Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Update 9.22: Bugs & Issues
Link on message: #11496514
OldCrow_USA, on Feb 08 2018 - 07:49, said: Vehicle trade system isn't working for me. says try again later,
server error.
dave1y, on Feb 08 2018 - 16:05, said: I came in to say this. Trying to trade my surplus
IS-6B for a Rev. Is this getting squared away before the
deadline to make the transaction or do we need to put in a ticket?
Link on message: #11496514
OldCrow_USA, on Feb 08 2018 - 07:49, said: Vehicle trade system isn't working for me. says try again later,
server error.Saffr0n: If you're using mods, this will cause the server error. Also
if you don't have enough barrack slots for the crew, then the
trade-in cannot be completed. What are you trying to trade-in for,
and using which vehicle for the trade-in?
dave1y, on Feb 08 2018 - 16:05, said: I came in to say this. Trying to trade my surplus
IS-6B for a Rev. Is this getting squared away before the
deadline to make the transaction or do we need to put in a ticket?Saffr0n: If you have an old rental of a premium vehicle, it needs to
be removed. I went into your account and removed the rental (there
wasn't any equipment, emblems, crew or camouflage assigned/mounted
on it. I sent the shells into your depot so that you can have them
for later use or sell them.) The trade-in has been completed.
Enjoy.
Subject: Update 9.22: Bugs & Issues
Link on message: #11496448
Blacky1982, on Feb 08 2018 - 06:34, said: Hello guys, the dynamic interface scaling dont work anymore.
I Play with 4k resolution und it is all too small, unplayable.
I only can change to lower resolution. Please fix this.
Thx
absd, on Feb 08 2018 - 14:13, said: I had the 263 and 122-54 in my garage pre-patch, and I didn't
receive ANY compensation for the removal of the 122-54, about half
a mil credits before, about half a mil creds after. EDIT:
response from wg support basically blew me off, told me there was
no compensation. So if you had the t10, you got a free
t9. If you had both, you just had the 122-54 deleted with no
compensation since by having the t10 you got the t9 for free.
panzer716, on Feb 08 2018 - 16:03, said: Same with me too. I would have sold the 122-54 prior to
patch release had I known otherwise to get some credits.
Link on message: #11496448
Blacky1982, on Feb 08 2018 - 06:34, said: Hello guys, the dynamic interface scaling dont work anymore.
I Play with 4k resolution und it is all too small, unplayable.
I only can change to lower resolution. Please fix this.
ThxSaffr0n: Unfortunately 4k isn't fully supported. You can play around
with interface scaling in preferences.
absd, on Feb 08 2018 - 14:13, said: I had the 263 and 122-54 in my garage pre-patch, and I didn't
receive ANY compensation for the removal of the 122-54, about half
a mil credits before, about half a mil creds after. EDIT:
response from wg support basically blew me off, told me there was
no compensation. So if you had the t10, you got a free
t9. If you had both, you just had the 122-54 deleted with no
compensation since by having the t10 you got the t9 for free.Saffr0n:
panzer716, on Feb 08 2018 - 16:03, said: Same with me too. I would have sold the 122-54 prior to
patch release had I known otherwise to get some credits.
Subject: Update 9.22: Bugs & Issues
Link on message: #11495398
Tuzban, on Feb 08 2018 - 00:28, said: My T-10 experience is gone. It's not in the Object 257
either. I have both tanks in the garage with the 0 xp, and the same
modules researched. Did this happen to anyone else? Should I
file a ticket, or is this a known issue?
Link on message: #11495398
Tuzban, on Feb 08 2018 - 00:28, said: My T-10 experience is gone. It's not in the Object 257
either. I have both tanks in the garage with the 0 xp, and the same
modules researched. Did this happen to anyone else? Should I
file a ticket, or is this a known issue?Saffr0n: User name: Tuzban Synchronized at: 2018-02-06 21:54:10
-08:00 Please log into your account. Patch was deployed on
2/7/18 and ready for all players at around 07:00 PT. The last time
you logged into the account was 2/6/18. If the IS-7 is
researched prior to the release of 9.22, then vehicle XP will
remain on the T-10 If the IS-7 is not researched prior to the
release of 9.22, then vehicle XP will be moved to the Obj. 257
Subject: [Actualización 9.22] Opiniones
Link on message: #11494916
Link on message: #11494916
Felipe6666Original: ¡Saludos a todos! Por favor, utilicen este thread para
postear sus opiniones sobre las modificaciones y mejoras que se
realizaron en la Actualización 9.22. ¿No saben cuáles son
todas las modificaciones que se hicieron? ¡Entonces revísenlas
aquí!
Subject: [Atualização 9.22] Feedback
Link on message: #11494852
Link on message: #11494852
MA77: Salve! Utilizem este tópico para postar seu feedback das
alterações e melhorias realizadas na Atualização 9.22.
Ainda não sabe todas de cabeça?! Dê uma olhada nelas aqui.
Ainda não sabe todas de cabeça?! Dê uma olhada nelas aqui.
Subject: [9.22] Soviet Vehicle/Tech Tree Changes
Link on message: #11494674
Patch Notes Soviet Tech Tree Changes The following vehicles were added: IS-M (Tier VIII)
Object 430U (replaces the Object 430 at Tier X)
Object 268 Version 4 (replaces Object 263 at Tier X)
Object 257 (Tier IX)
Object 263 (Tier IX)
Object 430 (Tier IX)
Object 705A (Tier IX)
Object 705 (Tier X) Removed vehicles: Object 263 (Tier X)
Object 430 (Tier Х)
SU-122-54 (Tier IX) Changes to the technical characteristics of the following vehicles T-54 first prototypeChanged the engine power of the V-44 engine from 520 h.p. to 760 h.p. T-44-100Decreased dispersion during movement by 40% Decreased dispersion on hull traverse by 40%
Changed the reverse speed from 20 km/h to 23 km/h
Changed the engine power of the V-44 engine from 520 h.p. to 760 h.p. T-44-100M
Changed the engine power of the V-44 engine from 520 h.p. to 760 h.p. T-44-100 ®
Decreased dispersion during movement by 40%
Decreased dispersion on hull traverse by 40%
Changed the reverse speed from 20 km/h to 23 km/h
Changed the engine power of the V-44 engine from 520 h.p. to 760 h.p. Т-44
Decreased dispersion during movement with the T-44 suspension by 20%
Decreased dispersion during movement with the T-44M suspension by 22%
Decreased dispersion on hull traverse with the T-44 suspension by 20%
Decreased dispersion on hull traverse with the T-44M suspension by 22%
Changed the reverse speed from 20 km/h to 23 km/h
Changed the engine power of the V-54-6 engine from 680 h.p. to 760 h.p. SU-101
Replaced the 122mm D-25S mod. 1944 gun with the 122 mm D-25-SU-101 gun that features the following parameters:
gun elevation angle: 18.3 deg.
gun depression angle: 3 deg.
dispersion at 100 m: 0.44
reload time: 11.1 s
aiming time: 2.5 sUBR-471: damage 390, penetration 210mm
BR-471D: damage 390, penetration 248mm
UOF-471: damage 530, penetration 64mmAmmo rack capacity remained unchangedDecreased dispersion during movement of the SU-101 suspension by 33%
Decreased dispersion during movement of the SU-102 suspension by 37%
Decreased dispersion on hull traverse of the SU-101 suspension by 33%
Decreased dispersion on hull traverse of the SU-102 suspension by 37%
Changed the traverse speed of the SU-101 suspension from 34 deg./s to 23 deg./s
Changed the traverse speed of the SU-102 suspension from 36 deg./s to 25 deg./s
Changed dispersion of the 100 mm D-10S mod. 1944 gun from 0.35 m to 0.4 m
Changed dispersion of the 100 mm D-54S gun from 0.35 m to 0.39 m
Changed dispersion of the 122 mm M62-C2 gun from 0.37 m to 0.42 m
Increased dispersion on gun traverse of the 100 mm D-10S mod. 1944 gun by 25%
Increased dispersion on gun traverse of the 100 mm D-54S gun by 25%
Decreased dispersion on gun traverse of the 122 mm M62-C2 gun by 25%
Changed the reload time of the 100 mm D-10S mod. 1944 gun from 6.2 s to 7.1 s
Changed the reload time of the 100 mm D-54S gun from 6.7 s to 9.1 s
Changed the reload time of the 122 mm M62-C2 gun from 12 s to 12.6 s
Changed the aiming time of the 100 mm D-10S mod. 1944 gun from 1.7 s to 2.3 s
Changed the aiming time of the 100 mm D-54S gun from 2.1 s to 2.3 s
Changed the aiming time of the 122 mm M62-C2 gun from 3.1 s to 2.5 s
Changed the view range from 380 m to 350 m
Changed the gun traverse speed from 44 deg./s to 26 deg./s
Improved hull armoring
Decreased the velocity of the UOF-472 shell for the 122 mm M62-C2 gun by 10%
Decreased the velocity of the BR-472 shell for the 122 mm M62-C2 gun by 10%
Decreased the velocity of the BK-9 shell for the 122 mm M62-C2 gun by 8%
Changed the gun depression angle of the 100 mm D-10S mod. 1944 gun from 2.3 to 3 deg.
