Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: [ S T ] New map Manila enters the supertest.
Link on message: #12997927
Link on message: #12997927
KRZYBooP: Howdy Boom Jockeys!
Battle mode:
Standard BattleMap size: 1000x1000 metersLocation: Southeast
AsiaSetting: Summer.
1. The primary heavy vehicle
clashes are expected to happen in the town. Various distances
between positions and the ability to play using terrain
irregularities and sidescraping create a convenient direction for
all types of armored vehicles.


2. The center of the map connects
the MT and HT directions. Terrain and cover make this space
comfortable for LTs.
3. Distant positions with bushes
allow holding off attacks from any direction. 
4. The coastline is closely
connected with the fortress. The terrain makes this direction best
suited to MTs. 












Subject: Mines. Not a Tier 9/10 map.
Link on message: #12997923
Angry_Johnny_Killbillys, on Feb 11 2022 - 16:44, said: 800Mx800M map with approximately 30% unplayable area is to small
for anything over tier VI. View range and speed of tier X tanks now
you may as well set the spawns next to each other with a pile of
rubble between them and blast away.
Link on message: #12997923

1LT_Dwayne: What I find interesting is when you play in a decent sized map,
lets say like overlord, players like to go where are the choke
points.
Subject: T29 stats comparison
Link on message: #12997908
Link on message: #12997908
1LT_Dwayne: The first part is my stats vs an another players stats. For having
11% difference? I often have great battles with the t29 yet I
feel that my teammates constantly screw me. Rarely I have support
to watch my flanks.

Subject: This game is 100% rigged and a scam. EVIDENCE!
Link on message: #12997845
Nialater, on Feb 10 2022 - 16:26, said: I'm not informed enough to make argument either way, but there is
an overlying question wanting to be asked.
In the case that there is some sort of deliberate intervention on the randomness of MM by WG, wouldn't that suggest and require the need to have a large number of employees managing such an intervention?
I would doubt that a company would want to hire the numbers required to manage that, but than again, what is the profit margin? Or is the suggestion that there is something programmed in so that there is no need for hands on? And does the management take into account what purples are flagged and what process was used to achieve purple status? For example, seal clubber, dicker maxers, SA server bouncers, etc. In some cases there will be purples that would be horrible in randoms due to being solely skirmishers. So how would a MM program take such dynamics into consideration? Who's to say who is actually a good random player, if such an entity can even exist in the first place? I'm not denying that there are players deserving of recognition, but would an MM program intervening on randomness actually be able to account for such a complex process of reaching purple?
Link on message: #12997845

In the case that there is some sort of deliberate intervention on the randomness of MM by WG, wouldn't that suggest and require the need to have a large number of employees managing such an intervention?
I would doubt that a company would want to hire the numbers required to manage that, but than again, what is the profit margin? Or is the suggestion that there is something programmed in so that there is no need for hands on? And does the management take into account what purples are flagged and what process was used to achieve purple status? For example, seal clubber, dicker maxers, SA server bouncers, etc. In some cases there will be purples that would be horrible in randoms due to being solely skirmishers. So how would a MM program take such dynamics into consideration? Who's to say who is actually a good random player, if such an entity can even exist in the first place? I'm not denying that there are players deserving of recognition, but would an MM program intervening on randomness actually be able to account for such a complex process of reaching purple?
1LT_Dwayne: EA sports did it with some of their games except you could see it
within the stats.
Subject: So the AP AMX 30...
Link on message: #12997787
chusef, on Feb 11 2022 - 05:32, said: From what I've seen, it seems to be a tank that relies on the
caliber of the player in order to scale
Link on message: #12997787

Draschel: and?LIS, bourratt, progetto exceptionally scale to the player
playing them.
Subject: What if slow movement had better camo?
Link on message: #12997753
Wings_That_Work, on Feb 11 2022 - 03:00, said: The AMX 40 would be invisible.
Link on message: #12997753

