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E-100 actually get worked into HD? Doesn't look like it...

Дата: 25.02.2015 18:04:17
View PostBlackStealth08, on Feb 25 2015 - 03:10, said: Now, what you're thinking of, is the "Ultra resolution" textures, which didn't have noticeable difference in quality, but doubled (due to double the resolution of textures) the amount of video memory required to display the tanks, bringing a whole match of 15v15 to 3.5GB VRAM to display (not good).

Lert:   Textures. Not models.  

View PostKamahl1234, on Feb 25 2015 - 03:20, said:

Lert:   Double the resolution would mean quadruple the amount of space needed. 1024x768 is a quarter the pixels thus space thus memory of 2048x1536. Not to mention having those 'ultra high res' HD textures would mean the game having a ~75 gb footprint, compared to ~16 gb now.   "But my WoT is much larger than 16 gb!"   Clean your updates and replays folders.

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