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Subject: Springtime for T110 and the Americas
Link on message: #8362192
EmpressNero, on Jan 03 2015 - 05:08, said: No point. The_Chieftain said Wargaming was aware of
the design and wasn't going to do anything with it. I'm not
going to bother with it if they're too blind to see that it would
make a valid replacement for that Wehraboo wankfest Yuri put
together.
Link on message: #8362192
EmpressNero, on Jan 03 2015 - 05:08, said: No point. The_Chieftain said Wargaming was aware of
the design and wasn't going to do anything with it. I'm not
going to bother with it if they're too blind to see that it would
make a valid replacement for that Wehraboo wankfest Yuri put
together.The_Chieftain: There is a better replacement for the Waffle in mind. We're
waiting on a few technical issues to be sorted out in the game, but
unlikely they'll be fixed this year.
Subject: Special Battles window countdown shows 0:00 between battles
Link on message: #8361251
Link on message: #8361251
dance210: If you leave and go back in, it should show the countdown
timer. The 0:00 normally happens when you stay in that
special battle window.
Subject: What could have the US done for anti-tank guns?
Link on message: #8360995
Slayer_Jesse, on Jan 02 2015 - 04:04, said: So, much has been said about the decision to stick with the 76mm. I
very much enjoyed your articles on getting it and Pershing into
service, Chief. My question is this: If armored/ordinance
board had decided they needed something better upon meeting the
Tiger for the 1st time, what kind of vehicle could they have
produced? (Though judging by your articles, this would be a very
big if. Also, when did Russia 1st encounter Tiger, and did they
share data on it with allies?) Are there any lesser known US
tank AT guns that could do the job? How fast could they have had
out a simple TD along SU-85 or Marder lines? A tank? I mean this to
be more anything goes, not what was probable. (So paper away, as
long as they actually had it or reasonably could have developed t
fast enough)
Link on message: #8360995
Slayer_Jesse, on Jan 02 2015 - 04:04, said: So, much has been said about the decision to stick with the 76mm. I
very much enjoyed your articles on getting it and Pershing into
service, Chief. My question is this: If armored/ordinance
board had decided they needed something better upon meeting the
Tiger for the 1st time, what kind of vehicle could they have
produced? (Though judging by your articles, this would be a very
big if. Also, when did Russia 1st encounter Tiger, and did they
share data on it with allies?) Are there any lesser known US
tank AT guns that could do the job? How fast could they have had
out a simple TD along SU-85 or Marder lines? A tank? I mean this to
be more anything goes, not what was probable. (So paper away, as
long as they actually had it or reasonably could have developed t
fast enough)The_Chieftain: The original plan was that the 75mm would be replaced in the
anti-tank role by the 57mm (6pr). It had a much higher muzzle
velocity, and thus was more capable against armor than the larger
75mm. The problem was that it was discovered in testing that the
theoretical advantage was limited: At ranges over about 500 yards,
the 75mm actually retained more energy and thus penetrating power.
Since the US Army wasn't interested in AP effectiveness at only
500m and less, the plan to use the 57mm in the next TD vehicle was
scrapped (The T48 Gun Motor Carriage), and pretty much all those
built were given to the UK and USSR. That left the job down to the
3", which was being used in the towed gun and in the expedient TDs
(M5, M10, M9), and which was too heavy to put into the M4, and the
76mm which was implemented as soon as possible once the solutions
were developed. The only other option, as already mentioned, was
the 90mm, as per the T53 series and eventually M36,
Subject: I have never seen this before the last update
Link on message: #8360451
Link on message: #8360451
Lert: Gun and tracks are external modules. It's entirely possible to
damage an external module without damaging the vehicle's hitpoints.
How often do you lose your tracks without getting damaged?
Subject: Thought this kinda summed up how some feel about win chances
Link on message: #8360426
Link on message: #8360426
Lert: People still care about win chance prediction? That still exists?
Subject: Springtime for T110 and the Americas
Link on message: #8359838
Link on message: #8359838
The_Chieftain: I've always thought that the roadrailers deserved another crack.
Use the rails for the long distance run, then just hook up a big
rig for final delivery. The initial ones had integral rail
wheels which made the whole thing kindof heavy, but eliminated the
need for any ancillary equipment. http://i.ytimg.com/v...vhOOB0MoE/0.jpg http://www.na3t.org/.../GM00057-03.jpg
Later ones have a modified fifth wheel mount, to accept a
truck. These ones are still in service, but modular container loads
are still far more popular. Of course, to set up a roadrailer
train, you still need the trucks. http://3.bp.blogspot...0tripcrown2.PNG
Subject: NATO Survey, 1943
Link on message: #8359483
Link on message: #8359483
The_Chieftain:
In my most recent trip to the Archives, I ran across a
section of files of observations from the front. I'll be going over
a few of them, and I'm starting with a series of responses from
North Africa, compiled in June of 1943. Here's the overview.
Report on Antitank and Antiaircraft
Requirements in the North African Theater of
Operations. TO: The Commanding General, Army Ground
Forces, Washington, D.C. 1. The following report is
rendered in compliance with
verbal instructions received from the Commanding General,
Army Ground Forces. It is the concensus (sic) of higher unit
commanders interviewed in the North African Theater.
2. Antitank. a. Troops lost all confidence in the 37mm
antitank gun due to lack of high velocity
ammunition initially and to the ineffectiveness
of the weapon at ranges of 1000 yards and over.
b. Test firing conducted in that
theater using high velocity ammunition proved the weapon
effective against most tanks at 300 to 500 yards but
did not restore confidence of troops, this must
be reinstilled in new units in training in the United
States. c. Two types of weapons are desired by the
Infantry; one for battalion antitank units and one for the
regimental antitankcompany. Killing range,
weight, maneuverability and weight of ammunition
must be considered in assigning antitank
weapons to forward elements of the
Infantry. The
battalion weapons should be as light and
maneuverable as possible but capable of stopping tanks at
300 yards. The regimental weapon should be capable
of stopping tanks at 1000 yards and may be somewhat larger,
heavier and less maneuverable. d. The following
weapons are recommended: (1) Battalion
(a) Present 37mm antitank gun with
4000 f/s muzzle velocity and free traverse. (b) Present
57mm tube and cradle mounted on the 37mm
antitank gun carriage. This gun to be equipped with
a muzzle brake and tree traverse
if practicable and not to exceed 1500 pounds in weight.
(2) Regimental (a) Present 57mm antitank gun
(b) 3-inch or 76mm HV tube and
cradle mounted on the field howitzer carriage.
3. Anti-aircraft a. Proposed ratio of one .50 caliber machine
gun for each four vehicles appeared to
be adequate organic antiaircraft protection.
b. All vehicles should be drilled to permit easy
installation of a suitable .50 caliber machine gun mount.
c. An urgent requirement exists for a pedestal
type, combination vehicle - ground mount for this machine gun
d. Antiaircraft defense of combat units must be supplemented
by the attachment or one antiaircraft
automatic weapons battalion to each infantry
division where in combat. e. General Patton
recommended production of a 40mm cannon flanked by
two .50 caliber machine guns mounted on alight tank,
half track or armored car chassis for antiaircraft protection
of armored units. These weapons to be attached in
the ratio of one per tank company and one per
armored artillery battery. f. Control of
antiaircraft weapons should be vested in the division
artillery commander. 4. Tank Destroyers a. Opinions on this
subject vary widely, the majority favors towed guns for
this purpose which maybe due in
part to prejudice against present equipment (75
guns and howitzer on half-tracks and the 3-inch M10). b.
