Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Imagine WOT as an American company.
Link on message: #11638526
Link on message: #11638526
TeriyakiTanker: American tanks are actually really good in this game..... it isn't
even all that hard to learn how to use gun depression.... lets see
M4, E8, E2, M8A1, T67, Hellcat, Chaffee, T37, T29, M48, T1 Heavy
(hidden gem), M53/55 (boo arty), T20 (another hidden gem), T71, T57
Heavy, and the M3 Lee (no I kid that tank really is a piece of turd
wrapped in dog poop).
Subject: Seeing team wn8 in battle
Link on message: #11638521
TheGreatBuBBy, on May 07 2018 - 21:09, said: Thanks for the replies everyone, I want to see the wn8 scores of
the people in my battle so I can observe what the good players do
and where they go in certain maps. I'm trying to get better at the
game so I figured that by observing the good players, it could help
me grow as a player.
Link on message: #11638521
TheGreatBuBBy, on May 07 2018 - 21:09, said: Thanks for the replies everyone, I want to see the wn8 scores of
the people in my battle so I can observe what the good players do
and where they go in certain maps. I'm trying to get better at the
game so I figured that by observing the good players, it could help
me grow as a player.TeriyakiTanker: It would be much more productive to go to Twitch and watch
them play and be able to pay full attention instead of trying to
figure out what they are doing while also trying to play.
Subject: New WGNA (Texas) - a plea for Old-Style Tournaments for NA
Link on message: #11638494
Vampiresbane, on May 07 2018 - 20:17, said: Cabbage wrote a post about Tankrewards in another thread
that was talking about what WGNA staff are coming back. The
kicker is that, because of the move, the guy that developed the
webpage for Tankrewards on the front end isn't coming back AND the
guy that worked on the back end code isn't coming back
either. No idea what's what, but that sure does sound like a
deal breaker until they find someone capable of basically building
the website from the ground up again. TL : DR?
Tankrewards will take longer to come back than Tournaments.
Link on message: #11638494
Vampiresbane, on May 07 2018 - 20:17, said: Cabbage wrote a post about Tankrewards in another thread
that was talking about what WGNA staff are coming back. The
kicker is that, because of the move, the guy that developed the
webpage for Tankrewards on the front end isn't coming back AND the
guy that worked on the back end code isn't coming back
either. No idea what's what, but that sure does sound like a
deal breaker until they find someone capable of basically building
the website from the ground up again. TL : DR?
Tankrewards will take longer to come back than Tournaments. CabbageMechanic: Definitely won't require anything to be rebuilt from the
ground up, but there are some technical challenges to overcome
Subject: New WGNA (Texas) - a plea for Old-Style Tournaments for NA
Link on message: #11638246
BlackFive, on May 07 2018 - 17:13, said: On my phone ... But +1 for making an appearance (and for old
times sake! ) !
Link on message: #11638246
BlackFive, on May 07 2018 - 17:13, said: On my phone ... But +1 for making an appearance (and for old
times sake! ) ! dance210: Hehe I may take a break from tonks every once in a while,
but I'm still around! *cracks knuckles* It's about time I start
playing again...gotta get ready for tournaments, whenever they
come...if any team will accept me :-D Hope you've been doing
well BlackFive!!
Subject: New WGNA (Texas) - a plea for Old-Style Tournaments for NA
Link on message: #11637959
CabbageMechanic, on May 07 2018 - 13:59, said: Still not quite ready for an official announcement but I can
share some more details. The initial return will feature a
weekly casual tournament of varying parameters and generally
smaller team sizes. This will get our new Tournament Admins
some experience running the show and collect some fresh data.
Once we're a little more comfortable we will work towards the
restoration of a regular schedule featuring more classic 7v7
action, clan-oriented Call to Arms style tournaments, etc etc.
One thing I'd like to open up for discussion is whether or not you guys think 1v1s can work without Mittengard. The best alternative available would be... Mines? We've already asked for the little one back but there's a lot of maps in the pipeline right now. Let us know what you think will make it run.
Link on message: #11637959
CabbageMechanic, on May 07 2018 - 13:59, said: Still not quite ready for an official announcement but I can
share some more details. The initial return will feature a
weekly casual tournament of varying parameters and generally
smaller team sizes. This will get our new Tournament Admins
some experience running the show and collect some fresh data.
Once we're a little more comfortable we will work towards the
restoration of a regular schedule featuring more classic 7v7
action, clan-oriented Call to Arms style tournaments, etc etc.One thing I'd like to open up for discussion is whether or not you guys think 1v1s can work without Mittengard. The best alternative available would be... Mines? We've already asked for the little one back but there's a lot of maps in the pipeline right now. Let us know what you think will make it run.
dance210: Can 1v1s work without Mittengard? Yes, if you are willing to
make some adjustments and not stick with just standard mode. I
worry about doing a 1v1 where both teams can go different ways,
miss each other, and a team can't get back to cap fast enough to
reset or engage the enemy. The EU team has regularly been
doing 1v1 (and 2v2) tournaments using Encounter maps, but they also
have 7 min matches. IMO, the biggest consideration for Encounter
maps would be the length of time needed to cap, but that could also
encourage engaging the enemy not capping the base (or be adjusted
for in the planning stage). A less happy option would be to
use attack-defense maps Pro: You are guaranteed to have a winner
(well, except for rare fringe cases) Con: One team is assigned to
defense and they just need to keep the other guy from capping or
killing There are two caps....defending two caps with one tank on
some of those maps *shudder*
Subject: "Map Mondays" Master List
Link on message: #11637882
Lesser_Spotted_Panzer, on May 07 2018 - 15:17, said: Not sure if you can pin these somewhere handy.
Link on message: #11637882
Lesser_Spotted_Panzer, on May 07 2018 - 15:17, said: Not sure if you can pin these somewhere handy.DomoSapien: Pinned in the staff corner and linked in my signature

Subject: Map Mondays: Steppes
Link on message: #11637861
Link on message: #11637861
DomoSapien: Hey Tankers!
This week's featured map for Map Mondays is: Steppes!
Last week's guide: Province
Map Mondays Master List
Check out the video below and enjoy the soundtrack for Steppes on a tour through the scenic mountainous countryside, featuring a massive German Railway gun in the backdrop.
Having received just a few tweaks to the Northeast and Southeast Corners, the flow of gameplay on Steppes remains relatively the same, with a bit more potential for brawling in the Northeast.
Visual Guide:
Spawn Sniping:
Both Spawns offer ample opportunities for sniping, and countering light tanks bold enough to play up the middle in the "Danger Zone" or scout along the field. There are some rocks in the field that LT's like to rush, so be aware of these locations as they can become quite a nuisance if they manage to dig in behind hard cover.
It's important to note that you will often struggle to find targets unless you flex over to another flank after the initial deployment phase. Keeping in mind that placing your vehicle somewhere that you must wait for a flank to collapse is planning for failure! Doing so is also a disservice to your team, because your allies are fighting with one less teammate to support them. Rotate early, and rotate often.
Expand


Eastern Brawl:
Typically, most of your Mediums will gravitate towards the East, however it's necessary to have a healthy supply of Heavies to brawl along the lower riverbed area on the far East. While there are opportunities to trade shots on the steppe above, the majority of your Eastern Push will be decided in this riverbed. However, it's important to remember that you need to defend the Western Flank as well. Deploy carefully, since leaving either side might leave your allies (our you) outgunned.