Draschel: Funny guy? I actually think you believe the things you say. That
however, isn't funny.
Subject: Reminiscing on Days Gone By
Link on message: #12997742
NeatoMan, on Feb 11 2022 - 04:23, said: I've accumulated over 20k bonds. I wouldn't even know what to
spend them on
Link on message: #12997742

Draschel: mediocre tanks I haven't been able to get yet.M46KRT-34-3
Subject: So the AP AMX 30...
Link on message: #12997715
Link on message: #12997715
Draschel: You keep saying that. And the second you leave your element,
and get a map like Ensk or Paris, and get royally screwed by
overmatching 122 in the side even if it only had 10 degrees to
shoot at. Or VK2801 derps you in the side for 410. You
seem to be confused in thinking I think RAAC or T1LPC have good
armor. I mentioned that AMX AP has terrible armor, quite alot can
be ''better than terrible'' but still not good. T54 Mod 1,
LIS, Type 59, T44100, 122TM, T-34-3 are examples of good armor
med.
Subject: Bottom tier? No problem. Some thoughts and tips...
Link on message: #12997712
madogthefirst, on Feb 10 2022 - 05:39, said: And yet you are still here.
Link on message: #12997712

Draschel: point? regardless of whomever is here or not, WG clearly
shows that they cannot get MM done right. Everything alludes to the
simple yet very correct choice of making +1/-1 a thing, yet WG has
spent a decade instead inching closer and closer to making it a
thing, finally. Without actually doing it. What's next.
Subject: KRZY-Takes: Gun Rammer and what are your other two equipment choices?
Link on message: #12997621
Link on message: #12997621
churchill50: Rammer is definitely a must. V-Stab is another that I put on
almost every tank that can take it. It's not quite as much of a
given as Rammer though. Beyond that, Hardening, Turbo, and IAU
are the ones I use most frequently. I second the concerns
about the Camo Net on the E75 TS.In addition, Vents isn't even a
very good choice for the E75 TS in my opinion. Turbo (for zoom +
ramming memes), Hardening, or IAU (to get the gun under control,
since it's kind of random even with V-Stab) are all better choices.
Subject: Hard questions for WG...........
Link on message: #12997603
PhantomTanker69, on Feb 10 2022 - 12:33, said: 2 yrs exp on others WOT accounts, 4 yrs watching Quickbaby, started
my own account now, not gonna explain anything else, that is all
you need to know. WG questions: 1. If I sit still and
spend 2-5 seconds aiming down, then why do I still have to pray
that my shell will go where I carefully aimed? 2. You seem to have
spent 100's of hours designing the armor mechanics, then added a
prem shell to negate most of them, why? 3. You gave away a "free"
tier 9 prem tank (WZ 114) after the hard work of your players an
possibly some real money, so why did you screw them and make it
suck serious crap? 4. Why are your maps soooo small, only leaving
the possibility of flanking till late-mid game or late game, when
it is too late and the game has been decided?
Link on message: #12997603

KRZYBooP: 1. In a game where there is a three-tier spread, the
highest-tier tank would win every time no matter the skill. The
devs made a system where every shot is different, and if the angle
is right, every shot can be bounced.
2. Premium shells only have a higher potential to penetrate armor now and they don't do bonkers damage making them the only round you ever need. They are also available to be purchased with credits unlike when the game was first released. 3. Many would argue about how good that particular tank is. It seems that many are enjoying the new tier 9 premium tank.4. Devs would like the game to be able to run on a variety of PCs. Bigger maps mean that some PCs might not be able to handle the bigger maps. In the last 6 years, WG announced that they were not going to support Windows XP, but only because Windows said that they weren't going to support XP.
2. Premium shells only have a higher potential to penetrate armor now and they don't do bonkers damage making them the only round you ever need. They are also available to be purchased with credits unlike when the game was first released. 3. Many would argue about how good that particular tank is. It seems that many are enjoying the new tier 9 premium tank.4. Devs would like the game to be able to run on a variety of PCs. Bigger maps mean that some PCs might not be able to handle the bigger maps. In the last 6 years, WG announced that they were not going to support Windows XP, but only because Windows said that they weren't going to support XP.
Subject: KRZY-Takes: Gun Rammer and what are your other two equipment choices?
Link on message: #12997595
Link on message: #12997595
KRZYBooP: Howdy Boom Jockeys! No matter what tank I am in, the gun
rammer for lower reload is an auto-include. Unless you are in a
tank that has an autoloader you really only have two choices for
your tank loadout options.
How do you load out
your tanks? Is there any tank where you could have a gun
rammer but choose not to?

