Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Problema Tecnico no Site
Link on message: #11519842
Link on message: #11519842
MA77WoT: Fala xKodda, tudo beleza?
Peço que aguarde até amanhã que faremos um anúncio sobre este assunto. Fechado? Abraços!
Peço que aguarde até amanhã que faremos um anúncio sobre este assunto. Fechado? Abraços!
Subject: Problema Tecnico no Site
Link on message: #11519842
Link on message: #11519842
MA77: Fala xKodda, tudo beleza?
Peço que aguarde até amanhã que faremos um anúncio sobre este assunto. Fechado? Abraços!
Peço que aguarde até amanhã que faremos um anúncio sobre este assunto. Fechado? Abraços!
Subject: [FAQ] "Recluta a un Amigo"
Link on message: #11519729
Link on message: #11519729
Felipe6666Original: Preguntas frecuentes: 1- ¿Hasta cuándo tengo tiempo para
unirme al programa? El periodo de registro para el programa
"Recluta a un Amigo" se extenderá desde el 22 de febrero hasta el 9
de marzo. 2. ¿Recibiré mis recompensas solo cuando mis
amigos completen las cinco misiones? No. Cada mes recibirás
recompensas por cada misión completada por tus amigos en dicho mes.
3- Tengo más de 1.500 batallas, pero no jugué 50 batallas en
el último mes. ¿Puedo participar del programa? No. Tienes
hasta el 11 de marzo para cumplir con los requisitos del programa.
4- ¿Tiene alguna fecha límite mi código de invitación?
No, no hay ninguna fecha límite para utilizar tu código. Sin
embargo, solo hasta 500 reclutas podrán usarlo. 5. ¿Puedo
usar este código para invitar a un amigo que ya tienen una cuenta
en el juego pero dejó de jugar? No. El código es válido para
cuentas nuevas solamente. 6. ¿Cuándo recibiré mi código?
En la segunda mitad del mes de marzo.
Subject: Nuevo "Recluta a un Amigo" para Veteranos
Link on message: #11519700
Link on message: #11519700
Felipe6666Original: ¡Saludos, tanquistas! Acabamos de lanzar un nuevo sistema
para el programa “Refiere a un Amigo” que cuenta con mejores
recompensas tanto para los Veteranos como para los Reclutas.
Lo más destacado de todo esto es que mientras más soldados tengan
(reclutas), ¡más recompensas obtienen! Por supuesto, mientras más
soldados tengan, ¡mejor será para ustedes! Esto son los requisitos
para participar del programa: Veterano - Al menos
1.500 batallas.
- Al menos 50 batallas en los últimos 30 días. Recluta - Crear una cuenta en World of Tanks utilizando el código otorgado por el reclutador. ¿Cómo funciona? Si jugaste más de 1.500 batallas y jugaste al menos 50 batallas en los últimos 30 días (se cuenta desde el 09 de marzo hacia atrás) y quieres recibir tu código, lo único que tienes que hacer es comentar en este mismo thread con este mensaje: “¡Yo quiero!” Recibirás tu código via e-mail y podrás compartirlo hasta con 500 amigos/reclutas. Este código nos permitirá rastrear la cuenta de tu amigo para que se convierta en tu recluta en el sistema. Las recompensas serán entregadas al reclutador una vez por mes en un día determinado cuando los reclutas completen los objetivos de las misiones (más detalles a continuación). Recompensas para el Veterano Cuando tus amigos completen las 5 misiones disponibles, recibirás en el día estipulado las siguientes recompensas: Misión 1 “Las primeras 30” 1.300 créditos por cada amigo/recluta Misión 2 “Oficial Subalterno” 2.600 créditos + 1 día de Cuenta Premium por cada amigo/recluta Misión 3 “Oficial Intermedio” 2.500 puntos de Experiencia Libre + 50.000 créditos + 2 días de Cuenta Premium por cada amigo/recluta Misión 4 “Oficial Superior” 10.000 puntos de Experiencia Libre + 250.000 créditos por cada amigo/recluta Misión 5 “Oficial General” 20.000 puntos de Experiencia Libre + 610.000 créditos + 3 días de Cuenta Premium + 500 de oro por cada amigo/recluta Ejemplos: Cantidad de amigos que completaron las 5 misiones: 1 recluta 32.500 puntos de Experiencia Libre + 913.900 créditos + 6 días de Cuenta Premium + 500 de oro 10 reclutas 325.000 puntos de Experiencia Libre + 9.139.000 créditos + 60 días Cuenta Premium + 5.000 de oro 30 reclutas 975.000 puntos de Experiencia Libre + 27.417.000 créditos + 180 días de Cuenta Premium + 15.000 de oro Para saber más sobre las misiones para tus amigos, lee el artículo en el portal: Reclute a un Amigo ¡ATENCIÓN!: EN ESTE THREAD SOLO ESTÁ PERMITIDO COMENTAR “¡YO QUIERO!" En el caso de que tengan alguna pregunta, por favor, diríjanse a nuestro FAQ: http://forum.worldoftanks.com/index.php?/topic/571275-faq-recluta-a-un-amigo/ Tienen tiempo hasta el 11 de marzo para pedir su código aquí. Luego de dicha fecha, cerraremos este thread y convocaremos nuevos reclutadores dentro de dos meses después del cierre. Cualquier mensaje que no sea “¡YO QUIERO!” o incluyan alguna otra cosa, será eliminado de este thread.
