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Реклама | Adv

Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Lert
Tank Drowning
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10.11.2014 22:48:58
 
Subject: Tank Drowning
Link on message: #8105408

Lert: Because the way it is now, it's fair. Now and ELC and a Maus can go through the same water, rather than it being tank dependant.


Lert
Keep Tanks After Unlocking Next Tier?
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10.11.2014 22:47:28
 
Subject: Keep Tanks After Unlocking Next Tier?
Link on message: #8105398

Lert: If you like a tank, keep it. If you don't, don't.   Depending on your skill and whether or not you have premium, you can start losing credits for bettles at tier 6 ~ 8. Only the absolute best players make money reliably at tier 9, and even they don't make enough to make that their sole source of income to fund a tier 10.   Besides, if you ever want to platoon with other players or take part in WG's many tournaments and events you're going to need a spread of tanks anyways.


Lert
Which patch made Tier 4+ Lights into Scout Tanks?
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10.11.2014 22:38:17
 
Subject: Which patch made Tier 4+ Lights into Scout Tanks?
Link on message: #8105337

Lert: They have been scout tanks since beta. In fact, MM has only narrowed down since beta.   As for the MM for a specific tank, look it up in the wiki.


Lert
I made a huge mistake
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10.11.2014 22:36:53
 
Subject: I made a huge mistake
Link on message: #8105331

View Post5hyhy_34, on Nov 10 2014 - 20:34, said:  i want to get some gold.

Lert:   Mow a lawn.   This is not a game for people without patience, wanting instant-gratification now. This is a game for people willing to invest time and effort. That T29 will be there, don't worry, it's not going away.   Well, unless you drive it without understanding how the game works and it gets shot out from underneath your rear end again and again and again and you become desillusioned with how the game sucks etc.


Lert
I made a huge mistake
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10.11.2014 22:30:08
 
Subject: I made a huge mistake
Link on message: #8105282

View PostBubba187, on Nov 10 2014 - 20:29, said: I have over 500 games in mine and still go back to play it for fun.

Lert:   Listen to this man. He has more battles in that tank than you have total.


Lert
Something I found - the future is now, and it's amazing
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10.11.2014 22:28:26
 
Subject: Something I found - the future is now, and it's amazing
Link on message: #8105266

View PostNutrientibusMeaGallus, on Nov 10 2014 - 19:44, said: Can't replace an actual emt team and ambulance.

Lert:   Well, duh.     Nobody ever claimed or insinuated it would be a replacement for anything.   Tell you what, if you're on the floor with a heart attack I'll just tell 911 that there's no need to send a drone and that you'll just wait for the ambulance to get through traffic, ok?   This drone is just a way to get a defib with professional instruction over ASAP. Nothing more, nothing less.


The_Chieftain
How many of you would have more fun without sky cancer? UPDATED No arty game...
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10.11.2014 22:19:00
 
Subject: How many of you would have more fun without sky cancer? UPDATED No arty game...
Link on message: #8105222

View Post120mm_he, on Nov 10 2014 - 19:41, said:   Why should a -team- get blocked by a single vehicle when they can simply rush him absorbing the shot or two he gets off then he dies horribly to massed alpha?  

The_Chieftain:   A damned good question. Which is why I brought it up given your statement:  

Quote So in the end the meta devolves into fear of a single tank literally forcing a stagnant and boring gameplay of hide and seek or go boom if you stick your nose out to shoot for the entire team.

The_Chieftain:   I had presumed from the context that the 'single tank' in question was arty. Is this presumption incorrect? 


The_Chieftain
How many of you would have more fun without sky cancer? UPDATED No arty game...
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10.11.2014 21:41:32
 
Subject: How many of you would have more fun without sky cancer? UPDATED No arty game...
Link on message: #8105051

View Post120mm_he, on Nov 10 2014 - 17:54, said:   Apparently the forest cannot be seen due to the trees. We don't like arty because it takes away from playing tanks. Instead of awesome tank battles flexing around the map pushing retreating flanking adapting to where the enemy is and where it isn't we get the amazingly awesome gameplay mechanic of playing 'arty safe' which translates into not being able to do all those awesome battles flexing around the map pushing retreating flanking adapting to where the enemy is and where it isn't because everyone is afraid of getting whacked for massive hit point and crew loss so they hide behind hard cover most of the match constantly moving back and forth because they don't want to get whacked. So in the end the meta devolves into fear of a single tank literally forcing a stagnant and boring gameplay of hide and seek or go boom if you stick your nose out to shoot for the entire team.   An analogy would be playing a game of football but with the added fun of a couple of 90lb weakling snipers in the endzones taking pot shots at the players as they try to play. Sounds fun yes? :mellows:   Will arty ever get removed? Doubtful as its too ingrained into the game with too many in peoples garage but its the worst slap in the face to have the devs/reps say its compelling gameplay and crack jokes about crayfish whining about it.  

