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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Laera
Visit the Wargaming Road Tour at the Thunder Over Michigan Air Show
arrow
09.08.2013 01:59:55
 
Subject: Visit the Wargaming Road Tour at the Thunder Over Michigan Air Show
Link on message: #5167066

Laera: Please direct all comments or questions to this thread.
Thanks!  :happy:


Laera
Visit the Wargaming Road Tour at the Thunder Over Michigan Air Show
arrow
09.08.2013 01:59:55
 
Subject: Visit the Wargaming Road Tour at the Thunder Over Michigan Air Show
Link on message: #5167066

Laera: Please direct all comments or questions to this thread.

Thanks!  :happy:


Laera
Visit the Wargaming Road Tour at the Thunder Over Michigan Air Show
arrow
09.08.2013 01:59:55
 
Subject: Visit the Wargaming Road Tour at the Thunder Over Michigan Air Show
Link on message: #5167066

Laera: Please direct all comments or questions to this thread.

Thanks!  :happy:


Yoott
15th Anniversary - Special Edition Blitz
arrow
09.08.2013 01:49:22
 
Yoott
15th Anniversary - Special Edition Blitz
arrow
09.08.2013 01:49:22
 
dance210
Daily Blitz 3 v 3 - General Discussion
arrow
09.08.2013 00:54:41
 
Subject: Daily Blitz 3 v 3 - General Discussion
Link on message: #5166504

View PostGenPanzer, on Aug 08 2013 - 23:40, said: Why is there no registration for Friday's 3v3 yet? I hope it's up tonight at some point so I can organize the team before everyone goes to bed, then goes to work, then registration is closed.

dance210: Late: http://worldoftanks....litz_3v3_8_09L/
Early: http://worldoftanks....litz_3v3_8_09E/
About halfway down the page, but they're there....


Quemapueblos
Update on Clan Creation Issues
arrow
09.08.2013 00:31:51
 
Subject: Update on Clan Creation Issues
Link on message: #5166280

 RedSunset, on Aug 08 2013 - 23:07, said: Finaly, thank you.
off topic: What kind of name is Quemapueblos? thats like burning villages o.O?

Quemapueblos: Its short for that man who burns down cities!


Quemapueblos
Update on Clan Creation Issues
arrow
09.08.2013 00:31:51
 
Subject: Update on Clan Creation Issues
Link on message: #5166280

View PostRedSunset, on Aug 08 2013 - 22:07, said: Finaly, thank you.
off topic: What kind of name is Quemapueblos? thats like burning villages o.O?

Quemapueblos: Its short for that man who burns down cities!


Quemapueblos
Update on Clan Creation Issues
arrow
09.08.2013 00:31:51
 
Subject: Update on Clan Creation Issues
Link on message: #5166280

View PostRedSunset, on Aug 08 2013 - 22:07, said: Finaly, thank you.
off topic: What kind of name is Quemapueblos? thats like burning villages o.O?

Quemapueblos: Its short for that man who burns down cities!


Quemapueblos
Update on Clan Creation Issues
arrow
08.08.2013 23:54:06
 
Subject: Update on Clan Creation Issues
Link on message: #5165930

Quemapueblos: Recently, our clan creation servers were giving players problems during processing and Clans were not correctly displayed on our portal page.
We have resolved these problems for all Clans that were affected and the missing Clan pages should appear on our website.
If you continue to have any issues creating or modifying a clan please contact support or leave a post here with the relevant information.
We will keep monitoring to make sure everything is Working As Intended, but if you have a problem please let us know!


Quemapueblos
Update on Clan Creation Issues
arrow
08.08.2013 23:54:06
 
Subject: Update on Clan Creation Issues
Link on message: #5165930

Quemapueblos: Recently, our clan creation servers were giving players problems during processing and Clans were not correctly displayed on our portal page.
We have resolved these problems for all Clans that were affected and the missing Clan pages should appear on our website.
If you continue to have any issues creating or modifying a clan please contact support or leave a post here with the relevant information.
We will keep monitoring to make sure everything is Working As Intended, but if you have a problem please let us know!


Quemapueblos
Update on Clan Creation Issues
arrow
08.08.2013 23:54:06
 
Subject: Update on Clan Creation Issues
Link on message: #5165930

Quemapueblos: Recently, our clan creation servers were giving players problems during processing and Clans were not correctly displayed on our portal page.
We have resolved these problems for all Clans that were affected and the missing Clan pages should appear on our website.
If you continue to have any issues creating or modifying a clan please contact support or leave a post here with the relevant information.
We will keep monitoring to make sure everything is Working As Intended, but if you have a problem please let us know!


Yoott
15th Anniversary - Special Edition Blitz
arrow
08.08.2013 23:34:21
 
Subject: 15th Anniversary - Special Edition Blitz
Link on message: #5165763

Yoott: Guys if there are any issue
either send in a ticket to support
or send an email to tournaments@wargamingamerica.com
What will be needed is
Player name
Team Name and link,
specific tournament you are questioning for ease of finding it in the lists.
and your questions, issues
Don't post it all here please.
Also not everything is paid out yet


Yoott
15th Anniversary - Special Edition Blitz
arrow
08.08.2013 23:34:21
 
Subject: 15th Anniversary - Special Edition Blitz
Link on message: #5165763

Yoott: Guys if there are any issue
either send in a ticket to support
or send an email to tournaments@wargamingamerica.com
What will be needed is
Player name
Team Name and link,
specific tournament you are questioning for ease of finding it in the lists.
and your questions, issues
Don't post it all here please.
Also not everything is paid out yet


Jewel_Thief
Game going to pot.
arrow
08.08.2013 23:32:11
 
Subject: Game going to pot.
Link on message: #5165748

View PostVladimirsRevenge, on Aug 08 2013 - 15:14, said: QuoteDear VladimirsRevenge ,
Please understand that due to the introduction of our automated system of violation tracking (team damage, team killing,physics abuse), users’ complaints will be addressed by the automation only.
The automated system of violation tracking (team damage, team killing, physics abuse) has been customized, tested multiple times and is currently working as intended. We do not personally ban for team killing or team damage or physics abuse, this is an automated system which we have no direct control over.
Game on folks! Team killing / Team damage / Physics abuse is no longer a banable offense at all.

