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Реклама | Adv

Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Tanitha
where is my gold?
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07.12.2011 10:05:14
 
Subject: Technical Support & Bug Reporting\Financial Issues\where is my gold?
Link on message: #1164220

View Postbuster262, on Dec 05 2011 - 00:28, said: only used gold rounds once. The load was reset to zero gold which is where it was and no gold ammo loaded. I thought about that to, so that was the 1st thing I checked.

Tanitha: Hello buster.
If you haven't worked this out yet, please lodge a ticket to support.worldoftanks.com to the finance section there, and ask them. They will be able to assist you with this.
In the mean time I'll move this to the finance section of the forums.
Regards
Tan.


Tanitha
Bought golds buy don't got them.
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07.12.2011 10:02:30
 
Subject: Technical Support & Bug Reporting\Financial Issues\Bought golds buy don't got them.
Link on message: #1164216

View PostW4zza, on Dec 05 2011 - 01:53, said: Hi,
Last week, i bought 1250 golds and I got them immediatly , but now , i called again for 1250 golds and i don't got them?
I thought it was a bug so i called again , but the same problem : still don't have the golds!
So now i spent around 30$ for golds that i didn't get.
Help me out!

Tanitha: If you haven't got the gold come through yet, please lodge a ticket to support.worldoftanks.com
In the mean time I'll move this to the finance section of the forums.
Regards
Tan.


Tanitha
Wheres my gold
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07.12.2011 10:00:41
 
Subject: Technical Support & Bug Reporting\Financial Issues\Wheres my gold
Link on message: #1164209

View PostIronman6390, on Dec 06 2011 - 21:57, said: i just bought 1250 gold and i have'nt recieved it.....WTF guys

Tanitha: Not all payment methods are instant. If you haven't got the gold come through yet, please lodge a ticket to support.worldoftanks.com
In the mean time I'll move this to the finance section of the forums.
Regards
Tan.


Tanitha
NA WOT server IP adress
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07.12.2011 09:56:24
 
Subject: Technical Support & Bug Reporting\General Error Reporting\NA WOT server IP adress
Link on message: #1164204

View PostcoRpS3, on Dec 07 2011 - 04:44, said: Use a program like PingPlotters, free version.
Go to this URL to get it, http://www.pingplott...m/freeware.html
If you loo at the end of the paragraph, you will see the download link to get it, just click it and that is there freeware version.
Then use this IP: wotus-slave-143.worldoftanks.com

Tanitha: Hello Cyper
The above is good advice, or there is some more information here.
the internet is a busy city street network, if too much traffic is forced down a highway it is susceptible to traffic jams and holdups. The solution is to reduce the traffic going through the streets, make the streets bigger so they can handle the traffic, or to plan a new route to take different streets.
Depending on your location, different internet routes are taken to get to World of Tanks servers. Some of those routes, not all, are getting traffic jams at certain times.
Wargamming has been working on the issues from many fronts, reducing its traffic generated, bypassing some problem areas, and organizing some streets to be expanded.
Most of the current problems are coming from remote area's such as the remote area's of Australia or people using Telstra for some examples.
We again apologize for the situation, and will continue working on the issue from our end, and also with the network companies in control of the traffic jams.
If you wish to help get your particular lag issues fix, please provide us with information in the following format.
1. Download pingplotter from here. LINK
2. Connect to login-master.worldoftanks.com
3. Let it run for a few minutes, and settle.
4. Screen capture it.
5. Paste it into a graphics program, and cut the first few steps which show your local IP.
6. Upload it to a image website. like LINK
7. Link the photo into a reply, as below.. Putting it in a spoiler would be nice if you know how.
Ping plotter screenshot.
Posted Image
Temporary Helper
As above, because the problem is mainly with traffic jams in the internet streets. You can force your computer to take a different street with a VPN system, which is similar to a proxy. There is many paid VPN systems out there, that are approximately $10 a month, But i prefer to use the free one, Hotspot shield. Its free because it installs adverts into your browser. However these adverts can be switched off with "add block plus" a firefox/crome addon. Which then just leaves you a free and add free VPN service.
Running hotspot currently reduces my ping by approximately 350.
Posted Image
It might help some of the players who experiencing problems with their route to World of Tanks.
Paid VPN will probably provide a better solution, but the free one above works ok, but it installs adds into your browser, which can be switched off with a add blocker like addblockplus
Regards
Tan..