The_Chieftain:   Not quite the same, as only the only player who can score in American Football is the one and only person who is carrying the ball. Now, let's say instead that the snipers are given a restriction that they may only shoot the player who is carrying the ball at the time? Players whose sole skill is running with the ball, easily dodging around and over defenders, will probably take great exception to this wrinkle in the game. But who says you have to run with the ball? Suddenly the best football players become those who understand the passing game (as, for example, played in rugby). It does't make football impossible. It makes it different.   As for hiding because they don't want to get whacked, fortune favours the bold. Why should a -team- be blocked by a single vehicle? In a team game. (I expect I have, compared to the average, a very low survival rate)


dance210
Skirmish 44
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10.11.2014 21:39:53
 
Subject: Skirmish 44
Link on message: #8105042

View PostKogibak, on Nov 10 2014 - 11:35, said: Is it normal that our team is still showing as pending approval? is it just us?

dance210:   Is your team registered for the Bravo (weekend only) registration?


Content_WG
Corrida para o Mar: Primeira Fase da Terceira Campanha
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10.11.2014 21:02:46
 
Subject: Corrida para o Mar: Primeira Fase da Terceira Campanha
Link on message: #8104861

Content_WG: Descubra o que a Guerra de Clãs reserva para sua Primeira Fase da Terceira Campanha no Mapa Global!
Texto completo da notícia


Content_WG
Race to the Sea: Third Campaign's First Stage
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10.11.2014 21:02:33
 
Subject: Race to the Sea: Third Campaign's First Stage
Link on message: #8104858

Content_WG: Find out what Clan Wars has in store for its First Stage of the Third Campaign on the Global Map!
Full news text


KMaus
Update 9.4 Feedback Thread
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10.11.2014 20:47:57
 
Subject: Update 9.4 Feedback Thread
Link on message: #8104760

KMaus: If you are experiencing and issue or bug, please check out the 9.4 Bug Report Thread here, and report your issue so that we can look into it further, with all applicable info we need. Thank you for your help!
http://forum.worldoftanks.com/index.php?/topic/399160-94-issues-and-reports/


KMaus
Update 9.4 Feedback Thread
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10.11.2014 20:47:57
 
Subject: Update 9.4 Feedback Thread
Link on message: #8104760

KMaus: If you are experiencing and issue or bug, please check out the 9.4 Bug Report Thread here, and report your issue so that we can look into it further, with all applicable info we need. Thank you for your help!
http://forum.worldoftanks.com/index.php?/topic/399160-94-issues-and-reports/


The_Chieftain
Springtime for T110 and the Americas
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10.11.2014 20:25:08
 
Subject: Springtime for T110 and the Americas
Link on message: #8104640

The_Chieftain: You know, I haven't even thought to ask about Maus.


Content_WG
Oferta especial para residentes de Chile usando TransBank
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10.11.2014 20:25:07
 
Subject: Oferta especial para residentes de Chile usando TransBank
Link on message: #8104639

Content_WG: ¡Durante esta semana, residentes de Chile tendrán acceso a varios paquetes exclusivos en la Tienda Premium!
Texto completo de las noticias


Yoott
WGLNA Season 5 Gold League Qualifier 2
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10.11.2014 20:23:01
 
Subject: WGLNA Season 5 Gold League Qualifier 2
Link on message: #8104629

Yoott: Good Luck to All Teams


Yoott
WGLNA Season 5 Gold League Qualifier 2
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10.11.2014 20:23:01
 
Subject: WGLNA Season 5 Gold League Qualifier 2
Link on message: #8104629

Yoott: Good Luck to All Teams


Content_WG
Oferta especial para residentes de Uruguay usando RedPagos
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10.11.2014 20:15:40
 
Subject: Oferta especial para residentes de Uruguay usando RedPagos
Link on message: #8104588

Content_WG: ¡Durante esta semana, residentes de Uruguay tendrán acceso a varios paquetes exclusivos en la Tienda Premium!
Texto completo de las noticias


Yoott
WGLNA Season 5 Gold League Qualifier 2
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10.11.2014 20:09:07
 