Properly employed, I believe self-propelled weapons, low
in silhouette, highly maneuverable and faster
than tanks should prove more effective than towed weapons. A weapon
of the T70 type appears satisfactory. All tank
and tank destroyer weapons of 75mm caliber and
larger should be equipped for indirect laying. c. Tank
destroyer battalions should be attached to supplement the organic
divisional antitank weapons. Control should be vested in the
division artillery commander. Bryan Evans Colonel, FA There
were then a number of annexes. I’ll go through two of the more
interesting ones here. These were survey questions that AGF thought
was of particular interest, which the field units were to respond
to. Usually surveys of this sort were distributed to the battalion
level, and both the battalion answers were provided, with a summary
document for the Divisional or higher levels. For TDs, two
questions were posed. Tank Destroyers. 1. There has been
both favorable and unfavorable comment upon the tank destroyer
weapon consisting of the 75mm gun on the half-track. What is the
thought of the using troops regarding this equipment? The gun
itself is satisfactory, but is extremely limited in traverse and
the vehicle must be turned around to fire in withdrawl. The vehicle
lacks mobility, is too distinctive in shape, the silhouette is too
high, is open and exposed to air attack and the maintenance
difficult due to failure of parts unsuspected of weakness for which
no replacements were available. The No.3 cannoneer has a choice of
two positions each equally unsatisfactory; either on the poop deck
exposed to hostile fire, or down in the well where he must dodge
the recoil. A mount with lower silhouette, more maneuverability,
more easily dug-in or concealed and of less distinctive appearance
is desired. The ideal weapon should consist of an engine, a pair of
tracks, a platform and a gun. 2. Has the 3inch
gun motor carriage, M10 (3 inch gun M4 medium tank chassis) been
used in combat? If so, what comment is there concerning its
efficiency? In general, those who have not fought this weapon want
it, those who have, don’t want it. It is believed that the weapon
was tactically, incorrectly employed. At El Guettar it was sent out
to “chase” tanks and 7 out of 18 were lost in five minutes time. It
is too large and high for easy concealment or digging in for
ambush, the sight provided is not commensurate with the
capabilities of the gun. Considerable trouble has been experienced
with broken traversing gear housing due to failure to lock the
traverse when in motion. At least one more traversing lock should
be provided and the traversing gear housing reinforced. A yoke
should be provided to rest the tube when in travelling. General
Patton recommended that we stop building these weapons, that those
now in existence be equipped with more front armor and a top for
the turret, issued as tanks, and gotten rid of.
3. Considerable difference of opinion exists regarding
the proper weapon for tank destroyer use. The majority of tank
destroyer officers who have been in combat consider the role of the
tank destroyer to be a defensive one. If this hypothesis is correct
a towed gun should be the primary weapon of tank destroyer units
augmented by self-propelled weapons or anti-tank tank units in
corps or army troops. On the other hand, anti-tank defense of the
infantry division, which now consists of towed guns, must be
reinforced by powerful, highly mobile weapons for flexibility. This
requirement indicates a self-propelled weapon. Recommend that tank
destroyer units be equipped with high velocity, self-propelled
3-inch or 76mm guns, of low silhouette to permit easy concealment
and digging in such as is described in paragraph 1, above.
And one annex for Armored Force. 1. Have any Krypton
Lights arrived in the theater 2 How are they
distributed to Armored Force, Infantry, Tank Destroyer, etc. and in
what numbers in each? No Krypton Lights had been seen by the
1st Armored Division. None were seen in the theater by this
observer 3. How are they used? None issued. 4.
What is the general opinion regarding their employment,
efficiency and value for air-ground recognition and signaling and
for ground to ground recognition and communication? None issued.
These lights are much desired by armored force units for purposes
described in the above question 5. Have the 14 Radio
Sets SCR-522 (Recently shipped to North Africa) been installed in
tanks and half-tracks? Has the installation proved satisfactory for
the transmission of rapid call for air support? Has a system been
worked out? Has it proved to be of value in battle? Some of these
sets are apparently in the theater (Hear say). One was located at
II Corps at Gafsa. No instructions regarding desired disposition of
the sets accompanied the shipment. None are issued to the
1st Armored Division. 6. Has any correction been made to
prevent sights on the 37mm gun in the light tank from getting out
of line? If so, what has been done? No, nothing. A new method of
mounting this sight which will permit proper boresighting is
required. More powerful direct laying sights with better reticles
are necessary. [Chieftain’s note: There is a hand-written
note, we have them. 3x under this line] 7.
Have any courier-liaison airplanes been used in battle?
If so, how did they perform? In what other ways have they been
used?
The planes were little used in the Gafsa area for
adjustment of fire. General Patton considered them of doubtful
value, stating that our own troops fired at them and that plenty of
good ground observation posts were available. Personnel of the
1stArmored Division considered the planes extremely valuable,
stating that they were used for reconnaissance, location of
targets, messenger service and staff transportation. 6.
What actual evidence is there to prove that Armored
Divisions require anti-aircraft protection in addition to the
organic means provided? What means are now provided? .50
Caliber vehicular weapons are now provided by diverting these guns
from other missions. .30 Caliber guns are worthless for fire
against aircraft. Trains, armored infantry and our artillery
requires anti-aircraft weapons to keep hostile planes away. The .50
caliber guns now provided are insufficient in numbers to accomplish
this purpose. These elements were attacked frequently prior to
Faid-Thala and El Guettar actions. During these two fights,
half-tracks mounting 37mm cannon flanked by twin .50 caliber
machine guns were attached to the 1st Armored Division. This
weapon was responsible for shooting down over 50% of the hostile
planes brought down by ground fire. Planes coming in to attack
swerved and dropped their bombs elsewhere when these weapons opened
up or were spotted by them. One battalion of these weapons per
armored division should be normal attachment to provide a ratio ofg
one per tank company and per field artillery battery.
The substitution of a 40mm cannon for the 37mm one, if
practicable, was recommended by General Patton. Pending results of
experimentation with this substitution, continued production of the
37mm model was recommended. 7. Are there any particular
weaknesses in arms and equipment of armored forces that have come
to your attention? If so, what are they? The following weaknesses
were reported by armored force unit commanders:
Our vehicles burn too easily. Additional protection for
ammunition and fuel is required.
Lack of a good armored car for
reconnaissance, observation and command purposes.
Lack of power in direct laying telescopic sights.
Insufficient range lines and the lack of a vertical reference line
on the reticles in the sights on the M4 tanks.
Lack of means for bore sighting the 37mm gun on the
light tank. Lack of cover on scout cars
for protection against air attack. Low
muzzle velocity of 75mm gun on M4 tank. Muzzle velocity should be
souped up. Insufficient range
now provided by the radio sets of the 500 series.
Poor electric switches in tanks
and tank destroyers. Lack of indirect
sighting equipment. This equipment should be provided for all tank
and tank destroyer units 75mm and larger. 8. Is
there any requirement for any additional weapons or items of
equipment? If so please list them and give reasons. The
following additional items of equipment were considered desirable
by armored force unit commanders
A more effective recovery
vehicle to retrieve our tanks before the Germans do.
Tank trailers like the British
ones to save engine hours and track mileage.
A good fast armored car for
reconnaissance, observation and command functions.
A vehicular mine detector and
destroyer to avoid striking land mines. This detector should be
able to detect mines far enough ahead of a vehicle moving at 15mph
to give time to stop the vehicle before it strikes the mine.
Smoke projector or mortar on
tank for signaling with coloured smokes and for self concealment
with screening smokes. A 155mm
self-propelled howitzer battalion in each armored division.
Two 57mm or 3-inch anti-tank
guns towed by tanks of each tank company. These are to be peeled
off and placed in position to cover tank attacks or withdrawls. I
think it is interesting to note the priorities here, both in the
questions from AGF, and the reponses from the field. I'm not too
sure about that last suggestion, mind. Anyway, let me be the last
to wish you all a happy and prosperous new year. Also, note I have
a Facebook
page and Youtube
channel.
In my most recent trip to the Archives, I ran across a
section of files of observations from the front. I'll be going over
a few of them, and I'm starting with a series of responses from
North Africa, compiled in June of 1943. Here's the overview.
Report on Antitank and Antiaircraft
Requirements in the North African Theater of
Operations. TO: The Commanding General, Army Ground
Forces, Washington, D.C. 1. The following report is
rendered in compliance with
verbal instructions received from the Commanding General,
Army Ground Forces. It is the concensus (sic) of higher unit
commanders interviewed in the North African Theater.
