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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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KRZYBooP
[ S T ] Three more Polish Mediums!
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26.06.2020 18:03:50
 
Subject: [ S T ] Three more Polish Mediums!
Link on message: #12555603

KRZYBooP: Howdy Boom Jockeys! The last (but not the top) three tanks from the new Polish Medium branch are rolling out onto the Supertest, namely the DS PZInż (Tier V), the B.U.G.I. (a Tier VI with a name suiting any Tier X that’s groovy enough), and the CS-44 (Tier VII).These vehicles are jacks-of-all-trades possessing good mobility (the top speed is 55 km/h for the B.U.G.I. and 57 km/h for the CS-44) and a protection level that is average for mediums. The Poles can be compared to Soviet medium tanks of the same tiers (the T-34, the T-34-85, and the T-43, respectively). They have the same design layout with the forward placement of the turret and have comparable agility and survivability.The peculiar feature of the medium Poles is having alternate guns at some tiers. For the B.U.G.I. and the CS-44 you can choose between a 90-mm gun with parameters allowing for more convenient gunplay, and a 100-mm one that packs more punch. (In the B.U.G.I.’s case, the 100-mm gun is short-barreled and spits out extra-powerful HE and AP shells.)Gameplay-wise, the new Polish vehicles are much like their Soviet counterparts. Yet they can boast a perk which is also pronounced in Polish heavies: high one-time damage (this is especially true for the high-caliber guns). Their good mobility is another remarkable characteristic; the newcomers can excel at both attack and defense.          Yay Poland!


Felipe6666Original
[Concurso] De la fragua al foro: Batalla de Normandía
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26.06.2020 17:01:20
 
Subject: [Concurso] De la fragua al foro: Batalla de Normandía
Link on message: #12555558

View PostLuiguiDimitri915, on Jun 25 2020 - 16:47, said: necesito ayuda no me deja subir las imágenes , me dice (Your post is too long.) (tu publicación es demasiado larga ) y ya lo e intentado todo lo que yo se

Felipe6666Original:  Si recibes dicho mensaje, probablemente estás adjuntando demasiada cantidad de imágenes. Prueba eliminando una a la vez. ¡Saludos! 


Felipe6666Original
[Supertest] DS PZInż, B.U.G.I. & CS-44
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26.06.2020 16:42:05
 
Subject: [Supertest] DS PZInż, B.U.G.I. & CS-44
Link on message: #12555544

Felipe6666Original: ¡Saludos, Comandantes! En el día de hoy, los tres tanques polacos restantes de la nueva línea de medianos ingresan al Supertest. Se trata del DS PZInż (nivel V), el B.U.G.I. (nivel V) y el CS-44 (nivel VII). Imágenes del DS PZInż  Estos vehículos pueden desempeñar varios roles gracias a su buena movilidad (la velocidad máxima del B.U.G.I. es de 55 km/h, mientras que la del CS-44 es de 57 km/h) y blindaje promedio en lo que refiere a medianos. Estos polacos son comparables a tanques medianos soviéticos de los mismos niveles (el T-34, el T-34-85 y el T-43, respectivamente). Todos ellos tienen un diseño similar, con la torreta puesta en el frente del chasis y agilidad y supervivencia parecidas. Imágenes del B.U.G.I.  Sin embargo, la peculiaridad de estos medianos polacos es contar con varios cañones alternativos en algunos niveles. Por ejemplo, el B.U.G.I. y el CS-44 pueden montarse con un cañón de 90 mm con buen manejo o uno de 100 mm con mejor daño alfa (en el caso del B.U.G.I., el cañón corto de 100 mm cuenta con proyectiles AP y HE muy poderosos). Imágenes del CS-44  En términos de jugabilidad, los nuevos polacos se parecen a sus contrapartes soviéticas. Aun así, cuentan con una característica también presente en los pesados polacos: buen daño alfa (especialmente con los cañones de gran calibre). Su buena movilidad y otro aspecto destacable, por lo que estos vehículos destacarán tanto en ataque como en defensa. Como siempre, recuerden que todos los valores están sujetos a cambios de acuerdo a los resultados de las pruebas. ¡Dejen sus opiniones y recuerden que participar del debate les da una chance de ganarse un estilo especial (más información aquí)! ¡Mucha suerte en el campo de batalla! 


LargeForeignObject
Season 14 Playoffs Streamers - Day 3
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26.06.2020 02:45:39
 
Subject: Season 14 Playoffs Streamers - Day 3
Link on message: #12555186

LargeForeignObject: Tankers, The playoff stage of the tournament starts tonight! 16 clans, 8 matches. Only 8 victorious will continue to the Quarterfinals! Battles will start at:
18:00 PT | 20:00 CT | 21:00 ET I am creating this post to for players that are streaming tonight's battles to provide links to there streams and maybe a little additional information. (other posts will be removed) Also, I will be suggesting that all players stream on a 15 min delay to prevent stream sniping. GL HF, LFO


TeriyakiTanker
Over a large enough sample size!
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26.06.2020 02:10:17
 
Subject: Over a large enough sample size!
Link on message: #12555148

View Postumkhulu, on Jun 25 2020 - 18:05, said:   Gaslighting - a common technique of abusers, dictators, narcissists, and cult leaders.....   Which one am I?.... :)

TeriyakiTanker: You probably qualify as a cult leader to be honest.


DomoSapien
Summer Sheriff Hunt Weekend Schedule
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26.06.2020 01:57:10
 
Subject: Summer Sheriff Hunt Weekend Schedule
Link on message: #12555133

View Postkrieg666999, on Jun 25 2020 - 16:23, said: hey domoSapien , heres your quote hi read in the last forum post wich for me and 90% of people playing in WOT-NA- servers is really pissing me off : YOU SAID... »{KRZYBooP posted a signup thread for the event on June 18th, and it's via that thread that participants were selected. We definitely try to give priority consideration to players who haven't had a chance to participate in any recent Sheriff events, so please keep an eye out for the next Sheriff event.  I recommend joining our Discordcommunity and enabling notifications so that you don't miss any of our announcements, and have a little bit more of a heads-up about upcoming events.}« IM UNDERLINING THE IMPORTANT AND OUTREGOUS PART recommend joining our Discordcommunity and enabling notifications so that you don't miss any of our announcements, and have a little bit more of a heads-up about upcoming events   SO youre saying and actually pushing product from an another compagny... we got to have discord too be updated more in the game events.... . wich 90% of players dont use and even like it meening 90% of players are not REALLY EQUAL AND IMPORTANT TO BE CARE OFF for updates about your events just the 10% who got the fail discord can be notify   this is bullc..p and its an injustice for every one else being intelligent too dont use discord and actually really piss off about it,please fix your methods in the next events to inform players because if youre not you could receive suits !   THANK YOU AND HAVE A NICE DAY sir!  

