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Реклама | Adv

Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Laera
Historical Content in World of Tanks
arrow
06.08.2013 21:09:44
 
Subject: Historical Content in World of Tanks
Link on message: #5145005

View Posttomego, on Aug 06 2013 - 18:13, said: Lol are you kidding me? You just made a political post and expect people not to respond to it?


Laera:
You're free to respond, just please try to keep it civil and constructive. Posts that are non-constructive, off-topic or that violate any other of our Terms of Use will removed.


View PostLethalhavoc, on Aug 06 2013 - 15:11, said: Can we expect to see pro-Hitler inscriptions in the future?


Laera:
We will never feature swastikas in the game due to legal reasons related to international & national laws.


Laera
Historical Content in World of Tanks
arrow
06.08.2013 21:09:44
 
Subject: Historical Content in World of Tanks
Link on message: #5145005

View Posttomego, on Aug 06 2013 - 18:13, said: Lol are you kidding me? You just made a political post and expect people not to respond to it?


Laera:
You're free to respond, just please try to keep it civil and constructive. Posts that are non-constructive, off-topic or that violate any other of our Terms of Use will removed.


View PostLethalhavoc, on Aug 06 2013 - 15:11, said: Can we expect to see pro-Hitler inscriptions in the future?


Laera:
We will never feature swastikas in the game due to legal reasons related to international & national laws.


Laera
Historical Content in World of Tanks
arrow
06.08.2013 20:06:36
 
Subject: Historical Content in World of Tanks
Link on message: #5144282

View PostFattty, on Aug 06 2013 - 19:05, said: WAT
ARE
YOU
EVEN
SAYING

Laera: KEEP
IT
CONSTRUCTIVE.
THANKS!


Laera
Historical Content in World of Tanks
arrow
06.08.2013 20:06:36
 
Subject: Historical Content in World of Tanks
Link on message: #5144282

View PostFattty, on Aug 06 2013 - 18:05, said: WAT

ARE

YOU

EVEN

SAYING


Laera:
KEEP

IT

CONSTRUCTIVE.

THANKS!


Laera
Historical Content in World of Tanks
arrow
06.08.2013 20:06:36
 
Subject: Historical Content in World of Tanks
Link on message: #5144282

View PostFattty, on Aug 06 2013 - 18:05, said: WAT

ARE

YOU

EVEN

SAYING


Laera:
KEEP

IT

CONSTRUCTIVE.

THANKS!


Laera
Historical Content in World of Tanks
arrow
06.08.2013 20:04:34
 
Subject: Historical Content in World of Tanks
Link on message: #5144258

Laera: I understand this is a heated topic, but please refrain from political debate.
You are more than welcome to leave to leave constructive feedback on the announcement but If you want to engage in a political discussion, please take it elsewhere. Thanks.


Laera
Historical Content in World of Tanks
arrow
06.08.2013 20:04:34
 
Subject: Historical Content in World of Tanks
Link on message: #5144258

Laera: I understand this is a heated topic, but please refrain from political debate.

You are more than welcome to leave to leave constructive feedback on the announcement but If you want to engage in a political discussion, please take it elsewhere. Thanks.


Laera
Historical Content in World of Tanks
arrow
06.08.2013 20:04:34
 
Subject: Historical Content in World of Tanks
Link on message: #5144258

Laera: I understand this is a heated topic, but please refrain from political debate.

You are more than welcome to leave to leave constructive feedback on the announcement but If you want to engage in a political discussion, please take it elsewhere. Thanks.


Hypnotik
Be part of the pack! (Cunning Wolves are recruiting)
arrow
06.08.2013 06:51:03
 
Subject: Be part of the pack! (Cunning Wolves are recruiting)
Link on message: #5139973

Hypnotik: Moving to recruitment section...