2. Antitank. a. Troops lost all confidence in the 37mm
antitank gun due to lack of high velocity
ammunition initially and to the ineffectiveness
of the weapon at ranges of 1000 yards and over.
b. Test firing conducted in that
theater using high velocity ammunition proved the weapon
effective against most tanks at 300 to 500 yards but
did not restore confidence of troops, this must
be reinstilled in new units in training in the United
States. c. Two types of weapons are desired by the
Infantry; one for battalion antitank units and one for the
regimental antitankcompany. Killing range,
weight, maneuverability and weight of ammunition
must be considered in assigning antitank
weapons to forward elements of the
Infantry. The
battalion weapons should be as light and
maneuverable as possible but capable of stopping tanks at
300 yards. The regimental weapon should be capable
of stopping tanks at 1000 yards and may be somewhat larger,
heavier and less maneuverable. d. The following
weapons are recommended: (1) Battalion
(a) Present 37mm antitank gun with
4000 f/s muzzle velocity and free traverse. (b) Present
57mm tube and cradle mounted on the 37mm
antitank gun carriage. This gun to be equipped with
a muzzle brake and tree traverse
if practicable and not to exceed 1500 pounds in weight.
(2) Regimental (a) Present 57mm antitank gun
(b) 3-inch or 76mm HV tube and
cradle mounted on the field howitzer carriage.
3. Anti-aircraft a. Proposed ratio of one .50 caliber machine
gun for each four vehicles appeared to
be adequate organic antiaircraft protection.
b. All vehicles should be drilled to permit easy
installation of a suitable .50 caliber machine gun mount.
c. An urgent requirement exists for a pedestal
type, combination vehicle - ground mount for this machine gun
d. Antiaircraft defense of combat units must be supplemented
by the attachment or one antiaircraft
automatic weapons battalion to each infantry
division where in combat. e. General Patton
recommended production of a 40mm cannon flanked by
two .50 caliber machine guns mounted on alight tank,
half track or armored car chassis for antiaircraft protection
of armored units. These weapons to be attached in
the ratio of one per tank company and one per
armored artillery battery. f. Control of
antiaircraft weapons should be vested in the division
artillery commander. 4. Tank Destroyers a. Opinions on this
subject vary widely, the majority favors towed guns for
this purpose which maybe due in
part to prejudice against present equipment (75
guns and howitzer on half-tracks and the 3-inch M10). b.
Properly employed, I believe self-propelled weapons, low
in silhouette, highly maneuverable and faster
than tanks should prove more effective than towed weapons. A weapon
of the T70 type appears satisfactory. All tank
and tank destroyer weapons of 75mm caliber and
larger should be equipped for indirect laying. c. Tank
destroyer battalions should be attached to supplement the organic
divisional antitank weapons. Control should be vested in the
division artillery commander. Bryan Evans Colonel, FA There
were then a number of annexes. I’ll go through two of the more
interesting ones here. These were survey questions that AGF thought
was of particular interest, which the field units were to respond
to. Usually surveys of this sort were distributed to the battalion
level, and both the battalion answers were provided, with a summary
document for the Divisional or higher levels. For TDs, two
questions were posed. Tank Destroyers. 1. There has been
both favorable and unfavorable comment upon the tank destroyer
weapon consisting of the 75mm gun on the half-track. What is the
thought of the using troops regarding this equipment? The gun
itself is satisfactory, but is extremely limited in traverse and
the vehicle must be turned around to fire in withdrawl. The vehicle
lacks mobility, is too distinctive in shape, the silhouette is too
high, is open and exposed to air attack and the maintenance
difficult due to failure of parts unsuspected of weakness for which
no replacements were available. The No.3 cannoneer has a choice of
two positions each equally unsatisfactory; either on the poop deck
exposed to hostile fire, or down in the well where he must dodge
the recoil. A mount with lower silhouette, more maneuverability,
more easily dug-in or concealed and of less distinctive appearance
is desired. The ideal weapon should consist of an engine, a pair of
tracks, a platform and a gun. 2. Has the 3inch
gun motor carriage, M10 (3 inch gun M4 medium tank chassis) been
used in combat? If so, what comment is there concerning its
efficiency? In general, those who have not fought this weapon want
it, those who have, don’t want it. It is believed that the weapon
was tactically, incorrectly employed. At El Guettar it was sent out
to “chase” tanks and 7 out of 18 were lost in five minutes time. It
is too large and high for easy concealment or digging in for
ambush, the sight provided is not commensurate with the
capabilities of the gun. Considerable trouble has been experienced
with broken traversing gear housing due to failure to lock the
traverse when in motion. At least one more traversing lock should
be provided and the traversing gear housing reinforced. A yoke
should be provided to rest the tube when in travelling. General
Patton recommended that we stop building these weapons, that those
now in existence be equipped with more front armor and a top for
the turret, issued as tanks, and gotten rid of.
3. Considerable difference of opinion exists regarding
the proper weapon for tank destroyer use. The majority of tank
destroyer officers who have been in combat consider the role of the
tank destroyer to be a defensive one. If this hypothesis is correct
a towed gun should be the primary weapon of tank destroyer units
augmented by self-propelled weapons or anti-tank tank units in
corps or army troops. On the other hand, anti-tank defense of the
infantry division, which now consists of towed guns, must be
reinforced by powerful, highly mobile weapons for flexibility. This
requirement indicates a self-propelled weapon. Recommend that tank
destroyer units be equipped with high velocity, self-propelled
3-inch or 76mm guns, of low silhouette to permit easy concealment
and digging in such as is described in paragraph 1, above.
And one annex for Armored Force. 1. Have any Krypton
Lights arrived in the theater 2 How are they
distributed to Armored Force, Infantry, Tank Destroyer, etc. and in
what numbers in each? No Krypton Lights had been seen by the
1st Armored Division. None were seen in the theater by this
observer 3. How are they used? None issued. 4.
What is the general opinion regarding their employment,
efficiency and value for air-ground recognition and signaling and
for ground to ground recognition and communication? None issued.
These lights are much desired by armored force units for purposes
described in the above question 5. Have the 14 Radio
Sets SCR-522 (Recently shipped to North Africa) been installed in
tanks and half-tracks? Has the installation proved satisfactory for
the transmission of rapid call for air support? Has a system been
worked out? Has it proved to be of value in battle? Some of these
sets are apparently in the theater (Hear say). One was located at
II Corps at Gafsa. No instructions regarding desired disposition of
the sets accompanied the shipment. None are issued to the
1st Armored Division. 6. Has any correction been made to
prevent sights on the 37mm gun in the light tank from getting out
of line? If so, what has been done? No, nothing. A new method of
mounting this sight which will permit proper boresighting is
required. More powerful direct laying sights with better reticles
are necessary. [Chieftain’s note: There is a hand-written
note, we have them. 3x under this line] 7.
Have any courier-liaison airplanes been used in battle?
If so, how did they perform? In what other ways have they been
used?
The planes were little used in the Gafsa area for
adjustment of fire. General Patton considered them of doubtful
value, stating that our own troops fired at them and that plenty of
good ground observation posts were available. Personnel of the
1stArmored Division considered the planes extremely valuable,
stating that they were used for reconnaissance, location of
targets, messenger service and staff transportation. 6.
What actual evidence is there to prove that Armored
Divisions require anti-aircraft protection in addition to the
organic means provided? What means are now provided? .50
Caliber vehicular weapons are now provided by diverting these guns
from other missions. .30 Caliber guns are worthless for fire
against aircraft. Trains, armored infantry and our artillery
requires anti-aircraft weapons to keep hostile planes away. The .50
caliber guns now provided are insufficient in numbers to accomplish
this purpose. These elements were attacked frequently prior to
Faid-Thala and El Guettar actions. During these two fights,
half-tracks mounting 37mm cannon flanked by twin .50 caliber
machine guns were attached to the 1st Armored Division. This
weapon was responsible for shooting down over 50% of the hostile
planes brought down by ground fire. Planes coming in to attack
swerved and dropped their bombs elsewhere when these weapons opened
up or were spotted by them. One battalion of these weapons per
armored division should be normal attachment to provide a ratio ofg
one per tank company and per field artillery battery.
The substitution of a 40mm cannon for the 37mm one, if
practicable, was recommended by General Patton. Pending results of
experimentation with this substitution, continued production of the
37mm model was recommended. 7. Are there any particular
weaknesses in arms and equipment of armored forces that have come
to your attention? If so, what are they? The following weaknesses
were reported by armored force unit commanders:
Our vehicles burn too easily. Additional protection for
ammunition and fuel is required.
Lack of a good armored car for
reconnaissance, observation and command purposes.
Lack of power in direct laying telescopic sights.
Insufficient range lines and the lack of a vertical reference line
on the reticles in the sights on the M4 tanks.