Tanitha
NA WOT server IP adress
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07.12.2011 09:56:24
 
Subject: NA WOT server IP adress
Link on message: #1164204

View PostcoRpS3, on Dec 07 2011 - 04:44, said: Use a program like PingPlotters, free version.
Go to this URL to get it, http://www.pingplott...m/freeware.html
If you loo at the end of the paragraph, you will see the download link to get it, just click it and that is there freeware version.

Then use this IP: wotus-slave-143.worldoftanks.com


Tanitha:

Hello Cyper

The above is good advice, or there is some more information here.


If you wish to help get your particular lag issues fix, please provide us with information in the following format.

1. Download pingplotter from here. LINK
2. Connect to login-master.worldoftanks.com
3. Let it run for a few minutes, and settle.
4. Screen capture it.
5. Paste it into a graphics program, and cut the first few steps which show your local IP.
6. Upload it to a image website. like LINK
7. Link the photo into a reply, as below.. Putting it in a spoiler would be nice if you know how.

Ping plotter screenshot.
Posted Image



Temporary Helper

As above, because the problem is mainly with traffic jams in the internet streets. You can force your computer to take a different street with a VPN system, which is similar to a proxy. There is many paid VPN systems out there, that are approximately $10 a month, But i prefer to use the free one, Hotspot shield. Its free because it installs adverts into your browser. However these adverts can be switched off with "add block plus" a firefox/crome addon. Which then just leaves you a free and add free VPN service.

Running hotspot currently reduces my ping by approximately 350.
Posted Image

It might help some of the players who experiencing problems with their route to World of Tanks.
Paid VPN will probably provide a better solution, but the free one above works ok, but it installs adds into your browser, which can be switched off with a add blocker like addblockplus



Regards
Tan..


Tanitha
corrupted file
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07.12.2011 07:01:22
 
Tanitha
Battle stuck after finish
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07.12.2011 06:58:37
 
Subject: World of Tanks Game Discussion\Testing Grounds (7.0 Public Test V3)\Public Test v7.0v3 - Bug Reporting Archive\Battle stuck after finish
Link on message: #1163882

View PostSturmButcher, on Dec 03 2011 - 03:56, said: maybe that could the reasson, I like the german voices(audio) and put the files with spanish traduction. but I dont think so...

Tanitha: Its a known bug in the Spanish language packs, thanks for the report I'll get it worked on.
/Tan


Tanitha
Reload Time in Replays
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07.12.2011 06:56:25
 
Subject: World of Tanks Game Discussion\Testing Grounds (7.0 Public Test V3)\Public Test v7.0v3 - Bug Reporting Archive\Reload Time in Replays
Link on message: #1163875

View PostImDrone, on Dec 04 2011 - 00:53, said: While in the replay mode, the reticle shows as if it is reloading at normal speed no matter what speed the replay is being viewed at. Even when the replay is paused, the reticle shows that the tank is reloading. When swapping between sniper and arcade mode, the time is set to the proper time for the tank, but will continue to reload at the (1x) speed in both modes. To reproduce, just pause a replay after your tank fires a shot. FYI this bug was produced on my Maus while on the map Lakeville.
Edit: Also, somewhat related, changing speed while a "ping'd" square is on the map makes that square ping the speed of which it started at. This is OK, but tends to get very annoying if you are playing it at fast speed, and pause as it pings forever at a ridiculous speed.

