Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: From Firebase Challenger
Link on message: #8108473
Link on message: #8108473
The_Chieftain: Inside the Tanks is back, with the Pz IV. https://www.youtube....h?v=SPemWeDBgF0
Subject: Report him is enough?
Link on message: #8108431
_Tsavo_, on Nov 11 2014 - 00:56, said: Even if you did send it in as a replay, it probably won't go
anywhere. Even worse is the in-game report methods,
essentially a placebo for the baddies.
Link on message: #8108431
_Tsavo_, on Nov 11 2014 - 00:56, said: Even if you did send it in as a replay, it probably won't go
anywhere. Even worse is the in-game report methods,
essentially a placebo for the baddies.The_Chieftain: This is incorrect. We look at the replays submitted as part
of tickets. It's a matter of effort to result. The 'report'
button doesn't take much effort, but also doesn't provide much
proof. There need to be a number of reports accumulated over time
for the mere report button to result in any real sanction. However,
a replay file is adequate on its own, as there is little chance of
'vendetta' reporting, or misunderstanding etc. Yes, attaching the
replay file to a ticket is a bit more complicated and time
consuming, but it is also going to be good enough to get the job
done first time.
The_Chieftain
How many of you would have more fun without sky cancer? UPDATED No arty game...
11.11.2014 11:01:25
Subject: How many of you would have more fun without sky cancer? UPDATED No arty game...
Link on message: #8108421
WraithCAS, on Nov 11 2014 - 05:58, said: Do you know how much of a D-Bag you look like when you write
this ? We're playing a freaking game, get over it. We're not here
to discuss philosophy using highly polarized excessively complex
terms to get a point. None of us here have transcended yet so if
you feel the need to speak like a ****king politician, go write an
essay for some college. I would rather see you comment about your
own opinion on Arty instead of spewing out garbage. Before
you start spewing out some more garbage about how Cancer is a
serious matter, my mother had cancer 2 years ago and died from it.
I loved my mother very, very much and there's nothing else I'd like
more than seeing her besides me right now. Does that mean I am
offended when some players call the Arty Sky Cancer? NO FOR ****
SAKES IT DOESN'T, grow a pair already! There's much worse thing to
get offended about, think about it. Do it
Quote I was playing a match tonight in my is6 and was fighting 2 tier9s and a couple tier8s with only 1 other tank supporting me and I was winning. Then sky cancer decided he wanted to click on me with his bullcrap top down godmode view. Next thing I know I'm dead and the battle is lost that I was winning despite being outnumbered and out gunned. BROKEN GAME IS BROKEN. And you [edited]at wargaming seem to be too stupid to realize it.
Link on message: #8108421
WraithCAS, on Nov 11 2014 - 05:58, said: Do you know how much of a D-Bag you look like when you write
this ? We're playing a freaking game, get over it. We're not here
to discuss philosophy using highly polarized excessively complex
terms to get a point. None of us here have transcended yet so if
you feel the need to speak like a ****king politician, go write an
essay for some college. I would rather see you comment about your
own opinion on Arty instead of spewing out garbage. Before
you start spewing out some more garbage about how Cancer is a
serious matter, my mother had cancer 2 years ago and died from it.
I loved my mother very, very much and there's nothing else I'd like
more than seeing her besides me right now. Does that mean I am
offended when some players call the Arty Sky Cancer? NO FOR ****
SAKES IT DOESN'T, grow a pair already! There's much worse thing to
get offended about, think about it. Do it The_Chieftain: My lords and ladies, I would submit to the Honourable Member
that perchance he should deign to read some of my other postings on
this matter in order to ascertain some modicum of understanding of
my personal opinion of the subject at hand, namely the function and
effect of artillery. I believe the Honourable Member will even find
that I have touched upon this opinion on this very august thread
amongst others, and there are but nine pages to review, should he
devote his attentions to doing so instead of applying himself to
the functionality of the font size adjustment system.
However, speaking less like a politician, I don't really care if
you lost your mother to cancer and aren't offended by the term. I
don't much feel like expressing to the world how my family members
have died, my own opinion on the offensiveness or not, I'm keeping
to myself. (Though I have in the past expressed an opinion that
offense should only be taken if it was intended; I am also not
known for being particularly sensitive). Some people (see
http://forum.worldof...7#entry8105947 , for an
example), have also been touched by cancer and -do- seem to take
some offense at the usage of the term. It seems it can be a
bit of a touchy subject. If you, who lost your mother to cancer,
wish to argue whether or not it is reasonable to be offended by the
usage of the term to the other chap who lost his wife to cancer,
and apparently disagree with, go ahead and argue it out by PM. It's
not relevant to me, beyond my opinion that it makes the
running of the forum a bit more twitchy. More importantly,
however, it's un-necessary. If you don't like artillery, well
and good. Getting on the epithet bandwagon achieves no
rational goal, and is merely an appeal to emotion, coming at the
risk of (as another member PMd me this morning), adding toxicity to
the community. It does nothing good, doesn't strengthen an
argument, doesn't add to discussion, and comes at the risks of
needlessly irking others, and in my opinion, undermining the user's
standing. So why do it?
Quote I was playing a match tonight in my is6 and was fighting 2 tier9s and a couple tier8s with only 1 other tank supporting me and I was winning. Then sky cancer decided he wanted to click on me with his bullcrap top down godmode view. Next thing I know I'm dead and the battle is lost that I was winning despite being outnumbered and out gunned. BROKEN GAME IS BROKEN. And you [edited]at wargaming seem to be too stupid to realize it.
The_Chieftain: It is a pity that your team was not as effective at removing
the enemy's support as their team apparently was at removing yours.
I'm sure the Tier 9s, who doubtless rejoiced in their team's
victory, were particularly happy that the various sacrifices which
apparently had been made by their team to result in the state of
affairs which presented, allowed their team to win as a result.
Obviously from your description it is impossible to determine quite
how you ended up in that position, but if you were indeed in an
apparently advantageous position, is it possible that this obtained
by the sacrifices made by yet others on the enemy team who
apparently protected their support? Or by a single focus of your
team on the direct fire battle and ignoring of the enemy's indirect
support? Regardless of how well you, as an individual, had played,
would you be willing to conceed the possibility, nay, probability,
that your -team- deserved to lose, and the result was merely that
which your team deserved?
Subject: To Wargaming: Regarding Tutorials
Link on message: #8108377
Link on message: #8108377
The_Chieftain: We know, the learning system is still being tweaked around here.
We've a couple more ideas in mind. But there are some good ideas in
the OP to add to the mix, and I'll be sure that we'll put them into
the hat.
The_Chieftain
How many of you would have more fun without sky cancer? UPDATED No arty game...
11.11.2014 07:42:36
Subject: How many of you would have more fun without sky cancer? UPDATED No arty game...