Expand Brawling in the Riverbed:

Supporting the Riverbed:


The Northeast Corner This area is arguably the one that has undergone the most significant changes. The previous drop down to the riverbed was scattered with some small hills and valleys, as well as an elevated sniping area that may offer temporary concealment for Stealthy TD's and mediums. It's now possible for the North team to fall back early when losing the Riverbed area, and engage in a hull-down brawl while covering their retreat to base. Always remember that it's better to stay alive and keep firing than pick up some extra damage at the cost of your hitpoints. Expand

The Western Brawl:
While it's easy to say that this is where most Heavies and large-caliber assault TD's will go, it's important to note that committing your entire heavy push to this flank may very well result in your East flank being outgunned. There is no one-size-fits-all solution to steppes; making note of the enemy team composition and predicting their deployment, as well as flexing away from your initial positions as long as you have the mobility is of paramount importance on this map. Take care when approaching distant cover positions, as a favorable spawn point for the enemy may result in your getting tagged with some shots while you cross. Utilize the rocks and hill-cover to go hulldown, but take care to avoid enemy SPG fire or relocate often. There isn't much vertical cover to go around here.
Expand


That's about it! Do you have any go-to spots on Steppes?
What do y'all think of this weekly guide series? Are the screenshots etc. helpful? Would they be helpful to new players? Your feedback is greatly appreciated.
This week's featured map for Map Mondays is: Steppes!
Last week's guide: Province
Map Mondays Master List
Check out the video below and enjoy the soundtrack for Steppes on a tour through the scenic mountainous countryside, featuring a massive German Railway gun in the backdrop.
Having received just a few tweaks to the Northeast and Southeast Corners, the flow of gameplay on Steppes remains relatively the same, with a bit more potential for brawling in the Northeast.
Visual Guide:
Spawn Sniping: Both Spawns offer ample opportunities for sniping, and countering light tanks bold enough to play up the middle in the "Danger Zone" or scout along the field. There are some rocks in the field that LT's like to rush, so be aware of these locations as they can become quite a nuisance if they manage to dig in behind hard cover.
It's important to note that you will often struggle to find targets unless you flex over to another flank after the initial deployment phase. Keeping in mind that placing your vehicle somewhere that you must wait for a flank to collapse is planning for failure! Doing so is also a disservice to your team, because your allies are fighting with one less teammate to support them. Rotate early, and rotate often.
Expand



Eastern Brawl:
Typically, most of your Mediums will gravitate towards the East, however it's necessary to have a healthy supply of Heavies to brawl along the lower riverbed area on the far East. While there are opportunities to trade shots on the steppe above, the majority of your Eastern Push will be decided in this riverbed. However, it's important to remember that you need to defend the Western Flank as well. Deploy carefully, since leaving either side might leave your allies (our you) outgunned.
Expand Brawling in the Riverbed:

Supporting the Riverbed:


The Northeast Corner This area is arguably the one that has undergone the most significant changes. The previous drop down to the riverbed was scattered with some small hills and valleys, as well as an elevated sniping area that may offer temporary concealment for Stealthy TD's and mediums. It's now possible for the North team to fall back early when losing the Riverbed area, and engage in a hull-down brawl while covering their retreat to base. Always remember that it's better to stay alive and keep firing than pick up some extra damage at the cost of your hitpoints. Expand


The Western Brawl:
While it's easy to say that this is where most Heavies and large-caliber assault TD's will go, it's important to note that committing your entire heavy push to this flank may very well result in your East flank being outgunned. There is no one-size-fits-all solution to steppes; making note of the enemy team composition and predicting their deployment, as well as flexing away from your initial positions as long as you have the mobility is of paramount importance on this map. Take care when approaching distant cover positions, as a favorable spawn point for the enemy may result in your getting tagged with some shots while you cross. Utilize the rocks and hill-cover to go hulldown, but take care to avoid enemy SPG fire or relocate often. There isn't much vertical cover to go around here.
Expand


That's about it! Do you have any go-to spots on Steppes?
What do y'all think of this weekly guide series? Are the screenshots etc. helpful? Would they be helpful to new players? Your feedback is greatly appreciated.
Subject: [Micro Patch] Correções no Linha de Frente
Link on message: #11637840
Drackor, on May 07 2018 - 17:57, said: Tem dois tanks na minha caragem, T32 FL e T44 FL, porém nao consigo
jogar com eles, qual e a ideia?
Outro bug?
Link on message: #11637840
Drackor, on May 07 2018 - 17:57, said: Tem dois tanks na minha caragem, T32 FL e T44 FL, porém nao consigo
jogar com eles, qual e a ideia?Outro bug?
MA77: Não, Drackor. Os dois tanques são para o modo Linha
de Frente (Frontline - FL), que visa auxiliar aqueles jogadores que
não possuem um veículo de nível VIII.
Qualquer dúvida, só chamar!
Qualquer dúvida, só chamar!
Subject: New WGNA (Texas) - a plea for Old-Style Tournaments for NA
Link on message: #11637685
Blaze_terror, on May 07 2018 - 10:05, said: It was posted 2 weeks ago there working on them . They were
to give an update on them last week . But no other word as of yet
Link on message: #11637685
Blaze_terror, on May 07 2018 - 10:05, said: It was posted 2 weeks ago there working on them . They were
to give an update on them last week . But no other word as of yetCabbageMechanic: Still not quite ready for an official announcement but I can
share some more details. The initial return will feature a
weekly casual tournament of varying parameters and generally
smaller team sizes. This will get our new Tournament Admins
some experience running the show and collect some fresh data.
Once we're a little more comfortable we will work towards the
restoration of a regular schedule featuring more classic 7v7
action, clan-oriented Call to Arms style tournaments, etc etc.
One thing I'd like to open up for discussion is whether or not you guys think 1v1s can work without Mittengard. The best alternative available would be... Mines? We've already asked for the little one back but there's a lot of maps in the pipeline right now. Let us know what you think will make it run.
One thing I'd like to open up for discussion is whether or not you guys think 1v1s can work without Mittengard. The best alternative available would be... Mines? We've already asked for the little one back but there's a lot of maps in the pipeline right now. Let us know what you think will make it run.
Subject: "Map Mondays" Master List
Link on message: #11637493
Link on message: #11637493
DomoSapien: Below are links to each "Map Mondays" Map guide, listed in
Chronological order:
Map Mondays #1: Glacier
Map Mondays #2: Fjords
Map Mondays #3: ProvinceMap Mondays #4: Steppes - Coming soon! (working on it right now, will publish a bit later today)
My objective with these is to provide a quick and easy-to-reference guide, primarily for new players, who are unfamiliar with the firing lanes and deployment trends for each map. Any Feedback or input in terms of guide format, maps you would like to see covered next, etc. would be greatly appreciated.
Map Mondays #1: Glacier
Map Mondays #2: Fjords
Map Mondays #3: ProvinceMap Mondays #4: Steppes - Coming soon! (working on it right now, will publish a bit later today)
My objective with these is to provide a quick and easy-to-reference guide, primarily for new players, who are unfamiliar with the firing lanes and deployment trends for each map. Any Feedback or input in terms of guide format, maps you would like to see covered next, etc. would be greatly appreciated.
Subject: Scale Model Group Build, anyone?
Link on message: #11637396
Link on message: #11637396
Lert: Very minor update, but a big milestone. Up until now, my man of
Sher could've been any post-war M4A3E4, but now it's made the first
step towards definitely being Oddball's:


Subject: Well THIS is frackin stupid
Link on message: #11637309
Bucktard, on May 06 2018 - 20:45, said: It really isnt hard to earn enough credits to have a handful
of premium rounds in every tank. I never used gold to buy
consumables. Seems kinda like a waste to me but to each their own.
