Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: World of Tanks Classic, Season 2
Link on message: #3692747
holakc, on Feb 07 2013 - 11:29, said: i know my engish isnt good, but if you really want to read it you
will understand that i didnt say that...
i said
if prize is pool for teams (like currently is, again, as was last year), the members of smaller teams get better reward. (and last year there was allowed to do roster change at the mid of tournament, those roster change were not anounced at the start of tournament, so there was no real merit to earn more gold per player (on smaller teams) and was a bit unfair to teams with more players.
thats why i do this proposal of change the reward to a FIXED prize PER PLAYER. no mather how much players a team has each member should earn same no mather if team is 8 or 20 members.
Link on message: #3692747

i said
if prize is pool for teams (like currently is, again, as was last year), the members of smaller teams get better reward. (and last year there was allowed to do roster change at the mid of tournament, those roster change were not anounced at the start of tournament, so there was no real merit to earn more gold per player (on smaller teams) and was a bit unfair to teams with more players.
thats why i do this proposal of change the reward to a FIXED prize PER PLAYER. no mather how much players a team has each member should earn same no mather if team is 8 or 20 members.
Captain_Judo:
Hey Holakc
We will allow a reshuffling of rosters at the end of the first qualifying round. This will include some provisions which we will make clear before the close of registration. We think it's fair as it's equally offered to all teams.
Hey Holakc

We will allow a reshuffling of rosters at the end of the first qualifying round. This will include some provisions which we will make clear before the close of registration. We think it's fair as it's equally offered to all teams.
Subject: Ultimate Conquest- Weekend Scrimmages
Link on message: #3692404
Link on message: #3692404
Captain_Judo: Thanks for the feedback everyone. 
We really want to encourage participation. So we've analyzed the prizing further and would like to offer the following!1st Place Team - 1,000 gold
2nd Place Team - 750 gold
3rd Place Team - 500 gold
50 gold awarded for every round you win Also, please note that tied teams will split the prize pool for 1st - 3rd place.

We really want to encourage participation. So we've analyzed the prizing further and would like to offer the following!1st Place Team - 1,000 gold
2nd Place Team - 750 gold
3rd Place Team - 500 gold
50 gold awarded for every round you win Also, please note that tied teams will split the prize pool for 1st - 3rd place.
Subject: Ultimate Conquest- Weekend Scrimmages
Link on message: #3692404
Link on message: #3692404
Captain_Judo: Thanks for the feedback everyone. 
We really want to encourage participation. So we've analyzed the prizing further and would like to offer the following! 1st Place Team - 1,000 gold
2nd Place Team - 750 gold
3rd Place Team - 500 gold
50 gold awarded for every round you win Also, please note that tied teams will split the prize pool for 1st - 3rd place.

We really want to encourage participation. So we've analyzed the prizing further and would like to offer the following! 1st Place Team - 1,000 gold
2nd Place Team - 750 gold
3rd Place Team - 500 gold
50 gold awarded for every round you win Also, please note that tied teams will split the prize pool for 1st - 3rd place.
Subject: Ultimate Conquest- Weekend Scrimmages
Link on message: #3692404
Link on message: #3692404
Captain_Judo: Thanks for the feedback everyone. 
We really want to encourage participation. So we've analyzed the prizing further and would like to offer the following! 1st Place Team - 1,000 gold
2nd Place Team - 750 gold
3rd Place Team - 500 gold
50 gold awarded for every round you win Also, please note that tied teams will split the prize pool for 1st - 3rd place.

We really want to encourage participation. So we've analyzed the prizing further and would like to offer the following! 1st Place Team - 1,000 gold
2nd Place Team - 750 gold
3rd Place Team - 500 gold
50 gold awarded for every round you win Also, please note that tied teams will split the prize pool for 1st - 3rd place.
Subject: Thanks for the fun
Link on message: #3692313
Link on message: #3692313
Yoott: It is really funny that everything the OP is saying happens.. is
exactly what has happened here in this thread.......
go figure right
@ Dockmaster ... sucks to hear that happened
go figure right
@ Dockmaster ... sucks to hear that happened
Yoott
(Clan found - Thank you) Chromeburn: PST (West Coast US): M41, Hummel, KV-1,...
07.02.2013 21:32:21
Subject: (Clan found - Thank you) Chromeburn: PST (West Coast US): M41, Hummel, KV-1,...
Link on message: #3692253
Link on message: #3692253
Yoott: "Where one goes, we all will follow."
Tankers!
Are you looking for a fun group of players to platoon with, grind with and compete with? The Lemming Mafia is looking for new blood, and we don't discriminate based on how long you've been playing, what you have in your garage or what the various metrics say about you. [_LMF_] is a clan focused on having fun and improving together. We strive to keep things loose and free of drama. We take part in Clan Wars, weekly skirmishes and other tournaments whenever possible.
If you're interested, we'd love to have you come by, meet some of the team and hang out with us. You can spend some time in our Teamspeak channel and platoon with some of our members to see if our group is a good fit for you. Contact Icarus_LMF , Yoott, or Das_Schlippo for our TS server info.
A few bullet points about our clan:•We are a semi-casual clan
•21+ years old
•We accept all levels of tanks and all types.
•We will be doing basic game trainings each week for any member that is interested
•We participate in Clan Wars, Skirmishes and other tournaments whenever possible
•You MUST have a mic/headset and be able to use voice coms.
•We use Teamspeak 3
Feel free to contact me on the forum with any additional questions you might have.
Tankers!
Are you looking for a fun group of players to platoon with, grind with and compete with? The Lemming Mafia is looking for new blood, and we don't discriminate based on how long you've been playing, what you have in your garage or what the various metrics say about you. [_LMF_] is a clan focused on having fun and improving together. We strive to keep things loose and free of drama. We take part in Clan Wars, weekly skirmishes and other tournaments whenever possible.
If you're interested, we'd love to have you come by, meet some of the team and hang out with us. You can spend some time in our Teamspeak channel and platoon with some of our members to see if our group is a good fit for you. Contact Icarus_LMF , Yoott, or Das_Schlippo for our TS server info.
A few bullet points about our clan:•We are a semi-casual clan
•21+ years old
•We accept all levels of tanks and all types.
•We will be doing basic game trainings each week for any member that is interested
•We participate in Clan Wars, Skirmishes and other tournaments whenever possible
•You MUST have a mic/headset and be able to use voice coms.
•We use Teamspeak 3
Feel free to contact me on the forum with any additional questions you might have.
Subject: Ultimate Conquest: Absolute Power 2
Link on message: #3692218
dirtymax, on Feb 07 2013 - 05:39, said: Judo, when will people be accepted into the tournament since I know
a lot of teams are waiting and my clan members have been asking me.
Mamasha, on Feb 07 2013 - 13:36, said: Standart or Encounter?
Link on message: #3692218

Captain_Judo: There's no cap on the number of teams allowed to participate. If
your team is "pending approval" then you're good to go!