Lack of means for bore sighting the 37mm gun on the
light tank. Lack of cover on scout cars
for protection against air attack. Low
muzzle velocity of 75mm gun on M4 tank. Muzzle velocity should be
souped up. Insufficient range
now provided by the radio sets of the 500 series.
Poor electric switches in tanks
and tank destroyers. Lack of indirect
sighting equipment. This equipment should be provided for all tank
and tank destroyer units 75mm and larger. 8. Is
there any requirement for any additional weapons or items of
equipment? If so please list them and give reasons. The
following additional items of equipment were considered desirable
by armored force unit commanders
A more effective recovery
vehicle to retrieve our tanks before the Germans do.
Tank trailers like the British
ones to save engine hours and track mileage.
A good fast armored car for
reconnaissance, observation and command functions.
A vehicular mine detector and
destroyer to avoid striking land mines. This detector should be
able to detect mines far enough ahead of a vehicle moving at 15mph
to give time to stop the vehicle before it strikes the mine.
Smoke projector or mortar on
tank for signaling with coloured smokes and for self concealment
with screening smokes. A 155mm
self-propelled howitzer battalion in each armored division.
Two 57mm or 3-inch anti-tank
guns towed by tanks of each tank company. These are to be peeled
off and placed in position to cover tank attacks or withdrawls. I
think it is interesting to note the priorities here, both in the
questions from AGF, and the reponses from the field. I'm not too
sure about that last suggestion, mind. Anyway, let me be the last
to wish you all a happy and prosperous new year. Also, note I have
a Facebook
page and Youtube
channel.
Subject: Skirmish 1
Link on message: #8359367
terrornova, on Dec 30 2014 - 20:18, said: the map pool is it random every battle or is it one map each day?
Takashi2016, on Jan 02 2015 - 12:42, said: Do you have to be in a clan for this or no?
Link on message: #8359367
terrornova, on Dec 30 2014 - 20:18, said: the map pool is it random every battle or is it one map each day?dance210: For the Group Stage, the map is random for each round within a day.
You'll know what map you get when special battles pop for each
battle. For the Playoffs, the map will remain the same for
the entire round against your opponent. However, teams within a
bracket may be playing on different maps.
Takashi2016, on Jan 02 2015 - 12:42, said: Do you have to be in a clan for this or no?dance210: Nope! It is easier to set up a team within a clan, but there is no
clan requirement.
The_Chieftain
WTH War Gaming. For the love of god add skill into MM stacking already.
02.01.2015 22:21:44
Subject: WTH War Gaming. For the love of god add skill into MM stacking already.
Link on message: #8359257
Sergeant_Buzzkill, on Jan 02 2015 - 20:01, said: If the MM built matches as it does today and then ranked the
players from best to worst (using whatever skill metric would be
deemed best: WR, WN8, WN7, personal rating, whatever) and then
ALTERNATELY placed on teams, how would that be unfair to anyone?
The OP only suggested that skill be a factor in the MM
process, he didn't say unicums MUST be teamed with tomatoes for
fairness. You're making a strawman argument.
Link on message: #8359257
Sergeant_Buzzkill, on Jan 02 2015 - 20:01, said: If the MM built matches as it does today and then ranked the
players from best to worst (using whatever skill metric would be
deemed best: WR, WN8, WN7, personal rating, whatever) and then
ALTERNATELY placed on teams, how would that be unfair to anyone?
The OP only suggested that skill be a factor in the MM
process, he didn't say unicums MUST be teamed with tomatoes for
fairness. You're making a strawman argument.The_Chieftain: It's a better option, but you're still going to have issues
of banding and attempted equivalence based upon whoever just so
happens to be in the queue at that time. All you're doing is the
same for overall win rate except at a narrower level. Plus on
the practical level, you have the issue of how to quantify skill.
Even win rate can be questionable. For example, I'm mucking around
in the 40s in the Batchat because I often suck in it, but have an
overall over 55. Which value should be used?
Subject: Disponível Agora: Pagamentos de Boa Compra
Link on message: #8359155
Link on message: #8359155
Content_WG: Agora você pode usar sua conta de Boa Compra Gold para comprar Ouro
e veículos Premium!
Texto completo da notícia
Texto completo da notícia
Subject: Now Available in Brazil: Boa Compra Payment Method
Link on message: #8359154
Link on message: #8359154
Content_WG: Residents of Brazil can now get Gold and Premium Shop bundles using
their Boa Compra Gold account!
Full news text
Full news text
Subject: No fine for shooting blue players!
Link on message: #8359069
Backfat, on Jan 02 2015 - 18:46, said: Bear in mind though, if they are blue and are not being idiots,
it's best to just leave them be, as they are still of potential use
to the team. Usually as meatshields, but occaisionally they
are capable of playing well. And even if they play like crap,
their extra 2 or 3 shots may have an impact on the game if it turns
out to be close.
Link on message: #8359069
Backfat, on Jan 02 2015 - 18:46, said: Bear in mind though, if they are blue and are not being idiots,
it's best to just leave them be, as they are still of potential use
to the team. Usually as meatshields, but occaisionally they
are capable of playing well. And even if they play like crap,
their extra 2 or 3 shots may have an impact on the game if it turns
out to be close.The_Chieftain: I agree fully with this. Wait and see if he actually does
act in a detrimental manner to the team. If the object of turning
blue was to automatically be declared 'open season' and effectively
prohibited from playing, we'd have just gone with a game ban. Which
is what happens after blue players continue TKing.
The_Chieftain
WTH War Gaming. For the love of god add skill into MM stacking already.
02.01.2015 21:44:22
Subject: WTH War Gaming. For the love of god add skill into MM stacking already.
Link on message: #8359051
Gilette, on Jan 01 2015 - 23:42, said: Please, by all means give me a logical reason or two why
including skill in some sort of fashion would not be beneficial and
be open minded to responses then. Instead of just trying to
belittle me.
Link on message: #8359051
Gilette, on Jan 01 2015 - 23:42, said: Please, by all means give me a logical reason or two why
including skill in some sort of fashion would not be beneficial and
be open minded to responses then. Instead of just trying to
belittle me.The_Chieftain: What is a skill-based solution which doesn't penalise good
players? Imagine, please, you're the best player on the
server. You have a 75% win rate. You are, with at least a vaguely
competent team backing you up, all but unstoppable. How does a
skill-based MM 'rig' the match so that both sides have a reasonable
equivalency of skill, and thus a reasonably equal chance of
winning? What are the chances that you will actually get a vaguely
competent team? Put simply, the only option is to give the
best player the worst team-mates. Yes, your reward for taking the
effort to learn to play, to become good, is to be given team-mate
after team mate who are "tomatoes." Just so that people who
aren't as good as you have a better chance to beat you. Even
if you were to implement 'bands' (based on whatever the requirement
is to be in a band), if you're at the top of the band, who are your
team mates going to be? People who are worse than you. Just to keep
things 'fair.' How are good players going to react to this
knowledge? They probably won't be happy. I submit that
it is, in fact, not fair, and that having the occasional rout such
as that of the OP is the cost of the random system we currently
have in play. And that the chance to win is purely based on how
good you are as a team randomly selected, not by penalising players
who are good, and giving people who are poor a routine crutch so
they can rely on the better players to carry.
Subject: WG no longer using skrills ?
Link on message: #8358596
kampfer91, on Dec 31 2014 - 13:56, said: Since i'm currently working in Japan so the only way i can buy gold
from WoT 's site with Japanese credit card is through Skrill , but
this morning when i clicked on the icon to buy gold , i saw no
option for Skrill , did they remove it ?
Link on message: #8358596
kampfer91, on Dec 31 2014 - 13:56, said: Since i'm currently working in Japan so the only way i can buy gold
from WoT 's site with Japanese credit card is through Skrill , but
this morning when i clicked on the icon to buy gold , i saw no
option for Skrill , did they remove it ?pizzastorm: It is down for a bit, along with some of our other payment
providers. I am trying to find out more information about it now
and will post about it once I get some clarification.
It is definitely coming back though.
