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Реклама | Adv

Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Pigeon_of_War
READ BEFORE YOU SEND IN A TECH SUPPORT TICKET!
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29.01.2015 18:22:43
 
Subject: READ BEFORE YOU SEND IN A TECH SUPPORT TICKET!
Link on message: #8488158

View PostKaiserSchnitzel, on Jan 29 2015 - 07:21, said:   If you're going to ask for it, and you KNOW you are going to ask for it, do it up front. Put it in the documentation. don't put it here, because nobody is going to remember to look here. They are going to look at the instructions that tell them how to submit a ticket. 

Pigeon_of_War:   I will say that some Tech issues can take a day or two, but sometimes we need to know what the issue is before we start asking for specific things. It could be client related, it could be connection related, it could be an already identified issue on our part, it could not be a tech issue at all and someone just isn't understanding vision and spot mechanics (which happens).  I will also concede that currently the support queues are relatively high in tickets, we said as much here. The Support team is working through tickets as fast as possible, this I assure you. 


Content_WG
Vitória das Tropas Soviéticas na Batalha de Stalingrado
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29.01.2015 18:04:57
 
Subject: Vitória das Tropas Soviéticas na Batalha de Stalingrado
Link on message: #8488082

Content_WG: O evento desse final de semana se foca em veículos soviéticos e alemães. Confira aqui os detalhes de todos os descontos, bônus e missões!

Texto completo da notícia


Content_WG
Victory of Soviet Troops in the Battle of Stalingrad
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29.01.2015 18:04:47
 
Subject: Victory of Soviet Troops in the Battle of Stalingrad
Link on message: #8488080

Content_WG: This weekend's event focuses on Soviet and German vehicles. Check inside for details on all the discounts, bonuses, and missions!
Full news text


The_Chieftain
How Widespread was "Gold Ammo"
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29.01.2015 07:26:15
 
Subject: How Widespread was "Gold Ammo"
Link on message: #8486555

View Postblackfalconjc, on Jan 29 2015 - 01:42, said: However, as a general rule, during WW2 US tanks were typically woefully unprepared or ill designed to effectively fight against German armor in a straight up slugging match.

The_Chieftain:   Yes, but not because of any doctrinal or design flaw. They quite simply didn't think that the 75mm wasn't adequate for the job, and they honestly believed that if they did need to bring the high velocity gun along, the 76mm would be good enough. It was an intelligence and caution failure, not a doctrinal or design failure.


Pigeon_of_War
READ BEFORE YOU SEND IN A TECH SUPPORT TICKET!
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29.01.2015 04:37:23
 
Subject: READ BEFORE YOU SEND IN A TECH SUPPORT TICKET!
Link on message: #8485823

View PostAmberpaw, on Jan 28 2015 - 18:34, said:   and no ftr isnt the gospel, but it still has a good point.  ARTY has an unfair advantage tanks don't get.    i'm pretty tired of being killed by a direct hit or splash when moving at 72km/h. arty causes camping...cause the only way you can survive is to hide.    arty is very good at hitting you on the move..... and now i can't even move safely in cities due to them shooting through windows with shots they never would have attempted before.  now i understand why people hide behind arty....

Pigeon_of_War:    Your complaints on Prohibited mods and what not might be best served here. Please voice them here instead : Prohibited Mods Forum


veganzombiez
Clan Spotlight: [ESPRT] 1/26/2015
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29.01.2015 04:25:19
 
Subject: Clan Spotlight: [ESPRT] 1/26/2015
Link on message: #8485768

veganzombiez: Thanks to [ESPRT] for being awesome and being our guests on the Clan Spotlight!  We'd also like to thank everyone who came out to watch the stream or challenge [ESPRT] in Absolute Stronghold Skirmishes!


Pigeon_of_War
READ BEFORE YOU SEND IN A TECH SUPPORT TICKET!
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29.01.2015 04:24:44
 
Subject: READ BEFORE YOU SEND IN A TECH SUPPORT TICKET!
Link on message: #8485763

View PostAmberpaw, on Jan 28 2015 - 17:57, said:     http://ftr.wot-news....-big-storms-qa/       cause right now, its looking like if the devs liked warpack but not battle assistant it would be the other way around.

Pigeon_of_War:   Huh, didn't know FTR was gospel. :sceptic:     Kidding kidding.
To answer your question, awesomium is basically what you think it is, so it's allowed. As per your second question, pretty much everything in Warpack is prohibited. But hey, knowing this, if you want to pay someone money to use an illegal mod and respect getting your account restricted, I guess that's your choice. 


HBFT
Clan Spotlight: [ESPRT] 1/26/2015
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29.01.2015 04:14:54
 
Subject: Clan Spotlight: [ESPRT] 1/26/2015
Link on message: #8485723

View Postsgtky, on Jan 28 2015 - 18:11, said: I would like to give a shout out to a few certain players who originally got me into or taught me the game. My cousins Yourmailman and TheDeanofMean20 for showing me this game and allowing me to play with the -WG- employees. Also my good buddy Davris who originally taught me the basics, but I am now teaching him after platooning for over three years with him. I never could have reached it without you, and to all of those who helped me along the way who are too many to name. Thank you.

HBFT:   My apologies as we were rushing to make sure the stream ended on time and cut off the end.  Thank you to everyone for joining us and its always good to remember what got us to where we are now! :)


Pigeon_of_War
READ BEFORE YOU SEND IN A TECH SUPPORT TICKET!
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29.01.2015 03:37:04
 
Subject: READ BEFORE YOU SEND IN A TECH SUPPORT TICKET!
Link on message: #8485596

View Poststoredwall1, on Jan 28 2015 - 17:32, said: Wargamings wallet disagrees

Pigeon_of_War:   You won't feel very much inclined to optionally buy things from us if you don't like our game....so......


Pigeon_of_War
READ BEFORE YOU SEND IN A TECH SUPPORT TICKET!
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29.01.2015 03:27:44
 
Subject: READ BEFORE YOU SEND IN A TECH SUPPORT TICKET!
Link on message: #8485560

Pigeon_of_War: Hey Tankers!    We wanted to remind everyone that one of the things done at Support is provide Technical Support for our player having issues logging into your account. Nothing is more important to us than making sure you can enjoy our game, World of Tanks! Sometimes we might ask you for specific logs about your current computer set-up and settings. We would like to formally ask that all players please remove all of your modifications (mods) from your client before you send a Tech Support ticket.    Believe us when we say this resolves a LOT of issues we see on a day to day basis. Mods are cool and we don't mind at all if you use them (so long as they aren't Prohibited), but they can't help us in Tech Support. We need clean (vanilla) clients to investigate and find out what the issue is, especially if the issue becomes a wide spread one and specific logs would be needed to report to our Bug Support team.    So please, before you ask for assistance from us, for which we will be more than glad to give, remove thy mods and we can push forward!    Thank for hearing us out!   


ElPozoleOlmeca
se arreglo en algo el problema del lag?
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29.01.2015 02:11:20
 
Subject: se arreglo en algo el problema del lag?
Link on message: #8485249

View Postelukitas, on Jan 28 2015 - 08:17, said: si, duro una o dos semanas andando bien (mi caso), tenia 0 perdida de paquetes con 180ms, ahora de pedo juego con 250ms para arriba y con perdida constante de paquetes.

