Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: READ BEFORE YOU SEND IN A TECH SUPPORT TICKET!
Link on message: #8488158
KaiserSchnitzel, on Jan 29 2015 - 07:21, said: If you're going to ask for it, and you KNOW you are going to
ask for it, do it up front. Put it in the documentation. don't put
it here, because nobody is going to remember to look here. They are
going to look at the instructions that tell them how to submit a
ticket.
Link on message: #8488158
KaiserSchnitzel, on Jan 29 2015 - 07:21, said: If you're going to ask for it, and you KNOW you are going to
ask for it, do it up front. Put it in the documentation. don't put
it here, because nobody is going to remember to look here. They are
going to look at the instructions that tell them how to submit a
ticket. Pigeon_of_War: I will say that some Tech issues can take a day or two, but
sometimes we need to know what the issue is before we start asking
for specific things. It could be client related, it could be
connection related, it could be an already identified issue on our
part, it could not be a tech issue at all and someone just isn't
understanding vision and spot mechanics (which happens).
I will also concede that currently the support queues are
relatively high in tickets, we said as much
here. The Support team is working through tickets as fast
as possible, this I assure you.
Subject: Vitória das Tropas Soviéticas na Batalha de Stalingrado
Link on message: #8488082
Link on message: #8488082
Content_WG: O evento desse final de semana se foca em veículos soviéticos e
alemães. Confira aqui os detalhes de todos os descontos, bônus e
missões!
Texto completo da notícia
Texto completo da notícia
Subject: Victory of Soviet Troops in the Battle of Stalingrad
Link on message: #8488080
Link on message: #8488080
Content_WG: This weekend's event focuses on Soviet and German vehicles. Check
inside for details on all the discounts, bonuses, and missions!
Full news text
Full news text
Subject: How Widespread was "Gold Ammo"
Link on message: #8486555
blackfalconjc, on Jan 29 2015 - 01:42, said: However, as a general rule, during WW2 US tanks were
typically woefully unprepared or ill designed to
effectively fight against German armor in a straight up
slugging match.
Link on message: #8486555
blackfalconjc, on Jan 29 2015 - 01:42, said: However, as a general rule, during WW2 US tanks were
typically woefully unprepared or ill designed to
effectively fight against German armor in a straight up
slugging match.The_Chieftain: Yes, but not because of any doctrinal or design flaw. They
quite simply didn't think that the 75mm wasn't adequate for the
job, and they honestly believed that if they did need to bring the
high velocity gun along, the 76mm would be good enough. It was an
intelligence and caution failure, not a doctrinal or design
failure.
Subject: READ BEFORE YOU SEND IN A TECH SUPPORT TICKET!
Link on message: #8485823
Amberpaw, on Jan 28 2015 - 18:34, said: and no ftr isnt the gospel, but it still has a good point.
ARTY has an unfair advantage tanks don't get.
i'm pretty tired of being killed by a direct hit or splash
when moving at 72km/h. arty causes camping...cause the only way you
can survive is to hide. arty is very good at hitting
you on the move..... and now i can't even move safely in cities due
to them shooting through windows with shots they never would have
attempted before. now i understand why people hide behind
arty....
Link on message: #8485823
Amberpaw, on Jan 28 2015 - 18:34, said: and no ftr isnt the gospel, but it still has a good point.
ARTY has an unfair advantage tanks don't get.
i'm pretty tired of being killed by a direct hit or splash
when moving at 72km/h. arty causes camping...cause the only way you
can survive is to hide. arty is very good at hitting
you on the move..... and now i can't even move safely in cities due
to them shooting through windows with shots they never would have
attempted before. now i understand why people hide behind
arty....Pigeon_of_War: Your complaints on Prohibited mods and what not might
be best served here. Please voice them here instead : Prohibited
Mods Forum
Subject: Clan Spotlight: [ESPRT] 1/26/2015
Link on message: #8485768
Link on message: #8485768
veganzombiez: Thanks to [ESPRT] for being awesome and being our guests on the
Clan Spotlight! We'd also like to thank everyone who came out
to watch the stream or challenge [ESPRT] in Absolute Stronghold
Skirmishes!
Subject: READ BEFORE YOU SEND IN A TECH SUPPORT TICKET!
Link on message: #8485763
Amberpaw, on Jan 28 2015 - 17:57, said: http://ftr.wot-news....-big-storms-qa/
cause right now, its looking like if the devs
liked warpack but not battle assistant it would be the other way
around.
Link on message: #8485763
Amberpaw, on Jan 28 2015 - 17:57, said: http://ftr.wot-news....-big-storms-qa/
cause right now, its looking like if the devs
liked warpack but not battle assistant it would be the other way
around.Pigeon_of_War: Huh, didn't know FTR was gospel.
Kidding kidding.
To answer your question, awesomium is basically what you think it is, so it's allowed. As per your second question, pretty much everything in Warpack is prohibited. But hey, knowing this, if you want to pay someone money to use an illegal mod and respect getting your account restricted, I guess that's your choice.
To answer your question, awesomium is basically what you think it is, so it's allowed. As per your second question, pretty much everything in Warpack is prohibited. But hey, knowing this, if you want to pay someone money to use an illegal mod and respect getting your account restricted, I guess that's your choice.
Subject: Clan Spotlight: [ESPRT] 1/26/2015
Link on message: #8485723
sgtky, on Jan 28 2015 - 18:11, said: I would like to give a shout out to a few certain players who
originally got me into or taught me the game. My cousins
Yourmailman and TheDeanofMean20 for showing me this game and
allowing me to play with the -WG- employees. Also my good buddy
Davris who originally taught me the basics, but I am now teaching
him after platooning for over three years with him. I never could
have reached it without you, and to all of those who helped me
along the way who are too many to name. Thank you.
Link on message: #8485723
sgtky, on Jan 28 2015 - 18:11, said: I would like to give a shout out to a few certain players who
originally got me into or taught me the game. My cousins
Yourmailman and TheDeanofMean20 for showing me this game and
allowing me to play with the -WG- employees. Also my good buddy
Davris who originally taught me the basics, but I am now teaching
him after platooning for over three years with him. I never could
have reached it without you, and to all of those who helped me
along the way who are too many to name. Thank you.HBFT: My apologies as we were rushing to make sure the stream
ended on time and cut off the end. Thank you to everyone for
joining us and its always good to remember what got us to where we
are now! 
Subject: READ BEFORE YOU SEND IN A TECH SUPPORT TICKET!
Link on message: #8485596
storedwall1, on Jan 28 2015 - 17:32, said: Wargamings wallet disagrees
Link on message: #8485596
storedwall1, on Jan 28 2015 - 17:32, said: Wargamings wallet disagreesPigeon_of_War: You won't feel very much inclined to optionally buy things
from us if you don't like our game....so......
Subject: READ BEFORE YOU SEND IN A TECH SUPPORT TICKET!
Link on message: #8485560
Link on message: #8485560
Pigeon_of_War: Hey Tankers! We wanted to remind everyone that one of
the things done at Support is provide Technical Support for our
player having issues logging into your account. Nothing is
more important to us than making sure you can enjoy our game, World
of Tanks! Sometimes we might ask you for specific logs about your
current computer set-up and settings. We would like to formally ask
that all players please remove all of your modifications (mods)
from your client before you send a Tech Support ticket.
Believe us when we say this resolves a LOT of issues we see
on a day to day basis. Mods are cool and we don't mind at all if
you use them (so long as they aren't
Prohibited), but they can't help us in Tech Support. We need
clean (vanilla) clients to investigate and find out what the
issue is, especially if the issue becomes a wide spread one and
specific logs would be needed to report to our Bug Support
team. So please, before you ask for assistance from
us, for which we will be more than glad to give, remove thy mods
and we can push forward! Thank for hearing us
out!
Subject: se arreglo en algo el problema del lag?
Link on message: #8485249
elukitas, on Jan 28 2015 - 08:17, said: si, duro una o dos semanas andando bien (mi caso), tenia 0 perdida
de paquetes con 180ms, ahora de pedo juego con 250ms para arriba y
con perdida constante de paquetes.
oroycarbon, on Jan 28 2015 - 08:52, said: pues a mi me anda bastante estable por estos días, claro hoy
todavía no despunte el vicio
martingalindo, on Jan 28 2015 - 08:54, said: ya se me arreglo a mi
Link on message: #8485249
elukitas, on Jan 28 2015 - 08:17, said: si, duro una o dos semanas andando bien (mi caso), tenia 0 perdida
de paquetes con 180ms, ahora de pedo juego con 250ms para arriba y
con perdida constante de paquetes.ElPozoleOlmeca:
oroycarbon, on Jan 28 2015 - 08:52, said: pues a mi me anda bastante estable por estos días, claro hoy
todavía no despunte el vicioElPozoleOlmeca:
martingalindo, on Jan 28 2015 - 08:54, said: ya se me arreglo a miElPozoleOlmeca: Como les va? Han mejorado las cosas? Vamos anunciar algo muy
pronto sobre el tema de la latencia
Subject: se arreglo en algo el problema del lag?
Link on message: #8485249
elukitas, on Jan 28 2015 - 08:17, said: si, duro una o dos semanas andando bien (mi caso), tenia 0 perdida
de paquetes con 180ms, ahora de pedo juego con 250ms para arriba y
con perdida constante de paquetes.
oroycarbon, on Jan 28 2015 - 08:52, said: pues a mi me anda bastante estable por estos días, claro hoy
todavía no despunte el vicio
martingalindo, on Jan 28 2015 - 08:54, said: ya se me arreglo a mi
Link on message: #8485249
elukitas, on Jan 28 2015 - 08:17, said: si, duro una o dos semanas andando bien (mi caso), tenia 0 perdida
de paquetes con 180ms, ahora de pedo juego con 250ms para arriba y
con perdida constante de paquetes.PollotheDestroyer:
oroycarbon, on Jan 28 2015 - 08:52, said: pues a mi me anda bastante estable por estos días, claro hoy
todavía no despunte el vicioPollotheDestroyer:
martingalindo, on Jan 28 2015 - 08:54, said: ya se me arreglo a miPollotheDestroyer: Como les va? Han mejorado las cosas? Vamos anunciar algo muy
pronto sobre el tema de la latencia
Subject: se arreglo en algo el problema del lag?
