Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: You Ask - We Reply! Bulletin 1
Link on message: #845200
Link on message: #845200
Mad_Hatter: Below are the questions, gathered for the first bulletin of You Ask
- We Reply!
After reading it, you can leave your questions in this forum topic, and yours may be selected for the next bulletin!
- When will you balance the number of arties in battle?
We do not plan SPG limitations in random battles at the moment. It’s a rare case that there are many arties on each side.
- Any ETA on when the french tanks will arrive? Also what other countries will be in the future in WoT?
The main branches of the French Tank Tree are at the final production stage. Tank Trees to be implemented into the game: French, English, Japanese and the assembly of tank-building nations: Italy, Hungary, Sweden and etc.
- Will there be an option to reset all our trees and turn our used XP into free xp at some point? I wouldnt mind paying a few thousand gold to do this!
We do not plan that at the moment.
- I would like to see the math for calculations for miss, bounce, riko, etc. I would also like to see the math for damage calculation. There is a huge variability that is difficult to understand and I want to see the exact mechanics behind it. Thank you.
The calculations cannot be seen in the game client. There are no unique formulas for all game situations. Some information about the request can be found on the forum.
- A log of each battle recording players. who killed you, who you killed, damage and battle heroes seems like an easy thing to add. The info is sent to the client at the end of battle. Why not dump it into a txt file on the client?
The work over the extension of each player’s and team’s battle statistics is in process.
- A lot of times something is said in chat and gets missed because of spammers. Are there any plans to make the chat window larger and/or scrollable?
Yes, we plan to add this option, it will be implemented with the chat update.
- I apologize if this has already been asked, but how will the in-game camouflage skins be implemented?
More specifically, will they be overlays placed on top of the default skin?
Yes, they will overlay default skins; it won’t be mandatory, but will be active only when you purchase a camouflage skin.
- My question: Are we going to be able to check and see whether out clanmates are in battle simply via the chatbox? Currently it can be a little irritating talking to a specific clanmate in clan chat only to get them to eventually respond (sometimes) "Hey, I was in battle, what did I miss?" or something that reveals that they were not there for a large portion of the conversation you thought you were having with them.
Yes, we plan adding such a notation by analogy with the platoon chatbox.
- Any updates on larger maps (much larger) and 30v30 battles?
Active work over larger maps is in progress. 30v30 battle modes will be added concurrently with the maps implementation.
- Could we have stiffer penalties for those that rage quit during a battle or just leave to avoid giving the kill to the enemy. Double Repair Cost for Tank and Full Ammo resupply charges.
Yes, stiffer penalties will be introduced; the range of penalties is being considerated.
- If the physics do come in will we take some fall damage from heights like in other shooter games?
Yes, the tank will be damaged.
- If my tank is parked in the woods and there are several trees between myself and the enemy am I getting a cammo bonus? Or do I have to be parked in a bush (physically touching it)?
A cammo bonus is given only for parking in a bush.
- Not sure if this was brought up: Would it be possible to add a chat channel for PUGs. It would make it easier to find some random dude for a platoon.
Yes, it will be possible, we are working over that.
- Has there been any thought to puting in a "platoon" chat feature? (perhaps hitting Shift+Enter so that the chat message only goes to members of your platoon)
We do not plan it at the moment.
- Will crew damage mechanics be changed at some point? I am not aware of crew currently taking damage from ramming, which I suppose is ok, but it seems that tanks falling off of ridges (such as with the new physics) should result in injured crews.
No, the crew won’t be injured in this case.
-Tell us about camouflage.
Two types of camouflage will be implemented:
-Adaptive – adapts automatically to each map (winter, the desert, a town);
-Permanent – acts like a skin. Does not give bonuses.
The adaptive camouflage will reduce visual noticeability of a tank on any map, while the permanent one will not provide such an option.
- Will the new modes be available for super platoons only or for everybody?
The new modes will be available for everybody.
- Dear devs, do you plan implementing the option of total destruction of all stuff that is placed on the map?
No, we do not plan creating maps with totally destructive environment.
- What about the new physics?
We will need to adapt most part of maps to new physics. It will affect the gameplay. That is why we will test the new physics accurately for a longer time.
- Will it be possible to create an ‘official’ guild/alliance of clans (for example, clan1, clan2, clan3), which will share gold and will not fight for territories owned by one of the clans?
Yes, we plan adding alliances.
- Will you implement interactive minimaps? I mean, will it be possible to zoom it while in battle, or to give signals, other than that we have now (to all or to platoon). Will it be possible to change the colour schemes while in battle/ the ‘teammate-enemy’ setting, to change ‘transparency/light intensity‘setting of any details on the minimap?
We do not plan it at the moment.
- Will we see new light tanks (including Christie-tanks), which will gain the maximum speed over 80 km per hour and even more? I guess, many would wish the light tanks, used mainly for scouting, to be effective in high-level battles and in clan wars because of their speed and maneuverability, which will make it difficult to hit them.
They will gain the speed of their real prototypes, the historical tanks models.
- Will you implement financial history for clans (treasury, gold transaction and etc.)?
Yes, this function will be implemented.
-Will you make vehicles level limitations for capturing separate provinces?
No, we won't.
-Why there’s no ‘boost’ consumable for E-series?
There’s no ‘boost’ consumable for E-series as it resulted in being excessive for some vehicles (Е50) and evidently poor for others (Е100).
- How often will the You Ask – We Reply! bulletin be updated?
Once in two weeks.
-Will I see Katy Perry in 2-3 days?
As soon as on sight.
And now feel free to ask your own question here!
Please, bear in mind that questions for the next bulletin will be selected only from the forum thread.
After reading it, you can leave your questions in this forum topic, and yours may be selected for the next bulletin!
- When will you balance the number of arties in battle?
We do not plan SPG limitations in random battles at the moment. It’s a rare case that there are many arties on each side.
- Any ETA on when the french tanks will arrive? Also what other countries will be in the future in WoT?
The main branches of the French Tank Tree are at the final production stage. Tank Trees to be implemented into the game: French, English, Japanese and the assembly of tank-building nations: Italy, Hungary, Sweden and etc.
- Will there be an option to reset all our trees and turn our used XP into free xp at some point? I wouldnt mind paying a few thousand gold to do this!

We do not plan that at the moment.
- I would like to see the math for calculations for miss, bounce, riko, etc. I would also like to see the math for damage calculation. There is a huge variability that is difficult to understand and I want to see the exact mechanics behind it. Thank you.
The calculations cannot be seen in the game client. There are no unique formulas for all game situations. Some information about the request can be found on the forum.
- A log of each battle recording players. who killed you, who you killed, damage and battle heroes seems like an easy thing to add. The info is sent to the client at the end of battle. Why not dump it into a txt file on the client?
The work over the extension of each player’s and team’s battle statistics is in process.
- A lot of times something is said in chat and gets missed because of spammers. Are there any plans to make the chat window larger and/or scrollable?
Yes, we plan to add this option, it will be implemented with the chat update.
- I apologize if this has already been asked, but how will the in-game camouflage skins be implemented?
More specifically, will they be overlays placed on top of the default skin?
Yes, they will overlay default skins; it won’t be mandatory, but will be active only when you purchase a camouflage skin.
- My question: Are we going to be able to check and see whether out clanmates are in battle simply via the chatbox? Currently it can be a little irritating talking to a specific clanmate in clan chat only to get them to eventually respond (sometimes) "Hey, I was in battle, what did I miss?" or something that reveals that they were not there for a large portion of the conversation you thought you were having with them.
Yes, we plan adding such a notation by analogy with the platoon chatbox.
- Any updates on larger maps (much larger) and 30v30 battles?
Active work over larger maps is in progress. 30v30 battle modes will be added concurrently with the maps implementation.
- Could we have stiffer penalties for those that rage quit during a battle or just leave to avoid giving the kill to the enemy. Double Repair Cost for Tank and Full Ammo resupply charges.
Yes, stiffer penalties will be introduced; the range of penalties is being considerated.
- If the physics do come in will we take some fall damage from heights like in other shooter games?
Yes, the tank will be damaged.
- If my tank is parked in the woods and there are several trees between myself and the enemy am I getting a cammo bonus? Or do I have to be parked in a bush (physically touching it)?
A cammo bonus is given only for parking in a bush.
- Not sure if this was brought up: Would it be possible to add a chat channel for PUGs. It would make it easier to find some random dude for a platoon.
Yes, it will be possible, we are working over that.
- Has there been any thought to puting in a "platoon" chat feature? (perhaps hitting Shift+Enter so that the chat message only goes to members of your platoon)
We do not plan it at the moment.
- Will crew damage mechanics be changed at some point? I am not aware of crew currently taking damage from ramming, which I suppose is ok, but it seems that tanks falling off of ridges (such as with the new physics) should result in injured crews.
No, the crew won’t be injured in this case.
-Tell us about camouflage.
Two types of camouflage will be implemented:
-Adaptive – adapts automatically to each map (winter, the desert, a town);
-Permanent – acts like a skin. Does not give bonuses.
The adaptive camouflage will reduce visual noticeability of a tank on any map, while the permanent one will not provide such an option.
- Will the new modes be available for super platoons only or for everybody?
The new modes will be available for everybody.
- Dear devs, do you plan implementing the option of total destruction of all stuff that is placed on the map?
No, we do not plan creating maps with totally destructive environment.
- What about the new physics?
We will need to adapt most part of maps to new physics. It will affect the gameplay. That is why we will test the new physics accurately for a longer time.
- Will it be possible to create an ‘official’ guild/alliance of clans (for example, clan1, clan2, clan3), which will share gold and will not fight for territories owned by one of the clans?
Yes, we plan adding alliances.
- Will you implement interactive minimaps? I mean, will it be possible to zoom it while in battle, or to give signals, other than that we have now (to all or to platoon). Will it be possible to change the colour schemes while in battle/ the ‘teammate-enemy’ setting, to change ‘transparency/light intensity‘setting of any details on the minimap?
We do not plan it at the moment.
- Will we see new light tanks (including Christie-tanks), which will gain the maximum speed over 80 km per hour and even more? I guess, many would wish the light tanks, used mainly for scouting, to be effective in high-level battles and in clan wars because of their speed and maneuverability, which will make it difficult to hit them.
They will gain the speed of their real prototypes, the historical tanks models.
- Will you implement financial history for clans (treasury, gold transaction and etc.)?
Yes, this function will be implemented.
-Will you make vehicles level limitations for capturing separate provinces?
No, we won't.
-Why there’s no ‘boost’ consumable for E-series?
There’s no ‘boost’ consumable for E-series as it resulted in being excessive for some vehicles (Е50) and evidently poor for others (Е100).
- How often will the You Ask – We Reply! bulletin be updated?
Once in two weeks.
-Will I see Katy Perry in 2-3 days?
As soon as on sight.
And now feel free to ask your own question here!

