Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: T110's Northern Migration
Link on message: #11115788
Link on message: #11115788
The_Chieftain: Auckland was not warm. Now back to better climes. My third
visit here, and I can finally do a little sightseeing around
Cairns. I usually have no free time to do such things when I travel
for work,
Subject: 9.19.1 Bugs, Issues and Feedback
Link on message: #11114873
StaatsPoliziei, on Jul 13 2017 - 21:32, said: Game worked fine on my Mac before the update, now I can't log in or
even download the new version... haven't been able to play since
Tuesday PM. More than annoyed and now I'm looking for a new game to
take my time and give my money to.
Link on message: #11114873
StaatsPoliziei, on Jul 13 2017 - 21:32, said: Game worked fine on my Mac before the update, now I can't log in or
even download the new version... haven't been able to play since
Tuesday PM. More than annoyed and now I'm looking for a new game to
take my time and give my money to. Saffr0n: Try to allow a Firewall exception for the new update. You
may also find more solutions here: http://forum.worldof...t-here/#topmost
Subject: Yet Another Scam by WG
Link on message: #11114839
Link on message: #11114839
Quemapueblos: The T 34-85M competition awards the tank at the end of the
missions. It's not a chance to buy the tank
Subject: Official Mac Wrapper Feedback Thread
Link on message: #11114778
black_colt, on Jul 13 2017 - 01:17, said: There appears to be an issue [100 percent packet loss prior
to the World of Tanks servers for some] - mostly for the World
of Tanks East server. I am able to connect, log on, and get
to my Garage on both of the World of Tanks servers.
Recommend you run PingPlotter for at least 15 minutes to get an
idea where the issue might be. The IP addresses are:
162.213.61.57 for World of Tanks West 162.216.229.21 for
World of Tanks East If you are experiencing high
packet loss prior to these servers then I recommend
that you contact your ISP and see if they can route around
them.
Link on message: #11114778
black_colt, on Jul 13 2017 - 01:17, said: There appears to be an issue [100 percent packet loss prior
to the World of Tanks servers for some] - mostly for the World
of Tanks East server. I am able to connect, log on, and get
to my Garage on both of the World of Tanks servers.
Recommend you run PingPlotter for at least 15 minutes to get an
idea where the issue might be. The IP addresses are:
162.213.61.57 for World of Tanks West 162.216.229.21 for
World of Tanks East If you are experiencing high
packet loss prior to these servers then I recommend
that you contact your ISP and see if they can route around
them. Saffr0n: 100 Percent PL means that the IP isn't responsive, but
doesn't necessarily mean that the connection is being blocked. If
the PingPlotter shows connectivity to the destination IP, then the
unresponsive hop isn't anything to worry about. Wondering if those
affected had been running mods that haven't been updated yet.
Subject: Chieftain Talks: The Allied Perimeter
Link on message: #11114515
Link on message: #11114515
Quemapueblos: The Allied Perimeter" is the second in a series of talks from “The
Chieftain”, covering the infamous evacuation at Dunkirk. In this
installment, learn about the French perimeter and what it took the
Allies to maintain it during World War II.For more information,
visit RememberDunkirk.com.
Subject: T110's Northern Migration
Link on message: #11114473
Link on message: #11114473
The_Chieftain: Well, I accept that LiB hasn't really been fond of me since our
difference of opinion over the Revalorise. But that doesn't mean I
don't pay attention to his comments. That said, I am not
about to go pulling Skype or email records to prove that I still
communicate with Minsk and Cyprus as necessary regardless of his
opinion on the matter. He can believe or not, no skin off my
nose. Actually, the main reason I have been hanging
around on the honeymoon has been because there is a large push of
my videos going out this month and I'm trying to make sure they are
supported correctly.
Subject: 9.19.1 Bugs, Issues and Feedback
Link on message: #11114456
psmurf46, on Jul 13 2017 - 00:17, said: Can't download the new patch, it just sits there. Any Ideas?
All other internet functions work fine, so why do you guys
do this when a big clan tourney is going on. Not likely to
make it tonight, many thanks
digitails, on Jul 13 2017 - 01:50, said: I am seeing a huge fps drop with this update, I usually
hover around 120-150 but only get 45-55 now. Also, my mouse
movements are extra slow, there is massive screen lag and blurring
of some parts of the screen. I have a 2k Gync monitor and it is not
working at all in WOT. Also, my monitor goes nuts when
the game loads, resetting the driver multiple times. This does not
happen in any of game I play such as Guild Wars 2 or Overwatch. I
have tried to do a scan for corrupt files to no avail.
I plan to do an update to my graphics drivers later tonight just in
case. Edit: Forgot to mention the female voices sound
way worse for me after the update. The static is absolutely massive
when they talk, it sounds like they are talking with 1980 walkie
talkies! Way worse then before, I thought they were improved?
Edit: Update: Installed Latest Nvidia Graphic Drivers to No Avail,
Wot Still Poor Performance For Me (Laggy Movements, Graphics and
Sound).
Frenchmeister, on Jul 13 2017 - 02:20, said: I couldn't play on my Absolute Clan Cup Team tonight because the
packet loss was so bad. Everything was rubber banding
horribly. 
Link on message: #11114456
psmurf46, on Jul 13 2017 - 00:17, said: Can't download the new patch, it just sits there. Any Ideas?
All other internet functions work fine, so why do you guys
do this when a big clan tourney is going on. Not likely to
make it tonight, many thanks Saffr0n: Try playing around with dl/ul speed. Can you give more
details about your connection and the drive you're trying to
install to. Are you running the launcher as administrator?
digitails, on Jul 13 2017 - 01:50, said: I am seeing a huge fps drop with this update, I usually
hover around 120-150 but only get 45-55 now. Also, my mouse
movements are extra slow, there is massive screen lag and blurring
of some parts of the screen. I have a 2k Gync monitor and it is not
working at all in WOT. Also, my monitor goes nuts when
the game loads, resetting the driver multiple times. This does not
happen in any of game I play such as Guild Wars 2 or Overwatch. I
have tried to do a scan for corrupt files to no avail.
I plan to do an update to my graphics drivers later tonight just in
case. Edit: Forgot to mention the female voices sound
way worse for me after the update. The static is absolutely massive
when they talk, it sounds like they are talking with 1980 walkie
talkies! Way worse then before, I thought they were improved?
Edit: Update: Installed Latest Nvidia Graphic Drivers to No Avail,
Wot Still Poor Performance For Me (Laggy Movements, Graphics and
Sound).Saffr0n: Please post your DxDiag
Frenchmeister, on Jul 13 2017 - 02:20, said: I couldn't play on my Absolute Clan Cup Team tonight because the
packet loss was so bad. Everything was rubber banding
horribly. 
Saffr0n: You're running a test to a redirect. I'd love to send this
to our GNOC team, but the report has to show the pathway to the
correct destination IP, which is : login-p1.worldoftanks.com
Subject: Tournament Team, please get to work and resolve my issues
Link on message: #11114247
Blue___Phoenix, on Jul 10 2017 - 05:35, said: Since emailing won't work I am posting it here, public and in plain
sight for everyone to see: I've sent many emails
to tournaments@wargamingamerica.com about missing
gold, disputes and other problems. You guys are on perpetual
vacation because it's been about one month since I sent the emails
and sent them 3 times, for oldest topics, already. I got 0 replies,
ZERO! and it's going to be a month already Could you
please leave the doughnuts for a moment and work?