Link on message: #8108054
dvc185, on Nov 11 2014 - 01:18, said: It might have been envisioned that way in some dude's warped
little mind but the reality is rather different. Anyone else
getting tired of a paid WG mouthpiece trying defend a serious flaw
in the game?
Link on message: #8108054
dvc185, on Nov 11 2014 - 01:18, said: It might have been envisioned that way in some dude's warped
little mind but the reality is rather different. Anyone else
getting tired of a paid WG mouthpiece trying defend a serious flaw
in the game?The_Chieftain: How many "paid WG mouthpieces" have some 18,000 battles
(granted, I only advertise 5,000 of them) and a pretty reasonable
win rate? Here's a shocking possibility. Maybe I honestly disagree
with you? I'm not known for always toeing the company line on
things.
Subject: Skirmish 44
Link on message: #8107659
derpywang, on Nov 10 2014 - 19:59, said: You guys could have said on Skirmish 43's topic when this
"glitch" first appeared instead of talking about it back then as if
it was just a normal "new" in-game function.
Link on message: #8107659
derpywang, on Nov 10 2014 - 19:59, said: You guys could have said on Skirmish 43's topic when this
"glitch" first appeared instead of talking about it back then as if
it was just a normal "new" in-game function.Yoott: Can you link me where we talked about it as a "new" in game
feature please , I didn't see that post
Subject: Skirmish 44
Link on message: #8107659
derpywang, on Nov 10 2014 - 19:59, said: You guys could have said on Skirmish 43's topic when this
"glitch" first appeared instead of talking about it back then as if
it was just a normal "new" in-game function.
Link on message: #8107659
derpywang, on Nov 10 2014 - 19:59, said: You guys could have said on Skirmish 43's topic when this
"glitch" first appeared instead of talking about it back then as if
it was just a normal "new" in-game function.Yoott: Can you link me where we talked about it as a "new" in game
feature please , I didn't see that post
Subject: Skirmish 44
Link on message: #8107594
Iron_Chewbacca, on Nov 10 2014 - 19:51, said: Does anybody know why wargaming has changed the in game coms so the
opposing team can hear us? This is a serious disadvantage obviously
for teams that don't use teamspeak and such and use voicechat. A
response would be appreciated.
Link on message: #8107594
Iron_Chewbacca, on Nov 10 2014 - 19:51, said: Does anybody know why wargaming has changed the in game coms so the
opposing team can hear us? This is a serious disadvantage obviously
for teams that don't use teamspeak and such and use voicechat. A
response would be appreciated.Yoott: It was an error that came with 9.4, it has been reported and
hopefully a fix will come soon
Subject: Skirmish 44
Link on message: #8107594
Iron_Chewbacca, on Nov 10 2014 - 19:51, said: Does anybody know why wargaming has changed the in game coms so the
opposing team can hear us? This is a serious disadvantage obviously
for teams that don't use teamspeak and such and use voicechat. A
response would be appreciated.
Link on message: #8107594
Iron_Chewbacca, on Nov 10 2014 - 19:51, said: Does anybody know why wargaming has changed the in game coms so the
opposing team can hear us? This is a serious disadvantage obviously
for teams that don't use teamspeak and such and use voicechat. A
response would be appreciated.Yoott: It was an error that came with 9.4, it has been reported and
hopefully a fix will come soon
Subject: Shia LeBouff
Link on message: #8107537
riff_, on Nov 11 2014 - 03:41, said: Again I am sorry I posted. I shall remove in shortly.
Link on message: #8107537
riff_, on Nov 11 2014 - 03:41, said: Again I am sorry I posted. I shall remove in shortly.Lert: My reply was meant as a joke ...
Subject: Shia LeBouff
Link on message: #8107515
riff_, on Nov 11 2014 - 03:37, said: Who or what is a Shia LaBouff?
BlackStealth08, on Nov 11 2014 - 03:38, said: I want to know of how Shia reacted to this video
Link on message: #8107515
riff_, on Nov 11 2014 - 03:37, said: Who or what is a Shia LaBouff?Lert: He is an actual cannibal, which you would've known if you'd
watched the vid.
BlackStealth08, on Nov 11 2014 - 03:38, said: I want to know of how Shia reacted to this videoLert: Considering the fact that he's in it, I'd say he doesn't
mind.
Subject: Shia LeBouff
Link on message: #8107508
Suou_Pavlichenko, on Nov 11 2014 - 03:35, said: No idea why I watched this...
Dust_, on Nov 11 2014 - 03:37, said: I should find it.
Link on message: #8107508
Suou_Pavlichenko, on Nov 11 2014 - 03:35, said: No idea why I watched this...Lert: ... Because it's awesome.
Dust_, on Nov 11 2014 - 03:37, said: I should find it. Lert:
Found it for you. .
Subject: Skirmish 44
Link on message: #8107337
BlazeZero, on Nov 10 2014 - 19:11, said: Yoott can you please start working on something now to fix the
problem if it happens next week? I'd hate to see a skirmish
postponed because you guys are scrambling to fix a problem.
Link on message: #8107337
BlazeZero, on Nov 10 2014 - 19:11, said: Yoott can you please start working on something now to fix the
problem if it happens next week? I'd hate to see a skirmish
postponed because you guys are scrambling to fix a problem.Yoott: What I just posted is the fix because if its not on our end
.. cant fix much I need screen pics showing it happening to
submit If after you hit the submit button it moves
you to the wrong spot that will show up in those pics SEND THEM IN
RIGHT AWAY TO US LIKE IMMEDIATELY .. if it does not show up
wrong ....? I want to figure it out same as all of
you , just give me something to work with here... next week just
screen pic what I have asked, send it to us if there is a glitch
and we can get this done... also a suggestion to try not
check in that there is an issue many hour after registration
has closed. Let us know right away so we can fix it right away, if
we find out 12 - 13 hours after reg is closed and the schedule is
done there is not much we can do to change it, Reg closes
the day before battles, Registration opens November 3rd,
2014. The last day to submit your team for approval (for the
entire tournament) is November 9th, 2014. Check in after that time
and make sure your team is still in the right spot as well as the
screenshot showing you started in the right spot, if not you need
to send us an email or a PM right away please.
Subject: Skirmish 44
Link on message: #8107337
BlazeZero, on Nov 10 2014 - 19:11, said: Yoott can you please start working on something now to fix the
problem if it happens next week? I'd hate to see a skirmish
postponed because you guys are scrambling to fix a problem.