- Al menos 50 batallas en los últimos 30 días. Recluta - Crear una cuenta en World of Tanks utilizando el código otorgado por el reclutador. ¿Cómo funciona? Si jugaste más de 1.500 batallas y jugaste al menos 50 batallas en los últimos 30 días (se cuenta desde el 09 de marzo hacia atrás) y quieres recibir tu código, lo único que tienes que hacer es comentar en este mismo thread con este mensaje: “¡Yo quiero!” Recibirás tu código via e-mail y podrás compartirlo hasta con 500 amigos/reclutas. Este código nos permitirá rastrear la cuenta de tu amigo para que se convierta en tu recluta en el sistema. Las recompensas serán entregadas al reclutador una vez por mes en un día determinado cuando los reclutas completen los objetivos de las misiones (más detalles a continuación). Recompensas para el Veterano Cuando tus amigos completen las 5 misiones disponibles, recibirás en el día estipulado las siguientes recompensas: Misión 1 “Las primeras 30” 1.300 créditos por cada amigo/recluta Misión 2 “Oficial Subalterno” 2.600 créditos + 1 día de Cuenta Premium por cada amigo/recluta Misión 3 “Oficial Intermedio” 2.500 puntos de Experiencia Libre + 50.000 créditos + 2 días de Cuenta Premium por cada amigo/recluta Misión 4 “Oficial Superior” 10.000 puntos de Experiencia Libre + 250.000 créditos por cada amigo/recluta Misión 5 “Oficial General” 20.000 puntos de Experiencia Libre + 610.000 créditos + 3 días de Cuenta Premium + 500 de oro por cada amigo/recluta Ejemplos: Cantidad de amigos que completaron las 5 misiones: 1 recluta 32.500 puntos de Experiencia Libre + 913.900 créditos + 6 días de Cuenta Premium + 500 de oro 10 reclutas 325.000 puntos de Experiencia Libre + 9.139.000 créditos + 60 días Cuenta Premium + 5.000 de oro 30 reclutas 975.000 puntos de Experiencia Libre + 27.417.000 créditos + 180 días de Cuenta Premium + 15.000 de oro Para saber más sobre las misiones para tus amigos, lee el artículo en el portal: Reclute a un Amigo ¡ATENCIÓN!: EN ESTE THREAD SOLO ESTÁ PERMITIDO COMENTAR “¡YO QUIERO!" En el caso de que tengan alguna pregunta, por favor, diríjanse a nuestro FAQ: http://forum.worldoftanks.com/index.php?/topic/571275-faq-recluta-a-un-amigo/ Tienen tiempo hasta el 11 de marzo para pedir su código aquí. Luego de dicha fecha, cerraremos este thread y convocaremos nuevos reclutadores dentro de dos meses después del cierre. Cualquier mensaje que no sea “¡YO QUIERO!” o incluyan alguna otra cosa, será eliminado de este thread.
Subject: Concurso de Dibujo: ¡Corazones de Hierro!
Link on message: #11519643
Link on message: #11519643
Felipe6666Original: ¡Atención, Comandantes!
No es ninguna novedad que hay grandes artistas detro de nuestra maravillosa comunidad que resultan verdaderos especialistas cuando de dibujar se trata. ¡Es por eso mismo que les presentamos orgullosamente el Concurso de Dibujo Corazones de Hierro!
Imagino que casi todos aquí estarán familiarizados con la película "Fury", el largometraje protagonizado por Brad Pitt que narra las vivencias de una tripulación estadounidence de la 2da División Acorazada. Al día de hoy, hay muy pocas obras cinematográficas que aborde el tema de los tanquistas durante la Segunda Guerra Mundial, ¡así que su misión será hacer y enviarnos un dibujo referente a los tanques que aparecen en el film! La buena noticia para ustedes es que habrá dos categorías:
- Mejor dibujo.
- Dibujo más gracioso. Así que, aunque no sepan dibujar demasiado bien, ¡todos pueden participar!
¡Tienen tiempo hasta el 06 de marzo a las 23:59 (ARG/CHL) / 21:59 (COL/PER) / 20:59 (MEX) para enviar sus creaciones!
¡Los resultados serán publicados el 09 de marzo!
Ah, claro, lo más importante de todo... ¡Los premios!
- Tanque Mediano Premium M4A3E8 Fury (si el jugador ya lo posee, recibirá su equivalente en oro, es decir, 2.500 de oro)
- 7 días de Cuenta Premium ¡Elijan su categoría y participen!
Reglas:
- Formato: de preferencia, 800x800 o equivalente.
- El mejor dibujo será seleccionado en base a la calidad, fidelidad al tanque original y los detalles. - El dibujo más gracioso será seleccionado en base a la situación creada en el dibujo (por ejemplo, una caricatura en una situación graciosa).
- Cada jugador puede participar solo una vez en cada categoría.
- Solo se aceptarán dibujos de tanques que aparezcan en la película "Fury".
- Deberán enviarme los dibujos por MP en este mismo foro con el tema "Mejor Dibujo" o "Dibujo Más Divertido" y el nombre del tanque que dibujaron.
- Tienen tiempo para enviar sus creaciones hasta el 06 de marzo a las 23:59 (ARG/CHL) / 21:59 (COL/PER) / 20:59 (MEX). - Deben también poner su nick en el dibujo.
¿Alguna pregunta? ¡Puede hacerlas aquí mismo!
No es ninguna novedad que hay grandes artistas detro de nuestra maravillosa comunidad que resultan verdaderos especialistas cuando de dibujar se trata. ¡Es por eso mismo que les presentamos orgullosamente el Concurso de Dibujo Corazones de Hierro!