Jewel_Thief: Game on folks! Team killing / Team damage / Physics abuse is no longer a banable offense at all.
Actually... no. I'm sorry you received the above response, but it's not correct. (I am talking with my staff right now about it... Apologies.)
"Physics abuse" MUST be reported manually (via a Support ticket, with VIDEO replay evidence). We will then review, make a ruling, and hand out any necessary restrictions.
Best,
~JT

Quote Dear VladimirsRevenge ,
Please understand that due to the introduction of our automated system of violation tracking (team damage, team killing,physics abuse), users’ complaints will be addressed by the automation only.
The automated system of violation tracking (team damage, team killing, physics abuse) has been customized, tested multiple times and is currently working as intended. We do not personally ban for team killing or team damage or physics abuse, this is an automated system which we have no direct control over.

Jewel_Thief:


Major_Rampage
Rampage's Ruckus Junior TC: August 9th
arrow
08.08.2013 22:20:24
 
Subject: Rampage's Ruckus Junior TC: August 9th
Link on message: #5165170

View Postkittikatt, on Aug 08 2013 - 20:13, said: Fixed your quote for you, Major. You broke out of character for a second.. ;)

Major_Rampage: The Major_Rampage thanks you


Major_Rampage
Rampage's Ruckus Junior TC: August 9th
arrow
08.08.2013 22:20:24
 
Subject: Rampage's Ruckus Junior TC: August 9th
Link on message: #5165170

View Postkittikatt, on Aug 08 2013 - 19:13, said: Fixed your quote for you, Major. You broke out of character for a second.. ;)

Major_Rampage: The Major_Rampage thanks you


Major_Rampage
Rampage's Ruckus Junior TC: August 9th
arrow
08.08.2013 22:20:24
 
Subject: Rampage's Ruckus Junior TC: August 9th
Link on message: #5165170

View Postkittikatt, on Aug 08 2013 - 19:13, said: Fixed your quote for you, Major. You broke out of character for a second.. ;)

Major_Rampage: The Major_Rampage thanks you


Yoott
15th Anniversary - Special Edition Blitz
arrow
08.08.2013 21:59:45
 
Subject: 15th Anniversary - Special Edition Blitz
Link on message: #5164997

View PostReuven, on Aug 08 2013 - 20:50, said: 4 of 7.  Keep that gold coming.

Yoott: LOL True story..
Yoott - hey payment guys I have a small project that needs to be done right now
Unsuspecting payment processor "Oh great np what is it we will get it done right away"
Yoott -"15th Anniversary Tournaments"
Now very violent payment guys "thats not a small project holy cow thats one hell of a list"
Yoott "so what you are saying is you will have it done before lunch"
Player "Payment Received"
All will be good with the world guys TY for being patient that was one hell of a list
The Specialty prizes may be a bit behind so please be patient as there was more involved in those from an account end.
Any concerns, questions or issues with payments please send an email to tournaments@wargamingamerica.com


Yoott
15th Anniversary - Special Edition Blitz
arrow
08.08.2013 21:59:45
 
Subject: 15th Anniversary - Special Edition Blitz
Link on message: #5164997

View PostReuven, on Aug 08 2013 - 19:50, said: 4 of 7.  Keep that gold coming.

Yoott: LOL True story..
Yoott - hey payment guys I have a small project that needs to be done right now
Unsuspecting payment processor "Oh great np what is it we will get it done right away"
Yoott -"15th Anniversary Tournaments"
Now very violent payment guys "thats not a small project holy cow thats one hell of a list"
Yoott "so what you are saying is you will have it done before lunch"
Player "Payment Received"
All will be good with the world guys TY for being patient that was one hell of a list
The Specialty prizes may be a bit behind so please be patient as there was more involved in those from an account end.
Any concerns, questions or issues with payments please send an email to tournaments@wargamingamerica.com


Yoott
15th Anniversary - Special Edition Blitz
arrow
08.08.2013 21:33:16
 
Subject: 15th Anniversary - Special Edition Blitz
Link on message: #5164728

View Postnipp100, on Aug 08 2013 - 20:07, said: YAR! E-25 in garage!  
WG you gotta revive the old scrimmages, they were awesome, just like this 15th aniversary thing.

Yoott: we did... with some changes they are called Daily blitzes run every day 2 times a day alternating from 3v3 to 7v7
http://forum.worldof...95-daily-blitz/

View PostProtector_of_the_Realm, on Aug 08 2013 - 20:30, said: Kinda interested on how you found that picture.

Yoott: I dunno I have had it in my photobucket forever. I'm sure when I was trolling one day I saw it and clipped it.


Yoott
15th Anniversary - Special Edition Blitz
arrow
08.08.2013 21:33:16
 
Subject: 15th Anniversary - Special Edition Blitz
Link on message: #5164728

View Postnipp100, on Aug 08 2013 - 19:07, said: YAR! E-25 in garage!  
WG you gotta revive the old scrimmages, they were awesome, just like this 15th aniversary thing.

Yoott: we did... with some changes they are called Daily blitzes run every day 2 times a day alternating from 3v3 to 7v7
http://forum.worldof...95-daily-blitz/

View PostProtector_of_the_Realm, on Aug 08 2013 - 19:30, said: Kinda interested on how you found that picture.

Yoott: I dunno I have had it in my photobucket forever. I'm sure when I was trolling one day I saw it and clipped it.


Major_Rampage
Rampage's Ruckus Junior TC: August 9th
arrow
08.08.2013 20:29:17
 
Subject: Rampage's Ruckus Junior TC: August 9th
Link on message: #5164065

Major_Rampage: Because Everyone loves wrestling! Even the Muppets!


