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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Lert
More Physics in Game
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27.02.2015 20:23:15
 
Subject: More Physics in Game
Link on message: #8623821

Lert: The player in that video is not simply 'driving from A to B', he's purposely pulling handbrake turns all the time. The actual in-game sliding will be less.


Content_WG
Wargaming Heads to PAX East!
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27.02.2015 20:20:14
 
Subject: Wargaming Heads to PAX East!
Link on message: #8623803

Content_WG: Wargaming is rolling out to PAX East this year! All the exciting details inside.
Full news text


HBFT
Chinese New Year Red Envelope Contest
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27.02.2015 20:15:38
 
Subject: Chinese New Year Red Envelope Contest
Link on message: #8623781

HBFT: There were a ton of envelopes that made us want to give them out to our friends and loved ones ourselves.  After everyone took a looksie-loo and placed their votes, we couldn't settle on a Top 20.  So, we added four more into the mix before presenting your winners:   Winners: Captain_Basil (2) captainspetsnaz (2) charlie19211 Crysiiz Deusoverkill drlag fluffy3023 geomaticus (2) Guillermo93 Iert jkg010 (2) KiSuKe_ARG Medessec Mono Newtype Nico_1998 PiePi314 Pokadotasaurus (2) Reinhardt_Belmont Tequila_Girl tetengoenlamiralol thorein Vanaguard (2) zed2204   Thank you to everyone that participated and congratulations again to your winners!


DavidBowieRocks
spock is dead :(
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27.02.2015 20:08:21
 
Subject: spock is dead :(
Link on message: #8623741

DavidBowieRocks: Thanks for everything, Mr. Nimoy! We will miss you :(
 


DavidBowieRocks
spock is dead :(
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27.02.2015 20:08:21
 
Subject: spock is dead :(
Link on message: #8623741

DavidBowieRocks: Thanks for everything, Mr. Nimoy! We will miss you :(
 


DavidBowie4Ever
spock is dead :(
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27.02.2015 20:08:21
 
Subject: spock is dead :(
Link on message: #8623741

DavidBowie4Ever: Thanks for everything, Mr. Nimoy! We will miss you :(
 


Trevzor
Weekday Warfare 7
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27.02.2015 20:08:16
 
Subject: Weekday Warfare 7
Link on message: #8623739

View Postsirericbreheny, on Feb 26 2015 - 15:19, said:   Nice I thought there had to be some monkeywrench as a clause to the Tournaments and this is it.   In 3 rounds 39 or more......you might as well add Mount Everest to it.:bajan:   I am seeing the matches favor only those teams that do better in 3 rounds and not even in a single game for a single grouping per day.   Any team that can do better than 39 points and keep that into all their 3 rounds do not need to worry about other competitors fighting them if they even get draws in all their matches the other teams get dropped into the basement...yesss???   In a draw the 2 teams should be able to fight a match again, deciding if one or the other might win, this would be more fair than the current system that their stats be frozen at the point of how well they did during a Group Stage, all I see now is the High Tiers making monkeys out of any new teams trying to attempt to win in the tournaments.   Another little gem about the tournaments....any tournament scored in the current manner is that for 3 rounds if you keep up your group score of 39 points it amounts to 117%, when you add it up on a calculator.....MOUNT EVEREST INDEED.