Captain_Judo: Only standard can be played on this map, Mines.
Subject: Ultimate Conquest: Absolute Power 2
Link on message: #3692218
dirtymax, on Feb 07 2013 - 04:39, said: Judo, when will people be accepted into the tournament since I know
a lot of teams are waiting and my clan members have been asking
me.
Mamasha, on Feb 07 2013 - 12:36, said: Standart or Encounter?
Link on message: #3692218

Captain_Judo:
There's no cap on the number of teams allowed to participate. If your team is "pending approval" then you're good to go!
There's no cap on the number of teams allowed to participate. If your team is "pending approval" then you're good to go!

Captain_Judo:
Only standard can be played on this map, Mines.
Only standard can be played on this map, Mines.
Subject: Ultimate Conquest: Absolute Power 2
Link on message: #3692218
dirtymax, on Feb 07 2013 - 04:39, said: Judo, when will people be accepted into the tournament since I know
a lot of teams are waiting and my clan members have been asking
me.
Mamasha, on Feb 07 2013 - 12:36, said: Standart or Encounter?
Link on message: #3692218

Captain_Judo:
There's no cap on the number of teams allowed to participate. If your team is "pending approval" then you're good to go!
There's no cap on the number of teams allowed to participate. If your team is "pending approval" then you're good to go!

Captain_Judo:
Only standard can be played on this map, Mines.
Only standard can be played on this map, Mines.
Subject: Thanks for the fun
Link on message: #3692059
Link on message: #3692059
Yoott: well.. every game out has people that do this stuff..... this one
is no different..
Good luck in your search for a game where 10 year olds (or ones with 10 yr old mentalities) dont have access to the keyboard
If you dont end up leaving send a pm if you have questions on things.. ill see what I can do to help.
Good luck in your search for a game where 10 year olds (or ones with 10 yr old mentalities) dont have access to the keyboard
If you dont end up leaving send a pm if you have questions on things.. ill see what I can do to help.
Subject: Caption Contest #12 Discussion
Link on message: #3691771
landen99, on Feb 07 2013 - 20:23, said: How are we supposed to submit quotes when the link is down most of
the time?
Link on message: #3691771

dance210: Well, you could try searching for it manually... If you click on
the Caption Contest link at the top of this page, it will bring you
to all the other threads. There would be one titled Caption Contest
#X, where X is the current weeks contest.
Subject: The FV215b(183mm)
Link on message: #3691679
Link on message: #3691679
Yoott: I dunno but im not sitting in front of one long enough to find out
:-)
Subject: The "gaming personalities" of the WoT population
Link on message: #3691211
Quote Yoott and Whee: TS (Timmy, Spike)
Link on message: #3691211
Quote Yoott and Whee: TS (Timmy, Spike)
Yoott: perfect analysis....
I play to win and have a definite spike side when doing CW, and Tourneys but at the same point I do this for the fun so I don't check stats before recruiting or platooning with someone or care if I get a terrible MM, just play the game so there I'm more like a Timmy side.
and I also enjoy long walks in the moonli...err ok wait that's a different thread sorry :-)
I play to win and have a definite spike side when doing CW, and Tourneys but at the same point I do this for the fun so I don't check stats before recruiting or platooning with someone or care if I get a terrible MM, just play the game so there I'm more like a Timmy side.
and I also enjoy long walks in the moonli...err ok wait that's a different thread sorry :-)
Subject: The "gaming personalities" of WoT and the content designed for them.
Link on message: #3690964
Link on message: #3690964
CatStalker: Thanks for the posts, it's a very interesting read. Thinking about
my playstyle, I feel that I'd land with about a 20-60-20 split.
Subject: Weekly Tank Company Event!
Link on message: #3690719
wostok, on Feb 07 2013 - 10:01, said: It would be nice if you could run absolute tank companies weekly
since they are not being played at all, ever.
Especially for all the people who are in the wrong time zone (no clan wars), which you ignore to death and who you wont let switch servers.
Link on message: #3690719