Hypnotik
What parameters do I need for my Clan Logo?
arrow
06.08.2013 06:50:14
 
Subject: What parameters do I need for my Clan Logo?
Link on message: #5139962

View PostAurora551, on Aug 06 2013 - 02:47, said: oh I have one more question:  do i need to upload an emblem for each of the 4 slots?  or just the large and the "on tank large"?  It is not showing up on our tanks yet?  Not sure if I did it right?  It does show up on the clan page though.
Thanks again in advance!!


Hypnotik: It depends on where you'd like to see your logo. If you'd like it in all 4 ways, it must be uploaded in all 4 places.

64x64 tank icon - this one goes on your tank
64x64 icon - this goes on your clan page
32x32 icon - this will appear in a few places on the Clan Wars map, mainly in the area below the map itself (where you view province information)
24x24 icon - this will appear on the Clan Wars map on top of any territory you own, as well as next to your forum posts, under your avatar.

If you have any difficulties, feel free to let our support guys know. http://support.worldoftanks.com/


Major_Rampage
Mission/Event progress bar
arrow
06.08.2013 03:57:27
 
Subject: Mission/Event progress bar
Link on message: #5138488

Major_Rampage: Please don't worry there are already plans for the a UI for Missions,  in a future update.  Which is why we are keeping the Mission on the simpler side for now.


Major_Rampage
Mission/Event progress bar
arrow
06.08.2013 03:57:27
 
Subject: Mission/Event progress bar
Link on message: #5138488

Major_Rampage: Please don't worry there are already plans for the a UI for Missions,  in a future update.  Which is why we are keeping the Mission on the simpler side for now.


Major_Rampage
Mission/Event progress bar
arrow
06.08.2013 03:57:27
 
Subject: Mission/Event progress bar
Link on message: #5138488

Major_Rampage: Please don't worry there are already plans for the a UI for Missions,  in a future update.  Which is why we are keeping the Mission on the simpler side for now.


Laera
Official Feedback on the 15th Anniversary Garage
arrow
06.08.2013 02:45:08
 
Subject: Official Feedback on the 15th Anniversary Garage
Link on message: #5137847

Laera: Hi all!
So I've heard a few grumblings about the 15th Anniversary Garage skin. Rather than have several threads all over the placeI figured we could streamline everything in to one spot.
Now that you've had a chance to see the 15th Anniversary Garage, we want to hear your constructive feedback on it!
What do you like or dislike about it? What would you like to see improved? Do you have any ideas or suggestions for future special garages?
Thanks! :biggrin:
EDIT: Since many are complaining of the lighting in the garage, Superspeed007 recommended this mod to help make things brighter for the time being: http://pkwot.blogspo...ge-problem.html


Laera
Official Feedback on the 15th Anniversary Garage
arrow
06.08.2013 02:45:08
 
Subject: Official Feedback on the 15th Anniversary Garage
Link on message: #5137847

Laera: Hi all!
So I've heard a few grumblings about the 15th Anniversary Garage skin. Rather than have several threads all over the placeI figured we could streamline everything in to one spot.
Now that you've had a chance to see the 15th Anniversary Garage, we want to hear your constructive feedback on it!
What do you like or dislike about it? What would you like to see improved? Do you have any ideas or suggestions for future special garages?
Thanks! :biggrin:
EDIT: Since many are complaining of the lighting in the garage, Superspeed007 recommended this mod to help make things brighter for the time being: http://pkwot.blogspo...ge-problem.html


Laera
Official Feedback on the 15th Anniversary Garage
arrow
06.08.2013 02:45:08
 
Subject: Official Feedback on the 15th Anniversary Garage
Link on message: #5137847

Laera: Hi all!
So I've heard a few grumblings about the 15th Anniversary Garage skin. Rather than have several threads all over the placeI figured we could streamline everything in to one spot.
Now that you've had a chance to see the 15th Anniversary Garage, we want to hear your constructive feedback on it!
What do you like or dislike about it? What would you like to see improved? Do you have any ideas or suggestions for future special garages?
Thanks! :biggrin:
EDIT: Since many are complaining of the lighting in the garage, Superspeed007 recommended this mod to help make things brighter for the time being: http://pkwot.blogspo...ge-problem.html


Laera
Stalin is back
arrow
06.08.2013 01:49:27
 
Subject: Stalin is back
Link on message: #5137424

Laera: Hi folks!
We understand your concern. We'll have an official statement on this tomorrow.