Major_Rampage
Rampage's Ruckus Junior TC: August 9th
arrow
08.08.2013 20:29:17
 
Subject: Rampage's Ruckus Junior TC: August 9th
Link on message: #5164065

Major_Rampage: Because Everyone loves wrestling! Even the Muppets!


Major_Rampage
Rampage's Ruckus Junior TC: August 9th
arrow
08.08.2013 20:29:17
 
Subject: Rampage's Ruckus Junior TC: August 9th
Link on message: #5164065

Major_Rampage: Because Everyone loves wrestling! Even the Muppets!


Yoott
15th Anniversary - Special Edition Blitz
arrow
08.08.2013 20:22:45
 
Subject: 15th Anniversary - Special Edition Blitz
Link on message: #5163995

View PostRatZ1LLa, on Aug 08 2013 - 18:17, said: Yoott I only request you wash my Type 59, before you deliver it to me. I know you were doing burnouts in it.

Yoott: just shining it up for you
Posted Image


Yoott
15th Anniversary - Special Edition Blitz
arrow
08.08.2013 20:22:45
 
Subject: 15th Anniversary - Special Edition Blitz
Link on message: #5163995

View PostRatZ1LLa, on Aug 08 2013 - 17:17, said: Yoott I only request you wash my Type 59, before you deliver it to me. I know you were doing burnouts in it.

Yoott: just shining it up for you
Posted Image


Quemapueblos
Manual #1: Clans and Clan Management
arrow
08.08.2013 20:18:07
 
Subject: Manual #1: Clans and Clan Management
Link on message: #5163941

Quemapueblos: Posted Image
Creating a Clear Foundation:
Organizing the clan is one of the more important parts of having a large group of people playing together, no matter the purpose of the clan (enjoyment, clan wars, tournaments, etc). Having a commander is an obvious must, someone needs to be heading up the clan, beyond that is where it gets tricky. Some clans follow the system that Wargaming already has set up, which is Commander, Deputy Commander, Field Commander, Diplomat, Recruiter, Soldier, and Recruit. For all intents and purposes involved in World of Tanks, those are fairly well set up as it gets most of the job done. Titles are just titles, however, and sometimes clans have internal structures that are not quite in line with how Wargaming has the system set up.
In some cases, there is no single commander. While there is one in title, he is only the person who spent the 2500 Gold required to actually make the clan, while his Deputy Commanders (hereby referred to as DepComs) are actually wielding just as much administrative power and responsibility as the Commander of the clan. For a clan to have a concise chain of command, someone (or someones) have to be at the top who make the big calls such as where to land, whom to engage in diplomacy with, how to recruit, so on and so forth. Below them you will typically find people who make administrative decisions that are only internal, such as calling battles, recruiting, setting people up properly on their VoIP program of choice, making sure people are doing their jobs, setting up trainings, so on and so forth. Below them you’ll find that Field Commanders (or Battle Leaders/Callers) and Diplomats roughly on the same level, although some clans have their Commander and DepComs handle all diplomacy. Field Commanders generally are the ones calling battles, but again, Commanders and DepComs are also common in this role as well.
Throughout those levels, all administrative actions of the clans should have already taken place unless there is a specific person or persons that are doing the recruiting for the clan.
Soldiers and recruits need to know their place in the clan, mavericks work for some clans, they don’t work for others. It’s about the environment. Setting up a clear line of rules for how you expect people to conduct themselves in the game, on the forums, or on any external World of Tanks related websites.
General rules for chat and interaction:
There are clans out there that prohibit their members from engaging in discussions in the Clan Rivalry/Diplomacy section. There are some who have no restrictions; some allow discussion but no flame baiting. That’s all dependent on what kind of image that you would like your clan to give off. Making sure that people are aware of what they are allowed to do is important because many a clan has fallen by the wayside simply because of the public conduct of their members. This falls into the actual game itself, where you need to make sure those members that are carrying your tags are aware of how you’d like the public to recognize said tags.
It is recommended that people not in an administrative position speak for the clan, despite representing the tags in game. Reason being is that there are regularly movements going on in the upper echelon of a clan that the typical soldier is not privy to, and as such, a few sentences can sour a diplomatic relationship between clans or get a clan a bad reputation. Making sure that your members interact with others in a proper fashion is critical to maintaining a public image.
Officer duties/permissions:
While the duties were covered above, permissions have not yet been addressed.Each rank defines a set of permissions.
Permissions can be granted only with the ranks.
Ranks cannot be edited to customize permissions for each position.
Everyone in the clan has only one role.
Various rank's permissions overlap (as seen in the table below).
The role “Clan Commander” cannot be given, only transferred to another member.
A recruit is not valued to have any information, only having whatever resources the clan has external from Wargaming’s clan system and the in-game clan chat system. Recruits must go to the clan’s page on the website and look up the battle schedule to see what the schedule actually is.
Soldiers are able to see chips on the map, borders of the clan, the state of the chips, and upcoming battles based upon the provinces.
Company Commanders are able to move chips and have all permissions of soldiers beyond that.