Especially for all the people who are in the wrong time zone (no clan wars), which you ignore to death and who you wont let switch servers.
Yoott: My guess is and MR can correct me here if its not right but I
believe there will be a rotation per say going on where the Tcs are
varied week to week to make sure all get to play and participate.
Juniors this week is a good idea as almost everyone has the tier
3's from the CW map event still and the big tourneys last week were
all tier 3.
Subject: Devs & Mods, what are your tanks of choice?
Link on message: #3688906
Link on message: #3688906
krazyone: My current favorite is the AMX-50 Foch (155) and probably my tank i
like to play the most as a premium would be the JT8.8 and is still
the tank i have the best battle in to this point.
Subject: Devs & Mods, what are your tanks of choice?
Link on message: #3688906
Link on message: #3688906
krazyone: My current favorite is the AMX-50 Foch (155) and probably my tank i
like to play the most as a premium would be the JT8.8 and is still
the tank i have the best battle in to this point.
Subject: The "gaming personalities" of WoT and the content designed for them.
Link on message: #3687405
Link on message: #3687405
Agrona: I like that you use the MtG R&D player archetypes. As they can
apply to many gaming arenas, this is pretty cool. Nice read!
Subject: Ultimate Conquest- Weekend Scrimmages
Link on message: #3686816
Link on message: #3686816
Captain_Judo: In the absence of clan wars, we want to offer clans a practice
opportunity for this upcoming weekend!
Ultimate Conquest Scrimmages will offer an opportunity to prepare clans for next week's Ultimate Conquest: Absolute Power 2. These one day, unconnected events, will follow the following format:Teams are dispersed into equivalent, round-robin groups.
The team with the most points after group play is complete is considered the winner of that group.
The tournament concludes immediately after group play. Teams must include the tag of the clan they represent in brackets after their team name, example "Wargaming R Us [WGA]"Clans may enter multiple teams
Each team may have no more than six non-clan members on their roster Please be sure to read all rules for the tournament prior to submitting your team; teams that do not follow the rules will not be accepted, and may be excluded from future clan tournaments.
Tier & Point Limits15 vs 15
150 tier points Schedule
February 8th, February 9th, February 10thRound 1: 6:00PM PST (9:00PM EST, 02:00 UTC the following day)
Round 2: 6:15 PM PST (9:15PM EST, 02:15 UTC the following day)
Round 3: 6:30 PM PST (9:30PM EST, 02:30 UTC the following day)
Round 4: 6:45 PM PST (9:45PM EST, 02:45 UTC the following day)
Round 5: 7:00 PM PST (10:00PM EST, 03:00 UTC the following day)
Round 6: 7:15 PM PST (10:15PM EST, 03:15 UTC the following day)
Round 7: 7:30 PM PST (10:30PM EST, 03:30 UTC the following day)
Round 8: 7:45 PM PST (10:45PM EST, 03:45 UTC the following day)
Round 9: 8:00 PM PST (11:00PM EST, 04:00 UTC the following day) Prizes
The following gold prizes will be provided to each member of the respective team, including reserves, for placing in their respective group.1st Place Team - 1,000 gold
2nd Place Team - 750 gold
3rd Place Team - 500 gold
50 gold awarded for every round you win
tied teams will split the prize pool for 1st - 3rd place. MapsUltimate Conquest: Friday Scrimmage. The map played on for the tournament will be Abbey.
Ultimate Conquest: Saturday Scrimmage. The map played on for the tournament will be Cliff.
Ultimate Conquest: Sunday Scrimmage. The map played on for the tournament will be Siegfried Line (encounter mode).
Ultimate Conquest Scrimmages will offer an opportunity to prepare clans for next week's Ultimate Conquest: Absolute Power 2. These one day, unconnected events, will follow the following format:Teams are dispersed into equivalent, round-robin groups.
The team with the most points after group play is complete is considered the winner of that group.
The tournament concludes immediately after group play. Teams must include the tag of the clan they represent in brackets after their team name, example "Wargaming R Us [WGA]"Clans may enter multiple teams
Each team may have no more than six non-clan members on their roster Please be sure to read all rules for the tournament prior to submitting your team; teams that do not follow the rules will not be accepted, and may be excluded from future clan tournaments.
Tier & Point Limits15 vs 15
150 tier points Schedule
February 8th, February 9th, February 10thRound 1: 6:00PM PST (9:00PM EST, 02:00 UTC the following day)
Round 2: 6:15 PM PST (9:15PM EST, 02:15 UTC the following day)
Round 3: 6:30 PM PST (9:30PM EST, 02:30 UTC the following day)
Round 4: 6:45 PM PST (9:45PM EST, 02:45 UTC the following day)
Round 5: 7:00 PM PST (10:00PM EST, 03:00 UTC the following day)
Round 6: 7:15 PM PST (10:15PM EST, 03:15 UTC the following day)
Round 7: 7:30 PM PST (10:30PM EST, 03:30 UTC the following day)
Round 8: 7:45 PM PST (10:45PM EST, 03:45 UTC the following day)
Round 9: 8:00 PM PST (11:00PM EST, 04:00 UTC the following day) Prizes
The following gold prizes will be provided to each member of the respective team, including reserves, for placing in their respective group.1st Place Team - 1,000 gold
2nd Place Team - 750 gold
3rd Place Team - 500 gold
50 gold awarded for every round you win
tied teams will split the prize pool for 1st - 3rd place. MapsUltimate Conquest: Friday Scrimmage. The map played on for the tournament will be Abbey.
Ultimate Conquest: Saturday Scrimmage. The map played on for the tournament will be Cliff.
Ultimate Conquest: Sunday Scrimmage. The map played on for the tournament will be Siegfried Line (encounter mode).
Subject: Ultimate Conquest- Weekend Scrimmages
Link on message: #3686816
Link on message: #3686816
Captain_Judo: In the absence of clan wars, we want to offer clans a practice
opportunity for this upcoming weekend!
Ultimate Conquest Scrimmages will offer an opportunity to prepare clans for next week's Ultimate Conquest: Absolute Power 2. These one day, unconnected events, will follow the following format: Teams are dispersed into equivalent, round-robin groups.
The team with the most points after group play is complete is considered the winner of that group.
The tournament concludes immediately after group play. Teams must include the tag of the clan they represent in brackets after their team name, example "Wargaming R Us [WGA]" Clans may enter multiple teams
Each team may have no more than six non-clan members on their roster Please be sure to read all rules for the tournament prior to submitting your team; teams that do not follow the rules will not be accepted, and may be excluded from future clan tournaments.
Tier & Point Limits 15 vs 15
150 tier points Schedule
February 8th, February 9th, February 10th Round 1: 6:00PM PST (9:00PM EST, 02:00 UTC the following day)
Round 2: 6:15 PM PST (9:15PM EST, 02:15 UTC the following day)
Round 3: 6:30 PM PST (9:30PM EST, 02:30 UTC the following day)
Round 4: 6:45 PM PST (9:45PM EST, 02:45 UTC the following day)
Round 5: 7:00 PM PST (10:00PM EST, 03:00 UTC the following day)
Round 6: 7:15 PM PST (10:15PM EST, 03:15 UTC the following day)
Round 7: 7:30 PM PST (10:30PM EST, 03:30 UTC the following day)
Round 8: 7:45 PM PST (10:45PM EST, 03:45 UTC the following day)
Round 9: 8:00 PM PST (11:00PM EST, 04:00 UTC the following day) Prizes
The following gold prizes will be provided to each member of the respective team, including reserves, for placing in their respective group. 1st Place Team - 1,000 gold
2nd Place Team - 750 gold
3rd Place Team - 500 gold
50 gold awarded for every round you win
tied teams will split the prize pool for 1st - 3rd place. Maps Ultimate Conquest: Friday Scrimmage. The map played on for the tournament will be Abbey.
Ultimate Conquest: Saturday Scrimmage. The map played on for the tournament will be Cliff.
Ultimate Conquest: Sunday Scrimmage. The map played on for the tournament will be Siegfried Line (encounter mode).
Ultimate Conquest Scrimmages will offer an opportunity to prepare clans for next week's Ultimate Conquest: Absolute Power 2. These one day, unconnected events, will follow the following format: Teams are dispersed into equivalent, round-robin groups.
The team with the most points after group play is complete is considered the winner of that group.
The tournament concludes immediately after group play. Teams must include the tag of the clan they represent in brackets after their team name, example "Wargaming R Us [WGA]" Clans may enter multiple teams
Each team may have no more than six non-clan members on their roster Please be sure to read all rules for the tournament prior to submitting your team; teams that do not follow the rules will not be accepted, and may be excluded from future clan tournaments.
Tier & Point Limits 15 vs 15
150 tier points Schedule
February 8th, February 9th, February 10th Round 1: 6:00PM PST (9:00PM EST, 02:00 UTC the following day)
Round 2: 6:15 PM PST (9:15PM EST, 02:15 UTC the following day)
Round 3: 6:30 PM PST (9:30PM EST, 02:30 UTC the following day)
Round 4: 6:45 PM PST (9:45PM EST, 02:45 UTC the following day)
Round 5: 7:00 PM PST (10:00PM EST, 03:00 UTC the following day)
Round 6: 7:15 PM PST (10:15PM EST, 03:15 UTC the following day)
Round 7: 7:30 PM PST (10:30PM EST, 03:30 UTC the following day)
Round 8: 7:45 PM PST (10:45PM EST, 03:45 UTC the following day)
Round 9: 8:00 PM PST (11:00PM EST, 04:00 UTC the following day) Prizes
The following gold prizes will be provided to each member of the respective team, including reserves, for placing in their respective group. 1st Place Team - 1,000 gold
2nd Place Team - 750 gold
3rd Place Team - 500 gold
50 gold awarded for every round you win
tied teams will split the prize pool for 1st - 3rd place. Maps Ultimate Conquest: Friday Scrimmage. The map played on for the tournament will be Abbey.
Ultimate Conquest: Saturday Scrimmage. The map played on for the tournament will be Cliff.
Ultimate Conquest: Sunday Scrimmage. The map played on for the tournament will be Siegfried Line (encounter mode).
Subject: Ultimate Conquest- Weekend Scrimmages
Link on message: #3686816
Link on message: #3686816
Captain_Judo: In the absence of clan wars, we want to offer clans a practice
opportunity for this upcoming weekend!
Ultimate Conquest Scrimmages will offer an opportunity to prepare clans for next week's Ultimate Conquest: Absolute Power 2. These one day, unconnected events, will follow the following format: Teams are dispersed into equivalent, round-robin groups.
The team with the most points after group play is complete is considered the winner of that group.
The tournament concludes immediately after group play. Teams must include the tag of the clan they represent in brackets after their team name, example "Wargaming R Us [WGA]" Clans may enter multiple teams
Each team may have no more than six non-clan members on their roster Please be sure to read all rules for the tournament prior to submitting your team; teams that do not follow the rules will not be accepted, and may be excluded from future clan tournaments.
Tier & Point Limits 15 vs 15
150 tier points Schedule
February 8th, February 9th, February 10th Round 1: 6:00PM PST (9:00PM EST, 02:00 UTC the following day)
Round 2: 6:15 PM PST (9:15PM EST, 02:15 UTC the following day)
Round 3: 6:30 PM PST (9:30PM EST, 02:30 UTC the following day)
Round 4: 6:45 PM PST (9:45PM EST, 02:45 UTC the following day)
Round 5: 7:00 PM PST (10:00PM EST, 03:00 UTC the following day)
Round 6: 7:15 PM PST (10:15PM EST, 03:15 UTC the following day)
Round 7: 7:30 PM PST (10:30PM EST, 03:30 UTC the following day)
Round 8: 7:45 PM PST (10:45PM EST, 03:45 UTC the following day)
Round 9: 8:00 PM PST (11:00PM EST, 04:00 UTC the following day) Prizes
The following gold prizes will be provided to each member of the respective team, including reserves, for placing in their respective group. 1st Place Team - 1,000 gold
2nd Place Team - 750 gold
3rd Place Team - 500 gold
50 gold awarded for every round you win
tied teams will split the prize pool for 1st - 3rd place. Maps Ultimate Conquest: Friday Scrimmage. The map played on for the tournament will be Abbey.
Ultimate Conquest: Saturday Scrimmage. The map played on for the tournament will be Cliff.
Ultimate Conquest: Sunday Scrimmage. The map played on for the tournament will be Siegfried Line (encounter mode).
Ultimate Conquest Scrimmages will offer an opportunity to prepare clans for next week's Ultimate Conquest: Absolute Power 2. These one day, unconnected events, will follow the following format: Teams are dispersed into equivalent, round-robin groups.
The team with the most points after group play is complete is considered the winner of that group.
The tournament concludes immediately after group play. Teams must include the tag of the clan they represent in brackets after their team name, example "Wargaming R Us [WGA]" Clans may enter multiple teams
Each team may have no more than six non-clan members on their roster Please be sure to read all rules for the tournament prior to submitting your team; teams that do not follow the rules will not be accepted, and may be excluded from future clan tournaments.
Tier & Point Limits 15 vs 15
150 tier points Schedule
February 8th, February 9th, February 10th Round 1: 6:00PM PST (9:00PM EST, 02:00 UTC the following day)
Round 2: 6:15 PM PST (9:15PM EST, 02:15 UTC the following day)
Round 3: 6:30 PM PST (9:30PM EST, 02:30 UTC the following day)
Round 4: 6:45 PM PST (9:45PM EST, 02:45 UTC the following day)
Round 5: 7:00 PM PST (10:00PM EST, 03:00 UTC the following day)
Round 6: 7:15 PM PST (10:15PM EST, 03:15 UTC the following day)
Round 7: 7:30 PM PST (10:30PM EST, 03:30 UTC the following day)
Round 8: 7:45 PM PST (10:45PM EST, 03:45 UTC the following day)
Round 9: 8:00 PM PST (11:00PM EST, 04:00 UTC the following day) Prizes
The following gold prizes will be provided to each member of the respective team, including reserves, for placing in their respective group. 1st Place Team - 1,000 gold
2nd Place Team - 750 gold
3rd Place Team - 500 gold
50 gold awarded for every round you win
tied teams will split the prize pool for 1st - 3rd place. Maps Ultimate Conquest: Friday Scrimmage. The map played on for the tournament will be Abbey.
Ultimate Conquest: Saturday Scrimmage. The map played on for the tournament will be Cliff.
Ultimate Conquest: Sunday Scrimmage. The map played on for the tournament will be Siegfried Line (encounter mode).
Subject: Rise of the Americas Event Suspended
Link on message: #3686794
Link on message: #3686794
Gaea: We're working out the last details of the new event and will be
sharing them as soon as possible! ;)
Subject: Rise of the Americas Event Suspended
Link on message: #3686794
Link on message: #3686794
Gaea: We're working out the last details of the new event and will be
sharing them as soon as possible! ;)
Subject: council of armored forces
Link on message: #3685984
80Duece7734, on Feb 06 2013 - 14:34, said: Actually try reading back in the thread some. Also we have PM'd
Mugsy or we wouldnt be posting here. This is all we can do because
we don't get responses from our PM's.
Link on message: #3685984

