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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Lert
What constitutes OP?
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25.02.2015 20:28:12
 
Subject: What constitutes OP?
Link on message: #8613220

View PostMoguai, on Feb 25 2015 - 18:25, said: OP is any tank that allows your avg. baddie to do well in consistently.

Lert:   Not necessarily. Take KV-4 for example. It's very survivable and has a decent gun, so baddies will do well in it but it's very slow and inflexible so great players will do poorly in it (relative to their normal levels ofcourse).   A tank is OP when both bad and great players perform noticably above their average performance in it.


Lert
At what point does playing low tiers become seal clubbing?
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25.02.2015 20:15:43
 
Subject: At what point does playing low tiers become seal clubbing?
Link on message: #8613154

View PostDockmaster, on Feb 25 2015 - 18:14, said: Obviously WG does not believe there is any Seal Clubbing going on.   They insist on gifting everyone tier 2 and 3 tanks so it appears they encourage it.

Lert:


CC_Sly
WANTED: WoT Generals Closed Beta Testers!
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25.02.2015 19:46:20
 
Subject: WANTED: WoT Generals Closed Beta Testers!
Link on message: #8613015

CC_Sly:   We would like to extend a huge thank you to everyone who participated in or applied to be a part of our Friends and Family program! We received an unbelievable amount of suggestions and feedback! The next stage in the process for WoT Generals is closed beta!   IMPORTANT: Even if you participated in the Friends and Family program, you will still need to apply for the CBT   To those of you interested in participating in the first closed beta, please follow the steps below:   1.Make sure you have a registered Wargaming account. 2.Head to the WoT Generals website and log in using your Wargaming account.    


Trevzor
Weekday Warfare 7 Standings
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25.02.2015 19:23:48
 
Subject: Weekday Warfare 7 Standings
Link on message: #8612895

Trevzor: Weekday Warfare 7 Group Stage Standings: Day 2 Top 16 teams move on to Rounds 4 + 5 Bottom 5% of teams are eliminated between rounds *Note: Standings are not final until after battles Group Stage Round 3 is finished.  Rank Team Total Games Played Total Points Earned Total Points Possible Win Ratio 1 Area 51 14 39 42 0.929 1 Bomb Squad 14 39 42 0.929 1 C.D.E. 14 39 42 0.929 1 Red Line Commandos 14 39 42 0.929 5 Heroes Inna HalfShell 14 36 42 0.857 5 Moms Spaghetti 14 36 42 0.857 5 Pine Tree Riot 14 36 42 0.857 8 Purple Overalls 14 33 42 0.786 9 Ammowhacked 13 30 39 0.769 9 LIKE 13 30 39 0.769 12 ∞Parasanti 14 30 42 0.714 12 mancos en los tankes 14 30 42 0.714 12 Packet Loss 14 30 42 0.714 12 QUENA-LA-SOPLAME 14 30 42 0.714 15 Fisty Punchers 13 27 39 0.692 15 Steel Rain 13 27 39 0.692 17 Its Camp Time 14 27 42 0.643 17 PENDING APPROVAL 14 27 42 0.643 17 Unlimited Kek Workz 14 27 42 0.643 20 Create New Team 13 24 39 0.615 21 FUERZA TANQUISTA 14 24 42 0.571 22 Destructor 13 21 39 0.538 22 QC-ML 13 21 39 0.538 24 Akatsuki 14 21 42 0.500 24 Cabras da Peste 14 21 42 0.500 24 CYG OSCURE 14 21 42 0.500 24 DogsOfGrief 14 21 42 0.500 24 GAME-OVER 14 21 42 0.500 24 Rogue-TankersWW7 14 21 42 0.500 24 Willy Wonka's Chocolate Joint 14 21 42 0.500 31 Noís trupica mas não cai, GOFD 13 18 39 0.462 32 Los Fiesteros 14 18 42 0.429 32 LOS WATEFAQUERS 14 18 42 0.429 32 quebec company assault 14 18 42 0.429 35 JOMARE 14 15 42 0.357 35 LBF 14 15 42 0.357 37 [HAUL] 13 12 39 0.308 37 Goblin's Brigade 13 12 39 0.308 39 LOS-ESCORPIONES-ELITE 14 12 42 0.286 39 NAG 14 12 42 0.286 41 unicorn apocalypse 13 9 39 0.231 42 BoomBoom 14 9 42 0.214 42 Durex 14 9 42 0.214 44 [302] 14 6 42 0.143 44 NOFEAR 14 6 42 0.143 44 Rota-Siberia 14 6 42 0.143 47 GSL 13 3 39 0.077 48 Atrer of NOBL3 14 3 42 0.071