Subject: KRZY-Takes: What Maps do you hate to be on?
Link on message: #12997580
Link on message: #12997580
KRZYBooP: A little context for y'all. The game is over ten years
old and only recently changed its game engine 6 years ago. This
allowed for easier changes to be made and unlocked a lot of
possible additional game modes like Frontline, Steel Hunter, and
Waffentrager event to name a few. It also allowed them to go back
and make changes to older maps quicker and easier, while the game
is more of an arcade shooter than a simulator. It does lean toward
history a fair bit. Some of the maps are in here due to their
historical significance. Also, keep in mind that the Dev team in RU
wants to keep the game playable on a wide variety of PCs, and only
stopped supporting XP operating systems cause Windows not
supporting it anymore. TLDR: The game is old and bigger
maps mean more potato PCs might not be able to run the game. It
also means longer battle times which was only possible recently
with the addition of Frontline.
Subject: NA Community Contributor Applications?
Link on message: #12997569
Jikkax, on Feb 09 2022 - 11:15, said: Hello everyone, I'm new to the WoT forums, am a new and growing
content creator, and have recently got back into WoT after
many, many years. I would love to apply to become
a NA Community Contributor (or just see an application or
other information), but I can't seem to find information for the NA
applications anywhere. I was able to locate an application
specifically for Australia and New Zealand, though. I'm not
sure why I can't find any information about the NA Community
Contributor programs/applications, so if someone could please
direct me to a link or let me know how/when NA CC slots are made
available, I would greatly appreciate it!
sahmlockhart, on Feb 09 2022 - 13:17, said: add me asking as well... though i have been at it for about
7+ years... maybe because i don't shill out and will call WG out on
their BS... that's probably why they haven't gotten back to me...
Link on message: #12997569

KRZYBooP: As of recently, there has been activity behind the scenes for
WoT NA in the CC department. It's not much but subscribe to
emails from WG because we sent out a CC newsletter last month and
plan on sending a new CC newsletter out every month that includes
some info on how to join the cc program.

KRZYBooP: I see you haven't met Mr. Kellerman...
Subject: February Challenge Sponsored by Verizon
Link on message: #12997563
Saffron_Blaze, on Feb 09 2022 - 12:32, said: https://worldoftanks...challenge-0222/ 1. Why
does the leaderboard have "points" and "XP" when the results are
determined by # of tokens achieved. I am assuming points = #tokens,
but that is NOT made clear. 2. If points does equal tokens, why
does my current points total not equal the number of token I have
received? Is it delayed by a day or something?
Link on message: #12997563

KRZYBooP: The points are the tokens and the XP is the
"tiebreaker".
It should be refreshing every hour.
It should be refreshing every hour.
Subject: Arty Infestation?
Link on message: #12997550
_Katyusha___, on Feb 10 2022 - 00:56, said: NERF M44 That would solve at least 1/3 the problem. The
worst third anyway. The other thirds are nerf/remove lefh and
rework british arty. Of course limiting arty to two per side
would help a lot, too.
Link on message: #12997550