Please, bear in mind that questions for the next bulletin will be selected only from the forum thread.
Subject: You Ask - We Reply! Bulletin 1
Link on message: #845200
Link on message: #845200
Mad_Hatter: Below are the questions, gathered for the first bulletin of You Ask
- We Reply!
After reading it, you can leave your questions in this forum topic, and yours may be selected for the next bulletin!
- When will you balance the number of arties in battle?
We do not plan SPG limitations in random battles at the moment. It’s a rare case that there are many arties on each side.
- Any ETA on when the french tanks will arrive? Also what other countries will be in the future in WoT?
The main branches of the French Tank Tree are at the final production stage. Tank Trees to be implemented into the game: French, English, Japanese and the assembly of tank-building nations: Italy, Hungary, Sweden and etc.
- Will there be an option to reset all our trees and turn our used XP into free xp at some point? I wouldnt mind paying a few thousand gold to do this!
We do not plan that at the moment.
- I would like to see the math for calculations for miss, bounce, riko, etc. I would also like to see the math for damage calculation. There is a huge variability that is difficult to understand and I want to see the exact mechanics behind it. Thank you.
The calculations cannot be seen in the game client. There are no unique formulas for all game situations. Some information about the request can be found on the forum.
- A log of each battle recording players. who killed you, who you killed, damage and battle heroes seems like an easy thing to add. The info is sent to the client at the end of battle. Why not dump it into a txt file on the client?
The work over the extension of each player’s and team’s battle statistics is in process.
- A lot of times something is said in chat and gets missed because of spammers. Are there any plans to make the chat window larger and/or scrollable?
Yes, we plan to add this option, it will be implemented with the chat update.
- I apologize if this has already been asked, but how will the in-game camouflage skins be implemented?
More specifically, will they be overlays placed on top of the default skin?
Yes, they will overlay default skins; it won’t be mandatory, but will be active only when you purchase a camouflage skin.
- My question: Are we going to be able to check and see whether out clanmates are in battle simply via the chatbox? Currently it can be a little irritating talking to a specific clanmate in clan chat only to get them to eventually respond (sometimes) "Hey, I was in battle, what did I miss?" or something that reveals that they were not there for a large portion of the conversation you thought you were having with them.
Yes, we plan adding such a notation by analogy with the platoon chatbox.
- Any updates on larger maps (much larger) and 30v30 battles?
Active work over larger maps is in progress. 30v30 battle modes will be added concurrently with the maps implementation.
- Could we have stiffer penalties for those that rage quit during a battle or just leave to avoid giving the kill to the enemy. Double Repair Cost for Tank and Full Ammo resupply charges.
Yes, stiffer penalties will be introduced; the range of penalties is being considerated.
- If the physics do come in will we take some fall damage from heights like in other shooter games?
Yes, the tank will be damaged.
- If my tank is parked in the woods and there are several trees between myself and the enemy am I getting a cammo bonus? Or do I have to be parked in a bush (physically touching it)?
A cammo bonus is given only for parking in a bush.
- Not sure if this was brought up: Would it be possible to add a chat channel for PUGs. It would make it easier to find some random dude for a platoon.
Yes, it will be possible, we are working over that.
- Has there been any thought to puting in a "platoon" chat feature? (perhaps hitting Shift+Enter so that the chat message only goes to members of your platoon)
We do not plan it at the moment.
- Will crew damage mechanics be changed at some point? I am not aware of crew currently taking damage from ramming, which I suppose is ok, but it seems that tanks falling off of ridges (such as with the new physics) should result in injured crews.
No, the crew won’t be injured in this case.
-Tell us about camouflage.
Two types of camouflage will be implemented:
-Adaptive – adapts automatically to each map (winter, the desert, a town);
-Permanent – acts like a skin. Does not give bonuses.
The adaptive camouflage will reduce visual noticeability of a tank on any map, while the permanent one will not provide such an option.
- Will the new modes be available for super platoons only or for everybody?
The new modes will be available for everybody.
- Dear devs, do you plan implementing the option of total destruction of all stuff that is placed on the map?
No, we do not plan creating maps with totally destructive environment.
- What about the new physics?
We will need to adapt most part of maps to new physics. It will affect the gameplay. That is why we will test the new physics accurately for a longer time.
- Will it be possible to create an ‘official’ guild/alliance of clans (for example, clan1, clan2, clan3), which will share gold and will not fight for territories owned by one of the clans?
Yes, we plan adding alliances.
- Will you implement interactive minimaps? I mean, will it be possible to zoom it while in battle, or to give signals, other than that we have now (to all or to platoon). Will it be possible to change the colour schemes while in battle/ the ‘teammate-enemy’ setting, to change ‘transparency/light intensity‘setting of any details on the minimap?
We do not plan it at the moment.
- Will we see new light tanks (including Christie-tanks), which will gain the maximum speed over 80 km per hour and even more? I guess, many would wish the light tanks, used mainly for scouting, to be effective in high-level battles and in clan wars because of their speed and maneuverability, which will make it difficult to hit them.
They will gain the speed of their real prototypes, the historical tanks models.
- Will you implement financial history for clans (treasury, gold transaction and etc.)?
Yes, this function will be implemented.
-Will you make vehicles level limitations for capturing separate provinces?
No, we won't.
-Why there’s no ‘boost’ consumable for E-series?
There’s no ‘boost’ consumable for E-series as it resulted in being excessive for some vehicles (Е50) and evidently poor for others (Е100).
- How often will the You Ask – We Reply! bulletin be updated?
Once in two weeks.
-Will I see Katy Perry in 2-3 days?
As soon as on sight.
And now feel free to ask your own question here!
Please, bear in mind that questions for the next bulletin will be selected only from the forum thread.
After reading it, you can leave your questions in this forum topic, and yours may be selected for the next bulletin!
- When will you balance the number of arties in battle?
We do not plan SPG limitations in random battles at the moment. It’s a rare case that there are many arties on each side.
- Any ETA on when the french tanks will arrive? Also what other countries will be in the future in WoT?
The main branches of the French Tank Tree are at the final production stage. Tank Trees to be implemented into the game: French, English, Japanese and the assembly of tank-building nations: Italy, Hungary, Sweden and etc.
- Will there be an option to reset all our trees and turn our used XP into free xp at some point? I wouldnt mind paying a few thousand gold to do this!

