Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Announcing the First Stage of Clan Wars Campaigns: Landlords
Link on message: #4496029
Praetor77, on May 22 2013 - 16:59, said: Exactly this. Big clans get bored roflstomping newbies, and newbies
get mad because they get roflstomped. Everybody loses.
Not only that. 64 clan landings mean EXTREMELY LONG landing tourneys. Every single mistake made in the NA map fiasco is being repeated here.
Link on message: #4496029
Praetor77, on May 22 2013 - 16:59, said: Exactly this. Big clans get bored roflstomping newbies, and newbies
get mad because they get roflstomped. Everybody loses.Not only that. 64 clan landings mean EXTREMELY LONG landing tourneys. Every single mistake made in the NA map fiasco is being repeated here.
Vallter: 32 landings for Re-division and 256 for regular LZ's
Subject: Announcing the First Stage of Clan Wars Campaigns: Landlords
Link on message: #4496027
tomego, on May 22 2013 - 16:47, said: Phase 1 is with tier 1 vehicles and the medal has a Maus?
stonecoldkilla69, on May 22 2013 - 16:49, said: Well sounds like another way to give something to the elite
players, as if they don't have enough already. I don't mind that
the winners get them, as they will deserve it. I just wish there
was a way, for the lower guys on the totem pole who don't have the
time to dedicate to clan wars, for us to win some gold or tanks by
playing people at our level of experience. But I love this game and
will just keep learning and improving and maybe one day i will be
in position to try.
Smokin_Cookie, on May 22 2013 - 16:50, said: Exactly. There's no reason for the top clans not to wait until the
last 6 days (Tier VIII+) and just steamroll the existing
landholders. The reward is exactly the same as if they held on the
entire time. (Minus some gold, which the top clans aren't hurting
for anyways.) And no having to listen to Unicums whining about
stocking up on low tier tanks.
Everything on the map is reachable in 6 hops, so all the top clans need to do is hold a summit, divide the map so no one steps on each others toes, and collect their M60s.
This "event" will get rigged. HARD. And I'll enjoy every ounce of the baddie's tears.
Everyone has a Chance!TM
Misfire42, on May 22 2013 - 16:52, said: What if one of the top 5 is in the top 30? Will they get extra?
Will another clan get tanks?
alexsyl007, on May 22 2013 - 16:55, said: I don't understand what you were trying to say here, but anyway, I
was specifically talking about the M60 Patton Gift, I couldn't care
less about the rest. I have nothing against WG giving out the gift
to winners of the tournament, and I've always looked up to unicums
like yourself. My point is, what about the rest of us? Don't I
deserve anything too? Whats in it for a only solo pubbie like me?
LEt them set a high limit, say maybe even 20K games and 1600
efficiency or whatever, but shouldn't there be some way for the
rest of us to get this tank too? I am not pleading 'entitlement',
just asking for an option for the rest of us, or am I wrong in
asking for this?
Link on message: #4496027
tomego, on May 22 2013 - 16:47, said: Phase 1 is with tier 1 vehicles and the medal has a Maus?Vallter: For Stage I, which will end with Tier VI. But the main idea is
connection with famous Bismark phrase, which leads to German armour
and the most epic of it - Maus tank
stonecoldkilla69, on May 22 2013 - 16:49, said: Well sounds like another way to give something to the elite
players, as if they don't have enough already. I don't mind that
the winners get them, as they will deserve it. I just wish there
was a way, for the lower guys on the totem pole who don't have the
time to dedicate to clan wars, for us to win some gold or tanks by
playing people at our level of experience. But I love this game and
will just keep learning and improving and maybe one day i will be
in position to try.Vallter: Every clan can win gold on Global Map, specially since Tier limits
will be lowered.
Smokin_Cookie, on May 22 2013 - 16:50, said: Exactly. There's no reason for the top clans not to wait until the
last 6 days (Tier VIII+) and just steamroll the existing
landholders. The reward is exactly the same as if they held on the
entire time. (Minus some gold, which the top clans aren't hurting
for anyways.) And no having to listen to Unicums whining about
stocking up on low tier tanks.Everything on the map is reachable in 6 hops, so all the top clans need to do is hold a summit, divide the map so no one steps on each others toes, and collect their M60s.
This "event" will get rigged. HARD. And I'll enjoy every ounce of the baddie's tears.
Everyone has a Chance!TM
Vallter: Stage I ends with Tier VI. Stage II will have different goals.
But you've mentioned a tactics, which may result in victory, Or may not, who knows.
But you've mentioned a tactics, which may result in victory, Or may not, who knows.
Misfire42, on May 22 2013 - 16:52, said: What if one of the top 5 is in the top 30? Will they get extra?
Will another clan get tanks?Vallter: No, they won't get another tank or any special extra.
alexsyl007, on May 22 2013 - 16:55, said: I don't understand what you were trying to say here, but anyway, I
was specifically talking about the M60 Patton Gift, I couldn't care
less about the rest. I have nothing against WG giving out the gift
to winners of the tournament, and I've always looked up to unicums
like yourself. My point is, what about the rest of us? Don't I
deserve anything too? Whats in it for a only solo pubbie like me?
LEt them set a high limit, say maybe even 20K games and 1600
efficiency or whatever, but shouldn't there be some way for the
rest of us to get this tank too? I am not pleading 'entitlement',
just asking for an option for the rest of us, or am I wrong in
asking for this?Vallter: And what about all other >200 vehicles? There are really fun to
play also. M60 will have no special gameplay or mechanics, so it
won't block you from tasting the gameplay.
Subject: Announcing the First Stage of Clan Wars Campaigns: Landlords
Link on message: #4495964
alexsyl007, on May 22 2013 - 16:42, said: I don't play clan wars, only solo pubs, but I've been around for 2
years, have nearly 14K battles and have spent at least 1500$ on
this game so far. So I'm getting punished for not being in a top
clan? or did you just give me the finger? am I not worth anything
to Wargaming?
Link on message: #4495964
alexsyl007, on May 22 2013 - 16:42, said: I don't play clan wars, only solo pubs, but I've been around for 2
years, have nearly 14K battles and have spent at least 1500$ on
this game so far. So I'm getting punished for not being in a top
clan? or did you just give me the finger? am I not worth anything
to Wargaming?Vallter: I would understand your feelings, if we nerf all your belongings or
offend you with suspension. But we just give something that is not
easy to achieve. A very distant goal. But it's still available to
any player.
Subject: Announcing the First Stage of Clan Wars Campaigns: Landlords
Link on message: #4495835
kmidas16, on May 22 2013 - 16:33, said: Yesterday's article said the top 30 clans will get the M60, now
today's article says only the top 5 clans will get the
M60. What gives?
Link on message: #4495835
kmidas16, on May 22 2013 - 16:33, said: Yesterday's article said the top 30 clans will get the M60, now
today's article says only the top 5 clans will get the
M60. What gives?Vallter: Top-30 of the Campaign and Top-5 of each Stage, so up to 50 clans
for the whole period will have chance to receive a tank.
Subject: Changes in in-game balance in 8.6
Link on message: #4495656
Link on message: #4495656
Mugsy_: Hi all!
In this article, we will explain the major changes coming to the game balance that our producer, Michael Jivetc (Storm), has shared with us.
Note: There will be two major balance changes in the next update:New balance for SPGs
Change of the role of armour on gameplay New balance for SPGs:
As previously announced, the expansion of SPG branches up to Tier 10 will come together with some changes to the characteristics of these vehicles. The top tier vehicles will have similar parameters to those of SPGs between the Tier 7 and Tier 8. Respectively, intermediate vehicles’ parameters will be adjusted as well.