DomoSapien:  Woah! That was quite passionate reply, I apologize as I didn't mean to offend.

I was just offering a possible suggestion as we have our Discord server set up to allow you to opt in to receiving push notifications/pings for different types of announcements. We've been using it for quite some time to correspond with our Community Contributors and our community members without experiencing any major security concerns, nor would we knowingly recommend software to our players that poses a risk to their security. At the end of the day, however, it's up to you to decide if the software is something you're comfortable using.

Definitely not trying to say it's the only way to stay up-to-date on what's going on. We announced Sheriff signups on our weekly stream, and posted an announcement in the forums as well. 

View Postrockbutcher, on Jun 25 2020 - 16:23, said: 5 years of playing and I think I've seen 4 'sheriffs' in that whole time and each time I did, it was like watching a bunch of grade 3 kids chasing a soccer ball.  GLA  throw the game for $0.75 worth of gold. edit:  after reading the above.  There is a reason that discord is free.  Prepare to be datamined.

DomoSapien:
I definitely hear you on not seeing sheriffs a lot. One of the reasons we're increasing the player capacity for sheriff events and incorporating a play schedule is to help players coordinate and try to match with them; when there's 20,000+ players in queue during peak hours, 300 isn't a ton, especially if spread out across 10 tiers.
 

View PostVolcanic_lobster_220, on Jun 25 2020 - 15:22, said: Hey Domo sorry for this being the wrong place to ask but what's up with EU getting a free "Stay at home" 2D Style but not NA server?? the code doesn't work.

DomoSapien:
Update: Yes, there will be an opportunity to get the style in NA, more details soon :)


TeriyakiTanker
Over a large enough sample size!
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26.06.2020 01:23:06
 
Subject: Over a large enough sample size!
Link on message: #12555086

View Postumkhulu, on Jun 25 2020 - 16:57, said:   Admittedly, it doesn't take platoons and a few other factors into account, but that doesn't mean that it couldn't.   If it were up to me, I would treat platoons as a unit and leave them in the queue until there was a matching unit for the opposing team.    

TeriyakiTanker: And that would kill platooning for good players..... not smart at all. Changing MM to be take skill into account is not trivial at all.  What if a you have two unicums on one team, can you really just switch one of them to another team?  Of course not.  What if one is in a Maus and the other in a T-34?


DomoSapien
Summer Sheriff Hunt Weekend Schedule
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26.06.2020 01:14:14
 
Subject: Summer Sheriff Hunt Weekend Schedule
Link on message: #12555072

View PostVolcanic_lobster_220, on Jun 25 2020 - 15:22, said: Hey Domo sorry for this being the wrong place to ask but what's up with EU getting a free "Stay at home" 2D Style but not NA server?? the code doesn't work.

DomoSapien:
I'm not entirely sure on the details, different publishing offices and whatnot - I will ask the monetization guys if they can give me any info :)


TeriyakiTanker
View Range and Camouflage
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26.06.2020 01:03:05
 
Subject: View Range and Camouflage
Link on message: #12555054

View PostJONDIESATTHEEND, on Jun 25 2020 - 16:52, said: My question is how in the hell do you get 17,000 games in 9 months?

TeriyakiTanker: Botting


DomoSapien
Summer Sheriff Hunt Weekend Schedule
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26.06.2020 00:09:08
 
Subject: Summer Sheriff Hunt Weekend Schedule
Link on message: #12554993

View PostGhostedWarrior, on Jun 25 2020 - 14:59, said: I'd like to offer myself for consideration to be a Sheriff.

DomoSapien: Apologies, however it's my understanding that the Sheriff's posse for this weekend has already been selected.

KRZYBooP posted a signup thread for the event on June 18th, and it's via that thread that participants were selected. We definitely try to give priority consideration to players who haven't had a chance to participate in any recent Sheriff events, so please keep an eye out for the next Sheriff event. 

I recommend joining our Discordcommunity and enabling notifications so that you don't miss any of our announcements, and have a little bit more of a heads-up about upcoming events.


DomoSapien
Summer Sheriff Hunt Weekend Schedule
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25.06.2020 23:40:25
 
Subject: Summer Sheriff Hunt Weekend Schedule
Link on message: #12554942

DomoSapien: Tankers, that time is upon us once again: the Sheriff's posse will be out in full force this weekend, rootin' and tootin' their way onto the battlefield to give out some much-needed Gold to all you varmints and rascals this side of the Mississippi.

(Whichever side of the Mississippi that you happen to be on :) )

We've got another Hunt the Sheriff event starting this weekend, and a bunch of fine folks from our community have volunteered to take to the battlefield in various tiers over the course of the weekend.

To up your chances of running into a Sheriff, we've also asked our deputies to stick to specific tiers during specific times. For the full schedule, you'll want to either bookmark this forum post or bookmark the article on our news portal. Or if you don't want to worry about all that, play like you normally would but keep an eye out for the red crosshair icon in the enemy team list!