Titles of my emails: Missing Price: 01 Jul Tier VI Throwdown!
Missing Price: 29 Jun Tier IV Throwdown! Missing Price:
Platournament 6.24.17 Dispute: Weekly 5v5 June 26 - 30 Dispute:
Platournament 7.01.17 Dispute: PLATOURNAMENT 7.08.17
Link on message: #11114247
Blue___Phoenix, on Jul 10 2017 - 05:35, said: Since emailing won't work I am posting it here, public and in plain
sight for everyone to see: I've sent many emails
to tournaments@wargamingamerica.com about missing
gold, disputes and other problems. You guys are on perpetual
vacation because it's been about one month since I sent the emails
and sent them 3 times, for oldest topics, already. I got 0 replies,
ZERO! and it's going to be a month already Could you
please leave the doughnuts for a moment and work?
Titles of my emails: Missing Price: 01 Jul Tier VI Throwdown!
Missing Price: 29 Jun Tier IV Throwdown! Missing Price:
Platournament 6.24.17 Dispute: Weekly 5v5 June 26 - 30 Dispute:
Platournament 7.01.17 Dispute: PLATOURNAMENT 7.08.17dance210: Hello Blue___Phoenix, I'm sorry to hear that you
haven't been receiving the email responses. Please be aware, that
prize notifications and email responses from
tournaments@wargaming.com may be sent to your spam / junk folder.
To answer your questions: Gold prizes: prizes have
been credited to your account for all tournaments. Please be aware
that it can take up to seven days after the tournament ends to
receive your prize; Dispute Weekly 5v5: Teams are allowed
reserves. At this time, there is no way to prevent players from not
showing up for a tournament. Unfortunately, there is nothing that
we can do to assist you. Dispute Platournament 7.01.17: Without a
screenshot and/or video showing the player disrupting your team,
there is nothing that we can do to assist you. We do not store
replays from the tournaments on our server, that is why we require
players to send them when submitting a dispute. Dispute
Platournament 7.08.17: Draw rules take into account all teams that
have tied points, not just some of the teams with tied points. Here
is the breakdown for just the tied teams Both L-RNG and RTF2 had 2
wins and 1 loss L-RNG defeated RTF2 in the head-to-head; L-RNG came
in 1st place and RTF2 came in 2nd place Both -M3X- and Phoenix had
1 win and 2 losses -M3X- defeated Phoenix in their head-to-head
match; -M3X- came in 3rd place and Phoenix came in 4th place The
head-to-head against group leader (where Phoenix defeated L-RNG)
would only come into play if the tie couldn't be broken by normal
head-to-head.
Subject: Absolute Clan Cup Standings
Link on message: #11114126
Bsan77, on Jul 13 2017 - 09:20, said: Emu beat you to it, Dance. 

Link on message: #11114126
Bsan77, on Jul 13 2017 - 09:20, said: Emu beat you to it, Dance. dance210: Emu didn't include everyone 
Subject: Absolute Clan Cup Standings
Link on message: #11114115
Link on message: #11114115
dance210: Absolute Clan Cup Standings: Week 1, Group Stage 1 + 2 Standings
are not final until after all three Group Stages are complete
Rank Team title Points Earned Points Possible Point Ratio 1
GOFD 27 27 1.000 1 MAHOU 30 30 1.000 1 RUSHB 30 30 1.000 1 VILIN 30
30 1.000 5 OTTER Redux 28 30 0.933 6 BULBA 25 27 0.926 6 Guerrillas
25 27 0.926 8 HavoK 27 30 0.900 9 R-7 TACO'S LIFE 26 30 0.867 9
RDDT 26 30 0.867 9 RELIC'FU 26 30 0.867 12 BRASIL REVOLUTION 25 30
0.833 12 Wolves Baby Girl 25 30 0.833 14 NEWBI 24 30 0.800 15
DENIX¬.¬KRU 23 30 0.767 15 Triad 23 30 0.767 17 -4K- 20 27 0.741
18 #GETRANKED 22 30 0.733 18 [RS] 22 30 0.733 18 Soyuz 22 30 0.733
18 THUG LYFE 22 30 0.733 22 TheNewKidsOnTheBlock 19 27 0.704 23
Cute Magical Girls 21 30 0.700 24 * * C H I L E * * 20 30 0.667 24
Nico Nico Nii~~ 18 27 0.667 24 The FELOWship 20 30 0.667 24 WANKA (
͡° ͜ʖ ͡°
16 24 0.667 28 FD_UP 19 30 0.633
28 Multiple Scorgasms 19 30 0.633 28 Simp 19 30 0.633 31 cartel 17
27 0.630 32 4HIM 18 30 0.600 32 PRAVi, vidi, vici 18 30 0.600 34
BRIGADA Z 16 27 0.593 34 IS-5 FOR THE WIN 16 27 0.593 34 LOAD
Gaming 16 27 0.593 34 TEMPL Love 16 27 0.593 38 _4K_ 17 30 0.567 38
GOONZ SQUAD 17 30 0.567 38 NA CL MOAB 17 30 0.567 38 T-GBU 17 30
0.567 42 HARM 13 24 0.542 43 Relic 2nd 16 30 0.533 44 -DIG- 14 27
0.519 44 L-PRO 14 27 0.519 44 Mongolians 14 27 0.519 44 PRC
ä¸å›½å…«ä¸€å›¢ 7/10ã€12ã€14 14 27 0.519 48 Elena tiene la razón
15 30 0.500 49 X-T7â„¢ 13 27 0.481 50 Glory Fades 14 30 0.467 50
Green's on 14 30 0.467 52 It's Over Anakin 13 30 0.433 52 SIDE 13
30 0.433 54 Where is Horth? 12 30 0.400 55 1BAC 11 30 0.367 55
IA-BR 11 30 0.367 55 Just Fluking Around 11 30 0.367 58 IN-KA 10 30
0.333 58 MUG-W 10 30 0.333 58 Prime³ 10 30 0.333 58 Warmongers 10
30 0.333 58 Warrior Tankists Org 9 27 0.333 63 -0K- Sin Vida Social
9 30 0.300 63 2Harm 9 30 0.300 63 Fight Klub Xtreme 9 30 0.300 63
-HERO 9 30 0.300 67 /-PUA-/ 8 27 0.296 68 . K-S . 6 30 0.200 68
Patriotic Armor 6 30 0.200 68 ROCKY 6 30 0.200 71 -BOC- 5 30 0.167
71 BWSO 5 30 0.167 71 FAL-X 5 30 0.167 71 H1voc 5 30 0.167 75 FUEGO
LATINO 4 27 0.148 75 H2OW 4 27 0.148 75 PZB FTW 4 27 0.148 75
SUVAROCKS 4 27 0.148 79 PARS 4 30 0.133 80 RO-TD 3 30 0.100 80 Y0L0
Hax 3 30 0.100 82 TNT Osso Duro d Hue! 2 27 0.074 83 ORYX Exp Force
2 30 0.067 83 -SDS- 2 30 0.067 85 TEXAS 1 27 0.037 86
¿A-L-B? PRMC 1 30 0.033 86 B_R_A 1 30 0.033 86 CD_QC 1 30
0.033 86 E-T-D 1 30 0.033 86 R0GU3 NATION 1 30 0.033 91 CSA 1 0 30
0.000 91 steellions 0 27 0.000 91 ZOMB 0 27 0.000
Saffr0n
Lag, Server Issues, Loosing players... Has anyone ever seen a WG statement ab...
