Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Incoming! Special Event: Continental Army VS British Empire
Link on message: #12168190
SlappedbyRommel, on Jun 24 2019 - 10:49, said: The tanks he mentioned are Tier 6
Link on message: #12168190
SlappedbyRommel, on Jun 24 2019 - 10:49, said: The tanks he mentioned are Tier 6KRZYBooP: (The Tank choices are just to pick a side and not required to
be played for the event)
Subject: KRZYBoop's Used Tank Emporium: FCM 36 Pak 40
Link on message: #12168159
Link on message: #12168159
KRZYBooP: Howdy Boom Jockeys! Rolling into the Used Tank emporium is the
French Tank Destroyer FCM 36 Pak 40.
For more information on the
Tank Sale click on the tank above.Starting at 29.99 the FCM 36 Pak
40 comes with: 100% CrewBinocular TelescopeCamouflage
NetEnhanced Gun-laying Drive5x Personal Reserves: 200% Crew XP (1
Hour)3000 Gold1x Garage slot This Tank is a Tier 3 French
TD98/126/38mm Penetration400m Base View Range180 HPFor more
information on the Tank click HERE
For more information on the
Tank Sale click on the tank above.Starting at 29.99 the FCM 36 Pak
40 comes with: 100% CrewBinocular TelescopeCamouflage
NetEnhanced Gun-laying Drive5x Personal Reserves: 200% Crew XP (1
Hour)3000 Gold1x Garage slot This Tank is a Tier 3 French
TD98/126/38mm Penetration400m Base View Range180 HPFor more
information on the Tank click HERE
Subject: Incoming! Special Event: Continental Army VS British Empire
Link on message: #12168123
Link on message: #12168123
KRZYBooP: Howdy Boom Jockeys! Register now for the 4th of July weekend
event. Pick a side, and if your team wins you get to enjoy a x2 XP
Weekend. Yes there is a code to enter but to make it
more fun click on one of the Tanks below to pick a side.
The Sherman for Continental ArmyThe Cromwell B for the British Empire(The Tank choices are just to pick a side and not required to be played for the event)
Registration for the Event is from
now (24Jun) until 1Jul. As soon as you Register you can
start Playing! For more information on the event click
HERE
The Sherman for Continental ArmyThe Cromwell B for the British Empire(The Tank choices are just to pick a side and not required to be played for the event)
Registration for the Event is from
now (24Jun) until 1Jul. As soon as you Register you can
start Playing! For more information on the event click
HERE
Subject: [Supertest] AE Phase I y Kampfpanzer 50 t
Link on message: #12168121
Link on message: #12168121
Felipe6666Original: ¡Buenas! Luego de las primeras pruebas, ambos vehículos
recibieron algunos retoques: AE Phase I Disminuimos el
tiempo de recarga de 2,7 a 2,5 segundos. Disminuimos la dispersión
del cañón al mover el chasis de 0,16 a 0,14. Disminuimos el tiempo
de recarga de 12,5 a 11 segundos. Kampfpanzer 50
t Aumentamos la dispersión del cañón al mover el chasis de
0,14 a 0,16. Aumentamos la dispersión al girar la torreta de 0,1 a
0,12. Aumentamos el tiempo de recarga de 8,7 a 9,5 segundos.
¡Saludos!
Subject: [Concurso] ¡De la fragua al foro! #8 - Edición de Desembarco
Link on message: #12168105
ASNAI_T, on Jun 23 2019 - 00:07, said: Hola ,entonces podria dibujar el fondo ?, salu2
Link on message: #12168105
ASNAI_T, on Jun 23 2019 - 00:07, said: Hola ,entonces podria dibujar el fondo ?, salu2Felipe6666Original: ¡Sí, seguro!
¡Saludos!
Subject: Frontline feels impossible to win
Link on message: #12167294
Constalation, on Jun 21 2019 - 19:40, said:
Congratulations, you didn't read my post at all. Please actually say something helpful/useful, or don't comment please. "Gitgud" doesn't help.
Link on message: #12167294
Constalation, on Jun 21 2019 - 19:40, said: Congratulations, you didn't read my post at all. Please actually say something helpful/useful, or don't comment please. "Gitgud" doesn't help.
TeriyakiTanker:
I didn’t tell you to git gud.... I said you need to stop blaming the tank and figure out how to play the game and that frontline is a great way to get that experience while earning a crapton of credits and building up your crews at the same time.
I didn’t tell you to git gud.... I said you need to stop blaming the tank and figure out how to play the game and that frontline is a great way to get that experience while earning a crapton of credits and building up your crews at the same time.