Subject: Where to go next? Newcomer's Questions =)
Link on message: #8358567
Mikhail_Bogdanovich, on Dec 31 2014 - 13:53, said: Greetings WoT Community! My name is Mik and I am brand new
to WoT having only played 20 battles or so, but have earned enough
xp and credits to move in another direction from the MS-1 (I am
playing the Soviet Union obviously). I was wondering where you guys
would go? I did research and purchase the T-26 but have only played
a few battles in it. I am researching repairs for my entire T-26
crew, but as I said before, I really haven't played very many
battles so might decide to go in a different direction. I was
wondering what you guys who have played through the Soviet line
have done or would do now? Would you continue to grind out with the
T-26 and then move along? Or would you maybe go for the BT-2 or
AT-1 or a different machine? I also was curious how the xp
system works when it comes to my crew members. I watch TONS of WoT
replays and videos on YouTube mainly from guys like Quickybaby and
Jingles but also from others so I do know about some tactics and
such and about "Free XP" I just don't know how it works..... My
crew is 100% in my T-26 as when I purchased it I paid the 300 gold
that I received from changing my password to get a 100% crew so I
could immediately start researching traits. Do you guys maybe think
it is WAY too early for me to have even moved to the T-26 and
should have stayed in the Tier 1 games? I am getting beaten up
pretty badly in my T-26 and I was getting beaten up in my MS-1 too
LOL, I guess I'm not that good of a player but practice makes
perfect, right? ;-) Well, as I stated in the previous
paragraph, I don't really know how to use the XP I've gained to
maybe transfer it to my T-26 tank (or do you transfer it to the
crew or something? or is it used to simply research things on the
new tank?). Any help would be greatly appreciated as well as any
feedback about what you skilled veterans may do in my shoes from
the MS-1 - should I just keep playing the MS-1 as I have upgraded
it a pretty good bit and have the 45mm gun on it as well as the
better turret, engine, tracks, radio, etc...? Oh, by the
way, one last thing... I'm not sure if we are allowed to discuss
mods on here or not, so I wanted to ask if we were allowed to ask
if anyone is running a particular mod like XVM for example and how
they like it - or if there are other mods which are better?
Thanks for all your help!! MB
Link on message: #8358567
Mikhail_Bogdanovich, on Dec 31 2014 - 13:53, said: Greetings WoT Community! My name is Mik and I am brand new
to WoT having only played 20 battles or so, but have earned enough
xp and credits to move in another direction from the MS-1 (I am
playing the Soviet Union obviously). I was wondering where you guys
would go? I did research and purchase the T-26 but have only played
a few battles in it. I am researching repairs for my entire T-26
crew, but as I said before, I really haven't played very many
battles so might decide to go in a different direction. I was
wondering what you guys who have played through the Soviet line
have done or would do now? Would you continue to grind out with the
T-26 and then move along? Or would you maybe go for the BT-2 or
AT-1 or a different machine? I also was curious how the xp
system works when it comes to my crew members. I watch TONS of WoT
replays and videos on YouTube mainly from guys like Quickybaby and
Jingles but also from others so I do know about some tactics and
such and about "Free XP" I just don't know how it works..... My
crew is 100% in my T-26 as when I purchased it I paid the 300 gold
that I received from changing my password to get a 100% crew so I
could immediately start researching traits. Do you guys maybe think
it is WAY too early for me to have even moved to the T-26 and
should have stayed in the Tier 1 games? I am getting beaten up
pretty badly in my T-26 and I was getting beaten up in my MS-1 too
LOL, I guess I'm not that good of a player but practice makes
perfect, right? ;-) Well, as I stated in the previous
paragraph, I don't really know how to use the XP I've gained to
maybe transfer it to my T-26 tank (or do you transfer it to the
crew or something? or is it used to simply research things on the
new tank?). Any help would be greatly appreciated as well as any
feedback about what you skilled veterans may do in my shoes from
the MS-1 - should I just keep playing the MS-1 as I have upgraded
it a pretty good bit and have the 45mm gun on it as well as the
better turret, engine, tracks, radio, etc...? Oh, by the
way, one last thing... I'm not sure if we are allowed to discuss
mods on here or not, so I wanted to ask if we were allowed to ask
if anyone is running a particular mod like XVM for example and how
they like it - or if there are other mods which are better?
Thanks for all your help!! MBpizzastorm: Welcome to the game and to the forums! Glad you
stopped by here so early in your career.
Subject: Anyone else get gold?
Link on message: #8358536
Riptide109, on Jan 02 2015 - 08:27, said: huh, thats weird....only did one of the tank event thing and it was
the second one....says you had to do the first one at least....NOT
complaining or anything
, still got my 100 gold
Link on message: #8358536
Riptide109, on Jan 02 2015 - 08:27, said: huh, thats weird....only did one of the tank event thing and it was
the second one....says you had to do the first one at least....NOT
complaining or anything pizzastorm: An entry into any day was worth gold =)
Subject: Springtime for T110 and the Americas
Link on message: #8358436
Link on message: #8358436
The_Chieftain: SS, two items, totally unrelated. In the US, a common
playground feature is old railroad locomotives. Usually steamers.
Which, considering how hard they are to transport compared to a
tank is saying something. I have to assume it's a cultural thing:
The railroads built America, while the tank saved the Soviet Union.
On the matter of the Pz III(t) designation, Spielberger has
the following to say. In the German Wehrmacht, the Panzer LTM 38
was used in the planned positions of the Panzer III tank, and it
was listed in some documents as the Panzer III(t). On 1 September
1939 there were already 98 of these tanks assigned to German units.
The official designation, following a directive of the
OKH/AHA/AgK/In 6, was "Panzerkampfwagen 38(t) (3.7cm)"
Subject: Skirmish 51 Group Stage Standings
Link on message: #8358127
Link on message: #8358127
dance210: Skirmish 51 Group Stage Gold Prize Breakdown Top 10% - 5,000
gold Team rank 1 - 13 Top 11 - 20% - 2,500 gold Team rank 14 -
24 Top 21 - 30% - 1,000 gold Team rank 28 - 40 Top 31 -
40% - 750 gold Team rank 41 - 52 Top 41 - 50% - 500 gold Team
rank 54 - 67 Rank Team 1 ~ 2 Tomato Tankers 3 Yoott is
Hetler 4 D0NG3R CLUBERNIO 5 ! Zouth Zpawn Bezt Zpawn 5
MortBuysLotionNGoesOnLemonParty 7 Doge Squrds 7 Ping 999 7 RLS_红线狙击
10 Saved by the Shell 11 E63M6 Worst E50 12 bbg 13 10 Superb
