Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
World of Tanks Game Discussion\Suggestions\Suggestion for arty "nerf"
Link on message: #1156723

Link on message: #1156723
GeneralDirection: We have no current plans of changing the top-down view for
artillery.
Subject:
World of Tanks Game Discussion\Suggestions\Fix the Top Banner
Link on message: #1156617
Noobinit, on Dec 05 2011 - 04:35, said: dresses as captain america for halloween

Link on message: #1156617

GeneralDirection: What's wrong with that? 

Subject:
World of Tanks Game Discussion\Suggestions\Oceanic server
Link on message: #1156613

Link on message: #1156613
GeneralDirection: We're always looking at ways we can improve latency for players
outside of the continental US. It's an ongoing process, and one we
don't have an announcement on at this time. But it is something
we're investigating.
Subject:
World of Tanks Game Discussion\Suggestions\Multi-Core Support?
Link on message: #1156606
Apollyon_Tiger, on Dec 05 2011 - 05:16, said: Regardless of excuses; they should already have multi-core
support....but apparently horns and tank decals are more important
to the devs. You would think since it is late 2011 and many people
pay to play this game that the devs would get off their butts and
finally make the jump. For those that dont write code; dont feed
people lines of crap about the game not needing to use more than a
single core. Thats BULL and the dev's know this as well. Its
pathetic!

Link on message: #1156606

GeneralDirection: Horns and tank decals have nothing to do with the speed of
implementing multi-core support. It's not a situation where piling
more programmers onto the task will speed up its development.
Subject:
World of Tanks Game Discussion\Suggestions\Moving average stat or stat reset
Link on message: #1156604

Link on message: #1156604
GeneralDirection: It's very unlikely we would do a stat reset, most importantly
because there are a lot of players who are proud of the stats
they've earned to this point. With the concerns of "getting better"
not being reflected due to the game being out for closing in on a
year, that's mostly only true at the lower tiers--simply because
those are the tanks many players spent a lot of time in early on.
At the later tiers that improvement in skill is more properly
reflected in the stats.
That said, a "last two weeks" (or something similar) snapshot could be interesting.
That said, a "last two weeks" (or something similar) snapshot could be interesting.
Subject:
World of Tanks Game Discussion\Suggestions\Premium Tanks should be only played with premium account
Link on message: #1156587

Link on message: #1156587
GeneralDirection: It's unlikely that this would be considered, primarily because
premium tanks have a monetary value, so taking that away from
players unless they pay more money, is not something we would
consider. If we were concerned about the overuse of a certain tank
(standard or premium), we would look at its balance numbers
first.
But at the end of the day, if players are simply playing a certain tank a lot because they enjoy playing that tank, that's not something that should call for a nerf.
But at the end of the day, if players are simply playing a certain tank a lot because they enjoy playing that tank, that's not something that should call for a nerf.
Subject:
World of Tanks Game Discussion\Suggestions\Reward for medals earned in battle
Link on message: #1156581

Link on message: #1156581
GeneralDirection: The concept of rewarding something for earning medals is an
interesting one. One could argue that the reward is the additional
experience from the feats done to accomplish said medal, with the
medal recognizing that.
Subject:
World of Tanks Game Discussion\Suggestions\New way for the DEVS to put a little jingle in their pockets!
Link on message: #1156329

Link on message: #1156329
GeneralDirection: We have no current plans to introduce upgrades like this that carry
a gold cost.
Subject:
World of Tanks Game Discussion\Suggestions\New Premium Feature
Link on message: #1156296

Link on message: #1156296
GeneralDirection: Interesting idea. Would this be to "try out" premium tanks? Or
would it be for standard tanks too?
Subject: Fix the Top Banner
Link on message: #1155962
CanuckOverlord, on Dec 05 2011 - 02:07, said: The top banner on the forums has an American flag, even though
there's between two and five countries in NA (depends how you
define NA). USA / Canada are the main ones; Mexico secondary and
then a bunch of little islands. But it's just an Ami flag.
Just a little OCD.
Link on message: #1155962

Just a little OCD.
Hypnotik: There are far more than 2-5 countries in NA.
http://en.wikipedia....rican_countries
You have no problem belittling "a bunch of little islands," yet you're offended by the US flag representing North America (even though it is the primary source of players)?
http://en.wikipedia....rican_countries
You have no problem belittling "a bunch of little islands," yet you're offended by the US flag representing North America (even though it is the primary source of players)?
Subject:
World of Tanks News and Information\News and Information\World of Tanks Named Best MMO Shooter
Link on message: #1155780
Reklaw, on Dec 05 2011 - 00:57, said: >MMO because FPSs only support 8 people
>MMO because there's no single player
Whaaaaaaa...? I was playing 64 player FPSs in the 1990s. Limited team-focused FPSs are a very, very recent trend. And there are plenty of multiplayer-only games (even including FPSs) that are not MMOs.
Guys, without making a big deal about this, they call it an MMO as an excuse to validate their price scaling. It's not a MMO. At all. You could try to count the way you have to grind to unlock a researched tank, I guess, but that's just part of their price scaling. And it's an RPG element, not a MMO element, although many games use it now. I know you like the game and want to defend it, but it's not a big deal. It's not a MMO; it's just part of their marketing, that's all. It's not criminal, just eye-roll worthy.