1LT_Dwayne: My idea is give a little bit of something to arty so they can
carry better but limit them to one per battle. Some maps are design
in a way that you almost need ONE arty to win.
Subject: SBMM for Muppets
Link on message: #12997543
Link on message: #12997543
1LT_Dwayne: Keep it simple! You take the recent WR of the player in a
particular tank. If he's under 50% you put him in a bracket with
other 50% and lower. If it's the first battle with that tank you
put him randomly. If you use the recent wr you can going up and
down pretty fast between leagues(well way faster than using your
overall WR because you'll be stuck foverer in one league). If
you are a good player, no more afk, bots, bad players. If you are
new to the game or not that good you'll have a chance and a better
experience. Please can you comment on what's would be wrong
with this? If someone has brought up this idea before, the
conversation was just too long to read sorry. I don't
like the idea of reaching a certain PR because I think everyone who
play this game has the right to play every tanks on the tech tree.
Subject: SBMM for Muppets
Link on message: #12997532
ImmaGummyBear, on Feb 08 2022 - 22:20, said: Skill based will never happen. It would wreck the xvm mod.
Take a fellas 7k pr and he is placed VS another fellas 7k pr
who happens to use xvm. The xvmer gets smoked as his stats are
over-inflated. XVM wrecked this game.
Link on message: #12997532

1LT_Dwayne: XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM XVM
Tonight you will dream about XVM!
Subject: Hard questions for WG...........
Link on message: #12997495
PhantomTanker69, on Feb 10 2022 - 19:33, said: 2 yrs exp on others WOT accounts, 4 yrs watching Quickbaby, started
my own account now, not gonna explain anything else, that is all
you need to know. WG questions: 1. If I sit still and
spend 2-5 seconds aiming down, then why do I still have to pray
that my shell will go where I carefully aimed? 2. You seem to have
spent 100's of hours designing the armor mechanics, then added a
prem shell to negate most of them, why? 3. You gave away a "free"
tier 9 prem tank (WZ 114) after the hard work of your players an
possibly some real money, so why did you screw them and make it
suck serious crap? 4. Why are your maps soooo small, only leaving
the possibility of flanking till late-mid game or late game, when
it is too late and the game has been decided?
Link on message: #12997495

1LT_Dwayne: Also why do I need to wait 2 sec before actually aiming? I noticed
that it's not always the same amount of time. I can understand
the aiming time. It's probably to simulate the focus when you try
to be accurate but why some tanks has like 5-6 sec aiming time?
It's not suppose to affected only by the crew? What about that pre
aiming time I just talk about?
Subject: So the AP AMX 30...
Link on message: #12997282
2Fantastic, on Feb 07 2022 - 21:21, said: Wait draschel, what makes you think tl-1 lpc is a better tank than
alt Amx 30. I’m completely lost here.
Like sure it has better view range and gun handling, but shell velocity and pen are trash, unless u spam premium which kinda defeats the purpose of playing tier 8. Especially when each shell costs 4,400 and only does 280. This is the worst kind of dpm. Not enough to perma track and not enough that you can go dark between shots. It’s mobility is trash, it’s armor is trash, it’s camo is trash.
It’s a sick looking tank, but if you do well in that it’s purely because you’re a good player.
Link on message: #12997282

Like sure it has better view range and gun handling, but shell velocity and pen are trash, unless u spam premium which kinda defeats the purpose of playing tier 8. Especially when each shell costs 4,400 and only does 280. This is the worst kind of dpm. Not enough to perma track and not enough that you can go dark between shots. It’s mobility is trash, it’s armor is trash, it’s camo is trash.
It’s a sick looking tank, but if you do well in that it’s purely because you’re a good player.
Draschel: In what context? In strongholds when you are in direct
communication with team mates that you can count on, in situations
with a purpose - or in FL where the foes you meet are like
you....standard AP is fine. And yes, AMX AP higher pen and
mobility, camo will do it more than T1LPC or RAAC. But in
random battles, you have yourself to depend on. Little if any
communication. APCR or HEAT the primary round, to which AMX AP 263
kind of diminishing return. And T1LPC HEAT is unusually fast, no
velocity issues. Money is never a concern over doing well or not.
If the user makes it a concern, there are other issues at play
prior to doing well or not. lol..... AMX AP can
fire all the premium ammo it wants, its DPM will still be less than
T1LPC, over 100 less. And the moment people start shooting all
other spots besides the 1 spot AMX has armor, terrible. T1LPC or
RAAC can at least hope to bounce something other than from 1 spot.
AMX AP should have been released a better tank. VR should have been
390, Camo should have been ~14 base
Subject: So the AP AMX 30...
Link on message: #12997268
Wings_That_Work, on Feb 07 2022 - 21:06, said: All these tanks you're prattling on about? The AP AMX is
outperforming them. You're just listing stats. You're like the
sports freak who keeps listing stats on why Team X is going to beat
Team Y, ignoring that Team Y has already won the game.
There's a reason why the 122 TM is one of the best tier 8 prems.
And the AP AMX 30 isn't far behind it (may even be ahead of it).
Neither of them are auto loaders. Both of them have low or lower
DPM. Is does not matter what rationale you are trying to use, or
how much you think what you are stating makes sense. Reality
doesn't reflect what you are saying. Oh, and any buff to the
AP AMX 30 and it will be brokenly OP. I have a feeling your
error is because you are so hyper focused on damage that you can't
see or factor in anything else.
Link on message: #12997268

