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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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The_Chieftain
From Firebase Challenger
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11.11.2014 11:47:51
 
Subject: From Firebase Challenger
Link on message: #8108473

The_Chieftain: Inside the Tanks is back, with the Pz IV.   https://www.youtube....h?v=SPemWeDBgF0


The_Chieftain
Report him is enough?
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11.11.2014 11:09:39
 
Subject: Report him is enough?
Link on message: #8108431

View Post_Tsavo_, on Nov 11 2014 - 00:56, said:   Even if you did send it in as a replay, it probably won't go anywhere.  Even worse is the in-game report methods, essentially a placebo for the baddies.

The_Chieftain:   This is incorrect. We look at the replays submitted as part of tickets.   It's a matter of effort to result. The 'report' button doesn't take much effort, but also doesn't provide much proof. There need to be a number of reports accumulated over time for the mere report button to result in any real sanction. However, a replay file is adequate on its own, as there is little chance of 'vendetta' reporting, or misunderstanding etc. Yes, attaching the replay file to a ticket is a bit more complicated and time consuming, but it is also going to be good enough to get the job done first time.


The_Chieftain
How many of you would have more fun without sky cancer? UPDATED No arty game...
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11.11.2014 11:01:25
 
Subject: How many of you would have more fun without sky cancer? UPDATED No arty game...
Link on message: #8108421

View PostWraithCAS, on Nov 11 2014 - 05:58, said:   Do you know how much of a D-Bag you look like when you write this ? We're playing a freaking game, get over it. We're not here to discuss philosophy using highly polarized excessively complex terms to get a point. None of us here have transcended yet so if you feel the need to speak like a ****king politician, go write an essay for some college. I would rather see you comment about your own opinion on Arty instead of spewing out garbage.   Before you start spewing out some more garbage about how Cancer is a serious matter, my mother had cancer 2 years ago and died from it. I loved my mother very, very much and there's nothing else I'd like more than seeing her besides me right now. Does that mean I am offended when some players call the Arty Sky Cancer? NO FOR **** SAKES IT DOESN'T, grow a pair already! There's much worse thing to get offended about, think about it. Do it    

The_Chieftain:   My lords and ladies, I would submit to the Honourable Member that perchance he should deign to read some of my other postings on this matter in order to ascertain some modicum of understanding of my personal opinion of the subject at hand, namely the function and effect of artillery. I believe the Honourable Member will even find that I have touched upon this opinion on this very august thread amongst others, and there are but nine pages to review, should he devote his attentions to doing so instead of applying himself to the functionality of the font size adjustment system.   However, speaking less like a politician, I don't really care if you lost your mother to cancer and aren't offended by the term. I don't much feel like expressing to the world how my family members have died, my own opinion on the offensiveness or not, I'm keeping to myself. (Though I have in the past expressed an opinion that offense should only be taken if it was intended; I am also not known for being particularly sensitive). Some people (see http://forum.worldof...7#entry8105947 , for an example), have also been touched by cancer and -do- seem to take some offense at the usage of the term. It seems it can be a bit of a touchy subject. If you, who lost your mother to cancer, wish to argue whether or not it is reasonable to be offended by the usage of the term to the other chap who lost his wife to cancer, and apparently disagree with, go ahead and argue it out by PM. It's not relevant to me, beyond my opinion that it makes the running of the forum a bit more twitchy. More importantly, however, it's un-necessary. If you don't like artillery, well and good. Getting on the epithet bandwagon achieves no rational goal, and is merely an appeal to emotion, coming at the risk of (as another member PMd me this morning), adding toxicity to the community. It does nothing good, doesn't strengthen an argument, doesn't add to discussion, and comes at the risks of needlessly irking others, and in my opinion, undermining the user's standing. So why do it?   

Quote I was playing a match tonight in my is6 and was fighting 2 tier9s and a couple tier8s with only 1 other tank supporting me and I was winning. Then sky cancer decided he wanted to click on me with his bullcrap top down godmode view. Next thing I know I'm dead and the battle is lost that I was winning despite being outnumbered and out gunned. BROKEN GAME IS BROKEN.   And you [edited]at wargaming seem to be too stupid to realize it.

The_Chieftain:   It is a pity that your team was not as effective at removing the enemy's support as their team apparently was at removing yours. I'm sure the Tier 9s, who doubtless rejoiced in their team's victory, were particularly happy that the various sacrifices which apparently had been made by their team to result in the state of affairs which presented, allowed their team to win as a result. Obviously from your description it is impossible to determine quite how you ended up in that position, but if you were indeed in an apparently advantageous position, is it possible that this obtained by the sacrifices made by yet others on the enemy team who apparently protected their support? Or by a single focus of your team on the direct fire battle and ignoring of the enemy's indirect support? Regardless of how well you, as an individual, had played, would you be willing to conceed the possibility, nay, probability, that your -team- deserved to lose, and the result was merely that which your team deserved?  


The_Chieftain
To Wargaming: Regarding Tutorials
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11.11.2014 10:33:19
 
Subject: To Wargaming: Regarding Tutorials
Link on message: #8108377

The_Chieftain: We know, the learning system is still being tweaked around here. We've a couple more ideas in mind. But there are some good ideas in the OP to add to the mix, and I'll be sure that we'll put them into the hat.


The_Chieftain
How many of you would have more fun without sky cancer? UPDATED No arty game...
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11.11.2014 07:42:36
 
Subject: How many of you would have more fun without sky cancer? UPDATED No arty game...
Link on message: #8108054

View Postdvc185, on Nov 11 2014 - 01:18, said: It might have been envisioned that way in some dude's warped little mind but the reality is rather different.   Anyone else getting tired of a paid WG mouthpiece trying defend a serious flaw in the game?

The_Chieftain:   How many "paid WG mouthpieces" have some 18,000 battles (granted, I only advertise 5,000 of them) and a pretty reasonable win rate? Here's a shocking possibility. Maybe I honestly disagree with you? I'm not known for always toeing the company line on things.