Laera
Stalin is back
arrow
06.08.2013 01:49:27
 
Subject: Stalin is back
Link on message: #5137424

Laera: Hi folks!

We understand your concern. We'll have an official statement on this tomorrow.


Laera
Stalin is back
arrow
06.08.2013 01:49:27
 
Subject: Stalin is back
Link on message: #5137424

Laera: Hi folks!

We understand your concern. We'll have an official statement on this tomorrow.


Laera
bad lighting in anniversary garage
arrow
06.08.2013 00:42:04
 
Subject: bad lighting in anniversary garage
Link on message: #5136746

Laera: Thanks for the feedback! I'm sorry the lighting is too dark. Do you have any other feedback on the 15th Anniversary Garage?


Laera
bad lighting in anniversary garage
arrow
06.08.2013 00:42:04
 
Subject: bad lighting in anniversary garage
Link on message: #5136746

Laera: Thanks for the feedback! I'm sorry the lighting is too dark. Do you have any other feedback on the 15th Anniversary Garage?


Laera
bad lighting in anniversary garage
arrow
06.08.2013 00:42:04
 
Subject: bad lighting in anniversary garage
Link on message: #5136746

Laera: Thanks for the feedback! I'm sorry the lighting is too dark. Do you have any other feedback on the 15th Anniversary Garage?


Hypnotik
Clan Spotlight: NTR
arrow
06.08.2013 00:23:06
 
Subject: Clan Spotlight: NTR
Link on message: #5136573

Hypnotik: Keep in mind, there is an extended version of this interview available at the link below as well.
http://forum.worldof...light-ntr-8513/
Some of the questions that were submitted by the community found their way into this interview. If you have anything you'd like to see asked in the future, please let us know in this thread. If you have further questions for this particular clan, NTR, feel free to ask them in the extended version of this interview.