ElPozoleOlmeca:  

View Postoroycarbon, on Jan 28 2015 - 08:52, said: pues a mi me anda bastante estable por estos días, claro hoy todavía no despunte el vicio

ElPozoleOlmeca:  

View Postmartingalindo, on Jan 28 2015 - 08:54, said: ya se me arreglo a mi

ElPozoleOlmeca: Como les va?   Han mejorado las cosas? Vamos anunciar algo muy pronto sobre el tema de la latencia


PollotheDestroyer
se arreglo en algo el problema del lag?
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29.01.2015 02:11:20
 
Subject: se arreglo en algo el problema del lag?
Link on message: #8485249

View Postelukitas, on Jan 28 2015 - 08:17, said: si, duro una o dos semanas andando bien (mi caso), tenia 0 perdida de paquetes con 180ms, ahora de pedo juego con 250ms para arriba y con perdida constante de paquetes.

PollotheDestroyer:  

View Postoroycarbon, on Jan 28 2015 - 08:52, said: pues a mi me anda bastante estable por estos días, claro hoy todavía no despunte el vicio

PollotheDestroyer:  

View Postmartingalindo, on Jan 28 2015 - 08:54, said: ya se me arreglo a mi

PollotheDestroyer: Como les va?   Han mejorado las cosas? Vamos anunciar algo muy pronto sobre el tema de la latencia


ApolloArtemis
se arreglo en algo el problema del lag?
arrow
29.01.2015 02:11:20
 
Subject: se arreglo en algo el problema del lag?
Link on message: #8485249

View Postelukitas, on Jan 28 2015 - 08:17, said: si, duro una o dos semanas andando bien (mi caso), tenia 0 perdida de paquetes con 180ms, ahora de pedo juego con 250ms para arriba y con perdida constante de paquetes.

ApolloArtemis:  

View Postoroycarbon, on Jan 28 2015 - 08:52, said: pues a mi me anda bastante estable por estos días, claro hoy todavía no despunte el vicio

ApolloArtemis:  

View Postmartingalindo, on Jan 28 2015 - 08:54, said: ya se me arreglo a mi

ApolloArtemis: Como les va?   Han mejorado las cosas? Vamos anunciar algo muy pronto sobre el tema de la latencia


ElPozoleOlmeca
Warnings
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29.01.2015 02:08:57
 
Subject: Warnings
Link on message: #8485244

View PostMarcelo_1802, on Jan 28 2015 - 11:28, said: A bueno, esto ya es el colmo, encima de tener que soportar lo pesimo que esta el MM y otras cosas, también hay que soportar que te borren POST y te manden WARNINGS porque no les gusto lo que puse sobre ellos o el juego.    jajajajjajaja, son un chiste esta gente.    Que yo sepa hay libertad de expresión, y eso es un derecho mundial.    Así que piensen bien lo que hacen, porque van por mal camino!!!    Si la verdad les ofende, ese no es mi problema, es problema suyo ;)    Ok? En ves de preocuparse tanto por lo que pone la gente el los foros para borras los post y enviar warnings, procuren preocuparse por lo que pone la gente en los foros y aplicarlo al juego :great:    Yo no tiro la piedra y escondo la mano, yo voy para adelante, ok?    Saludos

ElPozoleOlmeca:   Aunque no es algo común, te puedo decir que simplemente fuistes advertido y nada más. No te dieron puntos ni nada. Así que todo queda en puras advertencias. 


PollotheDestroyer
Warnings
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29.01.2015 02:08:57
 
Subject: Warnings
Link on message: #8485244

View PostMarcelo_1802, on Jan 28 2015 - 11:28, said: A bueno, esto ya es el colmo, encima de tener que soportar lo pesimo que esta el MM y otras cosas, también hay que soportar que te borren POST y te manden WARNINGS porque no les gusto lo que puse sobre ellos o el juego.    jajajajjajaja, son un chiste esta gente.    Que yo sepa hay libertad de expresión, y eso es un derecho mundial.    Así que piensen bien lo que hacen, porque van por mal camino!!!    Si la verdad les ofende, ese no es mi problema, es problema suyo ;)    Ok? En ves de preocuparse tanto por lo que pone la gente el los foros para borras los post y enviar warnings, procuren preocuparse por lo que pone la gente en los foros y aplicarlo al juego :great:    Yo no tiro la piedra y escondo la mano, yo voy para adelante, ok?    Saludos

PollotheDestroyer:   Aunque no es algo común, te puedo decir que simplemente fuistes advertido y nada más. No te dieron puntos ni nada. Así que todo queda en puras advertencias. 


ApolloArtemis
Warnings
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29.01.2015 02:08:57
 
Subject: Warnings
Link on message: #8485244

View PostMarcelo_1802, on Jan 28 2015 - 11:28, said: A bueno, esto ya es el colmo, encima de tener que soportar lo pesimo que esta el MM y otras cosas, también hay que soportar que te borren POST y te manden WARNINGS porque no les gusto lo que puse sobre ellos o el juego.    jajajajjajaja, son un chiste esta gente.    Que yo sepa hay libertad de expresión, y eso es un derecho mundial.    Así que piensen bien lo que hacen, porque van por mal camino!!!    Si la verdad les ofende, ese no es mi problema, es problema suyo ;)    Ok? En ves de preocuparse tanto por lo que pone la gente el los foros para borras los post y enviar warnings, procuren preocuparse por lo que pone la gente en los foros y aplicarlo al juego :great:    Yo no tiro la piedra y escondo la mano, yo voy para adelante, ok?    Saludos

ApolloArtemis:   Aunque no es algo común, te puedo decir que simplemente fuistes advertido y nada más. No te dieron puntos ni nada. Así que todo queda en puras advertencias. 


veganzombiez
Clan Spotlight: [ESPRT] 1/26/2015
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29.01.2015 01:02:46
 
Subject: Clan Spotlight: [ESPRT] 1/26/2015
Link on message: #8484964

veganzombiez: Come challenge [ESPRT] in Absolute Stronghold Skirmishes from 4-6 PM today!  500 gold if you win, 250 gold for a loss.  Double your winnings if you send a link of your Twitch.tv stream archive to veganzombiez by 09:00 PST (12:00 EST) Friday morning.


The_Chieftain
How Widespread was "Gold Ammo"
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29.01.2015 01:00:36
 
Subject: How Widespread was "Gold Ammo"
Link on message: #8484953

View Postblackfalconjc, on Jan 28 2015 - 22:47, said:   And I agree with all that! :D   US tanks did/were used to destroy enemy tanks, but I fear it's a bit of a misnomer to say their primary role was to seek and engage enemy armor. US TD forces were a bit of an odd duck to say the least. Most accounts I've seen suggest that US military leadership was obsessed with finding a counter to German Blitzkrieg tactics and studied the battles in '41 France and '43 Africa to help inform the best response to this threat...   As such, US TD forces were designed to be held at the battalion or division level as support (to be committed to the fight as need arose) while yet being fast and mobile to support the doctrine of "defense in depth" with this was supposed to counter Blitzkrieg if it ever was used against US forces. This doctrine blanketed US forces equipment in many ways, Bazooka's providing basic anti-armor support at a squad level, battalions being assigned AT guns and/or TD forces, fighter bomber wings running anti-armor patrols. The best example I can find of this would be what occurred during the Battle of the Bulge. When the initial wave of German assaults hit the line, the US practice of defense was tested. They used their superior mobility to reposition forces and draw up reserves for defense of key locations, defenders were expected to hold as long as they could against the attack, and available TD units were used to "nip" along the flanks of the assault until it quite literally stalled out because of stiffening US defense and lack of fuel. To your point, Patton's 3rd army (and heavy armor) was then used to force the salient back and eventually press the attack forward to Germany, but the TD forces went with them to help engage and destroy tanks as they they popped up on the battlefield.   Heck, I seen this used in game. A turtle strategy almost always fails because you surrender 3/4 of the map and most of the maneuvering to the enemy. If you want to play defense, then great, post out 1/3 of the way in a fairly defensible position with good cover and visibility, see where the push is developing and then use local numerical superiority to quickly destroy/blunt the main assault. Don't overextend or they might draw you back into a trap...  