Mugsy_: As I said above, I have a large volume of PMs and requests which I
am processing. I appreciate your urgency, but also your patience
and understanding.
Subject: Regarding the clan wars debacle.
Link on message: #3685930
geographer, on Feb 06 2013 - 21:07, said: Try putting a minimum population requirement in. Pick a
number..."clanleaders heading clans of 20 or more players will be
included in the CoAF." I would suggest only clan
leaders, not deputy commanders, unless the number of DCs per clan
is limited. By setting that minimum population you send
a positive-growth message to the clans that don't meet that
requirement:
"want to have your CL on the CoFA? Get at least 20 people into your clan!"
Again, that number "20" is just a toss-out. Get all the CoFA members together and let THEM decide.
Arrowfoot, on Feb 06 2013 - 21:15, said: I do like the idea of haveing a limit set on number of members to
count as a clan, but the trouble come in when you try and set the
number. You could pick 10 or 50 there will be people with good
ideas left out either way. The other thing would make it 1 per
clan, but could be the CL or a DC or even Diplomat as it is working
with other clans.
Rorys6, on Feb 06 2013 - 22:21, said: Hence my PM to you. I don't feel that any suggestions I've posted
have gotten through, which makes me very irritated when I see CoAF
people who have 5 posts and 45 below-average clan members get
attention right away.
Grunt_Dog, on Feb 06 2013 - 22:22, said: An example of what Ed is speaking about, if I may add to
this, was several COAF members who added to the
uninformed posts and attacked some of the successful
"Big" clans as cheating or gaining advantage somehow during the
failed NA event. The whole thing turned into a forum witch hunt and
COAF members added to the uninformed chaos. Even as WG reps denied
such.... I saw poorly worded and slanderous attacks against clans
who sole crime was to be prepared for the unexpected and drop chips
when the mechanics allowed. A quick glean through those
ridiculous threads will find several severely brain-dead posts by
those COAF clan reps. I'm not going to scan it all at
this time to quote them but, I can assure you they are/were
there. What the community didn't need was COAF members
who represented entire clans making
irrelevant, baseless, and ill advised
posts..... Even revealing in their crazy blubbering how
much they were utterly clueless as to the mechanics of chip
movements at times. Representing the COAF with this kind
of vitriol and lack of intelligence IMO severely hurt it's
legitimacy.
Link on message: #3685930