Changed the gun depression angle of the 100 mm D-54S gun from 2.3 to 3 deg.
Changed the gun depression angle of the 122 mm M62-C2 gun from 2.2 to 3 deg.
Changed the gun traverse angles of the 100 mm D-10S mod. 1944 and 100 mm D-54S gun guns from -9.3 /9.3 to -10/12 deg.
Changed the gun traverse angles of the 122 mm M62-C2 gun from -7.3/7.3 to -10/12 deg.
Changed the reverse speed from 16 km/h to 18 km/h
Changed the vehicle durability from 990 to 1100 HPs SU-100M1
Decreased dispersion during movement of the SU-100M1 suspension by 30%
Decreased dispersion during movement of the SU-100M1 Bis suspension by 33%
Decreased dispersion on hull traverse of the SU-100M1 suspension by 30%
Decreased dispersion on hull traverse of the SU-100M1 Bis suspension by 33%
Changed the traverse speed of the SU-100M1 suspension from 32 deg./s to 23 deg./s
Changed the traverse speed of the SU-100M1 Bis suspension from 34 deg./s to 25 deg./s
Changed dispersion of the 100 mm D-10S mod. 1944 gun from 0.37 m to 0.42 m
Changed dispersion of the 100 mm LB-1C gun from 0.33 m to 0.41 m
Increased dispersion on gun traverse of the 100 mm D-10S mod. 1944 gun by 25%
Decreased dispersion on gun traverse of the 100 mm LB-1C gun by 25%
Changed the reload time of the 100 mm D-10S mod. 1944 gun from 7.3 s to 7.1 s
Changed the reload time of the 100 mm LB-1C gun from 5.9 s to 7.1 s
Changed the aiming time of the 100 mm D-10S mod. 1944 gun from 2 s to 2.3 s
Changed the aiming time of the 100 mm LB-1C gun from 1.7 s to 2.3 s
Changed the view range from 360 m to 350 m
Changed the gun traverse speed from 44 deg./s to 26 deg./s
Improved hull armoring
Changed penetration of the UBR-412P shell for the 100 mm LB-1C gun from 235mm to 258mm
Changed penetration of the UBR-412 shell for the 100 mm LB-1С gun from 183mm to 212mm
Changed the gun traverse angles of the 100 mm D-10S mod. 1944 and 100mm LB-1С guns from -8 /8 to -12/12 deg.
Changed the top speed from 50 km/h to 54 km/h
Changed the reverse speed from 14 km/h to 16 km/h
Changed the vehicle durability from 830 to 850 HPs
Link on message: #11494674
Patch Notes Soviet Tech Tree Changes The following vehicles were added: IS-M (Tier VIII)
Object 430U (replaces the Object 430 at Tier X)
Object 268 Version 4 (replaces Object 263 at Tier X)
Object 257 (Tier IX)
Object 263 (Tier IX)
Object 430 (Tier IX)
Object 705A (Tier IX)
Object 705 (Tier X) Removed vehicles: Object 263 (Tier X)
Object 430 (Tier Х)
SU-122-54 (Tier IX) Changes to the technical characteristics of the following vehicles T-54 first prototypeChanged the engine power of the V-44 engine from 520 h.p. to 760 h.p. T-44-100Decreased dispersion during movement by 40% Decreased dispersion on hull traverse by 40%
Changed the reverse speed from 20 km/h to 23 km/h
Changed the engine power of the V-44 engine from 520 h.p. to 760 h.p. T-44-100M
Changed the engine power of the V-44 engine from 520 h.p. to 760 h.p. T-44-100 ®
Decreased dispersion during movement by 40%
Decreased dispersion on hull traverse by 40%
Changed the reverse speed from 20 km/h to 23 km/h
Changed the engine power of the V-44 engine from 520 h.p. to 760 h.p. Т-44
Decreased dispersion during movement with the T-44 suspension by 20%
Decreased dispersion during movement with the T-44M suspension by 22%
Decreased dispersion on hull traverse with the T-44 suspension by 20%
Decreased dispersion on hull traverse with the T-44M suspension by 22%
Changed the reverse speed from 20 km/h to 23 km/h
Changed the engine power of the V-54-6 engine from 680 h.p. to 760 h.p. SU-101
Replaced the 122mm D-25S mod. 1944 gun with the 122 mm D-25-SU-101 gun that features the following parameters:
gun elevation angle: 18.3 deg.
gun depression angle: 3 deg.
dispersion at 100 m: 0.44
reload time: 11.1 s
aiming time: 2.5 sUBR-471: damage 390, penetration 210mm
BR-471D: damage 390, penetration 248mm
UOF-471: damage 530, penetration 64mmAmmo rack capacity remained unchangedDecreased dispersion during movement of the SU-101 suspension by 33%
Decreased dispersion during movement of the SU-102 suspension by 37%
Decreased dispersion on hull traverse of the SU-101 suspension by 33%
Decreased dispersion on hull traverse of the SU-102 suspension by 37%
Changed the traverse speed of the SU-101 suspension from 34 deg./s to 23 deg./s
Changed the traverse speed of the SU-102 suspension from 36 deg./s to 25 deg./s
Changed dispersion of the 100 mm D-10S mod. 1944 gun from 0.35 m to 0.4 m
Changed dispersion of the 100 mm D-54S gun from 0.35 m to 0.39 m
Changed dispersion of the 122 mm M62-C2 gun from 0.37 m to 0.42 m
Increased dispersion on gun traverse of the 100 mm D-10S mod. 1944 gun by 25%
Increased dispersion on gun traverse of the 100 mm D-54S gun by 25%
Decreased dispersion on gun traverse of the 122 mm M62-C2 gun by 25%
Changed the reload time of the 100 mm D-10S mod. 1944 gun from 6.2 s to 7.1 s
Changed the reload time of the 100 mm D-54S gun from 6.7 s to 9.1 s
Changed the reload time of the 122 mm M62-C2 gun from 12 s to 12.6 s
Changed the aiming time of the 100 mm D-10S mod. 1944 gun from 1.7 s to 2.3 s
Changed the aiming time of the 100 mm D-54S gun from 2.1 s to 2.3 s
Changed the aiming time of the 122 mm M62-C2 gun from 3.1 s to 2.5 s
Changed the view range from 380 m to 350 m
Changed the gun traverse speed from 44 deg./s to 26 deg./s
Improved hull armoring
Decreased the velocity of the UOF-472 shell for the 122 mm M62-C2 gun by 10%
Decreased the velocity of the BR-472 shell for the 122 mm M62-C2 gun by 10%
Decreased the velocity of the BK-9 shell for the 122 mm M62-C2 gun by 8%
Changed the gun depression angle of the 100 mm D-10S mod. 1944 gun from 2.3 to 3 deg.
Changed the gun depression angle of the 100 mm D-54S gun from 2.3 to 3 deg.
Changed the gun depression angle of the 122 mm M62-C2 gun from 2.2 to 3 deg.
Changed the gun traverse angles of the 100 mm D-10S mod. 1944 and 100 mm D-54S gun guns from -9.3 /9.3 to -10/12 deg.
Changed the gun traverse angles of the 122 mm M62-C2 gun from -7.3/7.3 to -10/12 deg.
Changed the reverse speed from 16 km/h to 18 km/h
Changed the vehicle durability from 990 to 1100 HPs SU-100M1
Decreased dispersion during movement of the SU-100M1 suspension by 30%
Decreased dispersion during movement of the SU-100M1 Bis suspension by 33%
Decreased dispersion on hull traverse of the SU-100M1 suspension by 30%
Decreased dispersion on hull traverse of the SU-100M1 Bis suspension by 33%
Changed the traverse speed of the SU-100M1 suspension from 32 deg./s to 23 deg./s
Changed the traverse speed of the SU-100M1 Bis suspension from 34 deg./s to 25 deg./s
Changed dispersion of the 100 mm D-10S mod. 1944 gun from 0.37 m to 0.42 m
Changed dispersion of the 100 mm LB-1C gun from 0.33 m to 0.41 m
Increased dispersion on gun traverse of the 100 mm D-10S mod. 1944 gun by 25%
Decreased dispersion on gun traverse of the 100 mm LB-1C gun by 25%
Changed the reload time of the 100 mm D-10S mod. 1944 gun from 7.3 s to 7.1 s
Changed the reload time of the 100 mm LB-1C gun from 5.9 s to 7.1 s
Changed the aiming time of the 100 mm D-10S mod. 1944 gun from 2 s to 2.3 s
Changed the aiming time of the 100 mm LB-1C gun from 1.7 s to 2.3 s
Changed the view range from 360 m to 350 m
Changed the gun traverse speed from 44 deg./s to 26 deg./s
Improved hull armoring
Changed penetration of the UBR-412P shell for the 100 mm LB-1C gun from 235mm to 258mm
Changed penetration of the UBR-412 shell for the 100 mm LB-1С gun from 183mm to 212mm
Changed the gun traverse angles of the 100 mm D-10S mod. 1944 and 100mm LB-1С guns from -8 /8 to -12/12 deg.