Deputy Commander s have nearly full rights to the clan, other than disbanding the clan, as the Commander is the only member of the clan with this ability (Commanders and DepComs share all other permissions the same).
Recruiters are able to accept applications and invite others to the clan.
Diplomats, at the moment, are a position in name only and are effectively soldiers.
Treasurers are able to disperse payments to clan members. Permissions Definitions
Chips are Visible- The Clan Wars map shows where your clan's have been chips placed
Espionage Acts - Access to spies and counter-spies
Move Chips- Place and move chips on the Clan Wars map
Move HQ- Move your clan's Headquaters to another province you own
Access to Treasury- Allocate gold to members of the clan
Remove/Promote Members- Change member's position in the clan and remove members
Recruit Players- Invite players to the Clan (cannot remove or modify current members)
Modify Clan Logo/Info- Change the Clan's name, tag, logos, description and motto
Posted Image
Examples of Organizational Structure:
Example #1:
Clan Commander -  ran everything. Most diplomacy was done by the Commander, although some was done by Diplomats.
Deputy Commanders - took up mutual roles of the Commander when the Commander was unavailable or otherwise engaged.
Company Commanders - ran the battles for the clan, made the trainings, walked the team through the strategies employed, and made sure everything was in order to properly fight on the UC map.
Recruiters - recruit new members. Not much to say about that.
Treasurer - None, all payments were done by the Commander or DepComs.
Soldiers - fought in battles and were paid accordingly for participation.
Recruits - were treated as Soldiers, but with a 14-day probationary period where the clan was able to terminate the membership of the clan with a mutual understanding that it would be a post-application acceptable breach of conduct.
Diplomats - are rarely a working product of a clan due to a break down in communication or conflicting interests, the most common simply being the diplomat having outdated information as decisions can and will be made on the fly. More commonly the Command or DepCom of the clan will be a functioning diplomat because they're going to have a better grasp of what they want their clan to be doing, what they want, what they need. There are instances of diplomats being a touching base point for clans, they'll talk to the diplomat first, but for more extended conversations pertaining to complex and complicated deals the more common person to speak with will be someone higher up on the chain of command. This, of course, all entirely depends on the overall structure of the clan. If there is an oligarchy, someone may have the same power as the Commander, but be the functioning diplomat and field everything for the clan diplomatically.
Example #2:
Clan Commander -acts as the final decider of the big issues but doesn't get involved with the ground level operations. He deals mostly with other Clan Commanders and Deputies get the master plan for the whole clan.
Deputy Commanders - are the managers of the clan. They take the Clan Commander's master plan and figure out how to actually get it done. They actually figure out when and where to move chips, schedule battles and all the logistics required to get the big picture moving.
Company Commanders -assist the deputy commanders in accomplishing thier tasks. They work much more closely with the rest of the rank and file members to make sure things go according to plan.
Recruiters - have one job. That is to work day and night trying to find new members. Either browsing the forums constantly or contact exceptional players without a clan after battle.
Treasurer -is focused on the gold side of things. They are the accountants that make sure the clan has the gold it needs to run its events or pay out members.
Soldiers - are the grunts on the ground. There job is to shoot straight and go where they are told.
Recruits - don't get many of the benefits of the clan until they have proved they are willing to stick around and play nice with others.
Diplomats - can assist the Clan Commander in finding helpful allies and setting up meetings.
Example #3:
Clan Commander - runs anything and everything. He has complete control over when and where the clan fights, how much gold members earn for participation and who gets to join in the fun.
Recruits - are everyone else. This prevents anyone outside of the commander from seeing much of the Clan's data and map information. All information and jobs must be delegated through the commander.
What goals you plan on shooting for:
The main thing that any clan should be going for is whatever they feel fits their style. A tournament based clan may not want to be large, but have only good players, and has little use for most of the features involved in the clan system.
When it comes to clans active on the Ultimate Conquest map, however, the biggest thing is to make sure that everything is running smoothly, that people are content with the organization of the clan, and that there are little to no complaints. Each clan will function as a micronation within World of Tanks, and should be treated as such. Your soldiers are your people, your officers are your confidants, and should any one party be upset the best course of action is an amicable resolution to the problem (barring breach of conduct).
Attendance and availability is another very important matter. Making sure that you have enough people interested in active enough to actually find themselves in battles is a massive conduit to success. If you’re on bordering time zones, make sure that you have enough people for each time zone, ideally to fight in two battles at the same time (roughly 30 people on during those times, ready to fight).


