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Hard questions for WG...........

Дата: 11.02.2022 00:21:41
View PostPhantomTanker69, on Feb 10 2022 - 12:33, said: 2 yrs exp on others WOT accounts, 4 yrs watching Quickbaby, started my own account now, not gonna explain anything else, that is all you need to know.   WG questions:   1. If I sit still and spend 2-5 seconds aiming down, then why do I still have to pray that my shell will go where I carefully aimed? 2. You seem to have spent 100's of hours designing the armor mechanics, then added a prem shell to negate most of them, why? 3. You gave away a "free" tier 9 prem tank (WZ 114) after the hard work of your players an possibly some real money, so why did you screw them and make it suck serious crap? 4. Why are your maps soooo small, only leaving the possibility of flanking till late-mid game or late game, when it is too late and the game has been decided?

KRZYBooP:  1. In a game where there is a three-tier spread, the highest-tier tank would win every time no matter the skill. The devs made a system where every shot is different, and if the angle is right, every shot can be bounced.
2. Premium shells only have a higher potential to penetrate armor now and they don't do bonkers damage making them the only round you ever need. They are also available to be purchased with credits unlike when the game was first released. 3. Many would argue about how good that particular tank is. It seems that many are enjoying the new tier 9 premium tank.4. Devs would like the game to be able to run on a variety of PCs. Bigger maps mean that some PCs might not be able to handle the bigger maps. In the last 6 years, WG announced that they were not going to support Windows XP, but only because Windows said that they weren't going to support XP.  

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