[ S T ] Wheeled Vehicle Nerfs!
Дата: 24.06.2020 16:44:21
KRZYBooP: Howdy Boom Jockeys! During the stream with the developers, we
announced that we are working on the rebalancing for wheeled
vehicles. Today we want to talk about the planned changes.
Description of the ProblemOne of the key
problems for most players is that the wheeled vehicles survive for
too long despite being under massive enemy fire while actively
spotting. This is due to both their small size and their high
mobility and dynamics. Another aspect is that the wheeled vehicles
are almost impossible to immobilize because they do not stop when
their suspension is damaged. Instead, they simply slow down a
little. The effect of damaged wheels on vehicle dynamics is
relatively low. For a noticeable effect, several wheels should be
damaged. All this creates a situation in which a player, in order
to effectively engage a wheeled vehicle, should fully focus on a
single objective at the cost of ignoring other aspects of the
battle or forgetting other missions. A small window for causing
damage, the difficulty of making an accurate shot, and other random
factors make destroying a wheeled vehicle a non-trivial task. If we
assume that the opponent is a very experienced player who can
maximize all the advantages of a wheeled vehicle, then it becomes
very difficult to counter this vehicle type.In order to balance the
wheeled vehicles and reduce their survivability, we want to do the
following: Increase the effect of damage to the suspension to
cause the vehicle's behavior to change, slowing it down Slightly
reduce the characteristics of the imbalanced vehicles by reducing
their firepower and mobility Adjusting the MechanicsWe want to approach the
problem described above from two directions. First, we’ll make
changes to the mechanics of causing damage to wheels. Previously, a
damaged wheel affected only the dynamics, not the current speed, of
the vehicle. So if you kept moving without losing speed, the
damaged wheels wouldn't affect the behavior of the vehicle too
much. But if you slowed down (for example, when making a quick
turn), the damaged wheels would cause lower dynamics, making it
more difficult to build up speed again.We want to test the
adjustment of this mechanic. Now, if the wheels are damaged, both
vehicle dynamics and speed will noticeably decrease. Damage to a
drive wheel will reduce the overall power of the vehicle, and
damage to a traction wheel will affect the speed. Considering that
almost all wheeled vehicles in the game have all-wheel drive,
damage to any wheel (both retracted and lowered) will cause a
reduction in dynamics. However, the speed of the vehicle will
decrease only when the damaged wheels are currently touching the
ground. Moreover, damage to the first wheel will have the greatest
impact on the vehicle's speed and dynamics. For each subsequently
damaged wheel, the overall effect will increase, but less
abruptly.
A simple example: The Panhard EBR 105 moves at a speed of 95 km/h.
After taking damage to the first wheel, it quickly loses speed to
68 km/h. And after taking damage to another wheel, the speed drops
to 52 km/h. This will make the vehicle much more vulnerable,
thereby reducing its chance of survival when under heavy enemy
fire. Rebalancing Technical
CharacteristicsThe second aspect of the test changes to the wheeled
vehicles is the rebalance of their technical characteristics. We
want to slightly decrease the gun handling parameters, as well as
the acceleration and top speed of some vehicles. Our goal is to
maintain the distinctive gameplay of wheeled vehicles without
causing them to resemble a branch of tracked light tanks. We expect
that a small decrease in the technical characteristics, in
combination with the change to the mechanic of causing damage to
the wheels, will have a sufficient effect on reducing the battle
performance of these vehicles. You can find the list of
changes below. Please note that the adjustments are not final.
Panhard EBR 105 Dispersion during movement:
0.06 -> 0.08 Dispersion on hull traverse: 0.06
-> 0.08 Dispersion on turret traverse: 0.03
-> 0.04 Aiming time: 1.2 ->
1.4 View range: 350 -> 340
Engine power: 750 -> 720 Top speed in Rapid
mode: 95 -> 91 Reverse speed in Rapid mode: 70
-> 65 Chance of engine fire: 0.1 ->
0.15 Panhard EBR 90 Forward speed in the
Rapid mode: 85 -> 83 Reverse speed in the
Rapid mode: 85 -> 83 Engine power (top): 580
-> 560ConclusionWe believe that such
changes will affect the overall performance of wheeled vehicles in
battles. The role of the vehicles won't change. They'll remain
effective at active scouting, but they'll cause less damage to
enemies (especially from a distance) and lose a little from their
dynamics and top speed. You'll have to play more carefully in these
vehicles, and the consequences of taking damage will be more
serious than they are now. Please note that this is only the
first test iteration of the planned changes. Note that all the
above adjustments are not final. We look forward to your feedback!
[ S T ] Wheeled Vehicle Nerfs!