The_Chieftain:   OK, we are on points in agreement. The problem is that in general discussion there is a focus on the use of assets on a type basis. "Tanks fight infantry, tanks fight tanks, TDs fight tanks, TDs act as artillery", when, as we all know on the battlefield, such a nice division of combat does not exist. Tanks were to be primarily used offensively, to break through enemy lines consisting of whatever defensive forces were present, be they tank, armor, AT guns, infantry, in conjunction with other friendly forces such as infantry, air, artillery. Nothing in the Armored Force manual talks about engagement exclusivity, but does mention target priority. (Priority #1: Tanks).   The reality is that tanks were supposed to be able to engage and defeat other tanks that they met, as evidenced both by doctrine, and by the equipment that they tried to give the tanks. (i.e.. High velocity cannon, before there was any evidence that the 75mm was insufficient)


The_Chieftain
How Widespread was "Gold Ammo"
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29.01.2015 00:17:15
 
Subject: How Widespread was "Gold Ammo"
Link on message: #8484739

View Postblackfalconjc, on Jan 28 2015 - 21:50, said:   Well, for starters, how about FM 18-5, Tactical Employment Tank Destroyer Unit, dated July 18, 1944? https://archive.org/details/FM18-51944   Chapter 2. Fundamentals of Employment 6. MISSION. A. Primary Mission. The primary mission of tank destroyer units is the destruction of hostile tanks by direct gunfire.       Also, to quote General Mcnair: http://usacac.army.m...pubs/gabel2.pdf   The tank was introduced to protect against automatic small arms fire, which was developed so greatly during and since the [First] World War. Its answer is fire against which the tank does not protect-the antitank gun. That this answer failed [against the Germans in 1940] was due primarily to the pitifully inadequate number and power of French and British antitank guns, as well as their incorrect organization.   McNair emphatically believed that the antidote to the tank was not one’s own tanks: “Certainly it is poor economy to use a $35,000 medium tank to destroy another tank when the job can be done by a gun costing a fraction as much. Thus the friendly armored force is freed to attack a more proper target, the opposing force as a whole . . . . “   Therefore, the task confronting Bruce and the Tank Destroyer Tactical and Firing Center was not simply one of finding a way to stop tanks, but rather one of developing a mode of antitank combat that freed other friendly forces for offensive operations. To meet this challenge, the tank destroyer creators adopted mass, mobility, firepower, and aggressiveness as the qualities that would enable tank destroyer elements to fulfill their mission.       From these accounts specifically, and many others on a more anecdotal note, early WW2 US tank doctrine was to allow anti-tank guns to engage and destroy enemy armor while friendly tanks were reserved for other "more appropriate" targets. '43-'44 saw them turn to more mobile anti tank gun platforms (37mm towed, 75mm self propelled half tracks, M10 Wolverine, M36 Jackson, and culminating with the M18, the first from the ground up designed purpose built TD) to seek and destroy enemy armor.    And I'll freely admit that I'm biased on this subject, they used to make M18 Hellcats 15 miles from where I grew up (made in Buick City, Flint MI), so the local hearsay and history on the role of these vehicles is colored by the plants that made them...Heck, my dad's factory used to make M4 Shermans during the war...   /utestsacac.army.mil/cac2/cgsc/carl/download/csipubs/gabel2.pdfacac.army.mil/cac2/cgsc/carl/download/csipubs/gabel2.pdf

The_Chieftain:   The above does not preclude the concept of anti-tank operations being conducted by units of other branches. Tank destoyers do indeed, have as their primary mission the destruction of enemy armor. It does not mean that  they had exclusively the mission of the destruction of enemy armor and that nobody else was supposed to do it, The TD Branch was, as the paper says, designed to stop the attack of tanks. TD doctrine is much quieter when it talks about the role of the TD in the offence, where the TD battalion is held in reserve to deal with any enemy armored counter-attacks. The job of dealing with enemy armour encountered in the attack was primarily the responsibility of the tank corps. See Armored Force FMs. Example http://forum.worldoftanks.com/index.php?/topic/413843-nato-survey-1943-pt-2/page__st__40__pid__8416302#entry8416302   See also the TD FM 18-5 of 1944, which stated "Since the armored division can meet strong armored attacks with effective organic weapons, tank destroyers may execute secondary missions on rare occasions, even when a hostile armored attack or counterattack is imminent."   No prizes for guessing what the organic weapons are of the armored division that the TD manual says can deal with an armored attack.


veganzombiez
Introducing the new Clan Wars guy: veganzombiez
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29.01.2015 00:12:32
 
Subject: Introducing the new Clan Wars guy: veganzombiez
Link on message: #8484715

View PostCrysiiz, on Jan 28 2015 - 13:57, said: /bad

veganzombiez:   Dropped from my WGLNA Fantasy team.


veganzombiez
Introducing the new Clan Wars guy: veganzombiez
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28.01.2015 23:53:39
 
Subject: Introducing the new Clan Wars guy: veganzombiez
Link on message: #8484600

View Postcooldued11, on Jan 28 2015 - 12:23, said:   Doesn't a pyramid have a base? making it 4 sided? also welcome, and Plex fix answer, apologize for the mistake and replace the last word in the answer with "half life 3 confirmed".   Thank you.

veganzombiez:   No, a pyramid (triangular, in this case) has 3 sides because "all your base are belong to us."  This means that the triangular pyramid does not own the base, (us is the owner), and thus, theoretically only has 3 sides.   Sure, you could argue that technically, a triangular pyramid is composed of 4 sides, ownership of the base notwithstanding, but I believe in letting the triangular pyramid live life the way it wants.  

View PostBTed72, on Jan 28 2015 - 12:26, said: Hey and welcome Vegan, though seen you enough in streams to feel like I kinda of know/should fear you. :D   Questions:   1.) Favorite Tank? 2.) African or European Swallow? 3.) Plain Frys, Gravy Frys, Cheese Frys, Chilli Cheese Frys? 4.) Any plans for world domination?   Congrats on the new position and all the best. (Try not to break Hypnotik or burn down the place.) :D

veganzombiez:   Sup Bted.   1.) Favorite Tank?   STB-1, though the Object 140 is getting ready to take the top spot.   2.) African or European Swallow?   Well, I'm not sure there's an "African Swallow" (though there are two swallows named after the continent: West African Swallow and South African Swallow).  There are also apparently 47 total swallow species in Africa, so I'm not sure which one you're referring to.   The Barn (European) Swallow eats insects, so I guess I like that about them.   3.) Plain Frys, Gravy Frys, Cheese Frys, Chilli Cheese Frys?   Plain fries, since I usually shove them into a burger.   4.) Any plans for world domination?   Naturally.


AgentXIII
TECH SUPPORT IS A BOT?
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28.01.2015 23:51:01
 
Subject: TECH SUPPORT IS A BOT?
Link on message: #8484591

View PostMythary, on Jan 28 2015 - 13:31, said: Would it be possible for WG to put a sticky in Newcomer's  and Gameplay Discussion about WG not supporting nor fixing conflicts from XVM and other third party mods? As was seen recently with the update for 8 bit tanks conflicts may arise from outdated mods and then players in their confusions start posting all over blaming asking WG to fix the issue.