Hypnotik
Clan Spotlight: NTR 8/5/13
arrow
05.08.2013 19:44:43
 
Subject: Clan Spotlight: NTR 8/5/13
Link on message: #5133949

Hypnotik: This week our Clan Spotlight will be on [NTR], >Vidya Gaems. [NTR] is a rising star in the Clan Wars world, coming from a humble start all the way to earning 2nd place during Stage III of the recent Clan Wars Campaign, earning themselves M60 tanks. They describe themselves as "a 4Chan clan", as they are a group of members coming from the community of the same name that got together to fight for success. Read their answers to our questions below to see if you can gain a little bit of insight on how to take your clan to the next level.
This is the extended version of the interview, you can view the abridged version on the portal.
Zazie– Commander of [NTR] who focuses on e-sports, major leagues, and diplomacy. Started NTR as a side project for organized play.
OhSlowPoke – Deputy Commander of [NTR] who "doesn’t really have a specific job in NTR", just a bit of everything.
QUESTIONS:
What are the future goals for your clan? Zazie– To have a larger name than we have right now. We want to be known, since we're still kind of a small-time clan.
OhSlowPoke- My goal is to get us a lot more consistent. I want to work on getting us not just more prestige, but to get better - to stop being bad@tanks.
Zazie– We'll always be bad@tanks - that's a given. But to get better is a goal, obviously.
What would your advice be for clans trying to get on the map? Zazie– Start small. The first time NTR landed, it was on the lowest gold province available (when Africa was available).
OhSlowPoke- Make sure nothing is beneath you. Don't take losing very seriously. If you lose, try not to get so worked up about it, just think about how you're going to win next time - just try again and don't get upset about it.
Zazie– You just have to know your limitations, and keep building up on them, rather than trying to go for something way, way larger than you can do. Know your weaknesses, and how to overcome them. Figure out what you did wrong, and then correct it.
How much of your success do you attribute to skill vs diplomacy? Zazie– The top 5 thing was total diplomacy. Stage 1 we ended up fighting against [REL_3], which was a not-terrible clan that we had to deal with. After it ended we stood our ground, and that paved the way to diplomacy. So there was a mix of both. Every stage at the beginning something went wrong, stage 1 [-M-A-] landed and there was other stuff and stage 2 was [TYR] and [RUSS] chipping us both nightly. We had 4-5 battles every single night for a solid 2 weeks, and they were all at the same time. We actually stood [our ground] and kept on with our land.
OhSlowPoke- Once the clans backed down we went to diplomacy mode.
Zazie– Stage 3 was full diplomacy, and the fact that riots were in made people unable to hold too much land helped that.
Quemapueblos- So it sounds like that skill played a role a bit earlier, and diplomacy came later as a result of your success?
Zazie– Pretty much. Part of the problem of our clan is that we're not really well-known, so we don't get a lot of free diplomacy like many larger clans do. We can't just land in an area and say, "give us this, and we'll help you out" because no one really knows us.
OhSlowPoke- We have to earn it first by fighting for it and earning the respect of the clans in the region, which we did.
What have you learned from the campaign and clan wars in general that you wish you had known when you started? OhSlowPoke- We never had any callers that were from other clans, so I wish someone explained to me how all of the maps worked prior to starting. We learned everything by trial and error.
Zazie– There hasn't been a huge specific lesson. The original structure that we started out with was sound, and it's still what we're doing today. It's just calling experience that we needed back then compared to now.
What process do you have to get ready for a battle? Zazie– We generally have a base plan for the map, and before the battles pop, we all gather up and build our teams based on what we want for each team. We don't really do training rooms much unless we screw something up, or we need to learn a map really fast.
OhSlowPoke- A lot of the stuff we do in NTR is allow players to have more input. We have callers, but we find that a lot of our players are very knowledgeable, and understand the maps, so before we do a specific plan, we generally have an open forum about what tanks we should bring and how we should use them. We then narrow it down to the best strategies. People test things on their own and use that to argue how their plan is better.
Zazie– After we have our team we'll go over the plan within the 15 minutes before the battle pops. After each game we'll have an after-battle discussion, and figure out what went wrong and what should be done next time, and it all gets modified into the strategy of what we do the next time we play it. It takes 10 minutes the first time we play a map, and then up to a couple of hours [cumulative] possibly until we figure things out.
What decisions have you made in the past that you regret now? OhSlowPoke- My initial chip placement in the Campaign was bad. I picked an area that I thought would be safer than it was. And I made some alliances with people that I thought would be able to hold up their end of the bargain, and they weren't able to.
Zazie– Other than the chip placement thing that I was asleep through, and the entire ally situation, which I called right off the bat not working, we haven't really made many large mistakes in that sort of realm.
What was the most exciting match you had during the campaign? Zazie– That would be the match against [VPG]. We had 8 people, including one T1 Cunningham, and we beat them with that while they had a full 15 of mostly M4's. I was in my T-50-2 calling it - that was really fun, and a huge highlight during the campaign. We set up everything in the city [Highway, defense], they sent a group of M4's into the city, and we made sure not to poke. They basically rushed into us single-file, and died to our Pz4 and Ram II. After that we just used our T-50-2 to scout and control the map. We ended up having a Chaffee on our team do 2500 damage, and I did about 1700. It was kind of insane, and it shouldn't have worked, but it did.
What was your favorite tier in the campaign? Zazie– Tier 5 was good because you could run Chaffees and T-50-2's and you could do anything with them. I enjoyed tier 7 though because of the T71.
OhSlowPoke- Most of our clan was a big fan of tier 6, myself included. We love doing Medium tank companies, so we have a lot of guys who like playing with tier 6 tanks.
Zazie– During tier 6 I still just played my T-50-2, so I didn't really care about it.
Before you started doing Clan Wars, how did you get people ready for it? How did you make sure players didn't jump ship and join an active Clan Wars clan? How did you get to this point? OhSlowPoke- We have a playerbase that is extremely loyal to our clan. Several people left other clans to join us because of the community we have, more than anything. Being a 4Chan clan, there is a specific kind of community we have that I'm not sure any other clans have, whatsoever.
How do you recruit people to your clan? Zazie– There's a VG section on 4Chan, which is video game generals, and there is always a WoT general going. We don't actively recruit, unless there's someone we actually know.
Hypnotik - What if someone outside of 4Chan comes to you wanting to join?
Zazie– We've actually turned down a lot of people because of that. We have a very small number of non-4Chan people in the clan, and they're all personal friends of someone in there, and they get the entire community.
OhSlowPoke- We don't let anyone in that isn't from the 4Chan community unless they're a friend of someone that is, and that person can vouch for them. A lot of stuff is personal responsibility on our players' part.