Imagino que casi todos aquí estarán familiarizados con la película "Fury", el largometraje protagonizado por Brad Pitt que narra las vivencias de una tripulación estadounidence de la 2da División Acorazada. Al día de hoy, hay muy pocas obras cinematográficas que aborde el tema de los tanquistas durante la Segunda Guerra Mundial, ¡así que su misión será hacer y enviarnos un dibujo referente a los tanques que aparecen en el film! La buena noticia para ustedes es que habrá dos categorías:
- Mejor dibujo.
- Dibujo más gracioso. Así que, aunque no sepan dibujar demasiado bien, ¡todos pueden participar!
¡Tienen tiempo hasta el 06 de marzo a las 23:59 (ARG/CHL) / 21:59 (COL/PER) / 20:59 (MEX) para enviar sus creaciones!
¡Los resultados serán publicados el 09 de marzo!
Ah, claro, lo más importante de todo... ¡Los premios!
- Tanque Mediano Premium M4A3E8 Fury (si el jugador ya lo posee, recibirá su equivalente en oro, es decir, 2.500 de oro)
- 7 días de Cuenta Premium ¡Elijan su categoría y participen!
Reglas:
- Formato: de preferencia, 800x800 o equivalente.
- El mejor dibujo será seleccionado en base a la calidad, fidelidad al tanque original y los detalles. - El dibujo más gracioso será seleccionado en base a la situación creada en el dibujo (por ejemplo, una caricatura en una situación graciosa).
- Cada jugador puede participar solo una vez en cada categoría.
- Solo se aceptarán dibujos de tanques que aparezcan en la película "Fury".
- Deberán enviarme los dibujos por MP en este mismo foro con el tema "Mejor Dibujo" o "Dibujo Más Divertido" y el nombre del tanque que dibujaron.
- Tienen tiempo para enviar sus creaciones hasta el 06 de marzo a las 23:59 (ARG/CHL) / 21:59 (COL/PER) / 20:59 (MEX). - Deben también poner su nick en el dibujo.
¿Alguna pregunta? ¡Puede hacerlas aquí mismo!
Subject: Creación de SubForo para MODs
Link on message: #11519583
Link on message: #11519583
Felipe6666Original: Todo fue enviado al Archivo de Guerra, así que sería cuestión de
que lo localices para que me digas cuál es y lo vuelva a la vida.
¡Saludos!
Subject: Atualização 1.0 - Centro de Informações
Link on message: #11518912
optrin, on Feb 21 2018 - 02:03, said: MA77, teremos quantas atualizações "normais" até a 1.0? E tem
alguma data de previsão também?
Link on message: #11518912
optrin, on Feb 21 2018 - 02:03, said: MA77, teremos quantas atualizações "normais" até a 1.0? E tem
alguma data de previsão também?MA77WoT: A próxima atualização já será a 1.0
Os testes públicos estão
acontecendo, dependerá basicamente do desenvolvimento dar o sinal
verde para ela ir ao ar. A previsão é Março, sem data
específica por agora.
Subject: Atualização 1.0 - Centro de Informações
Link on message: #11518912
optrin, on Feb 21 2018 - 02:03, said: MA77, teremos quantas atualizações "normais" até a 1.0? E tem
alguma data de previsão também?
Link on message: #11518912
optrin, on Feb 21 2018 - 02:03, said: MA77, teremos quantas atualizações "normais" até a 1.0? E tem
alguma data de previsão também?MA77: A próxima atualização já será a 1.0
Os testes públicos estão
acontecendo, dependerá basicamente do desenvolvimento dar o sinal
verde para ela ir ao ar. A previsão é Março, sem data
específica por agora.
Subject: Concurso de Desenhos: Coração de Ferro!
Link on message: #11518797
POMBOdaGUERRA, on Feb 21 2018 - 01:43, said: se quiser troca ele pelo tiger 131 tem jeito ?
Vitu_77, on Feb 21 2018 - 01:44, said: Eu posso participar so uma vez por conta, mas posso participar uma
vez em cada categoria? Sou eu que escolho entre o tank e o
GOLD?
Link on message: #11518797
POMBOdaGUERRA, on Feb 21 2018 - 01:43, said: se quiser troca ele pelo tiger 131 tem jeito ? vannorlu: Negativo soldado, a premiação é o M4A3E8 Fury (ou valor
em gold - 2.500 - caso o vencedor já possua o tanque).
Vitu_77, on Feb 21 2018 - 01:44, said: Eu posso participar so uma vez por conta, mas posso participar uma
vez em cada categoria? Sou eu que escolho entre o tank e o
GOLD? vannorlu: Pode participar uma vez em cada categoria? Claro! Só lembre de
enviar em mensagens separadas cada desenho com a respectiva
categoria no título. Sobre a premiação, adicionei a
informação lá em cima, mas no caso a premiação em Gold é apenas
caso o vencedor já possua o tanque M4A3E8 Fury.
Boas perguntas pessoal 
Subject: Creación de SubForo para MODs
Link on message: #11517896
Link on message: #11517896
Felipe6666Original: ¡Buenas! Sí, vi tu pedido en el otro thread también (y ya
respondí ahí también). La idea en sí no me parece mala, pero
nuestra nueva idea del foro es dividirlo lo menos posible para no
tener secciones con pocos temas o solo temas olvidados que se
reactivan cada tanto. De cualquier forma, pronto habrá
novedades muy interesantes respecto de los mods, tanto para quienes
los utilizan como para los que los crean. ¡Saludos!
Subject: Actualización 1.0 - Panel de Información
Link on message: #11517871
Link on message: #11517871
Felipe6666Original: ¡Buenas a todos! Acabamos de lanzar el Panel de Información sobre la Actualización 1.0
para que puedan encontrar todas las novedades mientras nos
acercamos al lanzamiento definitivo. Aquí podrán encontrar
información sobre los sonidos, mapas y mucho más. ¡Nos vemos
en el campo de batalla!