Trevzor: Hey man, I'm trying to understand where your confusion regarding the structure of our Weekday Warfare tournaments and I am having a bit of trouble. If you can clear up my confusion, I will be more than happy explain exactly how our system works.   In general there are two parts to Weekday Warfare: Group Stage Days 1-3 and Group Stage 4&5. I will break down exactly how the scoring and standings work for each day.   Day 1) All Teams that have successfully applied for the Weekday Warfare are accepted and randomly seeded into groups. Our goal is to keep the groups as close to 8 teams per group, but sometimes there could be as few as 6 per group. These groups are Round Robin style tournaments, meaning all teams in the group play each other once. All matches played are worth points. The point system is 3 for a win, 1 for a draw, and 0 for a loss. The reason we don't have drawn matches play until there is a winner is because then games could go on for hours with one or both teams playing for the draw. Speaking from personal experience, that is not a fun time trying to not lose but knowing that a draw means you get a do over. Once Day 1 is over, all the points your team has earned is then compared to the total amount of points you could have earned (the number of games you played multiplied by 3.) This WIN RATIO is compared to the teams from the other groups, establishing the overall rankings that are posted and labeled Weekday Warfare X Group Stage Standings: Day 1. This is why you can see multiple teams come in at specific rank (e.g 4 teams tied for 1st.) It is at this point that the bottom 5% of teams in the tournament based on rank are removed from further contention. If there is a tie for the rank that is being removed, all teams in that rank are removed.   Day 2) All remaining teams from Day 1 are randomly seeded into new groups and Round Robin play starts again. Once this round is over, your team's points from this round are added to the points from the previous round. They are then compared to the total amount of points your team could have earned (the total number of games played over the two days and then multiplied by 3.) This WIN RATIO is compared to the teams from the other groups, establishing the new overall rankings that are posted labeled Weekday Warfare X Group Stage Standings: Day 2. At this point the bottom 5% of teams who played in Day 2 based on overall Day 2 rank are removed from further contention. If there is a tie for the rank that is being removed, all teams in that rank are removed.   Day 3)  All remaining teams from Day 2 are randomly seeded into new groups and Round Robin play starts again. Once this round is over, your team's points from this round are added to the points from the previous two rounds. They are then compared to the total amount of points your team could have earned (the total number of games played over the three days and then multiplied by 3.) This WIN RATIO is compared to the teams from the other groups, establishing the new overall rankings that are posted labeled Weekday Warfare X Group Stage Standings: Day 3. At this point the top 16 teams based on rank are moved on to Group Stages 4&5 and all previous points are erased. If there is a tie for 16th place, all teams are moved up. This does not extend the prize pool that is based on rank.   Day 4) The top 16 teams from Group Stage Days 1-3 are randomly seeded into groups and Round Robin play starts again. Once Day 4 is over, all the points your team has earned is then compared to the total amount of points you could have earned (the number of games you played multiplied by 3.) This WIN RATIO is compared to the teams from the other group(s), establishing the overall rankings that are posted and labeled Weekday Warfare X Group Stage Standings: Day 4.    Day 5) The top 16 teams from Group Stage Days 1-3 are randomly seeded into groups and Round Robin play starts again.  Once this round is over, your team's points from this round are added to the points from the previous round. They are then compared to the total amount of points your team could have earned (the total number of games played over the two days and then multiplied by 3.) This WIN RATIO is compared to the teams from the other groups, establishing the final overall rankings that are posted labeled Weekday Warfare X Group Stage Standings: Final Rankings.   Hope this clears up your confusion!   If not, let me know what you are confused about and I'll be happy to explain whatever you need.   Cheers!


Lert
Honest question.
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27.02.2015 19:57:50
 
Subject: Honest question.
Link on message: #8623706

View PostRubezahl, on Feb 27 2015 - 17:06, said:   3.  Riding around in a SnowCat is fun, but riding around in a modernized Bren or M29 Weasel is...way more fun.

Lert:   They would be 'more fun' purely because of the additional value that fans of AFV's place upon them, being what they are and what we are. And we're just a portion of people.   The fact that they stopped building them and nobody afterwards has started building them again also speaks to how useful they really were.


pizzastorm
Early Physics Test Server & Feedback
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27.02.2015 19:48:56
 
Subject: Early Physics Test Server & Feedback
Link on message: #8623666

View PostOrionsByte, on Feb 27 2015 - 09:33, said: Patching now so I'm sure this question is something I can answer for myself very soon, but is the handbrake implemented automatically or do we get to control when it gets used?

pizzastorm:   You hit the spacebar to use it.


Lert
spock is dead :(
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27.02.2015 19:46:45
 
Subject: spock is dead :(
Link on message: #8623657

Lert: As a life long Star Trek fan, I'm actually borderline crying now.   Man ....     I have been, and always shall be ... Your fan.


pizzastorm
Early Physics Test Server & Feedback
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27.02.2015 19:18:59
 