"want to have your CL on the CoFA? Get at least 20 people into your clan!"
Again, that number "20" is just a toss-out. Get all the CoFA members together and let THEM decide.
Mugsy_:

Mugsy_:
Currently you either need to hold land or have 30+ members.
http://forum.worldof...ces-guidelines/
Currently you either need to hold land or have 30+ members.
http://forum.worldof...ces-guidelines/

Mugsy_:
In addition to reading the suggestion section, I also welcome anyone to write me detailed breakdowns of their ideas and suggestions. The CoAF is just a start. It is just one group and one way of discussing things with a sample population. When I started here in July, there were 30 members. Now there are over 200. It is a very diverse group of people who represent their own interests and causes.
In addition to reading the suggestion section, I also welcome anyone to write me detailed breakdowns of their ideas and suggestions. The CoAF is just a start. It is just one group and one way of discussing things with a sample population. When I started here in July, there were 30 members. Now there are over 200. It is a very diverse group of people who represent their own interests and causes.

Mugsy_:
During the fallout from the failures of the initial launch of Rise of the Americas, allowances were made for some of the reckless, emotional raging being expressed by the entire community. The resulting ugliness has to be forgiven. People were beyond their tolerances of frustration and anger. Our mistakes created a hostile environment where otherwise good people were turned into ravenous haters. I know who you are referring to and I do sincerely apologize for their actions and venom. That being said, it does seems within the Council there is developing a core of intelligent, level-headed, positive personalities who offer the best suggestions and the most constructive feedback. People, who in addition to caring about their own clan's status and progress, want to see the community and game improve and become more enjoyable.
I see a lot of Forge guys interested in this ongoing thread, so I will say that I have a lot of respect for both Barroom and Nagatron and consider them very credible sources. Barroom is grouchy, but he understands Clan Wars better than most people in our company and Nagatron is a gifted communicator who can both understand the pros and cons of any issue and articulate the subtleties of complex correlations so that someone who is totally uninformed can leave understanding it fairly well. But I also understand that they, essentially, have a class view and class interests within the tiny society that is our community. Yet, their input is an important ingredient to our clan gumbo.
What I am taking away from this thread is that you guys feel like Wargaming has too narrow a reach into the community at large. If you feel like the only input, for Clan Wars or any other subject, is only seen if drawn from the CoAF then we have a greater problem. So my suggestion is twofold, let's start utilizing the Ultimate Conquest section of the forum more and if you are in a clan, make sure it has a CoAF rep, and utilize them. Make them be your spokesperson, they are representatives of your clan. If you want an idea shared, poll created, attention brought to an issue, assign your rep with the duty of making it happen. To help get us back to a space where folks are feeling heard, because I think there was a window of time were we were doing pretty well on that goal.
Thanks for expressing your points and frustrations. I actually do appreciate complaints and groans because it helps me map out my goals. More than anything, I want the quality of life in our community to be very high for everyone. I want everyone to feel heard and supported. I am gonna close this thread up, because I fully understand where you are each coming from and feel this thread has accomplished its intent, but I encourage everyone to continue discussing, constructively, what we can do to mend fences, build a better community, and solve problems and points of frustration - I look forward to reading them.
(if you write "Mugsy" somewhere in it I can locate them more easily)
Thanks!
During the fallout from the failures of the initial launch of Rise of the Americas, allowances were made for some of the reckless, emotional raging being expressed by the entire community. The resulting ugliness has to be forgiven. People were beyond their tolerances of frustration and anger. Our mistakes created a hostile environment where otherwise good people were turned into ravenous haters. I know who you are referring to and I do sincerely apologize for their actions and venom. That being said, it does seems within the Council there is developing a core of intelligent, level-headed, positive personalities who offer the best suggestions and the most constructive feedback. People, who in addition to caring about their own clan's status and progress, want to see the community and game improve and become more enjoyable.
I see a lot of Forge guys interested in this ongoing thread, so I will say that I have a lot of respect for both Barroom and Nagatron and consider them very credible sources. Barroom is grouchy, but he understands Clan Wars better than most people in our company and Nagatron is a gifted communicator who can both understand the pros and cons of any issue and articulate the subtleties of complex correlations so that someone who is totally uninformed can leave understanding it fairly well. But I also understand that they, essentially, have a class view and class interests within the tiny society that is our community. Yet, their input is an important ingredient to our clan gumbo.
What I am taking away from this thread is that you guys feel like Wargaming has too narrow a reach into the community at large. If you feel like the only input, for Clan Wars or any other subject, is only seen if drawn from the CoAF then we have a greater problem. So my suggestion is twofold, let's start utilizing the Ultimate Conquest section of the forum more and if you are in a clan, make sure it has a CoAF rep, and utilize them. Make them be your spokesperson, they are representatives of your clan. If you want an idea shared, poll created, attention brought to an issue, assign your rep with the duty of making it happen. To help get us back to a space where folks are feeling heard, because I think there was a window of time were we were doing pretty well on that goal.
Thanks for expressing your points and frustrations. I actually do appreciate complaints and groans because it helps me map out my goals. More than anything, I want the quality of life in our community to be very high for everyone. I want everyone to feel heard and supported. I am gonna close this thread up, because I fully understand where you are each coming from and feel this thread has accomplished its intent, but I encourage everyone to continue discussing, constructively, what we can do to mend fences, build a better community, and solve problems and points of frustration - I look forward to reading them.
(if you write "Mugsy" somewhere in it I can locate them more easily)
Thanks!
Subject: Ultimate Conquest: Absolute Power 2
Link on message: #3685477
Doublewide, on Feb 05 2013 - 11:29, said: Judo?? Can you answer this, or am I missing
something? My clan would like to participate but not at
the expense of fielding CW teams. We normally have had
LZ/Defense matches around 5-6pm PST, which would conflict with the
tournament times you've posted. PLEASE
CLARIFY. Thanks.
holakc, on Feb 06 2013 - 13:50, said: 6 non clan members sounds too much for me. 90 level is about 10 or
11 players on battle... so is more than half of the players on
battle that can be from other clan/none clan.
1, 2 or even 3 may be ok to not mess too much
(but since this is a CLAN tournament i think should be zero not from that clan members)
just IMHO
Link on message: #3685477