Changed the top speed from 50 km/h to 54 km/h
Changed the reverse speed from 14 km/h to 16 km/h
Changed the vehicle durability from 830 to 850 HPs
CabbageMechanic: Full Patch notes here.
Subject: [9.22] Ranked Battles New Season
Link on message: #11494664
Patch Notes Changes to the Ranked Battles
- Now a season will last 21 days and is not divided into stages - Increased the number of ranks from 5 to 15 - Reworked the conditions of earning chevrons:
- The top 10 players on the winning team and the top player on the losing team will receive 1 chevron
- The top 3 players on the winning team will receive 1 additional chevron
- Players who took places 11-15 on the winning team and places 2-5 on the losing team will retain a chevron
- Players who took places 6-15 on the losing team will lose a chevron
- Added new functionality: rank shield. Some ranks will be "shielded". The shield will have a particular number of durability points.
- Reworked the interface of the main screen in the Ranked Battles for proper display of information about 15 ranks
- Reworked the interface of the rewards for the ranks and season. It can be entered from the main screen and includes:
- Information about the rewards for each rank
- Information about the rewards for the season
- Changed the art of the vehicle ranks: they were replaced with the rank points. The principle of earning rank points remained unchanged.
- Removed the display of the vehicle ranks from the vehicle panel; the vehicle ranks were replaced with rank points in the vehicle statistics.
- Reworked the progress interface of vehicle ranks: upon reaching the maximum rank players will be able to see the number of the earned rank points in the Garage.
- Revised the Leaderboard interface for the Ranked Battle mode.
- A new season of the Ranked Battles will begin soon after the release of Update 9.22. The season start will be announced separately.
Link on message: #11494664
Patch Notes Changes to the Ranked Battles
- Now a season will last 21 days and is not divided into stages - Increased the number of ranks from 5 to 15 - Reworked the conditions of earning chevrons:
- The top 10 players on the winning team and the top player on the losing team will receive 1 chevron
- The top 3 players on the winning team will receive 1 additional chevron
- Players who took places 11-15 on the winning team and places 2-5 on the losing team will retain a chevron
- Players who took places 6-15 on the losing team will lose a chevron
- Added new functionality: rank shield. Some ranks will be "shielded". The shield will have a particular number of durability points.
- Reworked the interface of the main screen in the Ranked Battles for proper display of information about 15 ranks
- Reworked the interface of the rewards for the ranks and season. It can be entered from the main screen and includes:
- Information about the rewards for each rank
- Information about the rewards for the season
- Changed the art of the vehicle ranks: they were replaced with the rank points. The principle of earning rank points remained unchanged.
- Removed the display of the vehicle ranks from the vehicle panel; the vehicle ranks were replaced with rank points in the vehicle statistics.
- Reworked the progress interface of vehicle ranks: upon reaching the maximum rank players will be able to see the number of the earned rank points in the Garage.
- Revised the Leaderboard interface for the Ranked Battle mode.
- A new season of the Ranked Battles will begin soon after the release of Update 9.22. The season start will be announced separately.
CabbageMechanic: Full Patch notes here.
Subject: [9.22] Matchmaker Change
Link on message: #11494657
Patch Notes Improvements to the Matchmaker
- The improvements to the matchmaker will ensure more even distribution among the battle types enabled by players (Standard Battle, Attack/Defense, Encounter Battle, Grand Battle). The battle type selector will consider the history of the player's previous battles. The Grand Battles will not come in a succession.
Link on message: #11494657
Patch Notes Improvements to the Matchmaker
- The improvements to the matchmaker will ensure more even distribution among the battle types enabled by players (Standard Battle, Attack/Defense, Encounter Battle, Grand Battle). The battle type selector will consider the history of the player's previous battles. The Grand Battles will not come in a succession.
CabbageMechanic: Full Patch notes here.
Subject: 9.22 Patch Notes
Link on message: #11494596
Link on message: #11494596
CabbageMechanic: Hey Tankers,
Check our full article here. Main Changes Improvements to the Matchmaker
- The improvements to the matchmaker will ensure more even distribution among the battle types enabled by players (Standard Battle, Attack/Defense, Encounter Battle, Grand Battle). The battle type selector will consider the history of the player's previous battles. The Grand Battles will not come in a succession. Improvements to Vehicle Customization
- The lower panel of the customization interface will contain the Applied sign for elements that are applied to the vehicle.
Increased the clickable spots for the Emblems and Inscriptions. - When purchasing customization elements, the Purchase and Exit text will be displayed to players. If a player does not make a purchase but only changes a customization element (elements), the Apply and Exit text will be displayed.
Changes to the Ranked Battles
- Now a season will last 21 days and is not divided into stages- Increased the number of ranks from 5 to 15- Reworked the conditions of earning chevrons:
- The top 10 players on the winning team and the top player on the losing team will receive 1 chevron
- The top 3 players on the winning team will receive 1 additional chevron
- Players who took places 11-15 on the winning team and places 2-5 on the losing team will retain a chevron
- Players who took places 6-15 on the losing team will lose a chevron
- Added new functionality: rank shield. Some ranks will be "shielded". The shield will have a particular number of durability points.
- Reworked the interface of the main screen in the Ranked Battles for proper display of information about 15 ranks
- Reworked the interface of the rewards for the ranks and season. It can be entered from the main screen and includes:
- Information about the rewards for each rank
- Information about the rewards for the season
- Changed the art of the vehicle ranks: they were replaced with the rank points. The principle of earning rank points remained unchanged.
- Removed the display of the vehicle ranks from the vehicle panel; the vehicle ranks were replaced with rank points in the vehicle statistics.
- Reworked the progress interface of vehicle ranks: upon reaching the maximum rank players will be able to see the number of the earned rank points in the Garage.
- Revised the Leaderboard interface for the Ranked Battle mode.
- A new season of the Ranked Battles will begin soon after the release of Update 9.22. The season start will be announced separately. Improvements to the Stronghold Mode - In Skirmishes and Advances, the battle room commander can select a player who will use the Combat Reserves (Airstrike and Artillery Strike); it can be any player of the detachment, including the legionnaires. - - - The player becomes the Forward Observer and uses the reserves in battle. Vehicle Changes Two vehicles are currently in development and will be coming soon™ - Tier X vehicle that is researched after the T-10
- Tier X vehicle that is researched after the Object 430 Version II
Other changes - The FCM 50 t will be removed from the in-game Store. Soviet Tech Tree Changes The following vehicles were added: IS-M (Tier VIII)
Object 430U (replaces the Object 430 at Tier X)
Object 268 Version 4 (replaces Object 263 at Tier X)
Object 257 (Tier IX)
Object 263 (Tier IX)
Object 430 (Tier IX)
Object 705A (Tier IX)
Object 705 (Tier X) Removed vehicles: Object 263 (Tier X)
Object 430 (Tier Х)
SU-122-54 (Tier IX) Changes to the technical characteristics of the following vehicles T-54 first prototypeChanged the engine power of the V-44 engine from 520 h.p. to 760 h.p. T-44-100Decreased dispersion during movement by 40% Decreased dispersion on hull traverse by 40%
Changed the reverse speed from 20 km/h to 23 km/h
Changed the engine power of the V-44 engine from 520 h.p. to 760 h.p. T-44-100M
Changed the engine power of the V-44 engine from 520 h.p. to 760 h.p. T-44-100 ®
Decreased dispersion during movement by 40%
Decreased dispersion on hull traverse by 40%
Changed the reverse speed from 20 km/h to 23 km/h
Changed the engine power of the V-44 engine from 520 h.p. to 760 h.p. Т-44
Decreased dispersion during movement with the T-44 suspension by 20%
Decreased dispersion during movement with the T-44M suspension by 22%
Decreased dispersion on hull traverse with the T-44 suspension by 20%
Decreased dispersion on hull traverse with the T-44M suspension by 22%
Changed the reverse speed from 20 km/h to 23 km/h
Changed the engine power of the V-54-6 engine from 680 h.p. to 760 h.p. SU-101
Replaced the 122mm D-25S mod. 1944 gun with the 122 mm D-25-SU-101 gun that features the following parameters:
gun elevation angle: 18.3 deg.
gun depression angle: 3 deg.
dispersion at 100 m: 0.44
reload time: 11.1 s
aiming time: 2.5 sUBR-471: damage 390, penetration 210mm
BR-471D: damage 390, penetration 248mm
UOF-471: damage 530, penetration 64mmAmmo rack capacity remained unchangedDecreased dispersion during movement of the SU-101 suspension by 33%
Decreased dispersion during movement of the SU-102 suspension by 37%
Decreased dispersion on hull traverse of the SU-101 suspension by 33%
Decreased dispersion on hull traverse of the SU-102 suspension by 37%
Changed the traverse speed of the SU-101 suspension from 34 deg./s to 23 deg./s
Changed the traverse speed of the SU-102 suspension from 36 deg./s to 25 deg./s
Changed dispersion of the 100 mm D-10S mod. 1944 gun from 0.35 m to 0.4 m
Changed dispersion of the 100 mm D-54S gun from 0.35 m to 0.39 m
Changed dispersion of the 122 mm M62-C2 gun from 0.37 m to 0.42 m
Increased dispersion on gun traverse of the 100 mm D-10S mod. 1944 gun by 25%
Increased dispersion on gun traverse of the 100 mm D-54S gun by 25%
Decreased dispersion on gun traverse of the 122 mm M62-C2 gun by 25%
Changed the reload time of the 100 mm D-10S mod. 1944 gun from 6.2 s to 7.1 s
Changed the reload time of the 100 mm D-54S gun from 6.7 s to 9.1 s
Changed the reload time of the 122 mm M62-C2 gun from 12 s to 12.6 s
Changed the aiming time of the 100 mm D-10S mod. 1944 gun from 1.7 s to 2.3 s
Changed the aiming time of the 100 mm D-54S gun from 2.1 s to 2.3 s
Changed the aiming time of the 122 mm M62-C2 gun from 3.1 s to 2.5 s
Changed the view range from 380 m to 350 m
Changed the gun traverse speed from 44 deg./s to 26 deg./s
Improved hull armoring
Decreased the velocity of the UOF-472 shell for the 122 mm M62-C2 gun by 10%
Decreased the velocity of the BR-472 shell for the 122 mm M62-C2 gun by 10%
Decreased the velocity of the BK-9 shell for the 122 mm M62-C2 gun by 8%
Changed the gun depression angle of the 100 mm D-10S mod. 1944 gun from 2.3 to 3 deg.