Subject: Dumb question about Frontline
Link on message: #12167291
beryn, on Jun 23 2019 - 11:24, said: now does it go to one tank or all of them /because there's
really only one I'm even working on
Link on message: #12167291
beryn, on Jun 23 2019 - 11:24, said: now does it go to one tank or all of them /because there's
really only one I'm even working onTeriyakiTanker:
it goes to whatever tank you earned the exp in. So if you play three tanks each one gets the exp fir what you did in that tank.
it goes to whatever tank you earned the exp in. So if you play three tanks each one gets the exp fir what you did in that tank.
Subject: July Event and Future Seasons
Link on message: #12167050
Link on message: #12167050
1984BigBrother: Tankers, I have made my decision and NA will be pushing
forward with the new features. I made this decision after reading
through the comments and talking with a lot
of players that played 1.0. The main reason I made this
decision is without chips it would not be like 1.0, I don't think
anything we implemented would have the same feel as the original
map. I would like to take some time to talk about a few of the
other things brought up in this thread: Simplicity - I sort of
agree with all of you, I think there should be a very simple way
for clans that will have a hard time getting on the map to
perform in actions that 1. affect the map 2. earn them gold, we
have been working out how to make this a possibility and the best
luck we have had is with the convoy system. For the top clans, I
can almost guarantee the with new development the map will be more
complex (or at least have that perception). We have more developers
working on CW then ever before (which I think is a great thing) we
are going to try a lot of new things compared to the previous 5
years some will be more successful than others. The Alliance
Mechanic - Some of you may not like to hear this, but
the Alliance Mechanic has been a wild success in my eyes. The first
part of my conference was about numbers before and
after Alliances. We found that this mechanic not only
increases the number of clans that played on the map but also
increased the number of clans that earned at least 10,000 and
25,000 gold throughout the season, it also drastically
increased the number of battles that happened on the server
during the season. I am really trying this season without the
mechanic to see if we lose those gains or if there are other
factors that play into this. Reward Tanks - Reward tanks only
have and only will be available during campaigns. I don't know
where the confusion is coming from but this is how it will always
work. The time between seasons - This is a very hot
topic for me. I totally agree there should be clan activities other
than strongholds available during the whole year. Currently, we are
basically planning all of our big activities around other events
that are happening on the server which will continue but we are
looking at the possibility of reopening the "Training Map" (it
would basically be another front) in Antarctica, this would be open
365 (minus freezes days for patches) and would "replace" the 0 gold
provinces we tried last season. This is basically a small step
toward the goal of having CW available all year. As always I
really appreciate the all of your time and I look forward to
delivering you all a better system in the future. GL
HF, Big
Subject: What it takes to "Git Gud"
Link on message: #12166629
Mfezi, on Jun 22 2019 - 13:05, said: My apologies, I was being a little facetious there, but in
the context this is the way I see it ... i. You are probably
better at the game than I am. ii. You paid more attention to your
stats when it was still possible to influence them. iii. Your
attention to performance may have led you to select vehicles that
complemented your playstyle iv. You may have elevated your stats by
playing at lower tiers in OP tanks. v. You may be a
seal-clubber.... (just kidding
vi. However you did it, you chose to nurture your stat
at an early stage. I however, had the notion to start off
grinding every tank line to tier 10. I played each tank in turn
just for the fun of it, but I don't really have the skills
necessary to jump between different tanks and my stats suffered
accordingly, not that it bothered me as I was having fun and I
thought a 48% winrate was pretty good. I am still following
my original plan with only a handful of tanks to grind before I
have them all at tier 9, but my winrate has declined and somehow
the game is not as enjoyable as it used to be. To cut a long
story short, it has become apparent that enjoyment is closely
related to ones stats. Too late for me to do much about it at this
stage and I am happy plodding on with my mission, BUT there are
many like me out there whose 'fun-factor' is diminished and so they
choose to leave the game. My mission is to restore the
'fun-factor', and grow or even just maintain the player-base at
it's current level. A good start in achieving this would be to
balance the teams. NOT for my benefit, but for all those frustrated
players out there who might be thinking of leaving!!!!....
Link on message: #12166629
Mfezi, on Jun 22 2019 - 13:05, said: My apologies, I was being a little facetious there, but in
the context this is the way I see it ... i. You are probably
better at the game than I am. ii. You paid more attention to your
stats when it was still possible to influence them. iii. Your
attention to performance may have led you to select vehicles that
complemented your playstyle iv. You may have elevated your stats by
playing at lower tiers in OP tanks. v. You may be a
seal-clubber.... (just kidding TeriyakiTanker:
You will never be good because you are full of excuses and are incapable of self reflection. Your problem isn’t that you ground out to many tank lines that is just a pathetic excuse. I have researched every single tank in this game and I don’t have a 45% win rate. Your issue is that you take no responsibility for your own in game play and have spent the last 20k plus games contributing nothing to your team and hoping that WG will implement SBMM so you can be carried to wins by your teammates. It is just pathetic.