Subject: WGLNA Season 5 Gold League Qualifier 2
Link on message: #8104557

Yoott: Registration for Qualifier Number 2 for the WGLNA Gold League Season 5 is now open   This will be the last chance for teams to qualify directly into the Gold League   Get your team together and get signed up today and take a chance....   http://worldoftanks.com/uc/tournaments/985-WGLNA_Gold_League_Season_5_Qualifier_2/      


Yoott
WGLNA Season 5 Gold League Qualifier 2
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10.11.2014 20:09:07
 
Subject: WGLNA Season 5 Gold League Qualifier 2
Link on message: #8104557

Yoott: Registration for Qualifier Number 2 for the WGLNA Gold League Season 5 is now open   This will be the last chance for teams to qualify directly into the Gold League   Get your team together and get signed up today and take a chance....   http://worldoftanks.com/uc/tournaments/985-WGLNA_Gold_League_Season_5_Qualifier_2/      


HBFT
Player Gathering Corpus Christi, Texas [Nov. 22, 2014]
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10.11.2014 20:06:20
 
Subject: Player Gathering Corpus Christi, Texas [Nov. 22, 2014]
Link on message: #8104548

HBFT: Wargaming will be hosting a Player Gathering onboard the USS Lexington!   The Chieftain and The Warhawk will be traveling to the USS Lexington museum at Corpus Christi, Texas on November 22, 2014.  The USS Lexington has a long history with the US Navy, seeing action at the Battle of Leyte Gulf and ultimately continuing her service until 1991 as a training Aircraft Carrier. The event begins at 13:00 PST and the meeting point is in front of the museum.   Come see one of the great floating pieces of Naval and Aviation history! Additionally, the USS Lexington has a large number of historical aircraft from WW2 through the Cold War embarked!   Museum admission is as follows:
$13.95 USD for adults
$11.95 USD for seniors and military
$8.95 USD for children
Please RSVP on the forums.


Lert
Is optics a good choice For tier 5 and 6 Russian HT?
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10.11.2014 19:49:12
 
Subject: Is optics a good choice For tier 5 and 6 Russian HT?
Link on message: #8104474

View PostGeorgietheprincess, on Nov 10 2014 - 17:41, said: Yea put the gld on, Improve its strong suits, if you are never going to outspot tanks at your tier.

Lert:   This. Crap + 10% is still crap, so maximize your strengths instead.


dance210
Skirmish 45 - Looking for a Team/Player(s)
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10.11.2014 19:42:59
 
Subject: Skirmish 45 - Looking for a Team/Player(s)
Link on message: #8104443

dance210: Tournament Page Registration for entire tournament Registration for bravo playoff (weekend) only Forum discussion .
.
If you are  a player looking for a team, or a team looking for player(s), feel free to post here.
.
It is encouraged to say what tank(s) you have or are looking for, to make it easier to find players and teams.   There are two separate registrations. State if you are interested in registering for the entire tournament (Group Stage + playoff) or only for the weekend (Bravo Playoff only).


The_Chieftain
Should the toolbox be used?
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10.11.2014 19:30:13
 
Subject: Should the toolbox be used?
Link on message: #8104380

The_Chieftain: Very useful for turretless TDs. Particularly T95.


The_Chieftain
How many of you would have more fun without sky cancer? UPDATED No arty game...
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10.11.2014 19:29:40
 
Subject: How many of you would have more fun without sky cancer? UPDATED No arty game...
Link on message: #8104376

View PostKramburglar, on Nov 10 2014 - 17:19, said: I'm just going to point out what someone (won't name names :blinky:) is this thread has said in one of the WoWS diary videos;   "It just doesn't fit with the gameplay.  You've got these small things that are practically invisible, they have devastating firepower, but when detected, they're gone immediately because they have no survivability.  There wasn't really any way of implementing it"    I know he wasn't talking about arty...but geeze, if the parallel were any stronger it'd smack ya right in the face. :teethhappy:

The_Chieftain:   Arty are not practically invisible (Unless scout tanks have some equivalent such as the lack of ASDIC), and contrary to popular opinion, counter-battery is possible. (though, granted, less common at today's higher tiers because there aren't enough artillery pieces and the ones that are left have been nerfed so they shoot less frequently to spot). The closer WoWS analogy to artillery is the aircraft carrier.