Speaking about SPG rebalance, there will be no general decrease of all SPG characteristics in the game. Real “combat” precision of SPGs will remain on almost the same level.
One single “nerf”, which we believe will make SPG gameplay more challenging, is the reduction of shell velocity for all SPGs by an average of 10-15%. At the same time some short “mortar” guns will have their shell velocity reduced by one and half times, which is quite logical.
That’s all we have for the changes of characteristics.
Now let’s talk about the changes applied to armour and shells:
In order to increase the importance of vehicles’ armour on gameplay, we have decided to take the following set of measures:The normalization of all armor-piercing shells was reduced down to 2 degrees (from the current 5). We decided not to set it to 0 in order to keep the possibility for large shells to penetrate thin armor when they hit it at an acute angle.
Already known from “Supertest” leaks: a “nerf” of the penetration rate of a large number of top HEAT and some armor-piercing shells. Here we do not need to explain too much – the characteristics will be reduced. A separate point here is the “nerf” of HEAT shells for medium tiers’ short-barreled 105-122 mm caliber howitzers. Players will not be able to exploit them anymore.
A change in the principle of HEAT shell mechanics. Now armour shields and tracks will sometimes give quite weighty protection against HEAT shells, especially at acute angles, when the point of detonation is moved further away from the hull.
A change of the parameters of spall liners. The armor absorption modifiers will increase to the following:
Small spall liner: 15% (current value)
Medium spall liner: 20%
Large spall liner: 25%
Extra-large spall liner: 30%. New type of spall liner for some super heavy tanks (weight over 80-90 tons). P.S. An important addition to the changes in mechanics!
Seems like I’ve missed some important moments:
First, in addition to changes in distribution when calculating accuracy, the distribution will change in the calculation of damage and armor penetration as well. Currently, the calculations use a normal distribution which is cut to 2 sigma. The change will be the replacement of the trim to 2 sigma to a trim to 3 sigma. This means that extremely high or extremely small values of damage and armor penetration will be reduced by about 5% and the average values specified in the parameters will become more likely.
Second, there will be a change to the reducing coefficients for the experience gain of Tank Destroyers and SPGs which apply only to the calculation of the experience for the damage caused, and not as a general coefficient which affects the entire gained experience. That is, in patch 0.8.6 arties and TD’s will get more experience for the damage they caused, by 50% and 33% respectively. The remaining accrual of experience will not change.
In this article, we will explain the major changes coming to the game balance that our producer, Michael Jivetc (Storm), has shared with us.
Note: There will be two major balance changes in the next update:New balance for SPGs
Change of the role of armour on gameplay New balance for SPGs:
As previously announced, the expansion of SPG branches up to Tier 10 will come together with some changes to the characteristics of these vehicles. The top tier vehicles will have similar parameters to those of SPGs between the Tier 7 and Tier 8. Respectively, intermediate vehicles’ parameters will be adjusted as well.
Speaking about SPG rebalance, there will be no general decrease of all SPG characteristics in the game. Real “combat” precision of SPGs will remain on almost the same level.
One single “nerf”, which we believe will make SPG gameplay more challenging, is the reduction of shell velocity for all SPGs by an average of 10-15%. At the same time some short “mortar” guns will have their shell velocity reduced by one and half times, which is quite logical.
That’s all we have for the changes of characteristics.
Now let’s talk about the changes applied to armour and shells:
In order to increase the importance of vehicles’ armour on gameplay, we have decided to take the following set of measures:The normalization of all armor-piercing shells was reduced down to 2 degrees (from the current 5). We decided not to set it to 0 in order to keep the possibility for large shells to penetrate thin armor when they hit it at an acute angle.
Already known from “Supertest” leaks: a “nerf” of the penetration rate of a large number of top HEAT and some armor-piercing shells. Here we do not need to explain too much – the characteristics will be reduced. A separate point here is the “nerf” of HEAT shells for medium tiers’ short-barreled 105-122 mm caliber howitzers. Players will not be able to exploit them anymore.
A change in the principle of HEAT shell mechanics. Now armour shields and tracks will sometimes give quite weighty protection against HEAT shells, especially at acute angles, when the point of detonation is moved further away from the hull.
A change of the parameters of spall liners. The armor absorption modifiers will increase to the following:
Small spall liner: 15% (current value)
Medium spall liner: 20%
Large spall liner: 25%
Extra-large spall liner: 30%. New type of spall liner for some super heavy tanks (weight over 80-90 tons). P.S. An important addition to the changes in mechanics!
Seems like I’ve missed some important moments:
First, in addition to changes in distribution when calculating accuracy, the distribution will change in the calculation of damage and armor penetration as well. Currently, the calculations use a normal distribution which is cut to 2 sigma. The change will be the replacement of the trim to 2 sigma to a trim to 3 sigma. This means that extremely high or extremely small values of damage and armor penetration will be reduced by about 5% and the average values specified in the parameters will become more likely.
Second, there will be a change to the reducing coefficients for the experience gain of Tank Destroyers and SPGs which apply only to the calculation of the experience for the damage caused, and not as a general coefficient which affects the entire gained experience. That is, in patch 0.8.6 arties and TD’s will get more experience for the damage they caused, by 50% and 33% respectively. The remaining accrual of experience will not change.
Subject: Announcing the First Stage of Clan Wars Campaigns: Landlords
Link on message: #4495498
Link on message: #4495498
CatStalker: Announcing the First Stage of Campaigns: Landlords
Full news
The Landlords Stage is the first of four stages in this Campaign. Details for stages 2-4 will be available at a later date.
F.A.Q.
Q: Will provinces still provide gold income, or just Victory Points?
A: Provinces will still provide gold income along with Victory Points.
Q:Will the Tank Locking be in place? What about other functional?
A:To answer your questions about tank locking, yes it will remain in place. However, if you look at the chart from the original announcement of TL, you can see that lower tier tanks are locked for a much shorter length of time, starting with just a few minutes and progressing to a few hours as the tier goes up.
The rest of the functional will be disabled or enabled along with the stages. You will be able to see some new, though not so major stuff during the Campaign
Q:What are characteristics for the M60 tank?
A: Since vehicle is currently being tested, characteristics are still subject to finalize. What can be said for sure is that tank will be similar, though different to Patton III. Additionally, it’s not a premium, but regular tank. It won’t be stronger than currently existing Tier X vehicles
Q:Why the Clan Wars were locked on the day of Campaign announcement?
A:This is connected to Portal update, which took place on the same date. You can read more about it here
Q: What about other Tier X special clan vehicles we’ve seen?
A: They won’t be given during the first Campaign. Probably they will be distributed in upcoming events.
Q:How many tanks will be distributed in total?
A: We will give away up to 5000 M60 tanks during the first Campaign.
Q: Will there be a live scoreboard, where everyone can check out current VP ratings?
A: Yes, it will be released close to the Campaign start. Clan Wars page will also look differently during Campaign compared to current version
Q: Are there any plans for Tiered Clan Wars?
A: Yes, there are plans to perform a 'test' of Tiered Clan Wars in next Campaigns and compare results with the first Campaign, where Tiers will be changing gradually. At the end we select system, which will be more welcomed by players.
Q: Why you’ve decided to reserve tank for Clan Players?
A: Well, CW was a high-end content, but it had no special prize for participation. It was one of many reasons why it lost it dynamics over time. That's why we decided to reserve something special for Clan Wars only and add more competition there. We would like to stress the attention, that M60 is not another vehicle added in-game, but a special prize. Like a laptop for winning a tournament.
Q: During the redistribution: After winning a landing tournament, will we still need to send players in to battle ‘civilians’ or will the province be considered won via a Technical Victory?
A: There will still be a necessity in sending at least 1 player in battle. Draw will results in victory for the player's clan.
