Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: UPDATE: Minsk Devs Respond to Server Lag
Link on message: #10907693
Minsk Dev Team “We’d like to explain a little about lags/freezes issues and what this server patch addresses. Prepare for a long story
From the player
perspective, lags/freezes may come from several sources: player’s
ISP issues, internet routing issues, game server issues. Lately
we’ve seen an increased number of lags/freezes reports and started
to investigate in detail what may have caused them. You guys sent
us a lot of pingplotter reports (thanks for this!) which in general
depict there is fair amount of internet routing issues, especially
for NA East players. There’s a good comment in this
forum which is close enough to the actual reality: Short version, 2
bad routers on NA East route (5-20% packet loss each) and 1 bad
router on NA West route (10-25% packet loss). Two of em are
bad enough to make it onto some "Router Watch" list from
DSLReports. What we do control is our game server, and we’ve
been analyzing potential sources of lags/freezes on this side as
well. We found out that we can improve some of our game clusters
internal network related algorithms in order to minimize the
probability of lags and delays caused by the game servers. We have
created the patch with this improvement and tested in on our Common
Test servers for a while in order to prove its efficiency and that
it is safe to roll it out to our production clusters. That took us
a while. Now this patch is out and according to your reports and
our monitoring data the number of lags is much lower.
However, despite the fixes to address lag on game servers, some of
you may still experience lags caused by ISP and internet routing
issues. We will continue to review lag issues and work to improve
your experience as much as possible.”
Link on message: #10907693
Minsk Dev Team “We’d like to explain a little about lags/freezes issues and what this server patch addresses. Prepare for a long story
dance210: If you continue to experience regular lags and freezes,
please continue to submit reports here so we can review them.
GL HF, see you on the battlefield!
Subject: Create cool tank art for a chance to win!
Link on message: #10907341
Link on message: #10907341
dance210: Tankers! Do you like creating cool tank stuff? Would you like
the chance to earn a prize, just for doing what you love? If
so, we have the perfect contest for you! Send your tank-themed
creations to IMADETHISFORWG@wargaming.net for a chance to win cool
prizes! Prizes can be gold, Premium time, consumables, personal
reserves or even a Premium tank*! Creations can include (but aren't
limited to) videos, wooden models, hand-drawn artwork, baked goods,
funny videos, guides - if it can feature tanks, we want to see
it! *Premium tank changes monthly This is an ongoing
contest, so be sure to submit your entries by the end of each month
for your chance to win for that month (e.g. entries for April must
be submitted by April 30). Entries will be featured on Facebook or Twitter, so
be sure to check them out to see what amazing creations have been
sent to us! If you have any questions, please let us know
below!
Subject: a method for balancing the matchmaker
Link on message: #10907263
cheapbooks, on Apr 13 2017 - 20:43, said: you can use this method to balance the matchmaker.
for each tank in queue, you have its tier, armor rating, HP,
penetration, top speed, view range, and crew exp. you also
have the player winrate for the tank, the player overall winrate,
and the service record score. you create a score for each
tank in queue using all of these values. for example, you can sort
by each criteria, and get the player's rank for each criteria. so
he might be 10th for HP, 5th for penetration, 20th for view range,
etc. if 2 players have the same stats, they get the same rank
number. so you get a list of ranks like so: 10 5 6 7 9 11. then
take the average. so if a player has an average of 5 (meaning he is
one of the top 5), then he is a better player/tank than a player
with a score of 10. then take all of these tanks / players
and sort them. then start building teams. add the first player to
team A, the second to team B, and keep a running tally of the
player scores. if one team is building a higher score, then you add
the higher scoring player (in the queue) to the weaker team. in the
end, you have 2 teams that will have near equal scores.
obviously it can be computed in less than a second.
this is 1 way to balance the matchmaker.
Link on message: #10907263
cheapbooks, on Apr 13 2017 - 20:43, said: you can use this method to balance the matchmaker.
for each tank in queue, you have its tier, armor rating, HP,
penetration, top speed, view range, and crew exp. you also
have the player winrate for the tank, the player overall winrate,
and the service record score. you create a score for each
tank in queue using all of these values. for example, you can sort
by each criteria, and get the player's rank for each criteria. so
he might be 10th for HP, 5th for penetration, 20th for view range,
etc. if 2 players have the same stats, they get the same rank
number. so you get a list of ranks like so: 10 5 6 7 9 11. then
take the average. so if a player has an average of 5 (meaning he is
one of the top 5), then he is a better player/tank than a player
with a score of 10. then take all of these tanks / players
and sort them. then start building teams. add the first player to
team A, the second to team B, and keep a running tally of the
player scores. if one team is building a higher score, then you add
the higher scoring player (in the queue) to the weaker team. in the
end, you have 2 teams that will have near equal scores.