Yoott
Skirmish 44
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11.11.2014 06:05:39
 
Subject: Skirmish 44
Link on message: #8107659

View Postderpywang, on Nov 10 2014 - 19:59, said:   You guys could have said on Skirmish 43's topic when this "glitch" first appeared instead of talking about it back then as if it was just a normal "new" in-game function.

Yoott:   Can you link me where we talked about it as a "new" in game feature please , I didn't see that post


Yoott
Skirmish 44
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11.11.2014 06:05:39
 
Subject: Skirmish 44
Link on message: #8107659

View Postderpywang, on Nov 10 2014 - 19:59, said:   You guys could have said on Skirmish 43's topic when this "glitch" first appeared instead of talking about it back then as if it was just a normal "new" in-game function.

Yoott:   Can you link me where we talked about it as a "new" in game feature please , I didn't see that post


Yoott
Skirmish 44
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11.11.2014 05:52:39
 
Subject: Skirmish 44
Link on message: #8107594

View PostIron_Chewbacca, on Nov 10 2014 - 19:51, said: Does anybody know why wargaming has changed the in game coms so the opposing team can hear us? This is a serious disadvantage obviously for teams that don't use teamspeak and such and use voicechat. A response would be appreciated.

Yoott:   It was an error that came with 9.4, it has been reported and hopefully a fix will come soon        


Yoott
Skirmish 44
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11.11.2014 05:52:39
 
Subject: Skirmish 44
Link on message: #8107594

View PostIron_Chewbacca, on Nov 10 2014 - 19:51, said: Does anybody know why wargaming has changed the in game coms so the opposing team can hear us? This is a serious disadvantage obviously for teams that don't use teamspeak and such and use voicechat. A response would be appreciated.

Yoott:   It was an error that came with 9.4, it has been reported and hopefully a fix will come soon        


Lert
Shia LeBouff
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11.11.2014 05:42:24
 
Subject: Shia LeBouff
Link on message: #8107537

View Postriff_, on Nov 11 2014 - 03:41, said: Again I am sorry I posted.  I shall remove in shortly.

Lert:   My reply was meant as a joke ...


Lert
Shia LeBouff
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11.11.2014 05:38:31
 
Subject: Shia LeBouff
Link on message: #8107515

View Postriff_, on Nov 11 2014 - 03:37, said: Who or what is a Shia LaBouff?

Lert:   He is an actual cannibal, which you would've known if you'd watched the vid.  

View PostBlackStealth08, on Nov 11 2014 - 03:38, said: I want to know of how Shia reacted to this video

Lert:   Considering the fact that he's in it, I'd say he doesn't mind.


Lert
Shia LeBouff
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11.11.2014 05:37:13
 
Subject: Shia LeBouff
Link on message: #8107508

View PostSuou_Pavlichenko, on Nov 11 2014 - 03:35, said: No idea why I watched this...

Lert:   ... Because it's awesome.  

View PostDust_, on Nov 11 2014 - 03:37, said: I should find it. 



Lert
Yeah! We got our IOC gold payout!
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11.11.2014 05:32:24
 
Subject: Yeah! We got our IOC gold payout!
Link on message: #8107472

Lert:   I feel so rich now.


Yoott
Skirmish 44
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11.11.2014 05:13:29
 
Subject: Skirmish 44
Link on message: #8107337

View PostBlazeZero, on Nov 10 2014 - 19:11, said: Yoott can you please start working on something now to fix the problem if it happens next week? I'd hate to see a skirmish postponed because you guys are scrambling to fix a problem.

Yoott:   What I just posted is the fix because if its not on our end .. cant fix much   I need screen pics showing it happening to submit     If after you hit the submit button it moves you to the wrong spot that will show up in those pics SEND THEM IN RIGHT AWAY TO US LIKE IMMEDIATELY   .. if it does not show up wrong ....?     I want to figure it out same as all of you , just give me something to work with here... next week just screen pic what I have asked, send it to us if there is a glitch and we can get this done...   also a suggestion to try not check in that there is an issue many hour after registration has closed. Let us know right away so we can fix it right away, if we find out 12 - 13 hours after reg is closed and the schedule is done there is not much we can do to change it,   Reg closes the day before battles,  Registration opens November 3rd, 2014. The last day to submit your team for approval (for the entire tournament) is November 9th, 2014. Check in after that time and make sure your team is still in the right spot as well as the screenshot showing you started in the right spot, if not you need to send us an email or a PM right away please.          


Yoott
Skirmish 44
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11.11.2014 05:13:29
 
Subject: Skirmish 44
Link on message: #8107337

View PostBlazeZero, on Nov 10 2014 - 19:11, said: Yoott can you please start working on something now to fix the problem if it happens next week? I'd hate to see a skirmish postponed because you guys are scrambling to fix a problem.

Yoott:   What I just posted is the fix because if its not on our end .. cant fix much   I need screen pics showing it happening to submit     If after you hit the submit button it moves you to the wrong spot that will show up in those pics SEND THEM IN RIGHT AWAY TO US LIKE IMMEDIATELY   .. if it does not show up wrong ....?     I want to figure it out same as all of you , just give me something to work with here... next week just screen pic what I have asked, send it to us if there is a glitch and we can get this done...   also a suggestion to try not check in that there is an issue many hour after registration has closed. Let us know right away so we can fix it right away, if we find out 12 - 13 hours after reg is closed and the schedule is done there is not much we can do to change it,   Reg closes the day before battles,  Registration opens November 3rd, 2014. The last day to submit your team for approval (for the entire tournament) is November 9th, 2014. Check in after that time and make sure your team is still in the right spot as well as the screenshot showing you started in the right spot, if not you need to send us an email or a PM right away please.          


Yoott
Skirmish 44
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11.11.2014 05:10:49
 
Subject: Skirmish 44
Link on message: #8107320

View PostKogibak, on Nov 10 2014 - 14:21, said: Yes thank Dance for the info.   Rookie's right, once we click on either, there's no way to know until right now if we're in Alpha or Bravo. Sucks but it is what it is I guess.