Q:How will eligibility for the “Iron and Blood” medal be determined?
Do I need to stay on a single clan’s roster for the duration of the whole event?
If I participate in 3 battles with one clan, then switch to a different clan for the last two battles, will I still qualify?
A:To receive specific Stage or Campaign prize player has to be a part of clan victor for that Stage or Campaign. So battles only in clan awardee clan will count.
Q: At what point will victory points be distributed for owning provinces?
A: At the end of the Stage, if contrary is not stated in the Stage rules Global
Q: Which maps will we have available for us during this event? Will the Canada section be opened or will we keep the European maps open during this time?
A: Canada, Greenland and USA. The rest will be disabled
Q:Can the M60 only be used in Clan Wars battles?
A: Yes, it can be used in Clan Wars battles. But you should remember that they will be credited only after the Campaign ends
Full news
The Landlords Stage is the first of four stages in this Campaign. Details for stages 2-4 will be available at a later date.
F.A.Q.
Q: Will provinces still provide gold income, or just Victory Points?
A: Provinces will still provide gold income along with Victory Points.
Q:Will the Tank Locking be in place? What about other functional?
A:To answer your questions about tank locking, yes it will remain in place. However, if you look at the chart from the original announcement of TL, you can see that lower tier tanks are locked for a much shorter length of time, starting with just a few minutes and progressing to a few hours as the tier goes up.
The rest of the functional will be disabled or enabled along with the stages. You will be able to see some new, though not so major stuff during the Campaign
Q:What are characteristics for the M60 tank?
A: Since vehicle is currently being tested, characteristics are still subject to finalize. What can be said for sure is that tank will be similar, though different to Patton III. Additionally, it’s not a premium, but regular tank. It won’t be stronger than currently existing Tier X vehicles
Q:Why the Clan Wars were locked on the day of Campaign announcement?
A:This is connected to Portal update, which took place on the same date. You can read more about it here
Q: What about other Tier X special clan vehicles we’ve seen?
A: They won’t be given during the first Campaign. Probably they will be distributed in upcoming events.
Q:How many tanks will be distributed in total?
A: We will give away up to 5000 M60 tanks during the first Campaign.
Q: Will there be a live scoreboard, where everyone can check out current VP ratings?
A: Yes, it will be released close to the Campaign start. Clan Wars page will also look differently during Campaign compared to current version
Q: Are there any plans for Tiered Clan Wars?
A: Yes, there are plans to perform a 'test' of Tiered Clan Wars in next Campaigns and compare results with the first Campaign, where Tiers will be changing gradually. At the end we select system, which will be more welcomed by players.
Q: Why you’ve decided to reserve tank for Clan Players?
A: Well, CW was a high-end content, but it had no special prize for participation. It was one of many reasons why it lost it dynamics over time. That's why we decided to reserve something special for Clan Wars only and add more competition there. We would like to stress the attention, that M60 is not another vehicle added in-game, but a special prize. Like a laptop for winning a tournament.
Q: During the redistribution: After winning a landing tournament, will we still need to send players in to battle ‘civilians’ or will the province be considered won via a Technical Victory?
A: There will still be a necessity in sending at least 1 player in battle. Draw will results in victory for the player's clan.
Q:How will eligibility for the “Iron and Blood” medal be determined?
Do I need to stay on a single clan’s roster for the duration of the whole event?
If I participate in 3 battles with one clan, then switch to a different clan for the last two battles, will I still qualify?
A:To receive specific Stage or Campaign prize player has to be a part of clan victor for that Stage or Campaign. So battles only in clan awardee clan will count.
Q: At what point will victory points be distributed for owning provinces?
A: At the end of the Stage, if contrary is not stated in the Stage rules Global
Q: Which maps will we have available for us during this event? Will the Canada section be opened or will we keep the European maps open during this time?
A: Canada, Greenland and USA. The rest will be disabled
Q:Can the M60 only be used in Clan Wars battles?
A: Yes, it can be used in Clan Wars battles. But you should remember that they will be credited only after the Campaign ends
Subject: Medal of Honor Gift Shop Bundles, May 19 to 23
Link on message: #4492497
powree, on May 21 2013 - 15:19, said: Today I cant access the store. Keeps giving me the 404 Not Found.
:|
Harnisfechten, on May 22 2013 - 00:31, said: same. getting 404 error on gift shop.
Link on message: #4492497
powree, on May 21 2013 - 15:19, said: Today I cant access the store. Keeps giving me the 404 Not Found.
:|Major_Rampage: This has been fixed. Thank you again for letting us
know.
Harnisfechten, on May 22 2013 - 00:31, said: same. getting 404 error on gift shop.Major_Rampage:
Subject: Medal of Honor Gift Shop Bundles, May 19 to 23
Link on message: #4492497
powree, on May 21 2013 - 14:19, said: Today I cant access the store. Keeps giving me the 404 Not Found.
:|
Harnisfechten, on May 21 2013 - 23:31, said: same. getting 404 error on gift shop.
Link on message: #4492497
powree, on May 21 2013 - 14:19, said: Today I cant access the store. Keeps giving me the 404 Not Found.
:|Major_Rampage: This has been fixed. Thank you again for letting us
know.
Harnisfechten, on May 21 2013 - 23:31, said: same. getting 404 error on gift shop.Major_Rampage:
Subject: Medal of Honor Gift Shop Bundles, May 19 to 23
Link on message: #4492497
powree, on May 21 2013 - 14:19, said: Today I cant access the store. Keeps giving me the 404 Not Found.
:|
Harnisfechten, on May 21 2013 - 23:31, said: same. getting 404 error on gift shop.
Link on message: #4492497
powree, on May 21 2013 - 14:19, said: Today I cant access the store. Keeps giving me the 404 Not Found.
:|Major_Rampage: This has been fixed. Thank you again for letting us
know.
Harnisfechten, on May 21 2013 - 23:31, said: same. getting 404 error on gift shop.Major_Rampage:
Subject: Memorial Day - Low Tier Escalation
Link on message: #4491242
Link on message: #4491242
lord_farquad: Registration
A news update will be published on the community portal once the tournament page is live and registration is available.Registration begins: May 21, 2013
Registration ends: May 24, 2013 at 4PM PST
Tier & Point Limits
Teams may deploy no more than 7 members in each match. Tier & point limits will changed each day.
The Encounter battle mode will be used for this tournament.
Please note: Regardless of the maximum team size, teams may only bring 7 team members into battle.
Victory Conditions
The winner of each round will be determined as the first to 1 victory.
Draws at the end of the round will be resolved based on the following criteria (and in the following order):Head to Head
Head to Head Against Group Leader
Opponent Strength - final rank of opponents that have defeated your team
Complete Draw - no gold awarded
Each team will be put into a group, and play every other team in their group. Victories will award 3 points, draws 1, and losses 0. The winner of each group will be the team with the highest score. If scores are tied, teams will divide the prize pool out to the respective placement.
Each battle will last 10 minutes max.
There will be a 5 minute break in between rounds.
The Encounter battle mode will be used for this tournament.
Schedule
The complete schedule will be provided at the close of registration, after the final team count has been determined. Rounds are to be scheduled every other day with dates in between reserved for make-ups and tie-breakers. Rounds will begin at 5:30 PM PST (8:30 PM EST, 00:30 UTC the following day). Curious what time this is in your region? Use this handy Time Zone Converter to help you out!Tier 3: May 24th
Tier 4: May 25th
Tier 5: May 26th
Prizes
The following reward will be given to each team member:First Place: 2,000
Second Place: 1,000 Maps
Maps will changed each day.