13.07.2017 03:41:00
Subject: Lag, Server Issues, Loosing players... Has anyone ever seen a WG statement ab...
Link on message: #11113020
RoninBH007, on Jul 13 2017 - 00:07, said: no disrespect, but every ticket crfeated leads to the same
answer, "clear cache DNS, and bla bla bla". I wonder what wold
happen if these issues arised on the EU server... Oh wait they
dont!, and making another ticket with the same issue most of the NA
players are getting, is not solving ANYTHING. Yet again here we
are, another patch, and another issue with the servers. Dont get me
wrong, i love to see someone from WG trying to give a response, but
its the same automated response we always get. No real answer, and
no real solution to the game issues. As it was pointed up on
the official thread that you quote, the problem is far from solved.
I dont get it, if you guys are using the live servers to update
clients, or it is yet another mistake that made it to production.
Bottom line is, the game has crazy lag spikes, packet loss, and
making a ticket seems worthless, since you only get the same
response over and over again. ITS NOT ON THE CLIENT
SIDE!
Link on message: #11113020
RoninBH007, on Jul 13 2017 - 00:07, said: no disrespect, but every ticket crfeated leads to the same
answer, "clear cache DNS, and bla bla bla". I wonder what wold
happen if these issues arised on the EU server... Oh wait they
dont!, and making another ticket with the same issue most of the NA
players are getting, is not solving ANYTHING. Yet again here we
are, another patch, and another issue with the servers. Dont get me
wrong, i love to see someone from WG trying to give a response, but
its the same automated response we always get. No real answer, and
no real solution to the game issues. As it was pointed up on
the official thread that you quote, the problem is far from solved.
I dont get it, if you guys are using the live servers to update
clients, or it is yet another mistake that made it to production.
Bottom line is, the game has crazy lag spikes, packet loss, and
making a ticket seems worthless, since you only get the same
response over and over again. ITS NOT ON THE CLIENT
SIDE!Saffr0n: Sorry for any confusion. Let me clarify about what I
meant about the PL I mentioned earlier: We
received information about a specific outage that affected some of
our network partners in North America that redirect to the East
server. This caused system wide failures, but was detected quickly
and fixed this afternoon at 1:25 pm PT. We'll continue to
monitor the situation and are interested in any reports that you
can provide. If you have any issues you can read about how to track
down those issues by following the directions here: https://na.wargaming...kb/articles/790 I know
you mentioned the answers you'll receive so I'm sorry to put
you through that.
Subject: 9.19.1 Bugs, Issues and Feedback
Link on message: #11113019
__WARDADDY_, on Jul 12 2017 - 23:45, said: You writing these lines telling everyone that it has been resolved.
Which is not true!!! Because I still cant play on the east server
and so can't many of my friends. Just as a hint.
Link on message: #11113019
__WARDADDY_, on Jul 12 2017 - 23:45, said: You writing these lines telling everyone that it has been resolved.
Which is not true!!! Because I still cant play on the east server
and so can't many of my friends. Just as a hint.Saffr0n: Sorry for any confusion. Let me clarify about what I
meant about the PL I mentioned earlier: We
received information about a specific outage that affected some of
our network partners in North America that redirect to the East
server. This caused system wide failures, but was detected quickly
and fixed this afternoon at 1:25 pm PT. We'll continue to
monitor the situation and are interested in any reports that you
can provide. If you have any issues you can read about how to track
down those issues by following the directions here: https://na.wargaming...kb/articles/790
Subject: 9.19.1 Bugs, Issues and Feedback
Link on message: #11112907
xCaige, on Jul 12 2017 - 23:14, said: I have sent in a ticket with pingplotter and wgcheck file.. I sent
a pingplotter report on both east and west server showing that my
packet loss is only on east server at hops 10, 11 and 13 (which is
the login-p1.worldoftanks.com) Here is my pingplotter for east
server.. http://imgbox.com/LR7Dps5H As of right now I cannot
even download the game client for a clean install like I always do
with a new patch.. That is the pingplotter I sent in last night on
my ticket..
Link on message: #11112907
xCaige, on Jul 12 2017 - 23:14, said: I have sent in a ticket with pingplotter and wgcheck file.. I sent
a pingplotter report on both east and west server showing that my
packet loss is only on east server at hops 10, 11 and 13 (which is
the login-p1.worldoftanks.com) Here is my pingplotter for east
server.. http://imgbox.com/LR7Dps5H As of right now I cannot
even download the game client for a clean install like I always do
with a new patch.. That is the pingplotter I sent in last night on
my ticket.. Saffr0n: Thank you for providing this information. I'll create a
report to our Global Network Ops team. Can you tell me a little
more about your connection are you directly wired, LAN, VPN?
Subject: Bootcamp Bug
Link on message: #11112869
the_Lord_Vader, on Jul 12 2017 - 19:25, said: Started bootcamp for fun, and after the second battle where it
tells you to upgrade your tank's engine for 350 XP, when I unlocked
the engine, it threw me into an infinite loop of saying "Module
unlocked, now you can purchase and mount it ... OK" and when I
click OK, it just keeps popping up that same message. I finally hit
ESC and exited back to garage and went back to Research and mounted
the engine and that threw ANOTHER infinite loop saying it was
mounted. Esc to leave again.
THEN, I am stuck in garage. The "Battle" button is grayed out, no way to continue bootcamp. Module is "mounted" but somehow the game will not let me progress. Exited out of Bootcamp, went back in: still stuck. Restarted client: still stuck.
Link on message: #11112869
the_Lord_Vader, on Jul 12 2017 - 19:25, said: Started bootcamp for fun, and after the second battle where it
tells you to upgrade your tank's engine for 350 XP, when I unlocked
the engine, it threw me into an infinite loop of saying "Module
unlocked, now you can purchase and mount it ... OK" and when I
click OK, it just keeps popping up that same message. I finally hit
ESC and exited back to garage and went back to Research and mounted
the engine and that threw ANOTHER infinite loop saying it was
mounted. Esc to leave again.THEN, I am stuck in garage. The "Battle" button is grayed out, no way to continue bootcamp. Module is "mounted" but somehow the game will not let me progress. Exited out of Bootcamp, went back in: still stuck. Restarted client: still stuck.
Saffr0n: This is actually a bug caused by XVM or similar mods. It was
acknowledged by their developer this morning. You'll fix it if you
disable the mod or run the game in Safe Mode.
Saffr0n
Lag, Server Issues, Loosing players... Has anyone ever seen a WG statement ab...
13.07.2017 02:09:12
Subject: Lag, Server Issues, Loosing players... Has anyone ever seen a WG statement ab...
Link on message: #11112848
RoninBH007, on Jul 12 2017 - 22:44, said: Again, another patch, another [edited]up on the NA East server.
Every single time, that a patch comes out, the server gets [edited]
up. We have been strugling with lack of chat, massive ping,
connnections drop, and they still give no reponse, no official
statement. The only tim i saw an official statement, was when some
[edited] up brit made a public video calling the new tanks
[edited](and he was right). Then nothing. They addressed a point
that got massive PR implications, while we the sheep just take it
and keep playing. I like the NA crew, they seem nice ppl, (the ones
that are positioned in the front at least). BUT, thye give no
answers, and are just happy by sending a simple promo video on
sales and event every week, thats it. When are we going to get a
decent reply on all the problems we have to put up with? When is
someone from WG going to come out and face the fire? WE are the
PAYING customers, and we have no solutions. So, WG NA, are
you up to the challenge of answering your PAYING customers or what?