There will always be players that have that kind of $ to throw
around and WOT wont be able to stop them from using credits for
consumables. After they spend $ to get the credits. I guess that
clears them on some type of issue, but it wont change the results
much if at all.
Link on message: #11637309
Bucktard, on May 06 2018 - 20:45, said: It really isnt hard to earn enough credits to have a handful
of premium rounds in every tank. I never used gold to buy
consumables. Seems kinda like a waste to me but to each their own.
There will always be players that have that kind of $ to throw
around and WOT wont be able to stop them from using credits for
consumables. After they spend $ to get the credits. I guess that
clears them on some type of issue, but it wont change the results
much if at all.TeriyakiTanker: Yes you are correct but how do you still not understand that this
change is only intended to free them up from any financial
liabilities from the real change they are planning to make.
Subject: T110's Olympian Thread of Comfort
Link on message: #11637226
Tjtod, on May 07 2018 - 12:58, said: the Des Moines seems to be the Cruiser of choice in tier X ranked
in WoWS.
Link on message: #11637226
Tjtod, on May 07 2018 - 12:58, said: the Des Moines seems to be the Cruiser of choice in tier X ranked
in WoWS.The_Chieftain: My Henri IV seems to be doing me quite well, actually. Not
so many BBs to beat up on it, and I have it specced with Hydro and
RDF to run down DDs (and I'm faster than most DDs). Gun is plenty
big enough to citadel Minotaurs every ten seconds, and DMs have to
be careful as well. I suspect DM is so popular simply because
there are more of them out there to begin with. Biggest threat
seems to be Hindies. That said, the prevalence of DMs and
Minos is further disincentivising me from playing my CVs.
Subject: [1.0.1] Frontline Mode
Link on message: #11637223
Link on message: #11637223
Gnomon: Happy Monday, y'all! As of this post, Frontline should
be live and available in the client. If you'd like
more information on the mode, please check the following article:
Update 1.0.1 Is Here With the release of
Frontline, we'd like to gather your feedback, suggestions, and
comments over the mode. Also, we are aware the Platoons
are not currently working in this mode, and we have a micropatch scheduled for tomorrow morning
to address this. Check out the ol' Cabbage's post about it
here: Frontline Mode + Micropatch You know the
deal by now, so let us know what you think! See you on the
frontlines(ha)!
Subject: The Chieftain's Hatch: Spring Grass
Link on message: #11637177
Link on message: #11637177
The_Chieftain:
Canungra is barely a few miles in from the Gold Coast,
doubtless Kokoda Barracks is a prime, highly desirable posting for
members of the Australian Defense Forces. The chances are, though,
that in late 1967, the tankers of the 1st Armored Regiment who
were found there were more likely to be cursing the fact that they
were there than they were appreciating its beauty and
convenience.This was the site of the Jungle Training Centre, and
was a mandatory stopover for anyone in the Australian military
about to go to Vietnam. They called it the “Battle Efficiency”
course. There would have been three significant issues with it
where the tankers were concerned.
Even today, Canungra is used for jungle training
(ADF Photo)Firstly, the fact that the BE course was really an
infantry course. We tankers are not particularly enamored of the
whole walking around, carrying things, and getting wet business. If
we were, we’d have joined the infantry to begin with (If we had a
choice). Secondly, the late 1960s was a period of National Service
(i.e., conscription). Unlike, however, their expeditionary
predecessors of the Australian Imperial Forces of WW1 and WW2, the
conscripts did not get any say in the matter of going overseas to
combat. They were volunteered, not volunteers. Somewhere over half
of the Australian tankers in Vietnam were conscripted, and more
than one were not particularly happy about it. Didn’t stop them
doing their jobs, though. The third, and most important problem,
though, was that they didn’t have much time to prepare to bring
their tanks to Vietnam, and mucking about with a rifle in the
rivers was not helping progress their task.The tanks are, of
course, the point of this article. As many of you have noticed, the
Australian Centurion Mk 5/1 is in the game, and is being released.
It seems to be the appropriate subject. Plus, of course, I’m a
great fan of the lesser-known, and non-Antipodean folks may be
unaware that Australia and New Zealand, in good ANZAC tradition,
provided a combined force to fight in Vietnam. The in-game
Centurion is modelled as the Vietnam service configuration, so
let’s talk about it.Spring Grass was the codename for the plan to
move Centurions to Vietnam, and it was certainly sprung on the
Centurion crews. The first that Armored Center or 1AR heard about
the deployment was a broadcast on the news. The CO had to make a
telephone call to find out if it was true. This, unfortunately, was
something of the hallmark of the Centurion deployment. Everything
was so secret that the people who really needed to know often were
not informed.While the unit set about trying to come up with a
squadron to send overseas, there was a fortuitous rebuild going on
for the tanks. This was actually part of a long-planned deployment
of the vehicles (Code-name Mercurate), again, so secret that nobody
in the Armored Corps knew what the upgrade was for. The Cents were
nearly twenty years old that this point, and needed a bit of
work.Australian Centurions were delivered as either Mk 3 or Mk 5
tanks. The only significant difference was in the type of machine
gun, Besa or Browning. In short order, the Mk 3s were converted. In
the 1960s, however, a general improvement program was started. Some
improvements, such as as the 100litre fuel tank on the rear (which
necessitated longer tow cables), or the uparmoring on the front (To
Mk 5/1 standard) were common to many Centurion operators. This
included the addition of a large spotlight, infra-red capable,
mounted on the mantlet, and stored in a rack on the bustle when not
in use. The ranging machinegun, however, was not. Australia was the
only nation to equip a .50 cal ranging machinegun whilst retaining
the 20pr gun. Other modifications were brought about only after
combat experience. The 105mm gun was not taken up given that the
Australians did not perceive any great likelihood of encountering
any tanks (i.e. T-55s) which would require it, and that the extra
weight and expense was not worth it.The problem was that the
vehicles were being modified at the Central Ordnance Depot in
Bandiana, between Canberra and Melbourne. The tank crews, either at
Puckapunyal or at Canungra, had never seen these new upgraded
tanks. They had only a couple of months to get to understand the
new gunnery systems, which explains the frustration they felt at
having to waste a few weeks of training in order go to play jungle
infantryman at the Battle Efficiency Course. And, they only
had a couple of upgraded tanks to do it. Most of the upgraded tanks
went straight from Bandiana to Vietnam.The haste was somewhat
caused by the perceived need: ANZ forces had been operating in
Vietnam for some time, with M113 APCs, and it was viewed that
Vietnam was not suitable terrain for tanks to operate in. A number
of engagements and losses with the APCs, however, determined that
perhaps there was a need for the protected firepower of the tanks.
Sooner rather than later.It wasn’t just the equipment which was in
need of training either. For efficiency reasons, Australian tank
squadrons trained in troops of three tanks. On deployment, they
would operate (or at least try to, pursuant to enough tanks
actually working) in troops of four. They were able to cobble
enough tanks together to actually do four-tank training for
the final exercise. For some of the training cycle, they even had
to hand over the tanks to a CMF (Reservist) unit for a couple of
weeks as they were doing their annual camp and needed the vehicles.