Yoott
WCG Canada Announces Online Qualifications
arrow
05.08.2013 01:23:44
 
Subject: WCG Canada Announces Online Qualifications
Link on message: #5127970

Yoott: Hello all..... just a heads up that the live streaming for this will be taking place today August 4th starting at 7pm EDT (4pm PDT) at this channel http://www.twitch.tv/wcgcanada
Come and check it out
Special noobs  Conflict and PlatedmegaFTW will be your commentators for the event.    :trollface:


Yoott
WCG Canada Announces Online Qualifications
arrow
05.08.2013 01:23:44
 
Subject: WCG Canada Announces Online Qualifications
Link on message: #5127970

Yoott: Hello all..... just a heads up that the live streaming for this will be taking place today August 4th starting at 7pm EDT (4pm PDT) at this channel http://www.twitch.tv/wcgcanada
Come and check it out
Special noobs  Conflict and PlatedmegaFTW will be your commentators for the event.    :trollface:


dance210
Skirmish 30
arrow
04.08.2013 20:46:34
 
Subject: Skirmish 30
Link on message: #5125852

View PostJester1203, on Aug 04 2013 - 19:16, said: what if i play n the west coast and use the westcoast server , doesn that matter when i join a skirmish  do i have to be oon the same server as them

dance210: The Skirmish (and other tournaments) only run on the East server. So if you join any tournaments, you will need to be logged in to the East server in order to play.


Yoott
Skirmish 29
arrow
04.08.2013 05:50:45
 
Subject: Skirmish 29
Link on message: #5122011

View PostMadOgre, on Aug 04 2013 - 04:36, said: Final match did not pop at 1920 PDT.  As of 1935 PDT, still no match.  What's up with that?  When will the final match be rescheduled?  I thank you for your attention in this matter.
Vexed Ogre

Yoott: Battle is scheduled for 815 PDT, I apologize for the schedule error. Captains have all been Pmed as of 745 PDT


Yoott
Skirmish 29
arrow
04.08.2013 05:50:45
 
Subject: Skirmish 29
Link on message: #5122011

View PostMadOgre, on Aug 04 2013 - 03:36, said: Final match did not pop at 1920 PDT.  As of 1935 PDT, still no match.  What's up with that?  When will the final match be rescheduled?  I thank you for your attention in this matter.

Vexed Ogre


Yoott:
Battle is scheduled for 815 PDT, I apologize for the schedule error. Captains have all been Pmed as of 745 PDT


Yoott
15th Anniversary - Special Edition Blitz
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03.08.2013 18:51:00
 
Subject: 15th Anniversary - Special Edition Blitz
Link on message: #5117787

Yoott: ^^^^ your team captain most likely did not click to submit your team once it was complete.... If its in forming or formed status but not pending approval when registration closes the system will decline it automatically as it has never been submitted for approval.
http://forum.worldof...78#entry5069478
^^ that section will explain better


