UPDATE: Minsk Devs Respond to Server Lag
Дата: 14.04.2017 21:34:00
Minsk Dev Team “We’d like to explain a little about lags/freezes issues and what
this server patch addresses. Prepare for a long story
From the player
perspective, lags/freezes may come from several sources: player’s
ISP issues, internet routing issues, game server issues. Lately
we’ve seen an increased number of lags/freezes reports and started
to investigate in detail what may have caused them. You guys sent
us a lot of pingplotter reports (thanks for this!) which in general
depict there is fair amount of internet routing issues, especially
for NA East players. There’s a good comment in this
forum which is close enough to the actual reality: Short version, 2
bad routers on NA East route (5-20% packet loss each) and 1 bad
router on NA West route (10-25% packet loss). Two of em are
bad enough to make it onto some "Router Watch" list from
DSLReports. What we do control is our game server, and we’ve
been analyzing potential sources of lags/freezes on this side as
well. We found out that we can improve some of our game clusters
internal network related algorithms in order to minimize the
probability of lags and delays caused by the game servers. We have
created the patch with this improvement and tested in on our Common
Test servers for a while in order to prove its efficiency and that
it is safe to roll it out to our production clusters. That took us
a while. Now this patch is out and according to your reports and
our monitoring data the number of lags is much lower.
However, despite the fixes to address lag on game servers, some of
you may still experience lags caused by ISP and internet routing
issues. We will continue to review lag issues and work to improve
your experience as much as possible.”
dance210: If you continue to experience regular lags and freezes,
please continue to submit reports here so we can review them.
GL HF, see you on the battlefield!
UPDATE: Minsk Devs Respond to Server Lag