AgentXIII:   I'll see what can be done for this and coordinate with the community team. If anything, I'll at least make sure something goes up in the support forums.


AgentXIII
TECH SUPPORT IS A BOT?
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28.01.2015 23:51:01
 
Subject: TECH SUPPORT IS A BOT?
Link on message: #8484591

View PostMythary, on Jan 28 2015 - 13:31, said: Would it be possible for WG to put a sticky in Newcomer's  and Gameplay Discussion about WG not supporting nor fixing conflicts from XVM and other third party mods? As was seen recently with the update for 8 bit tanks conflicts may arise from outdated mods and then players in their confusions start posting all over blaming asking WG to fix the issue.

AgentXIII:   I'll see what can be done for this and coordinate with the community team. If anything, I'll at least make sure something goes up in the support forums.


The_Chieftain
How Widespread was "Gold Ammo"
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28.01.2015 23:33:56
 
Subject: How Widespread was "Gold Ammo"
Link on message: #8484503

The_Chieftain: No worries. My initial response was directed at Blackfalcon anyway :)


AgentXIII
TECH SUPPORT IS A BOT?
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28.01.2015 23:26:31
 
Subject: TECH SUPPORT IS A BOT?
Link on message: #8484464

AgentXIII: Hey Hey,   I appreciate your concern for how my team operates and will definitely take this as feedback in order to improve our service. The simple fact of the matter is that we do not support third party modifications and are unable to continue until the mods in the client are removed.   And yes this even goes for the Twitch streaming mod we promote. We don't make the modifications so if anything seems to be going wrong with the client we need all third party modifications removed so that we can verify the issue with a "clean" and/or vanilla client.   I promise you that none of my Customer Support representatives are bots, but they will continue to give you the same instructions until those instructions are met. I will also provide this thread to my manager for review so that we may discuss how we can improve our technical support.


AgentXIII
TECH SUPPORT IS A BOT?
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28.01.2015 23:26:31
 
Subject: TECH SUPPORT IS A BOT?
Link on message: #8484464

AgentXIII: Hey Hey,   I appreciate your concern for how my team operates and will definitely take this as feedback in order to improve our service. The simple fact of the matter is that we do not support third party modifications and are unable to continue until the mods in the client are removed.   And yes this even goes for the Twitch streaming mod we promote. We don't make the modifications so if anything seems to be going wrong with the client we need all third party modifications removed so that we can verify the issue with a "clean" and/or vanilla client.   I promise you that none of my Customer Support representatives are bots, but they will continue to give you the same instructions until those instructions are met. I will also provide this thread to my manager for review so that we may discuss how we can improve our technical support.


The_Chieftain
How Widespread was "Gold Ammo"
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28.01.2015 23:22:55
 
Subject: How Widespread was "Gold Ammo"
Link on message: #8484436

View PostJeyJ13, on Jan 28 2015 - 21:07, said:   Unless I totally misread the piece about tank doctrine and took it out of context: http://worldoftanks....failure/?page=1   And that is my only source, but I was too lazy to look for anything else.

The_Chieftain:   Yes, I wrote that article. It does not support your contention.   One of the things that gets drilled into you in OCS is “Show me the regs.”  Armored Force doctrine was laid out in FM 17-10, it’s available online in PDF format. Next time someone comes back to you with the statement that “American tanks weren’t supposed to fight other tanks”, give them the link to the FM, and ask them to show you where, in the written doctrine signed and approved by General Marshall, Chief of Staff of the Army on behalf of the Secretary of War with force of direct order, it says that tanks were not to fight other tanks.   Tank destroyers were doctrinally a purely defensive/reactionary concept, with only minor modifications permitted in the 1944 revision


The_Chieftain
How Widespread was "Gold Ammo"
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28.01.2015 22:56:50
 
Subject: How Widespread was "Gold Ammo"
Link on message: #8484284

Quote while the actual tank hunting was to be done by the Tank Destroyer forces

The_Chieftain:   Before I go to the effort of linking to the usual array of various documents when I see statements along these lines, might I ask you to show where this is supported in the doctrine of the period?


Trevzor
Skirmish 4 Standings
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28.01.2015 22:50:48
 