Of course, doubtless this was not the same couple of weeks that
they were in Canungra. (Later deployments would see the tankers at
least go through Canungra as a unit, instead of just individual
trainees dumped into a course as spaces allowed). The other minor
detail was that Puckapunyal doesn’t really much resemble Vietnam,
and there was a decided lack of infantry involved in the training
for combat in an infantry-centric environment.
Puckapunyal. Some parts of Vietnam do look a bit like
this. The Centurions didn’t often go there. (ADF)Not that getting
the tanks to Vietnam was particularly easy either. The first
problem seems to have been that the logistics people presumed that
the tanks would basically be going back and forth between
Puckapunyal and Bandiana. However, the route to Vietnam did not
pass through Bandiana, and the track from Pucka to Sydney Harbor
didn’t even have a tank loading dock. Some improvisation was
needed.Things didn’t get much better in Sydney, when it was
discovered that the crew of the chartered vessel, MV Jeparit, were
on a bit of an anti-war kick, and refused to transport munitions
and weapons to Vietnam. Royal Australian Navy personnel took the
places of those who refused. The support vehicles, AVLBs and ARVs,
were sent by Army-manned LSMs.The first Cents arrived in Vietnam
the end of February 1968, and were pretty quickly set to work.
Equally quickly, some more modifications were identified.Firstly,
the side skirts and track guards had to go. The skirts kept
trapping vegetation thick enough to grind the tank to a halt, and
the track guards simply kept being pulled off. Eventually you will
see photos of Centurions in Vietnam with track guards again, these
are actually the side skirts which have been cut up and mounted:
They figured that the armor plate the sideskirts were made of would
do a better job of slicing through the undergrowth instead of being
ripped off by it as the thin metal of the guards were doing.The
next problem was discovered in that the tanks couldn’t talk to the
infantry. The radios were not compatible. This was solved,
partially, by borrowing an AN/PRC-25 radio set in a rack behind the
commander’s cupola on some tanks.Problem number 3 came because of
the heat and humidity. The rubber on the roadwheels simply was not
holding up under the strain. Combine this with high attrition of
the headlights, even with guards, from the jungle vegetation, and
it became something of a no-brainer to simply remove (later
reposition) the headlights and replace them with mounting points
for spare roadwheels. Of course, being a new idea, it wasn’t a
problem-free process. Adding the racks for the roadwheels was
painless enough, but once the wheels were mounted into position, it
was discovered that the racks were so high that the roadwheel
blocked the driver’s view, especially when buttoned up. The
solution was to lower the rack in front of the driver, which is why
on a lot of photos, you will see that the two wheels are mounted at
different heights. Later conversions of vehicles in theater had
both racks mounted lower.The last notable change was to the smoke
grenade launchers. They were removed as well, for two reasons.
Firstly, nobody could see very far in the jungle anyway, so the
utility seemed to be a bit limited. More importantly, though, they
kept getting knocked about by the vegetation, and so there was
little purpose in keeping them. As a result, it can be seen that
our in-game vehicle is one of the earlier batch of vehicles, more
or less mid-way through the first year of service.Centurions only
hung around in Vietnam for three years. As expected, mobility could
be an issue, with occasionally tanks (and sometimes the entire
troop) mired for days pending recovery.
Oftentimes troops would be parceled out, in a little
self-sustaining organization complete with an ARV and bridgelayer.
Ammunition expenditure was prodigious, with the primary round fired
being Canister, which had a defoliage effect, making visible enemy
bunkers which could then be engaged with APCBC or HE. Even the RMG
became pressed into service as a coaxial. Oftentimes, entire
bombloads would be used up requiring replenishment in the middle of
a battle. Engagement was often incredibly close and vicious: A
driver was credited with killing an enemy by use of his pistol.
Sometimes it was the opposite, with shots on hillside caves in
excess of 2km. The opposition could learn very quickly about
showing light at night! A number of indirect fire missions were
also conducted.
More typical terrainOf course, infantry co-operation
became absolutely critical in the close terrain, with both
Australian and New Zealand infantry being supported, but the most
important friends were probably the engineers and fitters
(Mechanics). Centurion was vulnerable to most anything, one can
imagine how, in close terrain, an RPG could be a threat. As a
result, many Cents were holed. Even the Atomic Tank, if you go up
and look at it as it is currently on display in Darwin, has a
repaired RPG hole in the left hull. One RPG on another tank went
through the mantlet, then an air gap, and then through the front of
the turret behind the mantlet, going through some 10” of metal.The
big killer, though, was mines. The amount of suspension bogies and
track links that the Australian tanks went through almost beggared
belief. Initially, the mines exploded under the track, requiring
repair in the field, the replacement suspension unit often being
helicoptered in.
Fortunately, the bogies are easy to replace (AWM
Photo)Later, though, mines were offset, to explode under the hull
of the vehicle. And they were big enough to buckle and split the
hulls: Casualties to drivers got to the point that in particularly
suspicious areas, the Centurion would reverse into battle: Engines
could be replaced more acceptably than the drivers. Crews and
engineers became quite adept at spotting mines, but as they saying
goes, they have to get lucky all the time, the opposition just
needs to get lucky once. This was a problem never entirely solved,
eventually the Aussies leased an M48A3 with roller from the
Americans.
Yes, this one’s American, but it’s what it looked
like…That said, though, although the tanks may have been often
knocked out, they were only rarely destroyed. When destroyed, they
were still recovered. Many vehicles were sent home with split
hulls, only to be refurbished. Examine particularly the underneath
of surviving Australian Centurions, a good number are going to have
welds where you wouldn’t expect them.Personnel and vehicles did not
rotate at the same speed. Personnel rotated after either a year in
country, or if they were conscripts, when their term of
conscription was up. Vehicles, though, we considered good for up to
4,000km before they were rotated home. Most all tanks would have
gone through two or three engines, gearboxes, or final drives by
the time they got to that point, though.
Rebuilt engines were coming in from the UK. Australia
had to source a lot of spares to sent to Vietnam.
(Photo link)In the end, the Australian
commitment scaled back, and with it, the tanks were withdrawn. For
all the benefits they provided about firepower and protection, they
were costing a whole hell of a lot of money and man-hours to keep
in the field, and it was no longer practicable. The last tanks left
Nui Dat in September of 1971.Much was relearned from WW2 about the
use of tanks in jungles, and the ability of tanks to go often where
it was considered that they couldn’t. Much was also learned about
the value of the tank’s firepower. Over the years some 830
personnel cycled through Vietnam with 1 Armored Regiment. Of those,
just over 70 were wounded, and six killed.The time was up for
Centurion, though, with its replacement by Leopard 1 coming
only a few years later. Although I have no doubt that Leopard crews
loved their mounts, I suspect that, especially in the minds of the
Vietnam tankers, and the infantry they supported, the Leopard will
never have quite the same place in the hearts and psyche as
Centurion does.
This Digger is sitting on a Cent ARV. (AWM)Oh,
and as a reminder, my Inside the Hatch video on
Centurion was filmed on an Australian one in
Cairns. Quite a number of Cents managed to avoid the scrapping
torch and can still be seen at barracks and RSLs around Australia,
in addition to a few runners in private hands and in musea. If
there’s one near you, check it out, salute the old warhorse, and
those who fought in her.
Canungra is barely a few miles in from the Gold Coast,
doubtless Kokoda Barracks is a prime, highly desirable posting for
members of the Australian Defense Forces. The chances are, though,
that in late 1967, the tankers of the 1st Armored Regiment who
were found there were more likely to be cursing the fact that they
were there than they were appreciating its beauty and
convenience.This was the site of the Jungle Training Centre, and
was a mandatory stopover for anyone in the Australian military
about to go to Vietnam. They called it the “Battle Efficiency”
course. There would have been three significant issues with it
where the tankers were concerned.