Subject: Early Physics Test Server & Feedback
Link on message: #8623556

View PostTheMonster124124, on Feb 27 2015 - 06:11, said: Likes: Light tank feel. Light tanks feel fast, they feel maneuverable, and you always feel like you are on the razors edge of traction. It makes driving a light tank exhilarating. The ability to throw tanks around in a Jturn maneuver is fantastic as well. This gives light tanks more options to outplay their opponents.    Momentum.  The ability to use the tanks momentum to get up hills previously unavailable, or to jump the middle rail tracks on Prokhorovka feels good. The keeping of the tanks momentum makes the driving of the tank feel more fluid.   Suspension With the new suspension system, most tanks have an easier time maintaining their top speed across bumpy ground. This is a great improvement. No longer does the tank feel every minor bump in the road, rather the suspension does. This again adds to the smooth feeling of a more fluid driving system.     Dislikes Lack of handbrake feedback. As of now there is very little feedback for when you activate your handbrake. No sound, no dust flying up or anything. The only thing that changes is how your tank is steering.  The driving experience would feel better if there was some sort of feedback added to the handbrake, audio or visual.   Stopping/Track Slide When stopping in a straight line, the tracks often slide. This is okay, but there is very little representation about this on the screen. The tanks rear end does not shoot up, nor does the nose go down while in a full break. The nose only noticeably goes down when going from stationary to reverse.  The reason I bring this up is because it was difficult to tell whether I was sliding to a stop, or sliding because I had my tracks in reverse.  A clearer sliding mechanic for stopping is needed. The sliding to a stop breaks the fluidity of the driving because at that instant all control is lost. No amount of input can change where/how far/ manipulate the forward slide when going from a full speed to a stop.   Meds feel sluggish. With the sliding tracks when accelerating, meds feel sluggish off the line. The light tanks still feel nimble, due to a lack of sliding off the line, but the med tanks feel similar to heavies when trying to accelerate. This makes the meds feel sluggish when attempting to accelerate since they burnout and it feels like it slows them to the acceleration pace of a heavy. This disrupts the traditional feel of the medium tanks. Medium tanks have been known to be agile, but with the excessive amount of track sliding that is encountered from accelerating, it feels like some of the agility in the medium tank class was lost.      Overall I loved testing this out. The new physics add a fun, challenging dynamic to the game that will be easy to learn, but difficult to master. Many tanks feel really good. (aka ELC AMX) While others do not feel quite in character. (meds) I am excited to see what comes in the future. 

pizzastorm: Appreciate the detail here.    

View PostPAIDtriot, on Feb 27 2015 - 06:35, said: If the example videos are what we can expect from the new physics system, then I look forward to playing another game--I don't care to play tanks on ice or tank drift.  It's one thing if the terrain is slippery (light mud or ice), and I get that tanks don't stop on a dime if going flat out, but if tanks are going to behave like in the example videos it will further erode what little realism exists in the game.  The "physics" in game today are bad enough (tanks sliding down cliffs and hill climbing [edited]), this doesn't look like it will improve anything.  Please introduce a bit more realism, not less.

pizzastorm:   As stated, this is a very early version and will definitely change as feedback is received and it is worked on more. The end result can look very different. Thanks for your feedback!


HBFT
Getting to Know Your Crew Contest
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27.02.2015 19:12:46
 
Subject: Getting to Know Your Crew Contest
Link on message: #8623536

HBFT: Tankers!   Every tank is only as good as the crew within and we are celebrating this fact with our latest event to convert free experience into crew experience.  In this contest, we are taking some time to look a bit closer at the men (and women) inside of each of your World of Tanks vehicles.  We would like for you to "ask" one of your crew members a number of questions and come up with some short and creative replies.  The Top 30 crew interviews will receive 2,000 gold!   jxk6LqM.jpg   Required Interview Questions: -What part of the world do you hail from? -Why did you enlist as a tanker? -Tell me about a couple of your most memorable experiences. -Is there something special you do for "good luck"? -What kind of a career will you pursue after your last random battle? -Is there anything you would like to add that we have not covered in this interview?   Example Answer: Why did you enlist as a tanker?  I'm glad you asked that question, Bob...  There I was sitting down for a cup of tea while playing my favorite game (Parcheesi), when out of nowhere I was showered with gold!  I couldn't believe my luck!  Besides the fact that the coins clinking on my "noggin" hurt like crazy, I was still amazed at my sudden turn of luck!  Then...well...I found myself sitting in some kind of metal beast in a garage that didn't look like a "premium" spot to be in at all.  Next thing you know, knowledge flooded into my brain like Neo from the Matrix and I knew that I would be the best Sherman commander ever!   How to join the contest: Choose a crew member of one vehicle in World of Tanks (i.e. Commander, Driver, Gunner, Radio Operator, Loader) Answer each of the six interview questions posed above with a short answer Post your answers in a single post in this contest thread   Rules: All players are welcome to join the contest, but each player can submit only one entry. Your crew interview must be created exclusively for this contest. Entries will be judged on creativity, entertainment value, etc. All crew responses must comply with moral, ethical, and legal standards, as well as with the Forum rules. Wargaming gains exclusive rights to this contest's crew responses when you post it on the forum, as outlined in the “10. User Generated Content” section of the Terms of Service    The submission deadline is Monday, March 3 at 9:00 AM PST (March 3, 5:00 PM UTC).  