Yoott
15th Anniversary - Special Edition Blitz
arrow
03.08.2013 18:51:00
 
Subject: 15th Anniversary - Special Edition Blitz
Link on message: #5117787

Yoott: ^^^^ your team captain most likely did not click to submit your team once it was complete.... If its in forming or formed status but not pending approval when registration closes the system will decline it automatically as it has never been submitted for approval.
http://forum.worldof...78#entry5069478
^^ that section will explain better


GeneralDirection
battleships in our special hangar....
arrow
03.08.2013 13:58:27
 
Subject: battleships in our special hangar....
Link on message: #5116870

View PostSiegewolf, on Aug 02 2013 - 21:03, said: LOLz, are they really taking gameplay vids from another game and stating that it's WoWS??  If true this would be extremely lame.  I can understand if Wargaming wants to do promotions to get people excited but do it with your own game engine/graphics.  Leveraging off another game seems disingenuous to me.
Edit: Haha, really?  Whomever negged me.  It's an open forum and everyone has the right to their opinion, but you left no explanation or rebuttal.  It leaves me curious on how you can justify, if true, the use of other company's gameplay and call it your own.  Are you that much of a fan boi?

GeneralDirection: We have not released any videos on YouTube showing gameplay of World of Warships. Those are fake videos released by people attempting to farm channel views.

View PostThe_Entire_Soviet_Union, on Aug 02 2013 - 21:03, said: Remember the old World of Tanks videos from way way back? I wonder where this game went.....
http://www.youtube.c...h?v=0jAnEOMwtA0
Don't hold your breath thinking WOWS is going to be like the trailer.....

GeneralDirection: It's obviously not going to look like a CG trailer; you'd need computers that don't exist yet to play something that detailed. That said, I still can't get over how awesome the water looks. The game is very beautiful.


GeneralDirection
battleships in our special hangar....
arrow
03.08.2013 13:58:27
 
Subject: battleships in our special hangar....
Link on message: #5116870

View PostSiegewolf, on Aug 02 2013 - 20:03, said: LOLz, are they really taking gameplay vids from another game and stating that it's WoWS??  If true this would be extremely lame.  I can understand if Wargaming wants to do promotions to get people excited but do it with your own game engine/graphics.  Leveraging off another game seems disingenuous to me.
Edit: Haha, really?  Whomever negged me.  It's an open forum and everyone has the right to their opinion, but you left no explanation or rebuttal.  It leaves me curious on how you can justify, if true, the use of other company's gameplay and call it your own.  Are you that much of a fan boi?


GeneralDirection:
We have not released any videos on YouTube showing gameplay of World of Warships. Those are fake videos released by people attempting to farm channel views.


View PostThe_Entire_Soviet_Union, on Aug 02 2013 - 20:03, said: Remember the old World of Tanks videos from way way back? I wonder where this game went.....
http://www.youtube.c...h?v=0jAnEOMwtA0
Don't hold your breath thinking WOWS is going to be like the trailer.....


GeneralDirection:
It's obviously not going to look like a CG trailer; you'd need computers that don't exist yet to play something that detailed. That said, I still can't get over how awesome the water looks. The game is very beautiful.


GeneralDirection
battleships in our special hangar....
arrow
03.08.2013 13:58:27
 
Subject: battleships in our special hangar....
Link on message: #5116870

View PostSiegewolf, on Aug 02 2013 - 20:03, said: LOLz, are they really taking gameplay vids from another game and stating that it's WoWS??  If true this would be extremely lame.  I can understand if Wargaming wants to do promotions to get people excited but do it with your own game engine/graphics.  Leveraging off another game seems disingenuous to me.
Edit: Haha, really?  Whomever negged me.  It's an open forum and everyone has the right to their opinion, but you left no explanation or rebuttal.  It leaves me curious on how you can justify, if true, the use of other company's gameplay and call it your own.  Are you that much of a fan boi?


GeneralDirection:
We have not released any videos on YouTube showing gameplay of World of Warships. Those are fake videos released by people attempting to farm channel views.