obviously it can be computed in less than a second.this is 1 way to balance the matchmaker.
dance210: Hello cheapbooks! Thank you for taking the time to
provide us your feedback on matchmaking and what changes you would
like to see. As Mad_Maxximus mentioned, there is currently a
planned changed to how match making works in update 9.18; you can
find the planned changes here. These changes are designed to match teams
based on tier (e.g. a 3-level battle would have no more than 3 top
tier tanks, 5 middle tier tanks and 7 bottom tier tanks) and
vehicle composition (e.g. balances the distribution of lights,
artillery and tank destroyers between the teams). While I
understand that these changes aren't quite what you are suggesting,
I'm excited for them to be introduced in the next patch! See you on
the battlefield 
Subject: Tundra, Sacred Valley, Tundra, Sacred Valley
Link on message: #10907169
SteelRonin, on Apr 14 2017 - 05:49, said: No more maps in the map rotation today.......this can't be more
stupid, when, WHEN!!!! are you going to fix this, WG?.....how can
you be so mediocre?....7 years and you can't change your script to
put a random function.....nop, you can't.......WHEN?, next
patch?....i am 100% sure you won't fix this, and you will put a
crap piece of code into your game and everything will be
****ed.....then, 20 Hot fixes to fix your issues.... What do
I have to do to play other maps?......I already closed the game and
guess what...first map Tundra Tier 10........Do I have to change my
IP, my MAC address?.....maybe change the slots of my memory
ram?......please TELL ME!!!!
Block Quote Fewer map dupes
The improved matchmaker reduces the number of map dupes with a new logic. It analyzes maps that tankers from the two newly created teams played over the last 10 battles. Then, it places them on a map none of them have seen in the last few sessions. This new map rotation logic is relevant for maps used in the Standard mode (Random Battles). Assault and Encounter Battles are only played across a limited number of maps. So, if you have them flagged, maps will repeat more often.
Link on message: #10907169
SteelRonin, on Apr 14 2017 - 05:49, said: No more maps in the map rotation today.......this can't be more
stupid, when, WHEN!!!! are you going to fix this, WG?.....how can
you be so mediocre?....7 years and you can't change your script to
put a random function.....nop, you can't.......WHEN?, next
patch?....i am 100% sure you won't fix this, and you will put a
crap piece of code into your game and everything will be
****ed.....then, 20 Hot fixes to fix your issues.... What do
I have to do to play other maps?......I already closed the game and
guess what...first map Tundra Tier 10........Do I have to change my
IP, my MAC address?.....maybe change the slots of my memory
ram?......please TELL ME!!!!dance210: Hello SteelRonin, As Thumper_E23 mentioned, the map
rotation will be adjusted in update 9.18. Map rotation planned
changed:
Block Quote Fewer map dupes
The improved matchmaker reduces the number of map dupes with a new logic. It analyzes maps that tankers from the two newly created teams played over the last 10 battles. Then, it places them on a map none of them have seen in the last few sessions. This new map rotation logic is relevant for maps used in the Standard mode (Random Battles). Assault and Encounter Battles are only played across a limited number of maps. So, if you have them flagged, maps will repeat more often.
dance210: This planned change should alleviate some of the issues that
you have been experiencing. If you have any other questions, please
let me know!
Subject: Update: Server Patch
Link on message: #10906057
spedkey, on Apr 13 2017 - 15:35, said: Dance, you answer specific posts of this topic, even some
off-topic, but conveniently didn't mention anything about what
"server issues" the patch fixes. So I'll insist, which ones?
Link on message: #10906057
spedkey, on Apr 13 2017 - 15:35, said: Dance, you answer specific posts of this topic, even some
off-topic, but conveniently didn't mention anything about what
"server issues" the patch fixes. So I'll insist, which ones?dance210: Hi spedkey, The patch was intended to fix the lag and
packet loss issues that players had been experiencing.
Subject: Investigating Reports of Lag
Link on message: #10905290
Link on message: #10905290
dance210: Hi tankers! If you have any additional issues or questions
about the current lag issues, please see this thread. I will be closing this so that all
current discussion can be in one location. Thanks!
Subject: Object Identified: M6A2E1 on sale April 1st
Link on message: #10905216
Link on message: #10905216
dance210: Hi guys! Thank you for all your feedback and thoughts. At
this point, it appears as though it is going off track, so I will
be closing it up now.