Subject: Atualização 1.0 - Centro de Informações
Link on message: #11517777
Link on message: #11517777
MA77WoT: Boas, Nós criamos o Centro de Informações da Atualização 1.0 para que
possamos deixá-lo informado de todas as mudanças que serão
realizadas no jogo até seu lançamento definitivo. Lá você
poderá encontrar as alterações feitas nos mapas, nova trilha
sonora e muito mais. Nos vemos no campo de
batalha! 
Subject: Atualização 1.0 - Centro de Informações
Link on message: #11517777
Link on message: #11517777
MA77: Boas, Nós criamos o Centro de Informações da Atualização 1.0 para que
possamos deixá-lo informado de todas as mudanças que serão
realizadas no jogo até seu lançamento definitivo. Lá você
poderá encontrar as alterações feitas nos mapas, nova trilha
sonora e muito mais. Nos vemos no campo de
batalha! 
Subject: Update 1.0 Info Hub
Link on message: #11517709
Link on message: #11517709
CabbageMechanic: Hey Tankers,
We have created an Update 1.0 Info Hub that will be updated with all related content as we move towards the final release - check out links to the new map-focused soundtrack, updates on how old maps will be fundamentally changed, and new trailers for 1.0 overhaul.
See you on the battlefield!
We have created an Update 1.0 Info Hub that will be updated with all related content as we move towards the final release - check out links to the new map-focused soundtrack, updates on how old maps will be fundamentally changed, and new trailers for 1.0 overhaul.
See you on the battlefield!
Subject: Condutas anti esportivas e suas punições
Link on message: #11516243
AgentePM22, on Feb 19 2018 - 03:40, said: Como disse o MattNight... Reporte para o suporte por abuso de
física...
Link on message: #11516243
AgentePM22, on Feb 19 2018 - 03:40, said: Como disse o MattNight... Reporte para o suporte por abuso de
física...MA77WoT: SGT_Rossi, Este tipo de situação tem que ser
reportada como "Abuso de Física". Sempre que isto acontecer
com você ou qualquer outro jogador, basta enviar o replay da
batalha no ticket explicando brevemente o ocorrido. Qualquer
dúvida, chama que é nós. 
Subject: Condutas anti esportivas e suas punições
Link on message: #11516243
AgentePM22, on Feb 19 2018 - 03:40, said: Como disse o MattNight... Reporte para o suporte por abuso de
física...
Link on message: #11516243
AgentePM22, on Feb 19 2018 - 03:40, said: Como disse o MattNight... Reporte para o suporte por abuso de
física...MA77: SGT_Rossi, Este tipo de situação tem que ser
reportada como "Abuso de Física". Sempre que isto acontecer
com você ou qualquer outro jogador, basta enviar o replay da
batalha no ticket explicando brevemente o ocorrido. Qualquer
dúvida, chama que é nós. 
Subject: Mapa lixo Stalingrado
Link on message: #11516199
Link on message: #11516199
MA77WoT: @xjacarex, Stalingrado não tem planos para voltar em
HD. 
Subject: Mapa lixo Stalingrado
Link on message: #11516199
Link on message: #11516199
MA77: @xjacarex, Stalingrado não tem planos para voltar em
HD. 
Subject: The Chieftain's Book: Can Openers
Link on message: #11516046
Link on message: #11516046
The_Chieftain: I believe so, I’m waiting on final approval from all to announce
that the e-books version will be sent out to everyone.
Subject: ¡Felipe reportándose para el servicio!
Link on message: #11515657
Pollenz, on Feb 13 2018 - 19:55, said: ¿Usted es el Rey de los MiniSuper? PD:
Felicidades huevón! Edit: ¿Podrías crear un subforo o algo
para poner exclusivamente MODs? Nunca supe donde poner mi MOD de
los simpsons, y podría a su vez ser un sector para que los
ñoños/cheaters encuentre su MOD actualizado sin tener que ir al
foro en inglés (donde sí hay un sector para MODs) y no
entender un fulbo y/o comentar en español y ser tratado mal.
Link on message: #11515657
Pollenz, on Feb 13 2018 - 19:55, said: ¿Usted es el Rey de los MiniSuper? PD:
Felicidades huevón! Edit: ¿Podrías crear un subforo o algo
para poner exclusivamente MODs? Nunca supe donde poner mi MOD de
los simpsons, y podría a su vez ser un sector para que los
ñoños/cheaters encuentre su MOD actualizado sin tener que ir al
foro en inglés (donde sí hay un sector para MODs) y no
entender un fulbo y/o comentar en español y ser tratado mal.Felipe6666Original: ¡Así es! Espero que os haya iluminado... Nuestra
nueva idea del foro es mantenerlo lo más centralizado posible (es
decir, no crear demasiados subforos para que terminen con dos o
tres threads nada más). Igual respecto a los mods, se vienen
noticias interesantes sobre eso muy pronto. ¡Saludos!
Subject: Problemas recientes de ping: 13/02/2018
Link on message: #11515646
Link on message: #11515646
Felipe6666Original: Sí, creemos ya tener identificado el problema. Sin embargo, todavía
no puedo decirles a ciencia exacta cuándo estará del todo resuelto.
Estamos trabajando lo más rápido que podemos. ¡Saludos!
Subject: Has reached a new pinnacle of stupidity
Link on message: #11515280
Link on message: #11515280
Mezurashi: Topic has been locked as it has clearly started to become
non-constructive.
Subject: Why were chat ban topics from Feb. 14 deleted?
Link on message: #11514024
Link on message: #11514024
Mezurashi: Locking this topic.