Yoott:   And actually if you look up on top in the URL  http://worldoftanks....istrations/972-Register_your_team_for_the_entire_tournament/   or   http://worldoftanks....istrations/973-Register_your_team_for_the_bravo_playoff_only/#wot&tt_limit=100     Double check before you hit submit team for tournament. As I asked above take a screenshot of you doing it, take a shot before showing your team in the right page and after showing it properly submitted on the right page    


Yoott
Skirmish 44
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11.11.2014 05:10:49
 
Subject: Skirmish 44
Link on message: #8107320

View PostKogibak, on Nov 10 2014 - 14:21, said: Yes thank Dance for the info.   Rookie's right, once we click on either, there's no way to know until right now if we're in Alpha or Bravo. Sucks but it is what it is I guess.

Yoott:   And actually if you look up on top in the URL  http://worldoftanks....istrations/972-Register_your_team_for_the_entire_tournament/   or   http://worldoftanks....istrations/973-Register_your_team_for_the_bravo_playoff_only/#wot&tt_limit=100     Double check before you hit submit team for tournament. As I asked above take a screenshot of you doing it, take a shot before showing your team in the right page and after showing it properly submitted on the right page    


Yoott
Skirmish 44
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11.11.2014 05:05:10
 
Subject: Skirmish 44
Link on message: #8107282

Yoott: Maybe next week could you guys take a screen pic of the screen you are on when you hit submit team for approval for us ... and then if your team does not make it in to the proper bracket submit it in to us so we can figure out out. Without that we have no way to show you did or did not sign up in the right spot or there is a possible issue with the system.    We would need the url in the picture and as much of the screen as possible.   take a shot before showing your team in the right page and after showing it properly submitted on the right page     I would also suggest before anyone hits submit team you double and triple check that you signed up in the right place and are on the right page.           


Yoott
Skirmish 44
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11.11.2014 05:05:10
 
Subject: Skirmish 44
Link on message: #8107282

Yoott: Maybe next week could you guys take a screen pic of the screen you are on when you hit submit team for approval for us ... and then if your team does not make it in to the proper bracket submit it in to us so we can figure out out. Without that we have no way to show you did or did not sign up in the right spot or there is a possible issue with the system.    We would need the url in the picture and as much of the screen as possible.   take a shot before showing your team in the right page and after showing it properly submitted on the right page     I would also suggest before anyone hits submit team you double and triple check that you signed up in the right place and are on the right page.           


Lert
Has this ever happened to anyone else?
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11.11.2014 03:21:09
 
Subject: Has this ever happened to anyone else?
Link on message: #8106764

Lert: This happens when a tank leans over to where the physics engine wants them to tip over, but it can't because it's reached the maximum angle WG has imposed.


HBFT
Clan Spotlight: [TTIME] 11/10/2014
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11.11.2014 02:22:53
 