Even today, Canungra is used for jungle training
(ADF Photo)Firstly, the fact that the BE course was really an
infantry course. We tankers are not particularly enamored of the
whole walking around, carrying things, and getting wet business. If
we were, we’d have joined the infantry to begin with (If we had a
choice). Secondly, the late 1960s was a period of National Service
(i.e., conscription). Unlike, however, their expeditionary
predecessors of the Australian Imperial Forces of WW1 and WW2, the
conscripts did not get any say in the matter of going overseas to
combat. They were volunteered, not volunteers. Somewhere over half
of the Australian tankers in Vietnam were conscripted, and more
than one were not particularly happy about it. Didn’t stop them
doing their jobs, though. The third, and most important problem,
though, was that they didn’t have much time to prepare to bring
their tanks to Vietnam, and mucking about with a rifle in the
rivers was not helping progress their task.The tanks are, of
course, the point of this article. As many of you have noticed, the
Australian Centurion Mk 5/1 is in the game, and is being released.
It seems to be the appropriate subject. Plus, of course, I’m a
great fan of the lesser-known, and non-Antipodean folks may be
unaware that Australia and New Zealand, in good ANZAC tradition,
provided a combined force to fight in Vietnam. The in-game
Centurion is modelled as the Vietnam service configuration, so
let’s talk about it.Spring Grass was the codename for the plan to
move Centurions to Vietnam, and it was certainly sprung on the
Centurion crews. The first that Armored Center or 1AR heard about
the deployment was a broadcast on the news. The CO had to make a
telephone call to find out if it was true. This, unfortunately, was
something of the hallmark of the Centurion deployment. Everything
was so secret that the people who really needed to know often were
not informed.While the unit set about trying to come up with a
squadron to send overseas, there was a fortuitous rebuild going on
for the tanks. This was actually part of a long-planned deployment
of the vehicles (Code-name Mercurate), again, so secret that nobody
in the Armored Corps knew what the upgrade was for. The Cents were
nearly twenty years old that this point, and needed a bit of
work.Australian Centurions were delivered as either Mk 3 or Mk 5
tanks. The only significant difference was in the type of machine
gun, Besa or Browning. In short order, the Mk 3s were converted. In
the 1960s, however, a general improvement program was started. Some
improvements, such as as the 100litre fuel tank on the rear (which
necessitated longer tow cables), or the uparmoring on the front (To
Mk 5/1 standard) were common to many Centurion operators. This
included the addition of a large spotlight, infra-red capable,
mounted on the mantlet, and stored in a rack on the bustle when not
in use. The ranging machinegun, however, was not. Australia was the
only nation to equip a .50 cal ranging machinegun whilst retaining
the 20pr gun. Other modifications were brought about only after
combat experience. The 105mm gun was not taken up given that the
Australians did not perceive any great likelihood of encountering
any tanks (i.e. T-55s) which would require it, and that the extra
weight and expense was not worth it.The problem was that the
vehicles were being modified at the Central Ordnance Depot in
Bandiana, between Canberra and Melbourne. The tank crews, either at
Puckapunyal or at Canungra, had never seen these new upgraded
tanks. They had only a couple of months to get to understand the
new gunnery systems, which explains the frustration they felt at
having to waste a few weeks of training in order go to play jungle
infantryman at the Battle Efficiency Course. And, they only
had a couple of upgraded tanks to do it. Most of the upgraded tanks
went straight from Bandiana to Vietnam.The haste was somewhat
caused by the perceived need: ANZ forces had been operating in
Vietnam for some time, with M113 APCs, and it was viewed that
Vietnam was not suitable terrain for tanks to operate in. A number
of engagements and losses with the APCs, however, determined that
perhaps there was a need for the protected firepower of the tanks.
Sooner rather than later.It wasn’t just the equipment which was in
need of training either. For efficiency reasons, Australian tank
squadrons trained in troops of three tanks. On deployment, they
would operate (or at least try to, pursuant to enough tanks
actually working) in troops of four. They were able to cobble
enough tanks together to actually do four-tank training for
the final exercise. For some of the training cycle, they even had
to hand over the tanks to a CMF (Reservist) unit for a couple of
weeks as they were doing their annual camp and needed the vehicles.
Of course, doubtless this was not the same couple of weeks that
they were in Canungra. (Later deployments would see the tankers at
least go through Canungra as a unit, instead of just individual
trainees dumped into a course as spaces allowed). The other minor
detail was that Puckapunyal doesn’t really much resemble Vietnam,
and there was a decided lack of infantry involved in the training
for combat in an infantry-centric environment.
Puckapunyal. Some parts of Vietnam do look a bit like
this. The Centurions didn’t often go there. (ADF)Not that getting
the tanks to Vietnam was particularly easy either. The first
problem seems to have been that the logistics people presumed that
the tanks would basically be going back and forth between
Puckapunyal and Bandiana. However, the route to Vietnam did not
pass through Bandiana, and the track from Pucka to Sydney Harbor
didn’t even have a tank loading dock. Some improvisation was
needed.Things didn’t get much better in Sydney, when it was
discovered that the crew of the chartered vessel, MV Jeparit, were
on a bit of an anti-war kick, and refused to transport munitions
and weapons to Vietnam. Royal Australian Navy personnel took the
places of those who refused. The support vehicles, AVLBs and ARVs,
were sent by Army-manned LSMs.The first Cents arrived in Vietnam
the end of February 1968, and were pretty quickly set to work.
Equally quickly, some more modifications were identified.Firstly,
the side skirts and track guards had to go. The skirts kept
trapping vegetation thick enough to grind the tank to a halt, and
the track guards simply kept being pulled off. Eventually you will
see photos of Centurions in Vietnam with track guards again, these
are actually the side skirts which have been cut up and mounted:
They figured that the armor plate the sideskirts were made of would
do a better job of slicing through the undergrowth instead of being
ripped off by it as the thin metal of the guards were doing.The
next problem was discovered in that the tanks couldn’t talk to the
infantry. The radios were not compatible. This was solved,
partially, by borrowing an AN/PRC-25 radio set in a rack behind the
commander’s cupola on some tanks.Problem number 3 came because of
the heat and humidity. The rubber on the roadwheels simply was not
holding up under the strain. Combine this with high attrition of
the headlights, even with guards, from the jungle vegetation, and
it became something of a no-brainer to simply remove (later
reposition) the headlights and replace them with mounting points
for spare roadwheels. Of course, being a new idea, it wasn’t a
problem-free process. Adding the racks for the roadwheels was
painless enough, but once the wheels were mounted into position, it
was discovered that the racks were so high that the roadwheel
blocked the driver’s view, especially when buttoned up. The
solution was to lower the rack in front of the driver, which is why
on a lot of photos, you will see that the two wheels are mounted at
different heights. Later conversions of vehicles in theater had
both racks mounted lower.The last notable change was to the smoke
grenade launchers. They were removed as well, for two reasons.
Firstly, nobody could see very far in the jungle anyway, so the
utility seemed to be a bit limited. More importantly, though, they
kept getting knocked about by the vegetation, and so there was
little purpose in keeping them. As a result, it can be seen that
our in-game vehicle is one of the earlier batch of vehicles, more
or less mid-way through the first year of service.Centurions only
hung around in Vietnam for three years. As expected, mobility could
be an issue, with occasionally tanks (and sometimes the entire
troop) mired for days pending recovery.
