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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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TeriyakiTanker
Imagine WOT as an American company.
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08.05.2018 08:19:08
 
Subject: Imagine WOT as an American company.
Link on message: #11638526

TeriyakiTanker: American tanks are actually really good in this game..... it isn't even all that hard to learn how to use gun depression.... lets see M4, E8, E2, M8A1, T67, Hellcat, Chaffee, T37, T29, M48, T1 Heavy (hidden gem), M53/55 (boo arty), T20 (another hidden gem), T71, T57 Heavy, and the M3 Lee (no I kid that tank really is a piece of turd wrapped in dog poop).


TeriyakiTanker
Seeing team wn8 in battle
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08.05.2018 08:14:46
 
Subject: Seeing team wn8 in battle
Link on message: #11638521

View PostTheGreatBuBBy, on May 07 2018 - 21:09, said: Thanks for the replies everyone, I want to see the wn8 scores of the people in my battle so I can observe what the good players do and where they go in certain maps. I'm trying to get better at the game so I figured that by observing the good players, it could help me grow as a player.

TeriyakiTanker:   It would be much more productive to go to Twitch and watch them play and be able to pay full attention instead of trying to figure out what they are doing while also trying to play.


CabbageMechanic
New WGNA (Texas) - a plea for Old-Style Tournaments for NA
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08.05.2018 07:49:24
 
Subject: New WGNA (Texas) - a plea for Old-Style Tournaments for NA
Link on message: #11638494

View PostVampiresbane, on May 07 2018 - 20:17, said:   ​Cabbage wrote a post about Tankrewards in another thread that was talking about what WGNA staff are coming back.  The kicker is that, because of the move, the guy that developed the webpage for Tankrewards on the front end isn't coming back AND the guy that worked on the back end code isn't coming back either.  No idea what's what, but that sure does sound like a deal breaker until they find someone capable of basically building the website from the ground up again.     TL : DR?  Tankrewards will take longer to come back than Tournaments.  

CabbageMechanic:   Definitely won't require anything to be rebuilt from the ground up, but there are some technical challenges to overcome


dance210
New WGNA (Texas) - a plea for Old-Style Tournaments for NA
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08.05.2018 04:48:39
 
Subject: New WGNA (Texas) - a plea for Old-Style Tournaments for NA
Link on message: #11638246

View PostBlackFive, on May 07 2018 - 17:13, said: On my phone ...  But +1 for making an appearance (and for old times sake! )  ! 

dance210:   Hehe I may take a break from tonks every once in a while, but I'm still around! *cracks knuckles* It's about time I start playing again...gotta get ready for tournaments, whenever they come...if any team will accept me :-D   Hope you've been doing well BlackFive!!


dance210
New WGNA (Texas) - a plea for Old-Style Tournaments for NA
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08.05.2018 02:08:30
 
Subject: New WGNA (Texas) - a plea for Old-Style Tournaments for NA
Link on message: #11637959

View PostCabbageMechanic, on May 07 2018 - 13:59, said:   Still not quite ready for an official announcement but I can share some more details.  The initial return will feature a weekly casual tournament of varying parameters and generally smaller team sizes.  This will get our new Tournament Admins some experience running the show and collect some fresh data.  Once we're a little more comfortable we will work towards the restoration of a regular schedule featuring more classic 7v7 action, clan-oriented Call to Arms style tournaments, etc etc.

One thing I'd like to open up for discussion is whether or not you guys think 1v1s can work without Mittengard.  The best alternative available would be... Mines?  We've already asked for the little one back but there's a lot of maps in the pipeline right now.  Let us know what you think will make it run.
 

dance210:   Can 1v1s work without Mittengard? Yes, if you are willing to make some adjustments and not stick with just standard mode. I worry about doing a 1v1 where both teams can go different ways, miss each other, and a team can't get back to cap fast enough to reset or engage the enemy.   The EU team has regularly been doing 1v1 (and 2v2) tournaments using Encounter maps, but they also have 7 min matches. IMO, the biggest consideration for Encounter maps would be the length of time needed to cap, but that could also encourage engaging the enemy not capping the base (or be adjusted for in the planning stage).   A less happy option would be to use attack-defense maps Pro: You are guaranteed to have a winner (well, except for rare fringe cases) Con: One team is assigned to defense and they just need to keep the other guy from capping or killing There are two caps....defending two caps with one tank on some of those maps *shudder*


DomoSapien
"Map Mondays" Master List
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08.05.2018 01:20:32
 
Subject: "Map Mondays" Master List
Link on message: #11637882

View PostLesser_Spotted_Panzer, on May 07 2018 - 15:17, said: Not sure if you can pin these somewhere handy.

