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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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TeriyakiTanker
New missions are a marketing scam nothing more
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20.06.2018 20:25:59
 
Subject: New missions are a marketing scam nothing more
Link on message: #11700370

View PostGriffon327327, on Jun 20 2018 - 10:06, said: Summer is here and wargaming is feeling the burn as lots of players simply dont have the time to waste playing this game   Everyone know the MM system is rigged and todays new list of missions show clear proof even to the dim witted masses that always say wargaming is fair and not profit oriented to exclude all else.   for instance playing a russian tier 6 tank type doesnt matter the new missions are to destroy 20 German tanks and 30k damage to German tanks .. this is all find and dandy but you have this lil thing called MM which isnt cut and dry it reads what mission is available for any given tank or type be it a generic mission or a mission for lets say the T55a .. and it will select the enemy you face in order to deny you best the ability to fulfill that mission.. about 20 battles into this day so far in tier 6 and you know what I dont see ?? ... ?? can you even guess ?  .... GERMAN tanks maybe 1 or 2 every other 3rd battle not the 5-7 you normally see every battle at these tiers ? you know how often you see all the stat padders in T67 tier 5 battles ? grab a tank with a mission to kill American tanks and make it a tier 5 and wallah ... bet you see maybe 3 T67 in 20 battles   The MM system is a tool wargaming uses to make you plant your keister in your chair in front of your computer to frustrate you and make you spend money .. load gold so that one german tank on enemy team you actually kill to complete a mission .. to make you buy credit packs because you dont have time to grind credits in order to spam gold rounds ...  thats why gold rounds only cost credits now because the players that really really need to spam gold rounds cannot be bothered with grinding credits and now buy them because they might only have 1 hour a day or weekend to play ..   wargaming took out a patent on the Mm system detailing how it does this simply google it

TeriyakiTanker:   It is such a tragedy when a village loses its idiot.


Felipe6666Original
[Supertest] Nuevos Mapas - "Minsk" y "Polonia"
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20.06.2018 20:06:35
 
Subject: [Supertest] Nuevos Mapas - "Minsk" y "Polonia"
Link on message: #11700346

Felipe6666Original: ¡Saludos, Comandantes!   En el día de hoy, dos nuevos mapas ingresan al Supertest: Minsk (no es su nombre definitivo todavía) y un escenario basado en Polonia (todavía tenemos que elegirle un nombre apropiado). Se trata de un mapa urbano basado en la capital de Bielorrusia y uno híbrido (un pequeño pueblo polaco y sus alrededores) respectivamente.   Probamos varios prototipos de estos mapas con anterioridad. Las versiones que probaremos hoy están cerca de convertirse en la versión final: su aspecto y, probablemente, su estilo de juego cambiarán un poco antes del lanzamiento definitivo. El objetivo de las pruebas actuales es pulir el balance y hacer que jugar en estos escenarios sea más divertido. Vamos a revisar la interrelación entre los distintas líneas de ataque, la eficiencia y atractivo en términos de jugabilidad de distintas posiciones estratégicas, y la relación de victorias/derrotas en ambos lados.   Minsk   Este mapa recrea la parte central de Minsk a principios de la décado de 1970. A pesar de que cambiamos algunos detalles en favor de la jugabilidad, la Plošča Pieramohi (la Plaza de la Victoria) y los caracterósticos edificios se ven muy realistas. Otras casas y puntos icónicos también son reconocibles para aquellos que hayan visitado Minsk o vivan allí.   El mapa cuenta con tres zonas principales:   Imágenes     Bloques urbanos amplios cerca de la Plošča Pieramohi te protegerán del fuego de los cazatanques enemigos, al tiempo que benefician a vehículos bien blindados y la lucha a corta y media distancia. También pueden intentar snipear... Eso si tienen los agallas suficientes para pararse en el medio de las amplias calles. La zona que se forma entre el Gorky Park (Parque Gorki) y el terraplén del río Svislach está cubierto de árboles y arbustos y cuenta con varios montículos. Es un lugar bastante engañoso: los enemigos pueden dispararte desde casi cualquier dirección, pero jugar sabiamente te permitirá apoyar a tus aliados en los flancos o rodear a al enemigo sin ser detectado. La intersección entre la Praspiekt Niezaliežnasci (Avenida de la Independencia) y la calle Kupala beneficia a vehículos con mucha movilidad. Tomen posiciones de tiro rápido o intenten flanquear el lado opuesto.   Polonia   Este mapa combina espacios abiertos con posiciones de lucha intensa. No está basado en una ubicación histórica en particular, pero el ambiente es polaco sin lugar a dudas: grandes campos, mucha vegetación, pequeñas casas de pueblo ubicadas alrededor de una alta iglesia Católica (kościół). Hay una pequeña fábrica de ladrillos en el medio de este mapa.   Este mapa también cuenta con tres zonas principales:   Imágenes     La fábrica de ladrillos es para aquellos con vehículos con buen blindaje. La ubicación los protegerá del fuego de los antitanques, pero quizás los alcancen proyectiles provenientes de otra parte del mapa. Controlen la fábrica para ayudar a sus aliados a continuar su ataque sobre las líneas de ataque cercanos o simplemente defiéndanlos. Pero, si no lo hacen, perderán el control de los flancos. El cauce seco del río que divide la fábrica es un lugar interesante para tanques ligeros y vehículos con buen ángulo de depresión: desde allí pueden asegurar un flanco rápidamente. La parte central del mapa puede usarse para detectar enemigos al inicio de la batalla. Es perfecta para ligeros y medianos rápidos. Hay una zanja que une la fábrica con el pueblo: úsenla para detectar enemigos o flanquearlos cuando menos se lo esperen. El campo está rodeado de colinas con algunos arbustos, lo que ofrece un pasaje seguro al pueblo. El pueblo es un lugar para todos los vehículos: mucha covertura (tanto destructible como indestructible), arbustos, y huecos para disparar. Captúrenlo para asistir a sus aliados en la fábrica u organizar el asalto final a la base enemiga.   ¿Y cuánto estarán disponibles?   Como pueden ver, estamos terminando de pulir ambos mapas, así que estarán disponibles en el juego muy pronto. No podemos precisar una fecha por ahora dado que no sabemos todavía cuánto demorarán los ajustes fianles.   ¡Mucha suerte en el campo de batalla!