Subject: Clan Spotlight: [TTIME] 11/10/2014
Link on message: #8106535

HBFT: Tankers!   This week we are taking a look at TTIME, a Clan originally focused on bringing Korean players together and has now opened their doors to all.  As a competitive Clan who prides themselves on conducting themselves with honor and in a respectful manner, TTIME continues to create friends both in-game and out.   Holyheaven – Commander, controls and makes decisions for [TTIME] Reshiken – Deputy Commander, handles diplomacy and supports Holyheaven Memoryleak – Personnel Officer, handles battle-calling E63M6 – Combat Officer, helping other people with all things Clan Wars SHADE11ce – Recruitment Officer, focuses on recruitment and general assistance DMan360 – Recruitment Officer, focus on English-speaking recruitment   When and how did [TTIME] form? Holyheaven:  When?  I remember exactly when [TTIME] started because it was on my birthday – March 2nd of this year [2014].  The basic core members of [TTIME] came from the Clan - [BOX].  We used to be staff at the [BOX] Clan and then an incident happened where old and new staff had some tension built up and the new staff left the Clan to create our own Clan so that we can do whatever we wanted.   How did you come up with your Clan emblem and your motto (because it is definitely unique)? Holyheaven: When we created this Clan, obviously we tried to come up with a good name that everyone would recognize.  It was really hard until E63 came up with the name [TTIME].  Sometimes World of Tanks is a really frustrating game, so we thought “Why don’t we just name our Clan “tea time” so that we can calm down a little bit and have “tea time” even in the middle of a war?”  That’s why we named ourselves [TTIME].  Everyone in pub games ask us, “Are you British?”   No, not really but…that is why we named ourselves [TTIME]!   It sounds like your name and motto has a positive psychological effect on your Clan.  Could you describe the environment in your community and what sets you apart from other Clans? Holyheaven:  We’re all grown-ups and we have jobs.  Some of us already have a family!  For myself, I already have two children.  After we finish a whole day of working, we come to Teamspeak to talk to our game buddies and get rid of stress that we’ve been accumulating over the course of the day.  We’re friends getting to know each other and some of us even met in real life.  You could say that our Teamspeak and our Clan functions kind of like a “Man Cave”.  We’ve known each other for a long time and everybody keeps up on how each other are doing.  We all have really great bonds!   I noticed on your Clan roster that you have a Subclan listed [TT1ME].  What can you tell me about that? Holyheaven: Well, we just recently started it. It’s nothing big.  When we started [TTIME], we didn’t expect that our members would reach 100.  Well…it did that in six months.  Thankfully, a lot of people who had interest in joining [TTIME] joined us.  After that we finally felt like we needed a Subclan for people that didn’t meet our requirements, but had a great interest in Clan Wars.  So we put them in [TT1ME] and see how they’re doing.  If they keep playing and showing up every day, then we move them over to [TTIME], the regular main clan.   So [TT1ME] acts a feeder for the [TTIME] main?   Yes, it works as a filter too.  Some people just join a Clan and never show up or just once in a while, lose interest and never show up again.  [TT1ME] works as a filter to keep our active roster active.   What have you learned about Clan Wars and maintaining a Clan that you wish you knew when you started?  Do you have any advice for newer Clans that want to get onto the Global Map? Holyheaven:  I think “diplo” is a big part of the game. My policy is: “what goes around, comes around.”  We are very careful about what we say.  If we cannot keep our word, then we will not promise anything.  In general, when we say something then we do it.   Reshiken:  If we cannot keep our word and guarantee what someone needs, then we would rather not do that.  That’s basically one of our Clan mottos.  As far as diplomacy goes, we’re very simple.  As I go and do diplomacy with other Clans, it’s a very simple policy (as Holyheaven said).  We do not backstab.  We try to protect our friends and land because land is nothing without your friends.  We’ve held to that from the beginning.  We have worked with a lot of Clans, and we still have the same allies from the beginning until today.  That’s how we keep building up our Clan’s reputation.  I believe that process has been working for us, so we will probably continue to do the same thing as long as everything works fine.   Holyheaven: When we were growing, a lot of big Clans had interest in working together.  When they would offer us an arrangement if we could not meet their offers, we just simply said “No”.  We don’t want to disappoint them.  Our reputation is more important to us than any other thing.  We want to keep our good reputation throughout the whole year. When people talk about [TTIME], they say, “Oh that’s a good Clan. They are standing on their own two feet and they are so trustworthy.”   That’s how we run our Clan right now.   E63M6: As long as we continue to enjoy Clan Wars, keeping your word is the most important thing for our Clan.  We used to have more than 9 provinces.  Although we only have 4 now, I think we are in good shape and we are doing what we can.  We keep our word and have good relationships with other Clans.  I think that is the most important thing.   SHADE11ce: That’s one of the things that drew me to [TTIME].  When I decided to part ways with [-J-], (I was a Commander there for quite a while) my prior relationships with some of the members of [TTIME] drew me here.  I found [TTIME] to be a group of professional, respectful, honorable, and just generally great people.  When you’re looking for a Clan, you can have a good Clan, a lot of good players, and it all means nothing unless you can be there with good people too.  I find that that’s what makes a good Clan and it’s been a pleasure.  Just like everyone has been saying about diplomacy:  “what goes around, comes around.”  [TTIME] keeps their word and they play the game the “right way”, I think.   It really seems like your word is your bond.  Whenever you say something, you do it.  With that in mind, how much of TTIME’s success would you attribute to diplomacy versus just pure skill? Holyheaven: I would say about 70%.  You still need good players to defend and attack, but I’ve seen a lot of Clans coming and going just because they’re not really involved with diplo.  They say one thing and do another thing with their other hand.  I think diplomacy is about 70% of the success of the Clan.   DMan360: I definitely agree with that.  If you have good diplo and strong players, other Clans will see that and recognize that they can’t just push you around.  Some Clans will backstab and what not, and a lot of the top Clans will see that, they’ll form alliances, and gang up on those Clans that go against their word.  I think if you’re honest, trustworthy, and you have the backing of good players and other good Clans, other Clans will see that and will respect you and say “Hey, let’s leave these guys alone.  They know what they’re doing.  We respect them and they respect us.”   A lot of people will say, “Don’t get involved with diplo immediately.  Try and establish yourself as a Clan that is worth doing diplo with first.”  How do you establish yourself as a Clan that is “worth” doing diplo with and how do you know if you’re ready? Holyheaven:  If you are able to hold land for a long time then your neighbor can kind of know, “Oh, we can start ignoring each other because they have been here long enough.”  It’s not like, you land somewhere one day and do diplo and say, “I’m your neighbor.  Can I talk to you about our whole plan and future together?”  Most likely the other guy says, “Why don’t you stay there for more than a week and then we’ll talk about a plan.”   A lot of small Clans when they are first starting will try to get a gold pot.  