DomoSapien:   Pinned in the staff corner and linked in my signature :)


DomoSapien
Map Mondays: Steppes
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08.05.2018 01:08:25
 
Subject: Map Mondays: Steppes
Link on message: #11637861

DomoSapien: Hey Tankers! 
This week's featured map for Map Mondays is: Steppes!
Last week's guide: Province
Map Mondays Master List
Check out the video below and enjoy the soundtrack for Steppes on a tour through the scenic mountainous countryside, featuring a massive German Railway gun in the backdrop.
Having received just a few tweaks to the Northeast and Southeast Corners, the flow of gameplay on Steppes remains relatively the same, with a bit more potential for brawling in the Northeast.
Visual Guide: 
  Spawn Sniping: 
Both Spawns offer ample opportunities for sniping, and countering light tanks bold enough to play up the middle in the "Danger Zone" or scout along the field. There are some rocks in the field that LT's like to rush, so be aware of these locations as they can become quite a nuisance if they manage to dig in behind hard cover.
It's important to note that you will often struggle to find targets unless you flex over to another flank after the initial deployment phase. Keeping in mind that placing your vehicle somewhere that you must wait for a flank to collapse is planning for failure! Doing so is also a disservice to your team, because your allies are fighting with one less teammate to support them. Rotate early, and rotate often.
  Expand  
Eastern Brawl:
Typically, most of your Mediums will gravitate towards the East, however it's necessary to have a healthy supply of Heavies to brawl along the lower riverbed area on the far East. While there are opportunities to trade shots on the steppe above, the majority of your Eastern Push will be decided in this riverbed. However, it's important to remember that you need to defend the Western Flank as well. Deploy carefully, since leaving either side might leave your allies (our you) outgunned.
  Expand  Brawling in the Riverbed:

Supporting the Riverbed:

The Northeast Corner This area is arguably the one that has undergone the most significant changes. The previous drop down to the riverbed was scattered with some small hills and valleys, as well as an elevated sniping area that may offer temporary concealment for Stealthy TD's and mediums. It's now possible for the North team to fall back early when losing the Riverbed area, and engage in a hull-down brawl while covering their retreat to base. Always remember that it's better to stay alive and keep firing than pick up some extra damage at the cost of your hitpoints. Expand  
The Western Brawl:
While it's easy to say that this is where most Heavies and large-caliber assault TD's will go, it's important to note that committing your entire heavy push to this flank may very well result in your East flank being outgunned. There is no one-size-fits-all solution to steppes; making note of the enemy team composition and predicting their deployment, as well as flexing away from your initial positions as long as you have the mobility is of paramount importance on this map. Take care when approaching distant cover positions, as a favorable spawn point for the enemy may result in your getting tagged with some shots while you cross. Utilize the rocks and hill-cover to go hulldown, but take care to avoid enemy SPG fire or relocate often. There isn't much vertical cover to go around here.
  Expand  
That's about it! Do you have any go-to spots on Steppes?

What do y'all think of this weekly guide series? Are the screenshots etc. helpful? Would they be helpful to new players? Your feedback is greatly appreciated.


MA77
[Micro Patch] Correções no Linha de Frente
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08.05.2018 00:59:27
 
Subject: [Micro Patch] Correções no Linha de Frente
Link on message: #11637840

View PostDrackor, on May 07 2018 - 17:57, said: Tem dois tanks na minha caragem, T32 FL e T44 FL, porém nao consigo jogar com eles, qual e a ideia?
Outro bug? 

MA77:   ​Não, Drackor.   Os dois tanques são para o modo Linha de Frente (Frontline - FL), que visa auxiliar aqueles jogadores que não possuem um veículo de nível VIII.

Qualquer dúvida, só chamar!


CabbageMechanic
New WGNA (Texas) - a plea for Old-Style Tournaments for NA
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07.05.2018 23:59:28
 
Subject: New WGNA (Texas) - a plea for Old-Style Tournaments for NA
Link on message: #11637685

View PostBlaze_terror, on May 07 2018 - 10:05, said: It was posted 2 weeks ago there working on them .  They were to give an update on them last week . But no other word as of yet

CabbageMechanic:   Still not quite ready for an official announcement but I can share some more details.  The initial return will feature a weekly casual tournament of varying parameters and generally smaller team sizes.  This will get our new Tournament Admins some experience running the show and collect some fresh data.  Once we're a little more comfortable we will work towards the restoration of a regular schedule featuring more classic 7v7 action, clan-oriented Call to Arms style tournaments, etc etc.

One thing I'd like to open up for discussion is whether or not you guys think 1v1s can work without Mittengard.  The best alternative available would be... Mines?  We've already asked for the little one back but there's a lot of maps in the pipeline right now.  Let us know what you think will make it run.
 


DomoSapien
"Map Mondays" Master List
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07.05.2018 22:50:26
 
Subject: "Map Mondays" Master List
Link on message: #11637493

DomoSapien: Below are links to each "Map Mondays" Map guide, listed in Chronological order:
Map Mondays #1: Glacier
Map Mondays #2: Fjords
Map Mondays #3: ProvinceMap Mondays #4: Steppes - Coming soon! (working on it right now, will publish a bit later today)
My objective with these  is to provide a quick and easy-to-reference guide, primarily for new players, who are unfamiliar with the firing lanes and deployment trends for each map. Any Feedback or input in terms of guide format, maps you would like to see covered next, etc. would be greatly appreciated.
 