Gnomon
From Xbox to the Master Race
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20.06.2018 19:52:53
 
Subject: From Xbox to the Master Race
Link on message: #11700322

Gnomon: Welcome! I have played a lot of Console, and a big difference between it and PC is arty. Make sure to read up on the stun mechanics for PC.    Hope that you enjoy your time here :)


Gnomon
[ST] Two New Maps: Minsk & Poland
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20.06.2018 19:38:22
 
Subject: [ST] Two New Maps: Minsk & Poland
Link on message: #11700302

Gnomon: Hey, everyone!  Just wanted to talk a bit about some new Supertest new that you probably got from the thread title.  Two new maps are entering the Common Test today: Minsk (not the final name) and the Poland-themed one (name pending). First, Minsk is a city map based on the center of the Belarusian capital. The Poland-themed map is a hybrid map (a small Polish town and its surroundings).  We tested several prototypes of these maps before. Today’s versions are pre-final: their look and, most likely, their gameplay scenarios will change little from now until their release. The objectives of the current tests are fine-tuning the balance and making playing on these maps comfortable and enjoyable. We’re going to check the interaction between attack routes, the efficiency and gameplay appeal of various strategic positions, and the win/loss percentages for both sides.
MinskThis city map recreates the central part of Minsk at the beginning of the 1970s. Though we changed some details for the sake of gameplay, the Plošča Pieramohi (the Victory Square) and the circus building are very realistic. Other houses and landmarks are also recognizable for those who are familiar with Minsk. 
The map has three gameplay zones: Dense building blocks near the Plošča Pieramohi protect you from TD fire, and favor well-armored vehicles and close-to-mid-range fighting. You can also try to snipe (if you’re bold enough to drive on the straight and broad streets). The zone formed by Gorky Park and the Svislach river embankment is covered in trees and bushes and has several small hills. It’s a tricky place: enemies can hit you from almost every direction, but playing wisely will let you support allies on the flanks or sneak-up on your opponents undetected. The Praspiekt Niezaliežnasci (Independence Avenue) / Kupala Street intersection is good for mobile tanks. Take firing positions quickly or try to flank the opposing side. Minsk Screenshots       
PolandThis map combines open spaces with some brawling zones. It’s not based on any historical location in particular, but the environment is undoubtedly Polish: large fields, lots of vegetation, small village houses centered around a tall Catholic church building (kościół). A small brick factory sits right in the middle of this location.
There are three gameplay zones on the map:The brick factory is for those driving vehicles with some hefty armor. It’s protected from tank destroyer fire but you may see a shell coming from another part of the map. Control the factory to help your allies extend their attacks on neighboring routes or to defend should you lose the flanks. The dried riverbed splitting the factory is a good location for fast light tanks and for vehicles with good gun depression: here you can secure a flank fairly quickly. The central part of the map can be used to spot enemies at the beginning of the battle. It suits light tanks and fast mediums. A ditch goes from the factory to the village; use it to spot the opponents or to flank them when they least expect it. The field is surrounded by hills with some concealing shrubbery offering nice striking positions and a safe passage to the village. The village is a place for every vehicle class: lots of cover (both destructible and indestructible), bushes, and shoot-throughs. Capture it to assist your team at the factory or to set up a final assault on the enemy base. Poland Screenshots           
When Are They Coming?As you can see we’re approaching the finishing line with both maps—we’re on the fine-tuning stage, after all. So, they will appear in the game in foreseeable future. The exact release can’t be properly assessed: we can’t foresee how much time it will take to polish Poland and Minsk. Let us know what you think about the new maps! 
Please follow the news, and thanks for stopping by! PS: I'll have some videos of the maps for y'all soon. 