Changed the gun depression angle of the 100 mm D-54S gun from 2.3 to 3 deg.
Changed the gun depression angle of the 122 mm M62-C2 gun from 2.2 to 3 deg.
Changed the gun traverse angles of the 100 mm D-10S mod. 1944 and 100 mm D-54S gun guns from -9.3 /9.3 to -10/12 deg.
Changed the gun traverse angles of the 122 mm M62-C2 gun from -7.3/7.3 to -10/12 deg.
Changed the reverse speed from 16 km/h to 18 km/h
Changed the vehicle durability from 990 to 1100 HPs SU-100M1
Decreased dispersion during movement of the SU-100M1 suspension by 30%
Decreased dispersion during movement of the SU-100M1 Bis suspension by 33%
Decreased dispersion on hull traverse of the SU-100M1 suspension by 30%
Decreased dispersion on hull traverse of the SU-100M1 Bis suspension by 33%
Changed the traverse speed of the SU-100M1 suspension from 32 deg./s to 23 deg./s
Changed the traverse speed of the SU-100M1 Bis suspension from 34 deg./s to 25 deg./s
Changed dispersion of the 100 mm D-10S mod. 1944 gun from 0.37 m to 0.42 m
Changed dispersion of the 100 mm LB-1C gun from 0.33 m to 0.41 m
Increased dispersion on gun traverse of the 100 mm D-10S mod. 1944 gun by 25%
Decreased dispersion on gun traverse of the 100 mm LB-1C gun by 25%
Changed the reload time of the 100 mm D-10S mod. 1944 gun from 7.3 s to 7.1 s
Changed the reload time of the 100 mm LB-1C gun from 5.9 s to 7.1 s
Changed the aiming time of the 100 mm D-10S mod. 1944 gun from 2 s to 2.3 s
Changed the aiming time of the 100 mm LB-1C gun from 1.7 s to 2.3 s
Changed the view range from 360 m to 350 m
Changed the gun traverse speed from 44 deg./s to 26 deg./s
Improved hull armoring
Changed penetration of the UBR-412P shell for the 100 mm LB-1C gun from 235mm to 258mm
Changed penetration of the UBR-412 shell for the 100 mm LB-1С gun from 183mm to 212mm
Changed the gun traverse angles of the 100 mm D-10S mod. 1944 and 100mm LB-1С guns from -8 /8 to -12/12 deg.
Changed the top speed from 50 km/h to 54 km/h
Changed the reverse speed from 14 km/h to 16 km/h
Changed the vehicle durability from 830 to 850 HPs Premium Vehicles removed from Tech Tree
FCM 50t
Check our full article here. Main Changes Improvements to the Matchmaker
- The improvements to the matchmaker will ensure more even distribution among the battle types enabled by players (Standard Battle, Attack/Defense, Encounter Battle, Grand Battle). The battle type selector will consider the history of the player's previous battles. The Grand Battles will not come in a succession. Improvements to Vehicle Customization
- The lower panel of the customization interface will contain the Applied sign for elements that are applied to the vehicle.
Increased the clickable spots for the Emblems and Inscriptions. - When purchasing customization elements, the Purchase and Exit text will be displayed to players. If a player does not make a purchase but only changes a customization element (elements), the Apply and Exit text will be displayed.
Changes to the Ranked Battles
- Now a season will last 21 days and is not divided into stages- Increased the number of ranks from 5 to 15- Reworked the conditions of earning chevrons:
- The top 10 players on the winning team and the top player on the losing team will receive 1 chevron
- The top 3 players on the winning team will receive 1 additional chevron
- Players who took places 11-15 on the winning team and places 2-5 on the losing team will retain a chevron
- Players who took places 6-15 on the losing team will lose a chevron
- Added new functionality: rank shield. Some ranks will be "shielded". The shield will have a particular number of durability points.
- Reworked the interface of the main screen in the Ranked Battles for proper display of information about 15 ranks
- Reworked the interface of the rewards for the ranks and season. It can be entered from the main screen and includes:
- Information about the rewards for each rank
- Information about the rewards for the season
- Changed the art of the vehicle ranks: they were replaced with the rank points. The principle of earning rank points remained unchanged.
- Removed the display of the vehicle ranks from the vehicle panel; the vehicle ranks were replaced with rank points in the vehicle statistics.
- Reworked the progress interface of vehicle ranks: upon reaching the maximum rank players will be able to see the number of the earned rank points in the Garage.
- Revised the Leaderboard interface for the Ranked Battle mode.
- A new season of the Ranked Battles will begin soon after the release of Update 9.22. The season start will be announced separately. Improvements to the Stronghold Mode - In Skirmishes and Advances, the battle room commander can select a player who will use the Combat Reserves (Airstrike and Artillery Strike); it can be any player of the detachment, including the legionnaires. - - - The player becomes the Forward Observer and uses the reserves in battle. Vehicle Changes Two vehicles are currently in development and will be coming soon™ - Tier X vehicle that is researched after the T-10
- Tier X vehicle that is researched after the Object 430 Version II
Other changes - The FCM 50 t will be removed from the in-game Store. Soviet Tech Tree Changes The following vehicles were added: IS-M (Tier VIII)
Object 430U (replaces the Object 430 at Tier X)
Object 268 Version 4 (replaces Object 263 at Tier X)
Object 257 (Tier IX)
Object 263 (Tier IX)
Object 430 (Tier IX)
Object 705A (Tier IX)
Object 705 (Tier X) Removed vehicles: Object 263 (Tier X)
Object 430 (Tier Х)
SU-122-54 (Tier IX) Changes to the technical characteristics of the following vehicles T-54 first prototypeChanged the engine power of the V-44 engine from 520 h.p. to 760 h.p. T-44-100Decreased dispersion during movement by 40% Decreased dispersion on hull traverse by 40%
Changed the reverse speed from 20 km/h to 23 km/h
Changed the engine power of the V-44 engine from 520 h.p. to 760 h.p. T-44-100M
Changed the engine power of the V-44 engine from 520 h.p. to 760 h.p. T-44-100 ®
Decreased dispersion during movement by 40%
Decreased dispersion on hull traverse by 40%
Changed the reverse speed from 20 km/h to 23 km/h
Changed the engine power of the V-44 engine from 520 h.p. to 760 h.p. Т-44
Decreased dispersion during movement with the T-44 suspension by 20%
Decreased dispersion during movement with the T-44M suspension by 22%
Decreased dispersion on hull traverse with the T-44 suspension by 20%
Decreased dispersion on hull traverse with the T-44M suspension by 22%
Changed the reverse speed from 20 km/h to 23 km/h
Changed the engine power of the V-54-6 engine from 680 h.p. to 760 h.p. SU-101
Replaced the 122mm D-25S mod. 1944 gun with the 122 mm D-25-SU-101 gun that features the following parameters:
gun elevation angle: 18.3 deg.
gun depression angle: 3 deg.