HBFT
Chinese New Year Red Envelope Contest
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27.02.2015 19:08:30
 
Subject: Chinese New Year Red Envelope Contest
Link on message: #8623513

HBFT: Closing this contest thread for judging.  Soooo many awesome entries!  We will be back with the results later today. :)


Lert
Rules is broke !
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27.02.2015 18:25:28
 
Subject: Rules is broke !
Link on message: #8623288

Lert: OP, your inability to understand the rules does not automatically mean the rules are broken. As for english not being your first language, it's not mine either.


dance210
Weekday Warfare 7 Standings
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27.02.2015 18:24:13
 
Subject: Weekday Warfare 7 Standings
Link on message: #8623283

dance210: Weekday Warfare 7 Group Stage Standings: Day 4   Rank Team Total Games Played Total Points Earned Total Points Possible Win Ratio 1 ∞Parasanti 8 21 24 0.875 1 Red Line Commandos 8 21 24 0.875 3 Pine Tree Riot 7 18 21 0.857 4 LIKE 8 18 24 0.750 5 Its Camp Time 7 15 21 0.714 6 Moms Spaghetti 8 15 24 0.625 7 Heroes Inna HalfShell 7 13 21 0.619 8 C.D.E. 7 12 21 0.571 9 Purple Overalls 8 12 24 0.500 10 Area 51 7 10 21 0.476 11 Fisty Punchers 7 9 21 0.429 12 Steel Rain 8 9 24 0.375 13 Packet Loss 8 6 24 0.250 13 Unlimited Kek Workz 8 6 24 0.250 15 Bomb Squad 7 3 21 0.143 15 QUENA-LA-SOPLAME 7 3 21 0.143 17 mancos en los tankes 8 0 24 0.000


Lert
Honest question.
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27.02.2015 18:23:48
 
Subject: Honest question.
Link on message: #8623279

Lert: Again, why would you want a universal carrier over this:     Or this:     Or this:     Or this:     And you can even put snow tracks under your normal 4-wheel-drive vehicles:     Yeah, it would 'look cool'. And then you start realizing how much you need to adapt and alter on a UC to make it properly snow-capable, and that it wouldn't be a UC any longer. Besides, I'm sure you're really super concerned with 'looking cool' in a UC when you can also get this:     Much faster, too.   Seriously, the only thing that the UC has over any of these is its history and that it 'looks cool', and those only count for a minority of people.


Lert
Honest question.
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27.02.2015 17:56:34
 
Subject: Honest question.
Link on message: #8623113

Lert: Why would you want an outdated tracked vehicle put back into production when there are readily available modern options to do the same thing.


Capitao_Desastre_
Conceitos Físicos no Test Server & Comentários
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27.02.2015 17:03:52
 
Subject: Conceitos Físicos no Test Server & Comentários
Link on message: #8622881

View Postranifs, on Feb 27 2015 - 12:22, said: opaa! então hoje a noite tem! :P   é no servidor de teste normal, que temos antes de todo novo patch, que vai ser?

Capitao_Desastre_:
Sim, pelo menos se iniciar o cliente de teste, ele deve atualizar para o teste da física.
 

View PostMaximovgr, on Feb 27 2015 - 14:55, said: É o havok?

Capitao_Desastre_:
Infelizmente, ainda não.


Capitao_Desastre_
Problemas com Latência e Ping Elevado
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27.02.2015 17:02:29
 
Subject: Problemas com Latência e Ping Elevado
Link on message: #8622873

View PostMaximovgr, on Feb 27 2015 - 14:51, said:   O problema não é o PingPlotter, o problema é eu não conseguir fazer upload das imagens para aki no fórum.   Então mandei as imagens para o imgur, ta ae http://imgur.com/a/QXqq6

Capitao_Desastre_:   Ah, OK. Mas não se esqueça de também colocar a imagem (e o relatório do PP) no ticket.


Capitao_Desastre_
Problemas com Latência e Ping Elevado
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27.02.2015 14:45:03
 
Subject: Problemas com Latência e Ping Elevado
Link on message: #8622452

View PostMaximovgr, on Feb 27 2015 - 01:28, said: a imagem não saiu :(  

Capitao_Desastre_:   Se estiver tendo problemas com o pingplotter, use o comando tracert como descrito acima num de meus posts.