 SCHEDULE   DAY/DATE: PT: CT: ET: RESTRICTION: Friday, June 26 14:00-17:00 16:00-19:00 17:00-20:00 Free Play 17:00-20:00 19:00-22:00 20:00-23:00 Tier V-VI 20:00-04:00 22:00-06:00 23:00-07:00 Free Play Saturday, June 27 04:00-07:00 06:00-09:00 07:00-10:00 Tier VII-VIII 07:00-10:00 09:00-12:00 10:00-13:00 Free Play 10:00-13:00 12:00-15:00 13:00-16:00 Tier IX-X 13:00-16:00 15:00-18:00 16:00-19:00 Free Play 16:00-19:00 18:00-21:00 19:00-22:00 Tier V-VI 19:00-04:00 21:00-06:00 22:00-07:00 Free Play Sunday, June 28 04:00-07:00 06:00-09:00 07:00-10:00 Tier VII-VIII 07:00-10:00 09:00-12:00 10:00-13:00 Free Play 10:00-13:00 12:00-15:00 13:00-16:00 Tier IX-X 13:00-16:00 15:00-18:00 16:00-19:00 Free Play 16:00-19:00 18:00-21:00 19:00-22:00 Tier V-VI 19:00-22:00 21:00-00:00 22:00-01:00 Free Play/End

As a reminder, "Hunt the Sheriffs" is a battle mission, and it can only be completed once per battle! So if you see more than one sheriff... maybe let someone else pick up the second kill? <3


Einzelganger7
Tank rewards Tier 5, What would you choose?
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25.06.2020 21:23:30
 
Subject: Tank rewards Tier 5, What would you choose?
Link on message: #12554796

Einzelganger7: Maybe this could help you choose.



CabMech
Summer Developer Q&A Questions
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25.06.2020 21:19:04
 
Subject: Summer Developer Q&A Questions
Link on message: #12554792

CabMech: Hey Tankers,

I Hope you're all healthy and safe in these trying times.  We hope you enjoyed our last Dev Q&A Stream, and we're currently preparing to have another one in July.  With that in mind, this thread is here to allow you to post and vote for the questions you feel are most important to be answered in the next one.

Some rules:
 1. Please make sure your questions follow the Forum Rules and are constructive2. Off-topic posts or posts that do not contain a question will be removed, this isn't the place for them.3. Upvote the questions you feel are important - the more interest shown in various questions the more consideration they will receive.

We only get a certain amount of Developer time to participate in these events, so we cannot guarantee the inclusion of all questions.  That said, we will do our best to get answers for the ones y'all feel are most important.  Keep in mind that our Devs are currently hard at work at the current iteration of the Sandbox featuring Equipment 2.0, so questions and concerns about that topic will be most pressing.

Happy Tanking,

CM


CabbageMechanic
Summer Developer Q&A Questions
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25.06.2020 21:19:04
 
Subject: Summer Developer Q&A Questions
Link on message: #12554792

CabbageMechanic: Hey Tankers,
I Hope you're all healthy and safe in these trying times.  We hope you enjoyed our last Dev Q&A Stream, and we're currently preparing to have another one in July.  With that in mind, this thread is here to allow you to post and vote for the questions you feel are most important to be answered in the next one.
Some rules:
 1. Please make sure your questions follow the Forum Rules and are constructive2. Off-topic posts or posts that do not contain a question will be removed, this isn't the place for them.3. Upvote the questions you feel are important - the more interest shown in various questions the more consideration they will receive.
We only get a certain amount of Developer time to participate in these events, so we cannot guarantee the inclusion of all questions.  That said, we will do our best to get answers for the ones y'all feel are most important.  Keep in mind that our Devs are currently hard at work at the current iteration of the Sandbox featuring Equipment 2.0, so questions and concerns about that topic will be most pressing.
Happy Tanking,
CM


Einzelganger7
Do I suck or do I REALLY suck?
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25.06.2020 21:16:50
 
Subject: Do I suck or do I REALLY suck?
Link on message: #12554787

Einzelganger7: I am "Cognizant-Incompetent" with no doubt, I am aware that I commit mistakes and I try to improve but I feel incompetent because I am not skilled in all classes, TDs I do well, medium and heavy not bad but I suck at light tanks and this is why I feel incompetent, because it seems like it is the meta class nowadays (along fast mediums) but I can't get the hang of them that I am even stuck on the very first StuG IV campaign since I started playing, I got quite fast with honors the TD, medium, and Heavy missions by casually playing but I am still at something like 11/15 with lights, but I haven't tried using them since more than a year ago, so maybe I'd be a Cognizant-Apathetic instead, and I feel apathy for using light tanks and completing campaigns mostly because none of the reward tanks interest me at all.


DomoSapien
Equipment 2.0 Sandbox (2nd Iteration) Feedback request
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25.06.2020 20:01:14
 
Subject: Equipment 2.0 Sandbox (2nd Iteration) Feedback request
Link on message: #12554717

DomoSapien: Tankers,
As you may be aware, our new equipment system is currently undergoing testing on the Sandbox Server.
We are now launching the second iteration of Sandbox testing for Equipment 2.0, incorporating some player feedback from previous versions. Your feedback is vital in helping us shape the future course of the game, so we want to invite you to participate in the Sandbox test and test out these changes for yourselves.
For all the details about what's being tested as well as instructions on how to participate in testing, head over to the article on our news portal. All of this said, once you have a chance to familiarize yourself with the changes (and ideally test them out!) please make sure to leave some feedback below.
See you on the Sandbox server! 


MA77
[Superteste] Reequilíbrio dos Veículos com Rodas
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25.06.2020 16:48:00
 
Subject: [Superteste] Reequilíbrio dos Veículos com Rodas
Link on message: #12554534

View PostSGT_ROSSI, on Jun 25 2020 - 08:24, said: MA77 poderia pedir pra rever também se as rodas não estão blindadas em excesso, já acertei varias vezes nas rodas com altura para atravessá-las e furar o chassi porem somente danificou a roda, isso por varias vezes.

MA77:  Essa questão faz parte da revisão, mas creio que está relacionado com a forma que elas se comportam ao receber um disparo - e me parece não ser algo simples de corrigir. 


TeriyakiTanker
Reward tanks
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25.06.2020 13:57:42
 
Subject: Reward tanks
Link on message: #12554410

View Post_Strugz_, on Jun 24 2020 - 23:54, said: anyone who knows the process to the CW tanks message me in game please  _Strugz_ i would rather not have a full blown conversation on the forum  

TeriyakiTanker: This time around the top 2200 players in fame points will have the opportunity to get a CW reward tank for 4000 bonds.  Everyone else who places lower than this will be eligible to bid on a tank, last time the lowest winning bids were around 25.5k bonds, minimum bid is 6000 bonds.  There will be 450 tanks available for auction total, not 450 of each just straight 450 people will win tanks at auction. Accourding to https://worldoftanks.com/en/content/docs/metal-wars-regulations/all six of the CW reward tanks will be available.  I believe you need 5 battles to qualify for the tank auction.


