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UPDATE: Minsk Devs Respond to Server Lag

Дата: 14.04.2017 21:34:00
Minsk Dev Team “We’d like to explain a little about lags/freezes issues and what this server patch addresses. Prepare for a long story ;)   From the player perspective, lags/freezes may come from several sources: player’s ISP issues, internet routing issues, game server issues. Lately we’ve seen an increased number of lags/freezes reports and started to investigate in detail what may have caused them. You guys sent us a lot of pingplotter reports (thanks for this!) which in general depict there is fair amount of internet routing issues, especially for NA East players. There’s a good comment in this forum which is close enough to the actual reality: Short version, 2 bad routers on NA East route (5-20% packet loss each) and 1 bad router on NA West route (10-25% packet loss).  Two of em are bad enough to make it onto some "Router Watch" list from DSLReports.   What we do control is our game server, and we’ve been analyzing potential sources of lags/freezes on this side as well. We found out that we can improve some of our game clusters internal network related algorithms in order to minimize the probability of lags and delays caused by the game servers. We have created the patch with this improvement and tested in on our Common Test servers for a while in order to prove its efficiency and that it is safe to roll it out to our production clusters. That took us a while. Now this patch is out and according to your reports and our monitoring data the number of lags is much lower.   However, despite the fixes to address lag on game servers, some of you may still experience lags caused by ISP and internet routing issues. We will continue to review lag issues and work to improve your experience as much as possible.” 

dance210:   If you continue to experience regular lags and freezes, please continue to submit reports here so we can review them.    GL HF, see you on the battlefield!

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