We do not plan that at the moment.
- I would like to see the math for calculations for miss, bounce, riko, etc. I would also like to see the math for damage calculation. There is a huge variability that is difficult to understand and I want to see the exact mechanics behind it. Thank you.
The calculations cannot be seen in the game client. There are no unique formulas for all game situations. Some information about the request can be found on the forum.
- A log of each battle recording players. who killed you, who you killed, damage and battle heroes seems like an easy thing to add. The info is sent to the client at the end of battle. Why not dump it into a txt file on the client?
The work over the extension of each player’s and team’s battle statistics is in process.
- A lot of times something is said in chat and gets missed because of spammers. Are there any plans to make the chat window larger and/or scrollable?
Yes, we plan to add this option, it will be implemented with the chat update.
- I apologize if this has already been asked, but how will the in-game camouflage skins be implemented?
More specifically, will they be overlays placed on top of the default skin?
Yes, they will overlay default skins; it won’t be mandatory, but will be active only when you purchase a camouflage skin.
- My question: Are we going to be able to check and see whether out clanmates are in battle simply via the chatbox? Currently it can be a little irritating talking to a specific clanmate in clan chat only to get them to eventually respond (sometimes) "Hey, I was in battle, what did I miss?" or something that reveals that they were not there for a large portion of the conversation you thought you were having with them.
Yes, we plan adding such a notation by analogy with the platoon chatbox.
- Any updates on larger maps (much larger) and 30v30 battles?
Active work over larger maps is in progress. 30v30 battle modes will be added concurrently with the maps implementation.
- Could we have stiffer penalties for those that rage quit during a battle or just leave to avoid giving the kill to the enemy. Double Repair Cost for Tank and Full Ammo resupply charges.
Yes, stiffer penalties will be introduced; the range of penalties is being considerated.
- If the physics do come in will we take some fall damage from heights like in other shooter games?
Yes, the tank will be damaged.
- If my tank is parked in the woods and there are several trees between myself and the enemy am I getting a cammo bonus? Or do I have to be parked in a bush (physically touching it)?
A cammo bonus is given only for parking in a bush.
- Not sure if this was brought up: Would it be possible to add a chat channel for PUGs. It would make it easier to find some random dude for a platoon.
Yes, it will be possible, we are working over that.
- Has there been any thought to puting in a "platoon" chat feature? (perhaps hitting Shift+Enter so that the chat message only goes to members of your platoon)
We do not plan it at the moment.
- Will crew damage mechanics be changed at some point? I am not aware of crew currently taking damage from ramming, which I suppose is ok, but it seems that tanks falling off of ridges (such as with the new physics) should result in injured crews.
No, the crew won’t be injured in this case.
-Tell us about camouflage.
Two types of camouflage will be implemented:
-Adaptive – adapts automatically to each map (winter, the desert, a town);
-Permanent – acts like a skin. Does not give bonuses.
The adaptive camouflage will reduce visual noticeability of a tank on any map, while the permanent one will not provide such an option.
- Will the new modes be available for super platoons only or for everybody?
The new modes will be available for everybody.
- Dear devs, do you plan implementing the option of total destruction of all stuff that is placed on the map?
No, we do not plan creating maps with totally destructive environment.
- What about the new physics?
We will need to adapt most part of maps to new physics. It will affect the gameplay. That is why we will test the new physics accurately for a longer time.
- Will it be possible to create an ‘official’ guild/alliance of clans (for example, clan1, clan2, clan3), which will share gold and will not fight for territories owned by one of the clans?
Yes, we plan adding alliances.
- Will you implement interactive minimaps? I mean, will it be possible to zoom it while in battle, or to give signals, other than that we have now (to all or to platoon). Will it be possible to change the colour schemes while in battle/ the ‘teammate-enemy’ setting, to change ‘transparency/light intensity‘setting of any details on the minimap?
We do not plan it at the moment.
- Will we see new light tanks (including Christie-tanks), which will gain the maximum speed over 80 km per hour and even more? I guess, many would wish the light tanks, used mainly for scouting, to be effective in high-level battles and in clan wars because of their speed and maneuverability, which will make it difficult to hit them.
They will gain the speed of their real prototypes, the historical tanks models.
- Will you implement financial history for clans (treasury, gold transaction and etc.)?
Yes, this function will be implemented.
-Will you make vehicles level limitations for capturing separate provinces?
No, we won't.
-Why there’s no ‘boost’ consumable for E-series?
There’s no ‘boost’ consumable for E-series as it resulted in being excessive for some vehicles (Е50) and evidently poor for others (Е100).
- How often will the You Ask – We Reply! bulletin be updated?
Once in two weeks.
-Will I see Katy Perry in 2-3 days?
As soon as on sight.
And now feel free to ask your own question here!

Please, bear in mind that questions for the next bulletin will be selected only from the forum thread.
Subject: You Ask - We Reply! Bulletin 1
Link on message: #845200
Link on message: #845200
Mad_Hatter: Below are the questions, gathered for the first bulletin of You Ask
- We Reply!
After reading it, you can leave your questions in this forum topic, and yours may be selected for the next bulletin!
- When will you balance the number of arties in battle?
We do not plan SPG limitations in random battles at the moment. It’s a rare case that there are many arties on each side.
- Any ETA on when the french tanks will arrive? Also what other countries will be in the future in WoT?
The main branches of the French Tank Tree are at the final production stage. Tank Trees to be implemented into the game: French, English, Japanese and the assembly of tank-building nations: Italy, Hungary, Sweden and etc.
- Will there be an option to reset all our trees and turn our used XP into free xp at some point? I wouldnt mind paying a few thousand gold to do this!
We do not plan that at the moment.
- I would like to see the math for calculations for miss, bounce, riko, etc. I would also like to see the math for damage calculation. There is a huge variability that is difficult to understand and I want to see the exact mechanics behind it. Thank you.
The calculations cannot be seen in the game client. There are no unique formulas for all game situations. Some information about the request can be found on the forum.
- A log of each battle recording players. who killed you, who you killed, damage and battle heroes seems like an easy thing to add. The info is sent to the client at the end of battle. Why not dump it into a txt file on the client?
The work over the extension of each player’s and team’s battle statistics is in process.
- A lot of times something is said in chat and gets missed because of spammers. Are there any plans to make the chat window larger and/or scrollable?
Yes, we plan to add this option, it will be implemented with the chat update.
- I apologize if this has already been asked, but how will the in-game camouflage skins be implemented?
More specifically, will they be overlays placed on top of the default skin?
Yes, they will overlay default skins; it won’t be mandatory, but will be active only when you purchase a camouflage skin.
- My question: Are we going to be able to check and see whether out clanmates are in battle simply via the chatbox? Currently it can be a little irritating talking to a specific clanmate in clan chat only to get them to eventually respond (sometimes) "Hey, I was in battle, what did I miss?" or something that reveals that they were not there for a large portion of the conversation you thought you were having with them.
Yes, we plan adding such a notation by analogy with the platoon chatbox.
- Any updates on larger maps (much larger) and 30v30 battles?
Active work over larger maps is in progress. 30v30 battle modes will be added concurrently with the maps implementation.
- Could we have stiffer penalties for those that rage quit during a battle or just leave to avoid giving the kill to the enemy. Double Repair Cost for Tank and Full Ammo resupply charges.
Yes, stiffer penalties will be introduced; the range of penalties is being considerated.
- If the physics do come in will we take some fall damage from heights like in other shooter games?
Yes, the tank will be damaged.
- If my tank is parked in the woods and there are several trees between myself and the enemy am I getting a cammo bonus? Or do I have to be parked in a bush (physically touching it)?
A cammo bonus is given only for parking in a bush.
- Not sure if this was brought up: Would it be possible to add a chat channel for PUGs. It would make it easier to find some random dude for a platoon.
Yes, it will be possible, we are working over that.
- Has there been any thought to puting in a "platoon" chat feature? (perhaps hitting Shift+Enter so that the chat message only goes to members of your platoon)
We do not plan it at the moment.
- Will crew damage mechanics be changed at some point? I am not aware of crew currently taking damage from ramming, which I suppose is ok, but it seems that tanks falling off of ridges (such as with the new physics) should result in injured crews.
No, the crew won’t be injured in this case.
-Tell us about camouflage.
Two types of camouflage will be implemented:
-Adaptive – adapts automatically to each map (winter, the desert, a town);
-Permanent – acts like a skin. Does not give bonuses.
The adaptive camouflage will reduce visual noticeability of a tank on any map, while the permanent one will not provide such an option.
- Will the new modes be available for super platoons only or for everybody?
The new modes will be available for everybody.
- Dear devs, do you plan implementing the option of total destruction of all stuff that is placed on the map?
No, we do not plan creating maps with totally destructive environment.
- What about the new physics?
We will need to adapt most part of maps to new physics. It will affect the gameplay. That is why we will test the new physics accurately for a longer time.
- Will it be possible to create an ‘official’ guild/alliance of clans (for example, clan1, clan2, clan3), which will share gold and will not fight for territories owned by one of the clans?
Yes, we plan adding alliances.
- Will you implement interactive minimaps? I mean, will it be possible to zoom it while in battle, or to give signals, other than that we have now (to all or to platoon). Will it be possible to change the colour schemes while in battle/ the ‘teammate-enemy’ setting, to change ‘transparency/light intensity‘setting of any details on the minimap?
We do not plan it at the moment.
- Will we see new light tanks (including Christie-tanks), which will gain the maximum speed over 80 km per hour and even more? I guess, many would wish the light tanks, used mainly for scouting, to be effective in high-level battles and in clan wars because of their speed and maneuverability, which will make it difficult to hit them.
They will gain the speed of their real prototypes, the historical tanks models.
- Will you implement financial history for clans (treasury, gold transaction and etc.)?
Yes, this function will be implemented.
-Will you make vehicles level limitations for capturing separate provinces?
No, we won't.
-Why there’s no ‘boost’ consumable for E-series?
There’s no ‘boost’ consumable for E-series as it resulted in being excessive for some vehicles (Е50) and evidently poor for others (Е100).
- How often will the You Ask – We Reply! bulletin be updated?
Once in two weeks.
-Will I see Katy Perry in 2-3 days?
As soon as on sight.
And now feel free to ask your own question here!
Please, bear in mind that questions for the next bulletin will be selected only from the forum thread.
After reading it, you can leave your questions in this forum topic, and yours may be selected for the next bulletin!
- When will you balance the number of arties in battle?
We do not plan SPG limitations in random battles at the moment. It’s a rare case that there are many arties on each side.
- Any ETA on when the french tanks will arrive? Also what other countries will be in the future in WoT?
The main branches of the French Tank Tree are at the final production stage. Tank Trees to be implemented into the game: French, English, Japanese and the assembly of tank-building nations: Italy, Hungary, Sweden and etc.
- Will there be an option to reset all our trees and turn our used XP into free xp at some point? I wouldnt mind paying a few thousand gold to do this!