Link on message: #1155780

>MMO because there's no single player
Whaaaaaaa...? I was playing 64 player FPSs in the 1990s. Limited team-focused FPSs are a very, very recent trend. And there are plenty of multiplayer-only games (even including FPSs) that are not MMOs.
Guys, without making a big deal about this, they call it an MMO as an excuse to validate their price scaling. It's not a MMO. At all. You could try to count the way you have to grind to unlock a researched tank, I guess, but that's just part of their price scaling. And it's an RPG element, not a MMO element, although many games use it now. I know you like the game and want to defend it, but it's not a big deal. It's not a MMO; it's just part of their marketing, that's all. It's not criminal, just eye-roll worthy.
GeneralDirection: "MMO" comes from the concept of persistent progression, as well as
the persistent global map. While it's still in beta, it is a
feature that makes World of Tanks more of an MMO than some
shooters.
Subject:
World of Tanks Game Discussion\Suggestions\how about marriage
Link on message: #1155735

Link on message: #1155735
GeneralDirection: Unless a good number of things change within the game, at least
gameplay-wise, I don't see this suggestion happening. There isn't a
whole lot of gameplay value that its development would add at the
moment.
Subject:
World of Tanks News and Information\News and Information\10% Bonus Gold Promotion Ends Soon
Link on message: #1155446
Dante5521, on Dec 04 2011 - 20:55, said: so does the gold promo last till after Christmas i have to wait
till then to buy anything family rule

Link on message: #1155446

GeneralDirection: The promo ended on November 28th.
Subject:
World of Tanks News and Information\News and Information\Operation Winter Assault Special
Link on message: #1155113
MrCabinetry, on Dec 04 2011 - 16:00, said: GeneralDirection,
I am not trying to be a PITA ( Pain in the Azz ), I am merely pointing out what I believe is an error.
OK, the special has started and I would like to point out an error as I am sure you are aware of the announcement content which reads:
Up to 58% discount on premium shells
60% discount on premium consumables (new price during the special - 20 gоld)
50% discount on equipment
50% discount on garage slot purchases
If I do the math given what the previous costs of premium shells were for example ( IS 4 ) @ 10 gold minus 58% = 4.2 gold per shell vs 5 gold per shell.
Now the math is quite easy for premium shells for those shells at that amount ( 4.2 ) if players are buying those shells in even number amounts:
10 shells x 4.2 = 42 gold VS 10 shells x 5 = 50 gold, for a savings of 8 gold and for some players saving money or gold in this case is a good thing for which they can spend less to get more and in turn buy more premium shells.
Other tanks were the premium shell cost is an odd number 7 gold per premium shell, the math gets alittle whacked and the cost breakout becomes alittle more confusing, but saving money/gold is what were talking about here to spend less = get more = spending more.
Granted, the wording as such states ( UP TO ) meaning that for some tanks the premium shell cost 58% less, however, as I am merely pointing out this may cause some confusion with those as to why they are seeing a half price cost vs the 58% less cost. It's a rather ingenious marketing ploy to word it in such a manner, but, really all that's happening is the cost for premium shell was reduced by 50%, not 58%, but the wording lets ya off the hook so to speak.
Yes, I am splitting hairs, but, in a world where I am spending money, I am also looking at savings in the true sense of the percentage discount and more than likely upon posting this I will get a buttload of crap from those that are thinking I should be happy with it and not griping about it and their the ones that don't get or they do get it and are content with it as it stands.
Let the Flames ensue.

Link on message: #1155113

I am not trying to be a PITA ( Pain in the Azz ), I am merely pointing out what I believe is an error.
OK, the special has started and I would like to point out an error as I am sure you are aware of the announcement content which reads:
Up to 58% discount on premium shells
60% discount on premium consumables (new price during the special - 20 gоld)
50% discount on equipment
50% discount on garage slot purchases
If I do the math given what the previous costs of premium shells were for example ( IS 4 ) @ 10 gold minus 58% = 4.2 gold per shell vs 5 gold per shell.
Now the math is quite easy for premium shells for those shells at that amount ( 4.2 ) if players are buying those shells in even number amounts:
10 shells x 4.2 = 42 gold VS 10 shells x 5 = 50 gold, for a savings of 8 gold and for some players saving money or gold in this case is a good thing for which they can spend less to get more and in turn buy more premium shells.
Other tanks were the premium shell cost is an odd number 7 gold per premium shell, the math gets alittle whacked and the cost breakout becomes alittle more confusing, but saving money/gold is what were talking about here to spend less = get more = spending more.
Granted, the wording as such states ( UP TO ) meaning that for some tanks the premium shell cost 58% less, however, as I am merely pointing out this may cause some confusion with those as to why they are seeing a half price cost vs the 58% less cost. It's a rather ingenious marketing ploy to word it in such a manner, but, really all that's happening is the cost for premium shell was reduced by 50%, not 58%, but the wording lets ya off the hook so to speak.
Yes, I am splitting hairs, but, in a world where I am spending money, I am also looking at savings in the true sense of the percentage discount and more than likely upon posting this I will get a buttload of crap from those that are thinking I should be happy with it and not griping about it and their the ones that don't get or they do get it and are content with it as it stands.
Let the Flames ensue.
GeneralDirection: Not all tiers of shells will be 58% off, which is why we included
the "up to" part. 