You will never be good because you are full of excuses and are incapable of self reflection. Your problem isn’t that you ground out to many tank lines that is just a pathetic excuse. I have researched every single tank in this game and I don’t have a 45% win rate. Your issue is that you take no responsibility for your own in game play and have spent the last 20k plus games contributing nothing to your team and hoping that WG will implement SBMM so you can be carried to wins by your teammates. It is just pathetic.
Subject: [Superteste] AE Phase I & Kampfpanzer 50 t
Link on message: #12165462
Mlopesz, on Jun 21 2019 - 17:03, said: Vai ter a rankeada no NA?
Link on message: #12165462
Mlopesz, on Jun 21 2019 - 17:03, said: Vai ter a rankeada no NA?MA77: Ainda não está definido que evento irá substituir as Batalhas
Ranqueadas em nosso servidor.
Você saberá novidades nas próximas semanas.
Você saberá novidades nas próximas semanas.
Subject: Seria Genial un Modo Historia de World of Tanks
Link on message: #12165194
Link on message: #12165194
Felipe6666Original: No estoy seguro de si te refieres a eventos PvP o PvE, pero en
cualquier caso, pueden esperar noticias sobre ambos pronto
(anticipé en su momento que la incorporación de los bots no era
casual). ¡Saludos!
Subject: [ST] AE Phase I & Kampfpanzer 50 t - FL & Ranked Rewards
Link on message: #12165119
ThatTrafficCone, on Jun 21 2019 - 10:52, said: A few points The Associated Engineers Phase I was originally
designed as a medium tank with the 105 mm T140, essentially
being a less-mobile M48 Patton. I'm curious what the rational
is behind making it a heavy tank more comparable to the M103? The
Kampfpanzer 50 t looks Swiss in design. If so, I
wish we'd just get a Switzerland tech tree already. Don't
suppose you could share the historical information on it?
Looking forward to getting my hands on them both! Any details yet
on how we might get the Kampfpanzer since we don't have Ranked
Battles?
Chad1233, on Jun 21 2019 - 10:56, said: I'm to curious about why the AE Phase I is being turned into a
heavy tank with a 120. Also I like we're being shown the Ranked
Battle reward tank when we can't even play it. XD
Link on message: #12165119
ThatTrafficCone, on Jun 21 2019 - 10:52, said: A few points The Associated Engineers Phase I was originally
designed as a medium tank with the 105 mm T140, essentially
being a less-mobile M48 Patton. I'm curious what the rational
is behind making it a heavy tank more comparable to the M103? The
Kampfpanzer 50 t looks Swiss in design. If so, I
wish we'd just get a Switzerland tech tree already. Don't
suppose you could share the historical information on it?
Looking forward to getting my hands on them both! Any details yet
on how we might get the Kampfpanzer since we don't have Ranked
Battles?DomoSapien: Unfortunately I wasn't provided any historical information but I
will consult with the Chieftain and see if he can dig anything up.
Chad1233, on Jun 21 2019 - 10:56, said: I'm to curious about why the AE Phase I is being turned into a
heavy tank with a 120. Also I like we're being shown the Ranked
Battle reward tank when we can't even play it. XDDomoSapien: Honestly your guess is as good as mine. Maybe they felt its
playstyle would be too similar to the M60, M46, and M48?
As for the 50 t, I was actually pretty hesitant to post about it because I figured it would only invite negative sentiment and ultimately do more harm than good. However after exchanging a few emails with global I was assured that our plans hadn't changed and we are still planning to give players on the NA and APAC servers a chance to earn the ranked rewards. With that in mind, we decided to post about the vehicle so that we could give players a centralized space for discussion about its characteristics.
As for the 50 t, I was actually pretty hesitant to post about it because I figured it would only invite negative sentiment and ultimately do more harm than good. However after exchanging a few emails with global I was assured that our plans hadn't changed and we are still planning to give players on the NA and APAC servers a chance to earn the ranked rewards. With that in mind, we decided to post about the vehicle so that we could give players a centralized space for discussion about its characteristics.
Subject: [ST] AE Phase I & Kampfpanzer 50 t - FL & Ranked Rewards
Link on message: #12165110
Link on message: #12165110
Jambijon: One step closer to my dream tank:


Subject: [ST] AE Phase I & Kampfpanzer 50 t - FL & Ranked Rewards
Link on message: #12165087
Link on message: #12165087
DomoSapien: Tankers, we've got details to share about the Frontline and Ranked
reward vehicles!