Link on message: #8485249
elukitas, on Jan 28 2015 - 08:17, said: si, duro una o dos semanas andando bien (mi caso), tenia 0 perdida
de paquetes con 180ms, ahora de pedo juego con 250ms para arriba y
con perdida constante de paquetes.
oroycarbon, on Jan 28 2015 - 08:52, said: pues a mi me anda bastante estable por estos días, claro hoy
todavía no despunte el vicio
martingalindo, on Jan 28 2015 - 08:54, said: ya se me arreglo a mi
Link on message: #8485249
elukitas, on Jan 28 2015 - 08:17, said: si, duro una o dos semanas andando bien (mi caso), tenia 0 perdida
de paquetes con 180ms, ahora de pedo juego con 250ms para arriba y
con perdida constante de paquetes.ApolloArtemis:
oroycarbon, on Jan 28 2015 - 08:52, said: pues a mi me anda bastante estable por estos días, claro hoy
todavía no despunte el vicioApolloArtemis:
martingalindo, on Jan 28 2015 - 08:54, said: ya se me arreglo a miApolloArtemis: Como les va? Han mejorado las cosas? Vamos anunciar algo muy
pronto sobre el tema de la latencia
Subject: Warnings
Link on message: #8485244
Marcelo_1802, on Jan 28 2015 - 11:28, said: A bueno, esto ya es el colmo, encima de tener que soportar lo
pesimo que esta el MM y otras cosas, también hay que soportar que
te borren POST y te manden WARNINGS porque no les gusto lo que puse
sobre ellos o el juego. jajajajjajaja, son un chiste
esta gente. Que yo sepa hay libertad de expresión, y
eso es un derecho mundial. Así que piensen bien lo que
hacen, porque van por mal camino!!! Si la verdad les
ofende, ese no es mi problema, es problema suyo
Ok? En ves de preocuparse tanto
por lo que pone la gente el los foros para borras los post y enviar
warnings, procuren preocuparse por lo que pone la gente en los
foros y aplicarlo al juego
Yo no tiro la piedra y
escondo la mano, yo voy para adelante, ok? Saludos
Link on message: #8485244
Marcelo_1802, on Jan 28 2015 - 11:28, said: A bueno, esto ya es el colmo, encima de tener que soportar lo
pesimo que esta el MM y otras cosas, también hay que soportar que
te borren POST y te manden WARNINGS porque no les gusto lo que puse
sobre ellos o el juego. jajajajjajaja, son un chiste
esta gente. Que yo sepa hay libertad de expresión, y
eso es un derecho mundial. Así que piensen bien lo que
hacen, porque van por mal camino!!! Si la verdad les
ofende, ese no es mi problema, es problema suyo ElPozoleOlmeca: Aunque no es algo común, te puedo decir que simplemente
fuistes advertido y nada más. No te dieron puntos ni nada. Así que
todo queda en puras advertencias.
Subject: Warnings
Link on message: #8485244
Marcelo_1802, on Jan 28 2015 - 11:28, said: A bueno, esto ya es el colmo, encima de tener que soportar lo
pesimo que esta el MM y otras cosas, también hay que soportar que
te borren POST y te manden WARNINGS porque no les gusto lo que puse
sobre ellos o el juego. jajajajjajaja, son un chiste
esta gente. Que yo sepa hay libertad de expresión, y
eso es un derecho mundial. Así que piensen bien lo que
hacen, porque van por mal camino!!! Si la verdad les
ofende, ese no es mi problema, es problema suyo
Ok? En ves de preocuparse tanto
por lo que pone la gente el los foros para borras los post y enviar
warnings, procuren preocuparse por lo que pone la gente en los
foros y aplicarlo al juego
Yo no tiro la piedra y
escondo la mano, yo voy para adelante, ok? Saludos
Link on message: #8485244
Marcelo_1802, on Jan 28 2015 - 11:28, said: A bueno, esto ya es el colmo, encima de tener que soportar lo
pesimo que esta el MM y otras cosas, también hay que soportar que
te borren POST y te manden WARNINGS porque no les gusto lo que puse
sobre ellos o el juego. jajajajjajaja, son un chiste
esta gente. Que yo sepa hay libertad de expresión, y
eso es un derecho mundial. Así que piensen bien lo que
hacen, porque van por mal camino!!! Si la verdad les
ofende, ese no es mi problema, es problema suyo PollotheDestroyer: Aunque no es algo común, te puedo decir que simplemente
fuistes advertido y nada más. No te dieron puntos ni nada. Así que
todo queda en puras advertencias.
Subject: Warnings
Link on message: #8485244
Marcelo_1802, on Jan 28 2015 - 11:28, said: A bueno, esto ya es el colmo, encima de tener que soportar lo
pesimo que esta el MM y otras cosas, también hay que soportar que
te borren POST y te manden WARNINGS porque no les gusto lo que puse
sobre ellos o el juego. jajajajjajaja, son un chiste
esta gente. Que yo sepa hay libertad de expresión, y
eso es un derecho mundial. Así que piensen bien lo que
hacen, porque van por mal camino!!! Si la verdad les
ofende, ese no es mi problema, es problema suyo
Ok? En ves de preocuparse tanto
por lo que pone la gente el los foros para borras los post y enviar
warnings, procuren preocuparse por lo que pone la gente en los
foros y aplicarlo al juego
Yo no tiro la piedra y
escondo la mano, yo voy para adelante, ok? Saludos
Link on message: #8485244
Marcelo_1802, on Jan 28 2015 - 11:28, said: A bueno, esto ya es el colmo, encima de tener que soportar lo
pesimo que esta el MM y otras cosas, también hay que soportar que
te borren POST y te manden WARNINGS porque no les gusto lo que puse
sobre ellos o el juego. jajajajjajaja, son un chiste
esta gente. Que yo sepa hay libertad de expresión, y
eso es un derecho mundial. Así que piensen bien lo que
hacen, porque van por mal camino!!! Si la verdad les
ofende, ese no es mi problema, es problema suyo ApolloArtemis: Aunque no es algo común, te puedo decir que simplemente
fuistes advertido y nada más. No te dieron puntos ni nada. Así que
todo queda en puras advertencias.
Subject: Clan Spotlight: [ESPRT] 1/26/2015
Link on message: #8484964
Link on message: #8484964
veganzombiez: Come challenge [ESPRT] in Absolute Stronghold Skirmishes from 4-6
PM today! 500 gold if you win, 250 gold for a loss.
Double your winnings if you send a link of your Twitch.tv
stream archive to
veganzombiez by 09:00 PST (12:00 EST) Friday morning.
Subject: How Widespread was "Gold Ammo"
Link on message: #8484953
blackfalconjc, on Jan 28 2015 - 22:47, said: And I agree with all that!
US tanks did/were used to destroy enemy tanks,
but I fear it's a bit of a misnomer to say their primary role was
to seek and engage enemy armor. US TD forces were a bit of an odd
duck to say the least. Most accounts I've seen suggest that US
military leadership was obsessed with finding a counter to German
Blitzkrieg tactics and studied the battles in '41 France and
'43 Africa to help inform the best response to this threat...
As such, US TD forces were designed to be held at the
battalion or division level as support (to be committed
to the fight as need arose) while yet being fast and
mobile to support the doctrine of "defense in depth" with this was
supposed to counter Blitzkrieg if it ever was used
against US forces. This doctrine blanketed US forces equipment in
many ways, Bazooka's providing basic anti-armor support at a squad
level, battalions being assigned AT guns and/or TD forces, fighter
bomber wings running anti-armor patrols. The best example I can
find of this would be what occurred during the Battle of the Bulge.
When the initial wave of German assaults hit the line, the US
practice of defense was tested. They used their superior mobility
to reposition forces and draw up reserves for defense of key
locations, defenders were expected to hold as long as they could
against the attack, and available TD units were used to "nip" along
the flanks of the assault until it quite literally stalled out
because of stiffening US defense and lack of fuel. To your point,
Patton's 3rd army (and heavy armor) was then used to force the
salient back and eventually press the attack forward to Germany,
but the TD forces went with them to help engage and destroy tanks
as they they popped up on the battlefield. Heck, I seen this
used in game. A turtle strategy almost always fails because you
surrender 3/4 of the map and most of the maneuvering to the enemy.
If you want to play defense, then great, post out 1/3 of the way in
a fairly defensible position with good cover and visibility, see
where the push is developing and then use local numerical
superiority to quickly destroy/blunt the main assault. Don't
overextend or they might draw you back into a trap...
Link on message: #8484953
blackfalconjc, on Jan 28 2015 - 22:47, said: And I agree with all that! The_Chieftain: OK, we are on points in agreement. The problem is that in
general discussion there is a focus on the use of assets on a type
basis. "Tanks fight infantry, tanks fight tanks, TDs fight tanks,
TDs act as artillery", when, as we all know on the battlefield,
such a nice division of combat does not exist. Tanks were to be
primarily used offensively, to break through enemy lines consisting
of whatever defensive forces were present, be they tank, armor, AT
guns, infantry, in conjunction with other friendly forces such as
infantry, air, artillery. Nothing in the Armored Force manual talks
about engagement exclusivity, but does mention target priority.
(Priority #1: Tanks). The reality is that tanks were
supposed to be able to engage and defeat other tanks that they met,
as evidenced both by doctrine, and by the equipment that they
tried to give the tanks. (i.e.. High velocity cannon, before there
was any evidence that the 75mm was insufficient)
Subject: How Widespread was "Gold Ammo"
Link on message: #8484739
blackfalconjc, on Jan 28 2015 - 21:50, said: Well, for starters, how about FM 18-5, Tactical Employment
Tank Destroyer Unit, dated July 18, 1944? https://archive.org/details/FM18-51944 Chapter 2.