Link on message: #8107337
BlazeZero, on Nov 10 2014 - 19:11, said: Yoott can you please start working on something now to fix the
problem if it happens next week? I'd hate to see a skirmish
postponed because you guys are scrambling to fix a problem.Yoott: What I just posted is the fix because if its not on our end
.. cant fix much I need screen pics showing it happening to
submit If after you hit the submit button it moves
you to the wrong spot that will show up in those pics SEND THEM IN
RIGHT AWAY TO US LIKE IMMEDIATELY .. if it does not show up
wrong ....? I want to figure it out same as all of
you , just give me something to work with here... next week just
screen pic what I have asked, send it to us if there is a glitch
and we can get this done... also a suggestion to try not
check in that there is an issue many hour after registration
has closed. Let us know right away so we can fix it right away, if
we find out 12 - 13 hours after reg is closed and the schedule is
done there is not much we can do to change it, Reg closes
the day before battles, Registration opens November 3rd,
2014. The last day to submit your team for approval (for the
entire tournament) is November 9th, 2014. Check in after that time
and make sure your team is still in the right spot as well as the
screenshot showing you started in the right spot, if not you need
to send us an email or a PM right away please.
Subject: Skirmish 44
Link on message: #8107320
Kogibak, on Nov 10 2014 - 14:21, said: Yes thank Dance for the info. Rookie's right, once we click
on either, there's no way to know until right now if we're in Alpha
or Bravo. Sucks but it is what it is I guess.
Link on message: #8107320
Kogibak, on Nov 10 2014 - 14:21, said: Yes thank Dance for the info. Rookie's right, once we click
on either, there's no way to know until right now if we're in Alpha
or Bravo. Sucks but it is what it is I guess.Yoott: And actually if you look up on top in the URL http://worldoftanks....istrations/972-Register_your_team_for_the_entire_tournament/
or http://worldoftanks....istrations/973-Register_your_team_for_the_bravo_playoff_only/#wot&tt_limit=100
Double check before you hit submit team for
tournament. As I asked above take a screenshot of you doing it,
take a shot before showing your team in the right page and after
showing it properly submitted on the right page
Subject: Skirmish 44
Link on message: #8107320
Kogibak, on Nov 10 2014 - 14:21, said: Yes thank Dance for the info. Rookie's right, once we click
on either, there's no way to know until right now if we're in Alpha
or Bravo. Sucks but it is what it is I guess.
Link on message: #8107320
Kogibak, on Nov 10 2014 - 14:21, said: Yes thank Dance for the info. Rookie's right, once we click
on either, there's no way to know until right now if we're in Alpha
or Bravo. Sucks but it is what it is I guess.Yoott: And actually if you look up on top in the URL http://worldoftanks....istrations/972-Register_your_team_for_the_entire_tournament/
or http://worldoftanks....istrations/973-Register_your_team_for_the_bravo_playoff_only/#wot&tt_limit=100
Double check before you hit submit team for
tournament. As I asked above take a screenshot of you doing it,
take a shot before showing your team in the right page and after
showing it properly submitted on the right page
Subject: Skirmish 44
Link on message: #8107282
Link on message: #8107282
Yoott: Maybe next week could you guys take a screen pic of the screen you
are on when you hit submit team for approval for us ... and then if
your team does not make it in to the proper bracket submit it in to
us so we can figure out out. Without that we have no way to show
you did or did not sign up in the right spot or there is a possible
issue with the system. We would need the url in the
picture and as much of the screen as possible. take a shot
before showing your team in the right page and after showing it
properly submitted on the right page I would also
suggest before anyone hits submit team you double and triple check
that you signed up in the right place and are on the right
page.
Subject: Skirmish 44
Link on message: #8107282
Link on message: #8107282
Yoott: Maybe next week could you guys take a screen pic of the screen you
are on when you hit submit team for approval for us ... and then if
your team does not make it in to the proper bracket submit it in to
us so we can figure out out. Without that we have no way to show
you did or did not sign up in the right spot or there is a possible
issue with the system. We would need the url in the
picture and as much of the screen as possible. take a shot
before showing your team in the right page and after showing it
properly submitted on the right page I would also
suggest before anyone hits submit team you double and triple check
that you signed up in the right place and are on the right
page.
Subject: Has this ever happened to anyone else?
Link on message: #8106764
Link on message: #8106764
Lert: This happens when a tank leans over to where the physics engine
wants them to tip over, but it can't because it's reached the
maximum angle WG has imposed.
Subject: Clan Spotlight: [TTIME] 11/10/2014
Link on message: #8106535
Link on message: #8106535
HBFT: Tankers! This week we are taking a look at TTIME, a
Clan originally focused on bringing Korean players together and has
now opened their doors to all. As a competitive Clan who
prides themselves on conducting themselves with honor and in a
respectful manner, TTIME continues to create friends both in-game
and out. Holyheaven – Commander, controls
and makes decisions for [TTIME] Reshiken – Deputy Commander,
handles diplomacy and supports Holyheaven Memoryleak – Personnel Officer,
handles battle-calling E63M6 – Combat Officer, helping
other people with all things Clan Wars SHADE11ce – Recruitment Officer,
focuses on recruitment and general assistance DMan360 – Recruitment Officer,
focus on English-speaking recruitment When and how did
[TTIME] form? Holyheaven: When? I remember exactly when
[TTIME] started because it was on my birthday – March 2nd of
this year [2014]. The basic core members of [TTIME] came from
the Clan - [BOX]. We used to be staff at the [BOX] Clan and
then an incident happened where old and new staff had some tension
built up and the new staff left the Clan to create our own Clan so
that we can do whatever we wanted. How did you come up with
your Clan emblem and your motto (because it is
definitely unique)? Holyheaven: When we created this Clan,
obviously we tried to come up with a good name that everyone would
recognize. It was really hard until E63 came up with the name
[TTIME]. Sometimes World of Tanks is a really frustrating
game, so we thought “Why don’t we just name our Clan “tea time” so
that we can calm down a little bit and have “tea time” even in the
middle of a war?” That’s why we named ourselves
[TTIME]. Everyone in pub games ask us, “Are you British?”
No, not really but…that is why we named ourselves [TTIME]!
It sounds like your name and motto has a positive
psychological effect on your Clan. Could you describe the
environment in your community and what sets you apart from other
Clans? Holyheaven: We’re all grown-ups and we have
jobs. Some of us already have a family! For myself, I
already have two children. After we finish a whole day of
working, we come to Teamspeak to talk to our game buddies and get
rid of stress that we’ve been accumulating over the course of the
day. We’re friends getting to know each other and some of us
even met in real life. You could say that our Teamspeak and
our Clan functions kind of like a “Man Cave”. We’ve known
each other for a long time and everybody keeps up on how each other
are doing. We all have really great bonds! I noticed
on your Clan roster that you have a Subclan listed [TT1ME]. What can you tell me about
that? Holyheaven: Well, we just recently started it. It’s nothing
big. When we started [TTIME], we didn’t expect that our
members would reach 100. Well…it did that in six
months. Thankfully, a lot of people who had interest in
joining [TTIME] joined us. After that we finally felt like we
needed a Subclan for people that didn’t meet our requirements, but
had a great interest in Clan Wars. So we put them in [TT1ME]
and see how they’re doing. If they keep playing and showing
up every day, then we move them over to [TTIME], the regular main
clan. So [TT1ME] acts a feeder for the [TTIME] main?