The_Chieftain
The Chieftain's Random Musings Thread
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25.02.2015 19:12:21
 
Subject: The Chieftain's Random Musings Thread
Link on message: #8612835

The_Chieftain: Cool. When do you interview me? :P


Lert
On this day in history:1944
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25.02.2015 18:44:39
 
Subject: On this day in history:1944
Link on message: #8612693

Lert: I f'ing love the story of Franz Stigler and Charlie brown. +1 for you.   Do you know this story too?  


Lert
Methodology or madness?
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25.02.2015 18:41:08
 
Subject: Methodology or madness?
Link on message: #8612683

Lert: This thread again?   People who know how the game works look at other things than just winrate. It just so happens that winrate is the most easily visible thing there is, so that's what shallow people hang on to, while people who know better look at WN8.   The more damage you do and the more kills you get, the easier your team can win, thus the more often you win. Winrate tends to follow WN8. (Keyword: tends) Ofcourse there are exceptions, but you're not going to see a 65% player with 400 wn8 nor a 43% player with 2500 wn8.


Lert
Jpanther questions and tips.
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25.02.2015 18:38:37
 
Subject: Jpanther questions and tips.
Link on message: #8612668

View Postrabidbadger17, on Feb 25 2015 - 16:30, said: Thanks guys. I really appreciate it. I've been looking forward to her for a long time. I tried the Su 100m but hated it.

Lert:   100M1 plays more-or-less similar to JP, just without the gun depression that JP has, but with better camo. If you can't make 100M1 work for you, chances are you're also going to struggle with JP. I do wish you the best of luck though - JP is a beast when played right. A very, very sexy beast.         Mmmmmm. That Maybach symphony in 23 liters, 12 cylinders.


dance210
Skirmish 8
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25.02.2015 18:36:08
 
Subject: Skirmish 8
Link on message: #8612654

View PostSparafucil3, on Feb 25 2015 - 03:08, said: Dance,  What is the assumed Tier for the last tank when a team shows up with only 6 players? If a team is short one player and shows with 6 Tier IX's, is that allowed (54 out of 60 tier points)? The rules are silent on it. In 7X54, the assumed Tier is 7 making 6 Tier VIII's an illegal lineup (48 + 7 = 55 tier points). Just something to think about going forward. 

dance210:   Skirmish rules are generally less strict and don't have "lose x amount of tier points per missing player," unless stated. Which means teams will bring whatever line-up brings the most firepower.   In this case, I would assume that a team missing a player would bring all tier IX tanks.


Lert
How many of us poor bastards are entirely out of barrack slots now?
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25.02.2015 18:33:35
 
Subject: How many of us poor bastards are entirely out of barrack slots now?
Link on message: #8612646

Lert: As others have points out, buy a low tier tank and stuff crew in there.   Also, if you use the 'Return crew to vehicle' buttons on the vehicles you want to import a crew to, you won't need barracks slots to move them around. The only problem here is that those crew will need to have done one battle in that vehicle previously. This is very useful when dealing with premium vehicles though, as with two button clicks you can move whole 6-man crews around.


Lert
The E 25 and camo rating
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25.02.2015 18:27:55
 
Subject: The E 25 and camo rating
Link on message: #8612620

View PostVecchio, on Feb 25 2015 - 16:13, said:

Lert:   Yes. The fact that several patches ago, bushes in general were nerfed to stop the large amounts of TD's locking down flanks and leading to stalemates and passive play.


Lert
Jpanther questions and tips.
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25.02.2015 18:16:24
 
Subject: Jpanther questions and tips.
Link on message: #8612562

View PostADeadMan1, on Feb 25 2015 - 16:09, said:   I personally prefer the 88 for the cheaper ammo (750 credits cheaper per shot) and faster ROF while only losing about 100 alpha. Plus I pretty sure the 105 is more troll than the BL-10 on bounces

Lert:   I don't care about credits, I make a good profit on it regardless. Plus, if your major concern while driving a vehicle is how much it costs, you are both limiting yourself and not really ready for that tier of vehicle.   The ROF and lower alpha on the 88 means that you have to expose more and stay exposed longer to do the same amount of outgoing damage, opening yourself up to incoming damage.   As for the 105 being 'more troll' than the BL-10? I've not noticed this. Just aim better.


