Early Physics Test Server & Feedback
Дата: 27.02.2015 19:18:59
TheMonster124124, on Feb 27 2015 - 06:11, said: Likes: Light tank feel. Light tanks feel fast, they feel
maneuverable, and you always feel like you are on the razors edge
of traction. It makes driving a light tank exhilarating. The
ability to throw tanks around in a Jturn maneuver is fantastic as
well. This gives light tanks more options to outplay their
opponents. Momentum. The ability to use the
tanks momentum to get up hills previously unavailable, or to jump
the middle rail tracks on Prokhorovka feels good. The keeping of
the tanks momentum makes the driving of the tank feel more fluid.
Suspension With the new suspension system, most tanks have
an easier time maintaining their top speed across bumpy ground.
This is a great improvement. No longer does the tank feel every
minor bump in the road, rather the suspension does. This again adds
to the smooth feeling of a more fluid driving system.
Dislikes Lack of handbrake feedback. As of now there is very little
feedback for when you activate your handbrake. No sound, no dust
flying up or anything. The only thing that changes is how your tank
is steering. The driving experience would feel better if
there was some sort of feedback added to the handbrake, audio or
visual. Stopping/Track Slide When stopping in a straight
line, the tracks often slide. This is okay, but there is very
little representation about this on the screen. The tanks rear end
does not shoot up, nor does the nose go down while in a full break.
The nose only noticeably goes down when going from stationary to
reverse. The reason I bring this up is because it was
difficult to tell whether I was sliding to a stop, or sliding
because I had my tracks in reverse. A clearer sliding
mechanic for stopping is needed. The sliding to a stop breaks the
fluidity of the driving because at that instant all control is
lost. No amount of input can change where/how far/ manipulate the
forward slide when going from a full speed to a stop. Meds
feel sluggish. With the sliding tracks when accelerating, meds feel
sluggish off the line. The light tanks still feel nimble, due to a
lack of sliding off the line, but the med tanks feel similar to
heavies when trying to accelerate. This makes the meds feel
sluggish when attempting to accelerate since they burnout and it
feels like it slows them to the acceleration pace of a heavy. This
disrupts the traditional feel of the medium tanks. Medium tanks
have been known to be agile, but with the excessive amount of track
sliding that is encountered from accelerating, it feels like some
of the agility in the medium tank class was lost.
Overall I loved testing this out. The new physics add a fun,
challenging dynamic to the game that will be easy to learn, but
difficult to master. Many tanks feel really good. (aka ELC
AMX) While others do not feel quite in character. (meds) I am
excited to see what comes in the future. pizzastorm: Appreciate the detail here.
PAIDtriot, on Feb 27 2015 - 06:35, said: If the example videos are what we can expect from the new physics
system, then I look forward to playing another game--I don't
care to play tanks on ice or tank drift. It's one thing if
the terrain is slippery (light mud or ice), and I get that tanks
don't stop on a dime if going flat out, but if tanks are going to
behave like in the example videos it will further erode what little
realism exists in the game. The "physics" in game today
are bad enough (tanks sliding down cliffs and hill climbing
[edited]), this doesn't look like it will improve anything.
Please introduce a bit more realism, not less.pizzastorm: As stated, this is a very early version and will definitely
change as feedback is received and it is worked on more. The end
result can look very different. Thanks for your feedback!
Early Physics Test Server & Feedback