Subject: 9.18: Release Date (NA gets it first!)
Link on message: #10905112
Link on message: #10905112
dance210: Hey guys! It appears as though this thread is starting to go
off the tracks. To prevent it from becoming completely derailed,
I'm closing this one down. Thanks!
Subject: Update: Server Patch
Link on message: #10904632
MeatheadMilitia, on Apr 12 2017 - 21:14, said: wait...we have to wear pants in this thread?
WileyCat, on Apr 12 2017 - 22:04, said: there is always the sea MeatWagon militia update on
the scavvy hunt? pls daddy i promise i wont get into
anymore beef for a whollllee week if i could get an update for the
people of the scavenger tribe!
Reedy005, on Apr 12 2017 - 23:46, said: WG needs to fix the matching making green team only have 4 heavys
and other team have 8 that way to many and it unfair
Firecyde, on Apr 13 2017 - 05:43, said: I am glad WG has addressed this issue I mean the fix has given me
even higher ping and more packetloss... Thks WG nailed it!!!
#no more money 4 u
CarlVonHassel, on Apr 13 2017 - 06:18, said: Although I thank you for coming up with a patch that "is the
first step of many", I would have expected a little more than
thanks to all your feedback. If someone had a premium account
during the issue you should have done more than this. We have dealt
with the lag issue for more than a month. Giving us some premium
time back would have been a nice gesture.
moogleslam, on Apr 13 2017 - 06:29, said: I played around 12pm EST for an hour yesterday. Was the patch
already deployed at that time? Didn't think about it at the
time, but looking back, can't say I experienced any packet loss,
which has been rare since..... 9.17? Then again, I don't
usually play that early in the day. Interested to try it this
evening, and to have a bigger sample size from which to gauge the
effectiveness of the patch.
Hagendansk, on Apr 13 2017 - 07:51, said: Still getting same issues as before, and notifications in WGC only
show updates for WoWS during the last days... Patch
not distributed to all players yet? What IS the current build
that should be showing in WGC?
Link on message: #10904632
MeatheadMilitia, on Apr 12 2017 - 21:14, said: wait...we have to wear pants in this thread?dance210: Pants are always optional. Especially with your calves
WileyCat, on Apr 12 2017 - 22:04, said: there is always the sea MeatWagon militia update on
the scavvy hunt? pls daddy i promise i wont get into
anymore beef for a whollllee week if i could get an update for the
people of the scavenger tribe!dance210: Hi WileyCat! I know that Yoott is hard at work
determining the winners of the Scavenger Hunt! I am sure as soon as
he gets it all organized and pretty, he will have an update for
y'all
Reedy005, on Apr 12 2017 - 23:46, said: WG needs to fix the matching making green team only have 4 heavys
and other team have 8 that way to many and it unfairdance210: HI Reedy005, The Matchmaking system will be getting
an overhaul in update 9.18. If you haven't seen it yet, you can
read all about it (and the other upcoming changes) here.
Firecyde, on Apr 13 2017 - 05:43, said: I am glad WG has addressed this issue I mean the fix has given me
even higher ping and more packetloss... Thks WG nailed it!!!
#no more money 4 udance210: Hello Firecyde, I'm sorry to hear that you are still
have issues after the patch. As Meathead mentioned, feel free to
submit a Support ticket with as much information as possible.
Thanks!
CarlVonHassel, on Apr 13 2017 - 06:18, said: Although I thank you for coming up with a patch that "is the
first step of many", I would have expected a little more than
thanks to all your feedback. If someone had a premium account
during the issue you should have done more than this. We have dealt
with the lag issue for more than a month. Giving us some premium
time back would have been a nice gesture.dance210: Hi CarlVonHassel, Our first priority is fixing the
lag/packet loss issues that players are experiencing. While I
understand and apologize for your frustration, fixing the issues is
our current focus.
moogleslam, on Apr 13 2017 - 06:29, said: I played around 12pm EST for an hour yesterday. Was the patch
already deployed at that time? Didn't think about it at the
time, but looking back, can't say I experienced any packet loss,
which has been rare since..... 9.17? Then again, I don't
usually play that early in the day. Interested to try it this
evening, and to have a bigger sample size from which to gauge the
effectiveness of the patch.dance210: Hi moogleslam, The patch should have been deployed by
that time. The downtime yesterday morning was to incorporate this
fix. Please do let us know if you experienced (or didn't
experience) lag in the evening. Thanks!