Lert
E-100 actually get worked into HD? Doesn't look like it...
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25.02.2015 18:04:17
 
Subject: E-100 actually get worked into HD? Doesn't look like it...
Link on message: #8612503

View PostBlackStealth08, on Feb 25 2015 - 03:10, said: Now, what you're thinking of, is the "Ultra resolution" textures, which didn't have noticeable difference in quality, but doubled (due to double the resolution of textures) the amount of video memory required to display the tanks, bringing a whole match of 15v15 to 3.5GB VRAM to display (not good).

Lert:   Textures. Not models.  

View PostKamahl1234, on Feb 25 2015 - 03:20, said:

Lert:   Double the resolution would mean quadruple the amount of space needed. 1024x768 is a quarter the pixels thus space thus memory of 2048x1536. Not to mention having those 'ultra high res' HD textures would mean the game having a ~75 gb footprint, compared to ~16 gb now.   "But my WoT is much larger than 16 gb!"   Clean your updates and replays folders.


Lert
Jpanther questions and tips.
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25.02.2015 17:59:44
 
Subject: Jpanther questions and tips.
Link on message: #8612487

Lert: 1) Neither. Confining her to one role is doing her a great disservice. 2) 105, for the alpha. Though the long 88 is not a bad gun in the least. 3) Ok. Have you considered laying drive instead of binos or vents? 4) As a flexible support vehicle. She can bully low health tanks with her mobility and alpha and keep up with pushes with her speed. Just be careful you don't make yourself the easy target, because she has little armor and HP. Look at the situation on the map and adjust your play accordingly, rather than trying to force her into a playstyle niche that might be totally wrong for the situation on the map.


Lert
Auto-aim + Luchs = Suspended for team killing
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25.02.2015 17:56:03
 
Subject: Auto-aim + Luchs = Suspended for team killing
Link on message: #8612469

View PostEspressoForHammy, on Feb 25 2015 - 15:28, said:   I call [edited]. Platoons don't get damage penalties at all when you damage each other. Nice try, play again please.

Lert:   This was removed a number of patches ago, platoonmates have been getting fined for teamdamage for a while now.


Lert
To make life a little bit easier for the bottom tier tanks
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25.02.2015 17:17:37
 
Subject: To make life a little bit easier for the bottom tier tanks
Link on message: #8612307

View PostSorphius, on Feb 25 2015 - 15:03, said:  God knows I'd like more tier 5s to bully in my Tiger I

Lert:   WG has said many a time that one of the reasons to keep a +/-2 tier spread in MM is so that every now and then people can 'feel powerful' when they're top tier. This would only work to strengthen that.  

View Postvladvirus, on Feb 25 2015 - 15:03, said: Lets say they implement that. We'll have 1 tier 7 on each side, 4 tier 6 on each side and 10 tier 5s....  If one of the teams have a unicorn tier 7...and the other team have a red.... imagine the field day that unicorn will have with 10 tier 5s against him?

Lert:   How is that different from now? Unicums in top tier tanks carry. That is just what they do. Reds in top tier tanks derp out. That is just what they do. So, this match there is a unicum in a top tier tank on one team. Next match he's on the other team. Or he's bottom tier. In the end, it all still evens out. Just like now.


Lert
Tier level of the game
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25.02.2015 17:11:05
 
Subject: Tier level of the game
Link on message: #8612278

View Posthydesdelca, on Feb 25 2015 - 14:51, said: Okay so, let me break it down for you. Tier 12 = lots of tier 10s, a few tier 9s, and maybe 1 or 2 tier 8s. Tier 11 = equal split of tier 10/tier 9, few tier 8s. Tier 10 = few tier 10s, lots of tier 9s and a few tier 8s. And so forth.