Captain_Judo: We're aware of the overlap and conflict. Unfortunately, no
accommodation can be made. The schedule, for this tournament,
stands as is.

1, 2 or even 3 may be ok to not mess too much
(but since this is a CLAN tournament i think should be zero not from that clan members)
just IMHO
Captain_Judo: Hey Holakc- this is based on feedback from the organizers of our
last Ultimate Conquest AP2.
Subject: Ultimate Conquest: Absolute Power 2
Link on message: #3685477
Doublewide, on Feb 05 2013 - 10:29, said: Judo?? Can you answer this, or am I missing
something? My clan would like to participate but not at
the expense of fielding CW teams. We normally have had
LZ/Defense matches around 5-6pm PST, which would conflict with the
tournament times you've posted. PLEASE
CLARIFY. Thanks.
holakc, on Feb 06 2013 - 12:50, said: 6 non clan members sounds too much for me. 90 level is about 10 or
11 players on battle... so is more than half of the players on
battle that can be from other clan/none clan.
1, 2 or even 3 may be ok to not mess too much
(but since this is a CLAN tournament i think should be zero not from that clan members)
just IMHO
Link on message: #3685477

Captain_Judo:
We're aware of the overlap and conflict. Unfortunately, no accommodation can be made. The schedule, for this tournament, stands as is.
We're aware of the overlap and conflict. Unfortunately, no accommodation can be made. The schedule, for this tournament, stands as is.

1, 2 or even 3 may be ok to not mess too much
(but since this is a CLAN tournament i think should be zero not from that clan members)
just IMHO
Captain_Judo:
Hey Holakc- this is based on feedback from the organizers of our last Ultimate Conquest AP2.
Hey Holakc- this is based on feedback from the organizers of our last Ultimate Conquest AP2.
Subject: Ultimate Conquest: Absolute Power 2
Link on message: #3685477
Doublewide, on Feb 05 2013 - 10:29, said: Judo?? Can you answer this, or am I missing
something? My clan would like to participate but not at
the expense of fielding CW teams. We normally have had
LZ/Defense matches around 5-6pm PST, which would conflict with the
tournament times you've posted. PLEASE
CLARIFY. Thanks.
holakc, on Feb 06 2013 - 12:50, said: 6 non clan members sounds too much for me. 90 level is about 10 or
11 players on battle... so is more than half of the players on
battle that can be from other clan/none clan.
1, 2 or even 3 may be ok to not mess too much
(but since this is a CLAN tournament i think should be zero not from that clan members)
just IMHO
Link on message: #3685477

Captain_Judo:
We're aware of the overlap and conflict. Unfortunately, no accommodation can be made. The schedule, for this tournament, stands as is.
We're aware of the overlap and conflict. Unfortunately, no accommodation can be made. The schedule, for this tournament, stands as is.

1, 2 or even 3 may be ok to not mess too much
(but since this is a CLAN tournament i think should be zero not from that clan members)
just IMHO
Captain_Judo:
Hey Holakc- this is based on feedback from the organizers of our last Ultimate Conquest AP2.
Hey Holakc- this is based on feedback from the organizers of our last Ultimate Conquest AP2.
Subject: No Sleep Till Brooklyn Rumble
Link on message: #3685327
Dutch_81, on Feb 04 2013 - 21:03, said: Congratulations to W-A-R and to all the clans that have
participated in the tournament on battles well fought. I
was wondering if there has been any progress on the front of
offering PDL some sort of compensation for having been erroneously
passed over after having qualified to progress to the next stage,
this mistake has not been forgotten by those it directly impacted,
hopefully not by the rest of the community either.
Link on message: #3685327

Captain_Judo: It can never be forgotten
And it
highlighted needed changes to our protocol for future
tournaments.
That being said, all prizes have been paid out with the exception of the medals. Your team should have received an email indicating an offer is on its way.