MA77
[Superteste] Novos Mapas: Minsk e Polônia
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20.06.2018 19:15:34
 
Subject: [Superteste] Novos Mapas: Minsk e Polônia
Link on message: #11700271

MA77: Saudações!   Dois novos mapas estão entrando hoje no Superteste: Minsk (não é seu nome final) e um tematizado na Polônia (ainda sem um nome). Respectivamente, um mapa de cidade baseado no centro da capital bielorrussa e um mapa híbrido (uma pequena cidade polonesa e seu arredores).

Nós já testamos vários protótipos de ambos os mapas anteriormente, e as versões na qual você verá hoje são muito próximas da versão final, que ainda depende de alguns pequenos ajustes: melhorias no cenário de jogo, visual, etc.   O objetivo dos testes atuais é realizar ajustes finos no equilíbrio e deixar as localidades de jogo mais favoráveis. Nós iremos verificar a interação das rotas de ataque, a eficiência e o quão atrativa são algumas posições estratégicas, e a porcentagem de vitória/derrota de ambos os lados.     Minsk Este mapa de cidade recria a parte central de Minsk no começo dos anos 1970. Embora tenhamos alterado alguns detalhes pela jogabilidade, a Plošča Pieramohi ("Praça da Vitória") e as construções do circo são bem realistas. Outras construções e marcos também são reconhecíveis para aqueles que já visitaram Minsk ou atualmente moram por lá.     O mapa tem três zonas de jogabilidade:
     O denso quarteirão de edifícios próximo da Plošča Pieramohi te protege de disparos dos caça-tanques e favorece veículos bem blindados ou que são bons em combates de curta/média distância. Você também pode tentar ficar disparando de longe - se você é ousado o suficiente fazer isso em ruas largas e estreitas. A zona formada pelo Gorky Park e aterro do rio Svislach é coberta por árvores e moitas, contendo várias elevações. É uma região complicada: os inimigos podem lhe acertar praticamente de qualquer direção, porém, jogando sabiamente você poderá dar suporte no flanco de seus aliados ou flanquear e invadir as linhas inimigas sem ser detectado. O cruzamento da Praspiekt Niezaliežnasci (Avenida da Independência) com a Kupala Street é ótima para veículos com boa mobilidade. Chegue rapidamente nas posições de disparo ou tente flanquear o lado oposto.   Mais Fotos   Polônia   Este mapa combina espaços abertos e alguns pontos de combate de perto. Não é baseado em nenhuma localidade histórica em particular, mas sua ambientação é sem dúvida polonesa: campos bem amplos, bastante vegetação, um pequeno vilarejo no em volta de uma alta igreja Católica (kościół).     Este mapa também é dividido em três zonas de jogabilidade:   A fábrica de tijolos é para aqueles jogando com veículos com boa blindagem. Ela te proteje do disparo de caça-tanques, mas pode acontecer de você receber um disparo de outra parte do mapa. Controle a fábrica para ajudar a ampliar o ataque dos seus aliados nas rotas vizinhas ou para defender, se você perder os flancos. A parte central do mapa pode ser utilizada para detectar inimigos logo no começo da batalha. É perfeita para tanques leves e rápidos tanques médios. Uma trincheira vai da fábrica até o vilarejo; use-a para detectar ou flanquear os inimigos. O campo é cercado por pequenas colinas e moitas, oferecendo ótimas posições para disparos e um seguro caminho para o vilarejo. O vilarejo é o lugar para qualquer classe de veículos: bastante cobertura (destrutíveis e indestrutíveis), moitas e bons locais de disparo. Conquiste-a para ajudar seus aliados na fábrica ou para armar um ataque final na base inimiga.
  Mais Fotos   Quando que eles chegam ao jogo?   Como você pode ver, estamos chegando a sua versão final de ambos os mapas - estamos na fase de ajustes finos. Eles irão aparecer no jogo num futuro não muito distante e a data exata de lançamento não pode ser definida por agora - até porque não tem como precisar quanto tempo necessitaremos para polir ambos os mapas.

Então, fique ligados nas notícias e tenha ótimas batalhas! :great:


Gnomon
Tank Warfare Time Machine!
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20.06.2018 18:54:05
 
Subject: Tank Warfare Time Machine!
Link on message: #11700243

View PostMacDaddyMatty, on Jun 20 2018 - 09:50, said:     This doesn't match any of the dates on the missions...

Gnomon:   I just checked in-game, and they all seem to match:     Are you talking about the dates listed after the battle names in the article? If so, those are the real historical dates and not mission dates. 


DomoSapien
Tank Warfare Time Machine!
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20.06.2018 18:34:42
 
Subject: Tank Warfare Time Machine!
Link on message: #11700207

DomoSapien: I'll be running Italian vehicles today to help folks complete the mission.   I'm currently on the Standard B, so tier VIII-X if you want a shot at taking me out!