Oftentimes troops would be parceled out, in a little
self-sustaining organization complete with an ARV and bridgelayer.
Ammunition expenditure was prodigious, with the primary round fired
being Canister, which had a defoliage effect, making visible enemy
bunkers which could then be engaged with APCBC or HE. Even the RMG
became pressed into service as a coaxial. Oftentimes, entire
bombloads would be used up requiring replenishment in the middle of
a battle. Engagement was often incredibly close and vicious: A
driver was credited with killing an enemy by use of his pistol.
Sometimes it was the opposite, with shots on hillside caves in
excess of 2km. The opposition could learn very quickly about
showing light at night! A number of indirect fire missions were
also conducted.
More typical terrainOf course, infantry co-operation
became absolutely critical in the close terrain, with both
Australian and New Zealand infantry being supported, but the most
important friends were probably the engineers and fitters
(Mechanics). Centurion was vulnerable to most anything, one can
imagine how, in close terrain, an RPG could be a threat. As a
result, many Cents were holed. Even the Atomic Tank, if you go up
and look at it as it is currently on display in Darwin, has a
repaired RPG hole in the left hull. One RPG on another tank went
through the mantlet, then an air gap, and then through the front of
the turret behind the mantlet, going through some 10” of metal.The
big killer, though, was mines. The amount of suspension bogies and
track links that the Australian tanks went through almost beggared
belief. Initially, the mines exploded under the track, requiring
repair in the field, the replacement suspension unit often being
helicoptered in.
Fortunately, the bogies are easy to replace (AWM
Photo)Later, though, mines were offset, to explode under the hull
of the vehicle. And they were big enough to buckle and split the
hulls: Casualties to drivers got to the point that in particularly
suspicious areas, the Centurion would reverse into battle: Engines
could be replaced more acceptably than the drivers. Crews and
engineers became quite adept at spotting mines, but as they saying
goes, they have to get lucky all the time, the opposition just
needs to get lucky once. This was a problem never entirely solved,
eventually the Aussies leased an M48A3 with roller from the
Americans.
Yes, this one’s American, but it’s what it looked
like…That said, though, although the tanks may have been often
knocked out, they were only rarely destroyed. When destroyed, they
were still recovered. Many vehicles were sent home with split
hulls, only to be refurbished. Examine particularly the underneath
of surviving Australian Centurions, a good number are going to have
welds where you wouldn’t expect them.Personnel and vehicles did not
rotate at the same speed. Personnel rotated after either a year in
country, or if they were conscripts, when their term of
conscription was up. Vehicles, though, we considered good for up to
4,000km before they were rotated home. Most all tanks would have
gone through two or three engines, gearboxes, or final drives by
the time they got to that point, though.
Rebuilt engines were coming in from the UK. Australia
had to source a lot of spares to sent to Vietnam.
(Photo link)In the end, the Australian
commitment scaled back, and with it, the tanks were withdrawn. For
all the benefits they provided about firepower and protection, they
were costing a whole hell of a lot of money and man-hours to keep
in the field, and it was no longer practicable. The last tanks left
Nui Dat in September of 1971.Much was relearned from WW2 about the
use of tanks in jungles, and the ability of tanks to go often where
it was considered that they couldn’t. Much was also learned about
the value of the tank’s firepower. Over the years some 830
personnel cycled through Vietnam with 1 Armored Regiment. Of those,
just over 70 were wounded, and six killed.The time was up for
Centurion, though, with its replacement by Leopard 1 coming
only a few years later. Although I have no doubt that Leopard crews
loved their mounts, I suspect that, especially in the minds of the
Vietnam tankers, and the infantry they supported, the Leopard will
never have quite the same place in the hearts and psyche as
Centurion does.
This Digger is sitting on a Cent ARV. (AWM)Oh,
and as a reminder, my Inside the Hatch video on
Centurion was filmed on an Australian one in
Cairns. Quite a number of Cents managed to avoid the scrapping
torch and can still be seen at barracks and RSLs around Australia,
in addition to a few runners in private hands and in musea. If
there’s one near you, check it out, salute the old warhorse, and
those who fought in her.
Subject: Frontline Mode + Micropatch Tonight
Link on message: #11637175
Link on message: #11637175
CabbageMechanic: Hey Tankers,
Frontline launches today, check it out!
Frontline Mode will be available starting today from 12:00 PM - 1:00 AM CT.
We do have one release issue we are already preparing a fix for - platoons do not currently work with the mode. There is a micropatch scheduled for tomorrow morning that should fix it, downtime will be extended until approximately 6:45 AM CT.
We hope you enjoy the mode, our team has been working very hard on it and we think those of you who have been clamoring for larger maps to stretch your tanks legs out a bit will be particularly pleased. A feedback thread will be posted in the WCFR forum once it goes live, please take the time to let us know what you think!
Frontline launches today, check it out!
Frontline Mode will be available starting today from 12:00 PM - 1:00 AM CT.
We do have one release issue we are already preparing a fix for - platoons do not currently work with the mode. There is a micropatch scheduled for tomorrow morning that should fix it, downtime will be extended until approximately 6:45 AM CT.
We hope you enjoy the mode, our team has been working very hard on it and we think those of you who have been clamoring for larger maps to stretch your tanks legs out a bit will be particularly pleased. A feedback thread will be posted in the WCFR forum once it goes live, please take the time to let us know what you think!
Subject: Don't Tell anyone: Celebrate VE Day Special Missions.
Link on message: #11637172
heavymetal1967, on May 07 2018 - 16:21, said: Apparently he didn't tell Jambijon he was letting the cat out of
the bag.
http://forum.worldoftanks.com/index.php?/topic/577559-celebrating-ve-day-mission/


Link on message: #11637172
heavymetal1967, on May 07 2018 - 16:21, said: Apparently he didn't tell Jambijon he was letting the cat out of
the bag. KRZYB00P: I posted it first. Don't believe the Jambi.
Subject: Don't Tell anyone: Celebrate VE Day Special Missions.
Link on message: #11637172
heavymetal1967, on May 07 2018 - 16:21, said: Apparently he didn't tell Jambijon he was letting the cat out of
the bag.
http://forum.worldoftanks.com/index.php?/topic/577559-celebrating-ve-day-mission/


Link on message: #11637172
heavymetal1967, on May 07 2018 - 16:21, said: Apparently he didn't tell Jambijon he was letting the cat out of
the bag. KRZYBooP: I posted it first. Don't believe the Jambi.
Subject: [Micro Patch] Correções no Linha de Frente
Link on message: #11637156
Link on message: #11637156
MA77: Saudações! Amanhã, 08 de maio de 2018, lançaremos o Micro
Patch 1.0.1_2 nas regiões LATAM e NA para corrigir um erro no
evento Linha de Frente que não permite que os jogadores em
pelotão joguem este evento. Esta atualização será implementada
às 08:00 BRT. O servidor LATAM não estará disponível por pelo menos
35 minutos. Desculpe pelo inconveniente causado. Equipe
Wargaming LATAM
Subject: [Microparche] Correcciones en Línea del Frente
Link on message: #11637141
Link on message: #11637141
Felipe6666Original: ¡Saludos, tanquistas! En el día de mañana, 08 de mayo de
2018, lanzaremos el Microparche 1.0.1_2 en las regiones de LATAM y
NA para corregir un error del evento Línea del Frente que no
permite a los jugadores en pelotón jugar a dicho evento.