Subject:
World of Tanks Game Discussion\Gameplay Discussion\This is not a DISPUTE/DISCUSSION on chat bans
Link on message: #1154148

Link on message: #1154148
Tanitha: Hello Maximo
I don't mind the questions of course, but it is in a "discussion" section, so you are opening it up for discussion, so I'll reply and then close the thread.
Most of the bans within World of Tanks, aren't really bans, they are mutes. You can still login, play, but as you said with some limitations. "Map pinging", "Function Keys", and all chat channels.
If for example, a player is banned for spamming or being abusive etc. Then sanctions are put in place to stop that person from continuing to offend. IE they are muted.
There isn't really much point muting someone from spamming garage chat, and then allowing them to continue to spam in game, or spam the Fkeys, or map pinging.
The bans placed, aren't "usually" game bans (except for TKing/friendly fire)
But they do restrict the player enough to prevent them from continuing to offend.
Regards
Tan.
I don't mind the questions of course, but it is in a "discussion" section, so you are opening it up for discussion, so I'll reply and then close the thread.
Most of the bans within World of Tanks, aren't really bans, they are mutes. You can still login, play, but as you said with some limitations. "Map pinging", "Function Keys", and all chat channels.
If for example, a player is banned for spamming or being abusive etc. Then sanctions are put in place to stop that person from continuing to offend. IE they are muted.
There isn't really much point muting someone from spamming garage chat, and then allowing them to continue to spam in game, or spam the Fkeys, or map pinging.
The bans placed, aren't "usually" game bans (except for TKing/friendly fire)
But they do restrict the player enough to prevent them from continuing to offend.
Regards
Tan.
Subject: Voice Overhaul Idea
Link on message: #1153378
NoblePlatoon, on Dec 01 2011 - 14:49, said: I am working on this. Will post when I am
done. 
Link on message: #1153378


Hypnotik: Please don't forget Kindergarten Cop. Plenty of gems in that movie.
Subject:
World of Tanks Game Discussion\Testing Grounds (7.0 Public Test V3)\Public test #3 V7.0 Language packs.
Link on message: #1153263
SeanPwnery, on Dec 03 2011 - 04:35, said: Internet Exploder's download's insta-deletes the EN patch claiming
it "contains a virus" ... any ideas why?

Link on message: #1153263

Tanitha: It would depend on your virus scanner and its settings, virus
scanners can often be set to be as sensitive as you want them to
be.
Total my virus scanner just picked up that my ISP connection installation could be a virus. But it was just a matter of telling my virus scanner to ignore it and install it.
Regards
Tan.
Total my virus scanner just picked up that my ISP connection installation could be a virus. But it was just a matter of telling my virus scanner to ignore it and install it.
Regards
Tan.
Subject:
World of Tanks Game Discussion\Testing Grounds (7.0 Public Test V3)\Cap Sirens & Alarms.
Link on message: #1153221

Link on message: #1153221
Tanitha: Please provide any feedback or suggestions regarding the new 7.0
cap sirens within this thread.
Thanks
Tan.
Thanks
Tan.
Subject:
World of Tanks News and Information\News and Information\Announcing the next All Star Contest
Link on message: #1153107
Eargesplitten, on Dec 04 2011 - 02:36, said: Just to make sure, we have to survive to end of round, right? I've
never done one of these before, and almost missed the part where it
said stay alive. I assume that means if you are destroyed in battle
the round doesn't qualify?

Link on message: #1153107

GeneralDirection: Correct, you must survive the entire battle.
Subject:
Contests & Competitions\World of Tanks Tournaments\Challenges\December Challenge Status
Link on message: #1151123

Link on message: #1151123
GeneralDirection: I wanted to give everyone a heads-up leading into the end of the
November NA Challenge that we are going to delay any announcements
regarding the December iteration of the Challenge tournament
series.
As you've no doubt seen from following this forum, we need to make a few very important rule changes for the health of competition in these tournaments.
It starts with the "draws = disqualification" rule. Even before reviewing the poll feedback, I can say without a doubt that this rule will be going away for this tournament type, beginning with the next Challenge.
It's entirely possible we may cancel the December Challenges, depending on how the schedule would look. We don't want to schedule a tournament so that you have to compete around Christmas, and we also don't want to rush a tournament out before taking a hard look at November's tournaments and making important decisions on changes--many of which are direly needed.
Please use this opportunity to voice any feedback you have, both on the polls and in its thread.
As you've no doubt seen from following this forum, we need to make a few very important rule changes for the health of competition in these tournaments.
It starts with the "draws = disqualification" rule. Even before reviewing the poll feedback, I can say without a doubt that this rule will be going away for this tournament type, beginning with the next Challenge.
It's entirely possible we may cancel the December Challenges, depending on how the schedule would look. We don't want to schedule a tournament so that you have to compete around Christmas, and we also don't want to rush a tournament out before taking a hard look at November's tournaments and making important decisions on changes--many of which are direly needed.
Please use this opportunity to voice any feedback you have, both on the polls and in its thread.
Subject:
World of Tanks News and Information\News and Information\Announcing the next All Star Contest
Link on message: #1151099
thunderblue6, on Dec 03 2011 - 06:35, said: so is it 2 per person you kill/damage or is it 2 total (like if you
kill 10 people will it be 2 or 20) thnx


Link on message: #1151099


GeneralDirection: You will receive either 2 points for a destroy, or 2 points for
damage (you won't receive the 2 "damage" points if you also destroy
that particular tank). As Lexx98 pointed out earlier in the thread,
the technical limitation on the scoreboard at the moment prevents
the "damaged" category from displaying tanks you've also
destroyed.
So with that in mind, it'll be a bit easier to put together your points calculation.
Essentially, 2 points for every name in the "destroyed" list, 2 points for every name in the "damaged" list, 1 point for every name in the "spotted" list, etc.
So with that in mind, it'll be a bit easier to put together your points calculation.
Essentially, 2 points for every name in the "destroyed" list, 2 points for every name in the "damaged" list, 1 point for every name in the "spotted" list, etc.
Subject:
Contests & Competitions\Contests\Winners of the Georgy Zhulov Twitter Quiz
Link on message: #1151094
DoctorWHY, on Dec 03 2011 - 02:13, said: That's FAST. Great job for running these quizzes!