Beautiful Pandas 14 Tour's Angels 15 Tsundere Anime Girls 16 RUSHR
16 S.S.P.C. 18 Cookies 18 Maggz is OP 18 Prime Demise 21 Eggplant
Costume 21 Eleet Gamers 23 Venomous Scorpions 24 ALPHA 24 Bleu
Tourettes 24 Pink Fluffy Unicorns 24 T80U is a balanced tank pls
add 28 G.A.S [CO2] 28 ze FOXEY Ladies 30 !! RGA !! 30 Chaos_actual
30 Mutton & Bashers 33 [BE]Beasts of the East 34 The Gentleman's
Mustache Society 35 SIMP Cocktail 36 MGL-A Platoon -1 36 SOLAR
Eclipse 36 серп и молот 39 What Team 40 Ammowhacked 41 What Is A
"Map"? 42 Gettin To the Money 43 Sunrise in a darkest space 44
WANTED 45 Circle of Darkness 45 Mafia Mashers 45 Band of the Hawk
45 Hobbit. 45 Weapons Grade Adorable 50 We're camping, you push. 51
The Rainbow Factory 52 Holiday Gift Returns 52 Mayhem Tankers 54
Packet Loss 54 SaVaGeZ 56 Happy New Year 56 TheHoneyBadgers 58
Someone Stole My Stollen 59 #WhatIsAP 59 Ayy LMAO 59 Vorbild 62 The
Devils Brigade 63 Donkey Punchin Kangaroos 63 Hugo'sThere 63 Tomo
como Rey 66 S-A-R pullido 67 Bearly Legal 67 -Liquid Myth-
Subject: Skirmish 51 Group Stage Standings
Link on message: #8358109
Link on message: #8358109
dance210: Skirmish 51 Group Stage Standings Top 50% of teams move on to
Alpha Playoff Bottom 50% of teams move on to Bravo Playoff
Tie-breaker round would be needed to determine which team(s) move
on to Alpha Playoff *Note: Standings are not final until after
battles Group Stage rounds are finished. Round 1 + 2 +
3 Rank Team Games Played Points Earned Points Possible Win Ratio 1
~ 22 63 66 0.955 2 Tomato Tankers 21 60 63 0.952 3 Yoott is Hetler
24 66 72 0.917 4 D0NG3R CLUBERNIO 21 57 63 0.905 5 ! Zouth Zpawn
Bezt Zpawn 22 57 66 0.864 5 MortBuysLotionNGoesOnLemonParty 22 57
66 0.864 7 Doge Squrds 21 54 63 0.857 7 Ping 999 21 54 63 0.857 7
RLS_红线狙击 21 54 63 0.857 10 Saved by the Shell 21 53 63 0.841 11
E63M6 Worst E50 22 55 66 0.833 12 bbg 23 57 69 0.826 13 10 Superb
Beautiful Pandas 21 52 63 0.825 14 Tour's Angels 24 59 72 0.819 15
Tsundere Anime Girls 21 51 63 0.810 16 RUSHR 22 52 66 0.788 16
S.S.P.C. 22 52 66 0.788 18 Cookies 23 54 69 0.783 18 Maggz is OP 23
54 69 0.783 18 Prime Demise 23 54 69 0.783 21 Eggplant Costume 22
51 66 0.773 21 Eleet Gamers 22 51 66 0.773 23 Venomous Scorpions 24
55 72 0.764 24 ALPHA 21 48 63 0.762 24 Bleu Tourettes 21 48 63
0.762 24 Pink Fluffy Unicorns 21 48 63 0.762 24 T80U is a balanced
tank pls add 21 48 63 0.762 28 G.A.S [CO2] 22 48 66 0.727 28 ze
FOXEY Ladies 22 48 66 0.727 30 !! RGA !! 21 45 63 0.714 30
Chaos_actual 21 45 63 0.714 30 Mutton & Bashers 21 45 63 0.714 33
[BE]Beasts of the East 22 47 66 0.712 34 The Gentleman's Mustache
Society 22 45 66 0.682 35 SIMP Cocktail 23 47 69 0.681 36 MGL-A
Platoon -1 23 46 69 0.667 36 SOLAR Eclipse 22 44 66 0.667 36 серп и
молот 21 42 63 0.667 39 What Team 24 47 72 0.653 40 Ammowhacked 23
45 69 0.652 41 What Is A "Map"? 22 42 66 0.636 42 Gettin To the
Money 21 40 63 0.635 43 Sunrise in a darkest space 23 43 69 0.623
44 WANTED 22 41 66 0.621 45 Circle of Darkness 23 42 69 0.609 45
Mafia Mashers 23 42 69 0.609 45 Band of the Hawk 22 40 66 0.606 45
Hobbit. 22 40 66 0.606 45 Weapons Grade Adorable 22 40 66 0.606 50
We're camping, you push. 22 39 66 0.591 51 The Rainbow Factory 23
40 69 0.580 52 Holiday Gift Returns 21 36 63 0.571 52 Mayhem
Tankers 21 36 63 0.571 54 Packet Loss 22 37 66 0.561 54 SaVaGeZ 22
37 66 0.561 56 Happy New Year 21 35 63 0.556 56 TheHoneyBadgers 21
35 63 0.556 58 Someone Stole My Stollen 23 38 69 0.551 59 #WhatIsAP
22 36 66 0.545 59 Ayy LMAO 22 36 66 0.545 59 Vorbild 22 36 66 0.545
62 The Devils Brigade 21 34 63 0.540 63 Donkey Punchin Kangaroos 21
33 63 0.524 63 Hugo'sThere 21 33 63 0.524 63 Tomo como Rey 21 33 63
0.524 66 S-A-R pullido 22 34 66 0.515 67 Bearly Legal 22 33 66
0.500 67 -Liquid Myth- 22 33 66 0.500 69 Total Mancus Team 3 23 34
69 0.493 70 The Angry Tomatoes 21 31 63 0.492 71 GetDunked 22 32 66
0.485 72 TL-DR Tomato Losers Dirty Reds 21 30 63 0.476 73 Division
Sudamericana 23 32 69 0.464 73 -S0B- 23 32 69 0.464 75 --Final
Boss-- 22 30 66 0.455 75 W-O-A 22 30 66 0.455 77 BOW'DACIOUS 21 28
63 0.444 77 Leviatanes Chikunguyanos 21 28 63 0.444 79 cabra 23 30
69 0.435 79 Reinchi 2 23 30 69 0.435 79 SM0KE 23 30 69 0.435 79
TEAM_LEON 23 30 69 0.435 83 Red Line Commandos 21 26 63 0.413 84
bond 23 27 69 0.391 84 Disciples of Wojtek 23 27 69 0.391 86 AL
ATAQUE MIS VALIENTES 22 25 66 0.379 86 Salty Crackers 22 25 66
0.379 86 Team duds 22 25 66 0.379 86 We are the GEEKs! 22 25 66
0.379 86 -W-W- Wallet Warriors 22 25 66 0.379 91 !!RGA2 22 24 66
0.364 91 Bullet Monkeys 22 24 66 0.364 93 -Hybrid- 24 26 72 0.361
94 TF-A 21 22 63 0.349 95 CrankyBastages 23 24 69 0.348 96 Chiraq
SQUAD 21 21 63 0.333 96 D-T-R007 21 21 63 0.333 96 Everyones MAGnet
22 22 66 0.333 96 Paladin's Patriots 21 21 63 0.333 96 Polite
Canadians 21 21 63 0.333 101 Armored Brigade 22 21 66 0.318 102
Cerberus 21 19 63 0.302 103 V.K 45.02 (P) Ausf. B to OP 23 20 69
0.290 104 mi mama me pega 22 19 66 0.288 104 O_F_B 22 19 66 0.288
104 SG1C 22 19 66 0.288 107 Santa's Hungover reindeer 21 18 63
0.286 108 3PZG 22 18 66 0.273 109 RUM PIRATES 23 18 69 0.261 110
TEARGAS 22 16 66 0.242 111 RMEN 23 16 69 0.232 112 Crusade 22 15 66
0.227 113 MAD1 23 15 69 0.217 114 El Hombre Sin Nombre
24 15 72 0.208 115 DoomDeath 22 13
66 0.197 115 The Salt Mine 22 13 66 0.197 115 X-O-X and R3ACT Joint
Task Force 22 13 66 0.197 118 Total_Oblivion 21 12 63 0.190 119
godsofanarchy 23 10 69 0.145 120 SteelRain 22 9 66 0.136 121 Deaths
open arms 21 8 63 0.127 122 _MAD_ 24 9 72 0.125 123 101AB 21 6 63
0.095 123 MMM 21 6 63 0.095 125 Happy New Year from Myth_ 22 6 66
0.091 126 JEDI MASTERS 22 5 66 0.076 127 _x_X_Underscores_OP_X_x_
21 4 63 0.063 128 Hells Panzer Division 23 4 69 0.058 128 reckless
onslaught 23 4 69 0.058 130 dogboys 22 3 66 0.045 131 ! cbl 23 2 69
0.029 132 NO PASS TEAM 21 1 63 0.016 133 wn8 american pie 23 1 69
0.014
Subject: modo de inverno de 8 bits
Link on message: #8357709
garfield559, on Jan 02 2015 - 14:01, said: ahh began to invent magic in the game ... What is best is his
reality, and not start inventing spells and artifices to save lives
... the seafight started this and now has flying animal, wizards,
etc. and such a pirate boat game. in a moment we will have a T 34
flying and dropping energy beams ... not like and I am against
Link on message: #8357709
garfield559, on Jan 02 2015 - 14:01, said: ahh began to invent magic in the game ... What is best is his
reality, and not start inventing spells and artifices to save lives
... the seafight started this and now has flying animal, wizards,
etc. and such a pirate boat game. in a moment we will have a T 34
flying and dropping energy beams ... not like and I am against
Capitao_Desastre_: 


Subject: Novo Modo Confronto de Inverno de 8 Bits
Link on message: #8357674
Link on message: #8357674
Capitao_Desastre_: Um novo modo está chegando nas Batalhas Aleatórias e ele vai levar
você para uma arena de batalha pixelizada, com um cenário de
inverno!