They try to prove that they’re good enough and that they’re strong, but if you cannot defend your land for more than a week or two then people will just assume that you’ll only be there for a few days at most.  If you’re going to go away soon then there is no point in doing diplomacy.  Diplomacy is basically being there long enough so that it may be worth something to talk about.   Memoryleak:  You don’t usually talk to weird people in public right?  Same goes for Clans where you don’t talk to somebody that you just met and try to establish a relationship between them.  You talk to them, see them a lot, get to know each other, gain their trust, and then do something together or fight each other.   SHADE11ce:  I have a lot of past experience with that from starting out and growing in [-J-].  I find if you’re going to start a Clan, you gotta know your strengths and you have to know where you stand with other Clans.  You gotta be able to judge yourself.  You can go ahead and do landings, test yourself, see where you are, but you don’t want to overstep that.  If you want to gain respect and trust then you play the game the “right way”.  You don’t talk crap to people.  You show up and you fight battles out and even if you lose, it is Clan Wars, right?  If you think you can take that land and you deserve that land, there is nothing wrong with trying to take it.  As long as you do it the “right way” and you don’t go in heavy-handed.  Just be up front and say, “Listen, we’re coming at you” or whatever and if you deserve it and you’re good enough, then you’re going to be able to hold it.    That’s kind of how you build up a name for yourself as well.  With diplo, it’s all about respect.  Often times, people overreach or overextend and that’s where I find that they get themselves into trouble.  Then they start to try and diplo their way into keeping their land by making false promises, and everything else.  I would say for a new Clan, really focus on what you can do and what you can accomplish.  You know what you can do.  If you’re just sitting in one spot for too long, that’s not good either.  Getting on land is important, but trying new experiences and fighting different Clans respectfully is really going to get your name out there.  If you do it the “right way”, “Good luck, have fun, good game” at the end of a battle, then it’s going to go a long way.   That is definitely good advice and I’m sure that [TTIME] had to go through that process themselves.  When you were building a name/reputation for yourself, what were your first Clan Wars battles like? Holyheaven:  It was probably during the World on Fire campaign with the T23E3 when we were a new Clan and people were trying to take us out and we were able to defend the Texas area for a long period of time.  We almost occupied that area until the end of the Clan event.  Some of our best players were very high in fame points.  People started wondering, “Who is [TTIME]?” and when we were there our neighboring clans were talking to each other and they would come in and talk to us and say, “Why don’t we work together?  It seems like we could make a good team.”  Friendships from that time lasted until now.  That’s how we built our name.   Reshiken:  Even though we are not together, we do go and talk to our friends on their Teamspeak and see how everything is going.  That’s what friends do, right?  One friend might be in Korea, one friend might be in Canada.  Even though we are not together or close, we still check up on each other.  That’s what friends do and that’s what we have been doing with our allied Clans as well.   Memoryleak:  Of course diplomacy is a very important thing.  Beyond that though, you need to have a really good team.  Without building a good team yourself, it’s going to be really hard for you to build a good Clan.  It doesn’t mean that you have to have all of the unicum players, but you need to have a player that knows what they are capable of and use them as a good soldier in any battle.  Know yourself first, practice with each other, and then focus on beating other Clans.   You obviously have a tight-knit group.  Any interesting stories about how you got to that point and do you have any interesting traditions? Holyheaven:  There were some growing pains, I suppose.  Ever since Wargaming started the Korean server a year ago back in Korea, all of a sudden we lost a lot of Korean players because they obviously wanted to play on Korean servers because the latency is much better there.  So, we lost a lot of good Korean players and we were having a hard time finding new ones, so we decided to open our doors to English players.  There was a bit of tension when we made this decision because for more than a year, we were an all-Korean clan.  This decision was hard for some people to accept and it was a little bit of a growing pain, but so far everything worked out well.   Reshiken:  We had a lot of Korean players who were actually in Korea.  So there were a lot of language barriers there so a little bit of controversy about whether to accept English players or not. Right now, we try to make the environment as comfortable as possible.  For example, when Memory or E63 give orders, they do an order in English and Korean.  We have Korean players who do not speak English so we try to make things as comfortable for Korean players and English players.  It’s been working fine.   E63M6: Of course, we have seen some failures and we will see more failures from losing battles in important Clan Wars.  Even though we have these barriers, we have to trust our members and respect each other.   Memoryleak: We rely on each other and we know each other well so after a battle we will stay even when we lose.  We sit down together and discuss what we did well and what we didn’t do well.  We evaluate our failures and improve upon them.  That really helps.  Some other Clans that I belonged to before…if we lost, some players will just leave right afterwards.  We don’t do that. We sit down together and look at how we can be better the next game.   E63M6: Our Clan is like a group of family members or real-life friends, so even if we lose or do not have a province with a lot of gold, we still stay together in this Clan and hang out as a member of [TTIME]. SHADE11ce: Also, as an English-speaker, I’ve been really surprised by our Korean music channel.  Everybody has heard of Psy, but there is a lot of music out there that has really amazing beats! Maybe I can’t understand what they’re saying and maybe it doesn’t make sense to me, but it’s really cool to sit down and hear a bit of culture like that.   One of the things that SHADE11ce said is that you try to battle call in both English and Korean as much as possible.  Would you say that [TTIME] has a general playstyle and if so, how would you describe it? Memoryleak: When the battle comes, we play our best tank that we can play on that map.  We don’t let people play some weird tanks that they don’t like or don’t know how to play.  We let them play what they play the best and we come up with a strategy after we choose our tanks.  If you’re talking about battle strategies, we work together to see what our opponent is doing and attack their weaker side.  It’s a really simple strategy, but simple works for us.   What was your most exciting battle or war that [TTIME] has fought in? Holyheaven: I think my most memorable war was [TTIME] against Walletwarrior.  I think they’re Fusion now. That battle was SO intense!  It took us three weeks to win it and every night when we lost, we had such a huge feeling of disappointment.  I’d say it was even worse than losing your job or something.  It was a really long battle and now we’re friends.  I still remember a couple of days where we didn’t win the last of their territories and every night we failed on the attack.  It was such a big disappointment. Every time we didn’t win, everyone had a huge sigh that could “blow the whole house down.”  We won the first then lost the second war later.   Memoryleak: I remember we were basically back and forth against Walletwarrior.  