Yes, it works as a filter too. Some people just join a Clan
and never show up or just once in a while, lose interest and
never show up again. [TT1ME] works as a filter to keep our
active roster active. What have you learned about Clan Wars
and maintaining a Clan that you wish you knew when you
started? Do you have any advice for newer Clans that want to
get onto the Global Map? Holyheaven: I think “diplo” is a big
part of the game. My policy is: “what goes around, comes
around.” We are very careful about what we say. If we
cannot keep our word, then we will not promise anything. In
general, when we say something then we do it. Reshiken:
If we cannot keep our word and guarantee what someone needs,
then we would rather not do that. That’s basically one of our
Clan mottos. As far as diplomacy goes, we’re very
simple. As I go and do diplomacy with other Clans, it’s a
very simple policy (as Holyheaven said). We do not
backstab. We try to protect our friends and land because land
is nothing without your friends. We’ve held to that from the
beginning. We have worked with a lot of Clans, and we still
have the same allies from the beginning until today. That’s
how we keep building up our Clan’s reputation. I believe that
process has been working for us, so we will probably continue to do
the same thing as long as everything works fine. Holyheaven:
When we were growing, a lot of big Clans had interest in working
together. When they would offer us an arrangement if we could
not meet their offers, we just simply said “No”. We don’t
want to disappoint them. Our reputation is more important to
us than any other thing. We want to keep our good reputation
throughout the whole year. When people talk about [TTIME], they
say, “Oh that’s a good Clan. They are standing on their own two
feet and they are so trustworthy.” That’s how we run
our Clan right now. E63M6: As long as we continue to enjoy
Clan Wars, keeping your word is the most important thing for our
Clan. We used to have more than 9 provinces. Although
we only have 4 now, I think we are in good shape and we are doing
what we can. We keep our word and have good relationships
with other Clans. I think that is the most important thing.
SHADE11ce: That’s one of the things that drew me to
[TTIME]. When I decided to part ways with [-J-], (I was a Commander there for quite a
while) my prior relationships with some of the members of [TTIME]
drew me here. I found [TTIME] to be a group of professional,
respectful, honorable, and just generally great people. When
you’re looking for a Clan, you can have a good Clan, a lot of good
players, and it all means nothing unless you can be there
with good people too. I find that that’s what makes
a good Clan and it’s been a pleasure. Just like everyone has
been saying about diplomacy: “what goes around, comes
around.” [TTIME] keeps their word and they play the game the
“right way”, I think. It really seems like your word is your
bond. Whenever you say something, you do it. With that
in mind, how much of TTIME’s success would you attribute to
diplomacy versus just pure skill? Holyheaven: I would say about
70%. You still need good players to defend and attack, but
I’ve seen a lot of Clans coming and going just because they’re not
really involved with diplo. They say one thing and do another
thing with their other hand. I think diplomacy is about 70%
of the success of the Clan. DMan360: I definitely agree with
that. If you have good diplo and strong players, other Clans
will see that and recognize that they can’t just push you
around. Some Clans will backstab and what not, and a lot of
the top Clans will see that, they’ll form alliances, and gang up on
those Clans that go against their word. I think if you’re
honest, trustworthy, and you have the backing of good players and
other good Clans, other Clans will see that and will respect you
and say “Hey, let’s leave these guys alone. They know what
they’re doing. We respect them and they respect us.” A
lot of people will say, “Don’t get involved
with diplo immediately. Try and establish yourself
as a Clan that is worth doing diplo with first.” How do you
establish yourself as a Clan that is “worth” doing diplo with and
how do you know if you’re ready? Holyheaven: If you are able
to hold land for a long time then your neighbor can kind of know,
“Oh, we can start ignoring each other because they have been here
long enough.” It’s not like, you land somewhere one day and
do diplo and say, “I’m your neighbor. Can I talk to you about
our whole plan and future together?” Most likely the other
guy says, “Why don’t you stay there for more than a week and then
we’ll talk about a plan.” A lot of small Clans when they are
first starting will try to get a gold pot. They try to prove
that they’re good enough and that they’re strong, but if you cannot
defend your land for more than a week or two then people will just
assume that you’ll only be there for a few days at most. If
you’re going to go away soon then there is no point in doing
diplomacy. Diplomacy is basically being there long enough so
that it may be worth something to talk about.
Memoryleak: You don’t usually talk to weird people in public
right? Same goes for Clans where you don’t talk to somebody
that you just met and try to establish a relationship between
them. You talk to them, see them a lot, get to know each
other, gain their trust, and then do something together or fight
each other. SHADE11ce: I have a lot of past experience
with that from starting out and growing in [-J-]. I find if
you’re going to start a Clan, you gotta know your strengths and you
have to know where you stand with other Clans. You gotta be
able to judge yourself. You can go ahead and do landings,
test yourself, see where you are, but you don’t want to overstep
that. If you want to gain respect and trust then you play the
game the “right way”. You don’t talk crap to people.
You show up and you fight battles out and even if you lose,
it is Clan Wars, right? If you think you can take that land
and you deserve that land, there is nothing wrong with trying to
take it. As long as you do it the “right way” and you don’t
go in heavy-handed. Just be up front and say, “Listen, we’re
coming at you” or whatever and if you deserve it and you’re good
enough, then you’re going to be able to hold it.
That’s kind of how you build up a name for yourself as well.
With diplo, it’s all about respect. Often times, people
overreach or overextend and that’s where I find that they get
themselves into trouble. Then they start to try and diplo
their way into keeping their land by making false promises, and
everything else. I would say for a new Clan, really focus on
what you can do and what you can accomplish. You know what
you can do. If you’re just sitting in one spot for too long,
that’s not good either. Getting on land is important, but
trying new experiences and fighting different Clans respectfully is
really going to get your name out there. If you do it the
“right way”, “Good luck, have fun, good game” at the end of a
battle, then it’s going to go a long way. That is definitely
good advice and I’m sure that [TTIME] had to go through that
process themselves. When you were building a name/reputation
for yourself, what were your first Clan Wars battles like?
Holyheaven: It was probably during the World on Fire campaign
with the T23E3 when we were a new Clan and people were trying to
take us out and we were able to defend the Texas area for a long
period of time. We almost occupied that area until the end of
the Clan event. Some of our best players were very high in
fame points. People started wondering, “Who is [TTIME]?” and
when we were there our neighboring clans were talking to each other
and they would come in and talk to us and say, “Why don’t we work
together? It seems like we could make a good team.”
