDT and complete by 8:30 PDT. The Open Cup is set up in round robin groups where each team plays every opponent in their group.


Captain_Judo
WGLNA - Season 5 & Winter 2015 Dates & F.A.Q.
arrow
11.11.2014 20:51:26
 
Subject: WGLNA - Season 5 & Winter 2015 Dates & F.A.Q.
Link on message: #8110191

Captain_Judo: Registration for the second WGLNA Gold League qualifier is live!   I'm adding some of the recent questions to the opening post.   How many opponents per night? Silver and Bronze leagues play two opponents per night. Matches will begin at approximately 6:30 PDT and complete by 8:30 PDT. The Open Cup is set up in round robin groups where each team plays every opponent in their group.


Lert
When is a Tank OP
arrow
11.11.2014 20:27:49
 
Subject: When is a Tank OP
Link on message: #8110069

View PostInciatus, on Nov 11 2014 - 18:27, said: Admittedly I cannot think of any tank that has mobility and armor with low firepower. 

Lert:   Excelsior says hi.


Lert
Finally getting it.
arrow
11.11.2014 20:24:28
 
Subject: Finally getting it.
Link on message: #8110054

View PostCAMN, on Nov 11 2014 - 17:47, said:

Lert:   It's called the Dunning Kruger effect. People overestimate themselves.   Further, I believe it was Dunning himself who originally described the idea that in order to recognize you are absolutely no good at something requires an understanding of that something that, if you posessed such understanding, you would not be as bad at that particular something.   John Cleese said it better than I can:  


Capitao_Desastre_
Ideia para o jogo : Compensação Heroica
arrow
11.11.2014 19:06:18
 
Subject: Ideia para o jogo : Compensação Heroica
Link on message: #8109650

View PostUvood, on Nov 11 2014 - 16:34, said: eu acho q existe pra nós esse negocio de q se ganhar medalha épica em derrota, ganha xp de vitória, mas se isso ta rolando, n ta mostrando claramente, pq nao lembro da ultima vez q isso me aconteceu

Capitao_Desastre_:   Há algumas atualizações atrás, a experiência e créditos extras da resistência corajosa apareciam na ultima página do relatório de batalha, marcados como tal.


Lert
If I even thought Battle were fair
arrow
11.11.2014 17:13:54
 
Subject: If I even thought Battle were fair
Link on message: #8109157

Lert: MM is fair. IT screws everybody over equally, over time. Can't get more fair than that. Cherrypicking results over a small sample size of games isn't representative of the scale MM is fair in.   As for the XP/damage 'discrepancy' - there is so much more that goes in to the XP calculation than just raw damage output. Things like who spotted the targets? Were they lower or higher tier than you? etc etc etc.


Capitao_Desastre_
ALIANÇA BRASIL!
arrow
11.11.2014 15:40:49
 
Subject: ALIANÇA BRASIL!
Link on message: #8108853

Capitao_Desastre_:   :blinky:


Lert
Polish Day of Independence.
arrow
11.11.2014 14:33:57
 
Subject: Polish Day of Independence.
Link on message: #8108705

Lert: Happy polish independant day. Strong and brave people.    


Реклама | Adv