As a reminder, we are committed to making sure that players in NA have an opportunity to earn the Kampfpanzer 50 t and all the corresponding rewards for Ranked Battles. This hasn't changed, and we hope to have more information in that regard very soon™ Frontline - AE Phase I
The main prize of the Frontline
mode, the AE Phase I, is about to enter its Supertest. Looking
at this Tier IX American heavy, you’ll immediately notice its
distinguishing feature: the segmented tracks. Like the T95 tank
destroyer, this tank has four caterpillars, with two on each side.
Unlike ‘The Doom Turtle’, the tracks on every side of the AE Phase
I are set in a consecutive (and not in a parallel) order. This
peculiarity doesn’t change the game mechanics: when a single track
segment is destroyed, the tank is stalled. Now for the
protection. The upper glacis plate of the AE Phase I is sloped much
and has a thickness of 120 mm. The turret’s frontal armor is
outstanding (up to 292 mm), with the commander’s cupola being the
single—and small—vulnerable spot. The gun’s excellent depression
angle of -10 degrees allows to obscure the cupola from enemies’
sight for most of the time. The side armor is decent, too (from 88
mm to 100 mm). The mobility corresponds to the vehicle’s class. A
top speed of 35 km/m and a specific power of 16.1 hp per ton are
enough for the AE Phase I to keep up with other heavies while in
combat. Finally, let’s take a look at the 120mm gun. Its
stabilization isn’t anything special, and neither is the accuracy
(the dispersion is 0.38 m per 100 m). The rate of fire is average
(4.8 shots per minute) as is the alpha strike of 400 points. Yet
the armor penetration is majestic: 258 mm with the standard AP
shell and 340 mm with the special HEAT shell, empowering you with
an ability to pierce the protection of any foe, from every side.The
AE Phase I comes with two nice quirks. The first is the status of
an event vehicle, freeing you from the necessity to retrain an
experienced Crew you assign to this tank. The second is a novel
mechanic: a built-in Large Repair Kit consumable. In battle, it
works just like a regular one but once the fight is over and you’re
in the Garage, you don’t have to purchase a new one as the built-in
Large Repair Kit replenishes automatically. The AE Phase I was
designed for close quarters combat. With excellent frontal armor,
great gun depression, high armor penetration with both basic and
special rounds, and agreeable mobility it can emerge victorious
from any brawl. Ranked Battles - Kampfpanzer 50 t
Today we’re starting the Supertest for
the vehicle a lot of you have been waiting for a long time: the
Kampfpanzer 50 t, aka the main Ranked Battles mode
reward. This Tier IX German medium tank carries a 105-mm
Rheinmetall V1 gun. Among the strong sides of the latter
are:Accuracy (the dispersion is 0.33 m per 100 m) Armor penetration
(268 mm with the basic APCR round and 310 mm with the special HEAT
round) Aiming time (2 seconds) View range (400 m)The gun’s single
shot damage is 320 points, and it may seem not much at first sight.
Yet good stabilization, a barrel depression of -8 degrees, and high
armor penetration make the 50 t an efficient fighter at any
distance, able to damage every opponent. The Kampfpanzer 50 t
also has decent survivability. It possesses 1,750 hit points, a 120
mm thick upper glacis plate sloped at an impressive angle and bears
up to 250 mm of armor at the front of its turret. Still there’s a
couple of weak points, namely the gunner’s sights and the machine
gun cupola at the rear. Also, the side armor is pretty thin (just
40 mm) so angling this tank’s hull is not recommended. Less
armor means more mobility. The Kampfpanzer 50 t can boast a top
speed of 60 km/h and a specific power of 18 hp per ton. This German
can reach a key position on a map fast, provide fire support for an
attack from there, and then return to the base just in time to
defend it (if needed).A nice feature of this tank is its status of
an event vehicle: you may place any suitable Crew in it, without
the need to retrain. The Kampfpanzer 50 t is a medium/heavy
tank hybrid combining the best of both worlds (and paying very
little for that). Good mobility, a gun allowing for comfortable
play, an armor which is exquisite for a medium—these are the strong
sides or this German newcomer. Still, the strongest side of
the 50t are not the stats; it’s YOU—the veteran player hardened by
the Ranked Battles. SCREENSHOTS 







That's it for now! Good
luck on the battlefield.
As a reminder, we are committed to making sure that players in NA have an opportunity to earn the Kampfpanzer 50 t and all the corresponding rewards for Ranked Battles. This hasn't changed, and we hope to have more information in that regard very soon™ Frontline - AE Phase I
The main prize of the Frontline
mode, the AE Phase I, is about to enter its Supertest. Looking
at this Tier IX American heavy, you’ll immediately notice its
distinguishing feature: the segmented tracks. Like the T95 tank
destroyer, this tank has four caterpillars, with two on each side.