Link on message: #1151094

GeneralDirection: Agreed, Gaea does a fantastic job with processing the quiz results.
Nyx and The Chieftain help out a ton too to make these things go as
smooth and accurate as possible. 

Subject:
World of Tanks Game Discussion\Testing Grounds (7.0 Public Test V3)\Public test #3 V7.0 Language packs.
Link on message: #1150694
GreyKnight1, on Dec 03 2011 - 01:15, said: For those of you haveing a problem installing the patch . Once
opened I copied and pasted the contents into the LC_MESSAGES folder
and low and behold English. 
GreyKnight1, on Dec 03 2011 - 01:46, said: if you dont have win rar wich you have to pay for. Then down load
JZIP its free open it with that after putting .zip on the end of
the file. 

Link on message: #1150694


Tanitha: There is much more in that file, than LC_messages. you should
extract the whole file to the world of tanks directory like is
detailed in the OP.


Tanitha: Winrar is not a commercial product, IE you do not have to pay for
it.
Tan.
Tan.
Subject:
World of Tanks News and Information\News and Information\Announcing the next All Star Contest
Link on message: #1150127
Azyur, on Dec 02 2011 - 22:22, said: Why wasn't the M4A2E4 (Beta) Sherman included in this event? It is
also a Tier 5 and it is similar in strength to the Matilda, though
inferior to the M4 Sherman. In fact, the M4A2E4 seems to be
forgotten every time there is an in-game event featuring the M4
tanks (any tier and model). Future events should include the Beta
Sherman.

Link on message: #1150127

GeneralDirection: Each category of the All Star event will only include a single
tank. MVP events, however, will revolve around a variety of tanks.
Subject:
World of Tanks News and Information\News and Information\Operation Winter Assault Special
Link on message: #1149743
A_FIELD_MARSHAL, on Dec 02 2011 - 21:27, said: Finally discounted equipment
And garage slots.

Link on message: #1149743


GeneralDirection: It's a double dose of awesome! 

Subject:
World of Tanks News and Information\News and Information\Operation Winter Assault Special
Link on message: #1149703
Aesir, on Dec 02 2011 - 21:07, said: It's nice that you link the time zone converter GD, but why not put
the times for US Pacific and Eastern in parentheses?
(Also, 50% off equipment! : D )

Link on message: #1149703

(Also, 50% off equipment! : D )
GeneralDirection: Good call, done.
Subject:
World of Tanks News and Information\News and Information\Operation Winter Assault Special
Link on message: #1149563

Link on message: #1149563
GeneralDirection: Between 11:30 UTC on Sunday, December 4th and 11:00 UTC on Monday,
December 12th, stock up on gear and ammo for superior fire
power.
Read more!
Read more!
Subject:
World of Tanks News and Information\News and Information\Upcoming December Events
Link on message: #1149530
Khagan, on Dec 02 2011 - 15:57, said: Will we be getting something the same or similar to Operation
Winter Assault on the EU server? Please say yes
.
Starting at 5:30 UTC on Sunday, 4 December and until 5:00 UTC on Monday, 12 December, stock on gear and ammo for superior fire power:
Up to 58% discount on gold rounds;
60% discount on gold consumables (new price during the special - 20 gоld);
50% discount on equipment;
50% discount on garage slots purchase.

Link on message: #1149530


Starting at 5:30 UTC on Sunday, 4 December and until 5:00 UTC on Monday, 12 December, stock on gear and ammo for superior fire power:
Up to 58% discount on gold rounds;
60% discount on gold consumables (new price during the special - 20 gоld);
50% discount on equipment;
50% discount on garage slots purchase.
GeneralDirection: Yep, Operation Winter Assault is a global special. I'll be posting
the news soon. 

Subject:
World of Tanks Game Discussion\Testing Grounds (7.0 Public Test V3)\Public Test #3 of Update v.7.0
Link on message: #1148777

Link on message: #1148777
Tanitha: Language packs are now located here.
http://forum.worldof...language-packs/
http://forum.worldof...language-packs/
Subject:
World of Tanks Game Discussion\Testing Grounds (7.0 Public Test V3)\Public test #3 V7.0 Language packs.
Link on message: #1148769