We do not plan that at the moment.
- I would like to see the math for calculations for miss, bounce, riko, etc. I would also like to see the math for damage calculation. There is a huge variability that is difficult to understand and I want to see the exact mechanics behind it. Thank you.
The calculations cannot be seen in the game client. There are no unique formulas for all game situations. Some information about the request can be found on the forum.
- A log of each battle recording players. who killed you, who you killed, damage and battle heroes seems like an easy thing to add. The info is sent to the client at the end of battle. Why not dump it into a txt file on the client?
The work over the extension of each player’s and team’s battle statistics is in process.
- A lot of times something is said in chat and gets missed because of spammers. Are there any plans to make the chat window larger and/or scrollable?
Yes, we plan to add this option, it will be implemented with the chat update.
- I apologize if this has already been asked, but how will the in-game camouflage skins be implemented?
More specifically, will they be overlays placed on top of the default skin?
Yes, they will overlay default skins; it won’t be mandatory, but will be active only when you purchase a camouflage skin.
- My question: Are we going to be able to check and see whether out clanmates are in battle simply via the chatbox? Currently it can be a little irritating talking to a specific clanmate in clan chat only to get them to eventually respond (sometimes) "Hey, I was in battle, what did I miss?" or something that reveals that they were not there for a large portion of the conversation you thought you were having with them.
Yes, we plan adding such a notation by analogy with the platoon chatbox.
- Any updates on larger maps (much larger) and 30v30 battles?
Active work over larger maps is in progress. 30v30 battle modes will be added concurrently with the maps implementation.
- Could we have stiffer penalties for those that rage quit during a battle or just leave to avoid giving the kill to the enemy. Double Repair Cost for Tank and Full Ammo resupply charges.
Yes, stiffer penalties will be introduced; the range of penalties is being considerated.
- If the physics do come in will we take some fall damage from heights like in other shooter games?
Yes, the tank will be damaged.
- If my tank is parked in the woods and there are several trees between myself and the enemy am I getting a cammo bonus? Or do I have to be parked in a bush (physically touching it)?
A cammo bonus is given only for parking in a bush.
- Not sure if this was brought up: Would it be possible to add a chat channel for PUGs. It would make it easier to find some random dude for a platoon.
Yes, it will be possible, we are working over that.
- Has there been any thought to puting in a "platoon" chat feature? (perhaps hitting Shift+Enter so that the chat message only goes to members of your platoon)
We do not plan it at the moment.
- Will crew damage mechanics be changed at some point? I am not aware of crew currently taking damage from ramming, which I suppose is ok, but it seems that tanks falling off of ridges (such as with the new physics) should result in injured crews.
No, the crew won’t be injured in this case.
-Tell us about camouflage.
Two types of camouflage will be implemented:
-Adaptive – adapts automatically to each map (winter, the desert, a town);
-Permanent – acts like a skin. Does not give bonuses.
The adaptive camouflage will reduce visual noticeability of a tank on any map, while the permanent one will not provide such an option.
- Will the new modes be available for super platoons only or for everybody?
The new modes will be available for everybody.
- Dear devs, do you plan implementing the option of total destruction of all stuff that is placed on the map?
No, we do not plan creating maps with totally destructive environment.
- What about the new physics?
We will need to adapt most part of maps to new physics. It will affect the gameplay. That is why we will test the new physics accurately for a longer time.
- Will it be possible to create an ‘official’ guild/alliance of clans (for example, clan1, clan2, clan3), which will share gold and will not fight for territories owned by one of the clans?
Yes, we plan adding alliances.
- Will you implement interactive minimaps? I mean, will it be possible to zoom it while in battle, or to give signals, other than that we have now (to all or to platoon). Will it be possible to change the colour schemes while in battle/ the ‘teammate-enemy’ setting, to change ‘transparency/light intensity‘setting of any details on the minimap?
We do not plan it at the moment.
- Will we see new light tanks (including Christie-tanks), which will gain the maximum speed over 80 km per hour and even more? I guess, many would wish the light tanks, used mainly for scouting, to be effective in high-level battles and in clan wars because of their speed and maneuverability, which will make it difficult to hit them.
They will gain the speed of their real prototypes, the historical tanks models.
- Will you implement financial history for clans (treasury, gold transaction and etc.)?
Yes, this function will be implemented.
-Will you make vehicles level limitations for capturing separate provinces?
No, we won't.
-Why there’s no ‘boost’ consumable for E-series?
There’s no ‘boost’ consumable for E-series as it resulted in being excessive for some vehicles (Е50) and evidently poor for others (Е100).
- How often will the You Ask – We Reply! bulletin be updated?
Once in two weeks.
-Will I see Katy Perry in 2-3 days?
As soon as on sight.
And now feel free to ask your own question here!

Please, bear in mind that questions for the next bulletin will be selected only from the forum thread.
Subject:
Archives\Junkyard\are all german drivers like this ?
Link on message: #844363

Link on message: #844363
Tanitha: I'm sorry for the few decent post in this thread, please feel free
to copy and paste them to another discussion thread discussing the
tanks.
Closing
Closing
Subject:
Archives\Junkyard\Banded members and clans?
Link on message: #844094

Link on message: #844094
Tanitha: Name violations goto support.worldoftanks.com
Not to the forums for discussion. Closing
Regards /Tanitha.
Not to the forums for discussion. Closing
Regards /Tanitha.
Subject:
News from the Front\Discussion of News Articles\Lady Tank
Link on message: #844079

Link on message: #844079
Tanitha: Great contest, the winners are here.
http://game.worldoft...s/ladies-in-wot
http://game.worldoft...s/ladies-in-wot
Subject:
Archives\Junkyard\Gold pricing
Link on message: #843575
FreedomFighterEx, on Aug 23 2011 - 08:34, said: wait, this is necro topic??

Link on message: #843575

Tanitha: Yes, Closing : )
Subject:
Important Information\Notifications and Announcements\Recruiting Community Contributors
Link on message: #843293
RayJones, on Aug 23 2011 - 05:57, said: Question !: Are volunteers allowed to participate and/or receive
prizes from contests/events/championships organized by WarGaming
(moderators,developers, staff members...etc) or by other volunteers
?

Link on message: #843293

Tanitha: There are many restrictions placed on volunteer's yes. As well as
many weeks of training, testing, etc etc..
As for contests, events, championships, etc.. It wouldn't be a blanket ban as such, But volunteer's obviously wouldn't be able to enter anything that they would have a advantage over. IE volunteer's can play in the drill comp's but They wouldn't win forum competitions that involve judging by a wargaming staff.
Regards / Tan.
As for contests, events, championships, etc.. It wouldn't be a blanket ban as such, But volunteer's obviously wouldn't be able to enter anything that they would have a advantage over. IE volunteer's can play in the drill comp's but They wouldn't win forum competitions that involve judging by a wargaming staff.
Regards / Tan.
Subject:
World of Tanks Game Discussion\Gameplay Discussion\Spotting bug.
Link on message: #840810
Mzh3000, on Aug 23 2011 - 02:18, said: amd 2.2ghz V120 for processor, wont even run roblox. the vid cards
an ati radeon HD 4250 it runs well.
I tried an overclock program but the cpu is at the max setting even the amd overdrive program would allow. 3gb ram.
Its only opponents tanks when I am spotting them, team mates spotting gives me no issues, it happens any time aswell.

Link on message: #840810

I tried an overclock program but the cpu is at the max setting even the amd overdrive program would allow. 3gb ram.
Its only opponents tanks when I am spotting them, team mates spotting gives me no issues, it happens any time aswell.
GeneralDirection: An issue I had that I fixed, which might be worth trying if you
haven't, is disabling Triple Buffering and then restarting the
game. I'll try to see what I can do to reproduce the problem as
well, as it sounds like something different from what I had.


Subject:
World of Tanks Game Discussion\Gameplay Discussion\RS Leadership
Link on message: #840601

Link on message: #840601
GeneralDirection: Indeed -- love seeing teamwork like this! Well done, Camels.
Subject:
Game Discussion\Gameplay Discussion\RS Leadership
Link on message: #840599
Rick_OH_Shay, on Aug 23 2011 - 00:26, said: I managed a "TY" before game ended but that was not good enough.

Link on message: #840599

Tanitha: Id love a optional few mins of stats, and chat, after a game.
PS GJ Camels ; )
PS GJ Camels ; )
Subject:
New Players\Newcomers' Forum\What is the purpose of WoT?
Link on message: #840567
Rapier, on Aug 23 2011 - 00:58, said: I've played this game for a while now and my question is, what is
the objective of this game? There is no way to win, therefore its
only real purpose is to have players continually play a game that
they can't win and only serves to make the producers money. This
isn't a bad thing, but with only 15v15 battles on a small, fixed
number of maps and no method of having massive battles (this is,
after all, a MMO), the players are left with small, constrained
battlefields that get repetitive with little variation.
Is the purpose of the game just to have the players continue to strive to achieve something that they cannot ever reach?
Just a thought...

Link on message: #840567

Is the purpose of the game just to have the players continue to strive to achieve something that they cannot ever reach?
Just a thought...
GeneralDirection: Well, there's Ultimate Conquest which is focused on clans. That is
a great goal for a new player -- eventually reaching the point
where they can join a clan and participate in these clan wars.
The goals overall in the game, aside from advancing through the tech trees and unlocking all of the tanks you're interested in, are also session-based. Winning battles, earning achievements, medals and so on.
There are plenty of "goals" to strive for -- it's not always as cut-and-dry as "ultimate victory."
The goals overall in the game, aside from advancing through the tech trees and unlocking all of the tanks you're interested in, are also session-based. Winning battles, earning achievements, medals and so on.
There are plenty of "goals" to strive for -- it's not always as cut-and-dry as "ultimate victory."