Lert:   There is no longer a battletier 12, not since a good few months. If you 'were just in one', then I suggest you update your mods, because one of them has given you false information.   Even when there was still a battletier 12, there would not be tier 8's in them at all. Or tier 9's. Tier 8's saw battletiers 8, 9 and 10. Tier 9's saw battletier 9, 10 and 11. Neither of them saw battletier 12.   Battletier 11 means that the lowest tier tank in the game (without failplatooning) is a tier 9 by MM spread (this includes tier 8 scout tanks) Battletier 10 means that the lowest tier tank in the game (without failplatooning) is a tier 8 by MM spread (this includes tier 7 scout tanks)


Lert
To make life a little bit easier for the bottom tier tanks
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25.02.2015 17:00:56
 
Subject: To make life a little bit easier for the bottom tier tanks
Link on message: #8612225

Lert: Everyone knows that feel when you're a tier 5 in a tier 7 match, or a tier 4 in a tier 6 match - the lowest tank in the game. Most people also agree that the current +2/-2 spread is basically ok.  However, there is still something that could be done with that.   For example, being the only tier 5 against 4 tier 6's and 10 tier 7's is not fun.You can't really expect the lower tier tanks to do much in a match if they are the vast minority. We all enjoy the 'many hunters can take down a mammoth' idea, but that becomes very difficult when it's one hunter against 10 mammoths.   So I suggest that in any match where there is a two tier spread between the top tank (for example tier 7) and bottom tank (for example tier 5) the low tier tanks (the tier 5's in this example) would never be a minority. In other words, that the bottom tier in a match (excepting scout MM) would never be less than for example 40% of the team.   TL;DR: Make it so that instead of there being a possibility you're the only low tier tank in a match, there are never less than - say - 7 low tier tanks.


Lert
Tier level of the game
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25.02.2015 16:50:58
 
Subject: Tier level of the game
Link on message: #8612177

View PostFstolorz, on Feb 25 2015 - 14:49, said: I think the tier of the battle is the average number of tiers of the vehicles in the battle.

Lert:   No.


Lert
Tier level of the game
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25.02.2015 16:48:54
 
Subject: Tier level of the game
Link on message: #8612169

Lert: Look at the top tank. See what tier it is. That is the battletier of the match.   There are exceptions, but those are rare. For example:   - A tier 10 match with the lowest tier tank a tier 9 (or a tier 8 scout) is a battletier 11 match. - A match with a scout as top tier (example a match with a tier 7 Bulldog as top tank) is technically a battletier 8 match that only has the Bulldog with MM spread 8+,


Lert
Regarding the automated TK system and ongoing damage
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25.02.2015 05:22:19
 
Subject: Regarding the automated TK system and ongoing damage
Link on message: #8610197

View PostPirate_with_rum, on Feb 25 2015 - 03:13, said:   Sorry, but I believed actually destroying the ally counted much heavier against you in the TK system. IE while damage may be worth 1 point each, actual TKs would be worth 2-3.

Lert:   Whether or not the ally actually dies matters as far as the automated system is concerned, but not for my thread. It's not about the actual kills, but the ongoing damage.  

View PostdEsTurbed1, on Feb 25 2015 - 03:19, said: Do not shoot green tanks. Install safeshot mod. No problem.

Lert:   Accidents happen. The system is supposed to take that into account. I'm trying to open discussion on events where it doesn't, to make it more fair.


Lert
E-100 actually get worked into HD? Doesn't look like it...
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25.02.2015 05:08:05
 
Subject: E-100 actually get worked into HD? Doesn't look like it...
Link on message: #8610126

Lert: No it didn't. There were problems with the E100 HD model that they apparently couldn't get fixed on time.


Lert
Regarding the automated TK system and ongoing damage
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25.02.2015 05:07:25
 
Subject: Regarding the automated TK system and ongoing damage
Link on message: #8610121

View PostPirate_with_rum, on Feb 25 2015 - 03:05, said: Should an event where an ally dies from a fire like you are describing be worth less than an event where his shot destroyed the ally?

Lert:   No. If my shot destroys the ally directly, that would count as 1 teamdamage event. If my shot lights him on fire and he burns to death, that would be 2: the shot and the fire.   ... You know, as I described.


