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New WGNA (Texas) - a plea for Old-Style Tournaments for NA

Дата: 08.05.2018 02:08:30
View PostCabbageMechanic, on May 07 2018 - 13:59, said:   Still not quite ready for an official announcement but I can share some more details.  The initial return will feature a weekly casual tournament of varying parameters and generally smaller team sizes.  This will get our new Tournament Admins some experience running the show and collect some fresh data.  Once we're a little more comfortable we will work towards the restoration of a regular schedule featuring more classic 7v7 action, clan-oriented Call to Arms style tournaments, etc etc.

One thing I'd like to open up for discussion is whether or not you guys think 1v1s can work without Mittengard.  The best alternative available would be... Mines?  We've already asked for the little one back but there's a lot of maps in the pipeline right now.  Let us know what you think will make it run.
 

dance210:   Can 1v1s work without Mittengard? Yes, if you are willing to make some adjustments and not stick with just standard mode. I worry about doing a 1v1 where both teams can go different ways, miss each other, and a team can't get back to cap fast enough to reset or engage the enemy.   The EU team has regularly been doing 1v1 (and 2v2) tournaments using Encounter maps, but they also have 7 min matches. IMO, the biggest consideration for Encounter maps would be the length of time needed to cap, but that could also encourage engaging the enemy not capping the base (or be adjusted for in the planning stage).   A less happy option would be to use attack-defense maps Pro: You are guaranteed to have a winner (well, except for rare fringe cases) Con: One team is assigned to defense and they just need to keep the other guy from capping or killing There are two caps....defending two caps with one tank on some of those maps *shudder*

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