Texto completo da notícia
Texto completo da notícia
Subject: Springtime for T110 and the Americas
Link on message: #8357074
Link on message: #8357074
The_Chieftain: It looked to me that the base front hull casting was about 39mm
width. I got that reading far too many times on the front hull and,
since it seemed to be obvious weak spots, I checked it a lot. The
86-92 was found in a few places where the armor was thicker.
See http://svsm.org/albums/m6/P1010306.jpg for comparison, you
can easily see the thick spots. If you're wondering about
why Challenger does his videos on similar subjects, look at the
discussion thread on the EU forum. It's well received, and no
mention of my having already covered that vehicle.
Subject: Springtime for T110 and the Americas
Link on message: #8356660
cipher12, on Jan 02 2015 - 02:20, said: Mechtoid. Thankfully my 5 Rookies made perfect meat shields for the
more expensive SHIVs. I guess from now on im just gonna have to
bring HEAT ammo on every mission.
Link on message: #8356660
cipher12, on Jan 02 2015 - 02:20, said: Mechtoid. Thankfully my 5 Rookies made perfect meat shields for the
more expensive SHIVs. I guess from now on im just gonna have to
bring HEAT ammo on every mission.The_Chieftain: Don't rely on SHIVs. One or two aren't bad ideas, but
ultimately a human is far superior to a SHIV once they get trained
up, and you'll need the human skills to win. Instead of thinking of
rookies as meat shields for the SHIVs, consider the SHIVs as
bodyguards for the rookies until they become good enough to take
care of themselves and other rookies.
Subject: Release of Blu-Ray "The Fury"
Link on message: #8355164
Link on message: #8355164
Lert: "The Fury"? I don't know that movie. January 27th is the release
date of the "Fury" DVD / Blu-Ray, though - I'm holding out for
that.
Subject: Springtime for T110 and the Americas
Link on message: #8354786
Silentstalker2, on Jan 01 2015 - 14:48, said: Why the hell does Challenger make the same video on Jpz 38t as
Chieftain, only worse?
Link on message: #8354786
Silentstalker2, on Jan 01 2015 - 14:48, said: Why the hell does Challenger make the same video on Jpz 38t as
Chieftain, only worse?The_Chieftain: Not worse, just aimed at a different target audience. There
are a large number of people who just don't care about the level of
detail I go into, they just want the "wargame-important" facts and
figures with good graphics and post-production with a more
professorial style. I asked him about this some time ago, they
concluded that their viewership numbers remain as high if not
higher by going to the shorter, liter format which has has moved
to. And since we don't really cross-promote on the NA and EU forums
anyway (apparently there's some logic from the PR side saying that
we (Chieftain and Challenger) are 'regional brands' ), there
are doubtless a large number of players who haven't seen my video
anyway, so Challenger covers the bases. Oh, SS, I used a G13 as
well. Annoyingly, he's filmed Mikasa. I might need to pay my
own money to get to her now. Do ships have a male or female
identity in Japanese anyway?
Subject: Tripulantes femininas?
Link on message: #8353307
Nibert, on Jan 01 2015 - 03:55, said: Tanque n vira sucata... hehe... novo ou velho continua atirando...
e só do fato dele ter essas mulheres na tripulação, ele deixa de
ser sucata... Mas... falando bem, essa tripulação
feminina do WOT, vai ser de que nação??
Link on message: #8353307
Nibert, on Jan 01 2015 - 03:55, said: Tanque n vira sucata... hehe... novo ou velho continua atirando...
e só do fato dele ter essas mulheres na tripulação, ele deixa de
ser sucata... Mas... falando bem, essa tripulação
feminina do WOT, vai ser de que nação??Capitao_Desastre_: Vai ter para todas as nações.
Subject: Springtime for T110 and the Americas
Link on message: #8353168
Daigensui, on Jan 01 2015 - 00:42, Thanks. I really have no idea what mod would have taken the time to
actually come into this thread, unless there was a report.
Link on message: #8353168
Daigensui, on Jan 01 2015 - 00:42, Thanks. I really have no idea what mod would have taken the time to
actually come into this thread, unless there was a report.The_Chieftain: Actually, there had been a report. Name I didn't recognize.
Subject: New Years Stronghold Ceasefire
Link on message: #8351992
Punksmurf, on Dec 31 2014 - 13:57, said: Same situation as Silent. For some reason we have a Stronghold
battle scheduled for 9pm central on New Years Eve
SilentDemise, on Dec 29 2014 - 21:39, said: Also our neutrality was set to go from Dec. 25 to Jan 3rd. Now it
says Dec 28th it ended.
Link on message: #8351992
Punksmurf, on Dec 31 2014 - 13:57, said: Same situation as Silent. For some reason we have a Stronghold
battle scheduled for 9pm central on New Years EveHypnotik: Hey guys, one of our CSR's notified me of this issue, and it
appears to have been handled completely as of about an hour ago. If
for some strange reason there is still one scheduled during the
ceasefire, please send us a support ticket and we'll check it out.
Clans will not be held responsible for defending their Strongholds
during the times we've outlined for the ceasefire, and we will be
able to refund Industrial Resources lost if there was an error in
your case.
SilentDemise, on Dec 29 2014 - 21:39, said: Also our neutrality was set to go from Dec. 25 to Jan 3rd. Now it
says Dec 28th it ended.Hypnotik: This sounds like it may be an unrelated issue, but something
to look into nonetheless. If you haven't already, please put in a
separate ticket for this.
Subject: Springtime for T110 and the Americas
Link on message: #8350695
cipher12, on Dec 31 2014 - 21:26, said: Wow the UFO inception by far the least fun thing I have ever had to
do in a video game. Its literally a dice roll that I have zero
control over. I have to save scum it because cant afford to lose
satellites or have my fighters knocked out for 8 days from 1 hit.
Link on message: #8350695
cipher12, on Dec 31 2014 - 21:26, said: Wow the UFO inception by far the least fun thing I have ever had to
do in a video game. Its literally a dice roll that I have zero
control over. I have to save scum it because cant afford to lose
satellites or have my fighters knocked out for 8 days from 1 hit.The_Chieftain: Keep your mouse on the 'abort' button, if you don't have the
targetting or doge modules.Also, get more fighters.
Subject: Adios 2014, bienvenido 2015!
Link on message: #8350596
Link on message: #8350596
ElPozoleOlmeca: Que todos tengan un Feliz Año Nuevo, nos vemos el próximo
año 
Subject: Adios 2014, bienvenido 2015!
Link on message: #8350596
Link on message: #8350596
PollotheDestroyer: Que todos tengan un Feliz Año Nuevo, nos vemos el próximo
año 
Subject: Adios 2014, bienvenido 2015!
Link on message: #8350596
Link on message: #8350596
ApolloArtemis: Que todos tengan un Feliz Año Nuevo, nos vemos el próximo
año 
Subject: The Chieftain's Random Musings Thread
Link on message: #8350101
Link on message: #8350101
The_Chieftain: It seems possible. Timeframe on the report seems right.
Subject: Skirmish 50
Link on message: #8349536
3Tesla3, on Dec 31 2014 - 09:59, said: Do they post gold to the account in more than one step? For
instance, I seem to have the group stage gold deposited to my
account, but the amount for the bracket has not. Anyone have
experience with this issue?
Link on message: #8349536
3Tesla3, on Dec 31 2014 - 09:59, said: Do they post gold to the account in more than one step? For
instance, I seem to have the group stage gold deposited to my
account, but the amount for the bracket has not. Anyone have
experience with this issue?dance210: Yes, the group stage and playoffs are two separate payouts.
Subject: Una gran injusticia
Link on message: #8349387
Link on message: #8349387
ElPozoleOlmeca: Como han dicho los demás, nunca tomes venganza. Nada más quédate
tranquilo y deje que el solo se banea y que te pague los
daños.
Subject: Una gran injusticia
Link on message: #8349387
Link on message: #8349387
PollotheDestroyer: Como han dicho los demás, nunca tomes venganza. Nada más quédate
tranquilo y deje que el solo se banea y que te pague los
daños.