The_Chieftain
How many of you would have more fun without sky cancer? UPDATED No arty game...
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10.11.2014 18:48:03
 
Subject: How many of you would have more fun without sky cancer? UPDATED No arty game...
Link on message: #8104153

View PostHeartlessTanker, on Nov 10 2014 - 14:02, said: The bold line. The ability to chose your target safety from the back and xvm-mods made a lot of us (from green to purple players) hate arty. When enemy T92 or CGC decided to fire their round at my tier 8 tank when i hiding behind a small hill and ignored the deep-red E100 staying in the open.   Moving target is not important with high tiers arty since current meta-game with lots of corridors, they can pre-aim the brawling area and take the shot when enemy tank decide to stop to aim.  

The_Chieftain:   Why were you "Hiding behind a small hill"? For starters, if you're still being spotted in order for arty to aim on you, you suck at hiding. Secondly, 'hiding behind a hill' does not require 'staying stationary', if you had been. The same rules for survival in the open apply against indirect fire when also susceptible to direct fire also apply for survival in the open against indirect fire when not susceptible to direct fire. I don't care where I am, if I am stationary, get whacked by arty, even if it comes as an utter surprise to me in the belief that they didn't know I was there, my immediate reaction is to berate myself for overconfidence and being an easy target. Not to curse the arty guy who was doing his job, evidently effectively.   Secondly, you have no way to know the targeting prioritization of the attacking artillery. Perhaps it was hitting the highest XVM number. Perhaps it was an assessment that the E-100 didn't seem likely to go anywhere, and that the faster medium was actually a greater threat to the team in the event that he use his speed to get to a position of advantage. Perhaps the arty was already aimed in your general direction, and decided to take a less-likely crack at you instead of resetting his aim time to go for the E-100. Perhaps the E-100, slow though it may have been, was not staying stationary and you were. Perhaps you were less healthy, and the assessment was to take a gun out of play, instead of damaging the E-100. I've used all of those (Except XVM, as I don't use it) as factors in my targetting criteria, and probably others.   But if you want to believe that the only possible reason that artillery hit you was because the guy is using XVM, then go on ahead, and keep getting yourself blown up.


The_Chieftain
The Lakeview Valley Push Has to Stop in tier 10....
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10.11.2014 18:30:40
 
Subject: The Lakeview Valley Push Has to Stop in tier 10....
Link on message: #8104076

View PostCrucis, on Nov 10 2014 - 14:00, said:     There's a problem with this post vs the thread title.  If a single T95 held your team at bay, then it was hardly a real PUSH.  A real "push" would have had your entire valley force keep moving forward no matter what and they would have "pushed" past the T95 and annihilated him.    The problem here is that teams that go valley rarely ever really "push".  They get to the top of the ridge and play peek a boo!  And that's why most valley attacks fail.  They're not real pushes!  REAL valley pushes actually could work against relatively weak defense forces, but ONLY if no one stops to play peek-a-boo.  You have to be constantly moving forward, because the real goal of any push strat is to charge the enemy, overrun them, and crush them.  But when teams stop to play peek-a-boo sniping games at the top of the ridge, the valley battle is lost.   Real valley pushes could work.  The problem is that I suspect that no more than 5%, maybe even 1%, of valley attacks are real "pushes".  And that is why the strat is generally a bad idea in pub matches.

The_Chieftain:     I could not agree more. What wins games is concentration of fire. a solid mass of your vehicles meeting a scattering of the others is not going to fail unless absent aggressive spirit. Same with the Malinovka 2-minute-rush. So many 'knowledgeable' players will immediately discount the suggestion and ignore it that the rest of us who are willing to actually make a co-ordinated team crack end up with less of a chance of success.... thus any ensuing failure reinforces to the 'knowledgeable' that it doesn't work.   If you see a large proportion of your team heading for the valley, here's a thought. Go with them. Even if you disagree. A poor plan executed violently and enthusiastically has a better chance of success than a good plan executed half-heartedly. (That's given the belief that's it's a poor plan to begin with) Swallow your pride, go with the mass of your team, and use the advantage of concentrated force. It works more often than people who 'know better' think. Now, this isn't mindless. sometimes the opposition has enough in the valley that your concentrated force still won't win (in which case they don't have a hell of a lot in town either). Consider reversing direction and changing your line of attack to another corridor. But two or three TDs are not going to stop a good valley push, so have your cut-off level appropriate.


Lert
Ricochet? Can it work like this?
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10.11.2014 17:40:44
 
Subject: Ricochet? Can it work like this?
Link on message: #8103860

View PostDas_Schlippo, on Nov 10 2014 - 15:35, said: Once a shell hits a tank, it essentially ceases to exist in the game.