dispersion at 100 m: 0.44
reload time: 11.1 s
aiming time: 2.5 sUBR-471: damage 390, penetration 210mm
BR-471D: damage 390, penetration 248mm
UOF-471: damage 530, penetration 64mmAmmo rack capacity remained unchangedDecreased dispersion during movement of the SU-101 suspension by 33%
Decreased dispersion during movement of the SU-102 suspension by 37%
Decreased dispersion on hull traverse of the SU-101 suspension by 33%
Decreased dispersion on hull traverse of the SU-102 suspension by 37%
Changed the traverse speed of the SU-101 suspension from 34 deg./s to 23 deg./s
Changed the traverse speed of the SU-102 suspension from 36 deg./s to 25 deg./s
Changed dispersion of the 100 mm D-10S mod. 1944 gun from 0.35 m to 0.4 m
Changed dispersion of the 100 mm D-54S gun from 0.35 m to 0.39 m
Changed dispersion of the 122 mm M62-C2 gun from 0.37 m to 0.42 m
Increased dispersion on gun traverse of the 100 mm D-10S mod. 1944 gun by 25%
Increased dispersion on gun traverse of the 100 mm D-54S gun by 25%
Decreased dispersion on gun traverse of the 122 mm M62-C2 gun by 25%
Changed the reload time of the 100 mm D-10S mod. 1944 gun from 6.2 s to 7.1 s
Changed the reload time of the 100 mm D-54S gun from 6.7 s to 9.1 s
Changed the reload time of the 122 mm M62-C2 gun from 12 s to 12.6 s
Changed the aiming time of the 100 mm D-10S mod. 1944 gun from 1.7 s to 2.3 s
Changed the aiming time of the 100 mm D-54S gun from 2.1 s to 2.3 s
Changed the aiming time of the 122 mm M62-C2 gun from 3.1 s to 2.5 s
Changed the view range from 380 m to 350 m
Changed the gun traverse speed from 44 deg./s to 26 deg./s
Improved hull armoring
Decreased the velocity of the UOF-472 shell for the 122 mm M62-C2 gun by 10%
Decreased the velocity of the BR-472 shell for the 122 mm M62-C2 gun by 10%
Decreased the velocity of the BK-9 shell for the 122 mm M62-C2 gun by 8%
Changed the gun depression angle of the 100 mm D-10S mod. 1944 gun from 2.3 to 3 deg.
Changed the gun depression angle of the 100 mm D-54S gun from 2.3 to 3 deg.
Changed the gun depression angle of the 122 mm M62-C2 gun from 2.2 to 3 deg.
Changed the gun traverse angles of the 100 mm D-10S mod. 1944 and 100 mm D-54S gun guns from -9.3 /9.3 to -10/12 deg.
Changed the gun traverse angles of the 122 mm M62-C2 gun from -7.3/7.3 to -10/12 deg.
Changed the reverse speed from 16 km/h to 18 km/h
Changed the vehicle durability from 990 to 1100 HPs SU-100M1
Decreased dispersion during movement of the SU-100M1 suspension by 30%
Decreased dispersion during movement of the SU-100M1 Bis suspension by 33%
Decreased dispersion on hull traverse of the SU-100M1 suspension by 30%
Decreased dispersion on hull traverse of the SU-100M1 Bis suspension by 33%
Changed the traverse speed of the SU-100M1 suspension from 32 deg./s to 23 deg./s
Changed the traverse speed of the SU-100M1 Bis suspension from 34 deg./s to 25 deg./s
Changed dispersion of the 100 mm D-10S mod. 1944 gun from 0.37 m to 0.42 m
Changed dispersion of the 100 mm LB-1C gun from 0.33 m to 0.41 m
Increased dispersion on gun traverse of the 100 mm D-10S mod. 1944 gun by 25%
Decreased dispersion on gun traverse of the 100 mm LB-1C gun by 25%
Changed the reload time of the 100 mm D-10S mod. 1944 gun from 7.3 s to 7.1 s
Changed the reload time of the 100 mm LB-1C gun from 5.9 s to 7.1 s
Changed the aiming time of the 100 mm D-10S mod. 1944 gun from 2 s to 2.3 s
Changed the aiming time of the 100 mm LB-1C gun from 1.7 s to 2.3 s
Changed the view range from 360 m to 350 m
Changed the gun traverse speed from 44 deg./s to 26 deg./s
Improved hull armoring
Changed penetration of the UBR-412P shell for the 100 mm LB-1C gun from 235mm to 258mm
Changed penetration of the UBR-412 shell for the 100 mm LB-1С gun from 183mm to 212mm
Changed the gun traverse angles of the 100 mm D-10S mod. 1944 and 100mm LB-1С guns from -8 /8 to -12/12 deg.
Changed the top speed from 50 km/h to 54 km/h
Changed the reverse speed from 14 km/h to 16 km/h
Changed the vehicle durability from 830 to 850 HPs Premium Vehicles removed from Tech Tree
FCM 50t
Subject: Update 9.22: Bugs & Issues
Link on message: #11494476
Sgt_IronHide, on Feb 07 2018 - 18:40, said: lag lag lag is all i got in my game only played 1 and it was bad
Link on message: #11494476
Sgt_IronHide, on Feb 07 2018 - 18:40, said: lag lag lag is all i got in my game only played 1 and it was badSaffr0n: https://na.wargaming...kb/articles/790
I'd like to look into this for you. Please follow the steps outlined in the KB above then attach a screenshot for me to review.
I'd like to look into this for you. Please follow the steps outlined in the KB above then attach a screenshot for me to review.
Subject: Advances 10v10 Issue
Link on message: #11494473
Link on message: #11494473
veganzombiez: We're aware that Advances are still 10v10 on NA Central, and are
investigating the issue. We hope to have an update soon.
Subject: Update 9.22: Bugs & Issues
Link on message: #11494462
BismarckderTeufel, on Feb 07 2018 - 18:34, said: My client doesn"t install the new patch after download! critical
error. Unable to install updates. The application cannot continue.
Link on message: #11494462
BismarckderTeufel, on Feb 07 2018 - 18:34, said: My client doesn"t install the new patch after download! critical
error. Unable to install updates. The application cannot continue.Saffr0n: Copy + Paste your dxdiag and let me know which
drive/partition you've installed World of Tanks on.
Subject: Update 9.22: Bugs & Issues
Link on message: #11494352
Link on message: #11494352
Saffr0n: Tankers, Update 9.22 has been released into the Wild. If you'd
like to know more about the patch, hop on over to the World of
Tanks web portal. Download | Here Please let us know of any bugs or issues
you experience along the way, as well as a summary of how to
reproduce it. Thanks and happy tanking!
Subject: T110's Olympian Thread of Comfort
Link on message: #11493195
EmpressNero, on Feb 07 2018 - 01:47, said: Well, there's all those Sheridans that are used to represent
T-72s and T-80s in Red Flag exercises. But even if you have
only 10-15 of them, you can have the "military expert" assigned to
El Presidente to refer to them as "Super Abrams" and tell him that
they're super secret and we only have that many built so far.
Link on message: #11493195
EmpressNero, on Feb 07 2018 - 01:47, said: Well, there's all those Sheridans that are used to represent
T-72s and T-80s in Red Flag exercises. But even if you have
only 10-15 of them, you can have the "military expert" assigned to
El Presidente to refer to them as "Super Abrams" and tell him that
they're super secret and we only have that many built so far.The_Chieftain: Those Sheridans are long gone from the inventory. It’s a bit
of a problem for tank collectors, as nobody can get new track. Look
at almost any M551 in private hands, and the rubber is worn to the
steel. These days, we use M113 based OSVs and OSTs.
Subject: Play for fun in tier 10 are just inconsiderate and selfish.
Link on message: #11490860
Link on message: #11490860
The_Chieftain: I don't get the point of the title. If you're not playing this game
for fun, why on earth are you playing it? Unless you are one of the
very small percentage that actually gets money from doing it...
Subject: T110's Olympian Thread of Comfort
Link on message: #11490822
Link on message: #11490822
The_Chieftain: I've done four vehicles with a sword: Chieftian, M3 Grant, M4
Sherman, Karl-Gerat. Only one of them has been outdoors, the M4,
crushing a taxi. https://scontent-sjc...580&oe=5B20C034 And I have
to assume that the reason you have not seen the Karl Gerat photo
before is because you have not gone through my facebook page.
https://www.facebook...?type=3
Subject: ¡Felipe reportándose para el servicio!
Link on message: #11490557
Biig_Daddy, on Feb 05 2018 - 13:58, said: Buenas Felipe ! : Un gusto de antemano, yo tengo
algunas dudas y algunos comentarios. Pido disculpas
anticipadamente por la ignorancia pero consisamente me
gustaría serte franco, empezando por cual es la
diferencia entre coordinador y administrador. Lógicamente los
miembros del foro tenemos muchas incógnitas y esto se
debe al tiempo de inactividad que lleva este, desde
el punto de vista de una mala administración que se
dio. Pretendo/s con esto que se empiece a tomar
conciencia de los errores necesitamos un admin con presencia
constante que sepa apoyar estas virtudes y que lo haga salir
adelante
. Además es de gran
importancia un cambio en el desarrollo
del contenido, en la participación, en
los concursos y sobre todo que se hagan respetar las
normas.Teniendo en cuenta que este tiene el mismo
peso sobre el resto de los foros de WG .
Por otro lado espero la mejor coordinación y un
saludo nuevamente ! 
Link on message: #11490557
Biig_Daddy, on Feb 05 2018 - 13:58, said: Buenas Felipe ! : Un gusto de antemano, yo tengo
algunas dudas y algunos comentarios. Pido disculpas
anticipadamente por la ignorancia pero consisamente me
gustaría serte franco, empezando por cual es la
diferencia entre coordinador y administrador. Lógicamente los
miembros del foro tenemos muchas incógnitas y esto se
debe al tiempo de inactividad que lleva este, desde
el punto de vista de una mala administración que se
dio. Pretendo/s con esto que se empiece a tomar
conciencia de los errores necesitamos un admin con presencia
constante que sepa apoyar estas virtudes y que lo haga salir
adelante Felipe6666Original: ¿Qué tal, Biig_Daddy? No hay por qué pedir disculpas.