Hagendansk, on Apr 13 2017 - 07:51, said: Still getting same issues as before, and notifications in WGC only
show updates for WoWS during the last days... Patch
not distributed to all players yet? What IS the current build
that should be showing in WGC?dance210: Hello Hagendansk, Yes, the patch should have gone out
to all servers and all players.
Subject: Update: Server Patch
Link on message: #10903974
Lord_Sunder1337, on Apr 13 2017 - 02:33, said: Thanks to all the guys that keep an ear to the ground and update us
on whats going on. As for Scorp who can't find his pants..did you
check the whip antenna of your 59? thought i saw someone with a
pair of pants flying at full mast last night.
Link on message: #10903974
Lord_Sunder1337, on Apr 13 2017 - 02:33, said: Thanks to all the guys that keep an ear to the ground and update us
on whats going on. As for Scorp who can't find his pants..did you
check the whip antenna of your 59? thought i saw someone with a
pair of pants flying at full mast last night.MeatheadMilitia: wait...we have to wear pants in this thread?
Subject: Update: Server Patch
Link on message: #10903970
_wikkid, on Apr 13 2017 - 03:39, said: Lol, that "Server Patch" did a lot to address the packetloss
issue.
Link on message: #10903970
_wikkid, on Apr 13 2017 - 03:39, said: Lol, that "Server Patch" did a lot to address the packetloss
issue.
MeatheadMilitia: Hey! Thanks for the feedback, make sure you send in a
ticket with all information that you can.
Subject: Teamspeak & the Windows Creator Update
Link on message: #10903948
Link on message: #10903948
Mezurashi: Hmm... My home PC just updated last night. I'll have to check later
if any issues came up. Thanks for the heads up.
Subject: Object Identified: M6A2E1 on sale April 1st
Link on message: #10903772
Link on message: #10903772
Mezurashi: Hi guys, let's avoid the personal attacks shall we? Let's get back
on topic.
Thanks.
Thanks.
Subject: Update: Server Patch
Link on message: #10903544
Link on message: #10903544
dance210: Hey Tankers! Thanks to all your feedback, we have deployed a
patch today that should address the server issues some of you have
experienced. This is the first step of many to correct the issues
you have been reporting, thanks to everyone for helping us diagnose
this! Please continue to send reports and feedback here as we
continue to monitor and work on this issue. As always, GL HF
<0
Subject: Do I get gold refund if i pick a tank I already have in TankRewards?
Link on message: #10903534
munchlax2k14, on Apr 12 2017 - 14:10, said: Do I get gold refund if i pick a tank I already have in
TankRewards, or do I get the credit refund...
Link on message: #10903534
munchlax2k14, on Apr 12 2017 - 14:10, said: Do I get gold refund if i pick a tank I already have in
TankRewards, or do I get the credit refund...dance210: Hello! If you select a tank that you already have in
the garage on TankRewards, you will earn the gold equivalent

Subject: this need to stop
Link on message: #10903361
Link on message: #10903361
Mezurashi: Topic locked. Almost everyone is name shaming here. Please be
reminded that we do not tolerate this.
Subject: Charlie Murphy is Dead...
Link on message: #10903284
Link on message: #10903284
Mezurashi: Edited the title. RIP Charlie Murphy.
Subject: T110's Northern Migration
Link on message: #10902371
PrimarchRogalDorn, on Apr 12 2017 - 14:56, said:
What's interesting about this photo of
an M10 is that it was taken on the Eastern Front. It was taken in
1944, and the vehicle is part of the 1223rd Self-Propelled
Artillery Regiment, 29th Tank Corps, 5th Guards Tank Army, 3rd
Belorussian Front.
Link on message: #10902371
PrimarchRogalDorn, on Apr 12 2017 - 14:56, said:
What's interesting about this photo of
an M10 is that it was taken on the Eastern Front. It was taken in
1944, and the vehicle is part of the 1223rd Self-Propelled
Artillery Regiment, 29th Tank Corps, 5th Guards Tank Army, 3rd
Belorussian Front.The_Chieftain: The other problem with looking up the records of M10s in
Soviet service (of which about 45 were used), is that the Soviets
designated them "SU-76". Not "SU-76 (USA)" or "SU 76 (M10)" or
anything. Just SU-76. It's driving Pasholok nuts. Took the
daughter to watch the Power Rangers movie last month. Bearing in
mind what it was, it actually wasn't half bad.