Fundamentals of Employment 6. MISSION. A. Primary Mission. The
primary mission of tank destroyer units is the destruction of
hostile tanks by direct gunfire. Also, to
quote General Mcnair: http://usacac.army.m...pubs/gabel2.pdf
The tank was introduced to protect against automatic small
arms fire, which was developed so greatly during and since the
[First] World War. Its answer is fire against which the tank does
not protect-the antitank gun. That this answer failed [against the
Germans in 1940] was due primarily to the pitifully inadequate
number and power of French and British antitank guns, as well as
their incorrect organization. McNair emphatically believed
that the antidote to the tank was not one’s own tanks: “Certainly
it is poor economy to use a $35,000 medium tank to destroy another
tank when the job can be done by a gun costing a fraction as much.
Thus the friendly armored force is freed to attack a more proper
target, the opposing force as a whole . . . . “ Therefore,
the task confronting Bruce and the Tank Destroyer Tactical and
Firing Center was not simply one of finding a way to stop tanks,
but rather one of developing a mode of antitank combat that
freed other friendly forces for offensive operations. To meet this
challenge, the tank destroyer creators adopted mass, mobility,
firepower, and aggressiveness as the qualities that would enable
tank destroyer elements to fulfill their mission.
From these accounts specifically, and many others on a more
anecdotal note, early WW2 US tank doctrine was to allow
anti-tank guns to engage and destroy enemy armor while friendly
tanks were reserved for other "more appropriate" targets. '43-'44
saw them turn to more mobile anti tank gun platforms (37mm towed,
75mm self propelled half tracks, M10 Wolverine, M36 Jackson, and
culminating with the M18, the first from the ground up designed
purpose built TD) to seek and destroy enemy armor. And
I'll freely admit that I'm biased on this subject, they used to
make M18 Hellcats 15 miles from where I grew up (made in Buick
City, Flint MI), so the local hearsay and history on the role of
these vehicles is colored by the plants that made them...Heck, my
dad's factory used to make M4 Shermans during the war...
/utestsacac.army.mil/cac2/cgsc/carl/download/csipubs/gabel2.pdfacac.army.mil/cac2/cgsc/carl/download/csipubs/gabel2.pdf
Link on message: #8484739
blackfalconjc, on Jan 28 2015 - 21:50, said: Well, for starters, how about FM 18-5, Tactical Employment
Tank Destroyer Unit, dated July 18, 1944? https://archive.org/details/FM18-51944 Chapter 2.
Fundamentals of Employment 6. MISSION. A. Primary Mission. The
primary mission of tank destroyer units is the destruction of
hostile tanks by direct gunfire. Also, to
quote General Mcnair: http://usacac.army.m...pubs/gabel2.pdf
The tank was introduced to protect against automatic small
arms fire, which was developed so greatly during and since the
[First] World War. Its answer is fire against which the tank does
not protect-the antitank gun. That this answer failed [against the
Germans in 1940] was due primarily to the pitifully inadequate
number and power of French and British antitank guns, as well as
their incorrect organization. McNair emphatically believed
that the antidote to the tank was not one’s own tanks: “Certainly
it is poor economy to use a $35,000 medium tank to destroy another
tank when the job can be done by a gun costing a fraction as much.
Thus the friendly armored force is freed to attack a more proper
target, the opposing force as a whole . . . . “ Therefore,
the task confronting Bruce and the Tank Destroyer Tactical and
Firing Center was not simply one of finding a way to stop tanks,
but rather one of developing a mode of antitank combat that
freed other friendly forces for offensive operations. To meet this
challenge, the tank destroyer creators adopted mass, mobility,
firepower, and aggressiveness as the qualities that would enable
tank destroyer elements to fulfill their mission.
From these accounts specifically, and many others on a more
anecdotal note, early WW2 US tank doctrine was to allow
anti-tank guns to engage and destroy enemy armor while friendly
tanks were reserved for other "more appropriate" targets. '43-'44
saw them turn to more mobile anti tank gun platforms (37mm towed,
75mm self propelled half tracks, M10 Wolverine, M36 Jackson, and
culminating with the M18, the first from the ground up designed
purpose built TD) to seek and destroy enemy armor. And
I'll freely admit that I'm biased on this subject, they used to
make M18 Hellcats 15 miles from where I grew up (made in Buick
City, Flint MI), so the local hearsay and history on the role of
these vehicles is colored by the plants that made them...Heck, my
dad's factory used to make M4 Shermans during the war...
/utestsacac.army.mil/cac2/cgsc/carl/download/csipubs/gabel2.pdfacac.army.mil/cac2/cgsc/carl/download/csipubs/gabel2.pdfThe_Chieftain: The above does not preclude the concept of anti-tank
operations being conducted by units of other branches. Tank
destoyers do indeed, have as their primary mission the destruction
of enemy armor. It does not mean that they
had exclusively the mission of the destruction of enemy
armor and that nobody else was supposed to do it, The TD
Branch was, as the paper says, designed to stop the attack of
tanks. TD doctrine is much quieter when it talks about the role of
the TD in the offence, where the TD battalion is held in reserve to
deal with any enemy armored counter-attacks. The job of dealing
with enemy armour encountered in the attack was primarily the
responsibility of the tank corps. See Armored Force FMs.
Example http://forum.worldoftanks.com/index.php?/topic/413843-nato-survey-1943-pt-2/page__st__40__pid__8416302#entry8416302
See also the TD FM 18-5 of 1944, which stated "Since the
armored division can meet strong armored attacks with
effective organic weapons, tank destroyers may execute
secondary missions on rare occasions, even when a hostile
armored attack or counterattack is imminent." No prizes
for guessing what the organic weapons are of the armored division
that the TD manual says can deal with an armored attack.
Subject: Introducing the new Clan Wars guy: veganzombiez
Link on message: #8484715
Crysiiz, on Jan 28 2015 - 13:57, said: /bad
Link on message: #8484715
Crysiiz, on Jan 28 2015 - 13:57, said: /badveganzombiez: Dropped from my WGLNA Fantasy team.
Subject: Introducing the new Clan Wars guy: veganzombiez
Link on message: #8484600
cooldued11, on Jan 28 2015 - 12:23, said: Doesn't a pyramid have a base? making it 4 sided? also
welcome, and Plex fix answer, apologize for the mistake
and replace the last word in the answer with "half life 3
confirmed". Thank you.
BTed72, on Jan 28 2015 - 12:26, said: Hey and welcome Vegan, though seen you enough in streams to feel
like I kinda of know/should fear you.
Questions: 1.) Favorite Tank? 2.) African
or European Swallow? 3.) Plain Frys, Gravy Frys, Cheese Frys,
Chilli Cheese Frys? 4.) Any plans for world domination?
Congrats on the new position and all the best. (Try not to break
Hypnotik or burn down the place.) 
Link on message: #8484600
cooldued11, on Jan 28 2015 - 12:23, said: Doesn't a pyramid have a base? making it 4 sided? also
welcome, and Plex fix answer, apologize for the mistake
and replace the last word in the answer with "half life 3
confirmed". Thank you.veganzombiez: No, a pyramid (triangular, in this case) has 3
sides because "all your base are belong to us." This
means that the triangular pyramid does not own the base, (us is the
owner), and thus, theoretically only has 3 sides. Sure,
you could argue that technically, a triangular pyramid is composed
of 4 sides, ownership of the base notwithstanding, but I believe in
letting the triangular pyramid live life the way it wants.
BTed72, on Jan 28 2015 - 12:26, said: Hey and welcome Vegan, though seen you enough in streams to feel
like I kinda of know/should fear you. veganzombiez: Sup Bted. 1.) Favorite Tank? STB-1, though the
Object 140 is getting ready to take the top spot. 2.)
African or European Swallow? Well, I'm not sure there's an
"African Swallow" (though there are two swallows named after
the continent: West African Swallow and South African Swallow).
There are also apparently 47 total swallow species in Africa,
so I'm not sure which one you're referring to. The Barn
(European) Swallow eats insects, so I guess I like that about them.
3.) Plain Frys, Gravy Frys, Cheese Frys, Chilli Cheese Frys?
Plain fries, since I usually shove them into a burger.
4.) Any plans for world domination? Naturally.
Subject: TECH SUPPORT IS A BOT?
Link on message: #8484591
Mythary, on Jan 28 2015 - 13:31, said: Would it be possible for WG to put a sticky in Newcomer's and
Gameplay Discussion about WG not supporting nor fixing conflicts
from XVM and other third party mods? As was seen recently
with the update for 8 bit tanks conflicts may arise from outdated
mods and then players in their confusions start posting all over
blaming asking WG to fix the issue.
Link on message: #8484591
Mythary, on Jan 28 2015 - 13:31, said: Would it be possible for WG to put a sticky in Newcomer's and
Gameplay Discussion about WG not supporting nor fixing conflicts
from XVM and other third party mods? As was seen recently
with the update for 8 bit tanks conflicts may arise from outdated
mods and then players in their confusions start posting all over
blaming asking WG to fix the issue.AgentXIII: I'll see what can be done for this and coordinate with the
community team. If anything, I'll at least make sure something goes
up in the support forums.
Subject: TECH SUPPORT IS A BOT?
Link on message: #8484591
Mythary, on Jan 28 2015 - 13:31, said: Would it be possible for WG to put a sticky in Newcomer's and
Gameplay Discussion about WG not supporting nor fixing conflicts
from XVM and other third party mods? As was seen recently
with the update for 8 bit tanks conflicts may arise from outdated
mods and then players in their confusions start posting all over
blaming asking WG to fix the issue.
Link on message: #8484591
Mythary, on Jan 28 2015 - 13:31, said: Would it be possible for WG to put a sticky in Newcomer's and
Gameplay Discussion about WG not supporting nor fixing conflicts
from XVM and other third party mods? As was seen recently
with the update for 8 bit tanks conflicts may arise from outdated
mods and then players in their confusions start posting all over
blaming asking WG to fix the issue.AgentXIII: I'll see what can be done for this and coordinate with the
community team. If anything, I'll at least make sure something goes
up in the support forums.
Subject: How Widespread was "Gold Ammo"
Link on message: #8484503
Link on message: #8484503
The_Chieftain: No worries. My initial response was directed at Blackfalcon anyway

Subject: TECH SUPPORT IS A BOT?