La diferencia entre coordinador y administrador tiene más que ver
con la interacción con la comunidad que con las herramientas de las
que dispone cada uno. Es decir, el coordinador no solo evalúa el
comportamiento de la comunidad, sino que se involucra con ella. El
administrador, por su parte, se dedica a ejecutar acciones que le
propone el coordinador. Eso no quiere decir que los roles sean tan
rígidos como los describo, porque el administrador también puede
involucrarse y el coordinador ejecutar ideas propias (es más un ida
y vuelta). Lo que sí, el administrador disponde de más herramientas
y recursos que el coordinador. Por otro lado, sí, somos
conscientes del estado actual de todas nuestras plataformas y
medios. Cada una de ellas será reestructurada a su debido tiempo.
Es uno de los aspectos en los que más recursos estamos destinando.
¡Saludos!
Subject: Programa de Contribuidores de la Comunidad
Link on message: #11490230
Link on message: #11490230
Felipe6666Original: ¿Qué tal? En estos momentos, estoy revisando cada una de las
solicitudes para ingresar al programa. De momento, no puedo
contestar o enviar mensajes privados, así que les pido que me
contacten directamente por el canal oficial de Discord (https://discord.gg/XmBPkPa) para hacer el seguimiento
correspondiente a su solicitud. Por otro lado, les quiero
pedir algo a los streamers. Por favor, envíenme una captura de sus
estadísticas de sus últimos 30 días de actividad. Si no saben cómo
acceder a dichas estadísticas, simplemente diríjanse a "Panel de
Control" y hagan click en "Estadísticas". Luego, cambien la
variable por "Transmisión reciente" por "Últimos 30 días" y tomen
una captura de los datos y del gráfico que se generen debajo.
Envien dichas capturas directamente por mensaje privado a mi perfil
de Discord (Felipe6666Original). ¡Muchas gracias!
Subject: ¡Felipe reportándose para el servicio!
Link on message: #11490120
Link on message: #11490120
Felipe6666Original: ¡Buenas a todos! Como muchos de ustedes ya han adivinado,
soy el nuevo Coordinador de la Comunidad de Wargaming LATAM. Hay
varios aquí que ya me conocen, pero aún así quiero presentarme como
es debido con todos. Mi nombre real es Franco (sí, sé que se
puede prestarse a confusiones) y comencé a colaborar
extraoficialmente con Wargaming a fines de noviembre del año
pasado. A principios de este año, se hizo efectiva mi incorporación
al equipo de trabajo de LATAM. En caso de que todavía se lo estén
preguntando, sí, Wargaming cuenta (desde hace un tiempo) con un
departamento específico para América Latina. No quiero
ahondar demasiado en mi experiencia pasada con el juego (en todos
sus aspectos), pero pueden preguntarme aquí mismo lo que quieran.
Espero ir conociendo poco a poco a los que todavía no conozco y
afianzar aún más mis vínculos con los ya conocidos. Sepan que estoy
aquí para ayudarlos en todo lo que esté a mi alcance. Me
encantaría poder decirles en este mismo mensaje todo lo que estamos
por lanzar para esta hermosa región, pero no puedo hacerlo por
ahora. Lo único que puedo decir es que son DEMASIADAS cosas
(contenido específico para ustedes, no contenido adaptado del resto
de las regiones solamente). Antes de cerrar este pequeño
comunicado, quiero recordarles que respeten las reglas para
mantener el foro ordenado. Eviten sanciones innecesarias y
respétense entre ustedes. ¡Saludos!
Subject: What are the 2 new nations on that are getting implemented on 2018?
Link on message: #11489872
Link on message: #11489872
Mezurashi: Can we avoid discussion of sensitive political issues please? I've
removed some posts.
Thanks.
Thanks.
Subject: [AWOO] The AWOOvement needs more good players for clan wars and stuff!
Link on message: #11488394
Link on message: #11488394
Mezurashi: Please stop creating multiple clan recruitment topics. One is
enough. Locking this one.
CabbageMechanic
Level Design Improvements for Fisherman's Bay, Ruinberg, and Pilsen
03.02.2018 01:17:21
Subject: Level Design Improvements for Fisherman's Bay, Ruinberg, and Pilsen
Link on message: #11486535
Link on message: #11486535
CabbageMechanic: Hey Tankers,
Check our our article with full interactive maps explaining the changes these maps here.
Happy Tanking!
Check our our article with full interactive maps explaining the changes these maps here.
Happy Tanking!
Subject: Programa de Contribuidores de la Comunidad
Link on message: #11486468
Link on message: #11486468
Felipe6666Original: ¡Saludos, tanquistas! En el día de hoy, tengo el placer de
anunciar que queda inaugurado el Programa de Contribuidores de la
Comunidad de World of Tanks LATAM. Probablemente, muchos de ustedes
ya han escuchado hablar de él, pero estoy seguro de que muchos no
lo han escuchado nombrar nunca. Así que empecemos por lo más
básico, ¿sí? ¿Qué es el Programa de Contribuidores de la
Comunidad? El Programa de Contribuidores de la Comunidad,
como su nombre lo indica, involucra a todos aquellos jugadores de
World of Tanks que realizan contribuciones valiosas a su comunidad,
al tiempo que muestran la pasión que tienen por el juego. En
esencia, son jugadores que por cuenta propia dedican su tiempo y
energía a World of Tanks y, como resultado, mejoran la experiencia
de juego del resto de la comunidad. ¿Quién puede ser
entonces un contribuidor y formar parte del programa?
Cualquiera que cumpla con los requisitos mínimos (ya llegaremos a
eso) y genere contenido, ya sea creando videos o realizando
transmisiones en vivo. ¿Más específico? Youtubers y streamers.
¿A qué clase de contenido se refieren? Guías en
video, análisis de tanques, transmisiones en vivo (YouTube y/o
Twitch), etc. ¿Solo youtubers y streamers entonces? ¿Y si
hago otra cosa? En principio, solo estamos interesados en
los perfiles mencionados. Sin embargo, puede que en el futuro
expandamos el programa y consideremos otras opciones, pero para
ello necesitamos evaluar cómo evoluciona el programa primero.
¿Y qué obtengo participando del programa? Para
contestar a esta pregunta, es necesario separar dos cosas:
beneficios e incentivos. Los beneficios por pertenecer al
programa son iguales para todos los contribuidores: acceso
anticipado a nuestros próximos vehículos premium o características
para el juego, vehículos premium e información exclusiva.
Los incentivos se otorgan de manera mensual por cumplir
determinados requisitos también mensuales y se acreditan de acuerdo
al rango que ostenten. Es importante que tengan en cuenta que
incumplir con estos requisitos mensuales significa que no recibirán
incentivos por el mes correspondiente, pero sí los beneficios por
ser parte del programa. Existen cuatro (4) rangos diferentes
que determinan la cantidad de incentivos mensuales que reciben en
su cuenta por alcanzar los requisitos mínimos correspondientes a su
rango (no varían de acuerdo a si son youtubers o streamers):
Rango A: 500.000 EXP Libre, 13.000.000 de créditos, 30 días de
Cuenta Premium, 2.500 de oro, 40x +200% EXP, 40x +200% EXP Libre,
40x +200% de créditos. Rango B: 400.000 EXP Libre, 10.000.000 de
créditos, 30 días de Cuenta Premium, 1.000 de oro, 30x +200% EXP,
30x +200% EXP Libre, 30x +200% de créditos. Rango C: 300.000 EXP
Libre, 8.000.000 de créditos, 30 días de Cuenta Premium, 500 de
oro, 20x +200% EXP, 20x +200% EXP Libre, 20x +200% de créditos.
Rango D: 250.000 EXP Libre, 6.000.000 de créditos, 30 días de
Cuenta Premium, 10x +200% EXP, 10x +200% EXP Libre, 10x +200% de
créditos. ¡Bien! ¡Estoy interesado! ¿Qué se necesita para
entrar al programa? Los requisitos para convertirse en un
contribuidor de la comunidad (al fin llegamos a esta parte)
corresponden a los requisitos mínimos para alcanzar el Rango D de
los incentivos que se detallan a continuación. Youtubers:
Más de 100 visitas en cada uno de sus 5 (cinco) mejores
videos del último mes. Los likes de sus 5 (cinco) mejores videos
del último mes deben representar al menos el 10% de las visitas. Es
decir, si en un video tienen 100 visitas, deben tener al menos 10
likes para que cuente. Si son 200 visitas, 20 likes al menos, y así
sucesivamente.
SOLO COMO EXCEPCIÓN TRANSITORIA: Se admitirá que sean 4 (cuatro) en lugar de 5 (cinco) los mejores videos del mes para poder ingresar al programa, pero luego deberán apegarse a los requisitos originales.