Tanitha: Thanks for the report, I'll send this off to the development team for them to look into.
/Tan.


Tanitha
Login Issue after updating to 7.0v3
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07.12.2011 06:51:19
 
Subject: World of Tanks Game Discussion\Testing Grounds (7.0 Public Test V3)\Public Test v7.0v3 - Bug Reporting Archive\Login Issue after updating to 7.0v3
Link on message: #1163865

View Postbutasha, on Dec 04 2011 - 01:24, said: 7.0v1 - Played this for a few days when it first came out with no issues.
7.0v2 - Did not participate
Problem started when I updated from 7.0v1 to 7.0v3.
1)Installed 7.0v2 over 7.0v1 >>>
2)Installed 7.0v3 over 7.0v2>>>>
3)Installed the English patch update to 7.0v3 per forum instructions.
4)Went into the test folder and started WOT Test picked Server 1.
5)*****Message returned that I was using the wrong email or password**** (yes did check login info)
6)Closed game and tried to log into regular WOT game and had the same issue message. Suspected a potential key logger issue.
7)Closed game, Logged into account and had WOT send me a new pass word to try and stop a potential account hijack.
8)Used new password to login to account and both the live server and patch server (auto)
9)Logged out of account and closed the game.
10)Performed full pc scans with malware and virus protection utilities. Both utilities reported no known problems.
11)Left for several hours to watch my favorite football team lose and successfully elevate my blood pressure.
12)When trying to log into the test server was unable to login with new password but was able to login with the OLD password.
13)As expected old password does not work on the live server but I am able to log into the live server with new password.... as expected.
Question1 - Test Server - Why did the old original login and password not work earlier in the day but start working later in the day?
Question2 -Test Server -Why did the new pass word work earlier but fail to work several hours later?
Question3 - Live Server- Why did my original login and password fail after installing 7.0v2, 7.0v3 and English patch into the 7.0 test folder?

Tanitha: Have you changed your password on the retail version over the last month. Because the test server is using old copies of accounts from the retail server.
please feel free to pm me any more details you have. Thanks /Tan.


Tanitha
My tanks?! Where are they?!
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07.12.2011 06:47:39
 
Subject: World of Tanks Game Discussion\Testing Grounds (7.0 Public Test V3)\Public Test v7.0v3 - Bug Reporting Archive\My tanks?! Where are they?!
Link on message: #1163859

View Postdoom44, on Dec 04 2011 - 03:12, said: I logged back into the regular server using my other 6.7 World of Tanks and my tanks were there. That's a relief!

Tanitha: :Smile-playing:
Yes all still there : ) The test server isn't linked to the main released 6.7 server, except the accounts were copied from the 6.7 server over to the test server about mid November.


Tanitha
Lockup on Crew Skills
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07.12.2011 06:42:32
 
Subject: World of Tanks Game Discussion\Testing Grounds (7.0 Public Test V3)\Public Test v7.0v3 - Bug Reporting Archive\Lockup on Crew Skills
Link on message: #1163846

Tanitha: Thankyou for the reports and information, I'll gather it up on the topic and send a report off to the development team.


Tanitha
View crewman continous updating wheel
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07.12.2011 06:38:55
 
Subject: World of Tanks Game Discussion\Testing Grounds (7.0 Public Test V3)\Public Test v7.0v3 - Bug Reporting Archive\View crewman continous updating wheel
Link on message: #1163834

View Postburpyturtle, on Dec 04 2011 - 20:02, said: this is the same issue:
lockup on crew skills

Tanitha: Yes it certainly is the same issue, I'll add it to my bug report list and get the information sent off to the development team.
Thanks for the reports.
Regards
Tan.