Esta actualización será implementada a las 08:00 h (ARG/CHL/URG) -
06:00 h (COL/MEX/PER). El servidor LATAM no estará disponible por
al menos 35 minutos, lo mismo que el servidor NA, que será
reiniciado. Disculpen por los inconvenientes ocasionados.
¡Saludos!
Subject: Celebrating VE Day Mission!
Link on message: #11637124
Link on message: #11637124
Jambijon: Hello everyone! You may have noticed this promo when you
logged into World of Tanks today, but for those who haven't, we
will be celebrating VE day with the following mission:
Mission: Celebrate VE Day
(Victory in Europe)24 Hours Only!May 8-9, 04:20
PT | 06:20 CT | 07:20 ETRewards:x2 XP
Conditions:Be one of the top 10 XP earners on your
teamWin a battleRestrictions:All Battle TypesMust be in a vehicle
Tier IV or higherRepeatable Starts from second
victory Link to portal article Good luck out
there!
Subject: Celebrating VE Day Mission!
Link on message: #11637124
Link on message: #11637124
BigDaddyLaxative: Hello everyone! You may have noticed this promo when you
logged into World of Tanks today, but for those who haven't, we
will be celebrating VE day with the following mission:
Mission: Celebrate VE Day
(Victory in Europe) 24 Hours Only! May 8-9, 04:20
PT | 06:20 CT | 07:20 ET Rewards: x2
XP
Conditions: Be one of the top 10 XP earners on
your team Win a battle Restrictions: All Battle Types Must be in a
vehicle Tier IV or higher Repeatable Starts from second
victory Link to portal article Good luck out
there!
Subject: Celebrating VE Day Mission!
Link on message: #11637124
Link on message: #11637124
Hambijon: Hello everyone! You may have noticed this promo when you
logged into World of Tanks today, but for those who haven't, we
will be celebrating VE day with the following mission:
Mission: Celebrate VE Day
(Victory in Europe) 24 Hours Only! May 8-9, 04:20
PT | 06:20 CT | 07:20 ET Rewards: x2
XP
Conditions: Be one of the top 10 XP earners on
your team Win a battle Restrictions: All Battle Types Must be in a
vehicle Tier IV or higher Repeatable Starts from second
victory Link to portal article Good luck out
there!
Subject: Don't Tell anyone: Celebrate VE Day Special Missions.
Link on message: #11637076
Link on message: #11637076
KRZYB00P: Howdy Boom Jockies! VE day coming down the barrel with
explosive force. Go enjoy this super top secret 24
hour mission. Every battle won after the first win
grants x2 xp for the Top Ten xp earners players.
More information can be found HERE.
Subject: Don't Tell anyone: Celebrate VE Day Special Missions.
Link on message: #11637076
Link on message: #11637076
KRZYBooP: Howdy Boom Jockies! VE day coming down the barrel with
explosive force. Go enjoy this super top secret 24
hour mission. Every battle won after the first win
grants x2 xp for the Top Ten xp earners players.
More information can be found HERE.
Subject: PLEASE FIX LEFH18b2 or give a refund
Link on message: #11637041
Link on message: #11637041
KRZYB00P: This tank is my most favorite OP. I can assure you that it is not
under-powered in the slightest. Tier 5 sucks to be in for Arty
considering the competition, and you should also compare other Arty
in the same tier to the Lehefy. 7.45 second reload on a tank that
doesn't need LOS to a target that doesn't have to move from spawn
to reach every part of the map is pretty amazing. For that reason
the Tank doesn't need speed, compared to the British tanks with a
quick reload and can barley throw a round over a house.
Getting spotted as an Arty its pretty much game over for you
as your only defense is distance and camo. Some
helpful tips for this tank is find a hill. For some reason when my
Heffy is on an angle I get more damage with every shot.
Aim for the Engine/ Side of the Turret, and where the tank
will be not where it's at. You have about an 8 second
reload so follow up on stunned tanks if there is another Arty on
your team. Dispersion sucks and there are plenty of
times where I curse at the RNG, but 8 Seconds for a shot that
travels across the map is pretty amazeballs. Be
prepared to be a target cause there are some salty enemy Arty/
Light tanks that don't appreciate your tom foolery. Oh
and you also have a gold round that bounces more often than not but
when it lands the enemy knows it. Good luck out there
and do your best to have some fun with the Gatling gun of
Arty.
Subject: PLEASE FIX LEFH18b2 or give a refund
Link on message: #11637041
Link on message: #11637041
KRZYBooP: This tank is my most favorite OP. I can assure you that it is not
under-powered in the slightest. Tier 5 sucks to be in for Arty
considering the competition, and you should also compare other Arty
in the same tier to the Lehefy. 7.45 second reload on a tank that
doesn't need LOS to a target that doesn't have to move from spawn
to reach every part of the map is pretty amazing. For that reason
the Tank doesn't need speed, compared to the British tanks with a
quick reload and can barley throw a round over a house.
Getting spotted as an Arty its pretty much game over for you
as your only defense is distance and camo. Some
helpful tips for this tank is find a hill. For some reason when my
Heffy is on an angle I get more damage with every shot.
Aim for the Engine/ Side of the Turret, and where the tank
will be not where it's at. You have about an 8 second
reload so follow up on stunned tanks if there is another Arty on
your team. Dispersion sucks and there are plenty of
times where I curse at the RNG, but 8 Seconds for a shot that
travels across the map is pretty amazeballs. Be
prepared to be a target cause there are some salty enemy Arty/
Light tanks that don't appreciate your tom foolery. Oh
and you also have a gold round that bounces more often than not but
when it lands the enemy knows it. Good luck out there
and do your best to have some fun with the Gatling gun of
Arty.
Subject: That's a lot of Gold! Super war chest now on sale to set you up for s...
Link on message: #11637020
Link on message: #11637020
KRZYB00P: Howdy Boom Jockies! Heads up there is a pretty massive
bundle filled with enough credits and gold to barely get me through
a weekend. Everyone knows that I need all the gold I can get to
purchase credits and buy all the gun rammers. Yes it's
expensive, but its also 31.2% off! The .2 is my attempt to
increase the sale but the new update changed the way decimals work
so you may not see the extra savings. BUT IT'S THERE! For more
information on this deal check out the link HERE.
Subject: That's a lot of Gold! Super war chest now on sale to set you up for s...
Link on message: #11637020
Link on message: #11637020
KRZYBooP: Howdy Boom Jockies! Heads up there is a pretty massive
bundle filled with enough credits and gold to barely get me through
a weekend. Everyone knows that I need all the gold I can get to
purchase credits and buy all the gun rammers. Yes it's
expensive, but its also 31.2% off! The .2 is my attempt to
increase the sale but the new update changed the way decimals work
so you may not see the extra savings. BUT IT'S THERE! For
more information on this deal check out the link HERE.
Subject: 30 días premium + defender + bulldog 4190gf ?
Link on message: #11636993
Link on message: #11636993
Felipe6666Original: Algunos jugadores recibieron estas recompensas y a otros solo les
llegó el mensaje anunciando dichas recompensas. Esto ocurrió
debido, efectivamente, a una falla en nuestro sistema. Ya
solucionamos el problema y estamos identificando a los usuarios que
recibieron estos ítems de manera indebida para tomar las acciones
necesarias. Pedimos disculpas por los inconvenientes ocasionados.
¡Saludos!
Subject: Jogo Trava Quando Busca Partida e Não Volta.