Just giving a warning to those picking fights and causing unrest (you know who you are). Please stop doing this. Thanks.
Just giving a warning to those picking fights and causing unrest (you know who you are). Please stop doing this. Thanks.
Subject: My name is Kujo, and I like to play Arty....
Link on message: #11514013
Link on message: #11514013
Mezurashi: Topic locked as nothing good has come out of this.
Subject: [Common Test] Update 1.0 Beta Stage 2 Feedback
Link on message: #11511351
Patch Notes Main Changes:
New Garage Uses Core graphics technology Added animated characters
New camera in the Garage: The zoom distance depends on the selected vehicle The distance the camera passes changes when zooming in/out (when scrolling) Added parallax effect upon camera rotation; effect can be disabled in the General tab of the Game Settings If the player performs no actions in the Garage, the camera starts rotating around the selected vehicle (the option can be configured or disabled in the General tab of the Game Settings) A promotion vehicle is added to the Garage (it is displayed on the background behind the selected vehicle). Players can hover the mouse over the vehicle and click it to move the camera to this vehicle. The vehicle technical characteristics and crew members are displayed in the vehicle preview window. Players can click the “Purchase” button to go to the vehicle purchase page in the Premium Shop.
Music and Sound Each map will have its own soundtrack that includes the following: Main theme for the loading screen that is played while loading a battle and during countdown Two interactive battle-related tracks based on the main theme that can be played almost infinitely without repeating Three ending themes for the battle results: victory, draw, and defeat Soundtrack sets are unique for each map in the game Added new Garage sounds including the music theme played at the battle queue screen Reworked music and visuals of the login screen Maps
Added the new winter map, "Glacier" (HD quality) Changes to the Graphics and Effects New water on all maps with varying effects — calm lakes, swift rivers, sea surf, etc. New effects on all maps, including fires, waterfalls, burning grass, sand blown by wind, artillery strike, bees, butterflies, etc. Added realistic shell tracers Reworked all vehicle effects: motion, exhaust gas, vehicles set on fire, and ammo rack detonation Completely reworked the effect of shells hitting various terrain types; added more details, scattered sparkles, and shards The track effects are more realistic; added realistic drifting effects Reworked and added realistic decals on vehicles hit by shells. Decals look more realistic with Physically Based Shading (PBS) technology Added the hot-air effect to all exhaust gases, explosions, shots, and fires. The effect is also on the hot desert maps along the horizon Vehicles now realistically interact with water: All water effects now have water deformation, foam, and shock waves Deformation of grass and bushes: vehicle tracks flatten grass; shot shock waves and explosions realistically interact with grass and bushes The smoke and dust cast shadows All shards of destruction effects look more realistic and detailed due to proper lighting and normal maps Other innovations The boundary (red line) of the map is now adjustable (Settings > Battle Notifications > Map Boundary) Bootcamp Bootcamp has been completely reworked into HD (including the corresponding Garage) Battle loading screens have been reworked Minor changes to the Bootcamp difficulty Improved behavior of A.I.-driven vehicles New on-screen notifications when shooting at enemy vehicles, including: Causing damage to an enemy vehicles, ricochets and damage blocked by armor, and critical hits. Fixed Issues Fixed the problem of the standard graphics settings’ cloud of dust that appeared around and followed a vehicle Fixed the problem of several indestructible objects on the maps Fixed the problem during interactions, when some trees behaved like bushes Fixed the inability to open a Crew member's Personal File when the vehicle is in battle Eliminated artifacts on Paris and Ensk maps when played with minimum terrain quality (previously, the terrain textures were black or colored, while different terrain artifacts were visible) Shell craters are processed properly; vehicles do not hover in the air Fixed the issue of black textures on buildings located far from the player All trees can be knocked down properly Fixed the issue of vehicles moving through several trees without knocking them down Fixed several bugs related to the terrain textures Fixed the issue of improper display (splitting) of vehicles when using Sniper Aim At the beginning of a battle on the Mines and Mannerheim Line maps, vehicles no longer spawn lying on the side Fixed the issue of the game client freezing upon exiting a battle Fixed the issue related to the vehicles featuring magazine-reloading systems Fixed the issue of the Garage freezing after purchasing days of Premium account Known Issues Improper display of large knocked down trees on the Live Oaks map Improper display of some vehicle suspension systems at the minimum settings in the SD client When switching to full-screen mode during the first login, the entire Garage background is green after automatic detection of the graphics settings; to eliminate the issue, restart the game client Freezes in some cases when the player's vehicle is destroyed FPS drop in sniper mode when aiming through semi-transparent bushes The map load time may exceed the expected duration Low performance at the Ultra settings during the first seconds after loading a map Performance drops in some cases when switching to sniper mode Performance drop when objects are destroyed via HAVOK technology Improper setting names in the game client Excessive vehicle-texture load times when entering a battle When in full-screen mode, the signal (game) frequency does not correspond to the screen refresh rate The issue related to the vehicle silhouette outline Decals are not displayed sometimes on vehicle armor upon receiving a hit, or decals are displayed in a different location Players can get to areas not intended for playing: For instance, a pillbox on the Siegfried Line map Muted sound in the left or right channel The sounds of taking damage is not played Excessively bright and distracting red flash when a shell hits the player's vehicle No vehicle silhouette outline when aiming at the vehicle through fences The terrain shape in the client differs from the terrain shape on the server on the Paris map at square K 3–4 Players can get into the castle on the Himmelsdorf map Graphic artifacts in the sky on the Ruinberg map Rock hovering in the air on the Redshire map at square B8 Artifacts on tesselated latices on the Himmelsdorf map The actual default condition of the map border does not correspond to the map-border default option When playing on the Cliff map, wet vehicles "flicker" at particular camera angles Shadows flicker on the player's vehicle in the Garage Gamma Settings may work improperly
Link on message: #11511351
Patch Notes Main Changes:
New Garage Uses Core graphics technology Added animated characters
New camera in the Garage: The zoom distance depends on the selected vehicle The distance the camera passes changes when zooming in/out (when scrolling) Added parallax effect upon camera rotation; effect can be disabled in the General tab of the Game Settings If the player performs no actions in the Garage, the camera starts rotating around the selected vehicle (the option can be configured or disabled in the General tab of the Game Settings) A promotion vehicle is added to the Garage (it is displayed on the background behind the selected vehicle). Players can hover the mouse over the vehicle and click it to move the camera to this vehicle. The vehicle technical characteristics and crew members are displayed in the vehicle preview window. Players can click the “Purchase” button to go to the vehicle purchase page in the Premium Shop.