SlappedbyPatton, on Jul 12 2017 - 22:49, said: Oh the silence......I doubt WG will reply , but they might have a
new Premium tank to spam us with ?
Link on message: #11112848
RoninBH007, on Jul 12 2017 - 22:44, said: Again, another patch, another [edited]up on the NA East server.
Every single time, that a patch comes out, the server gets [edited]
up. We have been strugling with lack of chat, massive ping,
connnections drop, and they still give no reponse, no official
statement. The only tim i saw an official statement, was when some
[edited] up brit made a public video calling the new tanks
[edited](and he was right). Then nothing. They addressed a point
that got massive PR implications, while we the sheep just take it
and keep playing. I like the NA crew, they seem nice ppl, (the ones
that are positioned in the front at least). BUT, thye give no
answers, and are just happy by sending a simple promo video on
sales and event every week, thats it. When are we going to get a
decent reply on all the problems we have to put up with? When is
someone from WG going to come out and face the fire? WE are the
PAYING customers, and we have no solutions. So, WG NA, are
you up to the challenge of answering your PAYING customers or what?Saffr0n:
SlappedbyPatton, on Jul 12 2017 - 22:49, said: Oh the silence......I doubt WG will reply , but they might have a
new Premium tank to spam us with ?Saffr0n: I commented about server lag on my feedback thread for
9.19.1 : http://forum.worldof...s-and-feedback/
If you're still experiencing lag, create a PingPlotter report.
You can post it in this thread or submit a ticket.
Subject: 9.19.1 Bugs, Issues and Feedback
Link on message: #11112711
Saffr0n, on Jul 12 2017 - 20:31, said: We apologize for any lag or packet loss you're experiencing while
playing on US East. We've notified our Global Network team of the
issues and hope to have a resolution soon. Here's a
screenshot of what this looks like via PingPlotter: http://imgur.com/a/qkWSD
Link on message: #11112711
Saffr0n, on Jul 12 2017 - 20:31, said: We apologize for any lag or packet loss you're experiencing while
playing on US East. We've notified our Global Network team of the
issues and hope to have a resolution soon. Here's a
screenshot of what this looks like via PingPlotter: http://imgur.com/a/qkWSDSaffr0n: The cause of the packet loss has been
resolved. http://imgur.com/a/9WFdL If you're continuing to
experience Packet Loss please submit a ticket to support and
provide a PingPlotter report. Directions can be found
here: https://na.wargaming...kb/articles/790
Subject: T110's Northern Migration
Link on message: #11112685
Link on message: #11112685
The_Chieftain: One requires five minutes on an iPad in an airport lounge (or
coffee shop right now), the other requires a laptop and VPN
connection and a bit more time.
Subject: 9.19.1 Bugs, Issues and Feedback
Link on message: #11112519
Link on message: #11112519
Saffr0n: We apologize for any lag or packet loss you're experiencing while
playing on US East. We've notified our Global Network team of the
issues and hope to have a resolution soon. Here's a
screenshot of what this looks like via PingPlotter: http://imgur.com/a/qkWSD
Subject: T110's Northern Migration
Link on message: #11112517
Link on message: #11112517
The_Chieftain: With respect to whatever is happening on M48, I am only vaguely
aware that any changes are planned from overviews on this thread
and Reddit. I'm currently in the middle of week #2 of my
honeymoon, which followed a destination wedding the previous week,
and the weeks before that I have been rather focused on issues more
relating to said wedding, military, and other issues given my
looming deadline of stopping work for a month and a half. I do not
expect to be back in the office before August. I am officially
switched off from WG events, only checking in tangentially. So, my
lack of any comment at all about the M46 or M48 is simply a
reflection of the fact that I have more important things going on
in my life right now than to use up time (Now in Auckland) chasing
down employees in Belarus to find out specifics as to what they are
thinking. As to the console post, introducing yourself is
fine. But after you introduce yourself, that doesn't remove the
expectation of making the introduction part of a constructive post.
Whatever the merits of the other complaints about console forum,
complaining about being moderated for that post of yours looks like
you're trying to manufactureditional outrage and reduces the impact
of anything legitimate.
Subject: Chieftain Talks: The Fall of France
Link on message: #11112413
Link on message: #11112413
Quemapueblos: The miracle of Dunkirk formed the backdrop of our partnership with
Warner Bros. for Christopher Nolan’s World War II action thriller,
DUNKIRK.
"The Fall of France" is the first in a series of talks from Nicholas “The Chieftain” Moran, covering the infamous evacuation at Dunkirk. In this installment, the Chieftain outlines the history of Allied troops in France in the time leading up to the evacuation itself.
For more information, visit RememberDunkirk.com.
"The Fall of France" is the first in a series of talks from Nicholas “The Chieftain” Moran, covering the infamous evacuation at Dunkirk. In this installment, the Chieftain outlines the history of Allied troops in France in the time leading up to the evacuation itself.
For more information, visit RememberDunkirk.com.
Subject: Changes to T-44 ltwt
Link on message: #11112102
Link on message: #11112102
Quemapueblos: We’ve got lots of feedback from you asking to add to the game some
interesting top-tier LT for the Soviet nation. Today to the Super
test goes exactly this vehicle – T-44 ltwt. What is remarkable
about the first Soviet premium Light tank of Tier VIII?Excellent
dynamics and mobility. The fans of Soviet LT (such as LTTB, T-54
ltwt and T-100 LT) will like it the most. High accuracy and
stabilization. That’s the feature of top representatives of the
Soviet LT branch. Fair armor and hit points for LT, which allow to
take the blow of some of the opponents of the same tier or
lower.But T-44 ltwt has its weak points – its gun and specifically
low armor penetration, small alpha-damage and moderate damage per
minute – but that’s not the most important what LT should
have. T-44 ltwt is suitable for typical “LT-lovers” – the ones
who love active spotting, sneaking out of opponents’ fire. The
armor, speed and stabilization will also allow to stand firing of
same-tier vehicles and to fire at LT in motion. 

Subject: Patch 9.19.1 FAQ
Link on message: #11112080
Link on message: #11112080
Quemapueblos: Tankers!Here are some answers to questions you might have about the
patch. See the full patch notes here Have
feedback on Patch 9.19.1? We want to hear it!Head over to our feedback section and let us know
what you think! General QuestionsQ: Will you add the
WZ-111-5A to the branch? Yes, the tank (as well as the 113 heavy
tank) will be available for research from the WZ-111-4. Q: Why
is the WZ-111-5A better than the IS-7? A: The new Chinese heavy
tank features a different gameplay: its hull is less armored,
besides, it has vulnerable spots on its turret, which makes it
difficult to fight in close-range encounters. On the other hand, it
has more accurate gun compared with the IS-7, which allows it to
fight at medium and long distances. Moreover, improvements to the
IS-7 were announced at the Super Test. These improvements will
determine the vehicle gameplay more precisely. Q: Why the 113
became a Premium vehicle at the Chinese region, while it was not
changed in other regions? A: We do not implement Tier X
Premium vehicles in NA: these are the specifics of the Chinese
region that are not applied to other regions. Q: Will you
remove the 113 from the game? A: Currently, we do not plan removing
the tank, it will remain available for research. Q: What about
the Chinese tank destroyers? Why are they available for China
only?Currently, this branch introduced at the Chines region only.