May 24th - Ensk
May 25th - Himmelsdorf
May 26th - Ruinberg
A news update will be published on the community portal once the tournament page is live and registration is available.Registration begins: May 21, 2013
Registration ends: May 24, 2013 at 4PM PST
Tier & Point Limits
Teams may deploy no more than 7 members in each match. Tier & point limits will changed each day.
The Encounter battle mode will be used for this tournament.
Please note: Regardless of the maximum team size, teams may only bring 7 team members into battle.
Victory Conditions
The winner of each round will be determined as the first to 1 victory.
Draws at the end of the round will be resolved based on the following criteria (and in the following order):Head to Head
Head to Head Against Group Leader
Opponent Strength - final rank of opponents that have defeated your team
Complete Draw - no gold awarded
Each team will be put into a group, and play every other team in their group. Victories will award 3 points, draws 1, and losses 0. The winner of each group will be the team with the highest score. If scores are tied, teams will divide the prize pool out to the respective placement.
Each battle will last 10 minutes max.
There will be a 5 minute break in between rounds.
The Encounter battle mode will be used for this tournament.
Schedule
The complete schedule will be provided at the close of registration, after the final team count has been determined. Rounds are to be scheduled every other day with dates in between reserved for make-ups and tie-breakers. Rounds will begin at 5:30 PM PST (8:30 PM EST, 00:30 UTC the following day). Curious what time this is in your region? Use this handy Time Zone Converter to help you out!Tier 3: May 24th
Tier 4: May 25th
Tier 5: May 26th
Prizes
The following reward will be given to each team member:First Place: 2,000
Second Place: 1,000 Maps
Maps will changed each day.
May 24th - Ensk
May 25th - Himmelsdorf
May 26th - Ruinberg
Subject: Memorial Day - Low Tier Escalation
Link on message: #4491242
Link on message: #4491242
lord_farquad: Registration
A news update will be published on the community portal once the tournament page is live and registration is available. Registration begins: May 21, 2013
Registration ends: May 24, 2013 at 4PM PST
Tier & Point Limits
Teams may deploy no more than 7 members in each match. Tier & point limits will changed each day.
The Encounter battle mode will be used for this tournament.
Please note: Regardless of the maximum team size, teams may only bring 7 team members into battle.
Victory Conditions
The winner of each round will be determined as the first to 1 victory.
Draws at the end of the round will be resolved based on the following criteria (and in the following order): Head to Head
Head to Head Against Group Leader
Opponent Strength - final rank of opponents that have defeated your team
Complete Draw - no gold awarded
Each team will be put into a group, and play every other team in their group. Victories will award 3 points, draws 1, and losses 0. The winner of each group will be the team with the highest score. If scores are tied, teams will divide the prize pool out to the respective placement.
Each battle will last 10 minutes max.
There will be a 5 minute break in between rounds.
The Encounter battle mode will be used for this tournament.
Schedule
The complete schedule will be provided at the close of registration, after the final team count has been determined. Rounds are to be scheduled every other day with dates in between reserved for make-ups and tie-breakers. Rounds will begin at 5:30 PM PST (8:30 PM EST, 00:30 UTC the following day). Curious what time this is in your region? Use this handy Time Zone Converter to help you out! Tier 3: May 24th
Tier 4: May 25th
Tier 5: May 26th
Prizes
The following reward will be given to each team member: First Place: 2,000
Second Place: 1,000 Maps
Maps will changed each day.
May 24th - Ensk
May 25th - Himmelsdorf
May 26th - Ruinberg
A news update will be published on the community portal once the tournament page is live and registration is available. Registration begins: May 21, 2013
Registration ends: May 24, 2013 at 4PM PST
Tier & Point Limits
Teams may deploy no more than 7 members in each match. Tier & point limits will changed each day.
The Encounter battle mode will be used for this tournament.
Please note: Regardless of the maximum team size, teams may only bring 7 team members into battle.
Victory Conditions
The winner of each round will be determined as the first to 1 victory.
Draws at the end of the round will be resolved based on the following criteria (and in the following order): Head to Head
Head to Head Against Group Leader
Opponent Strength - final rank of opponents that have defeated your team
Complete Draw - no gold awarded
Each team will be put into a group, and play every other team in their group. Victories will award 3 points, draws 1, and losses 0. The winner of each group will be the team with the highest score. If scores are tied, teams will divide the prize pool out to the respective placement.
Each battle will last 10 minutes max.
There will be a 5 minute break in between rounds.
The Encounter battle mode will be used for this tournament.
Schedule
The complete schedule will be provided at the close of registration, after the final team count has been determined. Rounds are to be scheduled every other day with dates in between reserved for make-ups and tie-breakers. Rounds will begin at 5:30 PM PST (8:30 PM EST, 00:30 UTC the following day). Curious what time this is in your region? Use this handy Time Zone Converter to help you out! Tier 3: May 24th
Tier 4: May 25th
Tier 5: May 26th
Prizes
The following reward will be given to each team member: First Place: 2,000
Second Place: 1,000 Maps
Maps will changed each day.
May 24th - Ensk
May 25th - Himmelsdorf
May 26th - Ruinberg
Subject: Memorial Day - High Tier Escalation
Link on message: #4491234
Link on message: #4491234
lord_farquad: Registration
A news update will be published on the community portal once the tournament page is live and registration is available.Registration begins: May 21, 2013
Registration ends: May 24, 2013 at 4PM PST
Tier & Point Limits
Teams may deploy no more than 7 members in each match. Tier & point limits will changed each day.
The Encounter battle mode will be used for this tournament.
Please note: Regardless of the maximum team size, teams may only bring 7 team members into battle.
Victory Conditions
The winner of each round will be determined as the first to 1 victory.
Draws at the end of the round will be resolved based on the following criteria (and in the following order):Head to Head
Head to Head Against Group Leader
Opponent Strength - final rank of opponents that have defeated your team
Complete Draw - no gold awarded
Each team will be put into a group, and play every other team in their group. Victories will award 3 points, draws 1, and losses 0. The winner of each group will be the team with the highest score. If scores are tied, teams will divide the prize pool out to the respective placement.
Each battle will last 10 minutes max.
There will be a 5 minute break in between rounds.
The Encounter battle mode will be used for this tournament.
Schedule
The complete schedule will be provided at the close of registration, after the final team count has been determined. Rounds are to be scheduled every other day with dates in between reserved for make-ups and tie-breakers. Rounds will begin at 5:30 PM PST (8:30 PM EST, 00:30 UTC the following day). Curious what time this is in your region? Use this handy Time Zone Converter to help you out!Tier 6: May 24th
Tier 7: May 25th
Tier 8: May 26th
Prizes
The following prizes will be awarded to each team member:First place: 2,000
Second place: 1,000 Maps
Maps will changed each day.
May 24th - Ensk
May 25th - Himmelsdorf
May 26th - Ruinberg
A news update will be published on the community portal once the tournament page is live and registration is available.Registration begins: May 21, 2013
Registration ends: May 24, 2013 at 4PM PST
Tier & Point Limits
Teams may deploy no more than 7 members in each match. Tier & point limits will changed each day.
The Encounter battle mode will be used for this tournament.
Please note: Regardless of the maximum team size, teams may only bring 7 team members into battle.
Victory Conditions
The winner of each round will be determined as the first to 1 victory.
Draws at the end of the round will be resolved based on the following criteria (and in the following order):Head to Head
Head to Head Against Group Leader
Opponent Strength - final rank of opponents that have defeated your team
Complete Draw - no gold awarded
Each team will be put into a group, and play every other team in their group. Victories will award 3 points, draws 1, and losses 0. The winner of each group will be the team with the highest score. If scores are tied, teams will divide the prize pool out to the respective placement.
Each battle will last 10 minutes max.
There will be a 5 minute break in between rounds.