KRZYBooP
KRZYBoop's Customs!
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20.06.2018 18:16:48
 
Subject: KRZYBoop's Customs!
Link on message: #11700171

View PostGnomon, on Jun 19 2018 - 20:19, said:   ​I sit next to Krzy and now I'm a bit worried. I like all of my limbs :hiding:

KRZYBooP:   But I need them... Making a skeleton Tank has it's requirements. 


Gnomon
Tank Warfare Time Machine!
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20.06.2018 17:15:29
 
Subject: Tank Warfare Time Machine!
Link on message: #11700091

Gnomon: Morning, tankers! Do you happen to know a lot about history? Because we are highlighting battles during World War II and the Korean War with missions that support their respective conditions. Each mission will net you 10,000 XP (on the last vehicle played). These missions will run starting today, June 20th, until June 26th.  We have missions for the Siege of Tobruk, Operation Bagration, Operation Barbarossa, and the Battle of Inchon. Be sure to check out the following article for all the mission details and requirements: Welcome to the Tank Warfare Time Machine! Thanks, everyone! Hope you enjoy the missions, and I'll see you on the battlefield!


The_Chieftain
T110's Sixth Summer of Love and Tolerance
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20.06.2018 08:35:55
 
Subject: T110's Sixth Summer of Love and Tolerance
Link on message: #11699839

The_Chieftain: The idea of pulling things equipped with roller bearings is hardly new. There was quite a fad of pulling steam locomotives back in the day.

https://penneyvander...armonpull01.jpg


Gnomon
UPDATE: WG Austin Tour Added to Trip Schedule! WANTED: Sight-seeing Su...
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19.06.2018 23:28:01
 
Subject: UPDATE: WG Austin Tour Added to Trip Schedule! WANTED: Sight-seeing Su...
Link on message: #11699241

View PostOminousFyxen, on Jun 19 2018 - 08:00, said: Weeeeellllll, so big news... I was totally not expecting this, but it looks like I will not be going all the way to WA after all. As you know, I was going to be stopping in Austin to visit WG on the way through to WA, and I have been offered a job with a small IT company there by another member of our WOT/Twitch community! He and his partners are very flexible and are able to accommodate vets with health issues! I didn't think something like this was possible, so I couldn't turn down this amazing opportunity when it came up!   However, that doesn't mean all the great places you all have suggested are off the table... I plan to do what I can to keep seeing the world, a little bit at a time. I was in such a rut and now I am not going to let that happen again! Thank you all sooooo very much for all the support!

Gnomon:   Congrats on the job! Hopefully, the Texas heat will not be too bad when you get to Austin. I'm still getting used to it being 90+ degrees every day...   And "by still getting used to it" I mean complaining about it every time I go outside :harp:


Gnomon
who will buy the football camo 1750 gold? is there a way to get it ?
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19.06.2018 23:24:22
 
Subject: who will buy the football camo 1750 gold? is there a way to get it ?
Link on message: #11699236

Gnomon: I really really like the orange styles, especially the Stage Three one. The green one is pretty nice too, but I think orange/white/blue is the best. 


Gnomon
KRZYBoop's Customs!
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19.06.2018 23:19:04
 
Subject: KRZYBoop's Customs!
Link on message: #11699233

View Post_Tsavo_, on Jun 15 2018 - 15:48, said: I'd paint the parts in a base prior to assembly, seeing the tracks and hull the same color I'm guessing painted after assembly of not painted yet?  Otherwise not bad.   As for blood sacrifice?  First model requires an entire limb.  With donations to Model Cthulhu getting less and less demanding.  By model #100, a simple sacrifice of a digit will do.   Of course, no one said they have to be your limbs and coolant.  Mwahahahaha

Gnomon:   ​I sit next to Krzy and now I'm a bit worried. I like all of my limbs :hiding:


Gnomon
Soccer Mode Questions
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19.06.2018 22:36:22
 
Subject: Soccer Mode Questions
Link on message: #11699181

View PostNightmareMk9, on Jun 19 2018 - 12:21, said:   YOU guys need to take a serious look at the Rolling Steel Regulations.   The hours listed are COMPLETELY WRONG!   - It shows " 1.4. Only battles fought during prime-time (23:00 to 16:00 PT every day) count."   - The ACTUAL hours of play that count are 10:00 AM Pacific to 11:00 PM Pacific   The Prizes for stage one have 4 brackets: Top - 1-1000 2nd - 1001-5000 3rd - 5001-10,000 4th - 10,001 - 15,000   THE ACTUAL BRACKETS IN GAME ARE Top - 1-200 2nd - 201- 450 3rd - 451- 700 4th - 701 - 1,000   So that is 15x less people that will win ANYTHING.   And the Soccer Cards are just a joke!  You would probably need 100 cards to complete the set of 30 because you can't trade duplicates

Gnomon:   Hey! Thanks for letting me know, and I'm sorry for any confusion or inconvenience caused.    The times should now be fixed in the article, as well as the brackets.    Thanks again! 