Subject: WGLNA Scavenger Hunt Season II 2017
Link on message: #10900982
Link on message: #10900982
Yoott: Hey guys I'm working on the winning stuff
it will be all done in next few days there was a lot of you guys :-)
Ty all for participating
it will be all done in next few days there was a lot of you guys :-)
Ty all for participating
Subject: [World of Tanks] Micropatch 0.9.17.1_6
Link on message: #10900855
Link on message: #10900855
dance210: Attention Tankers!
There are plans to release Micropatch 0.9.17.1_6 on April 12, 2017 Maintenance will begin at 02:30 Pacific Time (10:30 UTC) and will last approximately one half hour. During maintenance, the World of Tanks servers will be unavailable. Patch note:Fixed some technical issues
There are plans to release Micropatch 0.9.17.1_6 on April 12, 2017 Maintenance will begin at 02:30 Pacific Time (10:30 UTC) and will last approximately one half hour. During maintenance, the World of Tanks servers will be unavailable. Patch note:Fixed some technical issues
Subject: 9.18: Release Date (NA gets it first!)
Link on message: #10900062
Link on message: #10900062
dance210: Hi guys, Yes, the NA server will be getting patch 9.18
first. The changes in this patch (e.g. MM overhaul) is
different from previous patches and it made sense for NA to get it
first. Our players have a wide variety of computer specs that will
help test the new Matchmaking system and map rotation on a live
server more efficiently than other regions.
Subject: T110's Northern Migration
Link on message: #10900044
Link on message: #10900044
The_Chieftain: Speaking of, I took the Tavor X95 out for its maiden engagement
over the weekend. The BUIS came from the factory, by coincidence or
design I'm not sure, absolutely accurate. I co-witnessed the red
dot I purchased, and just no muss, no fuss, every round on target.
Balance was good, weight acceptable, no issues with resetting shot,
trigger reasonable. Worse thing about it is pulling it apart for
cleaning, and even that wasn't bad. As long as you could figure out
how to clean the piston tube which, oddly, is not referenced in the
cleaning instructions on the manual, so even that I'm not too
pushed about.
Subject: What is your Destination Tank?
Link on message: #10899992
blitz_stern, on Apr 11 2017 - 10:03, said: Can it be a premium tank? Or a tank that is off the tech tree?
Link on message: #10899992
blitz_stern, on Apr 11 2017 - 10:03, said: Can it be a premium tank? Or a tank that is off the tech tree?dance210: Hello, Yes, if you would like, your destination tank
can be a Premium tank.
Subject: The Creator Update...Windows 10
Link on message: #10898630
Link on message: #10898630
Mezurashi: Not sure if mine updated to the creator update. What new notable
features are we looking at for this update?
Subject: Strongholds Suggestions / Feedback
Link on message: #10897932
Link on message: #10897932
dance210: Tankers! It has been about a month since the new version
of Strongholds was introduced. We would like to know what you think
of it so far - what do you like, what do you dislike, what can
be improved. Thanks all!
Subject: To Hunt or Be Hunted
Link on message: #10897446
Link on message: #10897446
dance210: Hi guys! Apologies for the delay in announcing the winners;
I was out the end of last week and didn't get a chance to go
through the entries
Hunt _Pro_Hacker_
2000 gold
Gogmazios 1000 gold
americankraut 1000 gold
Deltarex_Elite_Derp 1000 gold
NateP2002 1000 gold Be Hunted - 1000 gold each Deano_th_tw_nf
Shaggoth
J3Tears
Uryangkhai
ElfMagi2
nekojima
Gogmazios 1000 gold
americankraut 1000 gold
Deltarex_Elite_Derp 1000 gold
NateP2002 1000 gold Be Hunted - 1000 gold each Deano_th_tw_nf
Shaggoth
J3Tears
Uryangkhai
ElfMagi2
nekojima
Subject: What is your Destination Tank?
Link on message: #10897429
Medessec, on Apr 10 2017 - 10:55, said: Question- does this have to be a video, or can it be any sort of
media such as a PDF, text guide, or comic? And does it have to
refer to a specific Tier 10, and all the tanks leading up to it on
the line?
Link on message: #10897429
Medessec, on Apr 10 2017 - 10:55, said: Question- does this have to be a video, or can it be any sort of
media such as a PDF, text guide, or comic? And does it have to
refer to a specific Tier 10, and all the tanks leading up to it on
the line?dance210: It can be video or a written guide; I will update the OP to
reflect that. And no, it doesn't have to be a tier 10 tank

Subject: What is your Destination Tank?
Link on message: #10897417
Mad_Dog_Seabee, on Apr 10 2017 - 10:31, said: I am interested in seeing some contests that appeal to players with
less than 10K battles.