Lert
Scale Model Group Build, anyone?
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07.05.2018 21:44:54
 
Subject: Scale Model Group Build, anyone?
Link on message: #11637396

Lert: Very minor update, but a big milestone. Up until now, my man of Sher could've been any post-war M4A3E4, but now it's made the first step towards definitely being Oddball's:

Image


TeriyakiTanker
Well THIS is frackin stupid
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07.05.2018 21:04:22
 
Subject: Well THIS is frackin stupid
Link on message: #11637309

View PostBucktard, on May 06 2018 - 20:45, said:   It really isnt hard to earn enough credits to have a handful of premium rounds in every tank. I never used gold to buy consumables. Seems kinda like a waste to me but to each their own. There will always be players that have that kind of $ to throw around and WOT wont be able to stop them from using credits for consumables. After they spend $ to get the credits. I guess that clears them on some type of issue, but it wont change the results much if at all.

TeriyakiTanker: Yes you are correct but how do you still not understand that this change is only intended to free them up from any financial liabilities from the real change they are planning to make.


The_Chieftain
T110's Olympian Thread of Comfort
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07.05.2018 20:11:04
 
Subject: T110's Olympian Thread of Comfort
Link on message: #11637226

View PostTjtod, on May 07 2018 - 12:58, said: the Des Moines seems to be the Cruiser of choice in tier X ranked in WoWS.

The_Chieftain:   My Henri IV seems to be doing me quite well, actually. Not so many BBs to beat up on it, and I have it specced with Hydro and RDF to run down DDs (and I'm faster than most DDs). Gun is plenty big enough to citadel Minotaurs every ten seconds, and DMs have to be careful as well. I suspect DM is so popular simply because there are more of them out there to begin with. Biggest threat seems to be Hindies.   That said, the prevalence of DMs and Minos is further disincentivising me from playing my CVs.


Gnomon
[1.0.1] Frontline Mode
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07.05.2018 20:10:39
 
Subject: [1.0.1] Frontline Mode
Link on message: #11637223

Gnomon: Happy Monday, y'all!    As of this post, Frontline should be live and available in the client.     If you'd like more information on the mode, please check the following article:   Update 1.0.1 Is Here   With the release of Frontline, we'd like to gather your feedback, suggestions, and comments over the mode.   Also, we are aware the Platoons are not currently working in this mode, and we have a micropatch scheduled for tomorrow morning to address this. Check out the ol' Cabbage's post about it here: Frontline Mode + Micropatch   You know the deal by now, so let us know what you think!   See you on the frontlines(ha)!   


The_Chieftain
The Chieftain's Hatch: Spring Grass
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07.05.2018 19:35:51
 
