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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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TragicLoss
How to "Create Buzz" without getting your thread locked
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18.05.2013 05:41:06
 
Subject: How to "Create Buzz" without getting your thread locked
Link on message: #4463431

View PostSunFlash, on May 18 2013 - 03:39, said: Yippee.  They passed it along.  When was the concern first raised?  A year?  Maybe two?  People get angry because their concerns don't get addressed and that's what a forum is for.


TragicLoss:
And I am trying to help people do it positively.

ESPECIALLY for people who are generally passionate about a certain topic.


TragicLoss
How to "Create Buzz" without getting your thread locked
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18.05.2013 05:36:44
 
Subject: How to "Create Buzz" without getting your thread locked
Link on message: #4463400

View PostSunFlash, on May 18 2013 - 03:32, said: And WG has done so much about the server switch.  People continued to post, and it got locked for some probably dumb reason.


TragicLoss:

Quote olks,
Please note that flooding the Support system with tickets during non open-transfer periods will not get you anywhere. You will receive a stock answer. The Support personnel are simply working with our policies and procedures on this matter.
We understand that you would like open transfers-- your concerns have been heard, and passed along. As such, we will be closing this thread up.

Thanks everyone,
~JT

TragicLoss:
You may think it is a dumb reason, but a GM can only do SO much before the community is at the point of harassing the GMs with something out of their control.


TragicLoss
How to "Create Buzz" without getting your thread locked
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18.05.2013 05:30:55
 
Subject: How to "Create Buzz" without getting your thread locked
Link on message: #4463348

View PostSunFlash, on May 18 2013 - 03:27, said: And people then post pics and gifs mocking said person.  If you really want to know how I feel about this place, look at my sig quote.


TragicLoss:
I am just trying to inform people who complain that they don't know how to "Create buzz" when they want something in the game.

Many of the topics are nonconstructive and just create clutter. The first thread of the "Server Switch" was locked because WG had already acknowledged the issue, posting more and more after that was just attempting to beat a horse that had already been wheeled off to the vet.


TragicLoss
How to "Create Buzz" without getting your thread locked
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18.05.2013 05:26:09
 
Subject: How to "Create Buzz" without getting your thread locked
Link on message: #4463316

View PostSunFlash, on May 18 2013 - 03:24, said: What forums were made for:  Civilized discussion.

What happens on forums:  Take a look around.  Some things you can't just change.  Every gaming forum, there is bitching, egos, and other annoyances.


TragicLoss:
There are people around the forums who try to "create buzz" by writing angry letters. The other day there was a "server switch" thread that was locked because all it had was a support ticket letter in it and was complaining how the mods had locked it.


TragicLoss
How to "Create Buzz" without getting your thread locked
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18.05.2013 05:24:34
 
Subject: How to "Create Buzz" without getting your thread locked
Link on message: #4463304

View PostMajor_Rampage, on May 18 2013 - 03:21, said: P.S.  Control + C will copy to the clipboard in game.   :trollface:

But I will agree with the OP a little bit of respect goes a long way.


TragicLoss:
Shhhh, I was just giving examples ;P


TragicLoss
How to "Create Buzz" without getting your thread locked
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18.05.2013 05:22:21
 
Subject: How to "Create Buzz" without getting your thread locked
Link on message: #4463291

View PostSunFlash, on May 18 2013 - 03:19, said: You clearly miss the point of forums.


TragicLoss:
It's to get in touch with WG. But the way people try to do this is just creating more of a problem for WGA mods when all they do is see your not very constructive suggestions and angry letters.


Major_Rampage
How to "Create Buzz" without getting your thread locked
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18.05.2013 05:21:19
 
Subject: How to "Create Buzz" without getting your thread locked
Link on message: #4463285

Major_Rampage: P.S.  Control + C will copy to the clipboard in game.   :trollface:
But I will agree with the OP a little bit of respect goes a long way.


Major_Rampage
How to "Create Buzz" without getting your thread locked
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18.05.2013 05:21:19
 
Subject: How to "Create Buzz" without getting your thread locked
Link on message: #4463285

Major_Rampage: P.S.  Control + C will copy to the clipboard in game.   :trollface:

But I will agree with the OP a little bit of respect goes a long way.


Major_Rampage
How to "Create Buzz" without getting your thread locked
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18.05.2013 05:21:19
 
Subject: How to "Create Buzz" without getting your thread locked
Link on message: #4463285

Major_Rampage: P.S.  Control + C will copy to the clipboard in game.   :trollface:

But I will agree with the OP a little bit of respect goes a long way.