Appleikid_YT_3, on Apr 10 2017 - 10:51, said: What is the minimum tier of the destination tank? (Does it have to
be a Tier 10, or can the destination tank be like a Tier 2. lol)
Link on message: #10897417
Mad_Dog_Seabee, on Apr 10 2017 - 10:31, said: I am interested in seeing some contests that appeal to players with
less than 10K battles.dance210: What type of contest would you like to see? Any player can
participate in this contest - it is simply writing a guide about a
tank that they like.
Appleikid_YT_3, on Apr 10 2017 - 10:51, said: What is the minimum tier of the destination tank? (Does it have to
be a Tier 10, or can the destination tank be like a Tier 2. lol)dance210: No, it does not have to be a tier 10 tank. If you have a
tier 2 tank that you love and would like to write a guide about, go
for it! For our Destination Tank series, most of the tanks were
between tiers 5 - 8 
Subject: What is your Destination Tank?
Link on message: #10897193
Link on message: #10897193
dance210: Ever look at the tech tree and wonder which tank to try next? Last
month, we told you about some of our top destination tanks for each
nation. Now, we want to know which tank you would recommend to your
fellow players! Make a guide to your favorite destination
tank: what it is, why you love it, tips for going up the line and
tricks to making it work.
Begins: Monday, April 10, 2017
Ends: Friday, Apr. 21, 2017 at 09:00 PT / 12:00 ET RulesOnly one entry per player. If more than one entry is submitted, the first entry will be the one judged Entries must be posted in this forum thread to be valid Entry must be an original creation made for this contest Guide should include information for a new player on how to reach and/or play your destination tank Wargaming gains exclusive rights to the contest image it’s posted on the forum, as outlined in the “10. User Generated Content” section of the Terms of Service PrizesTop 3 guides: AMX M4 mle. 49 Liberté Seven additional winners: 1,000 gold*Number of winners may change depending on number of valid entries Check out our "Destination Tanks" video series for inspiration!
Begins: Monday, April 10, 2017
Ends: Friday, Apr. 21, 2017 at 09:00 PT / 12:00 ET RulesOnly one entry per player. If more than one entry is submitted, the first entry will be the one judged Entries must be posted in this forum thread to be valid Entry must be an original creation made for this contest Guide should include information for a new player on how to reach and/or play your destination tank Wargaming gains exclusive rights to the contest image it’s posted on the forum, as outlined in the “10. User Generated Content” section of the Terms of Service PrizesTop 3 guides: AMX M4 mle. 49 Liberté Seven additional winners: 1,000 gold*Number of winners may change depending on number of valid entries Check out our "Destination Tanks" video series for inspiration!
Subject: Weekly 5v5 - Questions and Answers
Link on message: #10897035
wiskywisky13, on Apr 06 2017 - 20:06, said: hello dance if that is the case that should be stated on the
tournament page the current way reads that all play off are first
to 2 wins and that is how it was done 3 weeks ago when i last
played one of these. here are the current stated victory conditions
" VICTORY CONDITIONS GROUP STAGE Battles begin every 10 minutes and
last 7 minutes max. Three points are granted for a win, one point
for a tie, no points for a loss. Position is determined 1) by
points then 2) by draw rules if teams are tied in points.
Head-to-Head: If two or more teams are tied in points, the
winner will be determined based on how well they did when they
faced each other Complete Draw: If no winner can be determined
by head-to-head, all tied teams move on to the playoffs. The top 2
teams from each group will move on to the Upper Playoff. Teams
ranked 3 - 6 from each group will move on to the Lower Playoff.
Teams will be randomly seeded for the Playoffs. PLAYOFF Battles
last 7 minutes max. There is a 2 minute break between battles
within a round. The first team to win one battle out of a maximum
of two battles will be declared the winner. If no team can win one
battle, neither team will move on to the next round. The Final
round will be the first to 2 wins out of a maximum of 5 battles." i
have only once had this many changes to a tournament and that was
over a year ago. at that time they changed tier points midway threw
the tournament and changed start time 30 min before start. everyone
got 100 gold for that screw up can we expect the same here. or can
you guys at least fix you pages so that we actually have the
correct information for the tournament. i have played this
game for years and have spent way to much money on this game to not
have a half way decent tournament page.
goofer72, on Apr 08 2017 - 16:34, said: Last week your server erase 2 of my players ! 03/04/2017 .