Subject: The Chieftain's Hatch: Spring Grass
Link on message: #11637177

The_Chieftain: Canungra is barely a few miles in from the Gold Coast, doubtless Kokoda Barracks is a prime, highly desirable posting for members of the Australian Defense Forces. The chances are, though, that in late 1967, the tankers of the 1st Armored Regiment who were found there were more likely to be cursing the fact that they were there than they were appreciating its beauty and convenience.This was the site of the Jungle Training Centre, and was a mandatory stopover for anyone in the Australian military about to go to Vietnam. They called it the “Battle Efficiency” course. There would have been three significant issues with it where the tankers were concerned. Even today, Canungra is used for jungle training (ADF Photo)Firstly, the fact that the BE course was really an infantry course. We tankers are not particularly enamored of the whole walking around, carrying things, and getting wet business. If we were, we’d have joined the infantry to begin with (If we had a choice). Secondly, the late 1960s was a period of National Service (i.e., conscription). Unlike, however, their expeditionary predecessors of the Australian Imperial Forces of WW1 and WW2, the conscripts did not get any say in the matter of going overseas to combat. They were volunteered, not volunteers. Somewhere over half of the Australian tankers in Vietnam were conscripted, and more than one were not particularly happy about it. Didn’t stop them doing their jobs, though. The third, and most important problem, though, was that they didn’t have much time to prepare to bring their tanks to Vietnam, and mucking about with a rifle in the rivers was not helping progress their task.The tanks are, of course, the point of this article. As many of you have noticed, the Australian Centurion Mk 5/1 is in the game, and is being released. It seems to be the appropriate subject. Plus, of course, I’m a great fan of the lesser-known, and non-Antipodean folks may be unaware that Australia and New Zealand, in good ANZAC tradition, provided a combined force to fight in Vietnam. The in-game Centurion is modelled as the Vietnam service configuration, so let’s talk about it.Spring Grass was the codename for the plan to move Centurions to Vietnam, and it was certainly sprung on the Centurion crews. The first that Armored Center or 1AR heard about the deployment was a broadcast on the news. The CO had to make a telephone call to find out if it was true. This, unfortunately, was something of the hallmark of the Centurion deployment. Everything was so secret that the people who really needed to know often were not informed.While the unit set about trying to come up with a squadron to send overseas, there was a fortuitous rebuild going on for the tanks. This was actually part of a long-planned deployment of the vehicles (Code-name Mercurate), again, so secret that nobody in the Armored Corps knew what the upgrade was for. The Cents were nearly twenty years old that this point, and needed a bit of work.Australian Centurions were delivered as either Mk 3 or Mk 5 tanks. The only significant difference was in the type of machine gun, Besa or Browning. In short order, the Mk 3s were converted. In the 1960s, however, a general improvement program was started. Some improvements, such as as the 100litre fuel tank on the rear (which necessitated longer tow cables), or the uparmoring on the front (To Mk 5/1 standard) were common to many Centurion operators. This included the addition of a large spotlight, infra-red capable, mounted on the mantlet, and stored in a rack on the bustle when not in use. The ranging machinegun, however, was not. Australia was the only nation to equip a .50 cal ranging machinegun whilst retaining the 20pr gun. Other modifications were brought about only after combat experience. The 105mm gun was not taken up given that the Australians did not perceive any great likelihood of encountering any tanks (i.e. T-55s) which would require it, and that the extra weight and expense was not worth it.The problem was that the vehicles were being modified at the Central Ordnance Depot in Bandiana, between Canberra and Melbourne. The tank crews, either at Puckapunyal or at Canungra, had never seen these new upgraded tanks. They had only a couple of months to get to understand the new gunnery systems, which explains the frustration they felt at having to waste a few weeks of training in order go to play jungle infantryman at the Battle Efficiency Course.  And, they only had a couple of upgraded tanks to do it. Most of the upgraded tanks went straight from Bandiana to Vietnam.The haste was somewhat caused by the perceived need: ANZ forces had been operating in Vietnam for some time, with M113 APCs, and it was viewed that Vietnam was not suitable terrain for tanks to operate in. A number of engagements and losses with the APCs, however, determined that perhaps there was a need for the protected firepower of the tanks. Sooner rather than later.It wasn’t just the equipment which was in need of training either. For efficiency reasons, Australian tank squadrons trained in troops of three tanks. On deployment, they would operate (or at least try to, pursuant to enough tanks actually working) in troops of four. They were able to cobble enough tanks together to actually do  four-tank training for the final exercise. For some of the training cycle, they even had to hand over the tanks to a CMF (Reservist) unit for a couple of weeks as they were doing their annual camp and needed the vehicles. Of course, doubtless this was not the same couple of weeks that they were in Canungra. (Later deployments would see the tankers at least go through Canungra as a unit, instead of just individual trainees dumped into a course as spaces allowed). The other minor detail was that Puckapunyal doesn’t really much resemble Vietnam, and there was a decided lack of infantry involved in the training for combat in an infantry-centric environment.Puckapunyal. Some parts of Vietnam do look a bit like this. The Centurions didn’t often go there. (ADF)Not that getting the tanks to Vietnam was particularly easy either. The first problem seems to have been that the logistics people presumed that the tanks would basically be going back and forth between Puckapunyal and Bandiana. However, the route to Vietnam did not pass through Bandiana, and the track from Pucka to Sydney Harbor didn’t even have a tank loading dock. Some improvisation was needed.Things didn’t get much better in Sydney, when it was discovered that the crew of the chartered vessel, MV Jeparit, were on a bit of an anti-war kick, and refused to transport munitions and weapons to Vietnam. Royal Australian Navy personnel took the places of those who refused. The support vehicles, AVLBs and ARVs, were sent by Army-manned LSMs.The first Cents arrived in Vietnam the end of February 1968, and were pretty quickly set to work. Equally quickly, some more modifications were identified.Firstly, the side skirts and track guards had to go. The skirts kept trapping vegetation thick enough to grind the tank to a halt, and the track guards simply kept being pulled off. Eventually you will see photos of Centurions in Vietnam with track guards again, these are actually the side skirts which have been cut up and mounted: They figured that the armor plate the sideskirts were made of would do a better job of slicing through the undergrowth instead of being ripped off by it as the thin metal of the guards were doing.The next problem was discovered in that the tanks couldn’t talk to the infantry. The radios were not compatible. This was solved, partially, by borrowing an AN/PRC-25 radio set in a rack behind the commander’s cupola on some tanks.Problem number 3 came because of the heat and humidity. The rubber on the roadwheels simply was not holding up under the strain. Combine this with high attrition of the headlights, even with guards, from the jungle vegetation, and it became something of a no-brainer to simply remove (later reposition) the headlights and replace them with mounting points for spare roadwheels. Of course, being a new idea, it wasn’t a problem-free process. Adding the racks for the roadwheels  was painless enough, but once the wheels were mounted into position, it was discovered that the racks were so high that the roadwheel blocked the driver’s view, especially when buttoned up. The solution was to lower the rack in front of the driver, which is why on a lot of photos, you will see that the two wheels are mounted at different heights. Later conversions of vehicles in theater had both racks mounted lower.The last notable change was to the smoke grenade launchers. They were removed as well, for two reasons. Firstly, nobody could see very far in the jungle anyway, so the utility seemed to be a bit limited. More importantly, though, they kept getting knocked about by the vegetation, and so there was little purpose in keeping them. As a result, it can be seen that our in-game vehicle is one of the earlier batch of vehicles, more or less mid-way through the first year of service.Centurions only hung around in Vietnam for three years. As expected, mobility could be an issue, with occasionally tanks (and sometimes the entire troop) mired for days pending recovery.Oftentimes troops would be parceled out, in a little self-sustaining organization complete with an ARV and bridgelayer. Ammunition expenditure was prodigious, with the primary round fired being Canister, which had a defoliage effect, making visible enemy bunkers which could then be engaged with APCBC or HE. Even the RMG became pressed into service as a coaxial. Oftentimes, entire bombloads would be used up requiring replenishment in the middle of a battle. Engagement was often incredibly close and vicious: A driver was credited with killing an enemy by use of his pistol. Sometimes it was the opposite, with shots on hillside caves in excess of 2km. The opposition could learn very quickly about showing light at night! A number of indirect fire missions were also conducted.More typical terrainOf course, infantry co-operation became absolutely critical in the close terrain, with both Australian and New Zealand infantry being supported, but the most important friends were probably the engineers and fitters (Mechanics). Centurion was vulnerable to most anything, one can imagine how, in close terrain, an RPG could be a threat. As a result, many Cents were holed. Even the Atomic Tank, if you go up and look at it as it is currently on display in Darwin, has a repaired RPG hole in the left hull. One RPG on another tank went through the mantlet, then an air gap, and then through the front of the turret behind the mantlet, going through some 10” of metal.The big killer, though, was mines. The amount of suspension bogies and track links that the Australian tanks went through almost beggared belief. Initially, the mines exploded under the track, requiring repair in the field, the replacement suspension unit often being helicoptered in. Fortunately, the bogies are easy to replace (AWM Photo)Later, though, mines were offset, to explode under the hull of the vehicle. And they were big enough to buckle and split the hulls: Casualties to drivers got to the point that in particularly suspicious areas, the Centurion would reverse into battle: Engines could be replaced more acceptably than the drivers. Crews and engineers became quite adept at spotting mines, but as they saying goes, they have to get lucky all the time, the opposition just needs to get lucky once. This was a problem never entirely solved, eventually the Aussies leased an M48A3 with roller from the Americans.Yes, this one’s American, but it’s what it looked like…That said, though, although the tanks may have been often knocked out, they were only rarely destroyed. When destroyed, they were still recovered. Many vehicles were sent home with split hulls, only to be refurbished. Examine particularly the underneath of surviving Australian Centurions, a good number are going to have welds where you wouldn’t expect them.Personnel and vehicles did not rotate at the same speed. Personnel rotated after either a year in country, or if they were conscripts, when their term of conscription was up. Vehicles, though, we considered good for up to 4,000km before they were rotated home. Most all tanks would have gone through two or three engines, gearboxes, or final drives by the time they got to that point, though.Rebuilt engines were coming in from the UK. Australia had to source a lot of spares to sent to Vietnam. (Photo link)In the end, the Australian commitment scaled back, and with it, the tanks were withdrawn. For all the benefits they provided about firepower and protection, they were costing a whole hell of a lot of money and man-hours to keep in the field, and it was no longer practicable. The last tanks left Nui Dat in September of 1971.Much was relearned from WW2 about the use of tanks in jungles, and the ability of tanks to go often where it was considered that they couldn’t. Much was also learned about the value of the tank’s firepower.  Over the years some 830 personnel cycled through Vietnam with 1 Armored Regiment. Of those, just over 70 were wounded, and six killed.The time was up for Centurion, though, with its replacement by Leopard 1 coming only a few years later. Although I have no doubt that Leopard crews loved their mounts, I suspect that, especially in the minds of the Vietnam tankers, and the infantry they supported, the Leopard will never have quite the same place in the hearts and psyche as Centurion does.This Digger is sitting on a Cent ARV.  (AWM)Oh, and as a reminder, my Inside the Hatch video on Centurion was filmed on an Australian one in Cairns. Quite a number of Cents managed to avoid the scrapping torch and can still be seen at barracks and RSLs around Australia, in addition to a few runners in private hands and in musea. If there’s one near you, check it out, salute the old warhorse, and those who fought in her.