Quemapueblos
Manual #1: Clans and Clan Management [Some Sections Outdated]
arrow
08.08.2013 20:18:07
 
Subject: Manual #1: Clans and Clan Management [Some Sections Outdated]
Link on message: #5163941

Quemapueblos: Posted Image
Creating a Clear Foundation:
Organizing the clan is one of the more important parts of having a large group of people playing together, no matter the purpose of the clan (enjoyment, clan wars, tournaments, etc). Having a commander is an obvious must, someone needs to be heading up the clan, beyond that is where it gets tricky. Some clans follow the system that Wargaming already has set up, which is Commander, Deputy Commander, Field Commander, Diplomat, Recruiter, Soldier, and Recruit. For all intents and purposes involved in World of Tanks, those are fairly well set up as it gets most of the job done. Titles are just titles, however, and sometimes clans have internal structures that are not quite in line with how Wargaming has the system set up.
In some cases, there is no single commander. While there is one in title, he is only the person who spent the 2500 Gold required to actually make the clan, while his Deputy Commanders (hereby referred to as DepComs) are actually wielding just as much administrative power and responsibility as the Commander of the clan. For a clan to have a concise chain of command, someone (or someones) have to be at the top who make the big calls such as where to land, whom to engage in diplomacy with, how to recruit, so on and so forth. Below them you will typically find people who make administrative decisions that are only internal, such as calling battles, recruiting, setting people up properly on their VoIP program of choice, making sure people are doing their jobs, setting up trainings, so on and so forth. Below them you’ll find that Field Commanders (or Battle Leaders/Callers) and Diplomats roughly on the same level, although some clans have their Commander and DepComs handle all diplomacy. Field Commanders generally are the ones calling battles, but again, Commanders and DepComs are also common in this role as well.
Throughout those levels, all administrative actions of the clans should have already taken place unless there is a specific person or persons that are doing the recruiting for the clan.
Soldiers and recruits need to know their place in the clan, mavericks work for some clans, they don’t work for others. It’s about the environment. Setting up a clear line of rules for how you expect people to conduct themselves in the game, on the forums, or on any external World of Tanks related websites.
General rules for chat and interaction:
There are clans out there that prohibit their members from engaging in discussions in the Clan Rivalry/Diplomacy section. There are some who have no restrictions; some allow discussion but no flame baiting. That’s all dependent on what kind of image that you would like your clan to give off. Making sure that people are aware of what they are allowed to do is important because many a clan has fallen by the wayside simply because of the public conduct of their members. This falls into the actual game itself, where you need to make sure those members that are carrying your tags are aware of how you’d like the public to recognize said tags.
It is recommended that people not in an administrative position speak for the clan, despite representing the tags in game. Reason being is that there are regularly movements going on in the upper echelon of a clan that the typical soldier is not privy to, and as such, a few sentences can sour a diplomatic relationship between clans or get a clan a bad reputation. Making sure that your members interact with others in a proper fashion is critical to maintaining a public image.
Officer duties/permissions:
While the duties were covered above, permissions have not yet been addressed. Each rank defines a set of permissions.
Permissions can be granted only with the ranks.
Ranks cannot be edited to customize permissions for each position.
Everyone in the clan has only one role.
Various rank's permissions overlap (as seen in the table below).
The role “Clan Commander” cannot be given, only transferred to another member.
A recruit is not valued to have any information, only having whatever resources the clan has external from Wargaming’s clan system and the in-game clan chat system. Recruits must go to the clan’s page on the website and look up the battle schedule to see what the schedule actually is.
Soldiers are able to see chips on the map, borders of the clan, the state of the chips, and upcoming battles based upon the provinces.
Company Commanders are able to move chips and have all permissions of soldiers beyond that.
Deputy Commander s have nearly full rights to the clan, other than disbanding the clan, as the Commander is the only member of the clan with this ability (Commanders and DepComs share all other permissions the same).
Recruiters are able to accept applications and invite others to the clan.
Diplomats, at the moment, are a position in name only and are effectively soldiers.
Treasurers are able to disperse payments to clan members. Permissions Definitions
Chips are Visible- The Clan Wars map shows where your clan's have been chips placed
Espionage Acts - Access to spies and counter-spies
Move Chips- Place and move chips on the Clan Wars map
Move HQ- Move your clan's Headquaters to another province you own
Access to Treasury- Allocate gold to members of the clan
Remove/Promote Members- Change member's position in the clan and remove members
Recruit Players- Invite players to the Clan (cannot remove or modify current members)
Modify Clan Logo/Info- Change the Clan's name, tag, logos, description and motto
Posted Image
Examples of Organizational Structure:
Example #1:
Clan Commander -  ran everything. Most diplomacy was done by the Commander, although some was done by Diplomats.
Deputy Commanders - took up mutual roles of the Commander when the Commander was unavailable or otherwise engaged.
Company Commanders - ran the battles for the clan, made the trainings, walked the team through the strategies employed, and made sure everything was in order to properly fight on the UC map.
Recruiters - recruit new members. Not much to say about that.
Treasurer - None, all payments were done by the Commander or DepComs.
Soldiers - fought in battles and were paid accordingly for participation.
Recruits - were treated as Soldiers, but with a 14-day probationary period where the clan was able to terminate the membership of the clan with a mutual understanding that it would be a post-application acceptable breach of conduct.
Diplomats - are rarely a working product of a clan due to a break down in communication or conflicting interests, the most common simply being the diplomat having outdated information as decisions can and will be made on the fly. More commonly the Command or DepCom of the clan will be a functioning diplomat because they're going to have a better grasp of what they want their clan to be doing, what they want, what they need. There are instances of diplomats being a touching base point for clans, they'll talk to the diplomat first, but for more extended conversations pertaining to complex and complicated deals the more common person to speak with will be someone higher up on the chain of command. This, of course, all entirely depends on the overall structure of the clan. If there is an oligarchy, someone may have the same power as the Commander, but be the functioning diplomat and field everything for the clan diplomatically.
Example #2:
Clan Commander -acts as the final decider of the big issues but doesn't get involved with the ground level operations. He deals mostly with other Clan Commanders and Deputies get the master plan for the whole clan.
Deputy Commanders- are the managers of the clan. They take the Clan Commander's master plan and figure out how to actually get it done. They actually figure out when and where to move chips, schedule battles and all the logistics required to get the big picture moving.
Company Commanders-assist the deputy commanders in accomplishing thier tasks. They work much more closely with the rest of the rank and file members to make sure things go according to plan.
Recruiters- have one job. That is to work day and night trying to find new members. Either browsing the forums constantly or contact exceptional players without a clan after battle.
Treasurer-is focused on the gold side of things. They are the accountants that make sure the clan has the gold it needs to run its events or pay out members.
Soldiers- are the grunts on the ground. There job is to shoot straight and go where they are told.
Recruits - don't get many of the benefits of the clan until they have proved they are willing to stick around and play nice with others.
Diplomats - can assist the Clan Commander in finding helpful allies and setting up meetings.

Example #3:
Clan Commander - runs anything and everything. He has complete control over when and where the clan fights, how much gold members earn for participation and who gets to join in the fun.
Recruits - are everyone else. This prevents anyone outside of the commander from seeing much of the Clan's data and map information. All information and jobs must be delegated through the commander.
What goals you plan on shooting for:
The main thing that any clan should be going for is whatever they feel fits their style. A tournament based clan may not want to be large, but have only good players, and has little use for most of the features involved in the clan system.
When it comes to clans active on the Ultimate Conquest map, however, the biggest thing is to make sure that everything is running smoothly, that people are content with the organization of the clan, and that there are little to no complaints. Each clan will function as a micronation within World of Tanks, and should be treated as such. Your soldiers are your people, your officers are your confidants, and should any one party be upset the best course of action is an amicable resolution to the problem (barring breach of conduct).
Attendance and availability is another very important matter. Making sure that you have enough people interested in active enough to actually find themselves in battles is a massive conduit to success. If you’re on bordering time zones, make sure that you have enough people for each time zone, ideally to fight in two battles at the same time (roughly 30 people on during those times, ready to fight).