The first day of battle we lost all our game cause one of my player
was not there and it was predicted. So we play with only 4 players
cause your server erase two of my players. I send you tickets you
answer me we will add your lost players but it was to late , we was
disqualified for the rest of the week ! I resend you 5 tickets you
never answer me ! we lost arround 2000 gold if we reefer my last
tournaments. Wh ywe dont have reply from your staffs and why you
dont compasated us ???
markcull, on Apr 09 2017 - 12:57, said: so where do i go in order to do the 1 vs 1 solo player?
Link on message: #10897035
wiskywisky13, on Apr 06 2017 - 20:06, said: hello dance if that is the case that should be stated on the
tournament page the current way reads that all play off are first
to 2 wins and that is how it was done 3 weeks ago when i last
played one of these. here are the current stated victory conditions
" VICTORY CONDITIONS GROUP STAGE Battles begin every 10 minutes and
last 7 minutes max. Three points are granted for a win, one point
for a tie, no points for a loss. Position is determined 1) by
points then 2) by draw rules if teams are tied in points.
Head-to-Head: If two or more teams are tied in points, the
winner will be determined based on how well they did when they
faced each other Complete Draw: If no winner can be determined
by head-to-head, all tied teams move on to the playoffs. The top 2
teams from each group will move on to the Upper Playoff. Teams
ranked 3 - 6 from each group will move on to the Lower Playoff.
Teams will be randomly seeded for the Playoffs. PLAYOFF Battles
last 7 minutes max. There is a 2 minute break between battles
within a round. The first team to win one battle out of a maximum
of two battles will be declared the winner. If no team can win one
battle, neither team will move on to the next round. The Final
round will be the first to 2 wins out of a maximum of 5 battles." i
have only once had this many changes to a tournament and that was
over a year ago. at that time they changed tier points midway threw
the tournament and changed start time 30 min before start. everyone
got 100 gold for that screw up can we expect the same here. or can
you guys at least fix you pages so that we actually have the
correct information for the tournament. i have played this
game for years and have spent way to much money on this game to not
have a half way decent tournament page.dance210: Hello wiskywisky13, I have bolded two parts
of your post. In the first, it states that the first team to win
one battle out of a maximum of two battles will be the winner. In
the second, it states that the Final round will be first to 2 wins
out of 5 battles. As you can see, the rules that I quoted to you
are indeed on the tournament page and were there before the
tournament started. If the rules are still confusing, please
let me know.
goofer72, on Apr 08 2017 - 16:34, said: Last week your server erase 2 of my players ! 03/04/2017 .
The first day of battle we lost all our game cause one of my player
was not there and it was predicted. So we play with only 4 players
cause your server erase two of my players. I send you tickets you
answer me we will add your lost players but it was to late , we was
disqualified for the rest of the week ! I resend you 5 tickets you
never answer me ! we lost arround 2000 gold if we reefer my last
tournaments. Wh ywe dont have reply from your staffs and why you
dont compasated us ???dance210: Hello goofer72, We apologize for the inconvenience.
At this time, there will be no compensation for the server
rollback.
markcull, on Apr 09 2017 - 12:57, said: so where do i go in order to do the 1 vs 1 solo player?dance210: Hello markcull, You can go to the Tournaments
homepage (https://worldoftanks...en/tournaments/) and
search for the 1v1 Throwdown tournaments. The tiers generally
change each week, so you should be able to find one that you wish
to join 
Subject: Sandbox Phase 3 - Frontline Test Info & Feedback
Link on message: #10897000
Link on message: #10897000
Quemapueblos: Hello Tankers, The Sandbox server is now live with
Frontline! 30v30 battles with five-man-strong Platoons,
all fighting in Tier X vehicles (medium/heavy tanks, TDs and arty)
and Tier VIII light tanks. The latter is a temporary restriction
caused by the technical nuances of testing. Eventually, the mode
will switch to Tier X vehicles of all classes. And there’s no way
on earth you could fit them all on a 1 km2 map. So, we’re
introducing 9 km2 battlegrounds, divided into nine sectors, with
one side playing in attack and the other in defense. Each stage
unfolds on a certain territory. In attack, you are fighting for
control over it. In defense, you’re tasked with preventing enemies
from capturing it. Find out more info about the Sandbox test
hereorIf you want to find out more about the new game mode
Frontline, click here Please place your feedback in
this thread!
Subject: Arty whiners. The Libs of WoT.
Link on message: #10895996
Link on message: #10895996
Mezurashi: Locking topic due to non-constructive posting and unnecessary use
of political comments.
Subject: E25 needs a balance!