Link on message: #8484464
Link on message: #8484464
AgentXIII: Hey Hey, I appreciate your concern for how my team operates
and will definitely take this as feedback in order to improve our
service. The simple fact of the matter is that we do not support
third party modifications and are unable to continue until the mods
in the client are removed. And yes this even goes for the
Twitch streaming mod we promote. We don't make the modifications so
if anything seems to be going wrong with the client we need all
third party modifications removed so that we can verify the issue
with a "clean" and/or vanilla client. I promise you that
none of my Customer Support representatives are bots, but they will
continue to give you the same instructions until those instructions
are met. I will also provide this thread to my manager for review
so that we may discuss how we can improve our technical support.
Subject: TECH SUPPORT IS A BOT?
Link on message: #8484464
Link on message: #8484464
AgentXIII: Hey Hey, I appreciate your concern for how my team operates
and will definitely take this as feedback in order to improve our
service. The simple fact of the matter is that we do not support
third party modifications and are unable to continue until the mods
in the client are removed. And yes this even goes for the
Twitch streaming mod we promote. We don't make the modifications so
if anything seems to be going wrong with the client we need all
third party modifications removed so that we can verify the issue
with a "clean" and/or vanilla client. I promise you that
none of my Customer Support representatives are bots, but they will
continue to give you the same instructions until those instructions
are met. I will also provide this thread to my manager for review
so that we may discuss how we can improve our technical support.
Subject: How Widespread was "Gold Ammo"
Link on message: #8484436
JeyJ13, on Jan 28 2015 - 21:07, said: Unless I totally misread the piece about tank doctrine and
took it out of context: http://worldoftanks....failure/?page=1
And that is my only source, but I was too lazy to look for
anything else.
Link on message: #8484436
JeyJ13, on Jan 28 2015 - 21:07, said: Unless I totally misread the piece about tank doctrine and
took it out of context: http://worldoftanks....failure/?page=1
And that is my only source, but I was too lazy to look for
anything else.The_Chieftain: Yes, I wrote that article. It does not support your
contention. One of the things that gets drilled into you in
OCS is “Show me the regs.” Armored Force doctrine was laid
out in FM 17-10, it’s available online in PDF
format. Next time someone comes back to you with the statement
that “American tanks weren’t supposed to fight other tanks”, give
them the link to the FM, and ask them to show you where, in the
written doctrine signed and approved by General Marshall, Chief of
Staff of the Army on behalf of the Secretary of War with force of
direct order, it says that tanks were not to fight other tanks.
Tank destroyers were doctrinally a purely
defensive/reactionary concept, with only minor modifications
permitted in the 1944 revision
Subject: How Widespread was "Gold Ammo"
Link on message: #8484284
Quote while the actual tank hunting was to be done by the Tank Destroyer forces
Link on message: #8484284
Quote while the actual tank hunting was to be done by the Tank Destroyer forces
The_Chieftain: Before I go to the effort of linking to the usual array of
various documents when I see statements along these lines, might I
ask you to show where this is supported in the doctrine of the
period?
Subject: Skirmish 4 Standings
Link on message: #8484253
Link on message: #8484253
Trevzor: Skirmish 4 Group Stage Standings: Day 2 Top 50% of teams move
on to Alpha Playoff Bottom 50% of teams move on to Bravo Playoff
Tie-breaker round would be needed to determine which team(s) move
on to Alpha Playoff *Note: Standings are not final until after
battles Group Stage rounds are finished. Rank
Team Name Games Played Points Earned Points Possible Win Rate 1
!!!! Fusion !!!! 14 42 42 1.000 1 Simplistic 13 39 39 1.000 3 Pine
Tree Riot 13 37 39 0.949 4 mahou is my waifou 14 39 42 0.929 5
Bearly Legal 13 36 39 0.923 5 What Is A "Map"? 13 36 39 0.923 5
Yeet City 13 36 39 0.923 8 You're Making Us Play Arty? 12 33 36
0.917 9 5 Out Of 3 Times I'm Right 14 36 42 0.857 9 Ero Food 14 36
42 0.857 9 Skirmish 4 14 36 42 0.857 9 Team Tomato 14 36 42 0.857
13 Gentle Pats on the Head 13 33 39 0.846 14 NSP 13 31 39 0.795 15
☹ 14 33 42 0.786 15 Ammowhacked 14 33 42 0.786 15
o7Mort+MeatSpin+Vaseline=BadTime 14 33 42 0.786 15 Red Line
Commandos 14 33 42 0.786 15 Taco Hour 14 33 42 0.786 20 Broscuța
schioapă 13 30 39 0.769 20 RUSHR 13 30 39 0.769 20 The Gentleman's
Mustache Society 13 30 39 0.769 23 GoldDiggers 13 28 39 0.718 24
Blue Rerolls Only 14 30 42 0.714 24 MYTH_ 14 30 42 0.714 24 Space
Cowboys 14 30 42 0.714 24 TAW_IV_Corps_Grave_Diggers 14 30 42 0.714
24 Tiger II is OP 14 30 42 0.714 24 Uguu~ Kawaii Ship Girls 14 30
42 0.714 24 Vanilla 14 30 42 0.714 31 Area 51 13 27 39 0.692 31
Battle Boat Bandits 13 27 39 0.692 31 Equal Opportunity Employer 13
27 39 0.692 31 -NHL-LHN- 13 27 39 0.692 31 OMG! Los Manquitos 13 27
39 0.692 3 TAW Rebels 13 27 39 0.692 37 Coffee cup 12 24 36 0.667
38 P_MP 14 26 42 0.619 39 DROID_ARMY 13 24 39 0.615 39 Walker
Bulldog and his Land Cure 13 24 39 0.615 41 howdy 14 25 42 0.595 42
Templars 12 21 36 0.583 43 !A Team To Farm! 14 24 42 0.571 43
Fatberg-Google It! 14 24 42 0.571 43 Gskul 14 24 42 0.571 43 LeS
MéChAnTs JaMbOnS 14 24 42 0.571 43 PANZERGRENADIERS 14 24 42 0.571
43 T-34 14 24 42 0.571 43 Team Honey Badgers 14 24 42 0.571 50
NOS-TRADAMUS 13 22 39 0.564 51 Bad Mutha Riders of the Storm 13 21
39 0.538 51 The niggardly rapscallions. 13 21 39 0.538 53
BOW'DACIOUS 12 18 36 0.500 53 Bullet Monkeys 12 18 36 0.500 53
Eclipse Gaming Inc. 14 21 42 0.500 53 Halibut Penetrates 14 21 42
0.500 53 SaVaGeZ Outcast 12 18 36 0.500 53 The Black Watch 14 21 42
0.500 53 Urban Decay Clan 14 21 42 0.500 53 ZEUS, Defiling Without
Consent 14 21 42 0.500 61 Doomdeath 13 18 39 0.462 61 KARMTASTIC 13
18 39 0.462 61 manquitos 13 18 39 0.462 61 Orbital Friendship
Cannon 13 18 39 0.462 61 Rise As One 13 18 39 0.462 66 Division
Sudamericana 14 19 42 0.452 67 !Friends and Furrs! 14 18 42 0.429
67 90 Civilians Foo Foo Monkeys 14 18 42 0.429 67 ACME- Loonies 14
18 42 0.429 67 palpatines pet ewok 14 18 42 0.429 67 UA 14 18 42
0.429 67 VIEJITOS 14 18 42 0.429 73 3PZG 12 15 36 0.417 73 Mixed
Tags 12 15 36 0.417 75 C'est La Vie 13 16 39 0.410 76 FULL MOON 13
15 39 0.385 76 Pupeh and Friends 13 15 39 0.385 76 Sinful Delights
13 15 39 0.385 79 Puppies 14 15 42 0.357 79 SaVaGeZ 14 15 42 0.357
79 Sturm G's 14 15 42 0.357 82 Red_K 13 13 39 0.333 83 Holy CatFish
Batman! 14 13 42 0.310 84 Be Harmed 13 12 39 0.308 84 NNG Raptors
13 12 39 0.308 84 TankAddiction 13 12 39 0.308 84 The Demon Brigade
13 12 39 0.308 88 ! League of Phoenixes ! 14 12 42 0.286 88 Bandits
14 12 42 0.286 88 NMDE 14 12 42 0.286 88 UPAQ4-A1 14 12 42 0.286 88
USMC_ 14 12 42 0.286 93 S.S.P.C. 13 11 39 0.282 93 Venomous
Scorpions 13 11 39 0.282 95 IIMEF 12 9 36 0.250 96 DREAD 13 9 39
0.231 96 O_F_B 13 9 39 0.231 96 PREDATORS 13 9 39 0.231 99 ArScY 14
9 42 0.214 100 !! Anyone can join no pass 13 7 39 0.179 101 spwaw
12 6 36 0.167 102 PZLD 13 6 39 0.154 103 !123Nopassword 14 6 42
0.143 104 The Darksiders 14 5 42 0.119 105 515th Iron Jagers 14 4
42 0.095 106 ARA1 A1 13 3 39 0.077 106 legion 13 3 39 0.077 106
terminator slasher 13 3 39 0.077 106 wildcards 13 3 39 0.077 110
T1B-X 14 3 42 0.071 111 Total Oblivion 13 1 39 0.026 112 11th ACR,
Battle Group (11BAT) 13 0 39 0.000 112 Balisaur Autonomous
Corporation 13 0 39 0.000 112 The Eh Team [CDN] 14 0 42 0.000 112
Xero's Heroes 14 0 42 0.000
Subject: Grenadiers Tank Destroyers
Link on message: #8484023
Link on message: #8484023
The_Chieftain: VI. IN ATTACK 8. In any tank attack the enemy antitank offense must
be neutralized. To accomplishthis the elements of the antitank
defense will be subjected to attacks from
enemy tanks, the air, and motorized or foot infantry. To
meet these attacks the grenadier battalion must be taught to attack
aggressively at every opportunity. VII. IN DEFENSE 9. In the
defense the grenadier tank destroyer battalion is trained to deploy
across the axis of approach of the hostile tank attack and wait in
ambush. As the hostile tanks approaches within range they will be
attacked and destroyed. Use of concealment and cover is essential.