TeriyakiTanker
Which Italian tanks should be free XPed past?
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19.06.2018 22:24:38
 
Subject: Which Italian tanks should be free XPed past?
Link on message: #11699158

View PostDeputy276, on Jun 19 2018 - 10:17, said: So I finally gave up on doing anything with the Emil I. Just not worth the effort. I rage-sold it and have started the Italian line. Free XPed to the tier 5 tank and started playing it yesterday. Wow!!! The fun is back in WOT. Just what the Doctor ordered. This little beast is a blast to play. And it is still stock!!! So now I have a question. Are there any Italian tanks that sucketh to the maximus? Ones that should be skipped-by at all costs to retain your sanity? I looked in the Wiki and there isn't much nice said about the tier 7 tank. That's the only one that seems to get a negative review. Nothing there for the Pantera, but I have encountered that tank, and it's pretty good.  

TeriyakiTanker:  My take: Tier IV is awesomeTier V was a stinkerTier VI was goodTier VII was surprisingly excellent, loved it.  Haven't bought the Pantera yet.


Gnomon
Save your Thursdays!
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19.06.2018 21:48:46
 
Subject: Save your Thursdays!
Link on message: #11699115

View PostMacDaddyMatty, on Jun 15 2018 - 14:39, said:   Come by and play. We'll give ya the deets.   Our guys LOVE this stuff:   Hide and Seek – D-DAY style
(There are variations on this game, here is ours)
Get the “Hiders” in Pz1Cs. Get 2 hunters in tier 9 LT or fast MTs.
Find a map with lots of hiding places (Kharkov and Ghost Town are good ones)
Everyone meet in the middle of the map.
Everyone hit the “V” key to turn off the HUD (and keep it off).
Give the hiders 2 min to go hide, then unleash the hunters.
A LOT of fun as Hunters drive right by a hidden Pz1C or chase one and try to shoot it with no HUD!   Slasher Movie
Map: Ensk
1 team: Fifteen Pz1Cs
1 Team: Two Cruiser 2s with derps (or 3 Hetzers).
Pz1C’s no HUD and no firing.
Cruiser 2s Hud and Firing.
The slow Cruisers hunt the fast Pz1Cs on a small map. Last Pz1C is the winner.  

Gnomon:   Those two are my favorite of the bunch. Slasher Movie sounds like a lot of fun, especially the No HUD part of it.    What happens in one of those match-types if a tank who can fire runs out of rounds? They lose?  ​


Gnomon
Most fun i've had in a T49 in a LONG time....
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19.06.2018 21:21:00
 
Subject: Most fun i've had in a T49 in a LONG time....
Link on message: #11699081

View PostThe_Illusive_Man, on Jun 19 2018 - 05:04, said: Watch the whole thing. But the good stuff starts near the end.   http://wotreplays.eu...llusive_man-t49

Gnomon:   I laughed at that Skorp G kill. Poor guy had no idea what was coming :trollface:   I really want a T49 now...


Gnomon
Mini Model Monday #1
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19.06.2018 21:02:20
 
Subject: Mini Model Monday #1
Link on message: #11699062

View PostLethalhavoc, on Jun 12 2018 - 15:54, said: I'm re-doing the gun barrel and there's no dust coat yet.

Gnomon:   That looks awesome! Are you repainting the gun barrel from what is in the picture? How long have you spent on it so far? I'm amazed at the time folks can put into models. My attention span would fight with me if I tried to make one:izmena:


Gnomon
Soccer Mode Questions
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19.06.2018 20:45:13
 
Subject: Soccer Mode Questions
Link on message: #11699051

View PostKhangirey, on Jun 18 2018 - 22:00, said: For each specific stage, there are 3 chances to get placed, one for each tank. If I place in every tank type, do I get those rewards 3 times, or simply once?

Gnomon:   Looks like ElfMagi2 has got you covered.   But, if you have any more questions on the rewards/regulations, they are all listed out here- Soccer Event: Rolling Steel Regulations   That link has sections for Rewards, Regulations, Tournament Description, and more.


Gnomon
Hello there!
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19.06.2018 20:36:52
 
Subject: Hello there!
Link on message: #11699038

Gnomon: I know I'm a few days late but, welcome back! Can't wait for some drawings and memes :teethhappy:


Gnomon
What other mmo games do you play.
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19.06.2018 20:24:22
 
Subject: What other mmo games do you play.
Link on message: #11699027

View Postcartires, on Jun 19 2018 - 10:46, said: Didn't war gameing have a sci-fi game..Orion I think???? I wouldn't mind giving that a try if it's there. 