Link on message: #11636965
Link on message: #11636965
MA77: Oi KFDragon, Você instalou o jogo faz quanto tempo? Poderia
nos descrever a configuração de hardware do seu computador? Qual
Sistema Operacional está utilizando? Também adianto para
perguntar-lhe sobre qual driver de vídeo está utilizando. No
aguardo de seu retorno! 
Subject: [Superteste] Object 430 II
Link on message: #11636953
Sergio_Luiz_Rechetelo, on May 06 2018 - 23:52, said: So sei que estao matando mais 1 tank , mataram a 430 e agora a
430II, se vao mexer em tanks que quase ninguem tem , pq nao
deixaram a 430 antiga com quem tinha? pq nao tiraram a
155 e a 215b , esse tanks ficaram pq nao deixaram a 430 com quem
tinha? ainda vou ter todos os tanks tier 10 quero ver a
Wg fazer cagada com todos os tanks , pq com o que tenho hoje estao
todos ficando ruins, entao vou ter todos. Bugs
do 1.0.01 1- O spot dos tanks leves ta uma piada a WG
cagou e nao consertou, 2 - Pq quando conseguimos
colocar um tank em cima do inimigo ambos levam dano , antigamente
era so o tank de baixo que sofria dano!! 3 - pq ainda tem
tantos tiros que somem no ar? pq tem tantos locais onde o
barranco sobe e cabeceia a bala? pq tem tantos tanks
que so aparecem depois de ter nos matado e mesmo estando a menos de
40 metros? é bug do jogo ou WARPACK mesmo?
Link on message: #11636953
Sergio_Luiz_Rechetelo, on May 06 2018 - 23:52, said: So sei que estao matando mais 1 tank , mataram a 430 e agora a
430II, se vao mexer em tanks que quase ninguem tem , pq nao
deixaram a 430 antiga com quem tinha? pq nao tiraram a
155 e a 215b , esse tanks ficaram pq nao deixaram a 430 com quem
tinha? ainda vou ter todos os tanks tier 10 quero ver a
Wg fazer cagada com todos os tanks , pq com o que tenho hoje estao
todos ficando ruins, entao vou ter todos. Bugs
do 1.0.01 1- O spot dos tanks leves ta uma piada a WG
cagou e nao consertou, 2 - Pq quando conseguimos
colocar um tank em cima do inimigo ambos levam dano , antigamente
era so o tank de baixo que sofria dano!! 3 - pq ainda tem
tantos tiros que somem no ar? pq tem tantos locais onde o
barranco sobe e cabeceia a bala? pq tem tantos tanks
que so aparecem depois de ter nos matado e mesmo estando a menos de
40 metros? é bug do jogo ou WARPACK mesmo?MA77: Oi Sergio, As mudanças no jogo são feitas para
melhor balanceamento da linha do veículo em questão. Para lhe
ajudar, preciso entender alguns pontos citados por ti: 1- O
que há de errado com os tanques leves? 2- O quão antigamente
acontecia o descrito? 3- Teria exemplos, por favor? No servidor US
Central acontece mais frequentemente que no LATAM? 4- Esta é
facilmente respondida pela mecânica de visilidade do jogo. Se puder
detalhar um pouquinho mais os problemas citados, facilitará
entender o que está acontecendo. 
Estou no aguardo. Abraços!
Estou no aguardo. Abraços!
Subject: Programa de Contribuidores de la Comunidad
Link on message: #11636940
Link on message: #11636940
Felipe6666Original: ¡Atención a todos los interesados en formar parte del programa!
Acabo de actualizar los requisitos para streamers para
hacerlo un poco más flexible. Los nuevos (pueden comprobarlo
también el el primer post de este thread) son los siguientes:
La cantidad de viewers promedio en sus 5 (cinco) mejores
livestreams del último mes debe ser de al menos 20, y por lo menos
el 75% del total debe seguir toda la transmisión. Al menos 5
(cinco) horas de stream por semana. Al menos 16 livestreams por
mes. Respecto a los youtubers, se admitirá que sean 4
(cuatro) en lugar de 5 (cinco) los mejores videos del mes para
poder ingresar al programa, pero luego deberán apegarse a los
requisitos originales. ¡Saludos!
Subject: Algum modo de conseguir os tanques retirados
Link on message: #11636936
Link on message: #11636936
MA77: Por agora, não há planos com relação a isto, Mestre_Chaos_1.
Mas é uma ótima ideia para futuros eventos
in-game. 
Subject: Got a ban for a tk and I deserved it.
Link on message: #11636640
WildSudowoodo, on May 06 2018 - 13:09, said: Inexperienced padawan. Have you not mastered the art of pacing your
team kills to avoid a ban?
__WarChild__, on May 06 2018 - 13:22, said: ^^^^This. PS - I hold classes on Tuesdays and
Thursdays. 
Link on message: #11636640
WildSudowoodo, on May 06 2018 - 13:09, said: Inexperienced padawan. Have you not mastered the art of pacing your
team kills to avoid a ban?Mezurashi:
__WarChild__, on May 06 2018 - 13:22, said: ^^^^This. PS - I hold classes on Tuesdays and
Thursdays. Mezurashi: Interesting comments you two. Very interesting indeed.
Subject: Lupins
Link on message: #11636281
24cups, on May 06 2018 - 20:43, said: Yes it was Monty Python. The character was Dennis Moore.
He stole from the poor and gave to the rich...
Link on message: #11636281
24cups, on May 06 2018 - 20:43, said: Yes it was Monty Python. The character was Dennis Moore.
He stole from the poor and gave to the rich...The_Chieftain: No, he definitely stole from the rich. The problem
was that the poor didn’t want any more bloody lupins. They ate
them, they wore them, the cat choked to death on them...
Subject: JPather Question
Link on message: #11636277
Link on message: #11636277
The_Chieftain: I personally stick with the 105. Whilst I acknlowedge the relative
benefits of the 8.8, they are only relative. It’s not as if the 105
is in any way bad. Given my utterly impatient play style, I find
the extra boom of the 105 to be worth it.
Subject: PLEASE FIX LEFH18b2 or give a refund
Link on message: #11636273
Dracheherr, on Feb 15 2018 - 17:19, said: I don’t find the Leaf Blower annoying to play. Artillery is an AREA
DENIAL weapon and us real-life cannon cockers dealt with an
artillery constant called the “circular area probable” or for
purposes of the game, “splash radius.” Unless we pre-registered our
fires, “close enough” was acceptable accuracy. “Infantry/Tanks in
the open!” is the radio call that gives cannon-cockers a wet dream.
The era of GPS-guided artillery rounds didn’t arrive until
the early ‘90s. Fair warning - the B-C 155 58 is self-guided
in the game. Same is probably true for the T92 HMC and GW E100.
Link on message: #11636273
Dracheherr, on Feb 15 2018 - 17:19, said: I don’t find the Leaf Blower annoying to play. Artillery is an AREA
DENIAL weapon and us real-life cannon cockers dealt with an
artillery constant called the “circular area probable” or for
purposes of the game, “splash radius.” Unless we pre-registered our
fires, “close enough” was acceptable accuracy. “Infantry/Tanks in
the open!” is the radio call that gives cannon-cockers a wet dream.
The era of GPS-guided artillery rounds didn’t arrive until
the early ‘90s. Fair warning - the B-C 155 58 is self-guided
in the game. Same is probably true for the T92 HMC and GW E100.The_Chieftain: I assure you, the only self guidance that T92 has is to the
local bar for another drink. I rarely take mine out any more, it’s
nowhere near as much fun as it used to be.
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