However, we know that players at the RU region would like this
branch to be implemented here as well. Follow the news. Q:
Will there be any rewards for completing Bootcamp objectives?A:
Players who have never completed the Tutorial before will receive
500 gold, 3 days of Premium account, and crew with the Sixth Sense
perk trained to 100% upon completing Bootcamp.Details on Bootcamp. Q: What have you
improved in the matchmaker? A: We have improved the balance between
vehicles of different types on both teams within one tier. It means
that there will be fewer battles where on one team light tanks are
at the top of the list, while on the other team light tanks are at
the bottom of the list.SPGs can now play in Platoon, however, their
number is limited to one SPG per Platoon. Apart from fixing
the major issues, we have made some changes to the team panels, so
that players can easier understand, which enemy vehicles are left
in battle.New order of displaying vehicles by type: heavy tanks →
medium tanks → tank destroyers → light tanks → SPGsBy name: names
that start with a number → names in Latin → names in
Cyrillic.Details on the matchmaker in Update
9.19.1 Q: Is damage to enemy vehicles stunned by you
counted when calculating the progress of obtaining Marks of
Excellence? A: Yes, damage caused to enemy vehicles stunned by you
is counted when calculating the progress of obtaining Marks of
Excellence. This damage is counted, as well as damage caused to
vehicles immobilized by you, and damage caused to enemy
vehicles. Q: When are you going to improve the technical
characteristics of the U.S.S.R. vehicles? A: We have already
started demonstrating the changes announced at the Grand Finals:
Changes to some Tier VIII–X medium tanks, changes to the IS-7 and
Tier VIII–X tank destroyers of the Object 268 branch. We will keep
sharing new information as soon as we are ready. Q: Why did
you restore the possibility for SPGs to play in Platoon? A: When
testing Update 9.18, a Platoon of three SPGs was a significant
problem: if three SPGs focused their fire on a particular vehicle,
the target vehicle could hardly survive. There were two possible
solutions: either tolerate this situation, or disable the
possibility for SPGs to join Platoons. We have chosen the second
option. However, after Update 9.18 was released, many SPG players
complained that they could no longer play with their friends. Thus,
in Update 9.19.1 we improved the matchmaker, so that an SPG player
can play in a Platoon together with their mates driving non-SPG
vehicles. Q: Are you going to make any changes to Premium
vehicles with the preferential matchmaker? A: Over the recent
updates we have been collecting data on Premium vehicles players
purchased, including Premium vehicles with the preferential
matchmaker. Currently, this data is being analyzed, as well as
feedback players shared. The final decisions will be made according
to the analysis results, in order to meet expectations and
requirements of the game community. When ready, we will reveal all
other details. Q: When are you going to add new maps? A:
Currently we are reworking all the current maps into the HD
quality. We are also working on a new map (with dimensions of nine
square kilometers) for the Frontline new mode and several maps for
a different mode. All efforts are focused on implementing them into
the game as soon as possible, thus we are not going to implement
new maps for Random Battles in the nearest feature. Q: Why do
you rework low-tier/unpopular vehicles into the HD quality, while
some top-tier vehicles remain unchanged? A: Vehicles are reworked
into the HD quality regardless of their tiers. Do not worry, soon
we will rework all remaining top-tier vehicles into HD (there are
very few vehicles left). Q: Are you going to rework other
Personal Missions? A: We are monitoring the difficulty of
completing the Personal Mission and make changes in case it is
necessary. If we change any Personal Missions, we will definitely
inform you. Follow the news. Q: Are you going to introduce a
new season of Personal Missions? When?A: Yes. The first season was
very popular among players, and they would like another season to
be introduced. It is currently in development. Q: What changes
were made to profitability? A: Players will now earn 20% more
credits and experience for damage caused to stunned enemy
vehicles. Q: Why did you decide to increase profitability? A:
When analyzing the new stun mechanics after releasing Update 9.18,
we have decided that players should be rewarded for causing damage
to stunned enemy vehicles, thus we have increased the amount of
credits they earn for causing damage to stunned vehicles by 20%. At
the same time, we keep monitoring the new mechanics and modes, in
order to make required improvements. Q: What changes were made
to the penetration chance indicator in the aim? A: We have reworked
the penetration chance indicator. Now, it considers effective
armor. In addition, all armor elements are included in the
calculation (screens, tracks, etc.). The red indicator means that
the penetration chance is below 20%, the orange indicator means
that the penetration chance is within the range of 20–80%, while
the red indicator means that the penetration chance is higher than
80%. This feature will allow new and inexperienced players to
understand the situation on the battlefield and cause damage more
efficiently. The indicator considers everything but burst
radius of HE shells and ricochets.The indicator displays the chance
of causing damage to a vehicle, thus all armor elements are
included in the calculation (screens, tracks, etc.). Polish
BranchQ: How can I get the Pudel? A: Follow the news on the game
portal to get more information on the vehicle and find out how to
get it. Q: Are you going to introduce the new branch of
Polish vehicles available for research? A:Currently, we are working
on a separate branch of Polish vehicles. At the moment, we are in
the process of approving candidates for the branch and collecting
historical information on them. Yet, we do not have the exact date
of introducing the complete Polish branch into the game. Q:
Why did you choose this particular vehicle? A: It was rather
difficult to find a vehicle that would be appropriate for a tier
higher than V and would not be introduced as a researchable vehicle
subsequently. We were choosing between two different Panther tanks
that fought during the Warsaw Uprising: the Pudel and WP. Both
vehicles have are rather important in terms of the Polish history.
The Pudel seemed to us more visually sophisticated, thus we chose
this particular vehicle. Q: Will you introduce the Polish
voiceovers for the first Polish vehicle? A: Yes, but at the moment
of update release only male national voiceovers will be
available. Q: Why there is no Polish branch in the Tech Tree?
A: Since only one Polish vehicle has been introduced into the game,
adding the empty Polish branch makes no sense. The branch will be
added to the Tech Tree once it is ready. Q: Will the Rudy tank
be transferred to the Polish branch? A: We are working out
different options regarding this vehicle. We do not like to offend
players who purchased this vehicle in order to train U.S.S.R. crew
members. Q: What about selecting a nation for the Rudy? A:
Currently, we believe that the best option is to let players decide
on their own, whether to keep it in the U.S.S.R. branch or transfer
into the Polish branch.However, the Polish branch itself will be
introduced much earlier. Q: Will I be able to rename Polish
crew members? A: Yes, you will be able to perform all standard
actions to the Pudel crew: replace Personal Data, send the crew to
the Barracks, accelerate crew training, etc.
Subject: Feedback - General
Link on message: #11111953
Link on message: #11111953
Quemapueblos: Hello Tankers, Today we launched patch 0.9.19.1 and we want to
hear your feedback! There are separate topics for
major 0.9.19.1 changes, please leave general feedback for
Patch 9.19.1 in this thread and see the specific
topics below:Matchmaker Personal Missions Artillery Boot Camp Full List of Patch 9.19.1 Changes
Subject: Feedback - Personal Missions
Link on message: #11111947
Link on message: #11111947
Quemapueblos: Hello Tankers, Today we launched patch 0.9.19.1 and we want to
hear your feedback! There are separate topics for
major 0.9.19.1 changes, please leave all feedback
for Personal Missions in this thread. The difficulty
level of a few Personal Missions skyrocketed after the introduction
of the improved matchmaker and SPG revision. The team went over
your feedback and adjusted mission conditions to better reflect the
current state of the game. Thanks for bringing the issue up and
helping us fix it! List of Personal Mission Changes:LT-7: The
SPG Hunter for chapter 4:Spot 3 enemy SPGs and cause damage.