Quemapueblos
Manual #1: Clans and Clan Management [Some Sections Outdated]
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08.08.2013 20:18:07
 
Subject: Manual #1: Clans and Clan Management [Some Sections Outdated]
Link on message: #5163941

Quemapueblos: Posted Image
Creating a Clear Foundation:
Organizing the clan is one of the more important parts of having a large group of people playing together, no matter the purpose of the clan (enjoyment, clan wars, tournaments, etc). Having a commander is an obvious must, someone needs to be heading up the clan, beyond that is where it gets tricky. Some clans follow the system that Wargaming already has set up, which is Commander, Deputy Commander, Field Commander, Diplomat, Recruiter, Soldier, and Recruit. For all intents and purposes involved in World of Tanks, those are fairly well set up as it gets most of the job done. Titles are just titles, however, and sometimes clans have internal structures that are not quite in line with how Wargaming has the system set up.
In some cases, there is no single commander. While there is one in title, he is only the person who spent the 2500 Gold required to actually make the clan, while his Deputy Commanders (hereby referred to as DepComs) are actually wielding just as much administrative power and responsibility as the Commander of the clan. For a clan to have a concise chain of command, someone (or someones) have to be at the top who make the big calls such as where to land, whom to engage in diplomacy with, how to recruit, so on and so forth. Below them you will typically find people who make administrative decisions that are only internal, such as calling battles, recruiting, setting people up properly on their VoIP program of choice, making sure people are doing their jobs, setting up trainings, so on and so forth. Below them you’ll find that Field Commanders (or Battle Leaders/Callers) and Diplomats roughly on the same level, although some clans have their Commander and DepComs handle all diplomacy. Field Commanders generally are the ones calling battles, but again, Commanders and DepComs are also common in this role as well.
Throughout those levels, all administrative actions of the clans should have already taken place unless there is a specific person or persons that are doing the recruiting for the clan.
Soldiers and recruits need to know their place in the clan, mavericks work for some clans, they don’t work for others. It’s about the environment. Setting up a clear line of rules for how you expect people to conduct themselves in the game, on the forums, or on any external World of Tanks related websites.
General rules for chat and interaction:
There are clans out there that prohibit their members from engaging in discussions in the Clan Rivalry/Diplomacy section. There are some who have no restrictions; some allow discussion but no flame baiting. That’s all dependent on what kind of image that you would like your clan to give off. Making sure that people are aware of what they are allowed to do is important because many a clan has fallen by the wayside simply because of the public conduct of their members. This falls into the actual game itself, where you need to make sure those members that are carrying your tags are aware of how you’d like the public to recognize said tags.
It is recommended that people not in an administrative position speak for the clan, despite representing the tags in game. Reason being is that there are regularly movements going on in the upper echelon of a clan that the typical soldier is not privy to, and as such, a few sentences can sour a diplomatic relationship between clans or get a clan a bad reputation. Making sure that your members interact with others in a proper fashion is critical to maintaining a public image.
Officer duties/permissions:
While the duties were covered above, permissions have not yet been addressed. Each rank defines a set of permissions.
Permissions can be granted only with the ranks.
Ranks cannot be edited to customize permissions for each position.
Everyone in the clan has only one role.
Various rank's permissions overlap (as seen in the table below).
The role “Clan Commander” cannot be given, only transferred to another member.
A recruit is not valued to have any information, only having whatever resources the clan has external from Wargaming’s clan system and the in-game clan chat system. Recruits must go to the clan’s page on the website and look up the battle schedule to see what the schedule actually is.
Soldiers are able to see chips on the map, borders of the clan, the state of the chips, and upcoming battles based upon the provinces.
Company Commanders are able to move chips and have all permissions of soldiers beyond that.
Deputy Commander s have nearly full rights to the clan, other than disbanding the clan, as the Commander is the only member of the clan with this ability (Commanders and DepComs share all other permissions the same).
Recruiters are able to accept applications and invite others to the clan.
Diplomats, at the moment, are a position in name only and are effectively soldiers.
Treasurers are able to disperse payments to clan members. Permissions Definitions
Chips are Visible- The Clan Wars map shows where your clan's have been chips placed
Espionage Acts - Access to spies and counter-spies
Move Chips- Place and move chips on the Clan Wars map
Move HQ- Move your clan's Headquaters to another province you own
Access to Treasury- Allocate gold to members of the clan
Remove/Promote Members- Change member's position in the clan and remove members
Recruit Players- Invite players to the Clan (cannot remove or modify current members)
Modify Clan Logo/Info- Change the Clan's name, tag, logos, description and motto
Posted Image
Examples of Organizational Structure:
Example #1:
Clan Commander -  ran everything. Most diplomacy was done by the Commander, although some was done by Diplomats.
Deputy Commanders - took up mutual roles of the Commander when the Commander was unavailable or otherwise engaged.
Company Commanders - ran the battles for the clan, made the trainings, walked the team through the strategies employed, and made sure everything was in order to properly fight on the UC map.
Recruiters - recruit new members. Not much to say about that.
Treasurer - None, all payments were done by the Commander or DepComs.
Soldiers - fought in battles and were paid accordingly for participation.
Recruits - were treated as Soldiers, but with a 14-day probationary period where the clan was able to terminate the membership of the clan with a mutual understanding that it would be a post-application acceptable breach of conduct.
Diplomats - are rarely a working product of a clan due to a break down in communication or conflicting interests, the most common simply being the diplomat having outdated information as decisions can and will be made on the fly. More commonly the Command or DepCom of the clan will be a functioning diplomat because they're going to have a better grasp of what they want their clan to be doing, what they want, what they need. There are instances of diplomats being a touching base point for clans, they'll talk to the diplomat first, but for more extended conversations pertaining to complex and complicated deals the more common person to speak with will be someone higher up on the chain of command. This, of course, all entirely depends on the overall structure of the clan. If there is an oligarchy, someone may have the same power as the Commander, but be the functioning diplomat and field everything for the clan diplomatically.
Example #2:
Clan Commander -acts as the final decider of the big issues but doesn't get involved with the ground level operations. He deals mostly with other Clan Commanders and Deputies get the master plan for the whole clan.
Deputy Commanders- are the managers of the clan. They take the Clan Commander's master plan and figure out how to actually get it done. They actually figure out when and where to move chips, schedule battles and all the logistics required to get the big picture moving.
Company Commanders-assist the deputy commanders in accomplishing thier tasks. They work much more closely with the rest of the rank and file members to make sure things go according to plan.
Recruiters- have one job. That is to work day and night trying to find new members. Either browsing the forums constantly or contact exceptional players without a clan after battle.
Treasurer-is focused on the gold side of things. They are the accountants that make sure the clan has the gold it needs to run its events or pay out members.
Soldiers- are the grunts on the ground. There job is to shoot straight and go where they are told.
Recruits - don't get many of the benefits of the clan until they have proved they are willing to stick around and play nice with others.
Diplomats - can assist the Clan Commander in finding helpful allies and setting up meetings.