The Encounter battle mode will be used for this tournament.
Schedule
The complete schedule will be provided at the close of registration, after the final team count has been determined. Rounds are to be scheduled every other day with dates in between reserved for make-ups and tie-breakers. Rounds will begin at 5:30 PM PST (8:30 PM EST, 00:30 UTC the following day). Curious what time this is in your region? Use this handy Time Zone Converter to help you out!Tier 6: May 24th
Tier 7: May 25th
Tier 8: May 26th
Prizes
The following prizes will be awarded to each team member:First place: 2,000
Second place: 1,000 Maps
Maps will changed each day.
May 24th - Ensk
May 25th - Himmelsdorf
May 26th - Ruinberg
Subject: Memorial Day - High Tier Escalation
Link on message: #4491234
Link on message: #4491234
lord_farquad: Registration
A news update will be published on the community portal once the tournament page is live and registration is available. Registration begins: May 21, 2013
Registration ends: May 24, 2013 at 4PM PST
Tier & Point Limits
Teams may deploy no more than 7 members in each match. Tier & point limits will changed each day.
The Encounter battle mode will be used for this tournament.
Please note: Regardless of the maximum team size, teams may only bring 7 team members into battle.
Victory Conditions
The winner of each round will be determined as the first to 1 victory.
Draws at the end of the round will be resolved based on the following criteria (and in the following order): Head to Head
Head to Head Against Group Leader
Opponent Strength - final rank of opponents that have defeated your team
Complete Draw - no gold awarded
Each team will be put into a group, and play every other team in their group. Victories will award 3 points, draws 1, and losses 0. The winner of each group will be the team with the highest score. If scores are tied, teams will divide the prize pool out to the respective placement.
Each battle will last 10 minutes max.
There will be a 5 minute break in between rounds.
The Encounter battle mode will be used for this tournament.
Schedule
The complete schedule will be provided at the close of registration, after the final team count has been determined. Rounds are to be scheduled every other day with dates in between reserved for make-ups and tie-breakers. Rounds will begin at 5:30 PM PST (8:30 PM EST, 00:30 UTC the following day). Curious what time this is in your region? Use this handy Time Zone Converter to help you out! Tier 6: May 24th
Tier 7: May 25th
Tier 8: May 26th
Prizes
The following prizes will be awarded to each team member: First place: 2,000
Second place: 1,000 Maps
Maps will changed each day.
May 24th - Ensk
May 25th - Himmelsdorf
May 26th - Ruinberg
A news update will be published on the community portal once the tournament page is live and registration is available. Registration begins: May 21, 2013
Registration ends: May 24, 2013 at 4PM PST
Tier & Point Limits
Teams may deploy no more than 7 members in each match. Tier & point limits will changed each day.
The Encounter battle mode will be used for this tournament.
Please note: Regardless of the maximum team size, teams may only bring 7 team members into battle.
Victory Conditions
The winner of each round will be determined as the first to 1 victory.
Draws at the end of the round will be resolved based on the following criteria (and in the following order): Head to Head
Head to Head Against Group Leader
Opponent Strength - final rank of opponents that have defeated your team
Complete Draw - no gold awarded
Each team will be put into a group, and play every other team in their group. Victories will award 3 points, draws 1, and losses 0. The winner of each group will be the team with the highest score. If scores are tied, teams will divide the prize pool out to the respective placement.
Each battle will last 10 minutes max.
There will be a 5 minute break in between rounds.
The Encounter battle mode will be used for this tournament.
Schedule
The complete schedule will be provided at the close of registration, after the final team count has been determined. Rounds are to be scheduled every other day with dates in between reserved for make-ups and tie-breakers. Rounds will begin at 5:30 PM PST (8:30 PM EST, 00:30 UTC the following day). Curious what time this is in your region? Use this handy Time Zone Converter to help you out! Tier 6: May 24th
Tier 7: May 25th
Tier 8: May 26th
Prizes
The following prizes will be awarded to each team member: First place: 2,000
Second place: 1,000 Maps
Maps will changed each day.
May 24th - Ensk
May 25th - Himmelsdorf
May 26th - Ruinberg
Subject: World of Tanks 15th Anniversary Celebration
Link on message: #4490197
ryuusader, on May 21 2013 - 04:04, said: Any idea as to when the visit actually will be?
kapsiolaaaa, on May 21 2013 - 04:26, said: Due to the special nature of these prizes, every participant must
be eligible to take part in this tournament. These requirements are
as follows.
Have a valid passport and the passport must be valid at least until the end of November 2013.
Be eligible for a visa to Belarus.
Be willing to provide Wargaming.net with any and all information, as well as a 35 x 45 mm up to date photograph that's necessary to obtain a visa to enter Belarus. This information will only be requested after winners are determined.
Be at least 18 years of age.
So will wgna verify each participant for the above? seems tough broh.
holakc, on May 21 2013 - 05:18, said: http://worldoftanks....-join-us-minsk/
states
why is this restriction only for for this server ?
its a typo, right? this is a very important tournament, this is not a common skirmish kind to be limited for only 64 teams....
Cool_Hmar, on May 21 2013 - 06:45, said: This tournament should not be limited to 64 teams and as holakc
said, it is not a ''normal'' skirmish.
Link on message: #4490197
ryuusader, on May 21 2013 - 04:04, said: Any idea as to when the visit actually will be?Captain_Judo: It will be during the beginning of August, 2013.
kapsiolaaaa, on May 21 2013 - 04:26, said: Due to the special nature of these prizes, every participant must
be eligible to take part in this tournament. These requirements are
as follows.Have a valid passport and the passport must be valid at least until the end of November 2013.
Be eligible for a visa to Belarus.
Be willing to provide Wargaming.net with any and all information, as well as a 35 x 45 mm up to date photograph that's necessary to obtain a visa to enter Belarus. This information will only be requested after winners are determined.
Be at least 18 years of age.
So will wgna verify each participant for the above? seems tough broh.
Captain_Judo: It's a specification that applies to the winning team. The winning
team needs to have all the above in order to be eligible for the
grand prize.
holakc, on May 21 2013 - 05:18, said: http://worldoftanks....-join-us-minsk/states
why is this restriction only for for this server ?
its a typo, right? this is a very important tournament, this is not a common skirmish kind to be limited for only 64 teams....
Captain_Judo: Yes, this is a typo. Kindly point me to it so that I may zap it
away 
Cool_Hmar, on May 21 2013 - 06:45, said: This tournament should not be limited to 64 teams and as holakc
said, it is not a ''normal'' skirmish.Captain_Judo:
Subject: World of Tanks 15th Anniversary Celebration
Link on message: #4490197
ryuusader, on May 21 2013 - 03:04, said: Any idea as to when the visit actually will be?
kapsiolaaaa, on May 21 2013 - 03:26, said: Due to the special nature of these prizes, every participant must
be eligible to take part in this tournament. These requirements are
as follows.
Have a valid passport and the passport must be valid at least until the end of November 2013.
Be eligible for a visa to Belarus.
Be willing to provide Wargaming.net with any and all information, as well as a 35 x 45 mm up to date photograph that's necessary to obtain a visa to enter Belarus. This information will only be requested after winners are determined.
Be at least 18 years of age.
So will wgna verify each participant for the above? seems tough broh.
holakc, on May 21 2013 - 04:18, said: http://worldoftanks....-join-us-minsk/
states
why is this restriction only for for this server ?
its a typo, right? this is a very important tournament, this is not a common skirmish kind to be limited for only 64 teams....
Cool_Hmar, on May 21 2013 - 05:45, said: This tournament should not be limited to 64 teams and as holakc
said, it is not a ''normal'' skirmish.