Tanitha
Mines issue
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07.12.2011 06:36:47
 
Subject: World of Tanks Game Discussion\Testing Grounds (7.0 Public Test V3)\Public Test v7.0v3 - Bug Reporting Archive\Mines issue
Link on message: #1163829

View PostGreyKnight1, on Dec 05 2011 - 02:44, said: Hello again
Played on the Mines map the other day and when i drove from the south to the north on the south face of the hill I saw Blue bars showing thru the hill as if the topografical build was showing thru.
Thanks

Tanitha: Thanks for the feedback GreyKnight.
If you can make it happen again, and provide screenshots or more information, please PM them through to me. Thanks!.
Tan.


Tanitha
Crew Training after sale
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07.12.2011 06:33:07
 
Subject: World of Tanks Game Discussion\Testing Grounds (7.0 Public Test V3)\Public Test v7.0v3 - Bug Reporting Archive\Crew Training after sale
Link on message: #1163814

View PostBones, on Dec 05 2011 - 23:18, said: This has been a problem throughout the open test.

Tanitha: Thanks for the report's, I'll let them know the problem still exists.
Regards
Tan.


Tanitha
Colour Blindness and Targeting
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07.12.2011 06:21:28
 
Subject: World of Tanks Game Discussion\Testing Grounds (7.0 Public Test V3)\Public Test v7.0v3 - Bug Reporting Archive\Colour Blindness and Targeting
Link on message: #1163797

View PostOneEyedJack01, on Dec 04 2011 - 14:58, said: This has been reported since v.1 of the test client and was forwarded to the devs. It was reported against in v.2 of the test. I am reporting in again to let you know that there's still no fix for this in v.3.
The colour blind setting in the Preferences changes the targets to blue. It does not change the aiming Reticle and Dispersion Indicator to blue. This needs to be fixed.
I'm confirming that this is still not working for v3. The old Colour Blind mod did not work with v.2 either so currently there is no viable workaround.
Thank you.

Tanitha: Thankyou for the continued feedback.
I'll readdress this with the development team, if there is any more versions of the public test that comes out, please feel free to provide me with a update on this topic.
Regards
Tan.


Tanitha
Unable to Demount Consumables
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07.12.2011 06:10:30
 
Subject: World of Tanks Game Discussion\Testing Grounds (7.0 Public Test V3)\Public Test v7.0v3 - Bug Reporting Archive\Unable to Demount Consumables
Link on message: #1163762

View Poststevezaxx, on Dec 06 2011 - 04:30, said: her they have made a change, that i don't think they documented.
1. hit service
2. instead of left click on the consumable, RIGHT-click on it,
3, select "demount" or whatever it is.

Tanitha: As per this, its not a bug but a different way things are done. Hopefully it doesn't take people long to find out the button changed, or cause any inconvenience.
Regards Tan.


Tanitha
Public Test V7.0
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07.12.2011 06:00:43
 
Subject: World of Tanks Game Discussion\Testing Grounds (7.0 Public Test V3)\Public Test v7.0v3 - Bug Reporting\Public Test V7.0
Link on message: #1163733

Tanitha: Due to Public Test 3v Coming to an end. I'll start processing these bug reports and sending them off to the development team.
Thanks for your help with the bug reporting.
Tan.


GeneralDirection
November Design your Own Vehicle Contest
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07.12.2011 05:24:55
 
Subject: World of Tanks News and Information\News and Information\November Design your Own Vehicle Contest
Link on message: #1163638

View PostKomodore, on Dec 07 2011 - 04:03, said: Ahh Cool, Thanks for update. That would be an honor for Director's Choice. This contest was more popular than previous tank design challenges than?

GeneralDirection: It was pretty popular, yeah. And I think this particular theme helped a lot with creativity. With the American vehicle contest, we saw a lot of variants of existing tanks. With this contest, many of the entries were incredibly imaginative.