Unlike ‘The Doom Turtle’, the tracks on every side of the AE Phase
I are set in a consecutive (and not in a parallel) order. This
peculiarity doesn’t change the game mechanics: when a single track
segment is destroyed, the tank is stalled. Now for the
protection. The upper glacis plate of the AE Phase I is sloped much
and has a thickness of 120 mm. The turret’s frontal armor is
outstanding (up to 292 mm), with the commander’s cupola being the
single—and small—vulnerable spot. The gun’s excellent depression
angle of -10 degrees allows to obscure the cupola from enemies’
sight for most of the time. The side armor is decent, too (from 88
mm to 100 mm). The mobility corresponds to the vehicle’s class. A
top speed of 35 km/m and a specific power of 16.1 hp per ton are
enough for the AE Phase I to keep up with other heavies while in
combat. Finally, let’s take a look at the 120mm gun. Its
stabilization isn’t anything special, and neither is the accuracy
(the dispersion is 0.38 m per 100 m). The rate of fire is average
(4.8 shots per minute) as is the alpha strike of 400 points. Yet
the armor penetration is majestic: 258 mm with the standard AP
shell and 340 mm with the special HEAT shell, empowering you with
an ability to pierce the protection of any foe, from every side.The
AE Phase I comes with two nice quirks. The first is the status of
an event vehicle, freeing you from the necessity to retrain an
experienced Crew you assign to this tank. The second is a novel
mechanic: a built-in Large Repair Kit consumable. In battle, it
works just like a regular one but once the fight is over and you’re
in the Garage, you don’t have to purchase a new one as the built-in
Large Repair Kit replenishes automatically. The AE Phase I was
designed for close quarters combat. With excellent frontal armor,
great gun depression, high armor penetration with both basic and
special rounds, and agreeable mobility it can emerge victorious
from any brawl. Ranked Battles - Kampfpanzer 50 t
Today we’re starting the Supertest for
the vehicle a lot of you have been waiting for a long time: the
Kampfpanzer 50 t, aka the main Ranked Battles mode
reward. This Tier IX German medium tank carries a 105-mm
Rheinmetall V1 gun. Among the strong sides of the latter
are:Accuracy (the dispersion is 0.33 m per 100 m) Armor penetration
(268 mm with the basic APCR round and 310 mm with the special HEAT
round) Aiming time (2 seconds) View range (400 m)The gun’s single
shot damage is 320 points, and it may seem not much at first sight.
Yet good stabilization, a barrel depression of -8 degrees, and high
armor penetration make the 50 t an efficient fighter at any
distance, able to damage every opponent. The Kampfpanzer 50 t
also has decent survivability. It possesses 1,750 hit points, a 120
mm thick upper glacis plate sloped at an impressive angle and bears
up to 250 mm of armor at the front of its turret. Still there’s a
couple of weak points, namely the gunner’s sights and the machine
gun cupola at the rear. Also, the side armor is pretty thin (just
40 mm) so angling this tank’s hull is not recommended. Less
armor means more mobility. The Kampfpanzer 50 t can boast a top
speed of 60 km/h and a specific power of 18 hp per ton. This German
can reach a key position on a map fast, provide fire support for an
attack from there, and then return to the base just in time to
defend it (if needed).A nice feature of this tank is its status of
an event vehicle: you may place any suitable Crew in it, without
the need to retrain. The Kampfpanzer 50 t is a medium/heavy
tank hybrid combining the best of both worlds (and paying very
little for that). Good mobility, a gun allowing for comfortable
play, an armor which is exquisite for a medium—these are the strong
sides or this German newcomer. Still, the strongest side of
the 50t are not the stats; it’s YOU—the veteran player hardened by
the Ranked Battles. SCREENSHOTS 







That's it for now! Good
luck on the battlefield.
Subject: Weekend Events: Trade ins, XP bonus, and Currency Bundle
Link on message: #12165038
Link on message: #12165038
KRZYBooP: Howdy Boom Jockeys! Come join us in game for a great Trade in
event, XP bonus and currency bundle. In order to activate the 1.5
XP weekend click HERE Here are some details for the Trade
in event that is going to run from now (21Jun) until
24Jun. Tanks you can Trade In.
Not available to Trade in
Example Trade in.
For more information on the XP Bonus and Currency Bundle
click HERE Good luck and Have a fun Weekend!
Not available to Trade in
Example Trade in.
For more information on the XP Bonus and Currency Bundle
click HERE Good luck and Have a fun Weekend!