It was so close in winning and losing over the course of two weeks or something.  Everyone was exhausted after that and we learned a lot from it.   Holyheaven: One thing I don’t really like when we are doing Clan Wars…some Clans do “dirty talks”. They swear and make fun of us just because they lose.  They might make fun of us. We just want a clean and good fight.  Walletwarrior did that for us.  That’s why, even though we fought for a long time, we consider them our friend.  Once in a while, we still talk!   How does a big war like that change a Clan? What’s different about [TTIME] when you went into the war and when you came out?  Holyheaven: Before we started, we were just a bunch of skillful players, but throughout the battles we worked heavily on our teamwork.  Without teamwork, Clan Wars is no different than a pub match.  We were getting better and better.  That’s what the game is for.  If you play at an intense level then you get better and better. We earned a lot of confidence after we won the war.  “We are able to do it. We can do it!”   Reshiken:  I think big wars make a lot of friends.  As long as you keep your word and do what is right, everything will work out.   SHADE11ce: I think in big wars, you learn a lot about each other too.  It tends to bring out some stress and some emotion in a Clan.  You really create tighter bonds with all of that going on.  I think it’s a good test for a Clan and also it’s a building block basically.   Who would you say is your greatest ally right now?  It sounds like you’ve met Walletwarrior/Fusion and a number of others. Reshiken: The greatest one?  They’re pretty much all our friends.  We’ve been talking a lot with [CHAII], and [CHAI], and all of those guys there.  We have other Mexican Clans that are our friends, but they’re all up on the other timezone.  We’ve been working with them in campaigns and stuff, but other than that it’s [CHAI] and [CHAII].  Those will be the guys who have been working with us for a very long time.  As larger Clan Wars go on, we learn our limitations:  what we are bad it, what our Clans need more work on and all that kind of stuff.  That's where we learned all of that.   If I’m interested in joining [TTIME] what are your requirements, what do I need to do, and what is your recruitment process like? DMan360: First off, you gotta have the stats and the skill.  Right now, we’re really trying to work on that and just recently we have opened things up to not just Korean speakers, but English speakers and generally other languages as well.  We focus a lot on just getting to know the player, so platooning is a big thing.  What it really comes down to is playing with that player in platoons and running Tier Xs.    Just recently some of the players that we recruited, we had them join us in Strongholds as a Legionary to see how they work with the team.  It’s a great way, to get, rather than just two [TTIME] players platooning in a random battle, we can have 13 or 14 players working with this one player that is interested.  Then we can all get our opinions on them and get a really good sense of his ability.  Yeah, it’s pretty straight forward. Just contact any of the officers on the forums or in-game, what not.  Hop on our Teamspeak, just ask any of the players if they want to platoon up, or just ask me.  It’s a pretty simple process.   SHADE11ce: Since [TTIME] has opened up to English-speaking players, both me and DMan came from [-J-].  I personally had prior relations with E63 and Memoryleak, where I knew them from the Canadian team that went to the World Cybergames in China.  When looking for a Clan afterwards, it was all about talking to them and knowing them.  Cool_hammer came from [-J-] as well.  Having good friends here, we decided to come here and it has been our home.  It’s been absolutely great.   As far as recruitment goes, we’ve been basically looking for people who have decent stats, can play the game, but in the end we’re looking for people who are people.  We’re looking for good quality, respectful, and honorable people.  We’re looking for good players who can play with other people.  We want people you can rely on and people who will try different things.  There are so many different things that you can try, that you can support the other person, know what the other person is going to do.  You want that kind of relationship with the people that you play with.  You want to LIKE the people that you play with! (Laughter) It’s very important!    DMan360: I definitely agree with SHADE’s point there, about enjoying the company of your Clanmates.  Just from experiences with talking to friends and players from other Clans, there definitely are a lot of problems between players sometimes.  A lot of people will leave even places like a spot in a Top Clan because they have problems with other players.  I think that is what is strong about [TTIME], we have good relationships between our players and our members. We want to keep a friendly environment as well as a competitive environment.  I think a lot of Clans sometimes only focus heavily on the competitive aspect and I think that hurts them in the long run because they may lose a lot of players in the process.   You mentioned the use of legionnaires, how does [TTIME] view Strongholds and how do you use it? Memoryleak: We use Strongholds as a place for people to practice group work.  Also we give out gold based on what they’re making in Strongholds.   Holyheaven: My policy of running a Clan…the gold goes to whoever does something for the Clan.  Gold is not just for good stat people.  Even if you do not have really good stats, you can participate in Strongholds and earn a “cube” [industrial resource] for us.  When you get a “cube” for us, it’s basically good for everybody in [TTIME].  The whole Clan deserves it.  That’s why we are paying out gold for participation.  One “cube” = one gold, at the moment.  Who knows?  As long as we are holding land and getting gold, we’re going to keep paying out in this system.   Did you have any shout-outs or last words that you’d like to make? Holyheaven: I really appreciate Wargaming making World of Tanks.  I meet such great people just because of this game.  It’s really a great game. I never played an online game until World of Tanks and I kind of never met people the “cyber way”.  I do make friends in real life, but not really the “cyber way”.  People who met in Clan Wars actually became friends in real life.  So, I really appreciate Wargaming making this game.   DMan360: To go off of that, I think World of Tanks does a really good job at making connections between different players.  Look at a lot of other games and people just play, but with CW / Strongholds / tournaments / skirmishes…this game is so focused on teamwork.  Even with random battles, there needs to be some teamwork there.  Especially in Clan Wars activities, it’s all about teamwork.  I think that’s what is really nice about this game.   SHADE11ce: [TTIME]used to be an all-Korean clan, and now that [TTIME] has opened the doors to pretty much anybody. Whether you are Korean, from Korea, speak Korean, it doesn’t matter now.  Going off of just what I have experienced at [TTIME] is great. It’s everything you want in a Clan. It’s full of respectful and honorable people and it’s an all-around amazing Clan.  That’s basically why I’m here.   Memoryleak: There is a lot of content in World of Tanks and there is definitely more content if you play as a group.  If you play as a team or as a part of a Clan there is going to be more content than just random battles out there.  I’ve been enjoying all of the content and it’s been nice.   There are a lot of updates and a lot of new things going on.  We all as a group, and as a team, love to play.  We love the challenges going on.  It’s all nice!   Holyheaven:  E63, Memory, and me…we actually all know each other in real-life now just because of this game.  I heard great stories when E63 came from California after a couple of trips.  I thought, “Wow, it must be really fun. You have a lot of fun there.”   Besides just playing a game, it’s more than that to me now!    