CabbageMechanic
Frontline Mode + Micropatch Tonight
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07.05.2018 19:33:29
 
Subject: Frontline Mode + Micropatch Tonight
Link on message: #11637175

CabbageMechanic: Hey Tankers,
Frontline launches today, check it out!
Frontline Mode will be available starting today from 12:00 PM - 1:00 AM CT.
We do have one release issue we are already preparing a fix for - platoons do not currently work with the mode.  There is a micropatch scheduled for tomorrow morning that should fix it, downtime will be extended until approximately 6:45 AM CT.
We hope you enjoy the mode, our team has been working very hard on it and we think those of you who have been clamoring for larger maps to stretch your tanks legs out a bit will be particularly pleased.  A feedback thread will be posted in the WCFR forum once it goes live, please take the time to let us know what you think!
 


KRZYB00P
Don't Tell anyone: Celebrate VE Day Special Missions.
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07.05.2018 19:32:43
 
Subject: Don't Tell anyone: Celebrate VE Day Special Missions.
Link on message: #11637172

View Postheavymetal1967, on May 07 2018 - 16:21, said: Apparently he didn't tell Jambijon he was letting the cat out of the bag. :P   http://forum.worldoftanks.com/index.php?/topic/577559-celebrating-ve-day-mission/   :B;)

KRZYB00P:   I posted it first. Don't believe the Jambi.   


KRZYBooP
Don't Tell anyone: Celebrate VE Day Special Missions.
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07.05.2018 19:32:43
 
Subject: Don't Tell anyone: Celebrate VE Day Special Missions.
Link on message: #11637172

View Postheavymetal1967, on May 07 2018 - 16:21, said: Apparently he didn't tell Jambijon he was letting the cat out of the bag. :P   http://forum.worldoftanks.com/index.php?/topic/577559-celebrating-ve-day-mission/   :B;)

KRZYBooP:   I posted it first. Don't believe the Jambi.   