Link on message: #1148769
Tanitha: The language packs for 7.0 are below. Feel free to select and
download the one for your language.
EN http://cdn1.worldoft...ontent_en.patch
ES http://cdn1.worldoft...ontent_es.patch
IT http://cdn1.worldoft...ontent_it.patch
PL http://cdn1.worldoft...ontent_pl.patch
DE http://cdn1.worldoft...ontent_de.patch
FR http://cdn1.worldoft...ontent_fr.patch
After downloading the below files they need to be uncompressed using a uncompressing program such as 7z or Winrar.
They will not open automatically with programs such as winrar, because they they are called .patch and not called .rar
You could either rename the file to end in .rar and then open it with winrar, Or run winrar select "File"/"open"/"all files" find the language patch, and then manually open it.
Once open the file is to be extracted to the world of tanks 7.0 directory that you installed the public test client to.
Regards
Tan.
EN http://cdn1.worldoft...ontent_en.patch
ES http://cdn1.worldoft...ontent_es.patch
IT http://cdn1.worldoft...ontent_it.patch
PL http://cdn1.worldoft...ontent_pl.patch
DE http://cdn1.worldoft...ontent_de.patch
FR http://cdn1.worldoft...ontent_fr.patch
After downloading the below files they need to be uncompressed using a uncompressing program such as 7z or Winrar.
They will not open automatically with programs such as winrar, because they they are called .patch and not called .rar
You could either rename the file to end in .rar and then open it with winrar, Or run winrar select "File"/"open"/"all files" find the language patch, and then manually open it.
Once open the file is to be extracted to the world of tanks 7.0 directory that you installed the public test client to.
Regards
Tan.
Subject:
World of Tanks Game Discussion\Testing Grounds (7.0 Public Test V3)\Public Test #3 of Update v.7.0
Link on message: #1148638