HBFT
Third Campaign Information Hub
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11.11.2014 02:05:26
 
Subject: Third Campaign Information Hub
Link on message: #8106464

HBFT: This topic will serve as a center for all information regarding the Third Campaign.  As more information is released, we will update this post accordingly.     Third Campaign: Announcement   Third Campaign: Regulations Third Campaign: Fame Point Rules Third Campaign: FAQ     1st Stage - Race to the Sea Third Campaign: 1st Stage Announcement     2nd Stage - Hell of Verdun Awaiting announcement...     3rd Stage - Fall of the Empires Awaiting announcement...  


Lert
I made a huge mistake
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11.11.2014 01:57:34
 
Subject: I made a huge mistake
Link on message: #8106429

TheQuagmire, on Nov 10 2014 - 23:27, said:   Numbers wise Kv-1 is clearly #1 in most of the aspects including overall winrate.

Lert:   Yep.  

View PostTheQuagmire, on Nov 10 2014 - 23:27, said:   1million games to 200k is a huge difference in scaling. That small .5 margin means nothing.

Lert:   Not denying that it is a huge margin. But 215k played is still a lot. The numbers don't lie, among non-prems the T1 Heavy is basically the second best T5 HT in the game.


KMaus
Player Gathering Corpus Christi, Texas [Nov. 22, 2014]
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11.11.2014 01:47:06
 
Subject: Player Gathering Corpus Christi, Texas [Nov. 22, 2014]
Link on message: #8106377

View PostRunninKurt, on Nov 10 2014 - 12:57, said: If you said KMaus was going... I'd be there. Heh. Will The_Chieftain be brining any Type 59 codes?

KMaus:   Maybe next time!


KMaus
Player Gathering Corpus Christi, Texas [Nov. 22, 2014]
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11.11.2014 01:47:06
 
Subject: Player Gathering Corpus Christi, Texas [Nov. 22, 2014]
Link on message: #8106377

View PostRunninKurt, on Nov 10 2014 - 12:57, said: If you said KMaus was going... I'd be there. Heh. Will The_Chieftain be brining any Type 59 codes?

KMaus:   Maybe next time!


Lert
3.8k damage in single WTe-100 clip
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11.11.2014 01:17:56
 
Subject: 3.8k damage in single WTe-100 clip
Link on message: #8106254

Lert: Warpack lucker.   Nah, j/k.   That was an amazing combination of ammunition choice, positioning and luck though.


Lert
Inside the Tanks: Panzer IV
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11.11.2014 01:02:14
 
Subject: Inside the Tanks: Panzer IV
Link on message: #8106164

View PostHowitzerBlitzer, on Nov 10 2014 - 22:57, said: What happened to the Chieftain? 

Lert:   Nothing? What makes you think something happened to him?


Content_WG
Carrera al mar: Primera Etapa de la Tercera Campaña
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11.11.2014 00:47:06
 
Subject: Carrera al mar: Primera Etapa de la Tercera Campaña
Link on message: #8106104

Content_WG: ¡Descubra que viene a Guerra de Clanes en la Primera Etapa de la Tercera Campaña en el Mapa Global!
Texto completo de las noticias


Content_WG
Inside the Tanks: Panzer IV
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11.11.2014 00:43:28
 
Subject: Inside the Tanks: Panzer IV
Link on message: #8106086

Content_WG: Richard 'The_Challenger' Cutland reviews another historical tank, the Panzer IV – also known as the 'Wehrmacht’s workhorse.'
Full news text


Lert
I made a huge mistake
arrow
11.11.2014 00:34:59
 
Subject: I made a huge mistake
Link on message: #8106043

View PostSunnyKim, on Nov 10 2014 - 22:20, said:

Lert:   And yet you keep coming back again and again and again, insisting that if everyone agrees with eachother, yet that goes opposite what you believe (about something you know nothing about, no less) that that means we all suck eachother's [edited]...   Sorry, I would say something witty and offensive, yet there's nothing I can say that would make you look like a fool any more effectively than what you're saying and doing yourself ...   Here, allow me to edumacate you (if you are in fact capable of learning ... )     There.   You know what that means?   That out of all the non-premium tier 5 heavies:   T1 Heavy is the third most played, T1 Heavy has the second highest OP rating, T1 Heavy has the second highest recent win rate, T1 Heavy has the highest overall win rate   Not bad for a tank that sucks, is it.   You say the T1 sucks? You are categorically wrong.


Lert
Anyone feel kv-2 are overpowered.
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10.11.2014 23:41:32
 
Subject: Anyone feel kv-2 are overpowered.
Link on message: #8105751

Lert: Don't show them your sides. It's as simple as that.


dance210
Skirmish 44
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10.11.2014 23:35:53
 
Subject: Skirmish 44
Link on message: #8105714

View PostRookieMoose, on Nov 10 2014 - 13:23, said:   Dance, that must have been a mistake.  Any chance we can get that team moved to Alpha?

dance210:   Unfortunately, after the groups have been posted, we don't allow any new teams to join :(


Lert
Tank Drowning
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10.11.2014 23:20:29
 
Subject: Tank Drowning
Link on message: #8105623

View PostCommand0Dude, on Nov 10 2014 - 20:59, said:   Uh, are you serious?   Because no...no they can't. The ELC can barely drive into a puddle without risking being drowned.

Lert:   ... Really?   Not doubting you, just surprised. I thought that was how it was.   It's been a long time since I last drove my ELC, but the lowest tank in near-ish memory I've driven was the RHM and I don't remember that drowning in places that other tanks didn't.   ... Except ofcourse that one spot on Serene Coast, but that was a map bug that WG fixed a while back.


Lert
I made a huge mistake
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10.11.2014 23:16:02
 
Subject: I made a huge mistake
Link on message: #8105591

View PostSunnyKim, on Nov 10 2014 - 21:11, said: way to cherry pick you screen shot lert.... lol.... everyone continue with the lert sucking.... lol

Lert:   Uh, dude. That is a record of all the T5's you've driven. How is that 'cherry picking' my screen shot?   Also, please don't try to 'give advice' on things you know nothing about for total lack of experience with them, mmk? Makes you look - ... well ... stupid. I mean, seriously, who's advice would you take on driving a Formula 1 car, four year F1 veteran Kimi Räikkönen or Billy-Bob Wilkinson from Alabama, who's seen it on TV once?   To put things into perspective: You're Billy-Bob Wilkinson, and people like Nebu, Haggis, Crucis and me, we're Kimi Räikkönen. We've - .. .you know ...   ... actually driven the thing.   Which is kinda important in knowing what it can and can't do.   .... You know what, I'm going to give you a chance to put your money where your mouth is, you Räikkönen wannabe. Post a replay of you pwning the crap out of a T1 Heavy in close combat. Not just sniping them at range - any tank can defeat any other tank that way. You brag that you kill them all the time - show us.