Subject:
World of Tanks Game Discussion\Gameplay Discussion\Spotting bug.
Link on message: #840544

Link on message: #840544
GeneralDirection: What are your system specs (CPU, ram, video card)? Also, what
version drivers do you have installed for your video card?
Lastly, do you have issues seeing your own tank at times? Or is it only enemy tanks? And does it only occur when you're attempting to hide in a bush?
Lastly, do you have issues seeing your own tank at times? Or is it only enemy tanks? And does it only occur when you're attempting to hide in a bush?
Subject:
Technical Support & Bug Reporting\General Error Reporting\Need help with a map, M3 Stuart and invisible tanks.
Link on message: #840456

Link on message: #840456
GeneralDirection: Make sure you disable Triple Buffering as well, as that can cause
issues with invisible tanks. You'll need to completely restart the
game in most cases for this settings change to take effect.
Working on reproducing your other issue now to see if I can offer any help.
Just so I can go about this the best way possible, can you answer the following?
- Your video card (and driver version)
- Your graphics settings (if custom, just let me know what you've changed)
Working on reproducing your other issue now to see if I can offer any help.
Just so I can go about this the best way possible, can you answer the following?
- Your video card (and driver version)
- Your graphics settings (if custom, just let me know what you've changed)
Subject:
World of Tanks Game Discussion\Gameplay Discussion\Why does this happen to Premium Accounts
Link on message: #839881
Splirt, on Aug 22 2011 - 20:46, said: Why does this happen to premium account holders? Losing credits on
a win with high tier tanks is unfair to premium holders. If you
lose yes I agree you should lose money. But if you win you should
at the very least break even. This has been a huge frustration
point for me. I advance to play the tank I want to play, but in
order to play it I am forced to play my lower tier tanks. I already
pay for a premium account and buy additional gold above what the
premium account costs. So again I ask why is your credit system so
low for premium accounts? Why are the people who spend money on
your game penalized for attaining their goals? If you fire one shot
and hit, ram a tank for damage, help cap, basically anything that
shows participation. this should be an automatic break even for
premium accounts with a victory.
Victory!
Battle: Steppes Monday, August 22, 2011 1:36:00 PM
Vehicle: M46 Patton
Experience received: 664
Credits received: 15,958
Repairs:
Vehicle M46 Patton repaired successfully.
You have spent credits: 17,281<--- WHY
This may have been addressed in the past but I can't find it posed anyplace. Oh unless your talking about the description thats posted in the Dev forum that does not answer the root my question. Also this question does not even address the cost of ammo.
Sincerely
Splirt

Link on message: #839881

Victory!
Battle: Steppes Monday, August 22, 2011 1:36:00 PM
Vehicle: M46 Patton
Experience received: 664
Credits received: 15,958
Repairs:
Vehicle M46 Patton repaired successfully.
You have spent credits: 17,281<--- WHY
This may have been addressed in the past but I can't find it posed anyplace. Oh unless your talking about the description thats posted in the Dev forum that does not answer the root my question. Also this question does not even address the cost of ammo.
Sincerely
Splirt
GeneralDirection: Any chance you could provide a brief recap of what happened in the
match (to you, what you did, etc.)?
Subject:
In-Game Vehicles\American Vehicles\Heavy Tanks\T1 upgrade path?
Link on message: #839725

Link on message: #839725
ARGO: Tracks, gun, engine, radio
Subject:
Important Information\Game Rules Enforcement\Clan Clean Up
Link on message: #839157

Link on message: #839157
Tanitha: Clan Naming/Tag CleanUp.
In order to clean up the clan lists in game, the below clans have been disbanded with a "Once Off" form of amnesty.
IE a "exception" will be made "this time", and the clan leaders (and in some cases usually clan members) will not be permanently game banned as usually is the case, and the clan creation cost will be refunded so the clan leader may create another clan that does not break our naming rules. Players within these disbanded clans will have their 48 hour "unable to join another clan" bans manually removed.
The administration warns players, please do not create clans with names that violate chapter 3 "Rules for nicknames of players, groups, and organized communities of players" of the Game Rules. For more information, please read the Game Rules
[-FU-] FAILURES UNITED
Inappropriate Clan Tag, Commander: FOGofWAR Military Personnel (17) Created: 09.08.2011
http://uc.worldoftan...000001707--FU-/
[1FJR] FIGJAM Troop
Inappropriate Clan Name, Commander: Gwig Military Personnel (2) Created: 15.08.2011
http://uc.worldoftan...000001769-1FJR/
[WTF] We Teach Fun
Inappropriate Clan Tag, Commander: tremorlaine Military Personnel (7) Created: 07.06.2011
http://uc.worldoftan...1000001201-WTF/
[FUBR] Fubar Online Gaming
Inappropriate Clan Tag/Description, Commander: AnglerFish Military Personnel (11)
http://uc.worldoftan...000001051-FUBR/
[FOOKU] FookOps
Inappropriate Clan Name/Tag, Commander: brainleak Military Personnel (7) Created: 15.04.2011
http://uc.worldoftan...00000609-FOOKU/
[ALLAH] party of god
Inappropriate Clan Name/Tag, Commander: abbas4252 Military Personnel (1) Created: 25.06.2011
http://uc.worldoftan...00001350-ALLAH/
[FML] Team FML F*** My Life
Inappropriate clan tan/description, Commander: JASGames Military Personnel (1) Created: 26.06.2011
http://uc.worldoftan...1000001375-FML/
[N00B] n00b
Inappropriate Clan Description, Commander: Epidemik Military Personnel (1) Created: 21.03.2011
http://uc.worldoftan...000000234-N00B/
Clan description removed. Clan not disbanded.
** A couple of minor naming violations still remain, however due to their clanwar's involvement and the level of the offense these clans have instead been scheduled for renaming when our clan renaming tools are activated. So no action is taken on these clans at this time.
However, some things are just that severe, that they surpass any amnesty. And will be disbanded with the commander permanently & Clan officers permanently game banned.
The administration warns players, please do not join clans made for propaganda of national-socialistic ideas and/or connected with organizations and/or Nazi figures. If you notice such a clan, please report them to us right away via the ticket system on the Support website. The same applies for drug use and/or racism.
However, the amnesty will be passed onto the players within the clan, and only the Clan commander + Clan Officers will be banned "this time". Clan members will not be able to join another clan for 48 hours.
[NRSAC] Ni*** Ra***** Super Adventure Club!
http://uc.worldoftan...00001745-NRSAC/
Inappropriate Racist Clan Name, Commander: BrandonAli Military Personnel (1) Created: 13.08.2011
[KUSH] Lights out, Who's in your mouth !
Inappropriate Clan Name/Tag/Description, Commander: Exeker Military Personnel (2) Created: 19.06.2011
http://uc.worldoftan...000001296-KUSH/
[101SS] 101st Heavy SS Panzer Battalion
http://uc.worldoftan...00001790-101SS/
SS Nazi Reference, Commander: 23Kelan95 Military Personnel (9) Created: 17.08.2011
Any appeal requests or complaints from the above will not be considered. The decision is final.
In order to clean up the clan lists in game, the below clans have been disbanded with a "Once Off" form of amnesty.
IE a "exception" will be made "this time", and the clan leaders (and in some cases usually clan members) will not be permanently game banned as usually is the case, and the clan creation cost will be refunded so the clan leader may create another clan that does not break our naming rules. Players within these disbanded clans will have their 48 hour "unable to join another clan" bans manually removed.
The administration warns players, please do not create clans with names that violate chapter 3 "Rules for nicknames of players, groups, and organized communities of players" of the Game Rules. For more information, please read the Game Rules
[-FU-] FAILURES UNITED
Inappropriate Clan Tag, Commander: FOGofWAR Military Personnel (17) Created: 09.08.2011
http://uc.worldoftan...000001707--FU-/
[1FJR] FIGJAM Troop
Inappropriate Clan Name, Commander: Gwig Military Personnel (2) Created: 15.08.2011
http://uc.worldoftan...000001769-1FJR/
[WTF] We Teach Fun
Inappropriate Clan Tag, Commander: tremorlaine Military Personnel (7) Created: 07.06.2011
http://uc.worldoftan...1000001201-WTF/
[FUBR] Fubar Online Gaming
Inappropriate Clan Tag/Description, Commander: AnglerFish Military Personnel (11)
http://uc.worldoftan...000001051-FUBR/
[FOOKU] FookOps
Inappropriate Clan Name/Tag, Commander: brainleak Military Personnel (7) Created: 15.04.2011
http://uc.worldoftan...00000609-FOOKU/
[ALLAH] party of god
Inappropriate Clan Name/Tag, Commander: abbas4252 Military Personnel (1) Created: 25.06.2011
http://uc.worldoftan...00001350-ALLAH/
[FML] Team FML F*** My Life
Inappropriate clan tan/description, Commander: JASGames Military Personnel (1) Created: 26.06.2011
http://uc.worldoftan...1000001375-FML/
[N00B] n00b
Inappropriate Clan Description, Commander: Epidemik Military Personnel (1) Created: 21.03.2011
http://uc.worldoftan...000000234-N00B/
Clan description removed. Clan not disbanded.
** A couple of minor naming violations still remain, however due to their clanwar's involvement and the level of the offense these clans have instead been scheduled for renaming when our clan renaming tools are activated. So no action is taken on these clans at this time.
However, some things are just that severe, that they surpass any amnesty. And will be disbanded with the commander permanently & Clan officers permanently game banned.
The administration warns players, please do not join clans made for propaganda of national-socialistic ideas and/or connected with organizations and/or Nazi figures. If you notice such a clan, please report them to us right away via the ticket system on the Support website. The same applies for drug use and/or racism.
However, the amnesty will be passed onto the players within the clan, and only the Clan commander + Clan Officers will be banned "this time". Clan members will not be able to join another clan for 48 hours.
[NRSAC] Ni*** Ra***** Super Adventure Club!
http://uc.worldoftan...00001745-NRSAC/
Inappropriate Racist Clan Name, Commander: BrandonAli Military Personnel (1) Created: 13.08.2011
[KUSH] Lights out, Who's in your mouth !
Inappropriate Clan Name/Tag/Description, Commander: Exeker Military Personnel (2) Created: 19.06.2011
http://uc.worldoftan...000001296-KUSH/
[101SS] 101st Heavy SS Panzer Battalion
http://uc.worldoftan...00001790-101SS/
SS Nazi Reference, Commander: 23Kelan95 Military Personnel (9) Created: 17.08.2011
Any appeal requests or complaints from the above will not be considered. The decision is final.
Subject:
Important Information\Game Rules Enforcement\Clan Clean Up
Link on message: #839154