Music and Sound Each map will have its own soundtrack that includes the following: Main theme for the loading screen that is played while loading a battle and during countdown Two interactive battle-related tracks based on the main theme that can be played almost infinitely without repeating Three ending themes for the battle results: victory, draw, and defeat Soundtrack sets are unique for each map in the game Added new Garage sounds including the music theme played at the battle queue screen Reworked music and visuals of the login screen Maps
Added the new winter map, "Glacier" (HD quality) Changes to the Graphics and Effects New water on all maps with varying effects — calm lakes, swift rivers, sea surf, etc. New effects on all maps, including fires, waterfalls, burning grass, sand blown by wind, artillery strike, bees, butterflies, etc. Added realistic shell tracers Reworked all vehicle effects: motion, exhaust gas, vehicles set on fire, and ammo rack detonation Completely reworked the effect of shells hitting various terrain types; added more details, scattered sparkles, and shards The track effects are more realistic; added realistic drifting effects Reworked and added realistic decals on vehicles hit by shells. Decals look more realistic with Physically Based Shading (PBS) technology Added the hot-air effect to all exhaust gases, explosions, shots, and fires. The effect is also on the hot desert maps along the horizon Vehicles now realistically interact with water: All water effects now have water deformation, foam, and shock waves Deformation of grass and bushes: vehicle tracks flatten grass; shot shock waves and explosions realistically interact with grass and bushes The smoke and dust cast shadows All shards of destruction effects look more realistic and detailed due to proper lighting and normal maps Other innovations The boundary (red line) of the map is now adjustable (Settings > Battle Notifications > Map Boundary) Bootcamp Bootcamp has been completely reworked into HD (including the corresponding Garage) Battle loading screens have been reworked Minor changes to the Bootcamp difficulty Improved behavior of A.I.-driven vehicles New on-screen notifications when shooting at enemy vehicles, including: Causing damage to an enemy vehicles, ricochets and damage blocked by armor, and critical hits. Fixed Issues Fixed the problem of the standard graphics settings’ cloud of dust that appeared around and followed a vehicle Fixed the problem of several indestructible objects on the maps Fixed the problem during interactions, when some trees behaved like bushes Fixed the inability to open a Crew member's Personal File when the vehicle is in battle Eliminated artifacts on Paris and Ensk maps when played with minimum terrain quality (previously, the terrain textures were black or colored, while different terrain artifacts were visible) Shell craters are processed properly; vehicles do not hover in the air Fixed the issue of black textures on buildings located far from the player All trees can be knocked down properly Fixed the issue of vehicles moving through several trees without knocking them down Fixed several bugs related to the terrain textures Fixed the issue of improper display (splitting) of vehicles when using Sniper Aim At the beginning of a battle on the Mines and Mannerheim Line maps, vehicles no longer spawn lying on the side Fixed the issue of the game client freezing upon exiting a battle Fixed the issue related to the vehicles featuring magazine-reloading systems Fixed the issue of the Garage freezing after purchasing days of Premium account Known Issues Improper display of large knocked down trees on the Live Oaks map Improper display of some vehicle suspension systems at the minimum settings in the SD client When switching to full-screen mode during the first login, the entire Garage background is green after automatic detection of the graphics settings; to eliminate the issue, restart the game client Freezes in some cases when the player's vehicle is destroyed FPS drop in sniper mode when aiming through semi-transparent bushes The map load time may exceed the expected duration Low performance at the Ultra settings during the first seconds after loading a map Performance drops in some cases when switching to sniper mode Performance drop when objects are destroyed via HAVOK technology Improper setting names in the game client Excessive vehicle-texture load times when entering a battle When in full-screen mode, the signal (game) frequency does not correspond to the screen refresh rate The issue related to the vehicle silhouette outline Decals are not displayed sometimes on vehicle armor upon receiving a hit, or decals are displayed in a different location Players can get to areas not intended for playing: For instance, a pillbox on the Siegfried Line map Muted sound in the left or right channel The sounds of taking damage is not played Excessively bright and distracting red flash when a shell hits the player's vehicle No vehicle silhouette outline when aiming at the vehicle through fences The terrain shape in the client differs from the terrain shape on the server on the Paris map at square K 3–4 Players can get into the castle on the Himmelsdorf map Graphic artifacts in the sky on the Ruinberg map Rock hovering in the air on the Redshire map at square B8 Artifacts on tesselated latices on the Himmelsdorf map The actual default condition of the map border does not correspond to the map-border default option When playing on the Cliff map, wet vehicles "flicker" at particular camera angles Shadows flicker on the player's vehicle in the Garage Gamma Settings may work improperly
CabbageMechanic:
Have fun and let us know what you think!