View PostThe_Entire_Soviet_Union, on Aug 02 2013 - 20:03, said: Remember the old World of Tanks videos from way way back? I wonder where this game went.....
http://www.youtube.c...h?v=0jAnEOMwtA0
Don't hold your breath thinking WOWS is going to be like the trailer.....


GeneralDirection:
It's obviously not going to look like a CG trailer; you'd need computers that don't exist yet to play something that detailed. That said, I still can't get over how awesome the water looks. The game is very beautiful.


GeneralDirection
battleships in our special hangar....
arrow
03.08.2013 13:58:27
 
Subject: battleships in our special hangar....
Link on message: #5116870

View PostSiegewolf, on Aug 02 2013 - 20:03, said: LOLz, are they really taking gameplay vids from another game and stating that it's WoWS??  If true this would be extremely lame.  I can understand if Wargaming wants to do promotions to get people excited but do it with your own game engine/graphics.  Leveraging off another game seems disingenuous to me.
Edit: Haha, really?  Whomever negged me.  It's an open forum and everyone has the right to their opinion, but you left no explanation or rebuttal.  It leaves me curious on how you can justify, if true, the use of other company's gameplay and call it your own.  Are you that much of a fan boi?


GeneralDirection:
We have not released any videos on YouTube showing gameplay of World of Warships. Those are fake videos released by people attempting to farm channel views.


View PostThe_Entire_Soviet_Union, on Aug 02 2013 - 20:03, said: Remember the old World of Tanks videos from way way back? I wonder where this game went.....
http://www.youtube.c...h?v=0jAnEOMwtA0
Don't hold your breath thinking WOWS is going to be like the trailer.....


GeneralDirection:
It's obviously not going to look like a CG trailer; you'd need computers that don't exist yet to play something that detailed. That said, I still can't get over how awesome the water looks. The game is very beautiful.


GeneralDirection
Wargaming, Allow an option to keep this hangar!
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03.08.2013 12:47:29
 
Subject: Wargaming, Allow an option to keep this hangar!
Link on message: #5116689

View PostRobbyx, on Aug 03 2013 - 07:22, said: Why dont we have a "wardrobe" of garages where can select the one we want to use....seems such simple and easily implemented idea.

GeneralDirection: Sadly it's harder than you might think, but I agree that it's a great idea.


GeneralDirection
Wargaming, Allow an option to keep this hangar!
arrow
03.08.2013 12:47:29
 
Subject: Wargaming, Allow an option to keep this hangar!
Link on message: #5116689

View PostRobbyx, on Aug 03 2013 - 06:22, said: Why dont we have a "wardrobe" of garages where can select the one we want to use....seems such simple and easily implemented idea.


GeneralDirection:
Sadly it's harder than you might think, but I agree that it's a great idea.


GeneralDirection
Wargaming, Allow an option to keep this hangar!
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03.08.2013 12:47:29
 
Subject: Wargaming, Allow an option to keep this hangar!
Link on message: #5116689

View PostRobbyx, on Aug 03 2013 - 06:22, said: Why dont we have a "wardrobe" of garages where can select the one we want to use....seems such simple and easily implemented idea.


GeneralDirection:
Sadly it's harder than you might think, but I agree that it's a great idea.


GeneralDirection
Wargaming, Allow an option to keep this hangar!
arrow
03.08.2013 12:47:29
 
Subject: Wargaming, Allow an option to keep this hangar!
Link on message: #5116689

View PostRobbyx, on Aug 03 2013 - 06:22, said: Why dont we have a "wardrobe" of garages where can select the one we want to use....seems such simple and easily implemented idea.


GeneralDirection:
Sadly it's harder than you might think, but I agree that it's a great idea.


Hypnotik
Problems Starting WoT
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03.08.2013 06:45:45
 
Subject: Problems Starting WoT
Link on message: #5115114

Hypnotik: http://support.worldoftanks.com/
Start with our support team, they should be able to help you out if it's a game issue.


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