GeneralDirection
December Challenge Status
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07.12.2011 05:21:47
 
Subject: Contests & Competitions\World of Tanks Tournaments\Challenges\December Challenge Status
Link on message: #1163627

View PostOtto_matic_Reiffel, on Dec 07 2011 - 00:54, said: Some more work needs to be done in the draws/disqualifications area. While I agree that being disqualified because of a draw is bad, completely stagnant gameplay is bad too. Need something in there to stop one team that is losing from forcing a draw for the next 10 matches.
Perhaps an option that a draw counts as half a win for both teams. Thus a team that is 2 - 0 down drawing the next two matches will result in a losing 3 - 1 scoreline. If the scores are tied at 3 - 3, keep playing until one team wins. Of course this introduces the opposite problem of a winning team trying to force draws.
Somebody smarter than me come up with a better plan!

GeneralDirection: As part of the rules, we will be considering continual forced draws as griefing and will disqualify the team that is found to be forcing draws. The other team will be awarded the round and advance in the tournament.


GeneralDirection
November Design your Own Vehicle Contest
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07.12.2011 04:59:15
 
Subject: World of Tanks News and Information\News and Information\November Design your Own Vehicle Contest
Link on message: #1163558

View PostKomodore, on Dec 07 2011 - 03:42, said: I guess we are waiting another day?

GeneralDirection: Our Art Director is going to select a special "Director's Choice" entry based on the one he likes the most, but he didn't have a chance to look at them today. We'd rather wait until tomorrow to post them, with that special mention included.


GeneralDirection
New Payment Options
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06.12.2011 21:53:13
 
Subject: World of Tanks News and Information\News and Information\New Payment Options
Link on message: #1162116

GeneralDirection: Please open a support ticket if there are issues with your payment going through or receiving the gold for your payment. We do not discuss billing issues on the forum for security and privacy reasons.


GeneralDirection
December Challenge Status
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06.12.2011 20:01:09
 
Subject: Contests & Competitions\World of Tanks Tournaments\Challenges\December Challenge Status
Link on message: #1161690

View PostDaNnErZ_, on Dec 06 2011 - 18:43, said: Another thing, before you go introducing something like this, scan each player or team for there IP address as half the team in the oceanic event were from America for Christ sakes. Americas got there own tournament...

GeneralDirection: This is not going to happen -- we're not going to ban certain IPs from joining a tournament. Even if it was built into the tool right now, it wouldn't happen.


GeneralDirection
New Payment Options Coming Soon
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06.12.2011 19:51:53
 
Subject: World of Tanks News and Information\News and Information\New Payment Options Coming Soon
Link on message: #1161658

GeneralDirection: Direct credit card payments and PayPal are the new payment options.


Tanitha
WOT-Santa Christmas List
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06.12.2011 10:50:36
 
Subject: World of Tanks Game Discussion\Gameplay Discussion\WOT-Santa Christmas List
Link on message: #1160765

View PostJetuu, on Dec 04 2011 - 02:17, said: "It" will be back. :Smile-hiding:

Tanitha: Lol, yes... It probably will. :Smile_honoring:


Tanitha
WOT-Santa Christmas List
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06.12.2011 10:50:36
 
Subject: WOT-Santa Christmas List
Link on message: #1160765

View PostJetuu, on Dec 04 2011 - 02:17, said: "It" will be back.  :Smile-hiding:

Tanitha: Lol, yes... It probably will.  :Smile_honoring:


GeneralDirection
Tank Leasing
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05.12.2011 23:32:58
 
Subject: World of Tanks Game Discussion\Suggestions\Tank Leasing
Link on message: #1158649

GeneralDirection: Hypothetically, this would probably be limited to tier 8--at least initially. You'll notice that premium tanks currently only go up to tier 8, part of that being that having a tier 9 or tier 10 takes a really long time to earn. We want earning those tanks to feel awesome, because they really do represent a gaming milestone--the pinnacle of achievement in gameplay progression.