Subject: [Supertest] AE Phase I y Kampfpanzer 50 t
Link on message: #12165020
Link on message: #12165020
Felipe6666Original: ¡Saludos, Comandantes! En el día de hoy, dos nuevos vehículos
ingresan al Supertest. Uno será el premio principal de Línea del
Frente, y el otro será el premio principal de las Batallas
Clasificatorias (pronto habrá novedades al respecto para nuestra
región). Hablamos del AE Phase I y del Kampfpanzer 50 t. AE
Phase I Imágenes 





Con tan solo mirar a este tanque pesado de nivel IX,
inmediatamente se darán cuenta de su característica más distintiva:
las orugas segmentadas. Al igual que el T95, este tanque tiene
cuatro orugas, dos de cada lado. Pero a diferencia del cazatanques,
las orugas a cada lado del AE Phase I no están en orden consecutivo
(o paralelo). Sin embargo, esta particularidad no afecta las
mecánicas de juego: cuando se destruye tan solo una de sus orugas,
el tanque se detiene en seco. Hablemos ahora de su blindaje.
La placa superior del AE Phase I está muy inclinada y tiene un
grosor de 120 mm. El blindaje frontal de la torreta es sorprenderte
(hasta 292 mm), aunque tiene un solo (y pequeño) punto débil: la
cúpula del comandante. El excelente ángulo de depresión de cañón de
-10 grados permite ocultar la cúpula de los enemigos la mayor parte
del tiempo. El blindaje lateral también es decente (de 88 mm a 100
mm). La movilidad va con el tipo de vehículo: alcanza una velocidad
máxima de 35/km/h con una potencia específca de 16,1 CV/t, lo que
le permite mantenerse en batalla a la par de otros vehículos
pesados. Finalmente, echemos un vistazo a su cañón de 120 mm.
Su estabilización no tiene nada de especial, y tampoco su puntería
(su dispersión es de 0,38 a 100 metros). Su cadencia de fuego (4,8
disparos por minuto) es promedio, al igual que su daño alfa de 400
puntos. Sin embargo, su penetración es fantástica: 258 mm con
proyectiles AP estándar y 340 mm con proyectiles HEAT especiales,
lo que da el poder de atravesar a cualquier enemigo desde cualquier
ángulo. El AE Phase I viene con dos peculiaridades. La primera
es su estatus de vehículo especial, lo que permite transferir
tripulación sin penalidades. La segunda es una nueva mecánica: un
Kit de Reparación Grande interno. Durante la batalla, funciona como
un consumible normal, pero una vez que la pelea se termina y estás
de regreso en tu Garage, no tiene que comprar uno nuevo dado que
este consumible interno se regenera automáticamente. El AE
Phase I fue diseñado para combates cerrados. Con su excelente
blindaje frontal, su gran ángulo de depresión, sus altos índices de
penetración con proyectiles estándar y especial, y movilidad
aceptable le permiten salir victorioso de cualquier
combate. Kampfpanzer 50 t Imágenes 


Este tanque mediano alemán de nivel X monta un cañón
Rheinmetall V1 de 105 mm. Entre sus características más
destacables, se encuentran: Puntería (dispersión de 0,33 a 100
metros) Penetración (268 mm con munición APCR estándar y 310 mm con
munición especial HEAT) Tiempo de apuntamiento (2 segundos) Rango
de visión (400 metros) El cañón inflige 320 puntos de daño
por disparo, y puede que no parezca mucho a primera vista. Sin
embargo, su buena estabilización, su ángulo de depresión de -8
grados y su buena penetración hacen del 50 t un luchador eficiente
a cualquier distancia, capaz de dañar a cualquier oponente. El
Kampfpanzer 50 t también tiene una supervivencia decente. Tiene
1.750 puntos de vida, 120 mm de blindaje en la placa superior
increíblemente inclinada y 250 mm en la parte frontal de su
torreta. Pero aún así, tiene algunos puntos débiles, como por
ejemplo los visores del artillero y la ametralladora trasera.
Además, su blindaje lateral es bastante delgado (tan solo 40 mm),
así que angular el casco de este tanque no está recomendado.
Menos blindaje significa más movilidad. El Kampfpanzer 50 t puede
alcanzar los 60 km/h, con una potencia espefíca de 18 CV/t. Este
alemán puede alcanzar posiciones clave del mapa muy rápido, dar
fuego de cobertura para un ataque, y regresar a la base a tiempo
para defenderla (de ser necesario). Una buena particularidad
de este tanque es su estatus especial, que permite transferir
tripulación sin penalidades. El Kampfpanzer 50 t es un
híbrido de tanque mediano/pesado que combina lo mejor de dos
mundos (con pocas penalidades por ello). Buena movilidad, un cañón
excelente, y un blindaje destacable para un mediano son los puntos
fuertes de este nuevo alemán. Como siempre, recuerden que
todos los valores están sujetos a cambios de acuerdo a los
resultados de las pruebas. ¡Dejen sus opiniones y mucha
suerte en el campo de batalla!