Friendships from that time lasted until now. That’s how we
built our name. Reshiken: Even though we are not
together, we do go and talk to our friends on their Teamspeak and
see how everything is going. That’s what friends do,
right? One friend might be in Korea, one friend might be in
Canada. Even though we are not together or close, we still
check up on each other. That’s what friends do and that’s
what we have been doing with our allied Clans as well.
Memoryleak: Of course diplomacy is a very important
thing. Beyond that though, you need to have a really good
team. Without building a good team yourself, it’s going to be
really hard for you to build a good Clan. It doesn’t mean
that you have to have all of the unicum players, but you need to
have a player that knows what they are capable of and use them as a
good soldier in any battle. Know yourself first, practice
with each other, and then focus on beating other Clans. You
obviously have a tight-knit group. Any interesting stories
about how you got to that point and do you have any interesting
traditions? Holyheaven: There were some growing pains, I
suppose. Ever since Wargaming started the Korean server a
year ago back in Korea, all of a sudden we lost a lot of Korean
players because they obviously wanted to play on Korean servers
because the latency is much better there. So, we lost a lot
of good Korean players and we were having a hard time finding new
ones, so we decided to open our doors to English players.
There was a bit of tension when we made this decision because for
more than a year, we were an all-Korean clan. This decision
was hard for some people to accept and it was a little bit of a
growing pain, but so far everything worked out well.
Reshiken: We had a lot of Korean players who were actually in
Korea. So there were a lot of language barriers there so a
little bit of controversy about whether to accept English players
or not. Right now, we try to make the environment as comfortable as
possible. For example, when Memory or E63 give orders, they
do an order in English and Korean. We have Korean players who
do not speak English so we try to make things as comfortable for
Korean players and English players. It’s been working fine.
E63M6: Of course, we have seen some failures and we will see
more failures from losing battles in important Clan Wars.
Even though we have these barriers, we have to trust our members
and respect each other. Memoryleak: We rely on each other
and we know each other well so after a battle we will stay even
when we lose. We sit down together and discuss what we did
well and what we didn’t do well. We evaluate our failures and
improve upon them. That really helps. Some other Clans
that I belonged to before…if we lost, some players will just leave
right afterwards. We don’t do that. We sit down together and
look at how we can be better the next game. E63M6: Our Clan
is like a group of family members or real-life friends, so even if
we lose or do not have a province with a lot of gold, we still stay
together in this Clan and hang out as a member of [TTIME].
SHADE11ce: Also, as an English-speaker, I’ve been really surprised
by our Korean music channel. Everybody has heard of Psy, but
there is a lot of music out there that has really amazing beats!
Maybe I can’t understand what they’re saying and maybe it doesn’t
make sense to me, but it’s really cool to sit down and hear a bit
of culture like that. One of the things that SHADE11ce said
is that you try to battle call in both English and Korean as much
as possible. Would you say that [TTIME] has a general
playstyle and if so, how would you describe it? Memoryleak: When
the battle comes, we play our best tank that we can play on that
map. We don’t let people play some weird tanks that they
don’t like or don’t know how to play. We let them play what
they play the best and we come up with a strategy after we choose
our tanks. If you’re talking about battle strategies, we work
together to see what our opponent is doing and attack their weaker
side. It’s a really simple strategy, but simple works for us.
What was your most exciting battle or war that [TTIME] has
fought in? Holyheaven: I think my most memorable war was [TTIME]
against Walletwarrior. I think they’re Fusion now. That battle was SO
intense! It took us three weeks to win it and every night
when we lost, we had such a huge feeling of disappointment.
I’d say it was even worse than losing your job or something.
It was a really long battle and now we’re friends. I still
remember a couple of days where we didn’t win the last of their
territories and every night we failed on the attack. It was
such a big disappointment. Every time we didn’t win, everyone had a
huge sigh that could “blow the whole house down.” We won the
first then lost the second war later. Memoryleak: I remember
we were basically back and forth against Walletwarrior. It
was so close in winning and losing over the course of two weeks or
something. Everyone was exhausted after that and we learned a
lot from it. Holyheaven: One thing I don’t really like when
we are doing Clan Wars…some Clans do “dirty talks”. They swear and
make fun of us just because they lose. They might make
fun of us. We just want a clean and good fight. Walletwarrior
did that for us. That’s why, even though we fought for a long
time, we consider them our friend. Once in a while, we
still talk! How does a big war like that change a Clan?
What’s different about [TTIME] when you went into the war and when
you came out? Holyheaven: Before we started, we were just a
bunch of skillful players, but throughout the battles we worked
heavily on our teamwork. Without teamwork, Clan Wars is no
different than a pub match. We were getting better and
better. That’s what the game is for. If you play at an
intense level then you get better and better. We earned a
lot of confidence after we won the war. “We are able to do
it. We can do it!” Reshiken: I think big wars make a
lot of friends. As long as you keep your word and do what is
right, everything will work out. SHADE11ce: I think in
big wars, you learn a lot about each other too. It tends to
bring out some stress and some emotion in a Clan. You really
create tighter bonds with all of that going on. I think it’s
a good test for a Clan and also it’s a building block basically.
Who would you say is your greatest ally right now? It
sounds like you’ve met Walletwarrior/Fusion and a number of others.
Reshiken: The greatest one? They’re pretty much all our
friends. We’ve been talking a lot with [CHAII], and [CHAI], and all of those guys there.
We have other Mexican Clans that are our friends, but they’re all
up on the other timezone. We’ve been working with them in
campaigns and stuff, but other than that it’s [CHAI] and
[CHAII]. Those will be the guys who have been working with us
for a very long time. As larger Clan Wars go on, we learn our
limitations: what we are bad it, what our Clans need more
work on and all that kind of stuff. That's where we learned
all of that. If I’m interested in joining [TTIME] what are
your requirements, what do I need to do, and what is your
recruitment process like? DMan360: First off, you gotta have the
stats and the skill. Right now, we’re really trying to work
on that and just recently we have opened things up to not just
Korean speakers, but English speakers and generally other languages
as well. We focus a lot on just getting to know the player,
so platooning is a big thing. What it really comes down to is
playing with that player in platoons and running Tier Xs.
Just recently some of the players that we recruited, we had
them join us in Strongholds as a Legionary to see how they work
with the team. It’s a great way, to get, rather than just two
[TTIME] players platooning in a random battle, we can have 13 or 14
players working with this one player that is interested. Then
we can all get our opinions on them and get a really good sense of
his ability. Yeah, it’s pretty straight forward. Just contact
any of the officers on the forums or in-game, what not. Hop
on our Teamspeak, just ask any of the players if they want to
platoon up, or just ask me. It’s a pretty simple process.