GeneralDirection
New Payment Options Coming Soon
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05.12.2011 22:12:16
 
Subject: World of Tanks News and Information\News and Information\New Payment Options Coming Soon
Link on message: #1158381

GeneralDirection: Working on getting more information now. :)


GeneralDirection
Please punish the Rage Quitters
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05.12.2011 19:07:28
 
Subject: World of Tanks Game Discussion\Suggestions\Please punish the Rage Quitters
Link on message: #1157875

GeneralDirection: This should hopefully be addressed in 7.0.


GeneralDirection
Simple fix to accidental TK's
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05.12.2011 19:05:44
 
Subject: World of Tanks Game Discussion\Suggestions\Simple fix to accidental TK's
Link on message: #1157870

View Postbdubs85, on Dec 05 2011 - 17:38, said: There was a FPS with the initials CS i used to play quite often. This game had a nice system to punish TK'ers if the kill was indeed non-accidental.
Some of the options that can show up on the "killed" person's screen...
YOU HAVE BEEN TEAM KILLED!
Was this killing accidental?
YesNoDon't know
from there, if it was yes, maybe autoslay can be in order, if not accidentally (arty splash anyone?), then maybe just payment of credits/xp or something. if maybe, the current system in-place can track if it was an isolated incident or not.

GeneralDirection: I'm not sure that in the heat of the moment this system would work as expected. I've seen a lot of upset players who were killed by a member of their team. I doubt they'd vote "Yes" to it being accidental, even if it was.
That said, we're fairly happy with the TK system at this time. We're buffing penalties slightly in version 7.0 after reviewing the data thus far, but we're always open to continue tweaking the nobs if it turns out to be too extreme and harmful to accidental TKs.


GeneralDirection
Limit Platoon Tiers Ranges
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05.12.2011 19:00:49
 
Subject: World of Tanks Game Discussion\Suggestions\Limit Platoon Tiers Ranges
Link on message: #1157856

GeneralDirection: This is definitely an issue at times. Last night I saw a tier 3 SPG bring his friend into a tier 7 top-end battle, and his friend was driving a Leichtraktor due to his main account "being temporarily banned for teamkilling." Not necessarily the best way to go about disputing a ban, by breaking the rules of having multiple accounts. ;)
But it is tricky because of the way the matchmaker works with the different tank types.
I would recommend, in the situation you describe above, to utilize the report system being introduced in 7.0. This should hopefully help while we can look at properly addressing the issue.


GeneralDirection
PLEASE Dump Playspan
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05.12.2011 18:57:04
 
Subject: World of Tanks Game Discussion\Suggestions\PLEASE Dump Playspan
Link on message: #1157846

GeneralDirection: We're always looking into ways of providing additional payment options. Hopefully we'll have some news on that shortly.


GeneralDirection
Punishment for AFK tanks
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05.12.2011 18:55:55
 
Subject: World of Tanks Game Discussion\Suggestions\Punishment for AFK tanks
Link on message: #1157842

View Postdevilclown, on Dec 04 2011 - 00:56, said: Just lost a match due to 3 AFK players on my team. Need to have some kind of vote/punish for AFK banning player for 24 hours the first time and 24 more hours each successive time.

GeneralDirection: 7.0 will introduce a report system that will allow you to file a report for situations like this.


Vallter
Players Questions and Developers Answers
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05.12.2011 16:47:31
 
Subject: World of Tanks Game Discussion\Gameplay Discussion\Players Questions and Developers Answers
Link on message: #1157498

View PostDante5521, on Dec 05 2011 - 15:43, said: is there every going to be a nerf on the t-50 scout tank?? it is a little op when it can do as players of the t-50 and t-50-5 death circle and auto aim and work down tigers and t-59 as well as other scout tanks

Vallter: No, there are no plans to change it in the nearest future.