Link on message: #1148638
Mad_Hatter: The third public test server of v.7.0 update is announced.
To run the test version, please download the specified third test update and install it over the test client and second test update. The third test of v.7.0 update will end on Monday-Tuesday, December 5th-6th
For safety's sake, the game client and updates must be downloaded from the special section on the official website of World of Tanks only. If you download World of Tanks from other sources, your computer may suffer from viruses and scumware. The development team does not bear responsibility for links, game clients and updates located on off-sites.
Attention! Please, install the test update and the test game client version to the folder, other than the current game client version! Also switch off the game client before installing the update. Only players who have registered prior to November 15th can access public test server.
To run the test, please do the following actions:
1. Download the first test game client version:
Download the update v.7.0 test game client here(2.49 GB)
Download the update v.7.0 test game client torrent file here
2. Download and install over the first test game client version the second test update:
Download the test2 update of 7.0 here(33 MB)
Download the test2 update of 7.0 torrent file here
3. Download and install over the second test update and client:
Download the test3 update of 7.0 here(172 MB)
Download the test3 update of 7.0 torrent file here
4. Afterwards select one of the test servers at the launch of the updated test game client version:
W.o.T Common Test I
W.o.T Common Test II
We draw your attention to the fact that the test server is subject to EULA and general rules of World of Tanks game server. The restrictions and punishments are the same as on the official game server of World of Tanks. The details of the public test server of v.7.0 update can be found in the special discussion thread. The discussion of failures and bugs of test update 7.0 is carried out in the special sub-forum only.
Please, mind the peculiarities of the public test server:
Progress received during the first test of 7.0 update won't be transferred to the second test server.
Payments are not accepted on the public test server.
Credit and experience rates for public test server are multiplied 10 times. All players are given 15k gold for testing purposes.
Progress won't be transferred to the main EU server.
Some details on changes to take place within World of Tanks with the v.7.0 update release:
The Personal File of a crew member will not show battle statistics, but a new section “Experience required for the skill growth” will be added, that will denote the amount of experience remaining to the full percent of a promoted skill. Below that, the average experience per battle and an estimated number of battles remaining before you get that percentage.
Few procedures with the tank crew (in crew's management) will change: left-click on a tanker’s icon will allow only recruiting of a new crew member. For Personal File view, dismissing or sending to barracks a crew member, right-click on the tanker’s icon and choose the required action (desired option).
New modes of “team ears” switching. We remind you that “team ears” is an in-battle menu which depicts the lists of the friendly and enemy teams. With the 7.0 update, there will be four different modes for the “ears” menu view, and it will be easier to switch the “ears” mode (by clicking simply on Tab, instead of the previous combination Ctrl + Tab).
Minimap. One of the main upcoming minimap innovations is the option of its transparency change (Menu => Settings => Game => Transparency of the minimap) and sizing. You can set the hotkeys for the sizing in the settings (Menu => Settings => Controls => Minimap).
The option of the battle record and replay. The v.7.0 update will give you the opportunity to watch your battles for the detailed analysis or just for fun. To activate the option, go to Menu => Settings => Game and put a mark in the “Record the battle for replay” field. After that, all your battles will be recorded and saved to the folder “replays” the game directory of World of Tanks. The video will be replayed after a double click on it.
The list of major changes between test2 and test3 of 7.0 update:
- Fixed PzVI Tiger crash model bug
- Slightly reduced the absorption of HE damage by armour for non-penetrating HE hits
- Fixed a number of chat bugs
- Blocked the horn functionality
- Added base spots to the minimap Arctic Region.
- Fixed the work of suspension for PzVIB Tiger II tank
- Added tank company tier filter
- Fixed system message bugs when medals are received
- Fixed rare bug with game client closure while in the tank company interface
- Reordered game menu buttons
- Fixed bugs of turret camouflage in M6A2E1.
- Fixed IS-4 hitbox
- Team kill and team damage penalty rates set to as for v.6.7
- Reduced T40 tank destroyer repair cost
- Reduced price for APCR 105mm shell T5E1M2
- Fixed bug with invitations to clan battles
- Fixed bug with cursor disappearance
- Changed the voice notification for spotting enemy, penetrating and non-penetrating hits
- Removed the alarm sound for enemy base capture. Reduced the volume of alarm sound for own base capture
- Fixed the performance drop for some configurations
- Fixed the bug with tank company interface being blocked
- Fixed several spots where vehicles get stuck on Marsh map
- Fixed bug of the Ready! button in the tank company interface
- Fixed bug of sound failure in Garage after leaving a battle
- Fixed bug with 'objects in the air' on Prokhorovka map
- Removed equipment Improved Ventilation from Gw-Panther SPG
- Fixed bug with unnecessary tool tip display
- Reordered the location of some objects on Fjords map
- Fixed bug with 'objects in the air' on Steppes map
- Fixed bug with timer performance when playing recorded battle
- Increased performance of shot effects
- Fixed bugs with display of clan logo
- Fixed bug with tracer effects disappearance when 'advanced shadows' option is enabled
- Fixed bugs with team lists: the transparency of the list, saving position on the list at the battle start, etc.
- Fixed SU-76 tank destroyer hitbox
- Fixed bugs with display of certain shot effects
- Fixed bugs with display of special effects on AMD Radeon video cards
- Fixed bug when creating invitation list
- Fixed bug with client failure when selling tanks
- Fixed textures on Arctic Region map
- Fixed bug with display of incorrect tier for light tanks in the tank company interface.
- Fixed bug when LMB click when playing recorded battle
- Fixed several spots where vehicles get stuck on Fisherman's Bay map
- Fixed bug with unsynchronized position of tank turret and shooting direction when playing recorded battle
- Fixed incorrect display of armor thickness for Т29, Т34, T30, VK3601H, KV-3, KV-220, Т-34 and some other vehicles.
- Fixed bug when unable to purchase modules in some cases
- Fixed bug with the game doesn't remember sound settings
- Fixed effects for 90mm AT Gun M3.
- Fixed the absence of clan logo for VK 3002 (DB) tank
- Fixed texture bugs for M4 Sherman turret
- Fixed conflict between tank model of PzKpfw II Ausf. J and its hitbox
- Fixed game client failure when battle chat window is active
To run the test version, please download the specified third test update and install it over the test client and second test update. The third test of v.7.0 update will end on Monday-Tuesday, December 5th-6th
For safety's sake, the game client and updates must be downloaded from the special section on the official website of World of Tanks only. If you download World of Tanks from other sources, your computer may suffer from viruses and scumware. The development team does not bear responsibility for links, game clients and updates located on off-sites.
Attention! Please, install the test update and the test game client version to the folder, other than the current game client version! Also switch off the game client before installing the update. Only players who have registered prior to November 15th can access public test server.
To run the test, please do the following actions:
1. Download the first test game client version:
Download the update v.7.0 test game client here(2.49 GB)
Download the update v.7.0 test game client torrent file here
2. Download and install over the first test game client version the second test update:
Download the test2 update of 7.0 here(33 MB)
Download the test2 update of 7.0 torrent file here
3. Download and install over the second test update and client:
Download the test3 update of 7.0 here(172 MB)
Download the test3 update of 7.0 torrent file here
4. Afterwards select one of the test servers at the launch of the updated test game client version:
W.o.T Common Test I
W.o.T Common Test II
We draw your attention to the fact that the test server is subject to EULA and general rules of World of Tanks game server. The restrictions and punishments are the same as on the official game server of World of Tanks. The details of the public test server of v.7.0 update can be found in the special discussion thread. The discussion of failures and bugs of test update 7.0 is carried out in the special sub-forum only.
Please, mind the peculiarities of the public test server:
Progress received during the first test of 7.0 update won't be transferred to the second test server.
Payments are not accepted on the public test server.
Credit and experience rates for public test server are multiplied 10 times. All players are given 15k gold for testing purposes.
Progress won't be transferred to the main EU server.
Some details on changes to take place within World of Tanks with the v.7.0 update release:
The Personal File of a crew member will not show battle statistics, but a new section “Experience required for the skill growth” will be added, that will denote the amount of experience remaining to the full percent of a promoted skill. Below that, the average experience per battle and an estimated number of battles remaining before you get that percentage.
Few procedures with the tank crew (in crew's management) will change: left-click on a tanker’s icon will allow only recruiting of a new crew member. For Personal File view, dismissing or sending to barracks a crew member, right-click on the tanker’s icon and choose the required action (desired option).
New modes of “team ears” switching. We remind you that “team ears” is an in-battle menu which depicts the lists of the friendly and enemy teams. With the 7.0 update, there will be four different modes for the “ears” menu view, and it will be easier to switch the “ears” mode (by clicking simply on Tab, instead of the previous combination Ctrl + Tab).
Minimap. One of the main upcoming minimap innovations is the option of its transparency change (Menu => Settings => Game => Transparency of the minimap) and sizing. You can set the hotkeys for the sizing in the settings (Menu => Settings => Controls => Minimap).
The option of the battle record and replay. The v.7.0 update will give you the opportunity to watch your battles for the detailed analysis or just for fun. To activate the option, go to Menu => Settings => Game and put a mark in the “Record the battle for replay” field. After that, all your battles will be recorded and saved to the folder “replays” the game directory of World of Tanks. The video will be replayed after a double click on it.
The list of major changes between test2 and test3 of 7.0 update:
- Fixed PzVI Tiger crash model bug
- Slightly reduced the absorption of HE damage by armour for non-penetrating HE hits
- Fixed a number of chat bugs
- Blocked the horn functionality
- Added base spots to the minimap Arctic Region.
- Fixed the work of suspension for PzVIB Tiger II tank
- Added tank company tier filter
- Fixed system message bugs when medals are received
- Fixed rare bug with game client closure while in the tank company interface
- Reordered game menu buttons
- Fixed bugs of turret camouflage in M6A2E1.
- Fixed IS-4 hitbox
- Team kill and team damage penalty rates set to as for v.6.7
- Reduced T40 tank destroyer repair cost
- Reduced price for APCR 105mm shell T5E1M2
- Fixed bug with invitations to clan battles
- Fixed bug with cursor disappearance
- Changed the voice notification for spotting enemy, penetrating and non-penetrating hits
- Removed the alarm sound for enemy base capture. Reduced the volume of alarm sound for own base capture
- Fixed the performance drop for some configurations
- Fixed the bug with tank company interface being blocked
- Fixed several spots where vehicles get stuck on Marsh map
- Fixed bug of the Ready! button in the tank company interface
- Fixed bug of sound failure in Garage after leaving a battle
- Fixed bug with 'objects in the air' on Prokhorovka map
- Removed equipment Improved Ventilation from Gw-Panther SPG
- Fixed bug with unnecessary tool tip display
- Reordered the location of some objects on Fjords map
- Fixed bug with 'objects in the air' on Steppes map
- Fixed bug with timer performance when playing recorded battle
- Increased performance of shot effects
- Fixed bugs with display of clan logo
- Fixed bug with tracer effects disappearance when 'advanced shadows' option is enabled
- Fixed bugs with team lists: the transparency of the list, saving position on the list at the battle start, etc.
- Fixed SU-76 tank destroyer hitbox
- Fixed bugs with display of certain shot effects
- Fixed bugs with display of special effects on AMD Radeon video cards
- Fixed bug when creating invitation list
- Fixed bug with client failure when selling tanks
- Fixed textures on Arctic Region map
- Fixed bug with display of incorrect tier for light tanks in the tank company interface.
- Fixed bug when LMB click when playing recorded battle
- Fixed several spots where vehicles get stuck on Fisherman's Bay map
- Fixed bug with unsynchronized position of tank turret and shooting direction when playing recorded battle
- Fixed incorrect display of armor thickness for Т29, Т34, T30, VK3601H, KV-3, KV-220, Т-34 and some other vehicles.
- Fixed bug when unable to purchase modules in some cases
- Fixed bug with the game doesn't remember sound settings
- Fixed effects for 90mm AT Gun M3.
- Fixed the absence of clan logo for VK 3002 (DB) tank
- Fixed texture bugs for M4 Sherman turret
- Fixed conflict between tank model of PzKpfw II Ausf. J and its hitbox
- Fixed game client failure when battle chat window is active
Subject:
World of Tanks News and Information\News and Information\Upcoming December Events
Link on message: #1148523
Khagan, on Dec 02 2011 - 06:42, said: Will there be another sale on gold munitions and/or consumables?