Subject: Una gran injusticia
Link on message: #8349387
Link on message: #8349387
ApolloArtemis: Como han dicho los demás, nunca tomes venganza. Nada más quédate
tranquilo y deje que el solo se banea y que te pague los
daños.
Subject: Concurso Comunitário #41 - Dúvidas e Questões
Link on message: #8348906
kimred, on Dec 31 2014 - 15:08, said: Problema Resolvido Capitão O gold ja esta na conta do
Underworld
Link on message: #8348906
kimred, on Dec 31 2014 - 15:08, said: Problema Resolvido Capitão O gold ja esta na conta do
UnderworldCapitao_Desastre_: 
Novamente, peço desculpa pelo atraso e por o gold não ter caído na hora certa.
Novamente, peço desculpa pelo atraso e por o gold não ter caído na hora certa.
Subject: Skirmish 51 Group Stage Standings
Link on message: #8348901
Link on message: #8348901
dance210: Skirmish 51 Group Stage Standings Top 50% of teams move on to
Alpha Playoff Bottom 50% of teams move on to Bravo Playoff
Tie-breaker round would be needed to determine which team(s) move
on to Alpha Playoff *Note: Standings are not final until after
battles Group Stage rounds are finished. Round 1 + 2
Rank Team Games Played Points Earned Points Possible Win Ratio 1
D0NG3R CLUBERNIO 14 42 42 1.000 2 Yoott is Hetler 16 45 48 0.938 3
~ 14 39 42 0.929 3 Tomato Tankers 14 39 42 0.929 5 E63M6 Worst E50
15 39 45 0.867 5 Eggplant Costume 15 39 45 0.867 5 Prime Demise 15
39 45 0.867 5 ! Zouth Zpawn Bezt Zpawn 14 36 42 0.857 5 10 Superb
Beautiful Pandas 14 36 42 0.857 5 Doge Squrds 14 36 42 0.857 5
Mutton & Bashers 14 36 42 0.857 5 Ping 999 14 36 42 0.857 13 bbg 16
39 48 0.813 13 Maggz is OP 16 39 48 0.813 13 Venomous Scorpions 16
39 48 0.813 16 Saved by the Shell 14 34 42 0.810 16 Tsundere Anime
Girls 14 34 42 0.810 18 MortBuysLotionNGoesOnLemonParty 15 36 45
0.800 19 RLS_红线狙击 14 33 42 0.786 20 G.A.S [CO2] 15 34 45 0.756 20
RUSHR 15 34 45 0.756 22 Circle of Darkness 16 36 48 0.750 23
Cookies 15 33 45 0.733 23 Eleet Gamers 15 33 45 0.733 25 SIMP
Cocktail 16 35 48 0.729 25 Tour's Angels 16 35 48 0.729 27 Bleu
Tourettes 14 30 42 0.714 27 Chaos_actual 14 30 42 0.714 27 Pink
Fluffy Unicorns 14 30 42 0.714 27 серп и молот 14 30 42 0.714 31
[BE]Beasts of the East 14 29 42 0.690 32 Gettin To the Money 14 28
42 0.667 32 S.S.P.C. 14 28 42 0.667 32 The Devils Brigade 14 28 42
0.667 32 The Gentleman's Mustache Society 15 30 45 0.667 32 Weapons
Grade Adorable 15 30 45 0.667 32 ze FOXEY Ladies 15 30 45 0.667 38
Someone Stole My Stollen 16 31 48 0.646 39 SOLAR Eclipse 15 29 45
0.644 40 !! RGA !! 14 27 42 0.643 40 ALPHA 14 27 42 0.643 40 T80U
is a balanced tank pls add 14 27 42 0.643 40 TL-DR Tomato Losers
Dirty Reds 14 27 42 0.643 40 Tomo como Rey 14 27 42 0.643 45 Bearly
Legal 15 28 45 0.622 45 MGL-A Platoon -1 15 28 45 0.622 45 Packet
Loss 15 28 45 0.622 48 Red Line Commandos 14 26 42 0.619 49 What
Team 16 29 48 0.604 50 #WhatIsAP 15 27 45 0.600 50 Ayy LMAO 15 27
45 0.600 50 S-A-R pullido 15 27 45 0.600 50 Vorbild 15 27 45 0.600
50 What Is A "Map"? 15 27 45 0.600 55 Hobbit. 14 25 42 0.595 55
TheHoneyBadgers 14 25 42 0.595 55 WANTED 14 25 42 0.595 58 The
Rainbow Factory 16 28 48 0.583 59 Division Sudamericana 15 26 45
0.578 59 -S0B- 15 26 45 0.578 61 Holiday Gift Returns 14 24 42
0.571 61 -Liquid Myth- 14 24 42 0.571 61 Mayhem Tankers 14 24 42
0.571 64 SaVaGeZ 15 25 45 0.556 65 Ammowhacked 15 24 45 0.533 65
bond 15 24 45 0.533 65 SM0KE 15 24 45 0.533 65 We are the GEEKs! 15
24 45 0.533 65 We're camping, you push. 15 24 45 0.533 70 Band of
the Hawk 14 22 42 0.524 70 BOW'DACIOUS 14 22 42 0.524 70 Happy New
Year 14 22 42 0.524 73 Sunrise in a darkest space 16 25 48 0.521 74
Hugo'sThere 14 21 42 0.500 74 The Angry Tomatoes 14 21 42 0.500 76
cabra 15 21 45 0.467 76 Everyones MAGnet 15 21 45 0.467 76 Mafia
Mashers 15 21 45 0.467 79 Total Mancus Team 3 16 22 48 0.458 80
Reinchi 2 16 21 48 0.438 81 Chiraq SQUAD 14 18 42 0.429 81 Polite
Canadians 14 18 42 0.429 83 --Final Boss-- 14 17 42 0.405 84 mi
mama me pega 15 18 45 0.400 85 GetDunked 14 16 42 0.381 85
Leviatanes Chikunguyanos 14 16 42 0.381 85 Santa's Hungover
reindeer 14 16 42 0.381 88 TEAM_LEON 16 18 48 0.375 88 Donkey
Punchin Kangaroos 14 15 42 0.357 88 D-T-R007 14 15 42 0.357 88
W-O-A 14 15 42 0.357 92 -W-W- Wallet Warriors 15 16 45 0.356 93
Bullet Monkeys 15 15 45 0.333 93 Disciples of Wojtek 15 15 45 0.333
95 V.K 45.02 (P) Ausf. B to OP 15 14 45 0.311 96 AL ATAQUE MIS
VALIENTES 14 13 42 0.310 97 O_F_B 15 13 45 0.289 97 Salty Crackers
15 13 45 0.289 97 SG1C 15 13 45 0.289 97 The Salt Mine 15 13 45
0.289 101 Paladin's Patriots 14 12 42 0.286 101 Team duds 14 12 42
0.286 103 -Hybrid- 16 13 48 0.271 104 CrankyBastages 15 12 45 0.267
105 Cerberus 14 10 42 0.238 105 TF-A 14 10 42 0.238 105 X-O-X and
R3ACT Joint Task Force 14 10 42 0.238 108 RMEN 15 10 45 0.222 108
TEARGAS 15 10 45 0.222 110 !!RGA2 14 9 42 0.214 110 3PZG 14 9 42
0.214 110 SteelRain 14 9 42 0.214 113 Armored Brigade 15 9 45 0.200
113 Crusade 15 9 45 0.200 113 RUM PIRATES 15 9 45 0.200 116 Deaths
open arms 14 7 42 0.167 117 Happy New Year from Myth_ 14 6 42 0.143
117 MMM 14 6 42 0.143 117 Total_Oblivion 14 6 42 0.143 120 MAD1 15
6 45 0.133 121 El Hombre Sin Nombre
16 6 48 0.125 122
_x_X_Underscores_OP_X_x_ 14 4 42 0.095 122 JEDI MASTERS 14 4 42
0.095 124 godsofanarchy 15 4 45 0.089 124 reckless onslaught 15 4
45 0.089 126 Hells Panzer Division 16 4 48 0.083 127 101AB 14 3 42
0.071 128 dogboys 15 3 45 0.067 129 _MAD_ 16 3 48 0.063 130 ! cbl
15 1 45 0.022 130 DoomDeath 15 1 45 0.022 132 wn8 american pie 16 1
48 0.021 133 NO PASS TEAM 14 0 42 0.000
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