Destroy at least 1 enemy SPG. MT-7: A Surprise Blow, for all
chapters:Cause damage to at least 1 enemy SPG. Destroy at least 1
enemy SPG. Cause damage to at least 2 enemy SPGs. Destroy at least
1 enemy SPG. Cause damage to at least 3 enemy SPGs. Destroy at
least 1 enemy SPG. MT-8: Confrontation, for all
chapters:Destroy at least 3 enemy medium tanks. MT-9: A Worthy
Opponent, for all chapters:Cause at least 500 HP of damage to enemy
heavy tanks. Destroy at least 1 enemy heavy tank. Cause at least
1,000 HP of damage to enemy heavy tanks. Destroy at least 1 enemy
heavy tank. Cause at least 1,500 HP of damage to enemy heavy tanks.
Destroy at least 2 enemy heavy tanks. Cause at least 2,000 HP of
damage to enemy heavy tanks. Destroy at least 2 enemy heavy
tanks. HT-6 (renamed and fully changed). A Two-Cause Meal, for
all chapters:Destroy a total of at least 2 heavy or medium tanks.
Destroy a total of at least 2 heavy or medium tanks of the same
tier or higher. Destroy a total of at least 3 heavy or medium
tanks. Destroy a total of at least 4 heavy or medium
tanks. Full
0.9.19 Patch Notes
Subject: Feedback - Boot Camp
Link on message: #11111941
Link on message: #11111941
Quemapueblos: Hello Tankers, Today we launched patch 0.9.19.1 and we want
to hear your feedback! There are separate topics for
major 0.9.19.1 changes, please leave all feedback
for Boot Camp in this thread. Update 9.19.1
reinvents the in-game onboarding experience with Boot Camp, an
interactive system of tips and tutorials for newcomers and
battle-hardened tankers alike. It offers a step-by-step crash
course on game basics, from the Garage interface through to combat
tactics and maneuvers. So if you’ve been waiting for a chance to
play with more friends, now’s the moment to get them on board!
Full Article on Boot Camp Full
0.9.19 Patch Notes
Subject: Feedback - Changes to Matchmaker
Link on message: #11111936
Link on message: #11111936
Quemapueblos: Hello Tankers, Today we launched patch 0.9.19.1 and we want to
hear your feedback! There are separate topics for
major 0.9.19.1 changes, please leave all feedback
for Matchmaker Changes in this thread.Full Matchmaker Changes Article Matchmaker
Changes SummaryArty returns to Platoons with a maximum limit of one
SPG per Platoon: Preventing arty to join and form Platoons was a
temporary restriction designed to help us measure the impact of the
stun effect and other SPG changes introduced in 9.18. Probably the
biggest criticism we heard was on this decision, which together
with the metadata we collected made us reconsider. To set things
right without returning all-arty Platoons, we’re bringing this
option back for the class and limiting them to one SPG per
Platoon. The matchmaker now balances team makeups by vehicles
types and Platoons within a battle tier: Let’s focus on a scenario,
which most of you have been through either before 9.18 or in the
months after its launch. Can you recall when a team with a scout at
Tier X would be matched against one with a scout at Tier VIII or
something just as frustrating? These end for good with 9.19.1.
Starting with its release, the matchmaker will balance team makeups
by vehicle types and Platoons within a battle tier. When the
matchmaker forms two sides, it puts together a similar number of
TDs, LTs, and arty for each battle tier. If your team has a TD at
the top, a couple of scouts in the middle, and an SPG at the
bottom, the matchmaker attempts to mirror this make-up on the enemy
team. However, if this scenario would cause you to wait too long,
the rules become more flexible to get you into a battle
faster. All the little things, too: Along with fixing major
issues, we took some time to restructure team lists to let you get
a better picture of the opposition and draw a battle plan to take
them down. Now, vehicles at the top, middle and bottom of the list
are listed by classes and those belonging to the same class are
sorted by names. Here’s the order: Classes: heavy tanks →
medium tanks → tank destroyers → light tanks → arty
Names: beginning with numbers → the Latin alphabet → names in Cyrillic Full 0.9.19 Patch Notes
Names: beginning with numbers → the Latin alphabet → names in Cyrillic Full 0.9.19 Patch Notes
Subject: Feedback - Changes to the SPG vehicles
Link on message: #11111922
Link on message: #11111922
Quemapueblos: Hello Tankers, Today we launched patch 0.9.19.1 and we want
to hear your feedback! There are separate topics for
major 0.9.19.1 changes, please leave all feedback for SPG
Changes in this thread. List of SPG Changes:
Added the option of inviting an SPG to the Platoon (with a
limitation of one SPG per Platoon). Added convenient display of the
allied SPG aiming area marker above objects and bridges. Damage
caused by allied SPGs to stunned enemy vehicles is now counted when
calculating Marks of Excellence on the gun, together with damage
caused to enemy vehicle upon track destruction and spotting, and
the damage caused to the enemy vehicles. Changed the conditions for
Gore's Medal: Added the lower threshold of 2,000 damage
Reduced the upper damage threshold: now it is enough to cause
damage exceeding eight times (instead of 10 times) the hit points
of your vehicle to cause Separate options for Battle Performance
Badges and total damage log to stunned targets were added to the
Battle Notifications tab. Changed camera settings in the
alternative aiming mode. Reduced camera sensitivity to minor
irregularities. Increased the amount of earned experience and
credits for causing damage to stunned enemy vehicles by 20%.
Full 0.9.19 Patch Notes
Subject: 9.19.1 - Full List of Changes
Link on message: #11111908
Link on message: #11111908
Quemapueblos: Update 9.19.1 is here, releasing a fresh-baked batch of new
features and improvements, many of them fueled by your feedback
after 9.18. Over the past few weeks, we’ve explained matchmaker
tweaks, introduce you to the new on boarding experience, and detail
changes coming to Personal Missions. Full List of
Changes New Nation Attributes of the Polish nation were
added: Poland nation included in the vehicle panel filters National
crew (only the male voiceover will be available) with ranks and
Personal Data Polish camouflage patterns, emblems, and inscriptions
National premium consumable: Bread with Smalec Note: For now, the
Polish nation will not be added to the Tech Tree. Changes to
the SPG vehicle type Added the option of inviting an SPG to the
Platoon (with a limitation of one SPG per Platoon). Added
convenient display of the allied SPG aiming area marker above
objects and bridges. Damage caused by allied SPGs to stunned enemy
vehicles is now counted when calculating Marks of Excellence on the
gun, together with damage caused to enemy vehicle upon track
destruction and spotting, and the damage caused to the enemy
vehicles. Changed the conditions for Gore's Medal: Added the
lower threshold of 2,000 damage Reduced the upper damage threshold:
now it is enough to cause damage exceeding eight times (instead of
10 times) the hit points of your vehicle to cause Separate options
for Battle Performance Badges and total damage log to stunned
targets were added to the Battle Notifications tab. Changed camera
settings in the alternative aiming mode. Reduced camera sensitivity
to minor irregularities. Increased the amount of earned experience
and credits for causing damage to stunned enemy vehicles by 20%.