Lert
Auto-aim + Luchs = Suspended for team killing
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25.02.2015 04:54:07
 
Subject: Auto-aim + Luchs = Suspended for team killing
Link on message: #8610060

Lert: The game takes accidental teamdamage into account by requiring a relatively large-ish amount of damage ticks before it starts flagging, changing colors or kicking. Crushing and fire should, IMO, be exceptions to the multiple-ticks-of-damage-is-flagged rule.   By far most of the time though fires and opgoing crushing damage don't happen upon an accidental teamdamage shot, and thus I don't really think WG is going to change this.   Still, it's a very valid point.     So valid that I made a thread about it.


Lert
How's 9.6 treating you?
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25.02.2015 04:49:23
 
Subject: How's 9.6 treating you?
Link on message: #8610032

Lert: Haven't noticed the accuracy changes yet.   TD's are a bit more team dependent now. Time will tell if this works out for the game.   I've had a very slight average FPS increase since 9.6   And two CTD's.


Lert
God wants me to play WoT 9.6?
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25.02.2015 04:35:18
 
Subject: God wants me to play WoT 9.6?
Link on message: #8609961

View PostTheGhostCat, on Feb 23 2015 - 19:04, said: I'm still trying to figure out why lert has so many fanboys...

Lert:   Me too.


Lert
The Time Has Come.....
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25.02.2015 04:34:11
 
Subject: The Time Has Come.....
Link on message: #8609956

View PostScorpiany, on Feb 25 2015 - 02:33, said: 9.6 has not affected my FPS or Ping in any way... must be an issue on your side.

Lert:   9.6 has increased my FPS slightly.


Lert
Advising the enemy of ally's location is that a rule?
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25.02.2015 04:32:50
 
Subject: Advising the enemy of ally's location is that a rule?
Link on message: #8609949

Lert: Or, you could - Idunno ... read the rules?   Yes. Telling the enemy where your teammate is, is an offense. Write a support ticket and make sure to include the replay.


Lert
What tier does my tank see? (Matchmaker chart)
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25.02.2015 04:31:52
 
Subject: What tier does my tank see? (Matchmaker chart)
Link on message: #8609943

View PostBlizzard36, on Feb 25 2015 - 02:26, said: Hopefully we get a normal vertical chart soon.

Lert:   Feel free to make one.


Lert
two threads locked , still n ot going against forum rules...
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25.02.2015 04:28:59
 
Subject: two threads locked , still n ot going against forum rules...
Link on message: #8609930

Lert: Second one and this one are 'disputing moderator decisions'. Which is against the rules of the forum. So, yes, that one and this one are breaking forum rules. If you don't like a moderator decision, write a support ticket, don't open a new thread about it. Support does work, though it might take them a while. I've had threads unlocked before that were wrongfully moderated.   I didn't see the first thread, so couldn't tell you why that got locked.   Lastly, 'freedom of speech'?     This is WG's privately owned forum, they can make and enforce whatever rules they want. The freedom you have is to choose whether to abide by those rules, or not make use of the service WG offers.


Lert
Give more XP for battles
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25.02.2015 04:03:10
 
Subject: Give more XP for battles
Link on message: #8609792

View PostDude9872, on Feb 25 2015 - 02:00, said: I'm about 99% sure this guy is a reroll/troll. At 20 battles he has: 2 fighter medals, 2 shellproof medals, 1 top gun, 1800+ WN8, 369 avg xp per battle, 2.4 K/D, and 2.23 dmg caused/received. Also, a quick glance at his previous posts reveals that he already knows about FTR. Either he is a natural at this game, or he isn't new at all.

Lert:   Heh. And actual newbies wonder why we're sometimes short with them.


Lert
Just a few thoughts on needed updates...
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25.02.2015 03:59:13
 
Subject: Just a few thoughts on needed updates...
Link on message: #8609771

View PostPirate_with_rum, on Feb 25 2015 - 01:54, said: Man Lert if thats goin easy on the poor fella I'd hate to royally piss you off :P

Lert:   Hey, the warnings are all over my sig.


Lert
What tier does my tank see? (Matchmaker chart)
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25.02.2015 03:57:57
 
Subject: What tier does my tank see? (Matchmaker chart)
Link on message: #8609760

Lert: They've decided not to introduce any more pref MM premies, so the list shouldn't grow much bigger than this.