Gnomon:   Master of Orion! It's a pretty fun game that I've sunk a lot of hours into, but it's not an MMO. It's a 4X game, so if you like that genre check out these pages:   Master of Orion Steam Page Master Of Orion Website Those should tell you everything you need to know about the game :)


Felipe6666Original
¿Y la data del evento de futbol?
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19.06.2018 19:07:50
 
Subject: ¿Y la data del evento de futbol?
Link on message: #11698939

View PostPollenz, on Jun 18 2018 - 21:12, said: Gracias por las respuestas Felipe! 
Quedo pues, a la espera de la confirmación de horarios (así sé si me sirven o no las partidas jugadas entre las 14 y las 19 hs) y a ver si solucionan el error que tira cuando quiero ver mi ranking (que hasta que no lo vea no podré saber si clasifico o no, o si estoy haciendo las cosas bien o mal).

Felipe6666Original:   Horarios corregidos (solo en la versión LATAM, así que no presten atención a la versión en inglés). Son los que indiqué con anterioridad, pero ahora, con el visto bueno de la Mánager de Contenido, hice los cambios correspondientes.   Respecto del problema con que no se muestra el leaderboard, insisto en que ya reporté el problema y espero que tengamos una solución pronto (algunos jugadores reportan que solo la versión en inglés está disponible, lo cual hace todo más extraño...).   ¡Saludos!


MA77
[Modo de Futebol] Opiniões
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19.06.2018 19:00:58
 
Subject: [Modo de Futebol] Opiniões
Link on message: #11698922

MA77: Saudações!
Todos vocês já devem estar aproveitando o retorno do Modo de Futebol (assim como os jogos da Copa do Mundo, com todas as suas surpresas), por isso queremos saber o que você pensa sobre as mudanças que introduzimos em relação à sua versão mais recente e que vocês mudariam.


Felipe6666Original
[Modo Fútbol] Opiniones
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19.06.2018 18:56:25
 
Subject: [Modo Fútbol] Opiniones
Link on message: #11698913

Felipe6666Original: ¡Saludos, Comandantes!   Ya todos ustedes deben estar disfrutando del regreso del Modo Fútbol (como también de los partidos de la Copa Mundial, con todas sus sorpresas), así que queremos saber qué opinan de los cambios que introducimos con respecto a su última versión y qué cosas cambiarían/agregarían.     ¡Saludos y mucha suerte en los partidos!


Felipe6666Original
[Actualización 1.0.2] Opiniones
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19.06.2018 18:40:14
 
Subject: [Actualización 1.0.2] Opiniones
Link on message: #11698866

View Postfedaba, on Jun 14 2018 - 09:57, said: despues de bajar la actualizacion de hoy el juego se abre y se me cierra al instante....

Felipe6666Original:   Sí, es algo que ya reportamos y esperamos tener una solución pronto.  

View PostEKPATO, on Jun 14 2018 - 18:34, said: La interfaz para decorar los tanques no funciona bien...

Felipe6666Original:   ¿Cuál es el error en puntual?


TeriyakiTanker
Top Tier question
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19.06.2018 17:10:15
 
Subject: Top Tier question
Link on message: #11698717

View PostCarryingYou, on Jun 19 2018 - 09:03, said: you people live for calling someone else out dont you?

TeriyakiTanker:   Yes, we should be ashamed for demanding that people deal in logic and truth instead of emotions and conspiracy theories...... how terrible of people.


TeriyakiTanker
Top Tier question
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19.06.2018 16:28:28
 
Subject: Top Tier question
Link on message: #11698688

View Post13Jake55, on Jun 19 2018 - 07:01, said: It also takes into account if your running boosters. Purportedly to keep seal clubbers from wreaking the system.

TeriyakiTanker:   No this is not purportedly the case, at all.


TeriyakiTanker
Top Tier question
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19.06.2018 16:27:11
 
Subject: Top Tier question
Link on message: #11698686

View Postnasfan, on Jun 19 2018 - 01:09, said:   Back in the day, yes. Now, not so much. Last four new tanks for me have not been top tier in the first match. I just don't want to mislead the OP.

TeriyakiTanker:   It is still true "when possible" but MM at some point in time will screw the "rules" and just put you in a match.  When I went up the Italian line (tier IV-VII) I was still top tier twice in my first game and not in the other two.  So it seems to still be what the MM tries to do but you are right that in the old MM it basically always was the case.


Felipe6666Original
[Compensación] Problemas en el servidor
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19.06.2018 15:52:25
 
Subject: [Compensación] Problemas en el servidor
Link on message: #11698666

View PostCASTELAR_SOLAMENTE, on Jun 16 2018 - 19:32, said: Es cierto , me fueron interrumpidas varias partidas en pleno desarrollo de las mismas. Lo que no pude identificarlas dado que automaticamente se cortaba el juego o se me cerraba el servidor . como se me identificará para ser retribuido y/o compensado por lo sucedido ?. 

Felipe6666Original:   Eso corresponde a la parte técnica. Se corrobora en los registros si hubo errores y luego se envía la compensación.  

View Postvandergrass, on Jun 16 2018 - 22:04, said:   Gracias, me pregunto si no se necesita mas que iniciar sesion en el juego para recibir el regalo

Felipe6666Original:   No hace falta, pero los días de Cuenta Premium comienzan a correr desde la acreditación, no desde el inicio de sesión.   ¡Saludos!