10. The battalion likewise is trained to cut its way out of an
encirclement should it be completely surrounded by enemy forces.
VIII. PURSUIT 11. In pursuit the grenadier battalion has a
very limited field of action and should not be used in operations
of this kind. IX. WITHDRAWALS 12. In withdrawals the
grenadier battalion will be charged with stopping the forward
advance of hostile tanks and light mechanized forces. X.
SPECIAL OPERATIONS 13. In special operations the grenadier
battalion has its greatest scope of action, such as jungle warfare,
night operations, street fighting, combat in woods, as an advance
element in a river crossing and for penetrating terrain which is
inaccessible to the heavy tank destroyer units. XI. RADIO
COMMUNICATIONS 14. Radio communications are maintained by the
battalion with higher echelons by means of one SCR-506 radio within
the battalion headquarters. The battalion maintains contact with
the companies by the use of SCR-508 radio. Companies maintain
contact with the platoon through the SCR-510 radio. The attached
medical detachment of the battalion is equipped with the SCR-510 as
is the transportation platoon of the battalion headquarters and
headquarters company. The commanding officer of the battalion
headquarters company has available another SCR 506 radio for
communication throughout the battalion and with attached aerial
observation. This requires a total of four SCR-506 radios, one
SCR-508, and thirteen SCR-510 radio sets for the battalion.
PROVISIONAL TANK DESTROYER BATTALION (Grenadier)
ADVANTAGES AND DISADVANTAGES
OF PROPOSED ORGANIZATION ADVANTAGES: 1.
Simplicity of organization. 2. Minimum
of training time and' simplified training.
3. More adaptable for surprise operations than any
other ground organization. 4. Tonnage of rolling equipment for
overseas shipment is only 98 tons as compared with 1150 tons
in the heavy tank destroyer battalion. 5. Tremendous
fire power. As well as close range grenade
fire power there is medium range .50
cal. MG and . 30 cal. rifle fire 6. Ample
antiaircraft fire within the battalions, for defense against
low-flying airoraft. All weapons have a dual mission
andgunners are trained to .fire on aerial as well
as ground targets. Ground targets are primary. 7. Ease
and rapidity with which this battalion can disperse
or·concentrate. 8. Ease and rapidity with which it can effect
concealment or move to available cover. 9. Ease
and rapidity of deployment. Each fire unit (killer car)
is trained to act independently as well as collectively. 10. Small
initial cost of equipment. 11. Simplified supply and field
maintenance. 12. All equipment in the battalion is now in mass
production. 13. Activation of new units rapid and simple.
14. Minimum of technical training required. All men coming
from replacement-training centers will have received the
requisite technical training . 15. The equipment of this
organization is standard in other organizations, therefore its
transfer or conversion to other units or vice versa is simple.
16. It occupies a small bivouac area. Each vehicle and its crew is
independent for tactical operations, defense against aircraft, and
in messing, and therefore is in readiness to move from
bivouac to combatin a minimum of time. 17. The organization and
equipment as well as the primary and secondary weapons
are preminently suited for jungle warfare, street
fighting, and for clearing wooded areas of hostile tanks or other
mechanized units. 18. No rail shipment for long overland
travel required. 19. It provides the best single means of hunting,
finding and destroying tanks. 20. When deployed it presents a very
small and unprofitable target from the air. 21. Great
mobility and speed over roads and across country. 22. It utilizes a
minimum amount of rubber, rubber being a critical item in the
organization of new units. 23. Local .Protection is inherent
in the organization and weapons. 24. It has a wide and varied scope
of action for reconnaissance missions. 25. Suited for surprise
night operations where speed and comparative silence of
running vehicles are essential. 26. The weight of one
machine gun grenade is· 2 ¾ pounds as compared with 37
pounds for the 3” gun. DISADVANTAGES: 1. It
lacks long range fire power. 2. Like all
other organizations it is vulnerable to infantry attacks.
3. Its scope of action in desert
or prairie warfare is limited
Now, we may laugh a little bit now at the concept of
dealing with German tanks with a swarm of jeep-mounted troops armed
with AT rifle grenades, but in fairness to the man, the idea was
not entirely without merit, especially in restricted terrain. On
the other hand, we're still talking about some 300 men, one and a
half rifle companies, whose job is not to take and hold ground. It
seems highly likely that if such an organisation were actually to
be fielded, that they would immediately be given cavalry jobs, not
tank destroyer jobs. And one probably would also get involved in
internecine politics about if they truly are TD soldiers or
Infantry soldiers. (Bear in mind, the Colonel writing this up was
an infantryman). Further, an infantry company can probably do as
good a job: The grenadier TD battalion would almost certainly
require the use of covering infantry given the ranges they'd be
operating at, and if you havd infantry that close, why not use
their own AT rifles to take care of the tanks anyway? There were a
number of attemps made to create Tank Destroyer vehicles based
around the Willys 4x4 and 6x6 vehicles mounting the 37mm gun, which
one can argue is no better and no worse than lads armed with rifle
grenades. It depended very much on range and individual grenadier
accuracy. The 4x4 shown below is the 37mm GMC T2 (Modified), the
6x6 the 37mm GMC T14.
In the end, of course, the 37mm GMC T21 based on the
tougher Dodge chassis was selected for the role, entering service
as the 37mm GMC M6. Only to be promptly discarded as useless as the
armor and armament of tanks started racing upwards. No indication
is found in the archives as to how much approval LTC Negrotto's
proposal received. As ever, my Facebook page remains here,
my Youtube channel here,
and Twitch stream (Every Tuesday, and occasional evenings)
is here.
PROVISIONAL TANK DESTROYER BATTALION (Grenadier)
ADVANTAGES AND DISADVANTAGES
OF PROPOSED ORGANIZATION ADVANTAGES: 1.
Simplicity of organization. 2. Minimum
of training time and' simplified training.
3. More adaptable for surprise operations than any
other ground organization. 4. Tonnage of rolling equipment for
overseas shipment is only 98 tons as compared with 1150 tons
in the heavy tank destroyer battalion. 5. Tremendous
fire power. As well as close range grenade
fire power there is medium range .50
cal. MG and . 30 cal. rifle fire 6. Ample
antiaircraft fire within the battalions, for defense against
low-flying airoraft. All weapons have a dual mission
andgunners are trained to .fire on aerial as well
as ground targets. Ground targets are primary. 7. Ease
and rapidity with which this battalion can disperse
or·concentrate. 8. Ease and rapidity with which it can effect
concealment or move to available cover. 9. Ease
and rapidity of deployment. Each fire unit (killer car)
is trained to act independently as well as collectively. 10. Small
initial cost of equipment. 11. Simplified supply and field
maintenance. 12. All equipment in the battalion is now in mass
production. 13. Activation of new units rapid and simple.
14. Minimum of technical training required. All men coming
from replacement-training centers will have received the
requisite technical training . 15. The equipment of this
organization is standard in other organizations, therefore its
transfer or conversion to other units or vice versa is simple.
16. It occupies a small bivouac area. Each vehicle and its crew is
independent for tactical operations, defense against aircraft, and
in messing, and therefore is in readiness to move from
bivouac to combatin a minimum of time. 17. The organization and
equipment as well as the primary and secondary weapons
are preminently suited for jungle warfare, street
fighting, and for clearing wooded areas of hostile tanks or other
mechanized units. 18. No rail shipment for long overland
travel required. 19. It provides the best single means of hunting,
finding and destroying tanks. 20. When deployed it presents a very
small and unprofitable target from the air. 21. Great
mobility and speed over roads and across country. 22. It utilizes a
minimum amount of rubber, rubber being a critical item in the
organization of new units. 23. Local .Protection is inherent
in the organization and weapons. 24. It has a wide and varied scope
of action for reconnaissance missions. 25. Suited for surprise
night operations where speed and comparative silence of
running vehicles are essential. 26. The weight of one
machine gun grenade is· 2 ¾ pounds as compared with 37
pounds for the 3” gun. DISADVANTAGES: 1. It
lacks long range fire power. 2. Like all
other organizations it is vulnerable to infantry attacks.
3. Its scope of action in desert
or prairie warfare is limited
Now, we may laugh a little bit now at the concept of
dealing with German tanks with a swarm of jeep-mounted troops armed
with AT rifle grenades, but in fairness to the man, the idea was
not entirely without merit, especially in restricted terrain. On
the other hand, we're still talking about some 300 men, one and a
half rifle companies, whose job is not to take and hold ground. It
seems highly likely that if such an organisation were actually to
be fielded, that they would immediately be given cavalry jobs, not
tank destroyer jobs. And one probably would also get involved in
internecine politics about if they truly are TD soldiers or
Infantry soldiers. (Bear in mind, the Colonel writing this up was
an infantryman). Further, an infantry company can probably do as
good a job: The grenadier TD battalion would almost certainly
require the use of covering infantry given the ranges they'd be
operating at, and if you havd infantry that close, why not use
their own AT rifles to take care of the tanks anyway? There were a
number of attemps made to create Tank Destroyer vehicles based
around the Willys 4x4 and 6x6 vehicles mounting the 37mm gun, which
one can argue is no better and no worse than lads armed with rifle
grenades. It depended very much on range and individual grenadier
accuracy. The 4x4 shown below is the 37mm GMC T2 (Modified), the
6x6 the 37mm GMC T14.
In the end, of course, the 37mm GMC T21 based on the
tougher Dodge chassis was selected for the role, entering service
as the 37mm GMC M6. Only to be promptly discarded as useless as the
armor and armament of tanks started racing upwards. No indication
is found in the archives as to how much approval LTC Negrotto's
proposal received. As ever, my Facebook page remains here,
my Youtube channel here,
and Twitch stream (Every Tuesday, and occasional evenings)
is here.
Subject: Grenadiers Tank Destroyers
Link on message: #8484022
Link on message: #8484022
The_Chieftain: 6. The organization is small, compact and self-contained.
It is extremely mobile and has tremendous short range
destructive fire in its grenades
and medium range fire power in its weapons.