Lert
Something I found - the future is now, and it's amazing
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10.11.2014 23:08:29
 
Subject: Something I found - the future is now, and it's amazing
Link on message: #8105532

View Post120mm_he, on Nov 10 2014 - 20:51, said:   I'm down with the idea but I can see insurance companies flipping out over letting an untrained and probably hysterical person(if a loved one or friend or just the hysterical type) trying to use a defib on someone showing the signs of a heart attack.   Also what if it wasn't a heart attack and was something else? Plenty of conditions that mimic a heart attack but are not actually one which is why waiting for an ambulance and the trained professionals would probably be the safer bet.   I can still see plenty of uses as a first responder with a basic med pack of common items like bandages, pain killers etc and a direct link to an emergency room staff via a radio for outdoor situations where an ambulance is either going to be a long way away or completely out of the question unless its a helicopter.

Lert:   They're working on alternate payloads like med packs and common items like desinfectants and bandages. As for untrained personel etc etc - as I said in my OP, that is a concern that needs working on. However, as commented by someone else, these devices are modern enough not to shock when there's no direct need to, and there is direct audiovisual communication between the bystander and the emergency services operator as is shown in the video.   Besides, there are already defibs in public places for the public to use in case of emergency, with nothing but written instructions and the machine's own programmed logic. These are proven to work. This drone goes way beyond that.   The system as is, is not perfect. But I'd rather have a 1 minute response time with audiovisual instruction from a trained professional with the ambulance 10 minutes away, than only an ambulance 10 minutes away.   All this system is, is another tool.


Lert
Tank Drowning
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10.11.2014 23:01:39
 
Subject: Tank Drowning
Link on message: #8105490

View PostMr_SaNDMaNN, on Nov 10 2014 - 20:51, said: You'd basically just be an AFK tank passively spotting for the rest of the game.

Lert:   Without a radio or radioman to communicate enemy tank positions to your team.


dance210
Skirmish 44
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10.11.2014 23:01:38
 
Subject: Skirmish 44
Link on message: #8105489

View PostKogibak, on Nov 10 2014 - 12:24, said: nope, Ammu-Nation. Shouldn't be anyways. We like our weekly gold too much :great:

dance210:   Ammu-Nation is currently signed up for the Bravo registration. That explains why it's still Pending Approval :)


The_Chieftain
How many of you would have more fun without sky cancer? UPDATED No arty game...
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10.11.2014 22:59:32
 
Subject: How many of you would have more fun without sky cancer? UPDATED No arty game...
Link on message: #8105479

View PostKramburglar, on Nov 10 2014 - 20:29, said:   the difference is that when a single hull down tank is engaging you, you know exactly what its cone of influence is.  This allows you to either disengage, flank, or a combination thereof.  With arty, and the invisibility that I've mentioned earlier, there is no disengaging, there is no flanking arty's cone of influence.  There is no way to know where arty is directed, so most people will assume it's directed at them.  So even though a single arty's actual influence may be limited, its potential influence, on many maps, is near infinite, so gameplay is negatively affected.  This becomes exponentially worse the more arty there are per side.   Can it be dealt with?  Sure.  Is it fun to deal with?  Well, that's going to vary person to person, but I'd sure vote no.  Every other class is enjoyable to engage.  Sure there are specific examples in many classes that are poorly implemented, but overall as a class arty is the only one that consistently makes the game less fun, for me anyway

The_Chieftain:   A reasonable post, and I respect the opinion. If it were not a team game, I would agree with yor more. But this is a team game, and I submit that you cannot let a single enemy (or a minority of the enemy, at least) paralyse your team because the individuals  in your team are thinking about the effects on themselves, the individual, and not the effects on them, the team. Is it fun... well, I think it is. Whether you realise it or not, most all your actions in a game of WoT are informed by what your teammates are doing. If you're playing as an individual, I can certainly understand the objection.


Lert
I made a huge mistake
arrow
10.11.2014 22:52:20
 
Subject: I made a huge mistake
Link on message: #8105431

View PostSunnyKim, on Nov 10 2014 - 20:42, said:   and can be easily circled by any medium or heavy.... seriously have never been scared of a T1.... killed a wargamer in his T1 just as easy as every other t1 ive ever came across.... so maybe its good against other heavies when you play sock em boppers? i dunno... but i sure have no idea why people think its good, it gets owned by lights and meds allllllllllllllllllllllllll day

Lert:   Oh great overlord of T1 knowledge and understanding, who has explored every aspect of T1 Heavy driving and can teach us all a thing or two from his extensive experience in dri - ... Oh ... wait ...     Nothing to see here, just another blowhard with delusions of adequacy who thinks he can talk about things he has no experience with. Move along, move along.


The_Chieftain
How many of you would have more fun without sky cancer? UPDATED No arty game...
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10.11.2014 22:52:16
 
Subject: How many of you would have more fun without sky cancer? UPDATED No arty game...
Link on message: #8105430

View Post120mm_he, on Nov 10 2014 - 20:28, said:   If you are a platoon on the move in hostile territory and there is a known sniper about how does that affect the platoons deployment and rate of advance?   Do they boldly go about their patrol or do they play 'sniper safe' and move from hard cover to hard cover inch by inch checking out every possible hide?   In wot that single 'sniper' aka arty can and will make an entire team play it safe and stick to cover because they have no idea who the arty is pointing at hence the 'arty safe' gameplay that plagues the game.   But the best part is there is rarely ever just one.     

The_Chieftain:   That rather depends on how important it is that the platoon get from A to B. If there's a time constraint, then you're just going to have to hope that the sniper is taken aback by rapid movement, and doesn't cause that much damage. The CO is not likely to be amused if the reason you failed to show up at the support-by-fire position for his main assault was because you were held up by a single guy with a rifle.   The correlation would be minefields in WWII. Often times, when confronted by a minefield, the overall best strategy was to ignore the mines and just drive through the minefield. You arguably would take fewer casualties as you completed your mission, you just needed to actually convince people to do it. Much easier in a computer game when the effects are a little less... terminal.


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