Jambijon
Intel core i7 received today
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19.06.2018 01:41:00
 
Subject: Intel core i7 received today
Link on message: #11698082

View PostF4U_wingman, on Jun 18 2018 - 22:29, said: Thank you WG...  :)  I received my Intel core i7 processor today. It is the 7700K 4.2 GHZ. 8MB Cache LGA1151 I would attach a photo but take my word for it and the mission was a blast of fun. 

Jambijon:   Congrats!!  I just finished my new build and couldn't be happier with my 7700k :teethhappy:.  Enjoy!


BigDaddyLaxative
Intel core i7 received today
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19.06.2018 01:41:00
 
Subject: Intel core i7 received today
Link on message: #11698082

View PostF4U_wingman, on Jun 18 2018 - 22:29, said: Thank you WG...  :)  I received my Intel core i7 processor today. It is the 7700K 4.2 GHZ. 8MB Cache LGA1151 I would attach a photo but take my word for it and the mission was a blast of fun. 

BigDaddyLaxative:   Congrats!!  I just finished my new build and couldn't be happier with my 7700k :teethhappy:.  Enjoy!


Hambijon
Intel core i7 received today
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19.06.2018 01:41:00
 
Subject: Intel core i7 received today
Link on message: #11698082

View PostF4U_wingman, on Jun 18 2018 - 22:29, said: Thank you WG...  :)  I received my Intel core i7 processor today. It is the 7700K 4.2 GHZ. 8MB Cache LGA1151 I would attach a photo but take my word for it and the mission was a blast of fun. 

Hambijon:   Congrats!!  I just finished my new build and couldn't be happier with my 7700k :teethhappy:.  Enjoy!


Jambijon
Survey: What's your ideal tournament?
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18.06.2018 23:00:26
 
Subject: Survey: What's your ideal tournament?
Link on message: #11697840

View Postxtc4, on Jun 18 2018 - 13:39, said: Thanks for taking feedback! I am a little worried that a survey like this will result in the idea that there is one best tournament or one tournament that players want. For me, variety is best. I like different tiers, numbers of players, tank combos, maps, lengths, modes, etc. etc. I even like really weird stuff occasionally. (How about 3 arties v. 3 arties for April Fool's Day?) I like the challenge of having to think through something new and different.   Sure, when a particular format really clicks, you should bring it back regularly. But variety is the spice of life.

Jambijon:   This is just to get a better, but general idea of what you want to see from tournaments.  As you may have seen the survey is not very in-depth but gives us a better idea of what we can do with the functionality we have available to us.  I do agree with you on variety!  I would love to do some whacky tournaments in the future as well as have a more identified schedule for tournaments that could be reoccurring.    I appreciate everyone for the feedback and sending me those surveys.  It might be small but it does help! 


BigDaddyLaxative
Survey: What's your ideal tournament?
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18.06.2018 23:00:26
 
Subject: Survey: What's your ideal tournament?
Link on message: #11697840

View Postxtc4, on Jun 18 2018 - 13:39, said: Thanks for taking feedback! I am a little worried that a survey like this will result in the idea that there is one best tournament or one tournament that players want. For me, variety is best. I like different tiers, numbers of players, tank combos, maps, lengths, modes, etc. etc. I even like really weird stuff occasionally. (How about 3 arties v. 3 arties for April Fool's Day?) I like the challenge of having to think through something new and different.   Sure, when a particular format really clicks, you should bring it back regularly. But variety is the spice of life.

BigDaddyLaxative:   This is just to get a better, but general idea of what you want to see from tournaments.  As you may have seen the survey is not very in-depth but gives us a better idea of what we can do with the functionality we have available to us.  I do agree with you on variety!  I would love to do some whacky tournaments in the future as well as have a more identified schedule for tournaments that could be reoccurring.    I appreciate everyone for the feedback and sending me those surveys.  It might be small but it does help! 


Hambijon
Survey: What's your ideal tournament?
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18.06.2018 23:00:26
 
Subject: Survey: What's your ideal tournament?
Link on message: #11697840

View Postxtc4, on Jun 18 2018 - 13:39, said: Thanks for taking feedback! I am a little worried that a survey like this will result in the idea that there is one best tournament or one tournament that players want. For me, variety is best. I like different tiers, numbers of players, tank combos, maps, lengths, modes, etc. etc. I even like really weird stuff occasionally. (How about 3 arties v. 3 arties for April Fool's Day?) I like the challenge of having to think through something new and different.   Sure, when a particular format really clicks, you should bring it back regularly. But variety is the spice of life.

Hambijon:   This is just to get a better, but general idea of what you want to see from tournaments.  As you may have seen the survey is not very in-depth but gives us a better idea of what we can do with the functionality we have available to us.  I do agree with you on variety!  I would love to do some whacky tournaments in the future as well as have a more identified schedule for tournaments that could be reoccurring.    I appreciate everyone for the feedback and sending me those surveys.  It might be small but it does help! 