Vallter
Players Questions and Developers Answers
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05.12.2011 16:45:28
 
Subject: World of Tanks Game Discussion\Gameplay Discussion\Players Questions and Developers Answers
Link on message: #1157490

View PostTlGERACE, on Dec 03 2011 - 16:29, said: Dear Developers
is it in patch 7.1 we will see the much awaited German E-100 Jagdpanzer "Krokodil" Super Heavy Tank Destroyer

Posted Image
Best regards
Tiger Ace

Vallter: Best regards
Tiger Ace

View PostOtto_matic_Reiffel, on Dec 04 2011 - 11:12, said: I can tell you that we aren't getting the Krokodil version as in your picture. The one the devs have chosen is a rear-mounted TD, similar to the Ferdinand.

Vallter: To that I can only add that you won't see it in the 7.1 update, because it will bring mainly French tanks.


Vallter
Players Questions and Developers Answers
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05.12.2011 16:42:55
 
Subject: World of Tanks Game Discussion\Gameplay Discussion\Players Questions and Developers Answers
Link on message: #1157479

View PostOrkel2, on Dec 02 2011 - 15:36, said: Thanks!
We tested the mantlet with my friend, and his 160mm penetration gun could reliably damage my tank's health when firing outside the "red area". I'm assuming the mantlet's thickness in the "green area" is much less than 100mm. Is this correct? If so, how thick?

Vallter: The collision Model of Tiger will change in 7.0 . It will be more historically accurate. The picture of Tiger gun's mantlet armour was posted by another user in this thread. In some zones of the green area it will receive a bonus armour from turret. Unfortunately, I'm not allowed to give the details about the collision model according to the policy of Wargaming.net. But having a friend ready for tests and historical material, you will be able to find it out!

View PostPirx, on Dec 03 2011 - 19:09, said: Shouldn't the amount of compensation be a strictly private matter between the author and WG?
Honest question, as I'm pretty sure you wouldn't be comfortable with WG publicly disclosing and/or discussing their employees' salary - no offence.
(Unless that "10k gold" remark was strictly tongue-in-cheek, of course :P Belarussian humour that got lost in translation somewhat, a la Overlord's usual "we're evil and greedy".)

Vallter: Only when it's desired by author.
Secondly, it's not his 'salary', 'payment' or whatever. It's just our appreciation.

View PostGodTom, on Dec 04 2011 - 03:52, said: Not including Company battles, are there any plans to release new game modes in 2011 for the NA server?

Vallter: They are planned for 2012 Q1-2. They will go in different updates.

View Postcharfreak, on Dec 04 2011 - 12:25, said: Just thought I'd ask this here rather than just speculate about it in another thread...
with the massive nerf that the 7.5cm konisch has received to balance its gold rounds in relation to relative guns, why has the normal round not received a buff to make it actually worth using??
by extension, when the 3601 becomes a heavy, with the associated teiring and weighting difference, it will need a higher penetrating gun to remain relevant, why not just rebalance the normal credit round to do the same damage per shot as the premium round?? And also why not do it when you're already balancing the gun??

Vallter: Because konish was overperforming even without gold rounds. But if it changes after the nerf according to statistics, we will fix the issue.
When VK 3601 (H) becomes heavy it will be slightly rebalanced. Currently we are considering different variants.

View PostLouCypher111, on Dec 04 2011 - 23:21, said: It would be nice to have the Object 704 Cannon traverse back to 44 degrees as it was in Beta, is it being considered and if not could it be, with the introduction of the German E series in a way the Object has been nerfed.

Vallter: We are satisfied with the way it is.

View PostG00DY, on Dec 05 2011 - 03:58, said: Hello.
Have a question regarding the amount of artyllery in any given game.It is common to have 4 to 7 arty per game.This is totally takeing the fun out of the game for me and others.I beleive it should be capped at 2 max per side.Are there any plans to do so?

Vallter: We are planning to make the amount of SPG's in on battle not more than 3-4 once we perform planned matchmaking changes.