Streamers: La cantidad de viewers promedio en sus 5 (cinco) mejores livestreams del último mes debe ser de al menos de 30 y deben seguir por lo menos el 75% del total de la transmisión. Al menos 7 (siete) horas de stream por semana. ¡NUEVOS REQUISITOS! La cantidad de viewers en sus 5 (cinco) mejores streams del último mes debe ser de al menos 20 y deben seguir por lo menos el 75% del total de la transmisión. Es decir, en cada uno de esos 5 (cinco) streams debe haber no menos de 20 personas que sigan el stream casi de principio a fin. Al menos 5 (cinco) horas de stream por semana. Al menos 16 streams por mes. Esperen... Si solo quiero ser contribuidor de la comunidad y no me interesan los incentivos, ¿por qué tengo que alcanzar los requisitos mínimos del Rango D de incentivos para poder ser un contribuidor? Es una manera de asegurarnos que su contenido tiene determinado alcance dentro de la comunidad. De otra manera, cualquiera podría convertirse en contribuidor de la comunidad tan solo con desearlo. Por otra parte, nosotros no tendríamos una manera efectiva de evaluar el contenido creado. Es la comunidad quien debe elegirlos como contribuidores, no Wargaming. No cumplo con esos requisitos todavía… ¿Eso significa que no podré entrar nunca? ¡Por supuesto que podrás formar parte! Solo deberás presentar tu solicitud una vez que los cumplas. El Programa de Contribuidores de la Comunidad es continuo, no tiene una fecha límite. También puedes ir mostrándonos tu progreso si así lo deseas. Espeen… Soy youtuber Y streamer… ¿Tengo que elegir solo una de las dos cosas entonces? Puedes participar con ambos perfiles en tanto cumplas con los requisitos mínimos para cada categoría. Eso también implica una mejora en los beneficios que obtendrás mes a mes. Bien, estoy convencido. ¿Cómo entro? Simplemente comenta en este mismo topic. Haz una pequeña presentación de quién eres, qué haces y deja también los enlaces a todos los canales que tengas. Luego, solo espera a que analicemos cada perfil para que nos pongamos en contacto contigo. ¡Saludos y buena suerte! El equipo de Wargaming LATAM
SOLO COMO EXCEPCIÓN TRANSITORIA: Se admitirá que sean 4 (cuatro) en lugar de 5 (cinco) los mejores videos del mes para poder ingresar al programa, pero luego deberán apegarse a los requisitos originales.
Streamers: La cantidad de viewers promedio en sus 5 (cinco) mejores livestreams del último mes debe ser de al menos de 30 y deben seguir por lo menos el 75% del total de la transmisión. Al menos 7 (siete) horas de stream por semana. ¡NUEVOS REQUISITOS! La cantidad de viewers en sus 5 (cinco) mejores streams del último mes debe ser de al menos 20 y deben seguir por lo menos el 75% del total de la transmisión. Es decir, en cada uno de esos 5 (cinco) streams debe haber no menos de 20 personas que sigan el stream casi de principio a fin. Al menos 5 (cinco) horas de stream por semana. Al menos 16 streams por mes. Esperen... Si solo quiero ser contribuidor de la comunidad y no me interesan los incentivos, ¿por qué tengo que alcanzar los requisitos mínimos del Rango D de incentivos para poder ser un contribuidor? Es una manera de asegurarnos que su contenido tiene determinado alcance dentro de la comunidad. De otra manera, cualquiera podría convertirse en contribuidor de la comunidad tan solo con desearlo. Por otra parte, nosotros no tendríamos una manera efectiva de evaluar el contenido creado. Es la comunidad quien debe elegirlos como contribuidores, no Wargaming. No cumplo con esos requisitos todavía… ¿Eso significa que no podré entrar nunca? ¡Por supuesto que podrás formar parte! Solo deberás presentar tu solicitud una vez que los cumplas. El Programa de Contribuidores de la Comunidad es continuo, no tiene una fecha límite. También puedes ir mostrándonos tu progreso si así lo deseas. Espeen… Soy youtuber Y streamer… ¿Tengo que elegir solo una de las dos cosas entonces? Puedes participar con ambos perfiles en tanto cumplas con los requisitos mínimos para cada categoría. Eso también implica una mejora en los beneficios que obtendrás mes a mes. Bien, estoy convencido. ¿Cómo entro? Simplemente comenta en este mismo topic. Haz una pequeña presentación de quién eres, qué haces y deja también los enlaces a todos los canales que tengas. Luego, solo espera a que analicemos cada perfil para que nos pongamos en contacto contigo. ¡Saludos y buena suerte! El equipo de Wargaming LATAM
Subject: We're building a tank!
Link on message: #11486394
Link on message: #11486394
The_Chieftain: Interesting. Good luck. I take it you've hooked up with
Panzerfabrik, in Colorado? They have already made a 1:1 replica Pz
III, Luchs and are working on a Pz IV. Where are you
guys located?
Subject: Tank Chats
Link on message: #11486382
Link on message: #11486382
The_Chieftain: "Dry?" It's David Fletcher. That's not dry....
Subject: Anyone know the history of the tank in West Point's museum?
Link on message: #11486379
Link on message: #11486379
The_Chieftain: I don't know about the exact history of it, but it's an M1917, not
an FT. Almost the same thing, some minor detail differences.
Nothing particularly special about it other than being the first
mass-produced US tank.
Subject: T110's Olympian Thread of Comfort
Link on message: #11486364
Link on message: #11486364
The_Chieftain: In other mystery news.... https://gizmodo.com/...-yea-1822519232
Subject: Girls Und panzer, what does WoT community thinks about it. - part 2
Link on message: #11486297
Link on message: #11486297
The_Chieftain: You would have to ask the lads over at Bandai/GuP. I've certainly
asked.
Subject: Girls Und panzer, what does WoT community thinks about it. - part 2
Link on message: #11486111
Quote how the M4 inadequacies were the result of the US designers underestimating German tank designs
Link on message: #11486111
Quote how the M4 inadequacies were the result of the US designers underestimating German tank designs
The_Chieftain: It's not at odds, really. I've always said that the problem
was not that the US didn't think they needed a bigger gun, it was
that they honestly thought that, for some reason, the 76mm was big
enough to do the job. If they had truly been aware that the
standard 76 wasn't good enough, they would have implemented HVAP
much sooner. Also:
Subject: [Servidor LATAM] Fortaleza: Escaramuzas y Juegos de Guerra
Link on message: #11483882
Link on message: #11483882
MA77: ¡Saludos, tanquistas! En el día de hoy, 1 de febrero, vamos
a habilitar dos tipos de batalla del modo Fortaleza: Escaramuzas y
Juegos de Guerra. Su introducción es parte de nuestras pruebas en
nuestro servidor local. Estas modalidades seguirán activas
automáticamente dependiendo de su desempeño y la respuesta por
parte de la comunidad. Las Escaramuzas estarán disponibles todos los días y los
Juegos de
Guerra solo el próximo sábado (10 de febrero). A continuación,
pueden encontrar los horarios de cada tipo de batalla:
Escaramuzas: 15:00 h a 01:00 h (ARG/CHL) - 13:00 h a 23:00 h
(COL/PER). Juegos de Guerra: 17:00 h a 20:00 h (ARG/CHL) – 15:00 h
a 18:00 h (COL/PER): Por favor, les pedimos que utilicen
este topic para reportar cualquier problema y ponernos al corriente
con sus comentarios. ¡Compartan la noticia con sus amigos!
Saludos cordiales, Wargaming LATAM.
Subject: [Servidor LATAM] Fortaleza: Conflitos e Jogos de Guerra
Link on message: #11483861
Link on message: #11483861
MA77: Saudações, comandantes! A partir de hoje (01/02) estaremos
disponibilizando duas funcionalidades do modo Fortaleza: Conflitos
e Jogos de Guerra. A introdução delas faz parte dos testes em nosso
servidor local e estas funcionalidades podem se manter ativas
automaticamente dependendo de seu desempenho e feedback positivo da
comunidade. Os Conflitos ficarão disponíveis todos os dias e
o Jogos de Guerra somente no Sábado (10/02). Abaixo, confira os
horários de disponibilidade de cada evento: Conflitos: 16:00
- 02:00, Horário de Brasília Jogos de Guerra: 18:00 - 21:00,
Horário de Brasília
Pedimos que por gentiliza utilizem este tópico para reportar qualquer problema e nos atualizar com o seu feedback. Compartilhe com seus amigos! Atenciosamente,
Wargaming Brasil
Pedimos que por gentiliza utilizem este tópico para reportar qualquer problema e nos atualizar com o seu feedback. Compartilhe com seus amigos! Atenciosamente,
Wargaming Brasil
Subject: T110's Olympian Thread of Comfort
Link on message: #11483648
FrozenKemp, on Jan 31 2018 - 12:42, said: Well, despite the fact that NOTHING seems positive this morning, I
went and ordered tickets for TankFest in June. So there's
that.
GoldMountain, on Jan 31 2018 - 01:52, said: My issue with most 5.56 weapons is that if they don't hit the 3200
ft/s mark then you get severe issues with stopping power.
