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How many of you would have more fun without sky cancer? UPDATED No arty game...

Дата: 12.11.2014 02:34:48
View PostTenet, on Nov 11 2014 - 18:31, said: What constitutes this INSTA-GIB Mr. Barett is referring to? It means that some player on the other team was exposed to an artillery shot and got instantly removed from the game, with no opportunity to react.  This player, lets call him Alfred, is experiencing a certain set of feelings - primarily anger and disappointment at the unexpected and end to the fun he was having, combined with the realization that he was entirely helpless against the scourge that took him away.    I've suffered from chronic conditions in my life, not as deadly as cancer but quite debilitating and discomforting, and I can tell you that this feeling of Helplessness is the exact opposite of why people use Video Games for recreation. When you see another player in a tank and you engage and you lose the fight, there is the excitement of the engagement to compensate for the disappointment. Alfred would say "I lost this time but I'll get him next time. I nudged left instead of nudging right. I should have retreated and flanked when I saw them coming, etc."  Even while losing, when fighting other tanks it's an INTERACTION.  Artillery does NOT provide an interaction, beyond the knowledge that someone was lucky with the random number generator. There is no warning.

The_Chieftain: I am at something of a loss to see how that is the case for arty vs a TD. Except that the difference in time between 'click' and 'effect' in an artillery is usually a couple of seconds, and that same time difference is usually a second or less in direct fire.    That same post-death analysis to which you refer is just as valid against indirect fire as it is against direct. "Maybe I shouldn't have stayed still as long. Maybe I should re-evaluate how effective I think my camouflage is. Maybe I should zig-zag more when crossing open terrain. Maybe I should use an equipment slot on a toolkit so I'm not sitting in the open as long if tracked by HE as a slow heavy" And so on.   I think it's about time I did a rerun of my test stream about a year and a half ago. I play in a manner which most people would not consider "Arty safe", and for the sake of the experiment, streamed 9 games over 75 minutes, counted every artillery round I could detect that was aimed at me, and checked the results. I can't recall if this was pre or post arty nerf. Of 19 rounds fired at me in my Tier IX and X games, 11 missed entirely. Only five were actual direct hits (Of which three came from direct fire in a game in which my heavy was engaging a park of four artillery pieces). Three rounds killed me, only one from a generally 'healthy' state. (And if you think having an XVM marker on your head makes you a target, you should see what happens when you have a WGA clan tag and my name.)   Of late I've been streaming longer sessions, albeit rarer. I'll try to make a note to do the same thing over an even longer period next time I stream, though my unscientific observation is that I've not noticed any particular increase in my being blown up by artillery in the last year.  

Quote In many cases the maps Wargaming designs do not contain safe areas. When you load into Prokhorovka or Fiery Salient or Malinovka in a large or heavy tank, with 2-3 artillery pieces on the other side, or even one good one, and you notice you have the best stats on the team, you realize that 99% of your game would consist of dodging shells, with the first shell just as capable of finishing you off in one hit as the last.  It's oppressive.

The_Chieftain:   Just means you have to alter your threat priority evaluation. I suspect artillery is very low on the threat priority evaluation on Himmelsdorf, and other types of tanks move up the list instead. I reject your analysis based on a claim of 'oppression.' I certainly don't consider myself oppressed.  

Quote You have a problem when people's feelings get hurt when a loss they suffered is triggered by mentioning the name of the disease.  You seem to have no problem with feelings hurt by one sided abuse in what is otherwise a fun mental sport. 

The_Chieftain:   Yes, I do have a problem when people's feelings get hurt un-necessarily. This is supposed to be a fairly friendly and welcoming place for all players to chat about the game. Nothing you have said indicates why an opinion on the game effect of artillery should overrule the simple concept of "Be considerate of others." It doesn't make your argument any stronger or weaker. If you must consider the effect of artillery in the game as an abuse (to which I also object), at least there's relevance because artillery -is- a part of the game as per the game design.

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