TeriyakiTanker
Next round of Bond Shop tanks
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25.06.2020 13:52:23
 
Subject: Next round of Bond Shop tanks
Link on message: #12554409

View PostKornilov, on Jun 25 2020 - 02:22, said: Can you list the old CW reward tanks please.   Is that what the M60 and 121B were?

TeriyakiTanker: The only two old ones left are the T95E6 and the VK 72.01(K) so I could see those being put in.


Felipe6666Original
Fisicas
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24.06.2020 23:46:35
 
Subject: Fisicas
Link on message: #12553935

Felipe6666Original: Bien, cierro hilo dado que, aunque las quejas podrían ser tranquilamente hacia WoT PC, no fue la intención verdadera, y este no es el espacio de las otras versiones de WoT. ¡Saludos!


Felipe6666Original
[Supertest] Rebalance de los vehículos con ruedas y ajuste de mecánicas
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24.06.2020 20:55:11
 
Subject: [Supertest] Rebalance de los vehículos con ruedas y ajuste de mecánicas
Link on message: #12553723

Felipe6666Original: Vamos por partes (contesto en general): Nuestro EULA nos habilita a hacer modificaciones a cualquier aspecto del juego. Que históricamente no hagamos cambios al contenido premium se debe al descontento generalizado que tales cambios implican, pero no hay nada desde lo técnico y lo legal que nos impida hacerlo. Los vehículos con ruedas están estadísticamente por encima de lo que se espera de vehículos con una función similar, esos son datos duros y no hay forma de cambiarlos. Los cambios no se consideran o evalúan en base a "quejas" solamente, porque si no hay datos que respalden, nada se hace. WoT es un MMO, así que por definición propia no puede ser un juego con contenido estático. Cambios hubo, hay y habrá siempre. Si no nos interesara contestar a los jugadores o leer lo que tienen para decir, cerraríamos el foro, las redes y deshabilitaríamos el chat del juego en todas sus formas. Las nuevas características se prueban en un ambiente que intenta asemejarse al juego real antes de implementarse. Es natural en cualquier juego que luego de que ingrese contenido nuevo se reevalúe de acuerdo a cómo los jugadores interactúan con él. No es WoT el único que lo hace, cualquiera con experiencia en múltiples MMO sabe que es así. Es una prueba solamente, y encima una del Supertest. No va a salir hoy, mañana ni dentro de un mes si no estamos seguros de que estos cambios son eficientes y de que los datos nos respaldan. Para eso inaguramos estos hilos también, para que no introducir un cambio sin consultarlo con nadie o evaluarlo. No sería la primera vez que ni la última que descartamos una idea luego de probarla.   ¡Saludos! P.D.: Creo que voy a poner estos puntos en grande con negrita y color rojo de ahora en más... 


MA77
[Superteste] Reequilíbrio dos Veículos com Rodas
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24.06.2020 17:50:18
 
Subject: [Superteste] Reequilíbrio dos Veículos com Rodas
Link on message: #12553517

MA77: Saudações, comandantes. Durante uma live com os desenvolvedores, anunciamos que estamos trabalhando no reequilíbrio dos veículos com rodas. Hoje queremos falar sobre as mudanças planejadas. Descrição do Problema Um dos principais problemas para a maioria dos jogadores é que os veículos com rodas sobrevivem por muito tempo, apesar de estarem sob fogo massivo do inimigo enquanto detectam ativamente. Isso se deve ao seu pequeno tamanho e à sua alta mobilidade e dinâmica.Outro aspecto é que os veículos com rodas são quase impossíveis de imobilizar porque não param quando a suspensão é danificada. Em vez disso, eles simplesmente diminuem um pouco a velocidade. O efeito das rodas danificadas na dinâmica do veículo é relativamente baixo. Para um efeito perceptível, várias rodas devem ser danificadas.Tudo isso cria uma situação em que um jogador, para efetivamente engajar um veículo com rodas, deve se concentrar totalmente em um único objetivo, com o custo de ignorar outros aspectos da batalha ou esquecer outras missões. Uma pequena janela para causar danos, a dificuldade de dar um tiro preciso e outros fatores aleatórios tornam a destruição de um veículo com rodas uma tarefa não trivial. Se assumirmos que o adversário é um jogador muito experiente que pode maximizar todas as vantagens de um veículo com rodas, torna-se muito difícil combater esse tipo de veículo. Para equilibrar os veículos de rodas e reduzir a capacidade de sobrevivência, queremos fazer o seguinte: Aumentar o efeito de danos à suspensão para alterar o comportamento do veículo, diminuindo a velocidade Reduzir levemente as características dos veículos desequilibrados, reduzindo seu poder de fogo e mobilidade  Ajustando a Mecânica Queremos abordar o problema descrito acima em duas direções. Primeiro, faremos alterações na mecânica de causar danos às rodas. Anteriormente, uma roda danificada afetava apenas a dinâmica, e não a velocidade atual, do veículo. Portanto, se você continuasse em movimento sem perder velocidade, as rodas danificadas não afetariam muito o comportamento do veículo.Mas se você diminuísse a velocidade (por exemplo, ao fazer uma curva rápida), as rodas danificadas prejudicariam a dinâmica, tornando mais difícil aumentar a velocidade novamente. Queremos testar o ajuste dessa mecânica. Agora, se as rodas estiverem danificadas, a dinâmica e a velocidade do veículo diminuirão visivelmente. Danos a uma roda motriz reduzirão a potência geral do veículo e danos a uma roda tracionadora afetarão a velocidade. Considerando que quase todos os veículos com rodas no jogo têm tração nas quatro rodas, os danos a qualquer roda (retraída e abaixada) causarão uma redução na dinâmica. No entanto, a velocidade do veículo diminuirá apenas quando as rodas danificadas estiverem tocando o chão. Além disso, os danos na primeira roda terão maior impacto na velocidade e na dinâmica do veículo. Para cada roda danificada posteriormente, o efeito geral aumentará, mas menos abruptamente.Um exemplo simples: o Panhard EBR 105 se move a uma velocidade de 95 km/h. Depois de sofrer danos na primeira roda, rapidamente perde velocidade para 68 km/h. E depois de danificar outra roda, a velocidade cai para 52 km/h. Isso tornará o veículo muito mais vulnerável, reduzindo assim sua chance de sobrevivência quando estiver sob fogo inimigo pesado. Rebalanceamento das Características Técnicas O segundo aspecto do teste que muda para os veículos com rodas é o reequilíbrio de suas características técnicas. Queremos diminuir levemente os parâmetros do canhão, bem como a aceleração e velocidade máxima de alguns veículos. Nosso objetivo é manter a jogabilidade distinta dos veículos com rodas sem que eles se assemelhem a um ramo de tanques leves com esteiras. Esperamos que uma pequena diminuição nas características técnicas, em combinação com a mudança na mecânica de causar danos às rodas, tenha um efeito suficiente na redução do desempenho em batalha desses veículos. Você pode encontrar a lista de alterações abaixo. Observe que os ajustes não são finais. Panhard EBR 105 Dispersão durante o movimento: 0.06 -> 0.08 Dispersão na rotação do casco: 0.06 -> 0.08 Dispersão na rotação da torre: 0,03 -> 0,04 Tempo de mira: 1.2 -> 1.4 Alcance de visão: 350 -> 340 Potência do motor: 750 -> 720 Velocidade máxima no modo Rápido: 95 -> 91 Velocidade de ré no modo Rápido: 70 -> 65 Chance de incêndio no motor: 0.1 -> 0.15 Panhard EBR 90 Velocidade máxima no modo Rápido: 85 -> 83 Velocidade de ré no modo Rápido: 85 -> 83 Potência do motor (último módulo): 580 -> 560 Conclusão Acreditamos que essas mudanças afetarão o desempenho geral dos veículos com rodas nas batalhas. O papel dos veículos não vai mudar. Eles permanecerão eficazes no reconhecimento ativo, mas causarão menos danos aos inimigos (especialmente à distância) e perderão um pouco de sua dinâmica e velocidade máxima.Você terá que jogar com mais cuidado nesses veículos, e as consequências de sofrer danos serão mais graves do que são agora. É importante observar que esta é apenas a primeira iteração de teste das alterações planejadas. Os ajustes acima não são finais e o seu feedback será importante para continuarmos com as alterações destes veículos!