Draschel: AMX AP is doing less than LIS, progetto,
bouratt. Newer tanks, tend to have the benefit of good
players acquiring them and doing well, before the bads trickle
through and soil things. Tanks like AMBT, LIS, 274A, RH07, 122TM,
T42 all showed it, but only the good ones remain. A Chimera, has
like what, 500 combined more required for marking? What does that
tell you? Amount of people playing it, people that have access to
it, and WHO is playing makes a big deal. And yes I'd rather have a
Chimera on my team than AP You are like that teen who's had 1
too many sodas, 1 too many candy bars, and trying things out at an
EB games for free. You don't know whats good and what
isn't. focusing on damage (and assisted you keep
forgetting) is more important than winning. Because when you excel
at these, you will win more as a result How about this. Do me
a solid. Pose daki a question. Or Iyouxin. Or orzanel. Or
PrimeShould I focus more on my wins, or should I try more to get
blocking, assisted, damage rates to improve my play? Look for the
answer you get.
Subject: Bottom tier? No problem. Some thoughts and tips...
Link on message: #12997259
madogthefirst, on Feb 09 2022 - 02:20, said: Long story short put in some effort even when bottom tier it will
pay off in the long run.
Link on message: #12997259

Draschel: it really doesn't matter, this is dated, obsolescent
gaming. I have to try 2x more for same reward. And the pithy
pocket change I get in added exp for damaging higher
tiers isn't even a handfulThere are enough people and vehicles to
support +1/-1There are plenty of ideas they can implement to buff
tanks like 112, KV5, T-34-3, IS6, Jagd 88 For all the people
who seem to so caringly support +2/-2 because of the 'challenge' is
nonsense. Coming from a time where heavy tanks and lights and arta,
can be -5.....yeah. We don't need the challenge like that. We need
challenge in critical thinking how to oust enemies, not cower in
fear wondering if you are going to take an ISU or Rhm 750 in the
face. In addition, +1/-1 who limit more of the premiums hell
expenditure we see.
Subject: KRZY-Takes: What Maps do you hate to be on?
Link on message: #12997140
Link on message: #12997140
Jaguarz: Mines post tier 6 is crass stupidity, Ensk is trash at all levels.
Subject: KRZY-Takes: What Maps do you hate to be on?
Link on message: #12997106
Link on message: #12997106
KRZYBooP: Howdy Boom Jockeys! I shall start with a picture.
Now there
are wayyyyyyy more maps that are similar to Himmelsdorf and Empires
Border that I would love to not see, however, these are the ones I
currently don't like. Himmelsdorf: "Where do I go?" It's
the first thing I think of when entering this map, and no matter
what tank I am in I have no idea. Every tank type I play it's
always, " I guess I shall go to the hill?" My logic is if my team
wins the hill then I can shoot everyone! I dislike being in that
situation very much so it was the first to go when this ability to
remove maps happened. Empires Border: It fits the same kind of
characteristics as Himmelsdorf, only you have a hill to fight over.
There are two main alleys on each side of the map and a shortcut
in the middle. I suppose it's very transparent that
since I like Arty, these maps offer very little for me to be able
to hide and boom across the map. Since Arty is the type I have the
most fun in, my bias is to keep these maps out of the rotation as
much as possible. A close number two and three would be Paris and
Ruinberg. How about you? What maps are excluded for you,
and why? Any tips on playing these maps?