MA77
[Micro Patch] Correções no Linha de Frente
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07.05.2018 19:22:38
 
Subject: [Micro Patch] Correções no Linha de Frente
Link on message: #11637156

MA77: Saudações! Amanhã, 08 de maio de 2018, lançaremos o Micro Patch 1.0.1_2 nas regiões LATAM e NA para corrigir um erro no evento Linha de Frente que não permite que os jogadores em pelotão joguem este evento. Esta atualização será implementada às 08:00 BRT. O servidor LATAM não estará disponível por pelo menos 35 minutos. Desculpe pelo inconveniente causado. Equipe Wargaming LATAM


Felipe6666Original
[Microparche] Correcciones en Línea del Frente
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07.05.2018 19:10:55
 
Subject: [Microparche] Correcciones en Línea del Frente
Link on message: #11637141

Felipe6666Original: ¡Saludos, tanquistas!   En el día de mañana, 08 de mayo de 2018, lanzaremos el Microparche 1.0.1_2 en las regiones de LATAM y NA para corregir un error del evento Línea del Frente que no permite a los jugadores en pelotón jugar a dicho evento.   Esta actualización será implementada a las 08:00 h (ARG/CHL/URG) - 06:00 h (COL/MEX/PER). El servidor LATAM no estará disponible por al menos 35 minutos, lo mismo que el servidor NA, que será reiniciado.   Disculpen por los inconvenientes ocasionados.   ¡Saludos!


Jambijon
Celebrating VE Day Mission!
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07.05.2018 18:57:22
 
Subject: Celebrating VE Day Mission!
Link on message: #11637124

Jambijon: Hello everyone! You may have noticed this promo when you logged into World of Tanks today, but for those who haven't, we will be celebrating VE day with the following mission:       Mission: Celebrate VE Day (Victory in Europe)24 Hours Only!May 8-9, 04:20 PT | 06:20 CT | 07:20 ETRewards:x2 XP Conditions:Be one of the top 10 XP earners on your teamWin a battleRestrictions:All Battle TypesMust be in a vehicle Tier IV or higherRepeatable Starts from second victory Link to portal article Good luck out there!


BigDaddyLaxative
Celebrating VE Day Mission!
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07.05.2018 18:57:22
 
Subject: Celebrating VE Day Mission!
Link on message: #11637124

BigDaddyLaxative: Hello everyone!   You may have noticed this promo when you logged into World of Tanks today, but for those who haven't, we will be celebrating VE day with the following mission:           Mission: Celebrate VE Day (Victory in Europe) 24 Hours Only! May 8-9, 04:20 PT | 06:20 CT | 07:20 ET Rewards: x2 XP  Conditions: Be one of the top 10 XP earners on your team Win a battle Restrictions: All Battle Types Must be in a vehicle Tier IV or higher Repeatable  Starts from second victory   Link to portal article   Good luck out there!


Hambijon
Celebrating VE Day Mission!
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07.05.2018 18:57:22
 
Subject: Celebrating VE Day Mission!
Link on message: #11637124

Hambijon: Hello everyone!   You may have noticed this promo when you logged into World of Tanks today, but for those who haven't, we will be celebrating VE day with the following mission:           Mission: Celebrate VE Day (Victory in Europe) 24 Hours Only! May 8-9, 04:20 PT | 06:20 CT | 07:20 ET Rewards: x2 XP  Conditions: Be one of the top 10 XP earners on your team Win a battle Restrictions: All Battle Types Must be in a vehicle Tier IV or higher Repeatable  Starts from second victory   Link to portal article   Good luck out there!


KRZYB00P
Don't Tell anyone: Celebrate VE Day Special Missions.
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07.05.2018 18:33:03
 
Subject: Don't Tell anyone: Celebrate VE Day Special Missions.
Link on message: #11637076

KRZYB00P: Howdy Boom Jockies!   VE day coming down the barrel with explosive force.    Go enjoy this super top secret 24 hour mission.    Every battle won after the first win grants x2 xp for the Top Ten xp earners players.    More information can be found HERE.


KRZYBooP
Don't Tell anyone: Celebrate VE Day Special Missions.
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07.05.2018 18:33:03
 
Subject: Don't Tell anyone: Celebrate VE Day Special Missions.
Link on message: #11637076

KRZYBooP: Howdy Boom Jockies!   VE day coming down the barrel with explosive force.    Go enjoy this super top secret 24 hour mission.    Every battle won after the first win grants x2 xp for the Top Ten xp earners players.    More information can be found HERE.


KRZYB00P
PLEASE FIX LEFH18b2 or give a refund
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07.05.2018 18:08:40
 
Subject: PLEASE FIX LEFH18b2 or give a refund
Link on message: #11637041

KRZYB00P: This tank is my most favorite OP. I can assure you that it is not under-powered in the slightest. Tier 5 sucks to be in for Arty considering the competition, and you should also compare other Arty in the same tier to the Lehefy. 7.45 second reload on a tank that doesn't need LOS to a target that doesn't have to move from spawn to reach every part of the map is pretty amazing. For that reason the Tank doesn't need speed, compared to the British tanks with a quick reload and can barley throw a round over a house.    Getting spotted as an Arty its pretty much game over for you as your only defense is distance and camo.    Some helpful tips for this tank is find a hill. For some reason when my Heffy is on an angle I get more damage with every shot.    Aim for the Engine/ Side of the Turret, and where the tank will be not where it's at.    You have about an 8 second reload so follow up on stunned tanks if there is another Arty on your team.    Dispersion sucks and there are plenty of times where I curse at the RNG, but 8 Seconds for a shot that travels across the map is pretty amazeballs.    Be prepared to be a target cause there are some salty enemy Arty/ Light tanks that don't appreciate your tom foolery.    Oh and you also have a gold round that bounces more often than not but when it lands the enemy knows it.    Good luck out there and do your best to have some fun with the Gatling gun of Arty.     