Link on message: #1148523

Vallter: Follow the news! We will publish something interesting regarding
the matter soon.
Subject: Upcoming December Events
Link on message: #1148523
Khagan, on Dec 02 2011 - 06:42, said: Will there be another sale on gold munitions and/or consumables?
Link on message: #1148523

Vallter: Follow the news! We will publish something interesting regarding
the matter soon.
Subject: Upcoming December Events
Link on message: #1148523
Khagan, on Dec 02 2011 - 06:42, said: Will there be another sale on gold munitions and/or consumables?
Link on message: #1148523

Vallter: Follow the news! We will publish something interesting regarding
the matter soon.
Subject:
World of Tanks Game Discussion\Gameplay Discussion\Players Questions and Developers Answers
Link on message: #1148461
Orkel2, on Nov 29 2011 - 18:55, said: Thanks. Just to make sure, which part is the mantlet in WoT? Here
is a screenshot with two areas. Red and green.

Red = 100mm + 100mm?
Green = just 100mm?
lucky1, on Nov 30 2011 - 21:38, said: Ok cool thanx... Now will the side mounted and extra weapons on the
tank( ie the machine-guns...) be just strictly ornamental or will
they have some use in the future? And what other tank faction will
be added besides French brit and jap?
Thanks guys for all the work you have done in this game and how well it has turned out even! You all (all staff) have been very nice to us even though most complain and b---- about how u guys are "screwing up the game" the rest appreciate your efforts thanks again!!!!!
Otto_matic_Reiffel, on Dec 01 2011 - 04:32, said: The 'unhearable' from next battle thing isn't working. Have had
players on my ignore list from previous battles merrily ping
spamming away.
Will test again when 7.0 hits. Would rather keep ambient sounds except for those that abuse them.
Orkel2, on Dec 01 2011 - 17:24, said: Q: Does the size of internal modules effect their health points in
general?
For example is a small ammorack easier to blow up than a large one?
Otto_matic_Reiffel, on Dec 02 2011 - 01:58, said: Hi Vallter
Assuming Wargamings efforts to purchase the rights to the OverTargetMarkers mod from the author go quickly, any idea what patch will include this?

Link on message: #1148461


Red = 100mm + 100mm?
Green = just 100mm?
Vallter: Sorry, my previous answer was wrong. In 7.0 the Mantlet will
include all green area on your screenshot.

Thanks guys for all the work you have done in this game and how well it has turned out even! You all (all staff) have been very nice to us even though most complain and b---- about how u guys are "screwing up the game" the rest appreciate your efforts thanks again!!!!!