The_Chieftain
The Truth.... As We Know It
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27.02.2015 06:30:38
 
Subject: The Truth.... As We Know It
Link on message: #8621523

View PostZebraK9, on Feb 27 2015 - 04:09, said: I'm reading these posts and seeing Patton being trashed. I wonder, have any of you ever been a REAL tanker? I'm sure there are a few. I have.20 years on everything from an M60a2 (if any of you know what that was) to the M1A1HA. Most of my time was in the Cavalry.   One thing that Patton had that Monty didn't (and we wont even talk about Canadian Tankers.....can anyone name a famous one?) is panache. That daring instinct that American Cavalrymen have had since they were called Dragoons. Patton had it. My Grandfather rode with him during the Punitive Expedition (again you might want to Google that). Bottom line, go big or die trying. As a Private I was taught that you might kick my butt but you cant whip me. Such is the additude of the American Tanker from the begining until this day.  

The_Chieftain:   You probably want to do a little bouncing around this subforum. You'll find that most of us don't need to google the punitive expedition to know what it is, and the fact that some of us are tankers and cavalrymen in real life has absolutely no bearing on an assessment of Patton.   It should be noted that nobody is trashing Patton, the question is whether he deserves the popular reputation he has. 


Lert
My negs
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27.02.2015 05:29:45
 
Subject: My negs
Link on message: #8621223

View PostAndy578, on Feb 26 2015 - 14:59, said:   yep, i spam Lert with negs every time i see him post. not that i have anything against him or anything but seems like he needs them

Lert:   I laughed. Keep on doing what you're doing, you're welcome to it. :)


Lert
Youtube video series - Master Class: Ace Tanker
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27.02.2015 05:18:26
 
Subject: Youtube video series - Master Class: Ace Tanker
Link on message: #8621177

Lert: ISU-130, Siegfried line.   ...   Yes, really.   It's exactly an ISU-152, but with this gun instead of a BL-10:     4tankers, would you mind if I linked this thread from my guide index? I think there's a lot of educational value in this thread.


DavidBowieRocks
Conceitos Físicos no Test Server & Comentários
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27.02.2015 02:16:11
 
Subject: Conceitos Físicos no Test Server & Comentários
Link on message: #8620252

DavidBowieRocks: Jogadores!
Muitos de vocês estão esperando a introdução de conceitos de física no jogo. Embora isso só deva acontecer apenas daqui alguns meses, estamos felizes em incluir nossos jogadores neste processo, dando a chance de todos participarem de um teste público no dia 27!   Por favor notem que esta será uma versão inicial do novo sistema de física e nós estaremos compartilhando-a com os jogadores na esperança de que vocês possam nos ajudar com seus comentários construtivos e sugestões.   Se você quiser participar, tudo o que é preciso é baixar o Test Server, jogar algumas partidas e retornar a este tópico do fórum para compartilhar as suas experiências. Por favor, seja bem minucioso quando for explicar sobre o que você gostou, não gostou, e por que você achou isso. É muito importante explicar-nos  o porquê de não ter gostado de algo, o que foi bom, o que pode ser mudado para melhorar o sistema. Nós compartilharemos os seus comentários com os desenvolvedores e trocar respostas construtivas é a melhor forma de termos certeza que essa nova característica esteja pronta para ser introduzida no jogo.   Obrigado a todos! Esperamos que vocês se divirtam muito!    


DavidBowieRocks
Conceitos Físicos no Test Server & Comentários
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27.02.2015 02:16:11
 
Subject: Conceitos Físicos no Test Server & Comentários
Link on message: #8620252

DavidBowieRocks: Jogadores!
Muitos de vocês estão esperando a introdução de conceitos de física no jogo. Embora isso só deva acontecer apenas daqui alguns meses, estamos felizes em incluir nossos jogadores neste processo, dando a chance de todos participarem de um teste público no dia 27!   Por favor notem que esta será uma versão inicial do novo sistema de física e nós estaremos compartilhando-a com os jogadores na esperança de que vocês possam nos ajudar com seus comentários construtivos e sugestões.   Se você quiser participar, tudo o que é preciso é baixar o Test Server, jogar algumas partidas e retornar a este tópico do fórum para compartilhar as suas experiências. Por favor, seja bem minucioso quando for explicar sobre o que você gostou, não gostou, e por que você achou isso. É muito importante explicar-nos  o porquê de não ter gostado de algo, o que foi bom, o que pode ser mudado para melhorar o sistema. Nós compartilharemos os seus comentários com os desenvolvedores e trocar respostas construtivas é a melhor forma de termos certeza que essa nova característica esteja pronta para ser introduzida no jogo.   Obrigado a todos! Esperamos que vocês se divirtam muito!    