Subject: KRZY-Takes: What Tank role are you the weakest in?
Link on message: #12997062
Altwar, on Feb 08 2022 - 15:07, said: @Krzy-BooP First off, nicely done on these Krzy-takes.
They are a good way to engage forum readers and perhaps get them
thinking and responding. It's been a nice series and
encouraging to see staff on the forums engaging with players
on a more regular basis. Now. on to this "what tank role are
you weakest in" question. I think your question
is clear, but your intent is not. You start off mentioning
tank roles, but really discuss tank classes, or what Tankopedia
calls "types". Wargaming went to some effort to define tank roles
not that long ago ago and they and tank class/types are
not synonymous with the exception of SPGs as shown in the
image below:
As to what
tank role I'm weakest in, that's an easy one: wheeled light
tanks vehicles. Simply because I've not enjoyed
them to this point and haven't played them much. I
think they are a net negative to the game which has soured my
experience with them. Perhaps I'll change on this as time
moves on but my current focus on vehicles doesn't include one of
these and isn't likely to in the near future either.
kapri25, on Feb 09 2022 - 08:47, said: You're game is going to crap Krazy and you're asking questions like
everything is fine.
Link on message: #12997062


KRZYBooP: Yes, you are correct, I was referring to types. Of which
there are many roles that have been added to take the guesswork out
of what the tank you are picking was built to do in our game.

KRZYBooP: No one ever said the game was finished. I wouldn't be here if
the Dev team didn't look at data points and make changes to the
game regularly. If there is one thing you can count on, it's that
WG is more than willing to make changes pretty often based on hard
data. Will it change and make everyone happy? No, probably not.
Mostly cause it's very difficult to make a game that 100% checks
everyone's boxes. There are games I love outside of World of Tanks
that I have stuck with for years mostly cause they have open-minded
developers that look to their community for feedback. There are
many things I wish those devs would do to the game, but that is
just me wishing for the perfect game that is made for me where I
don't have to try hard in order to be amazing.
Subject: This WZ-114 really make me sick
Link on message: #12996933
TheRealSerapth, on Feb 08 2022 - 18:05, said: ... in what world is mark requirements for the
Char higher than the Skoda... that's just absolutely batcrap
insane. I mean, I like the Char, its an interesting tank...
but the Skoda is WAYYYYYYYYY better. The Skoda is potentially
the best tier 9 medium. I think it might be a quirk of
assisting damage and it's impact on marking. The one thing
the Char has over the Skoda is about 20% better stationary camo.
I wonder if there are a lot of people using the Char Futur 4
like a Bourasque, like a medium scout tank.
Link on message: #12996933

Jaguarz: better pen, better alpha, better clip potential, better
velocity, much better gold round, faster top speed by 10kph AND
better camo. Then you also have to factor in how many people
are playing a Char as a "free tank" they got from battlepass with
substandard crew and inexperience pulling requirements DOWN as they
didnt have to grind a line as per Skoda. I wouldnt have placed
the 55a so highly either but there it sits, guess it all depends on
the "fit" of the tank so to speak.
Subject: What the #@$@#$@# Does it Take To Mark The Bourrasque?
Link on message: #12996465
Kefic, on Feb 07 2022 - 23:53, said: I finally aced this tank..finally. http://wotreplays.eu...llon_bourrasque
Link on message: #12996465