Felipe6666Original
¿Y la data del evento de futbol?
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18.06.2018 22:48:08
 
Subject: ¿Y la data del evento de futbol?
Link on message: #11697813

View PostPepetruelo, on Jun 18 2018 - 16:42, said: Hola! soy yop otra vez!!...:)  Me perdonan la lala.... !no es todos los días!  :hiding:   Ya entendí lo de las fases y los futuros torneos de plata y oro (estaba confundido al respecto -mezclando info-)    :child:   Asumo que;   Se puede jugar en el LATAM y en el US, cada uno dentro de su rango de tiempo establecido e igual cuenta para lo mismo. El horario para el US (14:00 - 03:00) esta en hora Arg, ya que se debe estar mostrando según la configuración de la cuenta.      Pero me queda esta duda:   4.9. Cada jugador con un lugar dentro del rango de 1 a 15 000 en cualquier marcador recibirá un estilo para el vehículo, que diferirá de una fase a otra:   Estos estilos son únicamente para usar en el evento de fútbol?, al terminar este desaparecerán o pasaran al garaje? (Como dicen que las recompensas se darán entre los 10 días después de terminada la fase, creo que son para el garaje, pero igual quería estar seguro)   Sip, mi interés son por los camo  :playing:     PDT: Que harán con la XP del tanque al finalizar el evento? :hiding:       Creo que con esto terminan mis dudas :honoring:

Felipe6666Original:     Sí, los camuflajes pueden usarse en cualquier modo de juego. Todavía no lo sé, ya consulté al respecto y espero tener una respuesta pronto.   ¡Saludos!


TeriyakiTanker
Match Making-Prems not the problem-it is Wargaming
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18.06.2018 22:38:16
 
Subject: Match Making-Prems not the problem-it is Wargaming
Link on message: #11697792

View PostOldFrog75, on Jun 18 2018 - 14:25, said: I don't use XVM (or any mods) but I do see it when I watch streamers like QuickyBaby.  Is the WR% displayed next to a player's name overall or for the specific tank in the battle?

TeriyakiTanker:   Usually it is overall but it can be configured in different ways.


Gnomon
What other mmo games do you play.
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18.06.2018 22:05:33
 
Subject: What other mmo games do you play.
Link on message: #11697730

View PostCreeper_Peaper_Reeper, on Jun 17 2018 - 11:15, said: I love world of tanks don't get me wrong but during the summer my schedule changes. I have less time for tanks. I was looking at guild wars 2 but not really an mmorpg fan. Have a ton of games on steam and on origin. Anything similar but with maybe a sci-fi theme. Thanks in advance guys. 

Gnomon:   I tried GW2, but I stopped playing a few years ago and haven't really gone back.    Have you tried EVE? It's got a pretty steep learning curve, but it's a lot of fun once you get the hang of it.    Warframe, Star Trek Online (which may be a bit too RPG-y for you), and Planetside 2 might be up your alley. Thinking about it, it seems like there is a slight lack of Sci-Fi MMOs compared to other genres (like fantasy). 


Gnomon
Getting M41B Brazilian Bulldog back
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18.06.2018 21:58:21
 
Subject: Getting M41B Brazilian Bulldog back
Link on message: #11697716

View PostThe_Lunartato, on Jun 18 2018 - 08:51, said: I sold my brazillian bulldog a while back shortly after I got it. At the time I didnt really know what I had. I want to get it back by submitting a ticket but I dont know how much silver I need. Does anybody happen to know how much silver one gets for selling this tank?

Gnomon:   What everyone else said in this thread is pretty spot on.   But, I just wanted to let you know that if you are ever not sure on the amount of Silver/Credits, go ahead and submit your ticket. Our CS teams will let you know how much it will cost to restore, especially if you don't have enough Silver/Credits currently or inquire about the amount needed. Never hurts to ask :)


TeriyakiTanker
No more buying on Here
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18.06.2018 21:27:02
 
Subject: No more buying on Here
Link on message: #11697671

View PostYojimbo50, on Jun 13 2018 - 13:10, said: First , let me state I love this game and intend to play on here for a long time.  But do to WG ignoring my request to simply give me back my Personal Reserves and Premium Day which I paid for due to their site going down I will not take the chance to give money to a business that simple refused to be reasonable.  If I was just playing that day I would even understand not getting the premium day back but their lack of indifference is intolerable.  And before anyone says anything about how much I paid for the reserves let me tell you I am on a fixed income ( and a damn low one at that ) so every penny counts.  This is my only means of enjoyment lately and I feel I've been slighted and told to take it and shut up.  Well,  I'm sure they won't go broke without my money but they won't be buying any coffee and donuts either.  To all who read this I apologize for the rant but had to get this out.

TeriyakiTanker:   Basically if you play two days or more a week and you are buying single days of premium each time you will actually give WG more money compared to buying a month or more so that is something to consider.


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