DavidBowie4Ever
Conceitos Físicos no Test Server & Comentários
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27.02.2015 02:16:11
 
Subject: Conceitos Físicos no Test Server & Comentários
Link on message: #8620252

DavidBowie4Ever: Jogadores!
Muitos de vocês estão esperando a introdução de conceitos de física no jogo. Embora isso só deva acontecer apenas daqui alguns meses, estamos felizes em incluir nossos jogadores neste processo, dando a chance de todos participarem de um teste público no dia 27!   Por favor notem que esta será uma versão inicial do novo sistema de física e nós estaremos compartilhando-a com os jogadores na esperança de que vocês possam nos ajudar com seus comentários construtivos e sugestões.   Se você quiser participar, tudo o que é preciso é baixar o Test Server, jogar algumas partidas e retornar a este tópico do fórum para compartilhar as suas experiências. Por favor, seja bem minucioso quando for explicar sobre o que você gostou, não gostou, e por que você achou isso. É muito importante explicar-nos  o porquê de não ter gostado de algo, o que foi bom, o que pode ser mudado para melhorar o sistema. Nós compartilharemos os seus comentários com os desenvolvedores e trocar respostas construtivas é a melhor forma de termos certeza que essa nova característica esteja pronta para ser introduzida no jogo.   Obrigado a todos! Esperamos que vocês se divirtam muito!    


PollotheDestroyer
Opiniones de los Servidores de Fisica
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27.02.2015 01:58:04
 
Subject: Opiniones de los Servidores de Fisica
Link on message: #8620163

PollotheDestroyer: ¡Buenos días comunidad!   el 27 de febrero el servidor de la prueba publica se va activar para poder probar los que posiblemente sean las nuevas físicas del juego en un futuro. Ojo que estás físicas son de una versión muy muy tempranera, y lo más seguro es que con el tiempo se van cambiando. Pero por ahora queremos que ustedes las prueben y que nos digan que les gusto, que no les gusto, que se debe cambiar...et. Entre más detalles para los desarrolladores mejor. Por favor mantengan todos sus comentarios, sugerencias...et en este mismo hilo.    Gracias y ojala puedan probar las físicas y decirnos sus opiniones. 


ApolloArtemis
Opiniones de los Servidores de Fisica
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27.02.2015 01:58:04
 
Subject: Opiniones de los Servidores de Fisica
Link on message: #8620163

ApolloArtemis: ¡Buenos días comunidad!   el 27 de febrero el servidor de la prueba publica se va activar para poder probar los que posiblemente sean las nuevas físicas del juego en un futuro. Ojo que estás físicas son de una versión muy muy tempranera, y lo más seguro es que con el tiempo se van cambiando. Pero por ahora queremos que ustedes las prueben y que nos digan que les gusto, que no les gusto, que se debe cambiar...et. Entre más detalles para los desarrolladores mejor. Por favor mantengan todos sus comentarios, sugerencias...et en este mismo hilo.    Gracias y ojala puedan probar las físicas y decirnos sus opiniones. 


pizzastorm
Early Physics Test Server & Feedback
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27.02.2015 01:53:25
 
Subject: Early Physics Test Server & Feedback
Link on message: #8620140

pizzastorm: Hello Tankers,    Many of you have been waiting for the introduction of physics into the game. While it is still many months away, we are excited to bring our players into the process by giving everyone a chance to try it out on a public test server going live on the 27th!   Please keep in mind that this is a very early version of the new physics system and we are sharing it in the hopes that you will be able to share your valuable feedback and suggestions with us.   If you would like to participate, you only need to download the test server, play some games and come back to this forum thread to share your experiences. Please be detailed and thorough when explaining what you like, do not like, and why you feel this way. It is very important to explain to us why it is bad, good, or what changes we should implement to improve the system. We will be sharing your feedback to the developers and sharing well constructed responses is the best way to make sure this new feature is ready and amazing when finally introduced into the game.   Thanks everyone! Hope you have some fun with it.    You can read more about it here!  Visit this site to download the test server.  r You


pizzastorm
Convert Free XP to Crew XP
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27.02.2015 01:50:05
 