KRZYBooP
PLEASE FIX LEFH18b2 or give a refund
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07.05.2018 18:08:40
 
Subject: PLEASE FIX LEFH18b2 or give a refund
Link on message: #11637041

KRZYBooP: This tank is my most favorite OP. I can assure you that it is not under-powered in the slightest. Tier 5 sucks to be in for Arty considering the competition, and you should also compare other Arty in the same tier to the Lehefy. 7.45 second reload on a tank that doesn't need LOS to a target that doesn't have to move from spawn to reach every part of the map is pretty amazing. For that reason the Tank doesn't need speed, compared to the British tanks with a quick reload and can barley throw a round over a house.    Getting spotted as an Arty its pretty much game over for you as your only defense is distance and camo.    Some helpful tips for this tank is find a hill. For some reason when my Heffy is on an angle I get more damage with every shot.    Aim for the Engine/ Side of the Turret, and where the tank will be not where it's at.    You have about an 8 second reload so follow up on stunned tanks if there is another Arty on your team.    Dispersion sucks and there are plenty of times where I curse at the RNG, but 8 Seconds for a shot that travels across the map is pretty amazeballs.    Be prepared to be a target cause there are some salty enemy Arty/ Light tanks that don't appreciate your tom foolery.    Oh and you also have a gold round that bounces more often than not but when it lands the enemy knows it.    Good luck out there and do your best to have some fun with the Gatling gun of Arty.     


KRZYB00P
That's a lot of Gold! Super war chest now on sale to set you up for s...
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07.05.2018 17:45:22
 
Subject: That's a lot of Gold! Super war chest now on sale to set you up for s...
Link on message: #11637020

KRZYB00P: Howdy Boom Jockies!  Heads up there is a pretty massive bundle filled with enough credits and gold to barely get me through a weekend. Everyone knows that I need all the gold I can get to purchase credits and buy all the gun rammers.  Yes it's expensive, but its also 31.2% off! The .2 is my attempt to increase the sale but the new update changed the way decimals work so you may not see the extra savings. BUT IT'S THERE! For more information on this deal check out the link HERE.   


KRZYBooP
That's a lot of Gold! Super war chest now on sale to set you up for s...
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07.05.2018 17:45:22
 
Subject: That's a lot of Gold! Super war chest now on sale to set you up for s...
Link on message: #11637020

KRZYBooP: Howdy Boom Jockies!    Heads up there is a pretty massive bundle filled with enough credits and gold to barely get me through a weekend. Everyone knows that I need all the gold I can get to purchase credits and buy all the gun rammers.    Yes it's expensive, but its also 31.2% off!   The .2 is my attempt to increase the sale but the new update changed the way decimals work so you may not see the extra savings. BUT IT'S THERE!   For more information on this deal check out the link HERE.     


Felipe6666Original
30 días premium + defender + bulldog 4190gf ?
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07.05.2018 17:16:54
 
Subject: 30 días premium + defender + bulldog 4190gf ?
Link on message: #11636993

Felipe6666Original: Algunos jugadores recibieron estas recompensas y a otros solo les llegó el mensaje anunciando dichas recompensas. Esto ocurrió debido, efectivamente, a una falla en nuestro sistema.   Ya solucionamos el problema y estamos identificando a los usuarios que recibieron estos ítems de manera indebida para tomar las acciones necesarias. Pedimos disculpas por los inconvenientes ocasionados.   ¡Saludos!


MA77
Jogo Trava Quando Busca Partida e Não Volta.
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07.05.2018 16:52:08
 
Subject: Jogo Trava Quando Busca Partida e Não Volta.
Link on message: #11636965

MA77: Oi KFDragon,   Você instalou o jogo faz quanto tempo? Poderia nos descrever a configuração de hardware do seu computador? Qual Sistema Operacional está utilizando?   Também adianto para perguntar-lhe sobre qual driver de vídeo está utilizando.   No aguardo de seu retorno! ;)


MA77
[Superteste] Object 430 II
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07.05.2018 16:41:53
 
Subject: [Superteste] Object 430 II
Link on message: #11636953

View PostSergio_Luiz_Rechetelo, on May 06 2018 - 23:52, said: So sei que estao matando mais 1 tank , mataram a 430 e agora a 430II, se vao mexer em tanks que quase ninguem tem , pq nao deixaram a 430 antiga com quem tinha?   pq nao tiraram a 155 e a 215b , esse tanks ficaram pq nao deixaram a 430 com quem tinha?   ainda vou ter todos os tanks tier 10 quero ver a Wg fazer cagada com todos os tanks , pq com o que tenho hoje estao todos ficando ruins, entao vou ter todos.     Bugs do 1.0.01    1- O spot dos tanks leves ta uma piada a WG cagou e nao consertou,   2 -  Pq quando conseguimos colocar um tank em cima do inimigo ambos levam dano , antigamente era so o tank de baixo que sofria dano!!  3 - pq ainda tem tantos tiros que somem no ar?  pq tem tantos locais onde o barranco sobe e cabeceia a bala?   pq tem tantos tanks que so aparecem depois de ter nos matado e mesmo estando a menos de 40 metros?  é bug do jogo ou WARPACK mesmo?