Link on message: #10893566
Link on message: #10893566
Mezurashi: Topic locked. This is an obvious attempt to troll.
Subject: Looking for Clan
Link on message: #10893257
Link on message: #10893257
Mezurashi: Just a friendly warning. Don't derail this recruitment thread. I
suggest BOTH of you handle this in PMs.
Subject: T110's Northern Migration
Link on message: #10892592
Kenshin2kx, on Apr 08 2017 - 01:34, said: Interesting trivia ... our supreme court
expediently redefined the Tomato as a vegetable due to its
traditional role as 'vegetable'. So, at least for Americans,
Science = Fruit, Law = Vegetable, also eggplants,
squashes and cucumbers are considered in that same category (fruit
that is usually eaten as a vegetable).
Link on message: #10892592
Kenshin2kx, on Apr 08 2017 - 01:34, said: Interesting trivia ... our supreme court
expediently redefined the Tomato as a vegetable due to its
traditional role as 'vegetable'. So, at least for Americans,
Science = Fruit, Law = Vegetable, also eggplants,
squashes and cucumbers are considered in that same category (fruit
that is usually eaten as a vegetable).The_Chieftain: Don't feel too bad. Under EU regulations, carrots are fruit.
Blame some hillside village in Portugal.
Subject: WGLNA Scavenger Hunt Season II 2017
Link on message: #10886929
R1S100, on Apr 06 2017 - 04:49, said: Would today's 4th code appear at the end of this whole chat list?
at the beginning? Who's posting it, Yoott?
Link on message: #10886929
R1S100, on Apr 06 2017 - 04:49, said: Would today's 4th code appear at the end of this whole chat list?
at the beginning? Who's posting it, Yoott?Yoott: 

Subject: WGLNA Scavenger Hunt Season II 2017
Link on message: #10886924
landedkiller, on Apr 06 2017 - 06:09, said: Can I get the times of the start and end of the broadcast please
thankyou
Yoott Stream starts at 1pm Pacific First match is scheduled to start between 1 and 1:30 Pacific
after that it is all in how long the matches go as the second will start when the first is over
They are Bo13 so if they are 7 - 0 they will move faster, if they are 7-6 they will be longer
Estimated each match should be about 1 1/2 hours with some downtime to swap players on/off stage so second match approx 3:00 - 3:30 Pacific
Final match starting approx 5 - 530 Pacific but again they could be way earlier or if matches drag out to tiebreakers then it could run later
Link on message: #10886924
landedkiller, on Apr 06 2017 - 06:09, said: Can I get the times of the start and end of the broadcast please
thankyouYoott: Stream will start 1pm Pacific on http://live.wgleague.net/ with matches starting
between 1 and 130 pm Pacific
The end of the stream will be determined by how long each match takes. The matches are Best of 13 so they can be over as fast as 7 battles or as long as 13 battles each.
The end of the stream will be determined by how long each match takes. The matches are Best of 13 so they can be over as fast as 7 battles or as long as 13 battles each.
Yoott Stream starts at 1pm Pacific First match is scheduled to start between 1 and 1:30 Pacific
after that it is all in how long the matches go as the second will start when the first is over
They are Bo13 so if they are 7 - 0 they will move faster, if they are 7-6 they will be longer
Estimated each match should be about 1 1/2 hours with some downtime to swap players on/off stage so second match approx 3:00 - 3:30 Pacific
Final match starting approx 5 - 530 Pacific but again they could be way earlier or if matches drag out to tiebreakers then it could run later
Yoott:
Subject: Weekly 5v5 - Questions and Answers
Link on message: #10886795
wiskywisky13, on Apr 05 2017 - 18:41, said: so why did my team only have one match in the play off when its
first to 2 wins out of 5 matches
Link on message: #10886795
wiskywisky13, on Apr 05 2017 - 18:41, said: so why did my team only have one match in the play off when its
first to 2 wins out of 5 matches dance210: Hello wiskywisky13, The Final round is the first to 2
wins out of 5 battles; all other rounds are the first to one win
out of two battles.
Subject: Time for tier 15 tanks
Link on message: #10886093
Link on message: #10886093
Mezurashi: Please avoid any unnecessary personal attacks or this topic will be
locked. Thanks.
Subject: Who can post last?
Link on message: #10885617
awsome1808, on Jul 23 2016 - 21:20, said: what does the winner get ? Type 59 ? 
Link on message: #10885617
awsome1808, on Jul 23 2016 - 21:20, said: what does the winner get ? Type 59 ? Mezurashi: Can I has one too? 
Last!
Last!
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