SHADE11ce: Since [TTIME] has opened up to English-speaking
players, both me and DMan came from [-J-]. I personally had
prior relations with E63 and Memoryleak, where I knew them from the
Canadian team that went to the World Cybergames in China.
When looking for a Clan afterwards, it was all about talking to
them and knowing them. Cool_hammer came from [-J-] as
well. Having good friends here, we decided to come here and
it has been our home. It’s been absolutely great. As
far as recruitment goes, we’ve been basically looking for people
who have decent stats, can play the game, but in the end we’re
looking for people who are people. We’re looking for good
quality, respectful, and honorable people. We’re looking for
good players who can play with other people. We want people
you can rely on and people who will try different things.
There are so many different things that you can try, that you can
support the other person, know what the other person is going to
do. You want that kind of relationship with the people that
you play with. You want to LIKE the people that you play
with! (Laughter) It’s very important! DMan360: I
definitely agree with SHADE’s point there, about enjoying the
company of your Clanmates. Just from experiences with talking
to friends and players from other Clans, there definitely are a lot
of problems between players sometimes. A lot of people will
leave even places like a spot in a Top Clan because they have
problems with other players. I think that is what is strong
about [TTIME], we have good relationships between our players and
our members. We want to keep a friendly environment as well as a
competitive environment. I think a lot of Clans sometimes
only focus heavily on the competitive aspect and I think that hurts
them in the long run because they may lose a lot of players in the
process. You mentioned the use of legionnaires, how does
[TTIME] view Strongholds and how do you use it? Memoryleak: We use
Strongholds as a place for people to practice group work.
Also we give out gold based on what they’re making in
Strongholds. Holyheaven: My policy of running a Clan…the
gold goes to whoever does something for the Clan. Gold is not
just for good stat people. Even if you do not have really
good stats, you can participate in Strongholds and earn a “cube”
[industrial resource] for us. When you get a “cube” for us,
it’s basically good for everybody in [TTIME]. The whole Clan
deserves it. That’s why we are paying out gold for
participation. One “cube” = one gold, at the moment.
Who knows? As long as we are holding land and getting gold,
we’re going to keep paying out in this system. Did you have
any shout-outs or last words that you’d like to make? Holyheaven: I
really appreciate Wargaming making World of Tanks. I meet
such great people just because of this game. It’s really a
great game. I never played an online game until World of Tanks and
I kind of never met people the “cyber way”. I do make friends
in real life, but not really the “cyber way”. People who met
in Clan Wars actually became friends in real life. So, I
really appreciate Wargaming making this game. DMan360: To go
off of that, I think World of Tanks does a really good job at
making connections between different players. Look at a lot
of other games and people just play, but with CW / Strongholds /
tournaments / skirmishes…this game is so focused on teamwork.
Even with random battles, there needs to be some teamwork
there. Especially in Clan Wars activities, it’s all about
teamwork. I think that’s what is really nice about this game.
SHADE11ce: [TTIME]used to be an all-Korean clan, and now
that [TTIME] has opened the doors to pretty much anybody. Whether
you are Korean, from Korea, speak Korean, it doesn’t matter
now. Going off of just what I have experienced at [TTIME] is
great. It’s everything you want in a Clan. It’s full of respectful
and honorable people and it’s an all-around amazing Clan.
That’s basically why I’m here. Memoryleak: There is a lot of
content in World of Tanks and there is definitely more content if
you play as a group. If you play as a team or as a part of a
Clan there is going to be more content than just random battles out
there. I’ve been enjoying all of the content and it’s been
nice. There are a lot of updates and a lot of new
things going on. We all as a group, and as a team, love to
play. We love the challenges going on. It’s all nice!
Holyheaven: E63, Memory, and me…we actually all know
each other in real-life now just because of this game. I
heard great stories when E63 came from California after a couple of
trips. I thought, “Wow, it must be really fun. You have a lot
of fun there.” Besides just playing a game, it’s more than
that to me now!
Subject: Third Campaign Information Hub
Link on message: #8106464
Link on message: #8106464
HBFT: This topic will serve as a center for all information regarding the
Third Campaign. As more information is released, we will
update this post accordingly.
Third Campaign: Announcement
Third Campaign: Regulations
Third Campaign: Fame Point Rules
Third Campaign: FAQ 1st Stage - Race to the Sea
Third Campaign: 1st Stage Announcement 2nd Stage
- Hell of Verdun Awaiting announcement... 3rd
Stage - Fall of the Empires Awaiting announcement...
Subject: I made a huge mistake
Link on message: #8106429
TheQuagmire, on Nov 10 2014 - 23:27, said: Numbers wise Kv-1 is clearly #1 in most of the aspects including overall winrate.
TheQuagmire, on Nov 10 2014 - 23:27, said: 1million games to 200k is a huge difference in scaling. That
small .5 margin means nothing.
Link on message: #8106429
TheQuagmire, on Nov 10 2014 - 23:27, said: Numbers wise Kv-1 is clearly #1 in most of the aspects including overall winrate.
Lert: Yep.
TheQuagmire, on Nov 10 2014 - 23:27, said: 1million games to 200k is a huge difference in scaling. That
small .5 margin means nothing.Lert: Not denying that it is a huge margin. But 215k played is
still a lot. The numbers don't lie, among non-prems the T1 Heavy is
basically the second best T5 HT in the game.
Subject: Player Gathering Corpus Christi, Texas [Nov. 22, 2014]
Link on message: #8106377
RunninKurt, on Nov 10 2014 - 12:57, said: If you said KMaus was going... I'd be there. Heh. Will
The_Chieftain be brining any Type 59 codes?
Link on message: #8106377
RunninKurt, on Nov 10 2014 - 12:57, said: If you said KMaus was going... I'd be there. Heh. Will
The_Chieftain be brining any Type 59 codes?KMaus: Maybe next time!
Subject: Player Gathering Corpus Christi, Texas [Nov. 22, 2014]
Link on message: #8106377
RunninKurt, on Nov 10 2014 - 12:57, said: If you said KMaus was going... I'd be there. Heh. Will
The_Chieftain be brining any Type 59 codes?
Link on message: #8106377
RunninKurt, on Nov 10 2014 - 12:57, said: If you said KMaus was going... I'd be there. Heh. Will
The_Chieftain be brining any Type 59 codes?KMaus: Maybe next time!
Subject: 3.8k damage in single WTe-100 clip
Link on message: #8106254
Link on message: #8106254
Lert: Warpack lucker. Nah, j/k. That was an amazing
combination of ammunition choice, positioning and luck though.
Subject: Inside the Tanks: Panzer IV
Link on message: #8106164
HowitzerBlitzer, on Nov 10 2014 - 22:57, said: What happened to the Chieftain?