Subject: Skirmish 4 Standings
Link on message: #8484253

Trevzor: Skirmish 4 Group Stage Standings: Day 2 Top 50% of teams move on to Alpha Playoff Bottom 50% of teams move on to Bravo Playoff Tie-breaker round would be needed to determine which team(s) move on to Alpha Playoff *Note: Standings are not final until after battles Group Stage rounds are finished.      Rank Team Name Games Played Points Earned Points Possible Win Rate 1 !!!! Fusion !!!! 14 42 42 1.000 1 Simplistic 13 39 39 1.000 3 Pine Tree Riot 13 37 39 0.949 4 mahou is my waifou 14 39 42 0.929 5 Bearly Legal 13 36 39 0.923 5 What Is A "Map"? 13 36 39 0.923 5 Yeet City 13 36 39 0.923 8 You're Making Us Play Arty? 12 33 36 0.917 9 5 Out Of 3 Times I'm Right 14 36 42 0.857 9 Ero Food 14 36 42 0.857 9 Skirmish 4 14 36 42 0.857 9 Team Tomato 14 36 42 0.857 13 Gentle Pats on the Head 13 33 39 0.846 14 NSP 13 31 39 0.795 15 ☹ 14 33 42 0.786 15 Ammowhacked 14 33 42 0.786 15 o7Mort+MeatSpin+Vaseline=BadTime 14 33 42 0.786 15 Red Line Commandos 14 33 42 0.786 15 Taco Hour 14 33 42 0.786 20 Broscuța schioapă 13 30 39 0.769 20 RUSHR 13 30 39 0.769 20 The Gentleman's Mustache Society 13 30 39 0.769 23 GoldDiggers 13 28 39 0.718 24 Blue Rerolls Only 14 30 42 0.714 24 MYTH_ 14 30 42 0.714 24 Space Cowboys 14 30 42 0.714 24 TAW_IV_Corps_Grave_Diggers 14 30 42 0.714 24 Tiger II is OP 14 30 42 0.714 24 Uguu~ Kawaii Ship Girls 14 30 42 0.714 24 Vanilla 14 30 42 0.714 31 Area 51 13 27 39 0.692 31 Battle Boat Bandits 13 27 39 0.692 31 Equal Opportunity Employer 13 27 39 0.692 31 -NHL-LHN- 13 27 39 0.692 31 OMG! Los Manquitos 13 27 39 0.692 3 TAW Rebels 13 27 39 0.692 37 Coffee cup 12 24 36 0.667 38 P_MP 14 26 42 0.619 39 DROID_ARMY 13 24 39 0.615 39 Walker Bulldog and his Land Cure 13 24 39 0.615 41 howdy 14 25 42 0.595 42 Templars 12 21 36 0.583 43 !A Team To Farm! 14 24 42 0.571 43 Fatberg-Google It! 14 24 42 0.571 43 Gskul 14 24 42 0.571 43 LeS MéChAnTs JaMbOnS 14 24 42 0.571 43 PANZERGRENADIERS 14 24 42 0.571 43 T-34 14 24 42 0.571 43 Team Honey Badgers 14 24 42 0.571 50 NOS-TRADAMUS 13 22 39 0.564 51 Bad Mutha Riders of the Storm 13 21 39 0.538 51 The niggardly rapscallions. 13 21 39 0.538 53 BOW'DACIOUS 12 18 36 0.500 53 Bullet Monkeys 12 18 36 0.500 53 Eclipse Gaming Inc. 14 21 42 0.500 53 Halibut Penetrates 14 21 42 0.500 53 SaVaGeZ Outcast 12 18 36 0.500 53 The Black Watch 14 21 42 0.500 53 Urban Decay Clan 14 21 42 0.500 53 ZEUS, Defiling Without Consent 14 21 42 0.500 61 Doomdeath 13 18 39 0.462 61 KARMTASTIC 13 18 39 0.462 61 manquitos 13 18 39 0.462 61 Orbital Friendship Cannon 13 18 39 0.462 61 Rise As One 13 18 39 0.462 66 Division Sudamericana 14 19 42 0.452 67 !Friends and Furrs! 14 18 42 0.429 67 90 Civilians Foo Foo Monkeys 14 18 42 0.429 67 ACME- Loonies 14 18 42 0.429 67 palpatines pet ewok 14 18 42 0.429 67 UA 14 18 42 0.429 67 VIEJITOS 14 18 42 0.429 73 3PZG 12 15 36 0.417 73 Mixed Tags 12 15 36 0.417 75 C'est La Vie 13 16 39 0.410 76 FULL MOON 13 15 39 0.385 76 Pupeh and Friends 13 15 39 0.385 76 Sinful Delights 13 15 39 0.385 79 Puppies 14 15 42 0.357 79 SaVaGeZ 14 15 42 0.357 79 Sturm G's 14 15 42 0.357 82 Red_K 13 13 39 0.333 83 Holy CatFish Batman! 14 13 42 0.310 84 Be Harmed 13 12 39 0.308 84 NNG Raptors 13 12 39 0.308 84 TankAddiction 13 12 39 0.308 84 The Demon Brigade 13 12 39 0.308 88 ! League of Phoenixes ! 14 12 42 0.286 88 Bandits 14 12 42 0.286 88 NMDE 14 12 42 0.286 88 UPAQ4-A1 14 12 42 0.286 88 USMC_ 14 12 42 0.286 93 S.S.P.C. 13 11 39 0.282 93 Venomous Scorpions 13 11 39 0.282 95 IIMEF 12 9 36 0.250 96 DREAD 13 9 39 0.231 96 O_F_B 13 9 39 0.231 96 PREDATORS 13 9 39 0.231 99 ArScY 14 9 42 0.214 100 !! Anyone can join no pass 13 7 39 0.179 101 spwaw 12 6 36 0.167 102 PZLD 13 6 39 0.154 103 !123Nopassword 14 6 42 0.143 104 The Darksiders 14 5 42 0.119 105 515th Iron Jagers 14 4 42 0.095 106 ARA1 A1 13 3 39 0.077 106 legion 13 3 39 0.077 106 terminator slasher 13 3 39 0.077 106 wildcards 13 3 39 0.077 110 T1B-X 14 3 42 0.071 111 Total Oblivion 13 1 39 0.026 112 11th ACR, Battle Group (11BAT) 13 0 39 0.000 112 Balisaur Autonomous Corporation 13 0 39 0.000 112 The Eh Team [CDN] 14 0 42 0.000 112 Xero's Heroes 14 0 42 0.000


The_Chieftain
Grenadiers Tank Destroyers
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28.01.2015 22:13:47
 
Subject: Grenadiers Tank Destroyers
Link on message: #8484023

The_Chieftain: VI. IN ATTACK 8. In any tank attack the enemy antitank offense must be neutralized. To accomplishthis the elements of the antitank defense will be subjected to attacks from enemy tanks, the air, and motorized or foot infantry. To meet these attacks the grenadier battalion must be taught to attack aggressively at every opportunity.   VII. IN DEFENSE 9. In the defense the grenadier tank destroyer battalion is trained to deploy across the axis of approach of the hostile tank attack and wait in ambush. As the hostile tanks approaches within range they will be attacked and destroyed. Use of concealment and cover is essential. 10. The battalion likewise is trained to cut its way out of an encirclement should it be completely surrounded by enemy forces.   VIII. PURSUIT 11. In pursuit the grenadier battalion has a very limited field of action and should not be used in operations of this kind.   IX. WITHDRAWALS 12. In withdrawals the grenadier battalion will be charged with stopping the forward advance of hostile tanks and light mechanized forces.   X. SPECIAL OPERATIONS 13. In special operations the grenadier battalion has its greatest scope of action, such as jungle warfare, night operations, street fighting, combat in woods, as an advance element in a river crossing and for penetrating terrain which is inaccessible to the heavy tank destroyer units.   XI. RADIO COMMUNICATIONS 14. Radio communications are maintained by the battalion with higher echelons by means of one SCR-506 radio within the battalion headquarters. The battalion maintains contact with the companies by the use of SCR-508 radio. Companies maintain contact with the platoon through the SCR-510 radio. The attached medical detachment of the battalion is equipped with the SCR-510 as is the transportation platoon of the battalion headquarters and headquarters company. The commanding officer of the battalion headquarters company has available another SCR 506 radio for communication throughout the battalion and with attached aerial observation. This requires a total of four SCR-506 radios, one SCR-508, and thirteen SCR-510 radio sets for the battalion.   PROVISIONAL TANK DESTROYER BATTALION (Grenadier) ADVANTAGES AND DISADVANTAGES OF PROPOSED ORGANIZATION   ADVANTAGES: 1. Simplicity of organization. 2. Minimum of training time and' simplified training. 3. More adaptable for surprise operations than any other ground organization. 4. Tonnage of rolling equipment for overseas shipment is only 98 tons as compared with 1150 tons in the heavy tank destroyer battalion. 5. Tremendous fire power. As well as close range grenade fire power there is medium range .50 cal. MG and . 30 cal. rifle fire 6. Ample antiaircraft fire within the battalions, for defense against low-flying airoraft. All weapons have a dual mission andgunners are trained to .fire on aerial as well as ground targets. Ground targets are primary. 7. Ease and rapidity with which this battalion can disperse or·concentrate. 8. Ease and rapidity with which it can effect concealment or move to available cover. 9. Ease and rapidity of deployment. Each fire unit (killer car) is trained to act independently as well as collectively. 10. Small initial cost of equipment. 11. Simplified supply and field maintenance. 12. All equipment in the battalion is now in mass production. 13. Activation of new units rapid and simple. 14. Minimum of technical training required. All men coming from replacement-training centers will have received the requisite technical training . 15. The equipment of this organization is standard in other organizations, therefore its transfer or conversion to other units or vice versa is simple. 16. It occupies a small bivouac area. Each vehicle and its crew is independent for tactical operations, defense against aircraft, and in messing, and therefore is in readiness to move from bivouac to combatin a minimum of time. 17. The organization and equipment as well as the primary and secondary weapons are preminently suited for jungle warfare, street fighting, and for clearing wooded areas of hostile tanks or other mechanized units. 18. No rail shipment for long overland travel required. 19. It provides the best single means of hunting, finding and destroying tanks. 20. When deployed it presents a very small and unprofitable target from the air. 21. Great mobility and speed over roads and across country. 22. It utilizes a minimum amount of rubber, rubber being a critical item in the organization of new units. 23. Local .Protection is inherent in the organization and weapons. 24. It has a wide and varied scope of action for reconnaissance missions. 25. Suited for surprise night operations where speed and comparative silence of running vehicles are essential. 26. The weight of one machine gun grenade is· 2 ¾ pounds as compared with 37 pounds for the 3” gun.   DISADVANTAGES: 1. It lacks long range fire power. 2. Like all other organizations it is vulnerable to infantry attacks. 3. Its scope of action in desert or prairie warfare is limited Now, we may laugh a little bit now at the concept of dealing with German tanks with a swarm of jeep-mounted troops armed with AT rifle grenades, but in fairness to the man, the idea was not entirely without merit, especially in restricted terrain. On the other hand, we're still talking about some 300 men, one and a half rifle companies, whose job is not to take and hold ground. It seems highly likely that if such an organisation were actually to be fielded, that they would immediately be given cavalry jobs, not tank destroyer jobs. And one probably would also get involved in internecine politics about if they truly are TD soldiers or Infantry soldiers. (Bear in mind, the Colonel writing this up was an infantryman). Further, an infantry company can probably do as good a job: The grenadier TD battalion would almost certainly require the use of covering infantry given the ranges they'd be operating at, and if you havd infantry that close, why not use their own AT rifles to take care of the tanks anyway? There were a number of attemps made to create Tank Destroyer vehicles based around the Willys 4x4 and 6x6 vehicles mounting the 37mm gun, which one can argue is no better and no worse than lads armed with rifle grenades. It depended very much on range and individual grenadier accuracy. The 4x4 shown below is the 37mm GMC T2 (Modified), the 6x6 the 37mm GMC T14.   In the end, of course, the 37mm GMC T21 based on the tougher Dodge chassis was selected for the role, entering service as the 37mm GMC M6. Only to be promptly discarded as useless as the armor and armament of tanks started racing upwards. No indication is found in the archives as to how much approval LTC Negrotto's proposal received. As ever, my Facebook page remains here, my Youtube channel here, and Twitch stream (Every Tuesday, and occasional evenings) is here.