MA77:   ​Oi Sergio,   As mudanças no jogo são feitas para melhor balanceamento da linha do veículo em questão. Para lhe ajudar, preciso entender alguns pontos citados por ti:   1- O que há de errado com os tanques leves? 2- O quão antigamente acontecia o descrito? 3- Teria exemplos, por favor? No servidor US Central acontece mais frequentemente que no LATAM? 4- Esta é facilmente respondida pela mecânica de visilidade do jogo.   Se puder detalhar um pouquinho mais os problemas citados, facilitará entender o que está acontecendo. ;)

Estou no aguardo.   Abraços!
 


Felipe6666Original
Programa de Contribuidores de la Comunidad
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07.05.2018 16:32:13
 
Subject: Programa de Contribuidores de la Comunidad
Link on message: #11636940

Felipe6666Original: ¡Atención a todos los interesados en formar parte del programa!   Acabo de actualizar los requisitos para streamers para hacerlo un poco más flexible. Los nuevos (pueden comprobarlo también el el primer post de este thread) son los siguientes:   La cantidad de viewers promedio en sus 5 (cinco) mejores livestreams del último mes debe ser de al menos 20, y por lo menos el 75% del total debe seguir toda la transmisión. Al menos 5 (cinco) horas de stream por semana. Al menos 16 livestreams por mes.   Respecto a los youtubers, se admitirá que sean 4 (cuatro) en lugar de 5 (cinco) los mejores videos del mes para poder ingresar al programa, pero luego deberán apegarse a los requisitos originales.   ¡Saludos!  


MA77
Algum modo de conseguir os tanques retirados
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07.05.2018 16:30:22
 
Subject: Algum modo de conseguir os tanques retirados
Link on message: #11636936

MA77: Por agora, não há planos com relação a isto, Mestre_Chaos_1.   Mas é uma ótima ideia para futuros eventos in-game. :honoring:


MA77
CW no LATAM
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07.05.2018 16:28:40
 
Subject: CW no LATAM
Link on message: #11636934

MA77: Dominem o primeiro horário! :izmena:


Mezurashi
Got a ban for a tk and I deserved it.
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07.05.2018 07:57:04
 
Subject: Got a ban for a tk and I deserved it.
Link on message: #11636640

View PostWildSudowoodo, on May 06 2018 - 13:09, said: Inexperienced padawan. Have you not mastered the art of pacing your team kills to avoid a ban?

Mezurashi:  

View Post__WarChild__, on May 06 2018 - 13:22, said:   ^^^^This.   PS - I hold classes on Tuesdays and Thursdays.  ;)

Mezurashi:   Interesting comments you two. Very interesting indeed.


The_Chieftain
Lupins
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07.05.2018 04:27:20
 
Subject: Lupins
Link on message: #11636462

The_Chieftain: Interesting idea.


The_Chieftain
Lupins
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07.05.2018 01:42:29
 
Subject: Lupins
Link on message: #11636281

View Post24cups, on May 06 2018 - 20:43, said: Yes it was Monty Python.  The character was Dennis Moore.  He stole from the poor and gave to the rich...

The_Chieftain:     No, he definitely stole from the rich. The problem was that the poor didn’t want any more bloody lupins. They ate them, they wore them, the cat choked to death on them...


The_Chieftain
JPather Question
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07.05.2018 01:39:46
 
Subject: JPather Question
Link on message: #11636277

The_Chieftain: I personally stick with the 105. Whilst I acknlowedge the relative benefits of the 8.8, they are only relative. It’s not as if the 105 is in any way bad. Given my utterly impatient play style, I find the extra boom of the 105 to be worth it.


The_Chieftain
PLEASE FIX LEFH18b2 or give a refund
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07.05.2018 01:36:58
 
Subject: PLEASE FIX LEFH18b2 or give a refund
Link on message: #11636273

View PostDracheherr, on Feb 15 2018 - 17:19, said: I don’t find the Leaf Blower annoying to play. Artillery is an AREA DENIAL weapon and us real-life cannon cockers dealt with an artillery constant called the “circular area probable” or for purposes of the game, “splash radius.” Unless we pre-registered our fires, “close enough” was acceptable accuracy. “Infantry/Tanks in the open!” is the radio call that gives cannon-cockers a wet dream.   The era of GPS-guided artillery rounds didn’t arrive until the early ‘90s.   Fair warning - the B-C 155 58 is self-guided in the game. Same is probably true for the T92 HMC and GW E100.

The_Chieftain:   I assure you, the only self guidance that T92 has is to the local bar for another drink. I rarely take mine out any more, it’s nowhere near as much fun as it used to be.


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