Felipe6666Original
[Supertest] Rebalance de los vehículos con ruedas y ajuste de mecánicas
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24.06.2020 17:14:29
 
Subject: [Supertest] Rebalance de los vehículos con ruedas y ajuste de mecánicas
Link on message: #12553468

Felipe6666Original: El cambio afecta a todos los vehículos con ruedas, regulares y premium, porque el cambio es a las mecánicas en general. ¡Saludos!


KRZYBooP
[ S T ] Wheeled Vehicle Nerfs!
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24.06.2020 16:44:21
 
Subject: [ S T ] Wheeled Vehicle Nerfs!
Link on message: #12553438

KRZYBooP: Howdy Boom Jockeys! During the stream with the developers, we announced that we are working on the rebalancing for wheeled vehicles. Today we want to talk about the planned changes.  Description of the ProblemOne of the key problems for most players is that the wheeled vehicles survive for too long despite being under massive enemy fire while actively spotting. This is due to both their small size and their high mobility and dynamics. Another aspect is that the wheeled vehicles are almost impossible to immobilize because they do not stop when their suspension is damaged. Instead, they simply slow down a little. The effect of damaged wheels on vehicle dynamics is relatively low. For a noticeable effect, several wheels should be damaged. All this creates a situation in which a player, in order to effectively engage a wheeled vehicle, should fully focus on a single objective at the cost of ignoring other aspects of the battle or forgetting other missions. A small window for causing damage, the difficulty of making an accurate shot, and other random factors make destroying a wheeled vehicle a non-trivial task. If we assume that the opponent is a very experienced player who can maximize all the advantages of a wheeled vehicle, then it becomes very difficult to counter this vehicle type.In order to balance the wheeled vehicles and reduce their survivability, we want to do the following:  Increase the effect of damage to the suspension to cause the vehicle's behavior to change, slowing it down Slightly reduce the characteristics of the imbalanced vehicles by reducing their firepower and mobility  Adjusting the MechanicsWe want to approach the problem described above from two directions. First, we’ll make changes to the mechanics of causing damage to wheels. Previously, a damaged wheel affected only the dynamics, not the current speed, of the vehicle. So if you kept moving without losing speed, the damaged wheels wouldn't affect the behavior of the vehicle too much. But if you slowed down (for example, when making a quick turn), the damaged wheels would cause lower dynamics, making it more difficult to build up speed again.We want to test the adjustment of this mechanic. Now, if the wheels are damaged, both vehicle dynamics and speed will noticeably decrease. Damage to a drive wheel will reduce the overall power of the vehicle, and damage to a traction wheel will affect the speed. Considering that almost all wheeled vehicles in the game have all-wheel drive, damage to any wheel (both retracted and lowered) will cause a reduction in dynamics. However, the speed of the vehicle will decrease only when the damaged wheels are currently touching the ground. Moreover, damage to the first wheel will have the greatest impact on the vehicle's speed and dynamics. For each subsequently damaged wheel, the overall effect will increase, but less abruptly.  A simple example: The Panhard EBR 105 moves at a speed of 95 km/h. After taking damage to the first wheel, it quickly loses speed to 68 km/h. And after taking damage to another wheel, the speed drops to 52 km/h. This will make the vehicle much more vulnerable, thereby reducing its chance of survival when under heavy enemy fire.  Rebalancing Technical CharacteristicsThe second aspect of the test changes to the wheeled vehicles is the rebalance of their technical characteristics. We want to slightly decrease the gun handling parameters, as well as the acceleration and top speed of some vehicles. Our goal is to maintain the distinctive gameplay of wheeled vehicles without causing them to resemble a branch of tracked light tanks. We expect that a small decrease in the technical characteristics, in combination with the change to the mechanic of causing damage to the wheels, will have a sufficient effect on reducing the battle performance of these vehicles.  You can find the list of changes below. Please note that the adjustments are not final.  Panhard EBR 105    Dispersion during movement: 0.06 -> 0.08    Dispersion on hull traverse: 0.06 -> 0.08    Dispersion on turret traverse: 0.03 -> 0.04    Aiming time: 1.2 -> 1.4    View range: 350 -> 340    Engine power: 750 -> 720    Top speed in Rapid mode: 95 -> 91    Reverse speed in Rapid mode: 70 -> 65    Chance of engine fire: 0.1 -> 0.15 Panhard EBR 90    Forward speed in the Rapid mode: 85 -> 83    Reverse speed in the Rapid mode: 85 -> 83    Engine power (top): 580 -> 560ConclusionWe believe that such changes will affect the overall performance of wheeled vehicles in battles. The role of the vehicles won't change. They'll remain effective at active scouting, but they'll cause less damage to enemies (especially from a distance) and lose a little from their dynamics and top speed. You'll have to play more carefully in these vehicles, and the consequences of taking damage will be more serious than they are now.  Please note that this is only the first test iteration of the planned changes. Note that all the above adjustments are not final. We look forward to your feedback!