Con tan solo mirar a este tanque pesado de nivel IX,
inmediatamente se darán cuenta de su característica más distintiva:
las orugas segmentadas. Al igual que el T95, este tanque tiene
cuatro orugas, dos de cada lado. Pero a diferencia del cazatanques,
las orugas a cada lado del AE Phase I no están en orden consecutivo
(o paralelo). Sin embargo, esta particularidad no afecta las
mecánicas de juego: cuando se destruye tan solo una de sus orugas,
el tanque se detiene en seco. Hablemos ahora de su blindaje.
La placa superior del AE Phase I está muy inclinada y tiene un
grosor de 120 mm. El blindaje frontal de la torreta es sorprenderte
(hasta 292 mm), aunque tiene un solo (y pequeño) punto débil: la
cúpula del comandante. El excelente ángulo de depresión de cañón de
-10 grados permite ocultar la cúpula de los enemigos la mayor parte
del tiempo. El blindaje lateral también es decente (de 88 mm a 100
mm). La movilidad va con el tipo de vehículo: alcanza una velocidad
máxima de 35/km/h con una potencia específca de 16,1 CV/t, lo que
le permite mantenerse en batalla a la par de otros vehículos
pesados. Finalmente, echemos un vistazo a su cañón de 120 mm.
Su estabilización no tiene nada de especial, y tampoco su puntería
(su dispersión es de 0,38 a 100 metros). Su cadencia de fuego (4,8
disparos por minuto) es promedio, al igual que su daño alfa de 400
puntos. Sin embargo, su penetración es fantástica: 258 mm con
proyectiles AP estándar y 340 mm con proyectiles HEAT especiales,
lo que da el poder de atravesar a cualquier enemigo desde cualquier
ángulo. El AE Phase I viene con dos peculiaridades. La primera
es su estatus de vehículo especial, lo que permite transferir
tripulación sin penalidades. La segunda es una nueva mecánica: un
Kit de Reparación Grande interno. Durante la batalla, funciona como
un consumible normal, pero una vez que la pelea se termina y estás
de regreso en tu Garage, no tiene que comprar uno nuevo dado que
este consumible interno se regenera automáticamente. El AE
Phase I fue diseñado para combates cerrados. Con su excelente
blindaje frontal, su gran ángulo de depresión, sus altos índices de
penetración con proyectiles estándar y especial, y movilidad
aceptable le permiten salir victorioso de cualquier
combate. Kampfpanzer 50 t Imágenes 


Este tanque mediano alemán de nivel X monta un cañón
Rheinmetall V1 de 105 mm. Entre sus características más
destacables, se encuentran: Puntería (dispersión de 0,33 a 100
metros) Penetración (268 mm con munición APCR estándar y 310 mm con
munición especial HEAT) Tiempo de apuntamiento (2 segundos) Rango
de visión (400 metros) El cañón inflige 320 puntos de daño
por disparo, y puede que no parezca mucho a primera vista. Sin
embargo, su buena estabilización, su ángulo de depresión de -8
grados y su buena penetración hacen del 50 t un luchador eficiente
a cualquier distancia, capaz de dañar a cualquier oponente. El
Kampfpanzer 50 t también tiene una supervivencia decente. Tiene
1.750 puntos de vida, 120 mm de blindaje en la placa superior
increíblemente inclinada y 250 mm en la parte frontal de su
torreta. Pero aún así, tiene algunos puntos débiles, como por
ejemplo los visores del artillero y la ametralladora trasera.
Además, su blindaje lateral es bastante delgado (tan solo 40 mm),
así que angular el casco de este tanque no está recomendado.
Menos blindaje significa más movilidad. El Kampfpanzer 50 t puede
alcanzar los 60 km/h, con una potencia espefíca de 18 CV/t. Este
alemán puede alcanzar posiciones clave del mapa muy rápido, dar
fuego de cobertura para un ataque, y regresar a la base a tiempo
para defenderla (de ser necesario). Una buena particularidad
de este tanque es su estatus especial, que permite transferir
tripulación sin penalidades. El Kampfpanzer 50 t es un
híbrido de tanque mediano/pesado que combina lo mejor de dos
mundos (con pocas penalidades por ello). Buena movilidad, un cañón
excelente, y un blindaje destacable para un mediano son los puntos
fuertes de este nuevo alemán. Como siempre, recuerden que
todos los valores están sujetos a cambios de acuerdo a los
resultados de las pruebas. ¡Dejen sus opiniones y mucha
suerte en el campo de batalla!