Lert:  

View PostIronhorse_Smitty, on Nov 10 2014 - 15:39, said: like no

Lert:   False. It used to be like that but it got changed in 9.3 (Only works with AP and APCR):     Ninja'd.


Lert
Something I found - the future is now, and it's amazing
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10.11.2014 17:22:10
 
Subject: Something I found - the future is now, and it's amazing
Link on message: #8103783

Lert: We all know about drones. Those who watch John Oliver's videos know how scary the very idea of drones can be.   But what when some student at the Technical University Delft takes the idea of a drone and puts a positive spin to it?     There are ofcourse the concerns about amateurs making diagnostics about heart-attacks and applying the pads for the defib, but still - I think this could be the basis for some amazing lifesaving tech right there.


Lert
Is it possible to buy a tank with gold and gift it to someone?
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10.11.2014 16:54:04
 
Subject: Is it possible to buy a tank with gold and gift it to someone?
Link on message: #8103666

Lert: Only premium tanks, in the gift shop. But you can't buy those with gold, only with money.


Lert
Should the toolbox be used?
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10.11.2014 16:42:47
 
Subject: Should the toolbox be used?
Link on message: #8103614

Lert: I don't have any on any of my 67 tanks. I just think it's a waste of 500k credits and a valuable equipment slot. There's almost always something more useful for better aiming, faster reload, more mobility, more vision, etc.


Lert
Exterior does not show. Why?
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10.11.2014 16:40:10
 
Subject: Exterior does not show. Why?
Link on message: #8103601

Lert: Then I have no idea. Sorry.


Lert
Exterior does not show. Why?
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10.11.2014 16:32:25
 
Subject: Exterior does not show. Why?
Link on message: #8103571

Lert: Do you have a custom model or skin installed for your 50120?


Lert
I HAVE TO SAY IT ALREADY! ! ! ! ! ! ! !
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10.11.2014 16:20:39
 
Subject: I HAVE TO SAY IT ALREADY! ! ! ! ! ! ! !
Link on message: #8103522

Lert: How this thread makes me feel     Well OP, you're very, very welcome.   It's threads like these that make all the work and effort worth it. So, thank you in return for your kind words, and keep up the good work!   Hope to see you on the field of battle.    


Lert
~ Can someone please HELP me ? ~
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10.11.2014 14:34:35
 
Subject: ~ Can someone please HELP me ? ~
Link on message: #8103255

View PostToBe998, on Nov 10 2014 - 12:18, said: Come one. You excessively TKed people and got banned for it as deserved. One or two TKs wont get you a 24h ban.

Lert:   Exactly. The first time is a 1 hour ban.  

View PostViper_Dragon, on Nov 10 2014 - 11:36, said: ... but I have a Skirmish today :sad:

Lert:   Well, should've watched your reticle better, then.   As for helping you - what can we-the-players do? Nothing. Take it up with support.


The_Chieftain
How many of you would have more fun without sky cancer? UPDATED No arty game...
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10.11.2014 14:13:54
 
Subject: How many of you would have more fun without sky cancer? UPDATED No arty game...
Link on message: #8103220

View PostAsassian7, on Nov 10 2014 - 05:23, said: I always enjoy no arty games. It allows you to actually be aggressive, it frees up a giant portion of most maps, and in general allows the game to flow much easier.

The_Chieftain:   And arty free games also result in defensive positions being much more secure since stationary vehicles in some form of cover (eg two hull-down T32s) are suddenly all but invulnerable, making people far more reluctant to be agressive along those lines. And, frankly, an arty can only engage one person every 30 seconds or so. If the -team- is being aggressive (as opposed to just one player), I suspect the team will be successful even with the presence of arty. After all, arty hates moving targets.


The_Chieftain
One for those arty OP deniers
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10.11.2014 05:33:13
 
Subject: One for those arty OP deniers
Link on message: #8101763

View PostFlavioB, on Nov 09 2014 - 15:08, said:   Well, that's the thing. I chose a spot to go in my E50, from which I could help my team the most. The purpose of this game, is to win. That is stated in the objectives of each battle "Kill all enemy tanks or capture their base". Doing either of those achieves victory, and so the objective of the game is to win. So I chose to go, where I can help my team win the best.
And so I get punished. For doing what the game tells me to do. And I can't do anything about it.  