It comprises a total of 19 officers and 267 enlisted men, or
one-half the number of officers and less than one-third of the
enlisted men in the present tank
destroyerbattalion. The initial cost of one battalion and
the cost of maintenance is negligible in comparison
with the heavy tank destroyer
battalion, while its destructive power, except
for long ranges, is equal to or greaterthan that
of the heavy battalion. Its tonnage is only 98
tons ofrolling stock as compared with 1,150 tons in
the heavy battalion. One .50 caliber
grenade weighs 2-3/4 pounds as compared with 37
pounds for one round for the 3
inch gun. Tonnage is a vital consideration in
overseas shipment due to the shortage of
bottoms. Since this organization is especially adaptable
to the type of warfare in the far Pacific theater of operations it
can beimmediately made use of
and tested in battle. '
7. In the focus-of-power grenade we have the
greatest tank destroying force yet devised. The
problem is to put that power onthe hostile
tanks. This is accomplished in the proposed
organization. 8 . For the advantages and
disadvantages of the proposed battalion see Tab H. 9. The
value of the grenadier battalion can best be
determined by means of a series of
tactical problems or controlledmanuevers.
The purpose of these problems will be to determine:
a. The soundness of the tactical doctrine outlined in Tab
D, b. The tactical efficacy of the proposed organization in
stopping or interfering with the forward advance of
hostile tanks, c. Its value in tank hunting tactics, d.
Changes, if any, in the provisional organization.
III Action Recommended: 10. That action
beinitiated to organize a provisional battalion
of grenadiers inaccordance with Tabs A,.B and
C· for extended service test. Draft of' letter
initiating this action is contained in Tab I
S.
H. Negrotto
Lt Colonel, Infantry PRECIS OF TACTICAL DOCTRINE FOR TANK DESTROYER
BATTA.LION, GRENADIER I. CHARACTERISTICS 1. The grenadier battalion
is intended to perform those missions which are net suited to the
heavy tank destroyer battalion. It combines tremendous close-in
fire power with great speed and maneuverability. Its strength lies
in its surprise action and its ability to operate over terrain
inaccessible to or denied heavy weapons· and larger vehicles.
It is primarily concerned with finding and destroying enemy tanks
and mechanized units. It is especially adaptable for night
operations, jungle warfare, street fighting, combat in woods, and
for surprise action and distant reconnaissance. The main striking
force is the grenade, therefore the range limit of its primary
weapon is 400 yards, yet in its machine guns and rifles it has
effective fire power against light tanks and mechanized
units .at ranges up to 1500 yards. The skillful use of terrain
is a decisive factor in its successful employment. II.
MISSION 2. The battalion will normally fight within the framework
of the division or other units to which it is attached. It is
organized to carry out independent antitank operations in which
case .it may or may not be reinforced by motorized infantry or
cavalry. Its mission is: a. To assume the role of the heavy
battalion in jungle warfare, street fighting and in the destruction
of tanks and mechanized units in wooded areas. b. To lay in ambush
athwart the known axis of the tank attack and smash individual
tanks as they come within range. c. To capture critical terrain
features for the guns of the heavy battalion and deny them to the
enemy. d. For night operation in locating and destroying enemy
tank rendezvous, fueling stations and forward supply
installations. The speed and comparative silence with which "killer
cars" operate make this battalion especially suitable for this type
of operation. e. To exploit the successes of the heavy
battalion or armored forces by mopping up remnants of tank or
mechanized resistance. f. To act as a fast, hard hitting reserve.
g,.In case the hostile tank attack affects a break through to be
used as a "Mosquito fleet of killers" to literally swarm around the
hostile tanks and destroy them one by one. h. To be used on
independent distant reconnaissance missions in which combat may be
expected. Its speed, fire power, training and means of concealment
gives it a wide scope of action on missions of this character. i.
For close-in reconnaissance missions. j. To protect the front and
flanks of columns on the march or in bivouac areas. k. On a wide
front to supplement the ground warning and reconnaissance service
of the heavy battalion. l. For tank "stalking and
destruction" in obscure situations or in isolated terrain or
terrain inaccessible to vehicles and guns of the heavy battalion.
III. DEPLOYMENT 3. The great speed and maneuverability of
the battalion permits it to move practically anywhere ·on the
battlefield. where a reasonable amount of cover or concealed routes
of approach are available, and the relative silence of its vehicles
when running permits it to approach, undetected, to within close
range of the enemy objective.· a. The battalion normally
deploys with two companies ·in the assault echelon
and one in reserve with the headquarters remaining with the
reserve. b. The company normally deploys with two platoons in the
assault and one in support. c. The platoon deploys with both
sections in the assault. d. The unit of fire is the "killer car".
It deploys for action with two rifle grenadiers to the front and
flanks of the car. These are supported by machine gun fire
(grenade or ball ammunition as the situation dictates) delivered
from the car or all four men deploy as rifle grenadiers. All
elements take advantage of cover and concealment. IV.
PERSONNEL AND TRAINING: 4. In combat the battalion is characterized
by bold and independent action. It demands a high order of
individual initiative, courage and aggressiveness. Each unit as
well as the individual is trained to attack whenever in
doubt. · Methods of scouting and patrolling and skill in
the use of its weapons form the basis of training for the
battalion.
Page from FM 23-30 showing aiming technique.
RECONNAISSANCE 5. The great speed and wide ranges over which
the hostile armored forces operate places an unusually heavy burden
on all echelons of command and particularly on the antitank
elements. Timely warning to the tank destroyer battalion to meet an
unexpected thrust is of the greatest importance. While the tank
destroyer battalion will act initially on information furnished
from the higher headquarters it nevertheless is responsible for
gathering its own information and for providing its own security.
The grenadier tank destroyer battalion must be indoctrinated with
the necessity of acting aggressively and on its own initiative in a
changed or new or unseen situation. 6. It may be charged with a
wide range of reconnaissance missions such as watching over
railways, and roads, and of assisting in the placing of antitank
obstacles. In all of these operations it is responsible for its own
security and for transmitting information of vital importance to
the next higher command. 7. It must be prepared and trained in
cooperation with ground and air reconnaissance am in the
transmission of important reports.
III Action Recommended: 10. That action
beinitiated to organize a provisional battalion
of grenadiers inaccordance with Tabs A,.B and
C· for extended service test. Draft of' letter
initiating this action is contained in Tab I
S.
H. Negrotto
Lt Colonel, Infantry PRECIS OF TACTICAL DOCTRINE FOR TANK DESTROYER
BATTA.LION, GRENADIER I. CHARACTERISTICS 1. The grenadier battalion
is intended to perform those missions which are net suited to the
heavy tank destroyer battalion. It combines tremendous close-in
fire power with great speed and maneuverability. Its strength lies
in its surprise action and its ability to operate over terrain
inaccessible to or denied heavy weapons· and larger vehicles.
It is primarily concerned with finding and destroying enemy tanks
and mechanized units. It is especially adaptable for night
operations, jungle warfare, street fighting, combat in woods, and
for surprise action and distant reconnaissance. The main striking
force is the grenade, therefore the range limit of its primary
weapon is 400 yards, yet in its machine guns and rifles it has
effective fire power against light tanks and mechanized
units .at ranges up to 1500 yards. The skillful use of terrain
is a decisive factor in its successful employment. II.
MISSION 2. The battalion will normally fight within the framework
of the division or other units to which it is attached. It is
organized to carry out independent antitank operations in which
case .it may or may not be reinforced by motorized infantry or
cavalry. Its mission is: a. To assume the role of the heavy
battalion in jungle warfare, street fighting and in the destruction
of tanks and mechanized units in wooded areas. b. To lay in ambush
athwart the known axis of the tank attack and smash individual
tanks as they come within range. c. To capture critical terrain
features for the guns of the heavy battalion and deny them to the
enemy. d. For night operation in locating and destroying enemy
tank rendezvous, fueling stations and forward supply
installations. The speed and comparative silence with which "killer
cars" operate make this battalion especially suitable for this type
of operation. e. To exploit the successes of the heavy
battalion or armored forces by mopping up remnants of tank or
mechanized resistance. f. To act as a fast, hard hitting reserve.
g,.In case the hostile tank attack affects a break through to be
used as a "Mosquito fleet of killers" to literally swarm around the
hostile tanks and destroy them one by one. h. To be used on
independent distant reconnaissance missions in which combat may be
expected. Its speed, fire power, training and means of concealment
gives it a wide scope of action on missions of this character. i.
For close-in reconnaissance missions. j. To protect the front and
flanks of columns on the march or in bivouac areas. k. On a wide
front to supplement the ground warning and reconnaissance service
of the heavy battalion. l. For tank "stalking and
destruction" in obscure situations or in isolated terrain or
terrain inaccessible to vehicles and guns of the heavy battalion.
III. DEPLOYMENT 3. The great speed and maneuverability of
the battalion permits it to move practically anywhere ·on the
battlefield. where a reasonable amount of cover or concealed routes
of approach are available, and the relative silence of its vehicles
when running permits it to approach, undetected, to within close
range of the enemy objective.· a. The battalion normally
deploys with two companies ·in the assault echelon
and one in reserve with the headquarters remaining with the
reserve. b. The company normally deploys with two platoons in the
assault and one in support. c. The platoon deploys with both
sections in the assault. d. The unit of fire is the "killer car".
It deploys for action with two rifle grenadiers to the front and
flanks of the car. These are supported by machine gun fire
(grenade or ball ammunition as the situation dictates) delivered
from the car or all four men deploy as rifle grenadiers. All
elements take advantage of cover and concealment. IV.
PERSONNEL AND TRAINING: 4. In combat the battalion is characterized
by bold and independent action. It demands a high order of
individual initiative, courage and aggressiveness. Each unit as
well as the individual is trained to attack whenever in
doubt. · Methods of scouting and patrolling and skill in
the use of its weapons form the basis of training for the
battalion.
Page from FM 23-30 showing aiming technique.
RECONNAISSANCE 5. The great speed and wide ranges over which
the hostile armored forces operate places an unusually heavy burden
on all echelons of command and particularly on the antitank
elements. Timely warning to the tank destroyer battalion to meet an
unexpected thrust is of the greatest importance. While the tank
destroyer battalion will act initially on information furnished
from the higher headquarters it nevertheless is responsible for
gathering its own information and for providing its own security.