Link on message: #4490197
ryuusader, on May 21 2013 - 03:04, said: Any idea as to when the visit actually will be?Captain_Judo: It will be during the beginning of August, 2013.
kapsiolaaaa, on May 21 2013 - 03:26, said: Due to the special nature of these prizes, every participant must
be eligible to take part in this tournament. These requirements are
as follows.Have a valid passport and the passport must be valid at least until the end of November 2013.
Be eligible for a visa to Belarus.
Be willing to provide Wargaming.net with any and all information, as well as a 35 x 45 mm up to date photograph that's necessary to obtain a visa to enter Belarus. This information will only be requested after winners are determined.
Be at least 18 years of age.
So will wgna verify each participant for the above? seems tough broh.
Captain_Judo: It's a specification that applies to the winning team. The winning
team needs to have all the above in order to be eligible for the
grand prize.
holakc, on May 21 2013 - 04:18, said: http://worldoftanks....-join-us-minsk/states
why is this restriction only for for this server ?
its a typo, right? this is a very important tournament, this is not a common skirmish kind to be limited for only 64 teams....
Captain_Judo: Yes, this is a typo. Kindly point me to it so that I may zap it
away 
Cool_Hmar, on May 21 2013 - 05:45, said: This tournament should not be limited to 64 teams and as holakc
said, it is not a ''normal'' skirmish.Captain_Judo:
Subject: Campaigns Announcement
Link on message: #4489369
Allurai, on May 21 2013 - 19:24, said: We only just managed to start a good war after the shenanigans
which was North America being implemented.
Please let us finish it.
Link on message: #4489369
Allurai, on May 21 2013 - 19:24, said: We only just managed to start a good war after the shenanigans
which was North America being implemented.Please let us finish it.
Gaea: You'll have till the 10th of June ;)
Subject: Campaigns Announcement
Link on message: #4489369
Allurai, on May 21 2013 - 18:24, said: We only just managed to start a good war after the shenanigans
which was North America being implemented.
Please let us finish it.
Link on message: #4489369
Allurai, on May 21 2013 - 18:24, said: We only just managed to start a good war after the shenanigans
which was North America being implemented.Please let us finish it.
Gaea:
You'll have till the 10th of June ;)
You'll have till the 10th of June ;)
Subject: Campaigns Announcement
Link on message: #4489221
Jodo42, on May 21 2013 - 19:10, said:
Gaea, on May 21 2013 - 19:05, said: Hey
everyone!
We created this section specifically to discuss the new Clan Wars Campaigns. Lock all threads showing anger towards our stupid decision
You can check the news post here.
Fixed.
Gaea, on May 21 2013 - 19:05, said: Hey everyone!
We created this section specifically to discuss the new Clan Wars Campaigns. Lock all threads showing anger towards our stupid decision
You can check the news post here.
Link on message: #4489221
Jodo42, on May 21 2013 - 19:10, said:
Gaea, on May 21 2013 - 19:05, said: Hey
everyone!We created this section specifically to discuss the new Clan Wars Campaigns. Lock all threads showing anger towards our stupid decision
You can check the news post here.
Fixed.
Jewel_Thief: Fixed.
The section is closed just for the next few days-- we want to be able to accurately track your feedback on the issue... not have it be spread over 300 posts... :)
Again, it will be opened up shortly. Patience!! :P
~JT
The section is closed just for the next few days-- we want to be able to accurately track your feedback on the issue... not have it be spread over 300 posts... :)
Again, it will be opened up shortly. Patience!! :P
~JT
Gaea, on May 21 2013 - 19:05, said: Hey everyone!We created this section specifically to discuss the new Clan Wars Campaigns. Lock all threads showing anger towards our stupid decision
You can check the news post here.
Jewel_Thief:
Subject: Campaigns Announcement
Link on message: #4489150
Link on message: #4489150
Gaea: Hey everyone!
We created this section specifically to discuss the new Clan Wars Campaigns.
You can check the news post here.
We created this section specifically to discuss the new Clan Wars Campaigns.
You can check the news post here.
Subject: Campaigns Announcement
Link on message: #4489150
Link on message: #4489150
Gaea: Hey everyone!
We created this section specifically to discuss the new Clan Wars Campaigns.
You can check the news post here.
We created this section specifically to discuss the new Clan Wars Campaigns.
You can check the news post here.
Subject: Clan Wars Campaigns Announcement
Link on message: #4488990
Link on message: #4488990
CatStalker: To answer your questions about tank locking, yes it will remain in
place.
However, if you look at the chart from the original announcement of TL, you can see that lower tier tanks are locked for a much shorter length of time, starting with just a few minutes and progressing to a few hours as the tier goes up.
However, if you look at the chart from the original announcement of TL, you can see that lower tier tanks are locked for a much shorter length of time, starting with just a few minutes and progressing to a few hours as the tier goes up.
Subject: Skirmish 20
Link on message: #4487984
GenPanzer, on May 21 2013 - 15:17, said: I would like to suggest that WG pick the teams in a more timely
fashion.
Our team didn't get approved until 3:23pm Monday afternoon. That is entirely too late. After weeding out the incomplete teams, it should not be too difficult to determine who is in and who is out. Also, the rules did state the first 64 teams make it. Then, WG goes ahead and creates 2 brackets, which is good, but again, it can't take that long to determine if they are going to do that and then accept another 64 teams.
We would have liked a bit more than 2 hours to prepare (our team wasn't all online until about 8:30pm, which is when we all found out we were excepted).
If WG can't handle the work load, they should hire more people to cover it or cut back on the specials they run.
Link on message: #4487984
GenPanzer, on May 21 2013 - 15:17, said: I would like to suggest that WG pick the teams in a more timely
fashion.Our team didn't get approved until 3:23pm Monday afternoon. That is entirely too late. After weeding out the incomplete teams, it should not be too difficult to determine who is in and who is out. Also, the rules did state the first 64 teams make it. Then, WG goes ahead and creates 2 brackets, which is good, but again, it can't take that long to determine if they are going to do that and then accept another 64 teams.
We would have liked a bit more than 2 hours to prepare (our team wasn't all online until about 8:30pm, which is when we all found out we were excepted).
If WG can't handle the work load, they should hire more people to cover it or cut back on the specials they run.
dance210: Hey guess what? They are planning to hire more people, most likely to help
with this problem. In the meantime, while two hours is certainly
inconvenient, there was nothing preventing you and your team from
preparing for the tournament, especially if you knew how many teams
were pending approval before you.
Several times now, WG has made two brackets, accepting 128 teams instead of the normal 64. I believe it was mentioned somewhere that they are doing this to get more teams involved, which is a good thing.
Good luck with the tournament :)
Several times now, WG has made two brackets, accepting 128 teams instead of the normal 64. I believe it was mentioned somewhere that they are doing this to get more teams involved, which is a good thing.
Good luck with the tournament :)
Subject: Rampage's Ruckus: May 24th Medium Tank Companies
Link on message: #4486568
Azanthriel, on May 20 2013 - 14:44, said: Tank Companies...I remember those days,
Link on message: #4486568
Azanthriel, on May 20 2013 - 14:44, said: Tank Companies...I remember those days,Major_Rampage: We call them Fridays 
Subject: Rampage's Ruckus: May 24th Medium Tank Companies
Link on message: #4486568
Azanthriel, on May 20 2013 - 13:44, said: Tank Companies...I remember those days,
Link on message: #4486568
Azanthriel, on May 20 2013 - 13:44, said: Tank Companies...I remember those days,Major_Rampage:
We call them Fridays
We call them Fridays
Subject: Rampage's Ruckus: May 24th Medium Tank Companies
Link on message: #4486568
Azanthriel, on May 20 2013 - 13:44, said: Tank Companies...I remember those days,
Link on message: #4486568
Azanthriel, on May 20 2013 - 13:44, said: Tank Companies...I remember those days,Major_Rampage:
We call them Fridays
We call them Fridays
Subject: Official SPG (Artillery) Discussion (8.4)
Link on message: #4483893
WarStore, on May 19 2013 - 22:25, said: Damn... forum doesn't allow images :(
Link on message: #4483893
WarStore, on May 19 2013 - 22:25, said: Damn... forum doesn't allow images :(Jewel_Thief: Actually it does. :) You just have to use the sites that
are on our "whitelist" -- all the "usual suspects" are on this list
(imgur, photobucket, dropbox, etc.). If there's a site you'd like
me to add, please let me know of your request,
and I'll see what I can do.