Link on message: #839154
Tanitha: Clan Naming/Tag CleanUp.
In order to clean up the clan lists in game, the below clans have been disbanded with a "Once Off" form of amnesty.
IE a "exception" will be made "this time", and the clan leaders (and in some cases usually clan members) will not be permanently game banned as usually is the case, and the clan creation cost will be refunded so the clan leader may create another clan that does not break our naming rules. Players within these disbanded clans will have their 48 hour "unable to join another clan" bans manually removed.
The administration warns players, please do not create clans with names that violate chapter 3 "Rules for nicknames of players, groups, and organized communities of players" of the Game Rules. For more information, please read the Game Rules
[-FU-] FAILURES UNITED
Inappropriate Clan Tag, Commander: FOGofWAR Military Personnel (17) Created: 09.08.2011
http://uc.worldoftan...000001707--FU-/
[1FJR] FIGJAM Troop
Inappropriate Clan Name, Commander: Gwig Military Personnel (2) Created: 15.08.2011
http://uc.worldoftan...000001769-1FJR/
[WTF] We Teach Fun
Inappropriate Clan Tag, Commander: tremorlaine Military Personnel (7) Created: 07.06.2011
http://uc.worldoftan...1000001201-WTF/
[FUBR] Fubar Online Gaming
Inappropriate Clan Tag/Description, Commander: AnglerFish Military Personnel (11)
http://uc.worldoftan...000001051-FUBR/
[FOOKU] FookOps
Inappropriate Clan Name/Tag, Commander: brainleak Military Personnel (7) Created: 15.04.2011
http://uc.worldoftan...00000609-FOOKU/
[ALLAH] party of god
Inappropriate Clan Name/Tag, Commander: abbas4252 Military Personnel (1) Created: 25.06.2011
http://uc.worldoftan...00001350-ALLAH/
[FML] Team FML F*** My Life
Inappropriate clan tan/description, Commander: JASGames Military Personnel (1) Created: 26.06.2011
http://uc.worldoftan...1000001375-FML/
[N00B] n00b
Inappropriate Clan Description, Commander: Epidemik Military Personnel (1) Created: 21.03.2011
http://uc.worldoftan...000000234-N00B/
Clan description removed. Clan not disbanded.
** A couple of minor naming violations still remain, however due to their clanwar's involvement and the level of the offense these clans have instead been scheduled for renaming when our clan renaming tools are activated. So no action is taken on these clans at this time.
However, some things are just that severe, that they surpass any amnesty. And will be disbanded with the commander permanently & Clan officers permanently game banned.
The administration warns players, please do not join clans made for propaganda of national-socialistic ideas and/or connected with organizations and/or Nazi figures. If you notice such a clan, please report them to us right away via the ticket system on the Support website. The same applies for drug use and/or racism.
However, the amnesty will be passed onto the players within the clan, and only the Clan commander + Clan Officers will be banned "this time". Clan members will not be able to join another clan for 48 hours.
[NRSAC] Ni*** Ra***** Super Adventure Club!
http://uc.worldoftan...00001745-NRSAC/
Inappropriate Racist Clan Name, Commander: BrandonAli Military Personnel (1) Created: 13.08.2011
[KUSH] Lights out, Who's in your mouth !
Inappropriate Clan Name/Tag/Description, Commander: Exeker Military Personnel (2) Created: 19.06.2011
http://uc.worldoftan...000001296-KUSH/
[101SS] 101st Heavy SS Panzer Battalion
http://uc.worldoftan...00001790-101SS/
SS Nazi Reference, Commander: 23Kelan95 Military Personnel (9) Created: 17.08.2011
Any appeal requests or complaints from the above will not be considered. The decision is final.
In order to clean up the clan lists in game, the below clans have been disbanded with a "Once Off" form of amnesty.
IE a "exception" will be made "this time", and the clan leaders (and in some cases usually clan members) will not be permanently game banned as usually is the case, and the clan creation cost will be refunded so the clan leader may create another clan that does not break our naming rules. Players within these disbanded clans will have their 48 hour "unable to join another clan" bans manually removed.
The administration warns players, please do not create clans with names that violate chapter 3 "Rules for nicknames of players, groups, and organized communities of players" of the Game Rules. For more information, please read the Game Rules
[-FU-] FAILURES UNITED
Inappropriate Clan Tag, Commander: FOGofWAR Military Personnel (17) Created: 09.08.2011
http://uc.worldoftan...000001707--FU-/
[1FJR] FIGJAM Troop
Inappropriate Clan Name, Commander: Gwig Military Personnel (2) Created: 15.08.2011
http://uc.worldoftan...000001769-1FJR/
[WTF] We Teach Fun
Inappropriate Clan Tag, Commander: tremorlaine Military Personnel (7) Created: 07.06.2011
http://uc.worldoftan...1000001201-WTF/
[FUBR] Fubar Online Gaming
Inappropriate Clan Tag/Description, Commander: AnglerFish Military Personnel (11)
http://uc.worldoftan...000001051-FUBR/
[FOOKU] FookOps
Inappropriate Clan Name/Tag, Commander: brainleak Military Personnel (7) Created: 15.04.2011
http://uc.worldoftan...00000609-FOOKU/
[ALLAH] party of god
Inappropriate Clan Name/Tag, Commander: abbas4252 Military Personnel (1) Created: 25.06.2011
http://uc.worldoftan...00001350-ALLAH/
[FML] Team FML F*** My Life
Inappropriate clan tan/description, Commander: JASGames Military Personnel (1) Created: 26.06.2011
http://uc.worldoftan...1000001375-FML/
[N00B] n00b
Inappropriate Clan Description, Commander: Epidemik Military Personnel (1) Created: 21.03.2011
http://uc.worldoftan...000000234-N00B/
Clan description removed. Clan not disbanded.
** A couple of minor naming violations still remain, however due to their clanwar's involvement and the level of the offense these clans have instead been scheduled for renaming when our clan renaming tools are activated. So no action is taken on these clans at this time.
However, some things are just that severe, that they surpass any amnesty. And will be disbanded with the commander permanently & Clan officers permanently game banned.
The administration warns players, please do not join clans made for propaganda of national-socialistic ideas and/or connected with organizations and/or Nazi figures. If you notice such a clan, please report them to us right away via the ticket system on the Support website. The same applies for drug use and/or racism.
However, the amnesty will be passed onto the players within the clan, and only the Clan commander + Clan Officers will be banned "this time". Clan members will not be able to join another clan for 48 hours.
[NRSAC] Ni*** Ra***** Super Adventure Club!
http://uc.worldoftan...00001745-NRSAC/
Inappropriate Racist Clan Name, Commander: BrandonAli Military Personnel (1) Created: 13.08.2011
[KUSH] Lights out, Who's in your mouth !
Inappropriate Clan Name/Tag/Description, Commander: Exeker Military Personnel (2) Created: 19.06.2011
http://uc.worldoftan...000001296-KUSH/
[101SS] 101st Heavy SS Panzer Battalion
http://uc.worldoftan...00001790-101SS/
SS Nazi Reference, Commander: 23Kelan95 Military Personnel (9) Created: 17.08.2011
Any appeal requests or complaints from the above will not be considered. The decision is final.
Subject:
World of Tanks News and Information\News and Information\Wargaming.net is looking for translators (Asian languages)!
Link on message: #838933

Link on message: #838933
Mad_Hatter: Wargaming.net is looking for players who can translate WoT and all
related resources (including web-sites, messages, etc.) into their
native languages.
Currently we are in need of translators into:
* Chineese (Traditional)
* Thai
* Tagalog
* Indonesian
* Malay
Requirements:
1) native speaker
2) perfect knowledge of English (since translations are provided in English)
3) good knowledge of military and interface terminology
4) good knowledge of WoT
Please apply in this topic.
How to apply:
1) state your language
2) give short description of yourself and reasons why you are suitable for this position.
Bonuses and rewards included!
Please, send your emails and requests to m_chuvalov@wargaming.net or pm MaxHotKey on the forum.
Currently we are in need of translators into:
* Chineese (Traditional)
* Thai
* Tagalog
* Indonesian
* Malay
Requirements:
1) native speaker
2) perfect knowledge of English (since translations are provided in English)
3) good knowledge of military and interface terminology
4) good knowledge of WoT