The_Chieftain
Grenadiers Tank Destroyers
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28.01.2015 22:13:39
 
Subject: Grenadiers Tank Destroyers
Link on message: #8484022

The_Chieftain: 6. The organization is small, compact and self-contained. It is extremely mobile and has tremendous short range destructive fire in its grenades and medium range fire power in its weapons. It comprises a total of 19 officers and 267 enlisted men, or one-half the number of officers and less than one-third of the enlisted men in the present tank destroyerbattalion. The initial cost of one battalion and the cost of maintenance is negligible in comparison with the heavy tank destroyer battalion, while its destructive power, except for long ranges, is equal to or greaterthan that of the heavy battalion. Its tonnage is only 98 tons ofrolling stock as compared with 1,150 tons in the heavy battalion. One .50 caliber grenade weighs 2-3/4 pounds as compared with 37 pounds for one round for the 3 inch gun. Tonnage is a vital consideration in overseas shipment due to the shortage of bottoms. Since this organization is especially adaptable to the type of warfare in the far Pacific theater of operations it can beimmediately made use of and tested in battle. ' 7. In the focus-of-power grenade we have the greatest tank destroying force yet devised. The problem is to put that power onthe hostile tanks. This is accomplished in the proposed organization. 8 . For the advantages and disadvantages of the proposed battalion see Tab H. 9. The value of the grenadier battalion can best be determined by means of a series of tactical problems or controlledmanuevers. The purpose of these problems will be to determine: a. The soundness of the tactical doctrine outlined in Tab D, b. The tactical efficacy of the proposed organization in stopping or interfering with the forward advance of hostile tanks, c. Its value in tank hunting tactics, d. Changes, if any, in the provisional organization.   III Action Recommended: 10. That action beinitiated to organize a provisional battalion of  grenadiers inaccordance with Tabs A,.B and C· for extended service test. Draft of' letter initiating this action is contained in Tab I                                                                                                                 S. H. Negrotto                                                                                                                 Lt Colonel, Infantry PRECIS OF TACTICAL DOCTRINE FOR TANK DESTROYER BATTA.LION, GRENADIER I. CHARACTERISTICS 1. The grenadier battalion is intended to perform those missions which are net suited to the heavy tank destroyer battalion. It combines tremendous close-in fire power with great speed and maneuverability. Its strength lies in its surprise action and its ability to operate over terrain inaccessible to or denied heavy weapons· and larger vehicles. It is primarily concerned with finding and destroying enemy tanks and mechanized units. It is especially adaptable for night operations, jungle warfare, street fighting, combat in woods, and for surprise action and distant reconnaissance. The main striking force is the grenade, therefore the range limit of its primary weapon is 400 yards, yet in its machine guns and rifles it has effective fire power against light tanks and mechanized units .at ranges up to 1500 yards. The skillful use of terrain is a decisive factor in its successful employment.   II. MISSION 2. The battalion will normally fight within the framework of the division or other units to which it is attached. It is organized to carry out independent antitank operations in which case .it may or may not be reinforced by motorized infantry or cavalry. Its mission is: a. To assume the role of the heavy battalion in jungle warfare, street fighting and in the destruction of tanks and mechanized units in wooded areas. b. To lay in ambush athwart the known axis of the tank attack and smash individual tanks as they come within range. c. To capture critical terrain features for the guns of the heavy battalion and deny them to the enemy. d. For night operation in locating and destroying enemy  tank rendezvous, fueling stations and forward supply installations. The speed and comparative silence with which "killer cars" operate make this battalion especially suitable for this type of operation.  e. To exploit the successes of the heavy battalion or armored forces by mopping up remnants of tank or mechanized resistance. f. To act as a fast, hard hitting reserve. g,.In case the hostile tank attack affects a break through to be used as a "Mosquito fleet of killers" to literally swarm around the hostile tanks and destroy them one by one. h. To be used on independent distant reconnaissance missions in which combat may be expected. Its speed, fire power, training and means of concealment gives it a wide scope of action on missions of this character. i. For close-in reconnaissance missions. j. To protect the front and flanks of columns on the march or in bivouac areas. k. On a wide front to supplement the ground warning and reconnaissance service of the heavy battalion. l.  For tank "stalking and destruction" in obscure situations or in isolated terrain or terrain inaccessible to vehicles and guns of the heavy battalion.   III. DEPLOYMENT 3. The great speed and maneuverability of the battalion permits it to move practically anywhere ·on the battlefield. where a reasonable amount of cover or concealed routes of approach are available, and the relative silence of its vehicles when running permits it to approach, undetected, to within close range of the enemy objective.· a.  The battalion normally deploys with two companies ·in the assault echelon and one in reserve with the headquarters remaining with the reserve. b. The company normally deploys with two platoons in the assault and one in support. c. The platoon deploys with both sections in the assault. d. The unit of fire is the "killer car". It deploys for action with two rifle grenadiers to the front and flanks of the car. These are supported by machine gun fire (grenade or ball ammunition as the situation dictates) delivered from the car or all four men deploy as rifle grenadiers. All elements take advantage of cover and concealment.   IV. PERSONNEL AND TRAINING: 4. In combat the battalion is characterized by bold and independent action. It demands a high order of individual initiative, courage and aggressiveness. Each unit as well as the individual is trained to attack whenever in doubt. · Methods of scouting and patrolling and skill in the use of its weapons form the basis of training for the battalion. Page from FM 23-30 showing aiming technique.    RECONNAISSANCE 5. The great speed and wide ranges over which the hostile armored forces operate places an unusually heavy burden on all echelons of command and particularly on the antitank elements. Timely warning to the tank destroyer battalion to meet an unexpected thrust is of the greatest importance. While the tank destroyer battalion will act initially on information furnished from the higher headquarters it nevertheless is responsible for gathering its own information and for providing its own security. The grenadier tank destroyer battalion must be indoctrinated with the necessity of acting aggressively and on its own initiative in a changed or new or unseen situation. 6. It may be charged with a wide range of reconnaissance missions such as watching over railways, and roads, and of assisting in the placing of antitank obstacles. In all of these operations it is responsible for its own security and for transmitting information of vital importance to the next higher command. 7. It must be prepared and trained in cooperation with ground and air reconnaissance am in the transmission of important reports.  