Lert
What tier does my tank see? (Matchmaker chart)
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25.02.2015 03:54:33
 
Subject: What tier does my tank see? (Matchmaker chart)
Link on message: #8609735

Lert: Made this thread so that there's a MM chart readily available on the forum. I will try to remember to keep this thread updated and current.     How this chart works is, you look up your tank (Tanks with unique MM spread to the right, regular tanks to the left) and then check what battle tiers it sees. A tier 10 TD for example sees battle tiers 10 and 11, meaning that it's always in a tier 10 match. A tier 5 heavy for example sees battle tiers 5 to 7, meaning that the highest tier tank it sees is tier 7 at most but it can also be top tier. A tier 7 light tank for example sees battle tiers 8 to 10, meaning that the highest tier tank it will see is a tier 10, and it will never be top tier - the best it can see is a tier 8 minimum game.


Lert
Auto-aim + Luchs = Suspended for team killing
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25.02.2015 03:45:08
 
Subject: Auto-aim + Luchs = Suspended for team killing
Link on message: #8609692

View PostJumBie, on Feb 25 2015 - 01:29, said: You seem to assume all team damage is somehow done through malicious intent. Team damage can occur through multiple avenues, none of which are done on purpose.

Lert:   And the system takes that into account.   Every day, hundreds of thousands of people - millions world wide - manage to play this game without getting banned for teamdamage. What makes you different?


Lert
Just a few thoughts on needed updates...
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25.02.2015 03:42:01
 
Subject: Just a few thoughts on needed updates...
Link on message: #8609677

Lert: Re: Smoke: Who said anything about local performance? Smoke would add a significant level of additional spotting checks for the server, a task that's already taking up 60%+ of server load. Secondly, and now we are talking about local performance, not everyone is running a great computer. Even non-volumetric smoke would add additional load, even if it is relatively minor compared to volumetric.   Re: Bogging down: Because getting your ability to influence the game taken away for having the sheer audacity to drive somewhere that isn't clearly marked by easily recognizable features like cliffs, water etc is just terrible for a competitive PvP game.   Re: Unreliable tanks: Yeah, because getting your tank knocked out because of RNG completely out of your control when nobody is even shooting at you is 'fun'   Re: Scouting: Then don't play scout tanks. Most you can skip. You want to do combat vs other tanks? Play combat tanks. Scouting is an integral part of the game, at higher levels of play, vision control alone is 80% of winning or losing.   Re: Patronizing: Is that why you singled out my reply and ignored everyone else's? Awwww, you're such a speshul snowflake aren't you, that you get so worked up about a very mildly snarky comment by a total stranger on a public internet forum that you single him out and ignore everyone else's reply who all just happen to agree with me. Why do they agree with me? Because they know the game. Because they were there when these exact same things were brought up again and again and again and again and again and again and again and again and again. Excuse me if I don't go like "Wow! So novel!".   Look, you're new, so I'm going easy on you. Learn the game first. Then start making suggestions. Yeah the few starter maps are small, higher up in tiers larger maps are opened up to you.   There's a link in my sig which leads to my guides, that I've written especially for newer players like yourself.


Lert
What Makes a Tank OP?
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25.02.2015 03:24:10
 
Subject: What Makes a Tank OP?
Link on message: #8609583

Lert: A tank in which both bad players and good players can perform noticably above their average performance level. This to differentiate tanks in which bad players do well but good players do worse than their average, or vice versa.


Lert
Auto-aim + Luchs = Suspended for team killing
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25.02.2015 03:22:32
 
Subject: Auto-aim + Luchs = Suspended for team killing
Link on message: #8609577

View PostFilthyChav, on Feb 25 2015 - 01:01, said: Wow thats some [edited]. Hope the guy who pulled in front of you gets banned.

Lert:   Yes, let's ban that guy for having the sheer audacity to drive somewhere.   ... You're 'speshul', aren't you ...


Lert
Give more XP for battles
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25.02.2015 03:15:26
 
Subject: Give more XP for battles
Link on message: #8609536

Lert: You seem to be struggling with the absolute basics of how this game works. Please click the link in my sig and enjoy the guides I've written especially for people like you, newcomers with less-than-perfect grasp of how the game works.   You come in here demanding sweeping game changes while before you hundreds of thousands of people don't have the problems you have.


Lert
Remove arty.
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25.02.2015 02:56:50
 
Subject: Remove arty.
Link on message: #8609423

Lert: Remove whiners.


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