The_Chieftain: Isn't that simply another dimension to the decision-making process, however? "Yes, going here will help my team win the game more easily... but it also increases the chance I will get hit by arty. If I go -here-, I am somewhat less effective in the short term, but I am less likely to get damaged by arty, so I can affect the game for longer". And  so on, you have to conduct a continuous risk assessment. And, of course, the enemy team is subject to the same risk/benefit analysis problem given you will have an arty of your own to call upon. I would submit that the best players are the ones who can best balance all the risks, be it artillery, dashing between cover in view of suspected TDs, or whatever.


The_Chieftain
We All Get The Same Match Making... Or Do We?
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10.11.2014 05:27:17
 
Subject: We All Get The Same Match Making... Or Do We?
Link on message: #8101738

View Post502Duke, on Nov 08 2014 - 17:17, said:   If you believe that I have some bridges to sell. They don't gather all that info just for fun and to keep XVM in business. I believe it is used to manipulate players toward 50% win rate. They believe they make more money if poor players are helped and good players are handicapped. It keeps the entry level guys climbing the tree and spending money. Always follow the money is good motto.

The_Chieftain:   Why on Earth would we believe that? The simplest premise of the game should be "If you are a better than average player, you should win more." Any other outcome will lead to arguments of rigging, a loss of confidence, and as a result, a loss of customers, finishing up with a loss of money. On the other hand, if we have a basic premis of "reward skill" (i.e. good players are more likely to win more), we should have better reputation, longer-playing customers, who are likely to give more money as a result.   

View PostKillerpriest, on Nov 08 2014 - 17:10, said:   X Good PLayer (Wn8: 4000) Me(Wn8: Crap)   X-Good will see higher chance to win games because he himself increase the chance to win, I and those with stats like mine will see higher chance to lose games because we in fact cause there to be a greater chance for a loss-- At least according the metric that does the calculating.

The_Chieftain:   Basically.


The_Chieftain
How many of you would have more fun without sky cancer? UPDATED No arty game...
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10.11.2014 05:03:43
 
Subject: How many of you would have more fun without sky cancer? UPDATED No arty game...
Link on message: #8101604

View PostKramburglar, on Nov 09 2014 - 16:30, said: Let's not forget that not all definitions of cancer involve the specific disease.  It can simply mean an evil malignant force that is difficult to contain.  Unfortunately the disease is such an issue that it's what springs to mind first when using the word   I still say we should switch to canker though :teethhappy:

The_Chieftain:   Fair point. Though I still don't see a need to use the metaphor. I think it immediately undermines my willingness to take the user seriously.  

View PostThePigSheFlies, on Nov 09 2014 - 15:37, said:   with all due respect, sort of like the broken game mechanic?  I'm a 30+ year survivor of cancer.  the term/phrase doesn't bother me one bit.   if the arty mechanic is NOT broken, then why can't every other howitzer class get that view/mode?   I've heard the answer that other howitzers have other advantages that would make it 'broken' - yeah, there are arty out there with better camo, mobility and seemingly gun handling than my su-152... why can't I lob shells 800m beyond draw range over hills from god's eye mode like they can?   it's a broken game mechanic made even more broken by deforested, overly repetitive, unimaginative crap maps. 

The_Chieftain:   I presume you're referring to the howitzers in vehicles like the KV-2? Perhaps because the class in the game is designed to not be able to do it, and instead have, compared to arties, fast aiming time, fast reload, in a vehicle with a modicum of armor and more than a handful of hitpoints?   Now, you can make an argument for the creation of a new class of gun/howitzer vehicles, with overall stats balanced to reflect its abilities to conduct effective fires in either direct or indirect mode, but until that happens, I think your argument's a bit of a red herring.


The_Chieftain
90mm Gun Motor Carriage M18
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10.11.2014 04:53:23
 
Subject: 90mm Gun Motor Carriage M18
Link on message: #8101562

View PostSgt_Sheridan, on Nov 09 2014 - 21:57, said: Thanks fer the reply!   BTW How was a tank with 1/2' or armor expected to 'Hold' anything? (ceptin' their parts when the sierra hit the fan? ) :smiles: BTW this isn't directed at yer reply but at the original concept of holding ground.. I am under the impression that they were to engage from ambushes and reposition frequently, hence their high speed. That they may have been intended to 'hold' a position but to be mobile within that constraint? .. Anyway thanks fer the reply

The_Chieftain:   Actually, this dichotomy (Hold position with little armor) was noted in one of the papers of the Tank Destroyer Board I came across recently. I haven't gotten around to doing a Hatch on it, yet.


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