The grenadier tank destroyer battalion must be indoctrinated with
the necessity of acting aggressively and on its own initiative in a
changed or new or unseen situation. 6. It may be charged with a
wide range of reconnaissance missions such as watching over
railways, and roads, and of assisting in the placing of antitank
obstacles. In all of these operations it is responsible for its own
security and for transmitting information of vital importance to
the next higher command. 7. It must be prepared and trained in
cooperation with ground and air reconnaissance am in the
transmission of important reports.
Subject: Grenadiers Tank Destroyers
Link on message: #8483995
Link on message: #8483995
The_Chieftain:
The Tank Destroyer Board archives contain a proposal,
dated April of 1942, for a light tank destroyer battalion, known as
Grenadiers. Obviously this battalion never made it to fielding, but
as a little-known example of thinking near the beginning of TD
branch’s existence, this should prove of some interest. The
following memorandum was addressed to the President, Tank Destroyer
Board, Temple, TX. My first observation is that unlike LT Bate, LTC
Negrotto, IN, the author of the following, didn’t go straight to
the General Officer Commanding. In fact, he went only one pay grade
up. The other is that his proposal, though perhaps a little out of
the box to us now, is by no means as far-fetched as the under-water
M18.
Subject: Provisional Tank Destroyer Battalion
(Grenadier). PROBLEM PRESENTED. 1. Reference my memorandum
of March 4, 1942, subject same as above, organizational
details (Tabs A, B, and C), and precis of tactical doctrine
(Tab D) for a provisional battalion of tank destroyer grenadiers
have been prepared for consideration by the Commanding
General of the Tank Destroyer Command. 2. At the outset
of this paper it is desired to emphasize the following points:
a. This is a proposed test project. b. The proposed battalion
is not intended to supplant any organization now in the Tank
Destroyer Command. c. All equipment required is now in mass
production. d. Its tactical mission differs from that of the heavy
battalion. e. Its surprise appearance on the battle field will have
a tremendous demoralizing effect on the enemy. - II.
DISCUSSION. 3. The present tank destroyer battalion as now
organized contains, to a lesser degree, all of the weapons in
the proposed organization. The principal difference in the two
lies in the tactical mission of each. The machine guns
and grenades allotted to the various units of the heavy
battalion are for use when the primary weapons are out of
action. The primary weapon of' the proposed
organization is the grenade, the secondary weapons are the .50
caliber machine gun and the .30 caliber rifle. In this
connection it must be
remembered that the grenade also is extremely
effective against personnel in the
open.The grenadier battalion with its own means
and weapons is organized to find tanks and destroy them.
The means of destruction is with the
element which finds the hostile tanks. It
is preeminently suited
for jungle warfare,street fighting and for
driving tanks and othermechanized forces from wooded
areas, whereas the present battalion as now organized
is not suited for this type warfare. In the initial
stages of an operation it provides an excellent-means for
developing the situation, or of clarifying an obscuresituation.
Grenade, Rifle, Anti-Tank, M9A1 4. The proposed
battalion is organized as a “Mosquito Fleet of the Tank Killers" to
prowl aggressively the battlefield within its zone of actionand for
distant reconnaissance. Its mission in general is: a. To
assume the role of the heavy battalion in jungle warfare street
fighting and in destroying tanks and mechanized units in wooded
areas. b. To lay in ambush athwart the axis of the tank attack and
smash the individual tanks as they come within range. c.
To capture critical gun positions and hold them for the
guns of the heavy tank destroyer battalion. d. For night operation
in locating and destroying enemy tank rendezvous, fueling stations
and forward supply installations. The speed and comparative silence
with which “killer cars” operate make this battalion especially
suitable for this type of operation. e. To exploit the successes of
the heavy .battalion or armored divisions by mopping up
remnants of tank or mechanized resistance. f. To act as a fast,
hard hitting reserve. g. In case the hostile tank attack
affects a break through to be used as a "mosquito fleet
of killers" to literally swarm around -the hostile tanks and
destroy them h. To be used on independent distant
reconnaissance missions in which combat may be expected.
Its speed, fire power, training and means of
concealment, gives it-a wide scope of action on missions of
this character. i. Close-in reconnaissance missions. j. To protect
the front and flanks of columns on the march or in a bivouac area.
k. On a wide front to supplement the ground warning service. l.
"Tank hunting" in obscure situations or in isolated terrain, or
terrain inaccessible to the heavy units.
5. The unit of fire is the "killer car". The
"killer car" is a ¼ ton 4x4 truck without armor -(Tab E)
or the 3/4 ton 6x6 Willys (Tab F) with armor over the
engine and the drivers compartment and a gun shield. Each
car carries a caliber .50 machine gun on a low pedestal for
all-around fire. The crew consists of four men (one
driver and .assistant machine gun grenadier,
one machine gungrenadier
and two rifle grenadiers. All are trained
in the tactical use of the machine gun and the
rifle). It deploys for
action withtwo rifle grenadiers to the front and
flanks of the car (Tab G). These
are supported by machine gun fire (grenade
or ballammunition as the
situation dictates) delivered from the car or all
four men may deploy as rifle grenadiers.
Its combat is characterized by bold and independent
action. · It demands a high order of individual
initiative, courage and aggressiveness.Each unit as well
as the individual is trained to
attack whenever in doubt.
The Tank Destroyer Board archives contain a proposal,
dated April of 1942, for a light tank destroyer battalion, known as
Grenadiers. Obviously this battalion never made it to fielding, but
as a little-known example of thinking near the beginning of TD
branch’s existence, this should prove of some interest. The
following memorandum was addressed to the President, Tank Destroyer
Board, Temple, TX. My first observation is that unlike LT Bate, LTC
Negrotto, IN, the author of the following, didn’t go straight to
the General Officer Commanding. In fact, he went only one pay grade
up. The other is that his proposal, though perhaps a little out of
the box to us now, is by no means as far-fetched as the under-water
M18.
Subject: Provisional Tank Destroyer Battalion
(Grenadier). PROBLEM PRESENTED. 1. Reference my memorandum
of March 4, 1942, subject same as above, organizational
details (Tabs A, B, and C), and precis of tactical doctrine
(Tab D) for a provisional battalion of tank destroyer grenadiers
have been prepared for consideration by the Commanding
General of the Tank Destroyer Command. 2. At the outset
of this paper it is desired to emphasize the following points:
a. This is a proposed test project. b. The proposed battalion
is not intended to supplant any organization now in the Tank
Destroyer Command. c. All equipment required is now in mass
production. d. Its tactical mission differs from that of the heavy
battalion. e. Its surprise appearance on the battle field will have
a tremendous demoralizing effect on the enemy. - II.
DISCUSSION. 3. The present tank destroyer battalion as now
organized contains, to a lesser degree, all of the weapons in
the proposed organization. The principal difference in the two
lies in the tactical mission of each. The machine guns
and grenades allotted to the various units of the heavy
battalion are for use when the primary weapons are out of
action. The primary weapon of' the proposed
organization is the grenade, the secondary weapons are the .50
caliber machine gun and the .30 caliber rifle. In this
connection it must be
remembered that the grenade also is extremely
effective against personnel in the
open.The grenadier battalion with its own means
and weapons is organized to find tanks and destroy them.
The means of destruction is with the
element which finds the hostile tanks. It
is preeminently suited
for jungle warfare,street fighting and for
driving tanks and othermechanized forces from wooded
areas, whereas the present battalion as now organized
is not suited for this type warfare. In the initial
stages of an operation it provides an excellent-means for
developing the situation, or of clarifying an obscuresituation.
Grenade, Rifle, Anti-Tank, M9A1 4. The proposed
battalion is organized as a “Mosquito Fleet of the Tank Killers" to
prowl aggressively the battlefield within its zone of actionand for
distant reconnaissance. Its mission in general is: a. To
assume the role of the heavy battalion in jungle warfare street
fighting and in destroying tanks and mechanized units in wooded
areas. b. To lay in ambush athwart the axis of the tank attack and
smash the individual tanks as they come within range. c.
To capture critical gun positions and hold them for the
guns of the heavy tank destroyer battalion. d. For night operation
in locating and destroying enemy tank rendezvous, fueling stations
and forward supply installations. The speed and comparative silence
with which “killer cars” operate make this battalion especially
suitable for this type of operation. e. To exploit the successes of
the heavy .battalion or armored divisions by mopping up
remnants of tank or mechanized resistance. f. To act as a fast,
hard hitting reserve. g. In case the hostile tank attack
affects a break through to be used as a "mosquito fleet
of killers" to literally swarm around -the hostile tanks and
destroy them h. To be used on independent distant
reconnaissance missions in which combat may be expected.
Its speed, fire power, training and means of
concealment, gives it-a wide scope of action on missions of
this character. i. Close-in reconnaissance missions. j. To protect
the front and flanks of columns on the march or in a bivouac area.
k. On a wide front to supplement the ground warning service. l.
"Tank hunting" in obscure situations or in isolated terrain, or
terrain inaccessible to the heavy units.
5. The unit of fire is the "killer car". The
"killer car" is a ¼ ton 4x4 truck without armor -(Tab E)
or the 3/4 ton 6x6 Willys (Tab F) with armor over the
engine and the drivers compartment and a gun shield. Each
car carries a caliber .50 machine gun on a low pedestal for
all-around fire. The crew consists of four men (one
driver and .assistant machine gun grenadier,
one machine gungrenadier
and two rifle grenadiers. All are trained
in the tactical use of the machine gun and the
rifle). It deploys for
action withtwo rifle grenadiers to the front and
flanks of the car (Tab G). These
are supported by machine gun fire (grenade
or ballammunition as the
situation dictates) delivered from the car or all
four men may deploy as rifle grenadiers.
Its combat is characterized by bold and independent
action. · It demands a high order of individual
initiative, courage and aggressiveness.Each unit as well
as the individual is trained to
attack whenever in doubt.