TragicLoss
How to "Create Buzz" without getting your thread locked
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18.05.2013 05:18:41
 
Subject: How to "Create Buzz" without getting your thread locked
Link on message: #4463265

View Postdeathmachine16, on May 18 2013 - 03:16, said: the stuff in the what not to do section would seem natural not to do


TragicLoss:
And yet people consistently do it anyways... -Sigh-


TragicLoss
How to "Create Buzz" without getting your thread locked
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18.05.2013 05:07:35
 
Subject: How to "Create Buzz" without getting your thread locked
Link on message: #4463192

View PostGeneralDirection, on May 18 2013 - 10:21, said: You can add me to the list of people to reach out to if you're looking to get feedback. However, it should be a private message; don't go with "Hey GeneralDirection, check this out!" as the thread title. :)


TragicLoss:


GeneralDirection
8.6 gameplay mechanic changes.
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18.05.2013 04:34:54
 
Subject: 8.6 gameplay mechanic changes.
Link on message: #4462951

View PostWarStore, on May 18 2013 - 03:32, said: Oh... I'd really love to see that happening, but apparently that silly mechanic (another one) will have more vehicles and the cap removed.

GeneralDirection: A tier 10 SPG in 8.6 will be the tier 8 SPG of today, so there really aren't more vehicles being added from a power sense. It's a way to smooth out the MM for SPGs and make it the same as other vehicles.


GeneralDirection
8.6 gameplay mechanic changes.
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18.05.2013 04:34:54
 
Subject: 8.6 gameplay mechanic changes.
Link on message: #4462951

View PostWarStore, on May 18 2013 - 02:32, said: Oh... I'd really love to see that happening, but apparently that silly mechanic (another one) will have more vehicles and the cap removed.

GeneralDirection: A tier 10 SPG in 8.6 will be the tier 8 SPG of today, so there really aren't more vehicles being added from a power sense. It's a way to smooth out the MM for SPGs and make it the same as other vehicles.


GeneralDirection
8.6 gameplay mechanic changes.
arrow
18.05.2013 04:34:54
 
Subject: 8.6 gameplay mechanic changes.
Link on message: #4462951

View PostWarStore, on May 18 2013 - 02:32, said: Oh... I'd really love to see that happening, but apparently that silly mechanic (another one) will have more vehicles and the cap removed.

GeneralDirection: A tier 10 SPG in 8.6 will be the tier 8 SPG of today, so there really aren't more vehicles being added from a power sense. It's a way to smooth out the MM for SPGs and make it the same as other vehicles.


GeneralDirection
8.6 gameplay mechanic changes.
arrow
18.05.2013 04:34:54
 
Subject: 8.6 gameplay mechanic changes.
Link on message: #4462951

View PostWarStore, on May 18 2013 - 02:32, said: Oh... I'd really love to see that happening, but apparently that silly mechanic (another one) will have more vehicles and the cap removed.

GeneralDirection: A tier 10 SPG in 8.6 will be the tier 8 SPG of today, so there really aren't more vehicles being added from a power sense. It's a way to smooth out the MM for SPGs and make it the same as other vehicles.


GeneralDirection
8.6 gameplay mechanic changes.
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18.05.2013 04:29:24
 
Subject: 8.6 gameplay mechanic changes.
Link on message: #4462922

View PostWarStore, on May 18 2013 - 03:23, said: In other words, arty will be buffed?

GeneralDirection: If you consider less likely to have shots land outside of the reticle a buff, then sure. I'd consider that a fix to a silly mechanic that has been a long time coming.


GeneralDirection
8.6 gameplay mechanic changes.
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18.05.2013 04:29:24
 
Subject: 8.6 gameplay mechanic changes.
Link on message: #4462922

View PostWarStore, on May 18 2013 - 02:23, said: In other words, arty will be buffed?

GeneralDirection: If you consider less likely to have shots land outside of the reticle a buff, then sure. I'd consider that a fix to a silly mechanic that has been a long time coming.


GeneralDirection
8.6 gameplay mechanic changes.
arrow
18.05.2013 04:29:24
 
Subject: 8.6 gameplay mechanic changes.
Link on message: #4462922

View PostWarStore, on May 18 2013 - 02:23, said: In other words, arty will be buffed?

GeneralDirection: If you consider less likely to have shots land outside of the reticle a buff, then sure. I'd consider that a fix to a silly mechanic that has been a long time coming.