Link on message: #8106164
HowitzerBlitzer, on Nov 10 2014 - 22:57, said: What happened to the Chieftain? Lert: Nothing? What makes you think something happened to him?
Subject: Carrera al mar: Primera Etapa de la Tercera Campaña
Link on message: #8106104
Link on message: #8106104
Content_WG: ¡Descubra que viene a Guerra de Clanes en la Primera Etapa de la
Tercera Campaña en el Mapa Global!
Texto completo de las noticias
Texto completo de las noticias
Subject: Inside the Tanks: Panzer IV
Link on message: #8106086
Link on message: #8106086
Content_WG: Richard 'The_Challenger' Cutland reviews another historical tank,
the Panzer IV – also known as the 'Wehrmacht’s workhorse.'
Full news text
Full news text
Subject: I made a huge mistake
Link on message: #8106043
SunnyKim, on Nov 10 2014 - 22:20, said:
Link on message: #8106043
SunnyKim, on Nov 10 2014 - 22:20, said: Lert: And yet you keep coming back again and again and again,
insisting that if everyone agrees with eachother, yet that goes
opposite what you believe (about something you know nothing about,
no less) that that means we all suck eachother's [edited]...
Sorry, I would say something witty and offensive, yet there's
nothing I can say that would make you look like a fool any more
effectively than what you're saying and doing yourself ...
Here, allow me to edumacate you (if you are in fact capable of
learning ... )
There. You know what
that means? That out of all the non-premium tier 5 heavies:
T1 Heavy is the third most played, T1 Heavy has the second
highest OP rating, T1 Heavy has the second highest recent win rate,
T1 Heavy has the highest overall win rate Not bad for a tank
that sucks, is it. You say the T1 sucks? You are
categorically wrong.
There. You know what
that means? That out of all the non-premium tier 5 heavies:
T1 Heavy is the third most played, T1 Heavy has the second
highest OP rating, T1 Heavy has the second highest recent win rate,
T1 Heavy has the highest overall win rate Not bad for a tank
that sucks, is it. You say the T1 sucks? You are
categorically wrong.
Subject: Anyone feel kv-2 are overpowered.
Link on message: #8105751
Link on message: #8105751
Lert: Don't show them your sides. It's as simple as that.
Subject: Skirmish 44
Link on message: #8105714
RookieMoose, on Nov 10 2014 - 13:23, said: Dance, that must have been a mistake. Any chance we
can get that team moved to Alpha?
Link on message: #8105714
RookieMoose, on Nov 10 2014 - 13:23, said: Dance, that must have been a mistake. Any chance we
can get that team moved to Alpha?dance210: Unfortunately, after the groups have been posted, we don't
allow any new teams to join :(
Subject: Tank Drowning
Link on message: #8105623
Command0Dude, on Nov 10 2014 - 20:59, said: Uh, are you serious? Because no...no they can't. The
ELC can barely drive into a puddle without risking being drowned.
Link on message: #8105623
Command0Dude, on Nov 10 2014 - 20:59, said: Uh, are you serious? Because no...no they can't. The
ELC can barely drive into a puddle without risking being drowned.Lert: ... Really? Not doubting you, just surprised. I
thought that was how it was. It's been a long time since I
last drove my ELC, but the lowest tank in near-ish memory I've
driven was the RHM and I don't remember that drowning in places
that other tanks didn't. ... Except ofcourse that one spot
on Serene Coast, but that was a map bug that WG fixed a while back.
Subject: I made a huge mistake
Link on message: #8105591
SunnyKim, on Nov 10 2014 - 21:11, said: way to cherry pick you screen shot lert.... lol.... everyone
continue with the lert sucking.... lol
Link on message: #8105591
SunnyKim, on Nov 10 2014 - 21:11, said: way to cherry pick you screen shot lert.... lol.... everyone
continue with the lert sucking.... lolLert: Uh, dude. That is a record of all the T5's you've driven.
How is that 'cherry picking' my screen shot? Also, please
don't try to 'give advice' on things you know nothing about for
total lack of experience with them, mmk? Makes you look - ... well
... stupid. I mean, seriously, who's advice would you take on
driving a Formula 1 car, four year F1 veteran Kimi Räikkönen
or Billy-Bob Wilkinson from Alabama, who's seen it on TV once?
To put things into perspective: You're Billy-Bob Wilkinson,
and people like Nebu, Haggis, Crucis and me, we're Kimi Räikkönen.
We've - .. .you know ... ... actually driven the thing.
Which is kinda important in knowing what it can and can't
do. .... You know what, I'm going to give you a chance to
put your money where your mouth is, you Räikkönen wannabe. Post a
replay of you pwning the crap out of a T1 Heavy in close combat.
Not just sniping them at range - any tank can defeat any other tank
that way. You brag that you kill them all the time - show us.
Subject: Something I found - the future is now, and it's amazing
Link on message: #8105532
120mm_he, on Nov 10 2014 - 20:51, said: I'm down with the idea but I can see insurance companies
flipping out over letting an untrained and probably hysterical
person(if a loved one or friend or just the hysterical type) trying
to use a defib on someone showing the signs of a heart attack.
Also what if it wasn't a heart attack and was something
else? Plenty of conditions that mimic a heart attack but are
not actually one which is why waiting for an ambulance and the
trained professionals would probably be the safer bet. I can
still see plenty of uses as a first responder with a basic med pack
of common items like bandages, pain killers etc and a direct
link to an emergency room staff via a radio for outdoor situations
where an ambulance is either going to be a long way away or
completely out of the question unless its a helicopter.
Link on message: #8105532
120mm_he, on Nov 10 2014 - 20:51, said: I'm down with the idea but I can see insurance companies
flipping out over letting an untrained and probably hysterical
person(if a loved one or friend or just the hysterical type) trying
to use a defib on someone showing the signs of a heart attack.
Also what if it wasn't a heart attack and was something
else? Plenty of conditions that mimic a heart attack but are
not actually one which is why waiting for an ambulance and the
trained professionals would probably be the safer bet. I can
still see plenty of uses as a first responder with a basic med pack
of common items like bandages, pain killers etc and a direct
link to an emergency room staff via a radio for outdoor situations
where an ambulance is either going to be a long way away or
completely out of the question unless its a helicopter.Lert: They're working on alternate payloads like med packs and
common items like desinfectants and bandages. As for untrained
personel etc etc - as I said in my OP, that is a concern that needs
working on. However, as commented by someone else, these devices
are modern enough not to shock when there's no direct need to, and
there is direct audiovisual communication between the bystander and
the emergency services operator as is shown in the video.
Besides, there are already defibs in public places for the public
to use in case of emergency, with nothing but written instructions
and the machine's own programmed logic. These are proven to work.