Felipe6666Original
[Supertest] Rebalance de los vehículos con ruedas y ajuste de mecánicas
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24.06.2020 16:10:20
 
Subject: [Supertest] Rebalance de los vehículos con ruedas y ajuste de mecánicas
Link on message: #12553416

Felipe6666Original: ¡Saludos, Comandantes! Durante una transmisión en vivo con nuestros desarrolladores, anunciamos que estamos trabajando en un rebalance para los vehículos con ruedas. En el día de hoy, queremos hablar de los cambios que tenemos planeados.   Descripción del problema Uno de los problemas principales para la mayoría de los jugadores respecto de los vehículos con ruedas es que pueden sobrevivir y explorar activamente por mucho tiempo incluso bajo fuego enemigo intenso. Esto se debe tanto a su tamaño como a su excelente movilidad y dinámicas.  Otro de los problemas es que es casi imposible inmovilizar a estos vehículos dado que no se detienen cuando reciben daño en su suspensión. En cambio, su velocidad simplemente disminuye un poco. El efecto en las dinámicas de tener ruedas dañadas es relativamente bajo. Para que el efecto tenga un impacto considerable, hay que dañar varias ruedas. Todo esto genera una situación en la que los jugadores, para poder enfrentar adecuadamente a un vehículo con ruedas, deben concentrar todo su fuego en un solo objetivo al costo de ignorar otros aspectos de la batalla u omitir otras misiones.  El hecho de que sea complicado asestarles daño por la dificultad de apuntarles, junto con otros factores aleatorios, hace que destruir vehículos con ruedas no sea un objetivo irrelevante. Si a eso sumamos que el oponente es un jugador experimentado que puede aprovechar todas las ventajas de un vehículo con ruedas al máximo, entonces se hace más complicado aún poder enfrentar a este tipo de vehículo. Para poder rebalancear a los vehículos con ruedas y reducir su supervivencia, queremos hacer lo siguiente:   Incrementar el efecto del daño a la suspensión para alterar el comportamiento del vehículo al disminuir su velocidad  Reducir levemente las características de vehículos desbalanceados al reducir su poder de fuego y movilidad   Ajuste de mecánicas  Queremos abordar los problemas descriptos desde dos flancos. Primero, haremos cambios a las mecánicas de causar daño a las ruedas. Actualmente, una rueda dañada solo afecta las dinámicas, no la velocidad del vehículo. Esto significa que, si el vehículo se sigue movimiento sin perder velocidad, las ruedas dañadas no afectan mucho al desempeño. Pero si el vehículo reduce su velocidad (por ejemplo, al hacer un giro rápido), las ruedas dañadas provocan una disminución en las dinámicas, lo que dificulta ganar velocidad nuevamente. Por ello, queremos probar un ajuste a esta mecánica que consiste en lo siguiente: si las ruedas reciben daño, tanto las dinámicas como la velocidad se verán perjudicadas. El daño a una rueda motriz reducirá la potencia en general del vehículo, mientras que el daño a una rueda de tracción afectará a la velocidad. Teniendo en cuenta que casi todos los vehículos con ruedas del juego tienen tracción total, el daño a cualquier rueda (tanto las retraídas como las desplegadas) causará una reducción en las dinámicas. Sin embargo, la velocidad del vehículo disminuirá solamente si las ruedas están tocando el suelo. Además, el daño a la primera rueda tendrá el mayor impacto a la velocidad y dinámicas del vehículo. El daño a ruedas adicionales incrementará los efectos, pero de manera menos abrupta.  Un ejemplo sencillo: el Panhard EBR 105 se mueve a una velocidad de 95 km/h. Luego de recibir daño a la primera rueda, su velocidad disminuye rápidamente hasta los 68 km/h. Y luego de recibir daño en otra rueda, la velocidad disminuye hasta los 52 km/h. Esto hará a estos vehículos mucho más vulnerables, lo que reducirá sus posibilidades de supervivencia bajo fuego enemigo intenso.  Rebalance de las características técnicas La segunda parte de los cambios involucra el rebalance de las características de los vehículos con ruedas. Queremos reducir levemente los parámetros de manejo del cañón, como así también la aceleración y velocidad máxima de algunos vehículos.  Nuestro objetivo es mantener el estilo de juego distintivo de los vehículos con ruedas sin hacer que se parezcan a los tanques ligeros. Esperamos que una pequeña disminución en las características técnicas en combinación con el cambio a la mecánica de causar daño a las ruedas tendrá un impacto considerable en reducir el desempeño de batalla de estos vehículos.  Lista de cambios al Panhard EBR 105: Incrementamos la dispersión en movimiento de 0,06 a 0,08 Incrementamos la dispersión al rotar el chasis de 0,06 a 0,08 Incrementamos la dispersión al girar la torreta de 0,03 a 0,04 Incrementamos el tiempo de apuntamiento de 1,2 a 1,4 segundos Disminuimos el rango de visión de 350 a 340 metros Disminuimos la potencia del motor de 750 a 720 CV Disminuimos la velocidad máxima en modo rápido de 95 a 91 km/h Disminuimos velocidad máxima en reversa en modo rápido de 70 a 65 km/h Incrementamos la chance de incendio de 0,1 a 0,15  Lista de camios al Panhard EBR 90: Disminuimos la velocidad máxima en modo rápido de 85 a 83 km/h Disminuimos la velocidad en reversa en modo rápido de 85 a 83 km/h Disminuimos la potencia del mejor motor de 580 a 560 CV  Conclusión Creemos que estos cambios afectarán al desempeño general de los vehículos con ruedas en las batallas. El rol de los vehículos no cambiará, mantendrán su efectiva detección active, pero causarán menos daño a los enemigos (especialmente a larga distancia) y perderán un poco de sus dinámicas y velocidad máxima. Será necesario jugar con más cuidado con estos vehículos, y las consecuencias de recibir daño serán más graves que las de ahora.  Como siempre, recuerden que todos los valores están sujetos a cambios de acuerdo a los resultados de las pruebas. ¡Dejen sus opiniones y recuerden que participar del debate les da una chance de ganarse un estilo especial (más información aquí)!   ¡Mucha suerte en el campo de batalla!