GeneralDirection
8.6 gameplay mechanic changes.
arrow
18.05.2013 04:29:24
 
Subject: 8.6 gameplay mechanic changes.
Link on message: #4462922

View PostWarStore, on May 18 2013 - 02:23, said: In other words, arty will be buffed?

GeneralDirection: If you consider less likely to have shots land outside of the reticle a buff, then sure. I'd consider that a fix to a silly mechanic that has been a long time coming.


GeneralDirection
8.6 gameplay mechanic changes.
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18.05.2013 04:21:24
 
Subject: 8.6 gameplay mechanic changes.
Link on message: #4462867

View PostWarStore, on May 18 2013 - 03:02, said: Including arty?

GeneralDirection: SPGs should remain about the same, though distribution will be a little more consistent.


GeneralDirection
8.6 gameplay mechanic changes.
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18.05.2013 04:21:24
 
Subject: 8.6 gameplay mechanic changes.
Link on message: #4462867

View PostWarStore, on May 18 2013 - 02:02, said: Including arty?

GeneralDirection: SPGs should remain about the same, though distribution will be a little more consistent.


GeneralDirection
8.6 gameplay mechanic changes.
arrow
18.05.2013 04:21:24
 
Subject: 8.6 gameplay mechanic changes.
Link on message: #4462867

View PostWarStore, on May 18 2013 - 02:02, said: Including arty?

GeneralDirection: SPGs should remain about the same, though distribution will be a little more consistent.


GeneralDirection
8.6 gameplay mechanic changes.
arrow
18.05.2013 04:21:24
 
Subject: 8.6 gameplay mechanic changes.
Link on message: #4462867

View PostWarStore, on May 18 2013 - 02:02, said: Including arty?

GeneralDirection: SPGs should remain about the same, though distribution will be a little more consistent.


CatStalker
8.6 gameplay mechanic changes.
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18.05.2013 04:06:18
 
Subject: 8.6 gameplay mechanic changes.
Link on message: #4462802

View PostKuroialty, on May 18 2013 - 03:04, said: Instead of saying words that don't mean anything, how about you actually point out specifically how this is buff and not a nerf like some people are confused about?

CatStalker: because I personally don't know what 1.3 sigma vs 2 sigma means, except more accurate.


CatStalker
8.6 gameplay mechanic changes.
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18.05.2013 03:58:14
 
Subject: 8.6 gameplay mechanic changes.
Link on message: #4462760

CatStalker: Hey guys, I can clarify one specific point right now.
The distribution changes will make guns more accurate than before, not less. This is a buff to aiming.


Jewel_Thief
WGNA, are you ever going to fix your forum?
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18.05.2013 03:07:19
 
Subject: WGNA, are you ever going to fix your forum?
Link on message: #4462499

View PostFrodoTSolo, on May 17 2013 - 21:26, said: I claim BS on this.
When a tank gets split into two, wargaming has been kind enough to give us the second tank with a 100% crew.  Knowing this is possible, I *have* to believe that they can in the very least, give you a superfluous crew with... say 2.5 skills.  They might not be willing to do this, but I have to believe it is possible.

Jewel_Thief: We, quite literally, do not have the tools or records to be able to do this. Our apologies.

View Postkittikatt, on May 17 2013 - 21:40, said: There's a big difference between replacing a crew that has a specific and unique amount of XP and getting a crew that has a global locked-in number of XP for the 100% which is already encoded into the game (200g for 100% crew Training).

Jewel_Thief: ^^This. Unfortunately, we just don't have the tools yet to make these things happen. We know it sucks... and hopefully we will build something out for the future... but for right now:  you just need to be suuuuuper careful about which options you hit. :(
~JT


CatStalker
Is the chaffee up-tiered?
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17.05.2013 23:13:16
 
Subject: Is the chaffee up-tiered?
Link on message: #4461086

View Postpaladin0, on May 17 2013 - 21:39, said: So the Chafee and T-50-2 will never get into a V or VI battle?