Hydrostatic shock is a wonderful thing. The m16 is a good
general warfare weapon for the infantryman. But suffers from a
distinct lack of utility. Most 5.56 weapons that offer good utility
suffer in delivering general warfare capabilities (m4 for example)
Link on message: #11483648
FrozenKemp, on Jan 31 2018 - 12:42, said: Well, despite the fact that NOTHING seems positive this morning, I
went and ordered tickets for TankFest in June. So there's
that. The_Chieftain: Well, I won't be there. Too soon after birth of child. The
first month, I expect to be basically out of circulation.
GoldMountain, on Jan 31 2018 - 01:52, said: My issue with most 5.56 weapons is that if they don't hit the 3200
ft/s mark then you get severe issues with stopping power.
Hydrostatic shock is a wonderful thing. The m16 is a good
general warfare weapon for the infantryman. But suffers from a
distinct lack of utility. Most 5.56 weapons that offer good utility
suffer in delivering general warfare capabilities (m4 for example)The_Chieftain: I don't know about that. The round was selected purely to
get the highest mathematical number of hits per rifleman, which
applies more or less as well to the M4. For home or police
purposes, there is no requirement to stick with ball ammunition,
and hydrashock-type rounds will do nicely, even out of the smaller
barrel.
Subject: Wargaming.net League & Tournaments
Link on message: #11483637
Z0NED_, on Jan 31 2018 - 22:29, said: @yoott thank you for all the time and effort you (and all the other
WG/ESL employees) put in to make this league something special and
something that I strived to compete in. For years I looked up to
all the players in gold league, hoping one day I'd be able to
compete on the same stage as them. I'm just happy to say that I was
there. Playing with and against the best players in the world was
an exhilarating experience like no other. Best of luck in your
future endeavors. PS: Can I get my gold league forum
tag now? 
Link on message: #11483637
Z0NED_, on Jan 31 2018 - 22:29, said: @yoott thank you for all the time and effort you (and all the other
WG/ESL employees) put in to make this league something special and
something that I strived to compete in. For years I looked up to
all the players in gold league, hoping one day I'd be able to
compete on the same stage as them. I'm just happy to say that I was
there. Playing with and against the best players in the world was
an exhilarating experience like no other. Best of luck in your
future endeavors. PS: Can I get my gold league forum
tag now? dance210: P.S. No. <3 <3 <3
Subject: Wargaming.net League & Tournaments
Link on message: #11481482
Link on message: #11481482
Yoott: 
Parting Words from the WGLNA Commissioner
Well guys/gals I am sure that news above isn't easy to bear for many across the board. After 5 years and 10 seasons this is definitely not easy to type out.
I will say and would like it known it has been discussed back, forth, sideways, diagonally, up and down and all around to death between all of our internal teams and leadership. Many ideas, alternatives, changes have been discussed/proposed and feedback from you has been given and will all be used going forward but at the end it is really a better place for a clean end/break right now with the prospect from the leadership that down the road new ideas, tools and activities could spawn up and be better overall for everyone.
I would like to personally thank everyone that participated, watched, helped, supported and even trolled WGLNA along the way It has never been always the smoothest of roads however without your participation it wouldn't have gotten anywhere. I also want to thank everyone for the support you have given me personally good or bad
Whether its putting up with my bad memes in the Maestro tool, to dealing with my terrible tweeting abilities and my constant knack to always break stuff
I thank you all for the support you have given. #Yoottsfault It's with that note I will also announce and add that sadly I will be leaving Wargaming NA over the next few weeks to pursue other opportunities. For those that know me you are aware the WGLNA and tournaments in NA has been my lifeblood for coming up on 5 years and it will be hard to let it go.
From winning the Hypnotik created Fantasy League or entering the "Danger Zone" with Jsmooth, or waiting for Dr. Hewlitt Packard's diagnosis for the week from Meadowhawk in a scuba suit.
Getting to hit my great friend Trevzor in the face with a pie during a live finals, or running a weekly live eSports show with the amazing Dance210 and a live WGLNA Pre Pre Pre Show with WGLNAs biggest fan Bted.
All great times and memories. So many more and too many to list. This has been a great ride and I have made a ton of friends along the way but the time has come to move on. Feel free to message me anytime. I am still bad at tanks so be prepared if you ask to platoon it's at your own risk to your stats. Also just for the official record Lemming Mafia vs Fulcrum Gaming - Draw (cough still undefeated against Fulcrum Gaming)
I will be remaining on at WG NA for the very near future to answer any questions that arise tournaments related here or elsewhere and help as much as possible with any transitional needs. Thank You all again for the support and participation over the past 5 years I look forward to seeing you on the battlefield (Most likely I will be the exploded tank on the side)
I know all of this news is kind of harsh and not what everyone hoped for but I will ask for the continued support here in this thread and other threads to keep the discussions clean, constructive and helpful with ideas/suggestions for the future going forward that can be used.

Parting Words from the WGLNA Commissioner
Well guys/gals I am sure that news above isn't easy to bear for many across the board. After 5 years and 10 seasons this is definitely not easy to type out.
I will say and would like it known it has been discussed back, forth, sideways, diagonally, up and down and all around to death between all of our internal teams and leadership. Many ideas, alternatives, changes have been discussed/proposed and feedback from you has been given and will all be used going forward but at the end it is really a better place for a clean end/break right now with the prospect from the leadership that down the road new ideas, tools and activities could spawn up and be better overall for everyone.
I would like to personally thank everyone that participated, watched, helped, supported and even trolled WGLNA along the way It has never been always the smoothest of roads however without your participation it wouldn't have gotten anywhere. I also want to thank everyone for the support you have given me personally good or bad
Whether its putting up with my bad memes in the Maestro tool, to dealing with my terrible tweeting abilities and my constant knack to always break stuff
I thank you all for the support you have given. #Yoottsfault It's with that note I will also announce and add that sadly I will be leaving Wargaming NA over the next few weeks to pursue other opportunities. For those that know me you are aware the WGLNA and tournaments in NA has been my lifeblood for coming up on 5 years and it will be hard to let it go.
From winning the Hypnotik created Fantasy League or entering the "Danger Zone" with Jsmooth, or waiting for Dr. Hewlitt Packard's diagnosis for the week from Meadowhawk in a scuba suit.
Getting to hit my great friend Trevzor in the face with a pie during a live finals, or running a weekly live eSports show with the amazing Dance210 and a live WGLNA Pre Pre Pre Show with WGLNAs biggest fan Bted.
All great times and memories. So many more and too many to list. This has been a great ride and I have made a ton of friends along the way but the time has come to move on. Feel free to message me anytime. I am still bad at tanks so be prepared if you ask to platoon it's at your own risk to your stats. Also just for the official record Lemming Mafia vs Fulcrum Gaming - Draw (cough still undefeated against Fulcrum Gaming)
I will be remaining on at WG NA for the very near future to answer any questions that arise tournaments related here or elsewhere and help as much as possible with any transitional needs. Thank You all again for the support and participation over the past 5 years I look forward to seeing you on the battlefield (Most likely I will be the exploded tank on the side)
I know all of this news is kind of harsh and not what everyone hoped for but I will ask for the continued support here in this thread and other threads to keep the discussions clean, constructive and helpful with ideas/suggestions for the future going forward that can be used.
Subject: hunting for sheriffs mission ?
Link on message: #11481097
Link on message: #11481097
The_Chieftain: It's a bit of a legacy title. The mission is still named "Hunt the
Sheriffs", but the accounts are now WGL clans as "Hunt the Pros".
Look out for the [WGL-A] and [WGL-B] clan tags. They will also have
a crosshair marker on the enemy's team list. The other
problem is that since we've disabled cross-team chat, the Pros
can't actually announce to the other team that they are out there
to be killed. If you don't notice the clan tag or the crosshair
marker, you may completely miss that they are in the game.
Subject: T110's Olympian Thread of Comfort
Link on message: #11480959
Starne, on Jan 30 2018 - 16:28, said: FEMA will no longer be distributing free food and water in Puerto
Rico. Justification: Distributing free food and water is hurting
local businesses and supermarkets. http://thehill.com/homenews/administration/371347-fema-to-officially-shut-off-food-and-water-aid-to-puerto-rico
Couldn't make this up if you tried.
Link on message: #11480959
Starne, on Jan 30 2018 - 16:28, said: FEMA will no longer be distributing free food and water in Puerto
Rico. Justification: Distributing free food and water is hurting
local businesses and supermarkets. http://thehill.com/homenews/administration/371347-fema-to-officially-shut-off-food-and-water-aid-to-puerto-rico
Couldn't make this up if you tried.The_Chieftain: ""If we're giving free water and food, that means that
families are not going to supermarkets to buy," he added. "It is
affecting the economy of Puerto Rico. So we need to create a
balance. With the financial assistance we're providing to families
and the municipalities, they're able to go back to the normal
economy."" I'm not sure I see much of a problem with this.
The biggest problems with the various hurricanes over the years
hasn't been so much the damage that was done, but the fact that
nobody was engaging in commerce, which means that nobody is earning
money from jobs, which means continued reliance on aid. If the
supermarkets really can cover the need, what's the problem?
Subject: The Chieftain's Random Musings Thread
Link on message: #11479356
Link on message: #11479356
The_Chieftain: Umm... What has that got to do with my hat stand, which you have
quoted?
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