~JT
~JT
Subject: World of Tanks 15th Anniversary Celebration
Link on message: #4483772
Link on message: #4483772
Captain_Judo: We will send this tournament's winning team to Minsk to join us in
celebrating our 15th anniversary. 
Please note that elo scoring will not be used in this tournament format. World of Tanks Championship Series teams are seeded in the opening around according to their rank at the end of regular season play.
Tier Limits
With maximum number of 7 players per battle, a team (and a maximum of 10 team members) must field a selection of tanks based on the below tier limits. Teams are also limited to a maximum total of 42 tier points.Heavy: 8
Medium: 8
Light: 8
TD: 8
SPG: 8 There are no other restrictions to battle lineups.
Victory Conditions3 points are granted for a win, 1 point for a tie, 0 points for a loss.
The draw rule will not be in effect.
Each battle will last 10 minutes max.
The top team in each group, at the end of Round 1, advances to the next round. The rules for advancing in subsequent rounds will be published after registration closes.
Teams are seeded into the playoffs according to the total number of points in previous stages. The Standard battle mode will be used for this tournament.
Schedule
The complete schedule will be provided at the close of registration, after the final team count has been determined. Rounds will begin at 6:30PM PST (9:30PM EST, 01:30 UTC the following day). Curious what time this is in your region? Use this handy Time Zone Converter to help you out!Qualifiers R1: May 27th
Qualifiers R2: May 28th
Playoffs & Finals: May 29-30th
Full schedule TBA upon close of registration Prizes
Each team will receive the following:First place: Paid trip, for 7, to the Wargaming 15th Anniversary Party in Minsk, Belarus + 8,000 gold per player
Second place: 8,000 gold per player
Third place: 6,000 gold per player
Fourth place: 4,000 gold per player
Fifth - Eighth place: 2,500 gold per player
Ninth - Sixteenth place: 1,500 gold per player Maps
The following maps will be used, per round, in the following order:Ruinberg, Prokhorovka, Himmelsdorf, Ensk
Please note that elo scoring will not be used in this tournament format. World of Tanks Championship Series teams are seeded in the opening around according to their rank at the end of regular season play.
Tier Limits
With maximum number of 7 players per battle, a team (and a maximum of 10 team members) must field a selection of tanks based on the below tier limits. Teams are also limited to a maximum total of 42 tier points.Heavy: 8
Medium: 8
Light: 8
TD: 8
SPG: 8 There are no other restrictions to battle lineups.
Victory Conditions3 points are granted for a win, 1 point for a tie, 0 points for a loss.
The draw rule will not be in effect.
Each battle will last 10 minutes max.
The top team in each group, at the end of Round 1, advances to the next round. The rules for advancing in subsequent rounds will be published after registration closes.
Teams are seeded into the playoffs according to the total number of points in previous stages. The Standard battle mode will be used for this tournament.
Schedule
The complete schedule will be provided at the close of registration, after the final team count has been determined. Rounds will begin at 6:30PM PST (9:30PM EST, 01:30 UTC the following day). Curious what time this is in your region? Use this handy Time Zone Converter to help you out!Qualifiers R1: May 27th
Qualifiers R2: May 28th
Playoffs & Finals: May 29-30th
Full schedule TBA upon close of registration Prizes
Each team will receive the following:First place: Paid trip, for 7, to the Wargaming 15th Anniversary Party in Minsk, Belarus + 8,000 gold per player
Second place: 8,000 gold per player
Third place: 6,000 gold per player
Fourth place: 4,000 gold per player
Fifth - Eighth place: 2,500 gold per player
Ninth - Sixteenth place: 1,500 gold per player Maps
The following maps will be used, per round, in the following order:Ruinberg, Prokhorovka, Himmelsdorf, Ensk
Subject: World of Tanks 15th Anniversary Celebration
Link on message: #4483772
Link on message: #4483772
Captain_Judo: We will send this tournament's winning team to Minsk to join us in
celebrating our 15th anniversary. 
Please note that elo scoring will not be used in this tournament format. World of Tanks Championship Series teams are seeded in the opening around according to their rank at the end of regular season play.
Tier Limits
With maximum number of 7 players per battle, a team (and a maximum of 10 team members) must field a selection of tanks based on the below tier limits. Teams are also limited to a maximum total of 42 tier points.Heavy: 8
Medium: 8
Light: 8
TD: 8
SPG: 8 There are no other restrictions to battle lineups.
Victory Conditions3 points are granted for a win, 1 point for a tie, 0 points for a loss.
The draw rule will not be in effect.
Each battle will last 10 minutes max.
The top team in each group, at the end of Round 1, advances to the next round. The rules for advancing in subsequent rounds will be published after registration closes.
Teams are seeded into the playoffs according to the total number of points in previous stages.The Standard battle mode will be used for this tournament.
Schedule
The complete schedule will be provided at the close of registration, after the final team count has been determined. Rounds will begin at 6:30PM PST (9:30PM EST, 01:30 UTC the following day). Curious what time this is in your region? Use this handy Time Zone Converter to help you out!Qualifiers R1: May 27th
Qualifiers R2: May 28th
Playoffs & Finals: May 29-30th
Full schedule TBA upon close of registration Prizes
Each team will receive the following:First place: Paid trip, for 7, to the Wargaming 15th Anniversary Party in Minsk, Belarus + 8,000 gold per player
Second place: 8,000 gold per player
Third place: 6,000 gold per player
Fourth place: 4,000 gold per player
Fifth - Eighth place: 2,500 gold per player
Ninth - Sixteenth place: 1,500 gold per player Maps
The following maps will be used, per round, in the following order:Ruinberg, Prokhorovka, Himmelsdorf, Ensk
Please note that elo scoring will not be used in this tournament format. World of Tanks Championship Series teams are seeded in the opening around according to their rank at the end of regular season play.
Tier Limits
With maximum number of 7 players per battle, a team (and a maximum of 10 team members) must field a selection of tanks based on the below tier limits. Teams are also limited to a maximum total of 42 tier points.Heavy: 8
Medium: 8
Light: 8
TD: 8
SPG: 8 There are no other restrictions to battle lineups.
Victory Conditions3 points are granted for a win, 1 point for a tie, 0 points for a loss.
The draw rule will not be in effect.
Each battle will last 10 minutes max.
The top team in each group, at the end of Round 1, advances to the next round. The rules for advancing in subsequent rounds will be published after registration closes.
Teams are seeded into the playoffs according to the total number of points in previous stages.The Standard battle mode will be used for this tournament.