The_Chieftain
Grenadiers Tank Destroyers
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28.01.2015 22:09:03
 
Subject: Grenadiers Tank Destroyers
Link on message: #8483995

The_Chieftain: The Tank Destroyer Board archives contain a proposal, dated April of 1942, for a light tank destroyer battalion, known as Grenadiers. Obviously this battalion never made it to fielding, but as a little-known example of thinking near the beginning of TD branch’s existence, this should prove of some interest. The following memorandum was addressed to the President, Tank Destroyer Board, Temple, TX. My first observation is that unlike LT Bate, LTC Negrotto, IN, the author of the following, didn’t go straight to the General Officer Commanding. In fact, he went only one pay grade up. The other is that his proposal, though perhaps a little out of the box to us now, is by no means as far-fetched as the under-water M18.   Subject: Provisional Tank Destroyer Battalion (Grenadier). PROBLEM PRESENTED. 1. Reference my memorandum of March 4, 1942, subject same as above, organizational details (Tabs A, B, and C),  and precis of tactical doctrine (Tab D) for a provisional battalion of tank destroyer grenadiers have been prepared for consideration by the Commanding General of the Tank Destroyer Command. 2. At the outset of this paper it is desired to emphasize the following points: a. This is a proposed test project. b. The proposed battalion is not intended to supplant any organization now in the Tank Destroyer Command. c. All equipment required is now in mass production. d. Its tactical mission differs from that of the heavy battalion. e. Its surprise appearance on the battle field will have a tremendous demoralizing effect on the enemy. -   II. DISCUSSION. 3. The present tank destroyer battalion as now organized contains, to a lesser degree, all of the weapons in the proposed organization. The principal difference in the two lies in the tactical mission of each. The machine guns and grenades allotted to the various units of the heavy battalion are for use when the primary weapons are out of action. The primary weapon of' the proposed organization is the grenade, the secondary weapons are the .50 caliber machine gun and the .30 caliber rifle. In this connection it must be remembered that the grenade also is extremely effective against personnel in the open.The grenadier battalion with its own means and weapons is organized to find tanks and destroy them. The means of destruction is with the element which finds the hostile tanks. It is preeminently suited for jungle warfare,street fighting and for driving tanks and othermechanized forces from wooded areas, whereas the present battalion as now organized is not suited for this type warfare. In the initial stages of an operation it provides an excellent-means for developing the situation, or of clarifying an obscuresituation. Grenade, Rifle, Anti-Tank, M9A1 4. The proposed battalion is organized as a “Mosquito Fleet of the Tank Killers" to prowl aggressively the battlefield within its zone of actionand for distant reconnaissance. Its mission in general is: a. To assume the role of the heavy battalion in jungle warfare street fighting and in destroying tanks and mechanized units in wooded areas. b. To lay in ambush athwart the axis of the tank attack and smash the individual tanks as they come within range. c. To capture critical gun positions and hold them for the guns of the heavy tank destroyer battalion. d. For night operation in locating and destroying enemy tank rendezvous, fueling stations and forward supply installations. The speed and comparative silence with which “killer cars” operate make this battalion especially suitable for this type of operation. e. To exploit the successes of the heavy .battalion or armored divisions by mopping up remnants of tank or mechanized resistance. f. To act as a fast, hard hitting reserve. g. In case the hostile tank attack affects a break through to be used as a "mosquito fleet of killers" to literally swarm around -the hostile tanks and destroy them h. To be used on independent distant reconnaissance missions in which combat may be expected. Its speed, fire power, training and means of concealment, gives it-a wide scope of action on missions of this character. i. Close-in reconnaissance missions. j. To protect the front and flanks of columns on the march or in a bivouac area. k. On a wide front to supplement the ground warning service. l. "Tank hunting" in obscure situations or in isolated terrain, or terrain inaccessible to the heavy units.  5. The unit of fire is the "killer car". The "killer car" is a ¼ ton 4x4 truck without armor -(Tab E) or the 3/4 ton 6x6 Willys (Tab F) with armor over the engine and the drivers compartment and a gun shield. Each car carries a caliber .50 machine gun on a low pedestal for all-around fire. The crew consists of four men (one driver and .assistant machine gun grenadier, one machine gungrenadier and two rifle grenadiers. All are trained in the tactical use of the machine gun and the rifle). It deploys for action withtwo rifle grenadiers to the front and flanks of the car  (Tab G). These are supported by machine gun fire (grenade or ballammunition as the situation dictates) delivered from the car or all four men may deploy as rifle grenadiers. Its combat is characterized by bold and independent action. · It demands a high order of individual initiative, courage and aggressiveness.Each unit as well as the individual is trained to attack whenever in doubt.  


veganzombiez
Introducing the new Clan Wars guy: veganzombiez
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28.01.2015 21:52:34
 
Subject: Introducing the new Clan Wars guy: veganzombiez
Link on message: #8483904

View PostEcho_Sniper, on Jan 27 2015 - 10:02, said:   What, can you do, concretely, for the civil war? Can you implement special rules for the duration, can you create a specific area? etc.

veganzombiez:   Physical changes to the Global Map comes from the devs. Hyp/I won't be able to mark specific provinces as Regional HQs or add supply lines that require protection, etc.   The question of "What can Hyp/vegan do for the Civil War?" is pretty general.  What can we do?  What's needed from us, knowing that we can't physical alter the map?   I see from Zordan's thread that there's already some player organization going on.  Is WGNA CW team going to create the Rules of Engagement, while the clans divvy themselves up?  Will WGNA CW team fully organize everything?   What happens if one side loses too quickly?  What happens if there's a server crash?  Where are the boundaries?  What about clans who don't want to participate?  How do we deal with riots?   There's quite a bit to organize (or maybe it's just me making things too complicated), and I have no problems helping out.  Create a Clan Wars event for good fights?  Heck yes!   Once Hyp's back, I'll be able to talk more with him about what role we can (and will) take, and reach out to Zordan and co. regarding the Civil War.  

View Postbluestealth, on Jan 28 2015 - 05:08, said: Who is this vegans guy?  Never heard of him.   I bet he's bad   REKT/10

veganzombiez:   blue y so bulli


ElPozoleOlmeca
Concurso: La Carrera hacia el StuG IV (Misiones Personales)
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28.01.2015 21:13:49
 
Subject: Concurso: La Carrera hacia el StuG IV (Misiones Personales)
Link on message: #8483619

View PostJulioaa69, on Jan 27 2015 - 20:15, said: hola mi mision personal no comienza le doy a start y nada gracias

ElPozoleOlmeca:   sigues con problemas?


PollotheDestroyer
Concurso: La Carrera hacia el StuG IV (Misiones Personales)
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28.01.2015 21:13:49
 
Subject: Concurso: La Carrera hacia el StuG IV (Misiones Personales)
Link on message: #8483619

View PostJulioaa69, on Jan 27 2015 - 20:15, said: hola mi mision personal no comienza le doy a start y nada gracias

PollotheDestroyer:   sigues con problemas?