That being said, all prizes have been paid out with the exception of the medals. Your team should have received an email indicating an offer is on its way.
Subject: No Sleep Till Brooklyn Rumble
Link on message: #3685327
Dutch_81, on Feb 04 2013 - 20:03, said: Congratulations to W-A-R and to all the clans that have
participated in the tournament on battles well fought. I
was wondering if there has been any progress on the front of
offering PDL some sort of compensation for having been erroneously
passed over after having qualified to progress to the next stage,
this mistake has not been forgotten by those it directly impacted,
hopefully not by the rest of the community either.
Link on message: #3685327

Captain_Judo:
It can never be forgotten
And it
highlighted needed changes to our protocol for future
tournaments.
That being said, all prizes have been paid out with the exception of the medals. Your team should have received an email indicating an offer is on its way.
It can never be forgotten

That being said, all prizes have been paid out with the exception of the medals. Your team should have received an email indicating an offer is on its way.
Subject: No Sleep Till Brooklyn Rumble
Link on message: #3685327
Dutch_81, on Feb 04 2013 - 20:03, said: Congratulations to W-A-R and to all the clans that have
participated in the tournament on battles well fought. I
was wondering if there has been any progress on the front of
offering PDL some sort of compensation for having been erroneously
passed over after having qualified to progress to the next stage,
this mistake has not been forgotten by those it directly impacted,
hopefully not by the rest of the community either.
Link on message: #3685327

Captain_Judo:
It can never be forgotten
And it
highlighted needed changes to our protocol for future
tournaments.
That being said, all prizes have been paid out with the exception of the medals. Your team should have received an email indicating an offer is on its way.
It can never be forgotten

That being said, all prizes have been paid out with the exception of the medals. Your team should have received an email indicating an offer is on its way.
Subject: Skirmish 7
Link on message: #3684947
Link on message: #3684947
Captain_Judo: RegistrationRegistration begins: February 6, 2013
Registration ends: February 8, 2013 at 9:00AM PDT (12:00PM EDT) Victory ConditionsThe winner of each round will be determined as the first to 3 victories on a given map.
Each battle will last 10 minutes.
The Standard battle mode will be used for this tournament. Tier & Point Limits
With a maximum of 7 players per battle, a team (maximum 10 players per team) must field a selection of tanks based on the below tier limits and rules:Heavy: 4
Medium: 4
Light: 4
TD: 4
SPG: n/a
28 tier points max.
At least one tank from every national tree Sample Line-upM3 Lee (American Tree)
T-28 (Soviet Tree)
B1 (French Tree)
Valentine (British Tree)
M5A1 Stuart (Chinese Tree)
Leopard (German Tree)
B1 (French Tree) The above roster contains at least one tank from every tree, no artillery and each tank is Tier IV or below.
Schedule
Rounds will begin at 7:30PM PDT (10:30PM EST, 02:30 UTC) each scheduled day. Curious what time this is in your region? Use this handy Time Zone Converter to help you out!Round 1: February 11th
Round 2: February 12th
Round 3: February 13th
Round 4: February 14th
Round 5: February 15th
Round 6: February 16th There will be a 2 minute break in between battles for each round.
Prizes
The following prizes will be provided to each member of the respective team, including reserves.First place: 5,000
Second place: 2,000
Third place: 1,000
Fourth place: 1,000 Maps
There will only be one map used during Skirmish 7. The map played on will be Airfield.
Registration ends: February 8, 2013 at 9:00AM PDT (12:00PM EDT) Victory ConditionsThe winner of each round will be determined as the first to 3 victories on a given map.
Each battle will last 10 minutes.
The Standard battle mode will be used for this tournament. Tier & Point Limits
With a maximum of 7 players per battle, a team (maximum 10 players per team) must field a selection of tanks based on the below tier limits and rules:Heavy: 4
Medium: 4
Light: 4
TD: 4
SPG: n/a
28 tier points max.
At least one tank from every national tree Sample Line-upM3 Lee (American Tree)
T-28 (Soviet Tree)
B1 (French Tree)
Valentine (British Tree)
M5A1 Stuart (Chinese Tree)
Leopard (German Tree)
B1 (French Tree) The above roster contains at least one tank from every tree, no artillery and each tank is Tier IV or below.
Schedule
Rounds will begin at 7:30PM PDT (10:30PM EST, 02:30 UTC) each scheduled day. Curious what time this is in your region? Use this handy Time Zone Converter to help you out!Round 1: February 11th
Round 2: February 12th
Round 3: February 13th
Round 4: February 14th
Round 5: February 15th
Round 6: February 16th There will be a 2 minute break in between battles for each round.
Prizes
The following prizes will be provided to each member of the respective team, including reserves.First place: 5,000
Second place: 2,000
Third place: 1,000
Fourth place: 1,000 Maps
There will only be one map used during Skirmish 7. The map played on will be Airfield.
Subject: Skirmish 7
Link on message: #3684947
Link on message: #3684947
Captain_Judo: Registration Registration begins: February 6, 2013
Registration ends: February 8, 2013 at 9:00AM PDT (12:00PM EDT) Victory Conditions The winner of each round will be determined as the first to 3 victories on a given map.
Each battle will last 10 minutes.
The Standard battle mode will be used for this tournament. Tier & Point Limits
With a maximum of 7 players per battle, a team (maximum 10 players per team) must field a selection of tanks based on the below tier limits and rules: Heavy: 4
Medium: 4
Light: 4
TD: 4
SPG: n/a
28 tier points max.
At least one tank from every national tree Sample Line-up M3 Lee (American Tree)
T-28 (Soviet Tree)
B1 (French Tree)
Valentine (British Tree)
M5A1 Stuart (Chinese Tree)
Leopard (German Tree)
B1 (French Tree) The above roster contains at least one tank from every tree, no artillery and each tank is Tier IV or below.
Schedule
Rounds will begin at 7:30PM PDT (10:30PM EST, 02:30 UTC) each scheduled day. Curious what time this is in your region? Use this handy Time Zone Converter to help you out! Round 1: February 11th
Round 2: February 12th
Round 3: February 13th
Round 4: February 14th
Round 5: February 15th
Round 6: February 16th There will be a 2 minute break in between battles for each round.
Prizes
The following prizes will be provided to each member of the respective team, including reserves. First place: 5,000
Second place: 2,000
Third place: 1,000
Fourth place: 1,000 Maps
There will only be one map used during Skirmish 7. The map played on will be Airfield.
Registration ends: February 8, 2013 at 9:00AM PDT (12:00PM EDT) Victory Conditions The winner of each round will be determined as the first to 3 victories on a given map.
Each battle will last 10 minutes.
The Standard battle mode will be used for this tournament. Tier & Point Limits
With a maximum of 7 players per battle, a team (maximum 10 players per team) must field a selection of tanks based on the below tier limits and rules: Heavy: 4
Medium: 4
Light: 4
TD: 4
SPG: n/a
28 tier points max.
At least one tank from every national tree Sample Line-up M3 Lee (American Tree)
T-28 (Soviet Tree)
B1 (French Tree)
Valentine (British Tree)
M5A1 Stuart (Chinese Tree)
Leopard (German Tree)
B1 (French Tree) The above roster contains at least one tank from every tree, no artillery and each tank is Tier IV or below.
Schedule
Rounds will begin at 7:30PM PDT (10:30PM EST, 02:30 UTC) each scheduled day. Curious what time this is in your region? Use this handy Time Zone Converter to help you out! Round 1: February 11th
Round 2: February 12th
Round 3: February 13th
Round 4: February 14th
Round 5: February 15th
Round 6: February 16th There will be a 2 minute break in between battles for each round.
Prizes
The following prizes will be provided to each member of the respective team, including reserves. First place: 5,000
Second place: 2,000
Third place: 1,000
Fourth place: 1,000 Maps
There will only be one map used during Skirmish 7. The map played on will be Airfield.
Subject: Skirmish 7
Link on message: #3684947
Link on message: #3684947
Captain_Judo: Registration Registration begins: February 6, 2013
Registration ends: February 8, 2013 at 9:00AM PDT (12:00PM EDT) Victory Conditions The winner of each round will be determined as the first to 3 victories on a given map.
Each battle will last 10 minutes.
The Standard battle mode will be used for this tournament. Tier & Point Limits
With a maximum of 7 players per battle, a team (maximum 10 players per team) must field a selection of tanks based on the below tier limits and rules: Heavy: 4
Medium: 4
Light: 4
TD: 4
SPG: n/a
28 tier points max.
At least one tank from every national tree Sample Line-up M3 Lee (American Tree)
T-28 (Soviet Tree)
B1 (French Tree)
Valentine (British Tree)
M5A1 Stuart (Chinese Tree)
Leopard (German Tree)
B1 (French Tree) The above roster contains at least one tank from every tree, no artillery and each tank is Tier IV or below.
Schedule
Rounds will begin at 7:30PM PDT (10:30PM EST, 02:30 UTC) each scheduled day. Curious what time this is in your region? Use this handy Time Zone Converter to help you out! Round 1: February 11th
Round 2: February 12th
Round 3: February 13th
Round 4: February 14th
Round 5: February 15th
Round 6: February 16th There will be a 2 minute break in between battles for each round.
Prizes
The following prizes will be provided to each member of the respective team, including reserves. First place: 5,000
Second place: 2,000
Third place: 1,000
Fourth place: 1,000 Maps
There will only be one map used during Skirmish 7. The map played on will be Airfield.
Registration ends: February 8, 2013 at 9:00AM PDT (12:00PM EDT) Victory Conditions The winner of each round will be determined as the first to 3 victories on a given map.
Each battle will last 10 minutes.
The Standard battle mode will be used for this tournament. Tier & Point Limits
With a maximum of 7 players per battle, a team (maximum 10 players per team) must field a selection of tanks based on the below tier limits and rules: Heavy: 4
Medium: 4
Light: 4
TD: 4
SPG: n/a
28 tier points max.
At least one tank from every national tree Sample Line-up M3 Lee (American Tree)
T-28 (Soviet Tree)
B1 (French Tree)
Valentine (British Tree)
M5A1 Stuart (Chinese Tree)
Leopard (German Tree)
B1 (French Tree) The above roster contains at least one tank from every tree, no artillery and each tank is Tier IV or below.
Schedule
Rounds will begin at 7:30PM PDT (10:30PM EST, 02:30 UTC) each scheduled day. Curious what time this is in your region? Use this handy Time Zone Converter to help you out! Round 1: February 11th
Round 2: February 12th
Round 3: February 13th
Round 4: February 14th
Round 5: February 15th
Round 6: February 16th There will be a 2 minute break in between battles for each round.
Prizes
The following prizes will be provided to each member of the respective team, including reserves. First place: 5,000
Second place: 2,000
Third place: 1,000
Fourth place: 1,000 Maps
There will only be one map used during Skirmish 7. The map played on will be Airfield.
Subject: World of Tanks eSports Ranking System
Link on message: #3684260
Canaduck, on Feb 05 2013 - 06:10, said: A problem/way to slightly rig this is going to occur. Teams that
are high up decide to not rank themselves so they don't hurt their
high rank, meanwhile beating other teams who have ranks and destroy
their ranks because they are considered a 1200 team. As long as
they are allowed to decide when to and not to rank themselves, they
won't rank themselves until they get passed.
nagatron, on Feb 05 2013 - 06:57, said: Ya, we were discussing this earlier since we're going unrated for
this tournament. We figured any team we beat would be scored
against our actual rating, but I don't know how it actually
works.
Also, how would it work if we were playing under a different team/captain?
Link on message: #3684260