Vallter: We are planning to make a 'Europe' tree, which will include tanks
from different nations, for example, Italian and Polish tanks.
For now we can't see any usage of machine-guns and this is a reason why they won't be developed.
For now we can't see any usage of machine-guns and this is a reason why they won't be developed.

Will test again when 7.0 hits. Would rather keep ambient sounds except for those that abuse them.
Vallter: Seems, that this is a bug. We will investigate this issue.

For example is a small ammorack easier to blow up than a large one?
Vallter: Nope, it does not affect the health points of modules. As well as
the amount of rounds you take with you in battle.

Assuming Wargamings efforts to purchase the rights to the OverTargetMarkers mod from the author go quickly, any idea what patch will include this?
Vallter: We've contacted the author and agreed on giving 10k gold for his
work.
AFAIK, he is working on making an OTM version for 7.0.
In upcoming updates we plan to add something similar to the same client, but it will different from current OTM.
All news for now-)
AFAIK, he is working on making an OTM version for 7.0.
In upcoming updates we plan to add something similar to the same client, but it will different from current OTM.
All news for now-)
Subject:
World of Tanks News and Information\News and Information\Vote For a Japanese Voice Over
Link on message: #1145326

Link on message: #1145326
Vallter: Please, help us to make the sounds better, if you consider all of
them not worth to be implemented. Give your own samples of the
Korean Voices you would like to hear in-game!
Each sample should contain only 1 voice.
Each sample should be an in-game voice example, so it means only voices used in games will be considered.
Please, also provide feedback on the current voice samples. Consider that we are either Americans or Russians, so need a clear explanation of what do you mean with this or that abbreviations.
Each sample should contain only 1 voice.
Each sample should be an in-game voice example, so it means only voices used in games will be considered.
Please, also provide feedback on the current voice samples. Consider that we are either Americans or Russians, so need a clear explanation of what do you mean with this or that abbreviations.
Subject:
World of Tanks News and Information\News and Information\Vote For a Korean Voice Over
Link on message: #1145242

Link on message: #1145242
Vallter: Please, help us to make the sounds better, if you consider all of
them not worth to be implemented. Give your own samples of the
Korean Voices you would like to hear in-game!
Each sample should contain only 1 voice.
Each sample should be an in-game voice example, so it means only voices used in games will be considered.
Please, also provide feedback on the current voice samples. Consider that we are either Americans or Russians, so need a clear explanation of what do you mean with this or that abbreviations.
Each sample should contain only 1 voice.
Each sample should be an in-game voice example, so it means only voices used in games will be considered.
Please, also provide feedback on the current voice samples. Consider that we are either Americans or Russians, so need a clear explanation of what do you mean with this or that abbreviations.
Subject: Vote For a Korean Voice Over
Link on message: #1145242
Link on message: #1145242
Vallter: Please, help us to make the sounds better, if you consider all of
them not worth to be implemented. Give your own samples of the
Korean Voices you would like to hear in-game!
Each sample should contain only 1 voice.
Each sample should be an in-game voice example, so it means only voices used in games will be considered.
Please, also provide feedback on the current voice samples. Consider that we are either Americans or Russians, so need a clear explanation of what do you mean with this or that abbreviations.
Each sample should contain only 1 voice.
Each sample should be an in-game voice example, so it means only voices used in games will be considered.
Please, also provide feedback on the current voice samples. Consider that we are either Americans or Russians, so need a clear explanation of what do you mean with this or that abbreviations.
Subject: Vote For a Korean Voice Over
Link on message: #1145242
Link on message: #1145242
Vallter: Please, help us to make the sounds better, if you consider all of
them not worth to be implemented. Give your own samples of the
Korean Voices you would like to hear in-game!
Each sample should contain only 1 voice.
Each sample should be an in-game voice example, so it means only voices used in games will be considered.
Please, also provide feedback on the current voice samples. Consider that we are either Americans or Russians, so need a clear explanation of what do you mean with this or that abbreviations.
Each sample should contain only 1 voice.
Each sample should be an in-game voice example, so it means only voices used in games will be considered.
Please, also provide feedback on the current voice samples. Consider that we are either Americans or Russians, so need a clear explanation of what do you mean with this or that abbreviations.
Subject:
World of Tanks News and Information\News and Information\Upcoming December Events
Link on message: #1145218
david800781, on Nov 30 2011 - 23:39, said: what we want is the new 7.0 update thats what we really want give
us the date so we can plan for it ok. i can't stress this anymore
DarkElf, on Dec 01 2011 - 02:18, said: Of course, just consider my post as reminder. We are human after
all 
Flashram, on Dec 01 2011 - 02:47, said: Patch 7.0 comes on 10 December.
M103 comes in 7.1 IF they do not postpone it. (they want to get the french tanks out before christmas)

Link on message: #1145218

Vallter: It's planned for the middle of December. The exact date depends a
lot on test 7.0.3 results, so I don't want to give exact dates.


Vallter: The garage discounts will come sooner that you think 


M103 comes in 7.1 IF they do not postpone it. (they want to get the french tanks out before christmas)
Vallter: I would not be so sure about the tenth. Everything depends on test
results.
7.1 will come soon after the New Year, if 7.0 will be released after the 10th of December. Though 7.1 is almost ready, we still want to make a public test before implementing it. So the time of 7.1 release depends a lot on 7.0 tests.
7.1 will come soon after the New Year, if 7.0 will be released after the 10th of December. Though 7.1 is almost ready, we still want to make a public test before implementing it. So the time of 7.1 release depends a lot on 7.0 tests.
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