Schedule
The complete schedule will be provided at the close of registration, after the final team count has been determined. Rounds will begin at 6:30PM PST (9:30PM EST, 01:30 UTC the following day). Curious what time this is in your region? Use this handy Time Zone Converter to help you out!Qualifiers R1: May 27th
Qualifiers R2: May 28th
Playoffs & Finals: May 29-30th
Full schedule TBA upon close of registration Prizes
Each team will receive the following:First place: Paid trip, for 7, to the Wargaming 15th Anniversary Party in Minsk, Belarus + 8,000 gold per player
Second place: 8,000 gold per player
Third place: 6,000 gold per player
Fourth place: 4,000 gold per player
Fifth - Eighth place: 2,500 gold per player
Ninth - Sixteenth place: 1,500 gold per player Maps
The following maps will be used, per round, in the following order:Ruinberg, Prokhorovka, Himmelsdorf, Ensk
Subject: What the Recruitment Experience is like
Link on message: #4483536
Link on message: #4483536
CatStalker: Thanks for taking the time to go through the process and write this
up.
I hope that clans looking to expand take some of these points to heart, as better recruiting and making sure everybody shares similar goals can really strengthen the foundation of a clan.
I hope that clans looking to expand take some of these points to heart, as better recruiting and making sure everybody shares similar goals can really strengthen the foundation of a clan.
Subject: Skirmish 20
Link on message: #4481649
Death_Stare, on May 20 2013 - 21:14, said: Why does it have to be so late? Why can't they announce, and have
games by or before 5pm PDT, some people on the EST side (like
myself) are hard pressed to be able to play a game as late as 11pm,
as we have work or school the next day.
Link on message: #4481649
Death_Stare, on May 20 2013 - 21:14, said: Why does it have to be so late? Why can't they announce, and have
games by or before 5pm PDT, some people on the EST side (like
myself) are hard pressed to be able to play a game as late as 11pm,
as we have work or school the next day.dance210: Because on or before 5 pm PDT means that anyone on the West coast
who works/goes to school may not be able to participate in the
Skirmishes. While difficult, it's possible to stay up late for a
10:30 pm Eastern tournament; it probably is not possible to leave
work early every day for a 5 pm Pacific tournament.
Subject: The My Little Pony Thread. (SEASON 3 IS HERE!)
Link on message: #4481597
Hellcat10, on May 20 2013 - 07:02, said: Well for once the WG support actually did something, I'm
impressed.(But it's still a fail for banning you for that)
Link on message: #4481597
Hellcat10, on May 20 2013 - 07:02, said: Well for once the WG support actually did something, I'm
impressed.(But it's still a fail for banning you for that)Jewel_Thief: Administrative mistakes happen. We handle THOUSANDS of Reports a
week... it's a numbers game... ... ... this is why we have an
appeals process! ;)
Again, our apologies, Angel_of_Darkness45. :(
~JT
Again, our apologies, Angel_of_Darkness45. :(
~JT
Subject: Missing this from game..
Link on message: #4478105
EvilTankBot, on May 20 2013 - 07:19, said: your crosshair mod has a frag correlation.swf in flash - delete
that
Link on message: #4478105
EvilTankBot, on May 20 2013 - 07:19, said: your crosshair mod has a frag correlation.swf in flash - delete
thatTragicLoss: Thanks for the fix!
Subject: Rampage's Ruckus
Link on message: #4477992
Mlman, on May 16 2013 - 20:34, said: I just passed through the M103 unlocking only the engine to get to
the T110E5. Now I'm going back & unlocking the modules
on the M103.
Link on message: #4477992
Mlman, on May 16 2013 - 20:34, said: I just passed through the M103 unlocking only the engine to get to
the T110E5. Now I'm going back & unlocking the modules
on the M103.Major_Rampage: I actually did just this. I used my free exp and just
skipped the M103 and unlocked the T110E5. I may go back
one day and look at it, but I now have the T110E5 in my
garage.
Subject: Rampage's Ruckus
Link on message: #4477992
Mlman, on May 16 2013 - 19:34, said: I just passed through the M103 unlocking only the engine to get to
the T110E5. Now I'm going back & unlocking the modules
on the M103.
Link on message: #4477992
Mlman, on May 16 2013 - 19:34, said: I just passed through the M103 unlocking only the engine to get to
the T110E5. Now I'm going back & unlocking the modules
on the M103.Major_Rampage:
I actually did just this. I used my free exp and just skipped the M103 and unlocked the T110E5. I may go back one day and look at it, but I now have the T110E5 in my garage.
I actually did just this. I used my free exp and just skipped the M103 and unlocked the T110E5. I may go back one day and look at it, but I now have the T110E5 in my garage.
Subject: Rampage's Ruckus
Link on message: #4477992
Mlman, on May 16 2013 - 19:34, said: I just passed through the M103 unlocking only the engine to get to
the T110E5. Now I'm going back & unlocking the modules
on the M103.
Link on message: #4477992
Mlman, on May 16 2013 - 19:34, said: I just passed through the M103 unlocking only the engine to get to
the T110E5. Now I'm going back & unlocking the modules
on the M103.Major_Rampage:
I actually did just this. I used my free exp and just skipped the M103 and unlocked the T110E5. I may go back one day and look at it, but I now have the T110E5 in my garage.
I actually did just this. I used my free exp and just skipped the M103 and unlocked the T110E5. I may go back one day and look at it, but I now have the T110E5 in my garage.
Subject: How to "Create Buzz" without getting your thread locked
Link on message: #4477634
Muttly, on May 19 2013 - 13:36, said: Obvious is obvious. Only one female in the world plays tanks, works
for WGA, posts on this forum...
I believe it, I do, I really really do.
Link on message: #4477634
Muttly, on May 19 2013 - 13:36, said: Obvious is obvious. Only one female in the world plays tanks, works
for WGA, posts on this forum...I believe it, I do, I really really do.
TragicLoss: I am the only girl on the internet. Every girl you've ever talked
to is me.
Subject: Can you move me to the EU server please
Link on message: #4477057
mojoniedi, on May 18 2013 - 01:17, said: and not to mention the insult I had when I play with my friends
and we chat in our language by ppl who demands us to
speak english which is not my mother tongue.
Link on message: #4477057
mojoniedi, on May 18 2013 - 01:17, said: and not to mention the insult I had when I play with my friends
and we chat in our language by ppl who demands us to
speak english which is not my mother tongue.Jewel_Thief: This is covered in our Game Rules:
7. Official Language
7.01. In Game Garage & Company lobby: The official language of the In Game Garage Chat & Company lobby is English only, Other languages are not welcome. Players who wish to communicate in their native language may do so in channels made specifically for their language. Non English within the Garage Chat & Company lobby may be sanctioned.
7.02. In Game Battles: The preferred language is English, Non English is tolerated. Please be tolerant of those that have difficulty speaking English.
As such, you are more than welcome to speak the language of your choosing in battle. :)
If you are being harassed by players in battle, please report them to us by sending in a ticket to Support.
All the best,
~JT
7. Official Language
7.01. In Game Garage & Company lobby: The official language of the In Game Garage Chat & Company lobby is English only, Other languages are not welcome. Players who wish to communicate in their native language may do so in channels made specifically for their language. Non English within the Garage Chat & Company lobby may be sanctioned.
7.02. In Game Battles: The preferred language is English, Non English is tolerated. Please be tolerant of those that have difficulty speaking English.
As such, you are more than welcome to speak the language of your choosing in battle. :)
If you are being harassed by players in battle, please report them to us by sending in a ticket to Support.
All the best,
~JT
Subject: A Permanent Bundle in Giftshop
Link on message: #4477003
Link on message: #4477003
GeneralDirection: This is a cool idea. I'll bring it up with Major_Rampage tomorrow.

Subject: A Permanent Bundle in Giftshop
Link on message: #4477003
Link on message: #4477003
GeneralDirection: This is a cool idea. I'll bring it up with Major_Rampage tomorrow.

Subject: A Permanent Bundle in Giftshop
Link on message: #4477003
Link on message: #4477003
GeneralDirection: This is a cool idea. I'll bring it up with Major_Rampage tomorrow.

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