Felipe6666Original
[Opiniones] Críticas generales
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24.06.2020 02:49:58
 
Subject: [Opiniones] Críticas generales
Link on message: #12552926

View Postsector7ge, on Jun 23 2020 - 20:33, said: Puede plantearse ese "gris" pero entonces, suponiendo que el jugador esta en la lista negra y no usa el anonimizador, porqué aparace marcado dentro de la batalla si la función principal es que no pueda mandarte mandarte mensajes? Yo entiendo que es para poder identificarlo. Y quizás no me expresé bien, pero me refería a que no estoy en contra de que se pueda ocultar el nick, sino más bien que si alguien opta por hacerlo estando mi lista negra por ejemplo, aparezca con otro nombre al azar pero aún así marcado (cosa que ahora no sucede). Es decir, ves que lo tenés bloqueado pero no podés saber quién realmente es hasta ver el reporte de batalla.

Felipe6666Original:  Ah, buen punto. Lo voy a comentar. No prometo nada, claro, pero no pierdo nada con comentarlo. ¡Saludos!


Einzelganger7
Incoming! Equipment 2.0 testing available in sandbox
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24.06.2020 02:07:38
 
Subject: Incoming! Equipment 2.0 testing available in sandbox
Link on message: #12552898

Einzelganger7: Wow, from the first iteration I considered to get the enhanced suspension on my E-75 for the interesting track buffs and 100% repairs, still I had my doubts but combining that equipment with the improved hardening makes it a bit more interesting now, a good decision with no doubt.

On a side note, I also like that now there is only one dedicated slot instead of two, because two looked knd of broken in my opinion. Still I think each tank should be able to let us have the chance to choose the type of the dedicated slot. For example the E-100, obviously it will get a survivability slot for the new rules about which kind will be given depending by vehicle type, but I think survivability is not its main one so it would be nice to be able to choose firepower on the dedicated slot. Same for tanks like the VK30.02M, Panther or Panther II. Mobility slots are useless for these vehicles, firepower or even scouting would fit them better to improve their stealth since they are mid to long range tanks. But as I said, is just my opinion.


KRZYBooP
Incoming! Sheriff Sign up Sheet Jun2020!
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23.06.2020 23:59:43
 
Subject: Incoming! Sheriff Sign up Sheet Jun2020!
Link on message: #12552684

KRZYBooP: Start Signing up! 


KRZYBooP
Incoming! Equipment 2.0 testing available in sandbox
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23.06.2020 23:23:48
 
Subject: Incoming! Equipment 2.0 testing available in sandbox
Link on message: #12552654

KRZYBooP: Howdy Boom Jockeys! Starting 25Jun and running until 2Jul there are changes to equipment 2.0 to check out on the sandbox.  The sandbox is going to be available for download on 24Jun if you are interested and instructions on how to join can be found HERE. If you would like to see more information on the changes click HERE.


1984BigBrother
Season 14 Playoffs Streamers - Day 2
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23.06.2020 23:20:52
 
Subject: Season 14 Playoffs Streamers - Day 2
Link on message: #12552650

1984BigBrother: Tankers, The 2nd group stage of the playoffs starts tonight!. 16 clans will be battling in groups of 4, top 2 (from each group) make it to the next playoffs. Battles will start at:
18:00 PT | 20:00 CT | 21:00 ET I am creating this post to for players that are streaming tonight's battles to provide links to there streams and maybe a little additional information. (other posts will be removed) Also, I will be suggesting that all players stream on a 15 min delay to prevent stream sniping. GL HF, Big 


KRZYBooP
Does anyone know if Pearl River is ever going to come back?
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23.06.2020 21:08:41
 
Subject: Does anyone know if Pearl River is ever going to come back?
Link on message: #12552534

View PostThePigSheFlies, on Jun 22 2020 - 14:43, said:   alt+0153 = ™     embrace the alt/ascii codes ♥ ♪♫♪

KRZYBooP: IT DOESN'T WORK! alt+0153= 


Felipe6666Original
[Guerras Metálicas] Disminución en las horas de batalla
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23.06.2020 20:53:57
 
Subject: [Guerras Metálicas] Disminución en las horas de batalla
Link on message: #12552515

Felipe6666Original: Cambiamos los horarios continuamente para intentar optimizar la jugabilidad de las CWs, así que las cosas no quedan fijas. Por poner un ejemplo, este evento tendrá la misma cantidad de provincias en USC y en SA como en el anterior (el que correspondía a la temporada invernal en el hemisferio norte), cuando antes el evento que caía en la temporada estival del hemisferio norte solía tener menos en SA. Sobre la consulta puntual de los horarios: el horario regular en verano es de 4 horas. El año pasado agregamos una hora más, pero eso provocó que el horarios más temprada solo tuviera unas pocas provincias. En invierno tenemos 5 horas porque gran parte de Estados Unidos tiene DTS (Daylight Time Saving), mientras que Latinoamérica no tiene (o lo tiene "invertido" ).  Respecto de las otras regiones, hay que considerar que tienen muchos husos horarios que cubrir a diferencia nuestra que no tenemos tantos (Rusia solamente tiene más de 6, para darse una idea). ¡Saludos!