Jaguarz: Gratz, 2k base, very impressive.
Subject: Finally got the object 260
Link on message: #12996464
Link on message: #12996464
Jaguarz: Gratz, I got the "with honors" part done a few weeks back which
surprised me as thought was all done and dusted.
Subject: KRZY-Takes: What Tank role are you the weakest in?
Link on message: #12996463
Link on message: #12996463
Jaguarz: Heavy tanks
Subject: KRZY-Takes: What Tank role are you the weakest in?
Link on message: #12996449
Link on message: #12996449
KRZYBooP: Howdy Boom Jockeys! On a scale of easy to super hard when it
comes to the games tank roles I would grade them as
such. Arty. A grand view over the entire battlefield. A great
ability to hide and still get damage from the nooks and crannies of
every map. It also tends to be the most fun and profitable in my
opinion. Heavy. Go to a choke point and meet up with your
adversaries and get into a standoff. You can also wait your turn to
die, maybe your body will offer cover to the next
guy. Medium. Where to go and when to go is where the
medium tank thrives. Some can go with the heavies and farm some
great damage with premium rounds. While others are built as
straight snipers and have to lay low with the TD's until the enemy
makes a move. TD. The main reason I put the TD here is
due to the straight level of in-game experience you need in order
to play. Some TD's are great at just moving in a straight line in
front of heavy tanks and blocking 85% of the shots. Other's require
map awareness and rely heavily on knowing the map and where to go
to take advantage of the camo. Light. I rank these the
highest due to what tiers they see, and your level of knowledge of
the maps and mechanics needs to be pretty outstanding. You know
like a real tank enthusiast. Some can play these tanks and just
yawn while I, for example, am living out my days playing Starcraft
(not well), staring at the minimap, and planning my next jump to
the other bush in that corner over there. Oh dang I was too slow
and the enemy light tank is there waiting with all his friends and
now I am back in the garage. How about you? Where do you
rate the difficulty of each class? What is your strongest
class?
Subject: February "Push for Glory" event mechanics?
Link on message: #12996436
FoggyLogic, on Feb 08 2022 - 11:23, said: Well as mentioned I have 13 completions and yet I'm not even on the
Leaderboard (searched my name) and there are those with only 1
point on the board. So how are points calculated? Are
points=tokens? Shouldn't I have 13 tokens for 13 mission
completions? I'm flummoxed lol.
Link on message: #12996436

churchill50: Different missions give different numbers of tokens. You can
see how many tokens each mission gives in that article.I would bet
the Leaderboard just hasn't updated yet. It might only update at
the end of each day, or every hour, or every couple of hours. It's
hard to say. I don't believe WG has stated anywhere how often they
update for this event.
Subject: February "Push for Glory" event mechanics?
Link on message: #12996428
Link on message: #12996428
churchill50: Missions are only counted as completed for that count in the top
right corner, if you've completed them the maximum number of times
they're available.So, that count will always show "Missions
completed: 0/17", since these missions can be completed any number
of times. If you want to see your score, you can see the
Leaderboards on the article for the event:https://worldoftanks.com/en/news/missions/verizon-challenge-0222/
Subject: KRZYBooP's Used Tank Emporium! Valentines Day Super Sale!
Link on message: #12996347
Link on message: #12996347
KRZYBooP: Howdy Boom Jockeys! First, a little video to get you in the
mood. Starting now (8Feb) and running until 15Feb. Enjoy
a 50% gold discount on your favorite lovable tanks. Discounts
Each of these Premium Vehicles:
IV
Valentine II
V
Matilda Black Prince
V
Matilda IV
50%
Gold Discount
In addition to missions, (more information on them can be found HERE). We also have some tank sales with killer custom styles.Like the Lowe bundle starting at 51.36
We
also have the PZ II J bundles starting at 54.70
Then
finally, my personal favorite, the LeFH18B2. With bundles starting
at 41.16.
If you
are just looking for some festive additions to your tanks we now
have a full Valentine's Day theme pack for sale and priced to move
by using in-game gold. If you would rather Twitch drop and
chill we have you covered from 12Feb 14-Feb. Join anyone on this
LIST for a chance at normal and epic
drops. More information on all this sweet romantical
stuff can be found HERE.