This drone goes way beyond that. The system as is, is not
perfect. But I'd rather have a 1 minute response time with
audiovisual instruction from a trained professional with the
ambulance 10 minutes away, than only an ambulance 10 minutes away.
All this system is, is another tool.
Subject: Tank Drowning
Link on message: #8105490
Mr_SaNDMaNN, on Nov 10 2014 - 20:51, said: You'd basically just be an AFK tank passively spotting for the rest
of the game.
Link on message: #8105490
Mr_SaNDMaNN, on Nov 10 2014 - 20:51, said: You'd basically just be an AFK tank passively spotting for the rest
of the game.Lert: Without a radio or radioman to communicate enemy tank
positions to your team.
Subject: Skirmish 44
Link on message: #8105489
Kogibak, on Nov 10 2014 - 12:24, said: nope, Ammu-Nation. Shouldn't be anyways. We like our weekly gold
too much 
Link on message: #8105489
Kogibak, on Nov 10 2014 - 12:24, said: nope, Ammu-Nation. Shouldn't be anyways. We like our weekly gold
too much dance210: Ammu-Nation is currently signed up for the Bravo
registration. That explains why it's still Pending Approval :)
The_Chieftain
How many of you would have more fun without sky cancer? UPDATED No arty game...
10.11.2014 22:59:32
Subject: How many of you would have more fun without sky cancer? UPDATED No arty game...
Link on message: #8105479
Kramburglar, on Nov 10 2014 - 20:29, said: the difference is that when a single hull down tank is
engaging you, you know exactly what its cone of influence is.
This allows you to either disengage, flank, or a combination
thereof. With arty, and the invisibility that I've mentioned
earlier, there is no disengaging, there is no flanking arty's cone
of influence. There is no way to know where arty is directed,
so most people will assume it's directed at them. So even
though a single arty's actual influence may be limited, its
potential influence, on many maps, is near infinite, so gameplay is
negatively affected. This becomes exponentially worse the
more arty there are per side. Can it be dealt with?
Sure. Is it fun to deal with? Well, that's going to
vary person to person, but I'd sure vote no. Every other
class is enjoyable to engage. Sure there are specific
examples in many classes that are poorly implemented, but overall
as a class arty is the only one that consistently makes the game
less fun, for me anyway
Link on message: #8105479
Kramburglar, on Nov 10 2014 - 20:29, said: the difference is that when a single hull down tank is
engaging you, you know exactly what its cone of influence is.
This allows you to either disengage, flank, or a combination
thereof. With arty, and the invisibility that I've mentioned
earlier, there is no disengaging, there is no flanking arty's cone
of influence. There is no way to know where arty is directed,
so most people will assume it's directed at them. So even
though a single arty's actual influence may be limited, its
potential influence, on many maps, is near infinite, so gameplay is
negatively affected. This becomes exponentially worse the
more arty there are per side. Can it be dealt with?
Sure. Is it fun to deal with? Well, that's going to
vary person to person, but I'd sure vote no. Every other
class is enjoyable to engage. Sure there are specific
examples in many classes that are poorly implemented, but overall
as a class arty is the only one that consistently makes the game
less fun, for me anywayThe_Chieftain: A reasonable post, and I respect the opinion. If it were not
a team game, I would agree with yor more. But this is a team game,
and I submit that you cannot let a single enemy (or a minority of
the enemy, at least) paralyse your team because the
individuals in your team are thinking about the effects on
themselves, the individual, and not the effects on them, the team.
Is it fun... well, I think it is. Whether you realise it or not,
most all your actions in a game of WoT are informed by what your
teammates are doing. If you're playing as an individual, I can
certainly understand the objection.
Subject: I made a huge mistake
Link on message: #8105431
SunnyKim, on Nov 10 2014 - 20:42, said: and can be easily circled by any medium or heavy....
seriously have never been scared of a T1.... killed a wargamer in
his T1 just as easy as every other t1 ive ever came across.... so
maybe its good against other heavies when you play sock em boppers?
i dunno... but i sure have no idea why people think its good, it
gets owned by lights and meds allllllllllllllllllllllllll day
Link on message: #8105431
SunnyKim, on Nov 10 2014 - 20:42, said: and can be easily circled by any medium or heavy....
seriously have never been scared of a T1.... killed a wargamer in
his T1 just as easy as every other t1 ive ever came across.... so
maybe its good against other heavies when you play sock em boppers?
i dunno... but i sure have no idea why people think its good, it
gets owned by lights and meds allllllllllllllllllllllllll dayLert: Oh great overlord of T1 knowledge and understanding, who has
explored every aspect of T1 Heavy driving and can teach us all a
thing or two from his extensive experience in dri - ... Oh ... wait
...
Nothing to see here, just another
blowhard with delusions of adequacy who thinks he can talk about
things he has no experience with. Move along, move along.
Nothing to see here, just another
blowhard with delusions of adequacy who thinks he can talk about
things he has no experience with. Move along, move along.The_Chieftain
How many of you would have more fun without sky cancer? UPDATED No arty game...
10.11.2014 22:52:16
Subject: How many of you would have more fun without sky cancer? UPDATED No arty game...
Link on message: #8105430
120mm_he, on Nov 10 2014 - 20:28, said: If you are a platoon on the move in hostile territory and
there is a known sniper about how does that affect the platoons
deployment and rate of advance? Do they boldly go about
their patrol or do they play 'sniper safe' and move from hard cover
to hard cover inch by inch checking out every possible hide?
In wot that single 'sniper' aka arty can and will make
an entire team play it safe and stick to cover because they
have no idea who the arty is pointing at hence the 'arty safe'
gameplay that plagues the game. But the best part is there
is rarely ever just one.
Link on message: #8105430
120mm_he, on Nov 10 2014 - 20:28, said: If you are a platoon on the move in hostile territory and
there is a known sniper about how does that affect the platoons
deployment and rate of advance? Do they boldly go about
their patrol or do they play 'sniper safe' and move from hard cover
to hard cover inch by inch checking out every possible hide?
In wot that single 'sniper' aka arty can and will make
an entire team play it safe and stick to cover because they
have no idea who the arty is pointing at hence the 'arty safe'
gameplay that plagues the game. But the best part is there
is rarely ever just one. The_Chieftain: That rather depends on how important it is that the platoon
get from A to B. If there's a time constraint, then you're just
going to have to hope that the sniper is taken aback by rapid
movement, and doesn't cause that much damage. The CO is not likely
to be amused if the reason you failed to show up at the
support-by-fire position for his main assault was because you were
held up by a single guy with a rifle. The correlation would
be minefields in WWII. Often times, when confronted by a minefield,
the overall best strategy was to ignore the mines and just drive
through the minefield. You arguably would take fewer casualties as
you completed your mission, you just needed to actually convince
people to do it. Much easier in a computer game when the effects
are a little less... terminal.
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I feel so rich now.