Changes to Conditions of Personal Missions LT-7: The SPG
Hunter for chapter 4: Spot 3 enemy SPGs and cause damage. Destroy
at least 1 enemy SPG. MT-7: A Surprise Blow, for all
chapters: Cause damage to at least 1 enemy SPG. Destroy at least 1
enemy SPG. Cause damage to at least 2 enemy SPGs. Destroy at least
1 enemy SPG. Cause damage to at least 3 enemy SPGs. Destroy at
least 1 enemy SPG. MT-8: Confrontation, for all chapters:
Destroy at least 3 enemy medium tanks. MT-9: A Worthy
Opponent, for all chapters: Cause at least 500 HP of damage to
enemy heavy tanks. Destroy at least 1 enemy heavy tank. Cause at
least 1,000 HP of damage to enemy heavy tanks. Destroy at least 1
enemy heavy tank. Cause at least 1,500 HP of damage to enemy heavy
tanks. Destroy at least 2 enemy heavy tanks. Cause at least 2,000
HP of damage to enemy heavy tanks. Destroy at least 2 enemy heavy
tanks. HT-6 (renamed and fully changed). A Two-Cause Meal,
for all chapters: Destroy a total of at least 2 heavy or medium
tanks. Destroy a total of at least 2 heavy or medium tanks of the
same tier or higher. Destroy a total of at least 3 heavy or medium
tanks. Destroy a total of at least 4 heavy or medium tanks.
Changes to Technical Characteristics of Vehicles China: 121:
Changed the depression angle of the 122 mm 60-122T gun from -3.5
deg. to -5 deg. 113: Changed the depression angle of the 122 mm
60-122TG gun from -5 deg. to -7 deg. (on sides) Added the new
researchable Tier X WZ-111-5A heavy tank to the Chinese branch. The
vehicle will be researched through the WZ-111 1-4. Reworking
to HD-quality SU-8 SU-26 M3 Light M4A3E8 Sherman M36 Jackson AMX 13
F3 AM AMX 105 AM mle. 47 AMX 105 AM mle. 50 Lorraine 39L AM
Pz.Kpfw. IV hydrostat. D1 Universal Carrier 2-pdr Churchill Gun
Carrier Other Changes Replaced the Battle Training mode with
Bootcamp. Changed the mechanics of armor penetration indicator. In
the Strongholds mode, the battle room Commander in the Advances can
ping the strategy on the minimap before the beginning of a battle.
All players in the battle room will be able to see these
indications. Matchmaking within particular tiers: The mismatch in
the number of light tanks, tank destroyers, SPGs, and Platoons
within each particular tier will be decreased. Added the
possibility of inviting an SPG to the Platoon (the limitation is
one SPG per Platoon). Changed the vehicle display order (within a
particular tier) by types in the team panels. The new display
order: heavy tanks, medium tanks, tank destroyers, light tanks,
SPGs. Within a type, the vehicles are sorted alphabetically.
Completely re-recorded the Chinese voiceover with a new voice and
required dialect. Updated the U.S.S.R. female voiceover.
Re-recorded some phrases. Changed the radio interference effect for
the female voiceover, following the requests of players. Now the
female voiceover will sound clearer and accented. Visually reworked
the ESC menu. Fixed Issues Fixed the issue where a
commendation (for completion of the 15th Personal Mission) did not
display the icon of the female crew member. Fixed inappropriate
operation of the Reset button in the vehicle comparison. Fixed the
issue where unsuitable vehicles were displayed as available for
mission completion. Fixed the issue where the client did not switch
to the full-screen mode on systems using two or more screens. Fixed
the issue in which chat window size in the Garage could not be
changed. Fixed the issue where Brothers in Arms, Improved
Ventilation, and the national consumables affected the active
concealment modifiers with the unlearned Camouflage skills. Fixed
the description-related issue for The Lion of Sinai award. Fixed
the issue when the Recruiting Office could not be closed when the
reward was received. Fixed the issue when, in some cases, the
entire crew could not be trailed to 100%. Improvements Added
a warning that part of the undistributed Combat Experience will be
used for learning the major qualification when retraining a crew
member in the Regimental School or Rapid Courses. Added a pictogram
warning that sale of game property will be performed considering
discounts. Crown of fallen trees become transparent at the distance
of 15 meters (50 feet) or closer from the geometrical center of the
tree crown. No changes for unfallen trees. Improved the crew member
recovery window. Added a warning about the expiration of the free
recovery period in the crew member recovery window. Display of the
number of received Mastery Badges: Ace Tanker in the tabs of the
Service Record now look similar. When transferring from the vehicle
comparison screen to the vehicle preview window, the set
configuration remains.
Subject: 9.19.1 Bugs, Issues and Feedback
Link on message: #11111888
black_colt, on Jul 12 2017 - 15:54, said: Is it possible for you to remind uses of the WoT Mac Wrapper
that WarGaming does not support the WoT Mac Wrapper and provide a
link to WoT Mac Wrapper Support Forum in these types of posts?
Link on message: #11111888
black_colt, on Jul 12 2017 - 15:54, said: Is it possible for you to remind uses of the WoT Mac Wrapper
that WarGaming does not support the WoT Mac Wrapper and provide a
link to WoT Mac Wrapper Support Forum in these types of posts?Saffr0n: Done.
Subject: 9.19.1 Bugs, Issues and Feedback
Link on message: #11111777
Link on message: #11111777
Saffr0n: Tankers, Update 9.19.1 has been released. Hop on over to the
World of Tanks portal to view all the new changes and patch notes,
here. Download the game client, here. Let us know if you're experiencing
any bugs or issues along the way. Your feedback is much
appreciated. For players still experiencing
Contact list errors or disconnects, we apologize for the prolonged
inconvenience. Although some of the fixes we've rolled out thus far
have helped a large number of players, we are aware that more than
a handful of players are experiencing lingering effects. Please
bear with us as we roll out additional fixes to help our
players that are still affected. PLEASE BE
ADVISED: Any problems regarding CodeWeaver's Mac Wrapper
software solution cannot be troubleshot by Wargaming America
support, as we do not support Mac. Please read this official
forum thread before downloading or launching the MacWrapper:
http://forum.worldof...he-mac-wrapper/
These products may not be optimized for some Mac hardware
configurations, including some Mac graphics cards. However,
it is very important to us to get your suggestions and feedback.
For assistance, your best bet would be to visit the dedicated Mac
Wrapper forum here: http://forum.worldof...rapper-support/
Right now, all support for the Mac Wrapper is done through this
section of the forum.