Please apply in this topic.
How to apply:
1) state your language
2) give short description of yourself and reasons why you are suitable for this position.
Bonuses and rewards included!
Please, send your emails and requests to m_chuvalov@wargaming.net or pm MaxHotKey on the forum.
Subject: Wargaming.net is looking for translators (Asian languages)!
Link on message: #838933
Link on message: #838933
Mad_Hatter: Wargaming.net is looking for players who can translate WoT and all
related resources (including web-sites, messages, etc.) into their
native languages.
Currently we are in need of translators into:
* Chineese (Traditional)
* Thai
* Tagalog
* Indonesian
* Malay
Requirements:
1) native speaker
2) perfect knowledge of English (since translations are provided in English)
3) good knowledge of military and interface terminology
4) good knowledge of WoT
Please apply in this topic.
How to apply:
1) state your language
2) give short description of yourself and reasons why you are suitable for this position.
Bonuses and rewards included!
Please, send your emails and requests to m_chuvalov@wargaming.net or pm MaxHotKey on the forum.
Currently we are in need of translators into:
* Chineese (Traditional)
* Thai
* Tagalog
* Indonesian
* Malay
Requirements:
1) native speaker
2) perfect knowledge of English (since translations are provided in English)
3) good knowledge of military and interface terminology
4) good knowledge of WoT

Please apply in this topic.
How to apply:
1) state your language
2) give short description of yourself and reasons why you are suitable for this position.
Bonuses and rewards included!
Please, send your emails and requests to m_chuvalov@wargaming.net or pm MaxHotKey on the forum.
Subject: Wargaming.net is looking for translators (Asian languages)!
Link on message: #838933
Link on message: #838933
Mad_Hatter: Wargaming.net is looking for players who can translate WoT and all
related resources (including web-sites, messages, etc.) into their
native languages.
Currently we are in need of translators into:
* Chineese (Traditional)
* Thai
* Tagalog
* Indonesian
* Malay
Requirements:
1) native speaker
2) perfect knowledge of English (since translations are provided in English)
3) good knowledge of military and interface terminology
4) good knowledge of WoT
Please apply in this topic.
How to apply:
1) state your language
2) give short description of yourself and reasons why you are suitable for this position.
Bonuses and rewards included!
Please, send your emails and requests to m_chuvalov@wargaming.net or pm MaxHotKey on the forum.
Currently we are in need of translators into:
* Chineese (Traditional)
* Thai
* Tagalog
* Indonesian
* Malay
Requirements:
1) native speaker
2) perfect knowledge of English (since translations are provided in English)
3) good knowledge of military and interface terminology
4) good knowledge of WoT

Please apply in this topic.
How to apply:
1) state your language
2) give short description of yourself and reasons why you are suitable for this position.
Bonuses and rewards included!
Please, send your emails and requests to m_chuvalov@wargaming.net or pm MaxHotKey on the forum.
Subject: Wargaming.net is looking for translators (Asian languages)!
Link on message: #838933
Link on message: #838933
Mad_Hatter: Wargaming.net is looking for players who can translate WoT and all
related resources (including web-sites, messages, etc.) into their
native languages.
Currently we are in need of translators into:
* Chineese (Traditional)
* Thai
* Tagalog
* Indonesian
* Malay
Requirements:
1) native speaker
2) perfect knowledge of English (since translations are provided in English)
3) good knowledge of military and interface terminology
4) good knowledge of WoT
Please apply in this topic.
How to apply:
1) state your language
2) give short description of yourself and reasons why you are suitable for this position.
Bonuses and rewards included!
Please, send your emails and requests to m_chuvalov@wargaming.net or pm MaxHotKey on the forum.
Currently we are in need of translators into:
* Chineese (Traditional)
* Thai
* Tagalog
* Indonesian
* Malay
Requirements:
1) native speaker
2) perfect knowledge of English (since translations are provided in English)
3) good knowledge of military and interface terminology
4) good knowledge of WoT

Please apply in this topic.
How to apply:
1) state your language
2) give short description of yourself and reasons why you are suitable for this position.
Bonuses and rewards included!
Please, send your emails and requests to m_chuvalov@wargaming.net or pm MaxHotKey on the forum.
Subject:
Contests & Competitions\Contests\Tank Design Contest MkII
Link on message: #838796
keptin, on Aug 20 2011 - 18:59, said: The contest ends midnight tonight!
Please get all your entries in as submissions won't be accepted past midnight PST. Winners will be announced in the next 10 days after submissions have been thoroughly judged and gold prizes are processed through Wargaming.

Link on message: #838796

Please get all your entries in as submissions won't be accepted past midnight PST. Winners will be announced in the next 10 days after submissions have been thoroughly judged and gold prizes are processed through Wargaming.
Tanitha: Thanks Keptin..
Have fun going through them, there is many superb entries.. When the winners have been decided I'll get them paid promptly.
Regards
Tan.
Have fun going through them, there is many superb entries.. When the winners have been decided I'll get them paid promptly.
Regards
Tan.
Subject:
In-Game Vehicles\American Vehicles\Tank Destroyers\The T95 worth it or not?
Link on message: #838207
Termina, on Aug 21 2011 - 03:35, said: I'd say it's worth it when you're placed into a situation like
this: 

Link on message: #838207


ARGO: I would love to know who's reticule is in this pick please...PM me
if you know where to get it.
Subject: Clan Wars Charade
Link on message: #838066
meff727, on Aug 22 2011 - 02:08, said: When people no longer get called out for being idiots when they
make dumb arguments this thread happens.
Link on message: #838066

Hypnotik: This is what should've happened with Juice and Mort from the
start:


Subject: old delete
Link on message: #838062
Li0n, on Aug 21 2011 - 15:20, said: those aren't sigs, pal.
Link on message: #838062

Hypnotik: I'm not your pal, guy!
http://southparkstud..._1204_06_v7.jpg
http://southparkstud..._1204_06_v7.jpg
Subject: Clan Wars Charade
Link on message: #836637
j33pers, on Aug 21 2011 - 14:21, said: but there should be something for the smaller clans to play for
also, admittedly on a lesser scale.
Link on message: #836637

Hypnotik: 

Subject:
Archives\Junkyard\101st Heavy Panzer Battalion Recruiting
Link on message: #834865
atsiv, on Aug 19 2011 - 22:17, said: no offense taken.just contact a mod via pm and explain the
error.they permaban for the double s in clan tags and clan names.

Link on message: #834865

Tanitha: Closing and junking the thread as requested /Tanitha
Subject: Factors in Tank Development
Link on message: #834351
Link on message: #834351
ChrisK: By "we" I actually mean the Allies, since the Bazooka and PIAT are
both considered HEAT, and I already mentioned that. They were both
similar in concept to the Panzerfaust in that they were HEAT-based
man-portable launchers, although their operation was significantly
different. However, the PzF was issued in large numbers as a
disposable weapon, while the Bazooka and PIAT were issued in lower
numbers to specially-trained and dedicated teams. More of them
issued and aimed at the tracks of the Panzers would have been more
justification for those Shuerzen. But yes, your right about the
reasons we did things differently - they were on the downhill slope
from '43 on. Air power was certainly more worrisome to the Germans
than Bazookas! 
The muzzle brake assists with both recoil and whip, since the reduction of recoil also affects whip. The reduction of whip, or movement of the barrel from its fixed position, enabled the gun to be brought back on target quickly. The reduction in recoil had a similar effect as the entire vehicle rocked less. However, because of the difficulty of developing and testing appropriate brakes, they were developed only for guns that had a large recoil. I can see where that can be confusing! Think I should take the "whip" part out?
As for the armor plate on the Sherman, you make a good point - the hull wasn't thinner, just more likely to brew up on a hit to the ammo there. The white stars were also often painted in that area, making another great aiming point. I've fixed the post to reflect your correction.
I actually thought about mentioning the size of the Sherman's engines and how that affected the size of the hull, but I thought that might be getting into too much detail for something most people probably aren't interested in. But I can see I was wrong - I'll go into more technical detail next time! And yes, you're right also that there is only one suspension model in the game. That might be something we can explore for a future patch though.

The muzzle brake assists with both recoil and whip, since the reduction of recoil also affects whip. The reduction of whip, or movement of the barrel from its fixed position, enabled the gun to be brought back on target quickly. The reduction in recoil had a similar effect as the entire vehicle rocked less. However, because of the difficulty of developing and testing appropriate brakes, they were developed only for guns that had a large recoil. I can see where that can be confusing! Think I should take the "whip" part out?
As for the armor plate on the Sherman, you make a good point - the hull wasn't thinner, just more likely to brew up on a hit to the ammo there. The white stars were also often painted in that area, making another great aiming point. I've fixed the post to reflect your correction.

I actually thought about mentioning the size of the Sherman's engines and how that affected the size of the hull, but I thought that might be getting into too much detail for something most people probably aren't interested in. But I can see I was wrong - I'll go into more technical detail next time! And yes, you're right also that there is only one suspension model in the game. That might be something we can explore for a future patch though.