Subject: Introducing the new Clan Wars guy: veganzombiez
Link on message: #8483904
Echo_Sniper, on Jan 27 2015 - 10:02, said: What, can you do, concretely, for the civil war? Can you
implement special rules for the duration, can you create a specific
area? etc.
bluestealth, on Jan 28 2015 - 05:08, said: Who is this vegans guy? Never heard of him. I bet he's
bad REKT/10
Link on message: #8483904
Echo_Sniper, on Jan 27 2015 - 10:02, said: What, can you do, concretely, for the civil war? Can you
implement special rules for the duration, can you create a specific
area? etc.veganzombiez: Physical changes to the Global Map comes from the devs.
Hyp/I won't be able to mark specific provinces as Regional HQs or
add supply lines that require protection, etc. The question
of "What can Hyp/vegan do for the Civil War?" is pretty general.
What can we do? What's needed from us, knowing that we
can't physical alter the map? I see from Zordan's thread
that there's already some player organization going on. Is
WGNA CW team going to create the Rules of Engagement, while the
clans divvy themselves up? Will WGNA CW team fully organize
everything? What happens if one side loses too quickly?
What happens if there's a server crash? Where are the
boundaries? What about clans who don't want to participate?
How do we deal with riots? There's quite a bit to
organize (or maybe it's just me making things too complicated), and
I have no problems helping out. Create a Clan Wars event for
good fights? Heck yes! Once Hyp's back, I'll be able
to talk more with him about what role we can (and will) take,
and reach out to Zordan and co. regarding the Civil War.
bluestealth, on Jan 28 2015 - 05:08, said: Who is this vegans guy? Never heard of him. I bet he's
bad REKT/10veganzombiez: blue y so bulli
Subject: Concurso: La Carrera hacia el StuG IV (Misiones Personales)
Link on message: #8483619
Julioaa69, on Jan 27 2015 - 20:15, said: hola mi mision personal no comienza le doy a start y nada gracias
Link on message: #8483619
Julioaa69, on Jan 27 2015 - 20:15, said: hola mi mision personal no comienza le doy a start y nada graciasElPozoleOlmeca: sigues con problemas?
Subject: Concurso: La Carrera hacia el StuG IV (Misiones Personales)
Link on message: #8483619
Julioaa69, on Jan 27 2015 - 20:15, said: hola mi mision personal no comienza le doy a start y nada gracias
Link on message: #8483619
Julioaa69, on Jan 27 2015 - 20:15, said: hola mi mision personal no comienza le doy a start y nada graciasPollotheDestroyer: sigues con problemas?
Subject: Concurso: La Carrera hacia el StuG IV (Misiones Personales)
Link on message: #8483619
Julioaa69, on Jan 27 2015 - 20:15, said: hola mi mision personal no comienza le doy a start y nada gracias
Link on message: #8483619
Julioaa69, on Jan 27 2015 - 20:15, said: hola mi mision personal no comienza le doy a start y nada graciasApolloArtemis: sigues con problemas?
Subject: Weekday Warfare 3 Standings
Link on message: #8483594
Link on message: #8483594
Trevzor: Weekday Warfare 3 Group Stage Standings: Day 2 Top 16 teams move on
to Rounds 4 + 5 Bottom 5% of teams are eliminated between rounds
*Note: Standings are not final until after battles Group Stage
Round 3 is finished. Rank Team Games Played
Points Earned Points Available Win Rate 1 Pine Tree Riot 13 39 39 1
1 Yeet City 12 36 36 1 3 Red Line Commandos 14 39 42 0.929 3 TOG Is
Life 14 39 42 0.929 4 - Optimistic Pessimists - 13 36 39 0.923 4
Ammowhacked 13 36 39 0.923 4 Coffin Dodgers Extrodinaire 13 36 39
0.923 4 Sandbox 13 36 39 0.923 4 TheDeadWeather 13 36 39 0.923 9
Packet Loss 12 33 36 0.917 10 ~Shatter 14 36 42 0.857 10 LBF 14 36
42 0.857 10 Mittengard 14 36 42 0.857 10 Name 14 36 42 0.857 10 The
Tako Skwad 14 36 42 0.857 10 TNT - Nóis trupica mais num cai! 14 36
42 0.857 16 ROTA - ARMAGEDON 12 30 36 0.833 16 Try So Hard 12 30 36
0.833 18 Myth-Magic 13 30 39 0.769 19 MARV 12 27 36 0.75 20
Drunkards 14 30 42 0.714 20 Fuerzas Armadas Revolucionarias 14 30
42 0.714 22 SQUEAKER SQUAD 13 27 39 0.692 22 The Empire Strikes
Back 13 27 39 0.692 24 [-SMB-] Compañia 12 24 36 0.667 24 Bleu
Tourettes 12 24 36 0.667 24 Raiders 12 24 36 0.667 27 1st RNSTR 14
27 42 0.643 27 OARS 14 27 42 0.643 29 Connection Lost 13 24 39
0.615 29 GoodFellas 13 24 39 0.615 29 XUXUBANINA 13 24 39 0.615 32
RECRUTA ZERO - RZERO 12 22 36 0.611 33 [BE] Underdogz 12 21 36
0.583 33 Death from men in turrets 12 21 36 0.583 33 Virtute ET
LABORE 12 21 36 0.583 36 [302] 14 24 42 0.571 36 DoomDeath 14 24 42
0.571 36 HUSAR - Brigada Infernal 14 24 42 0.571 36 Los fiesteros
14 24 42 0.571 36 P_MP 14 24 42 0.571 41 AM0K Wildly out of Cntrl
Frenzy 13 21 39 0.538 41 Konvicted Souls 13 21 39 0.538 41 RGA! 13
21 39 0.538 44 (LOS bastardos sin gloria ) 14 21 42 0.5 44 CLAN PRA
14 21 42 0.5 44 HAL Heavy Armored Legion 12 18 36 0.5 44 Panzerlied
14 21 42 0.5 44 SEUSA & Pals 14 21 42 0.5 44 SNS-R 12 18 36 0.5 50
CABRA 13 18 39 0.462 50 Get_The_TIP 13 18 39 0.462 50 Infantaria
Mecanizada Brasileira 13 18 39 0.462 50 Rogue-TankersWKDWR3 13 18
39 0.462 50 TRIO 13 18 39 0.462 50 Zombies Running A ScrublordLogic
13 18 39 0.462 56 Los Mastermancos_Husar_ 14 18 42 0.429 57
DEBB-BRASIL 12 15 36 0.417 57 Fuerzas de Defensa 12 15 36 0.417 59
Saviors of the goat AoD 13 16 39 0.41 60 Kung Pow Chicken 13 15 39
0.385 60 Nitro 13 15 39 0.385 60 Senta a pua! 13 15 39 0.385 60
TANQC 13 15 39 0.385 64 !! IR4N !! 12 12 36 0.333 64 qcss 12 12 36
0.333 64 TESS 12 12 36 0.333 67 Band of Brothers 13 12 39 0.308 67
Bomb Squad 13 12 39 0.308 67 Mavi 13 12 39 0.308 67 T1B-X 13 12 39
0.308 71 DRLAD 14 12 42 0.286 71 ROTA2 Siberia 14 12 42 0.286 71
TLOP 14 12 42 0.286 74 Division Sudamericana 12 9 36 0.25 75
Extermineo latino 13 9 39 0.231 75 I_Keell_You 13 9 39 0.231 75
Mook Marauders USABOT 13 9 39 0.231 75 pumaa 13 9 39 0.231 75 W-T-H
13 9 39 0.231 80 _H_u_n_t_e_r_S_ 13 6 39 0.154 80 BABB 13 6 39
0.154 80 Corrupted_Tankers 13 6 39 0.154 80 O_F_B 13 6 39 0.154 84
Baron y su furia cachonda 14 6 42 0.143 85 FABR - Forças Armadas do
Brasil 13 3 39 0.077 85 RedDevils 13 3 39 0.077 87 FUDEL 14 3 42
0.071 87 RCMEC 14 3 42 0.071
Subject: Doesn't nerfing accuracy hurt ESports?
Link on message: #8483523
lowbal, on Jan 28 2015 - 18:51, said: Take 2 teams of (x) amount of guys that can shoot a target
from half a mile with high accuracy. Now setup a competition
in which both teams shoot the same target but it's only 100 meters
away, which everyone on both teams can hit 100% of the time without
issue Then introduce a mechanic that will randomly make a shot go
off course and completely miss the target at that stupid close
range and you've got WG's idea of RNG. Then run the
competition and tell me which team was better = WG worthless
E-sport attempt
Quote The proper comparison would be to equate two groups of nine fairly competent US army soldiers and give each group two different weapons where, other than accuracy, the weapons were identical and see who wins.
Link on message: #8483523
lowbal, on Jan 28 2015 - 18:51, said: Take 2 teams of (x) amount of guys that can shoot a target
from half a mile with high accuracy. Now setup a competition
in which both teams shoot the same target but it's only 100 meters
away, which everyone on both teams can hit 100% of the time without
issue Then introduce a mechanic that will randomly make a shot go
off course and completely miss the target at that stupid close
range and you've got WG's idea of RNG. Then run the
competition and tell me which team was better = WG worthless
E-sport attempt The_Chieftain: A battle is not a shooting range. We don't line up Eports
players against each other and count hits. Maneuver and redundancy
should be rewarded.
Quote The proper comparison would be to equate two groups of nine fairly competent US army soldiers and give each group two different weapons where, other than accuracy, the weapons were identical and see who wins.
The_Chieftain: Why give the two teams different weapons? RNG affects
both teams equally.
Subject: Please welcome Trevzor to the eSports team!
Link on message: #8483502
Link on message: #8483502
veganzombiez: Om nom nom nom?
Subject: How Widespread was "Gold Ammo"
Link on message: #8483285
Link on message: #8483285
The_Chieftain: For the US side, HVAP was quite rare. The figures are about
half-way down this article, for
76mm/3". http://worldoftanks.com/en/news/21/us-guns-german-armor-part-2/
The saving grace is that German targets requiring the use of
HVAP ammo were so rare that the rare rounds tended not to be too
ungodly short.
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