Have fun and let us know what you think!
Subject: Give Me Just One Good American Heavy !
Link on message: #11509622
Link on message: #11509622
The_Chieftain: Is there an American heavy which is genuinely bad? I mean, T32 is a
little long in the tooth, but pretty much everything else works
fine. M1/M6 are both dramatically underrated, T29 is still
devastating at its tier, M103 is fantastic if you like it (some
folks don't click with it, true, but others like me, it works
fine), and the T26E5 is awesome. The T110E5 is loads of fun, and
whilst the T57 hasn't clicked with me, I don't hear folks
complaining about it.
Subject: Are these tanks?
Link on message: #11509529
Life_In_Black, on Feb 14 2018 - 03:07, said: Yes, those are tanks. That area is part of the Chocolate Mountain
Aerial Gunnery Range. Here's an up-close picture of one of the
wrecks: 
Link on message: #11509529
Life_In_Black, on Feb 14 2018 - 03:07, said: Yes, those are tanks. That area is part of the Chocolate Mountain
Aerial Gunnery Range. Here's an up-close picture of one of the
wrecks: 
The_Chieftain: They certainly do look like M60s from the top. I believe LiB
has your answer.
Subject: Surprise! It's the Alpine Tiger.
Link on message: #11509324
Link on message: #11509324
MeatheadMilitia: Haha just as an FYI - the amount of coffee in my system was low
when I showed the in-game compare.
I forgot I had my full load-out on the Alpine tiger. Honest human mistake. GL HF
I forgot I had my full load-out on the Alpine tiger. Honest human mistake. GL HF
Subject: Problemas recientes de ping: 13/02/2018
Link on message: #11509043
Link on message: #11509043
Felipe6666Original: Gente, si no quieren/pueden compartir información respecto de su
dirección IP, entonces les pido por favor que me envíen la
información solicitada por MP. Es información vital que necesitamos
para intentar resolver los inconvenientes. ¡Saludos!
Subject: Problemas recientes de ping: 13/02/2018
Link on message: #11508727
Link on message: #11508727
Felipe6666Original: ¡Buenas a todos! Sabemos que muchos de ustedes han
experimentado recientemente un incremento del ping en el Servidor
de Prueba LATAM. Es por ello que les pedimos a todos ellos
afectados por el problema la siguiente información: Su
dirección IP Una imagen con los resultados de Tracert de Windows o
PingPlotter sobre esta dirección IP: 92.223.10.10 Su ping anterior
y actual en este servidor Si tienen dudas respecto al punto
2, pueden seguir esta pequeña guía: Tracert de Windows
Para ejecutar un traceroute, primero abran la ventana del
símbolo del sistema (presionen el botón de Windows, escriban "cmd"
y precionen "Enter"
y escriban el siguiente comando:
tracert 92.223.10.10. Presionen "Enter" y aguarden a que finalice
el proceso. El resultado final debería parecerse a algo como esto:
https://imgur.com/a/rZvXa Si prefieren copiar el
contenido de la ventana, seleccionen el texto haciendo click y
arrastrando el mouse, presionen "Enter" y peguen directamente en su
mensaje el texto (Ctrl + V). PingPlotter Si utilizan
PingPlotter (https://www.pingplotter.com/download), inicien el
programa y en el cuadro de texto que dice "Introduzca el nombre de
destino o IP" escriban esta dirección IP: 92.223.10.10. Ahora
presionen el botón verde (parecido al de
"Reproducir"
y aguarden unos diez minutos. Sus
resultados deberían parecerse a algo como esto:
https://imgur.com/a/rNf70 Si tienen alguna duda, no
duden en consultar. ¡Saludos!
Felipe6666Original
Ultimas noticias sobre la unificación de servidores en Norteamérica y las sol...
15.02.2018 16:39:54
Subject: Ultimas noticias sobre la unificación de servidores en Norteamérica y las sol...
Link on message: #11508599
Link on message: #11508599
Felipe6666Original: Los torneos volverán muy pronto. No puedo precisar detalles
internos de momento, pero puedo asegurar que volverán para
quedarse.
Subject: [Liga Latina] Topic Oficial
Link on message: #11508592
Link on message: #11508592
Felipe6666Original: ¡Mucha suerte a los organizadores y a todos las participantes!