Example #3:
Clan Commander - runs anything and everything. He has complete control over when and where the clan fights, how much gold members earn for participation and who gets to join in the fun.
Recruits - are everyone else. This prevents anyone outside of the commander from seeing much of the Clan's data and map information. All information and jobs must be delegated through the commander.
What goals you plan on shooting for:
The main thing that any clan should be going for is whatever they feel fits their style. A tournament based clan may not want to be large, but have only good players, and has little use for most of the features involved in the clan system.
When it comes to clans active on the Ultimate Conquest map, however, the biggest thing is to make sure that everything is running smoothly, that people are content with the organization of the clan, and that there are little to no complaints. Each clan will function as a micronation within World of Tanks, and should be treated as such. Your soldiers are your people, your officers are your confidants, and should any one party be upset the best course of action is an amicable resolution to the problem (barring breach of conduct).
Attendance and availability is another very important matter. Making sure that you have enough people interested in active enough to actually find themselves in battles is a massive conduit to success. If you’re on bordering time zones, make sure that you have enough people for each time zone, ideally to fight in two battles at the same time (roughly 30 people on during those times, ready to fight).


Quemapueblos
Manual #1: Clans and Clan Management
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08.08.2013 20:08:08
 
Subject: Manual #1: Clans and Clan Management
Link on message: #5163829

Quemapueblos: Posted Image
Clan Wars:
Clan Wars (CW) is an arena in which only those in clans can compete in. They battle over land on a map for such prizes as medals, unique tanks which can only be earned in CW, and gold which can be distributed within a clan to its members.
Check out the Clan Wars Page
Posted Image
Tournaments:
On top of Clan Wars, Tournaments are also another area where clans compete for various prizes. Although open to anyone able to form a team and enter a tournament, clans and their members typically comprise the bulk of the teams that participate. The reason for this is that clans make it easy for groups of players to organize and form teams within their social group.
Check out the Tournament Page
Posted Image
Looking for Platoon:
Clans are also an excellent area for pure social play. Platooning, Tank Companies, and even training rooms are largely organized through clans. Being in a clan (in-game) gives all members an open chat channel automatically, allowing them to communicate with anyone online. This makes forming platoons between members very fun and easy.


Quemapueblos
Manual #1: Clans and Clan Management [Some Sections Outdated]
arrow
08.08.2013 20:08:08
 
Subject: Manual #1: Clans and Clan Management [Some Sections Outdated]
Link on message: #5163829

Quemapueblos: Posted Image
Clan Wars:
Clan Wars (CW) is an arena in which only those in clans can compete in. They battle over land on a map for such prizes as medals, unique tanks which can only be earned in CW, and gold which can be distributed within a clan to its members.
Check out the Clan Wars Page
Posted Image
Tournaments:
On top of Clan Wars, Tournaments are also another area where clans compete for various prizes. Although open to anyone able to form a team and enter a tournament, clans and their members typically comprise the bulk of the teams that participate. The reason for this is that clans make it easy for groups of players to organize and form teams within their social group.
Check out the Tournament Page
Posted Image
Looking for Platoon:
Clans are also an excellent area for pure social play. Platooning, Tank Companies, and even training rooms are largely organized through clans. Being in a clan (in-game) gives all members an open chat channel automatically, allowing them to communicate with anyone online. This makes forming platoons between members very fun and easy.


Quemapueblos
Manual #1: Clans and Clan Management [Some Sections Outdated]
arrow
08.08.2013 20:08:08
 
Subject: Manual #1: Clans and Clan Management [Some Sections Outdated]
Link on message: #5163829

Quemapueblos: Posted Image
Clan Wars:
Clan Wars (CW) is an arena in which only those in clans can compete in. They battle over land on a map for such prizes as medals, unique tanks which can only be earned in CW, and gold which can be distributed within a clan to its members.
Check out the Clan Wars Page
Posted Image
Tournaments:
On top of Clan Wars, Tournaments are also another area where clans compete for various prizes. Although open to anyone able to form a team and enter a tournament, clans and their members typically comprise the bulk of the teams that participate. The reason for this is that clans make it easy for groups of players to organize and form teams within their social group.
Check out the Tournament Page
Posted Image
Looking for Platoon:
Clans are also an excellent area for pure social play. Platooning, Tank Companies, and even training rooms are largely organized through clans. Being in a clan (in-game) gives all members an open chat channel automatically, allowing them to communicate with anyone online. This makes forming platoons between members very fun and easy.


Quemapueblos
Manual #1: Clans and Clan Management
arrow
08.08.2013 19:58:48
 
Subject: Manual #1: Clans and Clan Management
Link on message: #5163723

Quemapueblos: Posted Image
What you should know BEFORE you spend your 2500 gold:
You are forming a clan, its tag will go on to represent you and anyone else who wears it to the public. Please understand that building a clan, and forming a solid reputation takes time and energy. Having a plan early on of how best to go about growing and organizing your clan is critical in building a strong and stable foundation, which is crucial for your members to have an enjoyable gaming experience. Many clans have their own website, forums, and 3rd party communication software such as Team Speak to communicate.
Building a clan brings with it many challenges, but also many fulfilling rewards. Forming a clan around a common identity and accomplishing goals as group can be a lot of fun. Ensuring your clan has a safe and enjoyable social atmosphere starts early by recruiting individuals with the same personalities and values, but more on this later.
Clans and its meta-game, bring on a whole new aspect to World of Tanks outside of "Public Matches". Successful clans in Clan Wars can bring in gold to a clan's treasury, which can then be distributed to the members. However, this competition occurs at the highest level, and thus in order to compete at this level you will need to be organized and prepared!