Felipe6666Original
[Opiniones] Críticas generales
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23.06.2020 20:30:30
 
Subject: [Opiniones] Críticas generales
Link on message: #12552495

View Postsector7ge, on Jun 23 2020 - 11:28, said: Felipe, existirá la posibilidad que plantees que en algún próximo parche se arregle el hecho que si un jugador esta en la lista negra aparezca marcado en batalla independientemente si esta utilizando el anonimizador o no? Como muchos, tengo a varios anotados en la lista negra por algún encontronazo en alguna batalla, por tóxico, etc, por lo cual no sólo me interesa que no pueda mandarme un mensaje, sino tambien la posibilidad que si me encuentro a uno en el equipo enemigo sea un blanco prioritario para mi. Sinceramente no le encuentro lógica que si están utilizando la opción del anonimizador no aparezca marcado en las batallas.

Felipe6666Original:  Supongo que es un área gris, porque, como bien planteás, la idea primaria de mandar a alguien a la lista negra es que no pueda "molestarte", mientras que poder identificar a dicho jugador en batalla es algo más secundario. Al mismo tiempo, el jugador que está en la lista negra tiene que poder usar el anonimizador independientemente de la situación en la que se encuentre para algunos jugadores. Por tanto, creo que está bien como está porque la función primaria sigue sirviendo. Además, el hecho de poder agregar jugadores a la lista negra para neutralizar el anonimizador va en contra de su principio: que no sea neutralizable en batalla. Imagino situaciones en las que podrías agregar a jugadores a la lista en plena partida para identificar anonimizados, que te cargue las stats con modificación instalada y listo (uno de las principales razones por las que el anonimizador existe). ¡Saludos!


TeriyakiTanker
The Decline of Playability
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23.06.2020 20:16:12
 
Subject: The Decline of Playability
Link on message: #12552480

View Postcthulhu_hunter, on Jun 23 2020 - 11:28, said:
Two tier spread is rigged. Got it? Why is a tier 8 in tier 10 battle? Answer....RIGGED GAME. Got it? There are enough players for ONE TIER SPREAD MAX!!!!!!!!!!!!!...Got it?

TeriyakiTanker:
ummm that doesn’t make any sense.  Aside from the fact that Tier VIIIs don’t even see Tier Xs nearly as often as they used to.  It’s not rigged, just designed in a way you don’t like.  Those are not the same thing.


1984BigBrother
Season 14 Playoffs MegaThread
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22.06.2020 23:53:25
 
Subject: Season 14 Playoffs MegaThread
Link on message: #12551881

1984BigBrother: added day 1 streamers


1984BigBrother
Season 14 Playoffs Streamers - Day 1
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22.06.2020 23:52:52
 
Subject: Season 14 Playoffs Streamers - Day 1
Link on message: #12551878

1984BigBrother: Tankers, The 1st group stage of the playoffs starts tonight!. 32 clans will be battling in groups of 4, top 2 (from each group) make it to the next stage. Battles will start at:
18:00 PT | 20:00 CT | 21:00 ET I am creating this post to for players that are streaming tonight's battles to provide links to there streams and maybe a little additional information. (other posts will be removed) Also, I will be suggesting that all players stream on a 15 min delay to prevent stream sniping. GL HF, Big 


KRZYBooP
Does anyone know if Pearl River is ever going to come back?
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22.06.2020 23:39:23
 
Subject: Does anyone know if Pearl River is ever going to come back?
Link on message: #12551864

View PostShadowtanker14, on Jun 22 2020 - 14:03, said: I used to love that map, and miss it terribly.. Along with Northwest.  Anyone have any ideas?

KRZYBooP:
It's coming back soon ™ 


KRZYBooP
Incoming! Warspot.net for some historical accuracy.
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22.06.2020 23:32:01
 
Subject: Incoming! Warspot.net for some historical accuracy.
Link on message: #12551861

KRZYBooP: Howdy Boom Jockeys! This dedicated site features articles about various aspects of military history and technology for readers of all interest levels.Our authors include specialists who put a lot of effort into their articles. They tell you about little-known military conflicts, development, and use of military vehicles, the creation of iconic weapons, outstanding engineers, tactics of renowned commanders, heroic deeds of ordinary soldiers, and more. June 2020 digest features new entrees of amazing adventures. Centurion in Scandinavia. T67 GMC: Halfway to the Hellcat. TK-3 and TKS: Poland's Armored Cockroaches. Char B in German service.  For more information on the Warspot digest click HERE


Felipe6666Original
misiones diarias,reseteo no funciona...
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22.06.2020 19:43:13
 
Subject: misiones diarias,reseteo no funciona...
Link on message: #12551630

Felipe6666Original: Según tengo entendido, al reemplazar una misión con otra la naturaleza de las recompensas no está obligada a cambiar. Puede quedar igual como puede cambiar por alguno de los artículos que mencionaste como se da a entender aquí: https://www.youtube.com/watch?v=grmsT8sYTYY ¡Saludos!


Felipe6666Original
[Opiniones] Discusión sobre los vehículos con ruedas
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22.06.2020 19:37:54
 
Subject: [Opiniones] Discusión sobre los vehículos con ruedas
Link on message: #12551625

Felipe6666Original: ¡Buenas! Ya que al primer hilo centralizado sobre temas recurrentes viene teniendo un buen desempeño, voy a ir inagurando paulatinamente nuevos sobre otros temas controversiales. Así que prosigamos con los vehículos con ruedas. Vale aclarar que el propósito primario de este hilo es que las discusiones relacionadas al tema no se diluyan por tener varios hilos de lo mismo, generando discusiones más valiosas, duraderas y diversas. De esta manera, la recopilación de opiniones se hace más sencilla y cobra mayor relevancia por estar todo en un mismo lugar. ¡Saludos y debatan sanamente!  P.D.: Esto significa efectivamente que hilos anteriores que revivan con el mismo tema o hilos nuevos que creen referidos a los vehículos con ruedas serán cerrados para redirigir todo aquí.


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