Subject:
Archives\Junkyard\FAILURES UNITED -FU-
Link on message: #834014

Link on message: #834014
Tanitha: Abbreviated swearing is not permitted.
The clan will be disbanded on Monday, No bans will be issued on the clan Leader/ officers / players. And the cost of the clan creation will be refunded.
The clan will be disbanded on Monday, No bans will be issued on the clan Leader/ officers / players. And the cost of the clan creation will be refunded.
Subject:
News from the Front\Discussion of News Articles\You Ask - We Reply!
Link on message: #833930

Link on message: #833930
Tanitha: Thanks for the feedback.. As you know, this thread is now closed as
of the 19th.
A chunk of the biggest and most popular questions/issued have now been forwarded to the Dev team. And a new thread will be opened when the answers are back.
Thanks again.
Tan.
A chunk of the biggest and most popular questions/issued have now been forwarded to the Dev team. And a new thread will be opened when the answers are back.
Thanks again.
Tan.
Subject:
Important Information\Notifications and Announcements\Recruiting Community Contributors
Link on message: #832031

Link on message: #832031
Tanitha: 
Interested in joining the Community Contributor's team?
World of Tanks and Wargaming are expanding astronomically and as such would like to also expand its External Volunteer NA team of Community Contributors. The places where the community can have the opportunity to help on the project is with things such as, Forum and In Game Moderation, Wiki Maintenance, The Steam Community and The WOT Weekly Newsletter. If you have a lot of spare time and have the skills and desire to help with these aspects then please PM your interest to Tanitha describing why you would be suitable.
The suitable players would be, organized, professional, detail-oriented and highly self-motivated, and have sufficient spare time available to contribute, And also specifically..
Be over 18 years of age.Have a relatively clean TK / Chat ban history.Have a relatively clean Warning and Forum ban history.Be able to complete, sign and return a NDA (Non Disclosure Agreement) with ID. Be part of the community, High number of constructive forum posts, possibly containing things like guides, tutorials, skins, etc .. Have a lot of battles played within WOT, IE Being familiar with the product extensively
Community Contributor rewards..
Ask not what your Wargaming can do for you, but what you can do for your Wargaming!

Interested in joining the Community Contributor's team?
World of Tanks and Wargaming are expanding astronomically and as such would like to also expand its External Volunteer NA team of Community Contributors. The places where the community can have the opportunity to help on the project is with things such as, Forum and In Game Moderation, Wiki Maintenance, The Steam Community and The WOT Weekly Newsletter. If you have a lot of spare time and have the skills and desire to help with these aspects then please PM your interest to Tanitha describing why you would be suitable.
The suitable players would be, organized, professional, detail-oriented and highly self-motivated, and have sufficient spare time available to contribute, And also specifically..
Be over 18 years of age.Have a relatively clean TK / Chat ban history.Have a relatively clean Warning and Forum ban history.Be able to complete, sign and return a NDA (Non Disclosure Agreement) with ID. Be part of the community, High number of constructive forum posts, possibly containing things like guides, tutorials, skins, etc .. Have a lot of battles played within WOT, IE Being familiar with the product extensively
Community Contributor rewards..
Ask not what your Wargaming can do for you, but what you can do for your Wargaming!
Subject:
Financial Department\Financial Issues\buying gold
Link on message: #830978

Link on message: #830978
ARGO: Purchasing gold is done online "with your PC" You can either use
your credit card, Bank debit card, buy a gift visa/mastercard, or
purchase a video game card example: "Ultimate Gaming Card" at most
of your local stores that sell video game like:
Walmart
Gamestop
Target
You may also look into payment methods by going to your home screen for this very forum and hitting the "Get Gold / Buy Gold" easy button.
I hope this satisfies your query.
Walmart
Gamestop
Target
You may also look into payment methods by going to your home screen for this very forum and hitting the "Get Gold / Buy Gold" easy button.
I hope this satisfies your query.
Subject:
Clans\Clan Rivalry / Diplomacy\Clan Rivalry is it dead?
Link on message: #830841
Punisher_1, on Aug 19 2011 - 02:19, said: This, by the way kids, is a war game and part of war is not being
nice to the enemy and or all of the above. I am at a loss of why an
areana to discuss topics is treated like some sort of 1950's school
run by crazed Nun's with fat rulers.
Is this not part of the game?
Punisher_1, on Aug 19 2011 - 02:19, said: I think I have a few ideas to deal with this issue.
Maybe, just maybe, we need a little slack here after all we are adults and this is mostly a outlet for what we cannot say in game.
OR
Maybe WoT needs to develop an in game system to discuss most of this in game.
Punisher_1, on Aug 19 2011 - 02:19, said: OR
We need more in game content to keep us busy.
OR
We need Clan wars changed up a bit which would make all of us too busy to come here an troll the forums.
Of course I like all of these ideas.

Link on message: #830841

Is this not part of the game?
Tanitha: It is. But its also a fine line between tactful fun, and abusive
insults.
Some players can walk that line, others cant. The life of a troll is a dangerous one : )
Some players can walk that line, others cant. The life of a troll is a dangerous one : )

Maybe, just maybe, we need a little slack here after all we are adults and this is mostly a outlet for what we cannot say in game.
OR
Maybe WoT needs to develop an in game system to discuss most of this in game.
Tanitha: The forum rules are stricter than the in game chat rules. And
easier for a mod team to police.
"a little slack" is cut in the clan diplomacy sections. But, recently that got out of hand a lot and overflowed to every other forum section.
All clan rivalry must be in this section only, and not scattered into other sections which are for other reasons. I recently renamed this section to "Clan Rivalry / Diplomacy" to help make that clear.
"a little slack" is cut in the clan diplomacy sections. But, recently that got out of hand a lot and overflowed to every other forum section.
All clan rivalry must be in this section only, and not scattered into other sections which are for other reasons. I recently renamed this section to "Clan Rivalry / Diplomacy" to help make that clear.

We need more in game content to keep us busy.
OR
We need Clan wars changed up a bit which would make all of us too busy to come here an troll the forums.
Of course I like all of these ideas.

Tanitha: New content is always welcomed by all.
Regards
Tan.
Regards
Tan.
Subject:
Off-Topic Discussion\Off-Topic\World of Planes
Link on message: #829308

Link on message: #829308
ARGO: If I were you, I would add the above posters to my friends list. It
was a very nice thing they did warning you about the
rules....However...You should take the time to seriously study any
forums rules before posting to save yourself future
unpleasentries......
Subject:
Archives\Junkyard\THE GAME!
Link on message: #827547
piddydog, on Aug 18 2011 - 17:03, said: ID RATHER PLAY COMBAT ARMS AT LEAST YOU HAVE A CHANCE IN THAT GAME
AND THERE IS HEAPS OF HACKERS IN THERE AND I STILL KILL THEM, NOT
LIKE THIS CRAP...

Link on message: #827547

ARGO: Then by all means do not let us stop you...14 days RO for insults /
flame post / insighting unrest in the forums / profanities.
Thread locked / Junked
ARGO
Thread locked / Junked
ARGO
Subject:
Game Discussion\Gameplay Discussion\Player Questions & Developer Answers
Link on message: #825505
Chewie, on Aug 16 2011 - 18:30, said: O_o
My brain just exploded. Thanks.
Question - How are the E-75 and E-100 doing? Obviously they will probably have inflated stats for a bit, but are they within a reasonable range?

Link on message: #825505
Chewie, on Aug 16 2011 - 18:30, said: O_o
My brain just exploded. Thanks.
Question - How are the E-75 and E-100 doing? Obviously they will probably have inflated stats for a bit, but are they within a reasonable range?
Overlord: Judging from PRELIMINARY data Id rate E-75 and E-100's performance
as ok, E-50's performance as good.
Will give a more detailed and well-grounded assessment next week.
Will give a more detailed and well-grounded assessment next week.
Subject:
Game Discussion\Gameplay Discussion\Player Questions & Developer Answers
Link on message: #825487
Mini_Bolo, on Aug 16 2011 - 18:54, said: Dear Overlord/Any developer. Are you going to actually answer questions in this thread, or have you decided to abandon this thread in favor of the new thread?

Link on message: #825487
Mini_Bolo, on Aug 16 2011 - 18:54, said: Dear Overlord/Any developer. Are you going to actually answer questions in this thread, or have you decided to abandon this thread in favor of the new thread?
Overlord: Long live this thread! Abandon any fake QA topics! 

Subject:
Game Discussion\Gameplay Discussion\Player Questions & Developer Answers
Link on message: #825474
cipher12, on Aug 18 2011 - 00:29, said: Overlord is there any chance what so ever we can get the M103 without the T110 since its the one giving problems and the M103 is already finished?

Link on message: #825474
cipher12, on Aug 18 2011 - 00:29, said: Overlord is there any chance what so ever we can get the M103 without the T110 since its the one giving problems and the M103 is already finished?
Overlord: The chance is rather slight, we wouldnt like to release m103 along
with secondary german/soviet td line or french tanks, since it
makes little sense really.
Subject:
Game Discussion\Gameplay Discussion\Player Questions & Developer Answers
Link on message: #825462
Mecha_Lenin, on Aug 17 2011 - 02:59, said: It is commonly observed that E-75 is taking way too much damage from artillery shells.
1. Is this bug recognized by devs?
2. If yes, then is it caused by armor holes in E-75 (mudflaps etc.) or is it problem with skirt armor?
3. Is there hotfix planned? This issue made advancing in open field impossible, you get mauled by arty in seconds.

Link on message: #825462
Mecha_Lenin, on Aug 17 2011 - 02:59, said: It is commonly observed that E-75 is taking way too much damage from artillery shells.
1. Is this bug recognized by devs?
2. If yes, then is it caused by armor holes in E-75 (mudflaps etc.) or is it problem with skirt armor?
3. Is there hotfix planned? This issue made advancing in open field impossible, you get mauled by arty in seconds.
Overlord: There is a hitbox issue, planning to adjust mudflaps armor in one
of the upcoming updates.
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