Subject: Convert Free XP to Crew XP
Link on message: #8620116

View PostJuggrknot, on Feb 26 2015 - 12:52, said: Well I don't know about anybody else but I lost everything because WG forgot to tell us they were taking all the unconverted XP away with the removal of the tanks! I feel like robbed in this area and game play isn't the same I'm finding. I built up a lot over my two weeks of game play but didn't have the money to convert it on time. I assumed it would stay like the crews.   Not cool WG! Not cool

pizzastorm:   All combat experience accumulated on the special vehicles were redistributed as follows:   XP on Mammoth - to T1 Cunningham .
XP on Arctic Fox - to MS-1 .
XP on Polar Bear - to Renault FT .


ElPozoleOlmeca
Oferta Especial: OXXO
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27.02.2015 01:32:11
 
Subject: Oferta Especial: OXXO
Link on message: #8620021

View Postcesaramos, on Feb 26 2015 - 15:20, said: por que transaccion no puede ser efectuada ya que mi tarjeta y cuenta co suficiente credito me prodias dar una solucion?? gracias

ElPozoleOlmeca: Te sale un error o algo?


PollotheDestroyer
Oferta Especial: OXXO
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27.02.2015 01:32:11
 
Subject: Oferta Especial: OXXO
Link on message: #8620021

View Postcesaramos, on Feb 26 2015 - 15:20, said: por que transaccion no puede ser efectuada ya que mi tarjeta y cuenta co suficiente credito me prodias dar una solucion?? gracias

PollotheDestroyer: Te sale un error o algo?


ApolloArtemis
Oferta Especial: OXXO
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27.02.2015 01:32:11
 
Subject: Oferta Especial: OXXO
Link on message: #8620021

View Postcesaramos, on Feb 26 2015 - 15:20, said: por que transaccion no puede ser efectuada ya que mi tarjeta y cuenta co suficiente credito me prodias dar una solucion?? gracias

ApolloArtemis: Te sale un error o algo?


ElPozoleOlmeca
Convertir XP libre en XP de tripulación
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27.02.2015 01:17:08
 
Subject: Convertir XP libre en XP de tripulación
Link on message: #8619933

View Postalico, on Feb 26 2015 - 10:45, said: excelente!!!!!!.... lastima que es solo por unos dias!.. no tienen previsto mantenerlo ?

ElPozoleOlmeca:   Creo que por ahora está a prueba. 


PollotheDestroyer
Convertir XP libre en XP de tripulación
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27.02.2015 01:17:08
 
Subject: Convertir XP libre en XP de tripulación
Link on message: #8619933

View Postalico, on Feb 26 2015 - 10:45, said: excelente!!!!!!.... lastima que es solo por unos dias!.. no tienen previsto mantenerlo ?

PollotheDestroyer:   Creo que por ahora está a prueba. 


ApolloArtemis
Convertir XP libre en XP de tripulación
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27.02.2015 01:17:08
 
Subject: Convertir XP libre en XP de tripulación
Link on message: #8619933

View Postalico, on Feb 26 2015 - 10:45, said: excelente!!!!!!.... lastima que es solo por unos dias!.. no tienen previsto mantenerlo ?

ApolloArtemis:   Creo que por ahora está a prueba. 


Hypnotik
End of Civil War Event
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27.02.2015 01:09:41
 
Subject: End of Civil War Event
Link on message: #8619891

Hypnotik: Great job to everyone involved in this, especially those who helped organize it. You guys all did a great job on the event, and there is a lot of good to show off to the other regions. Over the next few days me and vegan will be pulling all the feedback we can on the event, figuring out where things went right and where things could be improved (I promise, I won't recommend Fame Points... vegan might). There's already a feedback thread here, so add your input - this goes to people in the event and those who were watching it from the sidelines. To the clan commanders - we've already sent out a brief questionnaire to get things started, and we'll have a bit of back-and-forth as time goes on for a future reprisal of this type of event.   Finally, congrats to the teams from the south. I guess we have new overlords in America now, at least you guys make good food (BBQ and Cajun/Creole sounds good to me).


veganzombiez
Civil War Videos
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27.02.2015 00:40:44
 