Subject: Problema Recente de Latência: 13/02/2018
Link on message: #11508477
Tutorial Para fazer um traceroute abra uma janela do prompt de comando (botão Windows/iniciar e digite cmd e em seguida Enter) e digite esse comando: "tracert 92.223.10.10" e aguarde o mesmo finalizar (não utilize aspas):. Seu resultado deve ser semelhante a este: http://imgur.com/a/10mBG Para copiar selecione com o mouse e aperte a tecla “Enter”, depois basta colar Ctrl+V aqui na sua mensagem. Caso faça pelo PingPlotter (https://www.pingplotter.com/download/), abra-o e em "Insira o nome do destino ou IP" inserir o seguinte IP: 92.223.10.10 em seguida, pressione o botão verde ao lado dele e aguarde dez minutos. Seus resultados devem ser assim: https://imgur.com/a/KIP7W
Link on message: #11508477
Tutorial Para fazer um traceroute abra uma janela do prompt de comando (botão Windows/iniciar e digite cmd e em seguida Enter) e digite esse comando: "tracert 92.223.10.10" e aguarde o mesmo finalizar (não utilize aspas):. Seu resultado deve ser semelhante a este: http://imgur.com/a/10mBG Para copiar selecione com o mouse e aperte a tecla “Enter”, depois basta colar Ctrl+V aqui na sua mensagem. Caso faça pelo PingPlotter (https://www.pingplotter.com/download/), abra-o e em "Insira o nome do destino ou IP" inserir o seguinte IP: 92.223.10.10 em seguida, pressione o botão verde ao lado dele e aguarde dez minutos. Seus resultados devem ser assim: https://imgur.com/a/KIP7W
MA77WoT:
Subject: Problema Recente de Latência: 13/02/2018
Link on message: #11508477
Tutorial Para fazer um traceroute abra uma janela do prompt de comando (botão Windows/iniciar e digite cmd e em seguida Enter) e digite esse comando: "tracert 92.223.10.10" e aguarde o mesmo finalizar (não utilize aspas):. Seu resultado deve ser semelhante a este: http://imgur.com/a/10mBG Para copiar selecione com o mouse e aperte a tecla “Enter”, depois basta colar Ctrl+V aqui na sua mensagem. Caso faça pelo PingPlotter (https://www.pingplotter.com/download/), abra-o e em "Insira o nome do destino ou IP" inserir o seguinte IP: 92.223.10.10 em seguida, pressione o botão verde ao lado dele e aguarde dez minutos. Seus resultados devem ser assim: https://imgur.com/a/KIP7W
Link on message: #11508477
Tutorial Para fazer um traceroute abra uma janela do prompt de comando (botão Windows/iniciar e digite cmd e em seguida Enter) e digite esse comando: "tracert 92.223.10.10" e aguarde o mesmo finalizar (não utilize aspas):. Seu resultado deve ser semelhante a este: http://imgur.com/a/10mBG Para copiar selecione com o mouse e aperte a tecla “Enter”, depois basta colar Ctrl+V aqui na sua mensagem. Caso faça pelo PingPlotter (https://www.pingplotter.com/download/), abra-o e em "Insira o nome do destino ou IP" inserir o seguinte IP: 92.223.10.10 em seguida, pressione o botão verde ao lado dele e aguarde dez minutos. Seus resultados devem ser assim: https://imgur.com/a/KIP7W
MA77:
Subject: [Micro-patch] Correções nas Batalhas Ranqueadas
Link on message: #11508360
Link on message: #11508360
MA77WoT: Obrigado pelo feedback, galera.
Enviamos o relato para a equipe de desenvolvimento para que eles possam verificar o problema.
Caso encontrem algum outro bug ou erro, reportem aqui.
Enviamos o relato para a equipe de desenvolvimento para que eles possam verificar o problema.
Caso encontrem algum outro bug ou erro, reportem aqui.
Subject: [Micro-patch] Correções nas Batalhas Ranqueadas
Link on message: #11508360
Link on message: #11508360
MA77: Obrigado pelo feedback, galera.
Enviamos o relato para a equipe de desenvolvimento para que eles possam verificar o problema.
Caso encontrem algum outro bug ou erro, reportem aqui.
Enviamos o relato para a equipe de desenvolvimento para que eles possam verificar o problema.
Caso encontrem algum outro bug ou erro, reportem aqui.
Subject: how many times per week wargaming nefr users' accounts?
Link on message: #11507372
Link on message: #11507372
Mezurashi: I should remind myself to never login to my "hidden account" in the
future. /sarcasm Anyway, OP, where's your research and
evidence that this is happening?
Subject: Update 9.22: Bugs & Issues
Link on message: #11507367
SmokeTheDestroyer563, on Feb 14 2018 - 22:19, said: might want to figure out why swamp and erlenberg are still
in ranked battles when your release notes say you removed them, You
guys havent even addressed the issue yet in a news release or
anything!!!
Link on message: #11507367
SmokeTheDestroyer563, on Feb 14 2018 - 22:19, said: might want to figure out why swamp and erlenberg are still
in ranked battles when your release notes say you removed them, You
guys havent even addressed the issue yet in a news release or
anything!!!Saffr0n: I haven't gotten into a Ranked Battle on Swamp or Erlenberg,
but if you have a replay that you can upload, please send me the
link so I can hand it off to the dev team.
Subject: Why is the XP in Ranked Battles still rigged for IS-7's?
Link on message: #11507281
Link on message: #11507281
CabbageMechanic: Hello Tankers,
After reviewing this thread and the report that caused it to be moderated, I have removed the point from Scorpiany's record and am reinstating this thread. I initially messaged him about this yesterday afternoon, and after my review and his response, I do not believe that it was his intent to name and shame any of the players shown in the images in the original post. I would like to ask, both Scorpiany and the rest of you, that if you are posting a scoreboard screenshot please black out the other names unless it is absolutely essential to your thread content and does not violate forum rules. You may not intend to offend someone, but they might not want their name broadcast to the community at large next to a particularly bad game (and we all have them from time to time).
Regarding Scorpiany's original post, I do not agree with his position on the question of bias, and neither do many of the individual vehicle statistics. However, we are looking into this and will file a report if our findings corroborate his belief that there is a base XP discrepancy on the IS-7.
After reviewing this thread and the report that caused it to be moderated, I have removed the point from Scorpiany's record and am reinstating this thread. I initially messaged him about this yesterday afternoon, and after my review and his response, I do not believe that it was his intent to name and shame any of the players shown in the images in the original post. I would like to ask, both Scorpiany and the rest of you, that if you are posting a scoreboard screenshot please black out the other names unless it is absolutely essential to your thread content and does not violate forum rules. You may not intend to offend someone, but they might not want their name broadcast to the community at large next to a particularly bad game (and we all have them from time to time).
Regarding Scorpiany's original post, I do not agree with his position on the question of bias, and neither do many of the individual vehicle statistics. However, we are looking into this and will file a report if our findings corroborate his belief that there is a base XP discrepancy on the IS-7.
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