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The Lakeview Valley Push Has to Stop in tier 10....

Дата: 10.11.2014 18:30:40
View PostCrucis, on Nov 10 2014 - 14:00, said:     There's a problem with this post vs the thread title.  If a single T95 held your team at bay, then it was hardly a real PUSH.  A real "push" would have had your entire valley force keep moving forward no matter what and they would have "pushed" past the T95 and annihilated him.    The problem here is that teams that go valley rarely ever really "push".  They get to the top of the ridge and play peek a boo!  And that's why most valley attacks fail.  They're not real pushes!  REAL valley pushes actually could work against relatively weak defense forces, but ONLY if no one stops to play peek-a-boo.  You have to be constantly moving forward, because the real goal of any push strat is to charge the enemy, overrun them, and crush them.  But when teams stop to play peek-a-boo sniping games at the top of the ridge, the valley battle is lost.   Real valley pushes could work.  The problem is that I suspect that no more than 5%, maybe even 1%, of valley attacks are real "pushes".  And that is why the strat is generally a bad idea in pub matches.

The_Chieftain:     I could not agree more. What wins games is concentration of fire. a solid mass of your vehicles meeting a scattering of the others is not going to fail unless absent aggressive spirit. Same with the Malinovka 2-minute-rush. So many 'knowledgeable' players will immediately discount the suggestion and ignore it that the rest of us who are willing to actually make a co-ordinated team crack end up with less of a chance of success.... thus any ensuing failure reinforces to the 'knowledgeable' that it doesn't work.   If you see a large proportion of your team heading for the valley, here's a thought. Go with them. Even if you disagree. A poor plan executed violently and enthusiastically has a better chance of success than a good plan executed half-heartedly. (That's given the belief that's it's a poor plan to begin with) Swallow your pride, go with the mass of your team, and use the advantage of concentrated force. It works more often than people who 'know better' think. Now, this isn't mindless. sometimes the opposition has enough in the valley that your concentrated force still won't win (in which case they don't have a hell of a lot in town either). Consider reversing direction and changing your line of attack to another corridor. But two or three TDs are not going to stop a good valley push, so have your cut-off level appropriate.

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