CatStalker: I have seen a chaffee in a tier 5 battle, but what is actually happening there is that it's a tier 7 game, but the chaffee is the only tier 7 (even though it's a 5). The same thing happens during the rare time you see an arty such as a hummel at the top of the team in what looks like a tier 5 game.


dance210
Skirmish 20
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17.05.2013 21:51:38
 
Subject: Skirmish 20
Link on message: #4460528

View PostLostMyMarbles, on May 17 2013 - 20:32, said: I was reading the EUL rules and confused about how one participates in E-sport events to get rankings ..... the team capt must have participated in 5 events ( tank companies and Clan wars are not eligible) so how does one get involved in this so we can set up teams for Skirmishes .....SO confused  :playing:

dance210: Hi! You can set up teams to participate in the Skirmishes and Challenges, they just will start out unranked. After participating in 5 eSport events (e.g. weekly skirmishes or monthly challenges), your team can sign up for elo ranking, which can be applied to all future eSports events. Hope this helps. Any other questions, feel free to ask :)


Major_Rampage
Video Parody Song Contest Finalists
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17.05.2013 21:47:07
 
Subject: Video Parody Song Contest Finalists
Link on message: #4460504

Major_Rampage: Howdy folks due to the delay of getting the announcement of the finalists on the portal I have pushed back closing voting until May 26th.


Major_Rampage
Video Parody Song Contest Finalists
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17.05.2013 21:47:07
 
Subject: Video Parody Song Contest Finalists
Link on message: #4460504

Major_Rampage: Howdy folks due to the delay of getting the announcement of the finalists on the portal I have pushed back closing voting until May 26th.


Major_Rampage
Video Parody Song Contest Finalists
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17.05.2013 21:47:07
 
Subject: Video Parody Song Contest Finalists
Link on message: #4460504

Major_Rampage: Howdy folks due to the delay of getting the announcement of the finalists on the portal I have pushed back closing voting until May 26th.


Major_Rampage
Written Parody Song Contest Finalists
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17.05.2013 21:46:54
 
Subject: Written Parody Song Contest Finalists
Link on message: #4460503

Major_Rampage: Howdy folks due to the delay of getting the announcement of the finalists on the portal I have pushed back closing voting until May 26th.


Major_Rampage
Written Parody Song Contest Finalists
arrow
17.05.2013 21:46:54
 
Subject: Written Parody Song Contest Finalists
Link on message: #4460503

Major_Rampage: Howdy folks due to the delay of getting the announcement of the finalists on the portal I have pushed back closing voting until May 26th.


Major_Rampage
Written Parody Song Contest Finalists
arrow
17.05.2013 21:46:54
 
Subject: Written Parody Song Contest Finalists
Link on message: #4460503

Major_Rampage: Howdy folks due to the delay of getting the announcement of the finalists on the portal I have pushed back closing voting until May 26th.


Jewel_Thief
WGNA, are you ever going to fix your forum?
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17.05.2013 21:45:54
 
Subject: WGNA, are you ever going to fix your forum?
Link on message: #4460495

View PostCAMN, on May 17 2013 - 20:14, said: At least I can say I got their attention... hope they actually get to do something about it.

Jewel_Thief: I've been nothing but upfront that these are known issues, and that we are working on them... :)
~JT


Jewel_Thief
Show off your fur babies!
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17.05.2013 21:44:55
 
Subject: Show off your fur babies!
Link on message: #4460488

View PostRuestir, on May 17 2013 - 20:10, said: Our new colt, Skywalker.

Jewel_Thief: heehee!! That tail!!! ^________^


CatStalker
Is the chaffee up-tiered?
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17.05.2013 21:35:13
 
Subject: Is the chaffee up-tiered?
Link on message: #4460422

CatStalker: If you look at this list (http://wiki.worldoft...ics#Matchmaking) you can see that the chaffee does have special high-tier scout MM and is placed in tier 7-10 battles.


Jewel_Thief
Show off your fur babies!
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17.05.2013 18:56:25
 
Subject: Show off your fur babies!
Link on message: #4459271

Jewel_Thief: My cats (Indiana and Momo) when they were still babies:

Posted Image
My dog (Isa, short for Isobel), chilling on a friend's lap:

Posted Image
^___^""
~JT


GeneralDirection
After-Battle statistics changes in 8.6
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17.05.2013 18:37:13
 
Subject: After-Battle statistics changes in 8.6
Link on message: #4459133

View PostThekebecer, on May 17 2013 - 16:52, said: I remember WG saying something like this: ''We will not add information about what are the module damaged because it's too much information for the player'' but then 8.6 appear

GeneralDirection: We have no problem accepting that our line of thinking was wrong, and that something else is a better choice.


Vallter
After-Battle statistics changes in 8.6
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17.05.2013 17:01:37
 
Subject: After-Battle statistics changes in 8.6
Link on message: #4458513

Vallter: Cool!


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