ApolloArtemis
Concurso: La Carrera hacia el StuG IV (Misiones Personales)
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28.01.2015 21:13:49
 
Subject: Concurso: La Carrera hacia el StuG IV (Misiones Personales)
Link on message: #8483619

View PostJulioaa69, on Jan 27 2015 - 20:15, said: hola mi mision personal no comienza le doy a start y nada gracias

ApolloArtemis:   sigues con problemas?


Trevzor
Weekday Warfare 3 Standings
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28.01.2015 21:09:53
 
Subject: Weekday Warfare 3 Standings
Link on message: #8483594

Trevzor: Weekday Warfare 3 Group Stage Standings: Day 2 Top 16 teams move on to Rounds 4 + 5 Bottom 5% of teams are eliminated between rounds *Note: Standings are not final until after battles Group Stage Round 3 is finished.    Rank Team Games Played Points Earned Points Available Win Rate 1 Pine Tree Riot 13 39 39 1 1 Yeet City 12 36 36 1 3 Red Line Commandos 14 39 42 0.929 3 TOG Is Life 14 39 42 0.929 4 - Optimistic Pessimists - 13 36 39 0.923 4 Ammowhacked 13 36 39 0.923 4 Coffin Dodgers Extrodinaire 13 36 39 0.923 4 Sandbox 13 36 39 0.923 4 TheDeadWeather 13 36 39 0.923 9 Packet Loss 12 33 36 0.917 10 ~Shatter 14 36 42 0.857 10 LBF 14 36 42 0.857 10 Mittengard 14 36 42 0.857 10 Name 14 36 42 0.857 10 The Tako Skwad 14 36 42 0.857 10 TNT - Nóis trupica mais num cai! 14 36 42 0.857 16 ROTA - ARMAGEDON 12 30 36 0.833 16 Try So Hard 12 30 36 0.833 18 Myth-Magic 13 30 39 0.769 19 MARV 12 27 36 0.75 20 Drunkards 14 30 42 0.714 20 Fuerzas Armadas Revolucionarias 14 30 42 0.714 22 SQUEAKER SQUAD 13 27 39 0.692 22 The Empire Strikes Back 13 27 39 0.692 24 [-SMB-] Compañia 12 24 36 0.667 24 Bleu Tourettes 12 24 36 0.667 24 Raiders 12 24 36 0.667 27 1st RNSTR 14 27 42 0.643 27 OARS 14 27 42 0.643 29 Connection Lost 13 24 39 0.615 29 GoodFellas 13 24 39 0.615 29 XUXUBANINA 13 24 39 0.615 32 RECRUTA ZERO - RZERO 12 22 36 0.611 33 [BE] Underdogz 12 21 36 0.583 33 Death from men in turrets 12 21 36 0.583 33 Virtute ET LABORE 12 21 36 0.583 36 [302] 14 24 42 0.571 36 DoomDeath 14 24 42 0.571 36 HUSAR - Brigada Infernal 14 24 42 0.571 36 Los fiesteros 14 24 42 0.571 36 P_MP 14 24 42 0.571 41 AM0K Wildly out of Cntrl Frenzy 13 21 39 0.538 41 Konvicted Souls 13 21 39 0.538 41 RGA! 13 21 39 0.538 44 (LOS bastardos sin gloria ) 14 21 42 0.5 44 CLAN PRA 14 21 42 0.5 44 HAL Heavy Armored Legion 12 18 36 0.5 44 Panzerlied 14 21 42 0.5 44 SEUSA & Pals 14 21 42 0.5 44 SNS-R 12 18 36 0.5 50 CABRA 13 18 39 0.462 50 Get_The_TIP 13 18 39 0.462 50 Infantaria Mecanizada Brasileira 13 18 39 0.462 50 Rogue-TankersWKDWR3 13 18 39 0.462 50 TRIO 13 18 39 0.462 50 Zombies Running A ScrublordLogic 13 18 39 0.462 56 Los Mastermancos_Husar_ 14 18 42 0.429 57 DEBB-BRASIL 12 15 36 0.417 57 Fuerzas de Defensa 12 15 36 0.417 59 Saviors of the goat AoD 13 16 39 0.41 60 Kung Pow Chicken 13 15 39 0.385 60 Nitro 13 15 39 0.385 60 Senta a pua! 13 15 39 0.385 60 TANQC 13 15 39 0.385 64 !! IR4N !! 12 12 36 0.333 64 qcss 12 12 36 0.333 64 TESS 12 12 36 0.333 67 Band of Brothers 13 12 39 0.308 67 Bomb Squad 13 12 39 0.308 67 Mavi 13 12 39 0.308 67 T1B-X 13 12 39 0.308 71 DRLAD 14 12 42 0.286 71 ROTA2 Siberia 14 12 42 0.286 71 TLOP 14 12 42 0.286 74 Division Sudamericana 12 9 36 0.25 75 Extermineo latino 13 9 39 0.231 75 I_Keell_You 13 9 39 0.231 75 Mook Marauders USABOT 13 9 39 0.231 75 pumaa 13 9 39 0.231 75 W-T-H 13 9 39 0.231 80 _H_u_n_t_e_r_S_ 13 6 39 0.154 80 BABB 13 6 39 0.154 80 Corrupted_Tankers 13 6 39 0.154 80 O_F_B 13 6 39 0.154 84 Baron y su furia cachonda 14 6 42 0.143 85 FABR - Forças Armadas do Brasil 13 3 39 0.077 85 RedDevils 13 3 39 0.077 87 FUDEL 14 3 42 0.071 87 RCMEC 14 3 42 0.071  


The_Chieftain
Doesn't nerfing accuracy hurt ESports?
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28.01.2015 20:56:31
 
Subject: Doesn't nerfing accuracy hurt ESports?
Link on message: #8483523

View Postlowbal, on Jan 28 2015 - 18:51, said:   Take 2 teams of (x) amount of guys that can shoot a target from half a mile with high accuracy.   Now setup a competition in which both teams shoot the same target but it's only 100 meters away, which everyone on both teams can hit 100% of the time without issue Then introduce a mechanic that will randomly make a shot go off course and completely miss the target at that stupid close range and you've got WG's idea of RNG.   Then run the competition and tell me which team was better = WG worthless E-sport attempt    

The_Chieftain:   A battle is not a shooting range. We don't line up Eports players against each other and count hits. Maneuver and redundancy should be rewarded.  

Quote  The proper comparison would be to equate two groups of nine fairly competent US army soldiers and give each group two different weapons where, other than accuracy, the weapons were identical and see who wins.

The_Chieftain:   Why give the two teams different weapons? RNG affects both teams equally.


veganzombiez
Please welcome Trevzor to the eSports team!
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28.01.2015 20:54:23
 
Subject: Please welcome Trevzor to the eSports team!
Link on message: #8483502

veganzombiez: Om nom nom nom?


The_Chieftain
How Widespread was "Gold Ammo"
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28.01.2015 20:14:47
 
Subject: How Widespread was "Gold Ammo"
Link on message: #8483285

The_Chieftain: For the US side, HVAP was quite rare. The figures are about half-way down this article, for 76mm/3". http://worldoftanks.com/en/news/21/us-guns-german-armor-part-2/   The saving grace is that German targets requiring the use of HVAP ammo were so rare that the rare rounds tended not to be too ungodly short.


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