Captain_Judo: Both very good points. As our system continues to evolve, we'll
make necessary changes as we see fit. Stay tuned!

Also, how would it work if we were playing under a different team/captain?
Captain_Judo:
Subject: World of Tanks eSports Ranking System
Link on message: #3684260
Canaduck, on Feb 05 2013 - 05:10, said: A problem/way to slightly rig this is going to occur. Teams that
are high up decide to not rank themselves so they don't hurt their
high rank, meanwhile beating other teams who have ranks and destroy
their ranks because they are considered a 1200 team. As long as
they are allowed to decide when to and not to rank themselves, they
won't rank themselves until they get passed.
nagatron, on Feb 05 2013 - 05:57, said: Ya, we were discussing this earlier since we're going unrated for
this tournament. We figured any team we beat would be scored
against our actual rating, but I don't know how it actually
works.
Also, how would it work if we were playing under a different team/captain?
Link on message: #3684260

Captain_Judo: Both very good points. As our system continues to evolve, we'll
make necessary changes as we see fit. Stay tuned!

Also, how would it work if we were playing under a different team/captain?
Captain_Judo:
Subject: World of Tanks eSports Ranking System
Link on message: #3684260
Canaduck, on Feb 05 2013 - 05:10, said: A problem/way to slightly rig this is going to occur. Teams that
are high up decide to not rank themselves so they don't hurt their
high rank, meanwhile beating other teams who have ranks and destroy
their ranks because they are considered a 1200 team. As long as
they are allowed to decide when to and not to rank themselves, they
won't rank themselves until they get passed.
nagatron, on Feb 05 2013 - 05:57, said: Ya, we were discussing this earlier since we're going unrated for
this tournament. We figured any team we beat would be scored
against our actual rating, but I don't know how it actually
works.
Also, how would it work if we were playing under a different team/captain?
Link on message: #3684260

Captain_Judo: Both very good points. As our system continues to evolve, we'll
make necessary changes as we see fit. Stay tuned!

Also, how would it work if we were playing under a different team/captain?
Captain_Judo:
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