In addition to missions, (more information on them can be found HERE). We also have some tank sales with killer custom styles.Like the Lowe bundle starting at 51.36



Subject: What is "MT"?
Link on message: #12996314
Altwar, on Feb 08 2022 - 16:04, said: Medium tank? Uh, no idea really.
Link on message: #12996314

1LT_Dwayne: I like it when smart people try to look dumb. Of course it's medium
tank what else?
Subject: KRZY-Takes: Grousers, Yeahhhh, or Nahhhhh
Link on message: #12996187
__W_R_A_I_T_H__, on Feb 08 2022 - 04:11, said: 122TM: QUICKYBABY runs; rammer, VS, and
optics. QB is POSSESSED about VIEW RANGE.
SKILL runs; rammer, VS and vents. SKILL is is
POSSESSED with GUN HANDLING. Neither of them run grousers or
a turbo.
Link on message: #12996187

Jaguarz: Gratz? lol
Subject: I thought players crying "hackers" were crazy
Link on message: #12996154
Link on message: #12996154
Jaguarz: As long as people exist there will be cheaters but hacks have a
fairly minimal effect on WOT due to RNG, without the RNG,
dispersion and aimtime we would have aimbots threading the needle
with every shot, as it stands now a aimbot is nothing more than a
mediocre players attempt at a shot. Now rigging is another matter,
while very rare it does happen and does have a tangible effect.
Subject: CS 53 is proof p2w exists
Link on message: #12996070
SteelRonin, on Feb 07 2022 - 23:09, said: CS-53 is trash, worst tier 8 ever
Link on message: #12996070

Jaguarz: But it looks pretty cool
Subject: Incoming! February Challenge sponsored by Verizon
Link on message: #12996019
Link on message: #12996019
KRZYBooP: Howdy Boom Jockeys! Starting today 7Feb and running until
23Feb you can earn gold, WoT premium time, Premium vehicles, a
special style, and more! To start the missions for this
Challenge click HERE If you are already a Verizon Customer
you can add a free T78 tank destroyer to your garage. Click
HERE for more information. 1) Activate the
missions using the link above or in the Article details below.2)
Complete the missions for these Iron Seal tokens:
3)
Get rewards for hitting one of the four milestones.
a) 50 Iron Seal tokensx5 Consumables, x6 "Oscar" decals, and
"StuG Life" emblems b) 100 Iron Seal tokensx5
Consumables, x6 "Korean Cat" decals, and
"Meneki-neko" emblems c) 150 Iron Seal
tokens.x5 Consumables, x1 "Gunsmith" Style d)
200 Iron Seal tokens.x5 Consumables, x3 days WoT Premium, 750,000
Credits. 4) Then whoever has the most Iron Seal Tokens
qualify for more rewards. 


For
more details on the Challenge and the leader board check out this
link HERE.





Subject: KRZY-Takes: Grousers, Yeahhhh, or Nahhhhh
Link on message: #12996010
Link on message: #12996010
KRZYBooP: Howdy Boom Jockeys! Throughout my time in World of Tanks, I
have gone through some builds with my tanks. I have tried builds
that enhance the properties of tanks that already are amazing and
done some that help with shortcomings that some tanks have. Since
the big equipment shake-up, I have not really thought about using
the Grousers on any tank. Is this a mistake on my part?
The cool little GIF that plays when hit "alt" says that my tanks
will plow through all-terrain like a gold round through
armor.
What
would you sacrifice in order to put Grousers on your tank?

Subject: Incoming! On Track and Fast Track Centurion Action X
Link on message: #12995991
Link on message: #12995991
KRZYBooP: Howdy Boom Jockeys, From 5Feb until 5Mar get in on the
discounts and XP multipliers for the Centurion Action X, More
information on the on-track can be found HERE.
If you are
looking to get through the on-track even faster check out the fast
track option starting at 9.95 More information on the Fast
Track bundle can be found HERE. Good luck out there!

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