Subject: Absolute Clan Cup
Link on message: #11111691
Link on message: #11111691
dance210: Hi all, The standings can be found here. Registration for Week 2 of the Absolute Clan Cup is now
open 
Subject: Absolute Clan Cup Standings
Link on message: #11111686
Link on message: #11111686
dance210: Absolute Clan Cup Standings: Week 1, Group Stage 1Standings are not
final until after all three Group Stages are
complete Rank Team title Points Earned Points Possible
Points Ratio 1 GOFD 12 12 1.000 1 RUSHB 15 15 1.000 1 MAHOU 15 15
1.000 1 BULBA 15 15 1.000 1 OTTER Redux 15 15 1.000 1 VILIN 15 15
1.000 1 Guerrillas 15 15 1.000 8 * * C H I L E * * 13 15 0.867 8
Triad 13 15 0.867 8 IS-5 FOR THE WIN 13 15 0.867 8 BRASIL
REVOLUTION 13 15 0.867 8 THUG LYFE 13 15 0.867 8 4HIM 13 15 0.867 8
RELIC'FU 13 15 0.867 8 Cute Magical Girls 13 15 0.867 8 RDDT 13 15
0.867 17 FD_UP 12 15 0.800 17 GOONZ SQUAD 12 15 0.800 17 HavoK 12
15 0.800 17 Wolves Baby Girl 12 15 0.800 17 Multiple Scorgasms 12
15 0.800 17 NEWBI 12 15 0.800 23 R-7 TACO'S LIFE 11 15 0.733 23
LOAD Gaming 11 15 0.733 23 Simp 11 15 0.733 26 Mongolians 8 12
0.667 26 HARM 8 12 0.667 26 TheNewKidsOnTheBlock 8 12 0.667 26 Nico
Nico Nii~~ 8 12 0.667 26 -4K- 8 12 0.667 26 DENIX¬.¬KRU 10 15
0.667 32 BRIGADA Z 9 15 0.600 32 SIDE 9 15 0.600 32 [RS] 9 15 0.600
32 #GETRANKED 9 15 0.600 32 The FELOWship 9 15 0.600 37 cartel 7 12
0.583 37 L-PRO 7 12 0.583 39 T-GBU 8 15 0.533 39 PRAVi, vidi, vici
8 15 0.533 39 Relic 2nd 8 15 0.533 42 _4K_ 7 15 0.467 42 IN-KA 7 15
0.467 42 It's Over Anakin 7 15 0.467 42 PRC ä¸å›½å…«ä¸€å›¢
7/10ã€12ã€14 7 15 0.467 42 Soyuz 7 15 0.467 42 NA CL MOAB 7 15
0.467 42 -DIG- 7 15 0.467 42 X-T7â„¢ 7 15 0.467 50 Warrior Tankists
Org 5 12 0.417 51 TEMPL Love 6 15 0.400 51 Warmongers 6 15 0.400 51
Just Fluking Around 6 15 0.400 51 1BAC 6 15 0.400 55 WANKA ( ͡°
͜ʖ ͡°
4 12 0.333 55 /-PUA-/ 5 15 0.333
55 Where is Horth? 5 15 0.333 55 FAL-X 5 15 0.333 55 Prime³ 5 15
0.333 60 H2OW 4 15 0.267 60 Fight Klub Xtreme 4 15 0.267 60 -BOC- 4
15 0.267 60 MUG-W 4 15 0.267 60 IA-BR 4 15 0.267 60 . K-S . 4 15
0.267 60 BWSO 4 15 0.267 60 Glory Fades 4 15 0.267 68 SUVAROCKS 3
12 0.250 69 #NAME? 3 15 0.200 69 ROCKY 3 15 0.200 69 Patriotic
Armor 3 15 0.200 72 TNT Osso Duro d Hue! 2 12 0.167 73 Green's on 2
15 0.133 73 PARS 2 15 0.133 73 Elena tiene la razón 2 15 0.133 76
PZB FTW 1 12 0.083 77 RO-TD 1 15 0.067 77 R0GU3 NATION 1 15 0.067
77 Y0L0 Hax 1 15 0.067 77 ¿A-L-B? PRMC 1 15 0.067 77 -0K-
Sin Vida Social 1 15 0.067 77 TEXAS 1 15 0.067 77 H1voc 1 15 0.067
77 CD_QC 1 15 0.067 77 E-T-D 1 15 0.067 77 -SDS- 1 15 0.067 87
steellions 0 12 0.000 87 FUEGO LATINO 0 12 0.000 87 ORYX Exp Force
0 15 0.000 87 B_R_A 0 15 0.000 87 2Harm 0 15 0.000 87 ZOMB 0 15
0.000 87 CSA 1 0 15 0.000
Subject: 9.19.1 Patch
Link on message: #11111680
gatorken, on Jul 12 2017 - 07:03, said: A. where are the notes on the patch B. What does this mean or what
did they do?: "Changed the mechanics of armor penetration
indicator" from the main screen details (which doesn't seem
detailed)
Link on message: #11111680
gatorken, on Jul 12 2017 - 07:03, said: A. where are the notes on the patch B. What does this mean or what
did they do?: "Changed the mechanics of armor penetration
indicator" from the main screen details (which doesn't seem
detailed)dance210: Hi gatorken, You can find the full list of changes
for 0.9.19.1 in this Portal article. Scroll down to "Full List of
Changes" and expand that section to see the details.
Subject: T110's Northern Migration
Link on message: #11111375
Link on message: #11111375
The_Chieftain: So I'm trying to figure out part of Rita's issue with the console
forum. It sounds like either she is shocked that the console
folks don't know who she is, or that she wasn't given special
treatment if she was. Either way, neither is cause for
complaint.
Subject: Artillery, children and a toxic forum.
Link on message: #11111336
Link on message: #11111336
Mezurashi: I'm keeping an eye on this topic. Just a friendly reminder.
Subject: Help, people are tking me today because im playing Arty.
Link on message: #11111258
RenamedUser_1016118943, on Jul 11 2017 - 19:59, said: Is there any way to deal with this?
Link on message: #11111258
RenamedUser_1016118943, on Jul 11 2017 - 19:59, said: Is there any way to deal with this?Mezurashi: If you have screenshots or a replay, please submit a ticket
to support.
Subject: Friend's list issue is now beyond ridiculous
Link on message: #11110450
enjineer, on Jul 11 2017 - 15:19, said: wthWG!? Broken for 2 months, works for a week and broken
again. FFS, get you sh1t together.
Link on message: #11110450
enjineer, on Jul 11 2017 - 15:19, said: wthWG!? Broken for 2 months, works for a week and broken
again. FFS, get you sh1t together.dance210: Hello enjineer, I agree and apologize that it is
taking so long for our dev team to fix this issue completely. At
this point we are collecting player names to send off to the dev
team, as it appears as though this issue is affecting specific
accounts and is not server-wide.
Subject: Flying in a Spitfire: A 360° Aerial Experience
Link on message: #11110166
Link on message: #11110166
Quemapueblos: Flying in a Spitfire: A 360° Aerial Experience takes viewers on
board a journey across the Southern England coast. Join Nicholas
“The Chieftain” Moran as he soars the sky with the Boultbee Flight
Academy in an incredible flight, exploring the technical challenges
of piloting a Spitfire during the historic Dunkirk
evacuation.
For more information: www.RememberDunkirk.com
For more information: www.RememberDunkirk.com
Subject: M48A1 and M46
Link on message: #11109916
Link on message: #11109916
Quemapueblos: Two American tanks go to the Super test now in order to have their
turrets tested!
M48A1 Patton gets its new
turret (from M48A5) with a smaller cupola and improved front armor
of the turret.
M46 Patton will have
improved armor of the mantlet on the standard turret (it’ll be
improved till the level of M26). Effective front armor of the top
turret will be ~220 mm.
Now the top Patton
doesn’t have good armor of the turret and is more vulnerable due to
the cupola. The new turret together with the improved armor will
make it possible to play based on the terrain and to “tank” more
successfully. For M46 Patton we will improve the armor of the front
turret without replacing it, and will keep this branch as the
branch of MTs with excellent elevation angle and solid turrets on
high tiers. Please, mind that testing on the Super
test doesn’t entail inevitable release of vehicles’ changes on the
main servers.
Subject: TK'd because I was arty
Link on message: #11109204
Link on message: #11109204
Mezurashi: Topic locked due to non-constructive posting and promotion of TK.
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