Subject: Civil War Videos
Link on message: #8619730

veganzombiez:   If you have a video you'd like to add to the list, PM me with the link(s)!   Abbey 2/18 BULLS at REL_2 2/20 VILIN vs RELIC 2/25 VILIN vs RELIC 2/25 VILIN vs -G-   Cliff 2/18 FOXEY vs BULLS 2/18 FOXEY vs TTIME   Ensk 2/20 RUS vs ESPRT   Erlenberg 2/16 BULLS vs REL_2 2/18 TTIME vs CLAWS 1 2/18 TTIME vs CLAWS 2   Karelia 2/18 VILIN vs RELIC   Kharkov 2/18 THUGZ vs -G- 2/18 PLSGO vs ESPRT 1 2/18 PLSGO vs ESPRT 2 2/18 DICE vs ESPRT 2/20 PLSGO vs ESPRT 2/21 PLSGO vs ESPRT 2/22 PLSGO vs ESPRT 2/22 OTTER vs ESPRT 2/25 OTTER vs ESPRT   Komarin 2/15 VILIN vs RELIC 2/15 VILIN vs RELIC   Live Oaks 2/15 BULLS vs FOXEY 2/16 BULLS vs REL_2 2/20 FOXEY vs BULLS 2/20 FOXEY vs TTIME 2/20 TTIME vs FOXEY 2/21 FOXEY vs BULLS 2/22 FOXEY vs TTIME 2/22 FOXEY vs BULLS 2/22 BULLS vs FOXEY   Malinovka 2/16 PBKAC vs CHAII 2/20 PBKAC vs CHAII 2/20 PBKAC vs CHAII 2/20 FOXEY vs BULLS 2/22 THUGS vs ESPRT   Mines 2/15 VILIN vs RELIC 2/15 VILIN vs RELIC 2/19 -G- vs OTTER   Mountain Pass  2/16 RELIC vs CHAI   Murovanka 2/21 PLSGO vs ESPRT 2/22 PLSGO vs ESPRT   Prokhorovka 2/15 VILIN vs PBKAC  2/16 -G- vs OTTER 2/18 -G- vs OTTER 2/19 -G- vs OTTER 2/20 -G- vs OTTER 1 2/20 -G- vs OTTER 2   Province 2/20 PBKAC vs CHAI 2/20 -G- vs OTTER 2/20 -G- vs RUS 2/21 PBKAC vs CHAI   Redshire 2/15 VILIN vs PBKAC 2/16 PBKAC vs VILIN 2/18 BULLS vs FOXEY 2/20 PBKAC vs CHAII 2/21 PBKAC vs CHAII 2/21 FOXEY vs TTIME 2/22 PBKAC vs CHAII 2/23 PBKAC vs CHAI   Steppes 2/18 VILIN vs RELIC 2/20 PLSGO vs ESPRT 1 2/20 PLSGO vs ESPRT 2   Tundra 2/18 DICE vs ESPRT 2/18 RUS vs ESPRT 2/18 OTTER vs ESPRT 2/20 RUS vs -G- 2/22 OTTER vs ESPRT 2/25 OTTER vs ESPRT   Westfield 2/16 VILIN vs REL_2 2/16 VILIN vs CLAWS 2/18 VILIN vs REL_2 2/25 REL_2 vs BULLS   Windstorm 2/18 RELIC vs RUS 2/19 RUS vs RELIC 2/25 VILIN vs RELIC    


dance210
eSports- NA Weekly Show - Thursdays 3 - 4 pm PST
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26.02.2015 23:00:59
 
Subject: eSports- NA Weekly Show - Thursdays 3 - 4 pm PST
Link on message: #8619272

dance210: The eSport Round-up is back again this week, from 3 - 4 pm PST. This week, Moguai will be talking about everything a new captain needs to know to set up and run their tournament team. After hearing his great advice, feel free to wander over and test your new team in Skirmish 9 - a Tier I tournament that is perfect for new players, and new teams!   Be sure to tune in today, 3 - 4 pm PST, at www.twitch.tv/wgesports!


Capitao_Desastre_
Concurso Comunitário #2 - Dúvidas e Questões
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26.02.2015 22:29:07
 
Subject: Concurso Comunitário #2 - Dúvidas e Questões
Link on message: #8619090

View Postkhallyxtro, on Feb 26 2015 - 20:18, said: e se for um Tier 6 contra tier 8 não vale?

Capitao_Desastre_:   Vale. Tem é que estar pelo menos um tier abaixo do tier máximo e não estar num pelotão. Fora isso, vale tudo.


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