Quemapueblos
Manual #1: Clans and Clan Management [Some Sections Outdated]
arrow
08.08.2013 19:58:48
 
Subject: Manual #1: Clans and Clan Management [Some Sections Outdated]
Link on message: #5163723

Quemapueblos: Posted Image
What you should know BEFORE you spend your 2500 gold:
You are forming a clan, its tag will go on to represent you and anyone else who wears it to the public. Please understand that building a clan, and forming a solid reputation takes time and energy. Having a plan early on of how best to go about growing and organizing your clan is critical in building a strong and stable foundation, which is crucial for your members to have an enjoyable gaming experience. Many clans have their own website, forums, and 3rd party communication software such as Team Speak to communicate.
Building a clan brings with it many challenges, but also many fulfilling rewards. Forming a clan around a common identity and accomplishing goals as group can be a lot of fun. Ensuring your clan has a safe and enjoyable social atmosphere starts early by recruiting individuals with the same personalities and values, but more on this later.
Clans and its meta-game, bring on a whole new aspect to World of Tanks outside of "Public Matches". Successful clans in Clan Wars can bring in gold to a clan's treasury, which can then be distributed to the members. However, this competition occurs at the highest level, and thus in order to compete at this level you will need to be organized and prepared!


Quemapueblos
Manual #1: Clans and Clan Management [Some Sections Outdated]
arrow
08.08.2013 19:58:48
 
Subject: Manual #1: Clans and Clan Management [Some Sections Outdated]
Link on message: #5163723

Quemapueblos: Posted Image
What you should know BEFORE you spend your 2500 gold:
You are forming a clan, its tag will go on to represent you and anyone else who wears it to the public. Please understand that building a clan, and forming a solid reputation takes time and energy. Having a plan early on of how best to go about growing and organizing your clan is critical in building a strong and stable foundation, which is crucial for your members to have an enjoyable gaming experience. Many clans have their own website, forums, and 3rd party communication software such as Team Speak to communicate.
Building a clan brings with it many challenges, but also many fulfilling rewards. Forming a clan around a common identity and accomplishing goals as group can be a lot of fun. Ensuring your clan has a safe and enjoyable social atmosphere starts early by recruiting individuals with the same personalities and values, but more on this later.
Clans and its meta-game, bring on a whole new aspect to World of Tanks outside of "Public Matches". Successful clans in Clan Wars can bring in gold to a clan's treasury, which can then be distributed to the members. However, this competition occurs at the highest level, and thus in order to compete at this level you will need to be organized and prepared!


Quemapueblos
Manual #1: Clans and Clan Management
arrow
08.08.2013 18:52:42
 
Subject: Manual #1: Clans and Clan Management
Link on message: #5162923

Quemapueblos: Posted Image
TABLE OF CONTENTSWhat you should know and do BEFORE you spend your 2500 gold
What can you do with your clan
Clan Wars!
Organize for tournaments
Social play with central chatInternal Clan Organization
Creating a clear foundation
General rules for chat and interaction
Officer duties/permissions
Examples of Organization Structures
What goals you plan on shooting forClan Portal Tools
Clan Details
Modify
Applications
Recruiting Station
Battle Schedule
Owned Provinces
Victory Point LogHelpful Outside Tools
Online map
Cloud storage
Replays
Voice communication
Clan forum/websiteGrowing your clan
Inviting new members
Where to recruitMember Development and Retention
Common difficulties clans face
Overcoming the usual issues
Preplanning for future issues Created By Council Of Armored Forces & Wargaming America


Quemapueblos
Manual #1: Clans and Clan Management [Some Sections Outdated]
arrow
08.08.2013 18:52:42
 
Subject: Manual #1: Clans and Clan Management [Some Sections Outdated]
Link on message: #5162923

Quemapueblos: Posted Image
TABLE OF CONTENTS What you should know and do BEFORE you spend your 2500 gold What can you do with your clan Clan Wars! Organize for tournaments Social play with central chat Internal Clan Organization Creating a clear foundation General rules for chat and interaction Officer duties/permissions Examples of Organization Structures What goals you plan on shooting for Clan Portal Tools Clan Details Modify Applications Recruiting Station Battle Schedule Owned Provinces Victory Point Log Helpful Outside Tools Online map Cloud storage Replays Voice communication Clan forum/website Growing your clan Inviting new members Where to recruit Member Development and Retention Common difficulties clans face Overcoming the usual issues Preplanning for future issues Created By Council Of Armored Forces & Wargaming America


Quemapueblos
Manual #1: Clans and Clan Management [Some Sections Outdated]
arrow
08.08.2013 18:52:42
 
Subject: Manual #1: Clans and Clan Management [Some Sections Outdated]
Link on message: #5162923

Quemapueblos: Posted Image
TABLE OF CONTENTS What you should know and do BEFORE you spend your 2500 gold What can you do with your clan Clan Wars! Organize for tournaments Social play with central chat Internal Clan Organization Creating a clear foundation General rules for chat and interaction Officer duties/permissions Examples of Organization Structures What goals you plan on shooting for Clan Portal Tools Clan Details Modify Applications Recruiting Station Battle Schedule Owned Provinces Victory Point Log Helpful Outside Tools Online map Cloud storage Replays Voice communication Clan forum/website Growing your clan Inviting new members Where to recruit Member Development and Retention Common difficulties clans face Overcoming the usual issues Preplanning for future issues Created By Council Of Armored Forces & Wargaming America


Yoott
Skirmish 31
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08.08.2013 18:48:03
 
Subject: Skirmish 31
Link on message: #5162885

View PostGlM, on Aug 08 2013 - 06:00, said: Not the first one. Dangit

Yoott: Posted Image
Hold your head in shame.......


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