View PostAppletree, on Dec 05 2011 - 14:24, said: Yeah, I know vague general rule such as heavy tank uses class 3 vent and large-caliber rammer, etc. But actual applicability seems to be more complex and confusing. Which tank uses "Mk1 vert. stabilizer" and which tanks uses MK.2? I can not figure out. So I'd like to know more definitive and complete class applicability of these equipment and vehicles like TD, SPG, mediums etc. So I ask devs to clarify on this.

Vallter: Mk1 is for Mediums only, it's cheaper.
Mk2 is for Heavy tanks mostly, it's more expensive.
You can check the compatibility in the store using filtration per specific vehicle.
Normally difference depends on Tier and class of tanks, though bonuses are the same for all of stabilizers, for example.


GeneralDirection
Better start doing things to keep this game interesting!
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05.12.2011 11:52:36
 
Subject: World of Tanks Game Discussion\Suggestions\Better start doing things to keep this game interesting!
Link on message: #1157108

View PostRangerPost53128, on Dec 05 2011 - 10:36, said: Much appreciated - just to mention the supertester probably has every tank with 100% crew anyway - given to him for his hard earned time put in - and when this game changes - it seems to benefit for the ones making all the money not spending it !!!

GeneralDirection: Supertesters are not given rewards like that.

View PostRangerPost53128, on Dec 05 2011 - 10:36, said: anyone wonder why this is the first update that has needed 3 different public tests?
"If it isn't broke - don't try to fix it"
or wait
"Force it - if it breaks - it needed fixing anyway !!"

GeneralDirection: It's needed 3 public tests because it's the most important update to the game so far.


MrVic
How long have you been playing WoT?
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05.12.2011 09:42:26
 
Subject: World of Tanks Game Discussion\Gameplay Discussion\How long have you been playing WoT?
Link on message: #1156930

MrVic: Yeah Remember seeing Bob way back when, Jetu also still quite a few older school folks kicking around :)
Honestly surprised how many from back then I fought or talked with during my stint as a Mod are still kicking


MrVic
How long have you been playing WoT?
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05.12.2011 09:42:26
 
Subject: How long have you been playing WoT?
Link on message: #1156930

MrVic: Yeah Remember seeing Bob way back when, Jetu also still quite a few older school folks kicking around :)

Honestly surprised how many from back then I fought or talked with during my stint as a Mod are still kicking


MrVic
How long have you been playing WoT?
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05.12.2011 09:13:57
 
Subject: World of Tanks Game Discussion\Gameplay Discussion\How long have you been playing WoT?
Link on message: #1156873

View PostJetuu, on Nov 07 2011 - 04:36, said: My noob days of staring at butterflies... and MrVic on the opposing team.
Posted Image

MrVic: Wow you have a pic of me in a 3601 that far back. That is scary. I did love the squeeze bore there for awhile!
Lost most of my Russian Beta testing pics (Hard drive death), but here is a blast from the past :) Should be from Russian Beta, Notice the building textures were not added yet, and we still had tank barriers blocking routes all over that were uncrushable.
Posted Image
Some more from Russian Beta
Posted Image
Back when there wasn't a match maker ;)
Posted Image


MrVic
How long have you been playing WoT?
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05.12.2011 09:13:57
 
Subject: How long have you been playing WoT?
Link on message: #1156873

View PostJetuu, on Nov 07 2011 - 04:36, said:
                    My noob days of staring at butterflies... and MrVic on the opposing team.
Posted Image

MrVic:

Wow you have a pic of me in a 3601 that far back.  That is scary.  I did love the squeeze bore there for awhile!

Lost most of my Russian Beta testing pics (Hard drive death), but here is a blast from the past :)    Should be from Russian Beta, Notice the building textures were not added yet, and we still had tank barriers blocking routes all over that were uncrushable.

http://img42.imagesh...783/shot024.jpg

Some more from Russian Beta

http://img33.imagesh...27/shot032c.jpg


Back when there wasn't a match maker ;)

http://img85.imagesh...880/shot051.jpg


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