Subject: [Superteste] AE Phase I & Kampfpanzer 50 t
Link on message: #12164947
Link on message: #12164947
MA77: Saudações!
Dois novos veículos estão entrando no Superteste esta semana, e eles serão a premiação principal de dois grandes eventos: o Linha de Frente & Batalhas Ranqueadas. Confira: AE Phase I O principal prêmio do modo Linha de Frente, o AE Phase I, está prestes a entrar no Superteste. Olhando para este pesado americano de Nível IX, você notará imediatamente sua característica distintiva: as esteiras segmentadas. Assim como o caça-tanques T95, esse tanque tem quatro esteiras, com duas de cada lado. Ao contrário da “Grande Barata”, as esteiras de todos os lados da AE Phase I são definidas em uma ordem consecutiva (e não em paralelo). Essa peculiaridade não altera a mecânica do jogo: quando um único segmento dela é destruído, o tanque fica parado.
A blindagem de sua placa
superior é muito inclinada e tem uma espessura de 120 mm. A
blindagem frontal da torre é excelente (até 290mm), com a cúpula do
comandante sendo o único - e pequeno - ponto vulnerável. O
excelente ângulo de depressão de -10 graus permite ocultar a cúpula
à vista dos inimigos durante a maior parte do tempo. A
blindagem lateral também é decente (de 88mm a 100mm). A
mobilidade corresponde à classe do veículo. Uma velocidade máxima
de 35 km/h e uma potência específica de 16,1 hp/t são suficientes
para o AE Phase I acompanhar outros pesados em combate. Por fim,
vamos dar uma olhada em seu canhao de 120mm. Sua estabilização não
é nada especial, e nem a precisão (a dispersão é de 0,38 por 100m).
A taxa de disparo é média (4,8 tiros por minuto), assim como o dano
alfa de 400 pontos. No entanto, a penetração é majestosa:
258mm com o projétil AP e 340mm com HEAT, capacitando-o a perfurar
a blindagem de qualquer inimigo, de todos os lados. O
AE Phase I vem com duas peculiaridades legais. O primeiro é o
status de um veículo de evento, liberando-o da necessidade de
retreinar uma tripulação para colocar neste tanque. A
segunda é uma mecânica inovadora: o consumível Kit Grande de
Consertos incorporado. Em batalha, funciona como um normal, mas
quando a batalha terminar e você estiver na Garagem, você não
precisará comprar uma nova, pois o Kit Grande de Consertos
integrado é reabastecido automaticamente. O AE Phase I foi
projetado para combates próximos. Com excelente blindagem frontal,
grande depressão de canhção, alta penetração de blindagem em seus
projéteis, e mobilidade agradável, ele pode sair vitorioso de
qualquer combate. Mais Imagens

Kampfpanzer 50 t O Kampfpanzer 50 t é um tanque
híbrido médio/pesado que combina o melhor dos dois mundos. Boa
mobilidade, um canhão que permite um jogo confortável e uma
blindagem que é excelente para um médio. Este tanque
médio alemão de Nível IX tem um canhão Rheinmetall V1 de
105mm. Seus principais pontos fortes são: Precisão: 0,33m
por 100m Penetração: 268mm APCR e 310mm HEAT Tempo de Mira: 2
segundos
O dano por disparo é
de 320 pontos, e pode parecer pouco à primeira vista. No
entanto, uma boa estabilização, uma depressão de -8 graus e uma
alta penetração de blindagem fazem do Kampfpanzer 50 t um
eficiente caçador a qualquer distância, capaz de danificar todos os
adversários. Ele também tem capacidade de sobrevivência
decente. Possui 1.750 pontos de vida, blindagem inclinada de
120mm na parte frontal superior em ângulo impressionante e tem
até 250mm de blindagem na frente de sua torre. Ainda há alguns
pontos fracos, a mira do artilheiro e a cúpula da metralhadora
na parte traseira. Além disso, a blindagem lateral é bem fina
(apenas 40mm), de modo que não é recomendável angular este veículo
lateralmente.
Menos blindagem significa mais mobilidade. O Kampfpanzer 50 t pode atingir uma velocidade máxima de 60 km/h e uma potência específica de 18 hp/t. Este alemão pode chegar rapidamente a posições chave nos mapas, fornecer suporte para um ataque e então retornar para a base a tempo de defendê-la (se necessário).
Uma boa característica deste tanque é o seu status de veículo de evento: você pode colocar qualquer tripulação adequada nele, sem a necessidade de treinar novamente. Mais Imagens
As características de ambos os veículos não são finais e
poderão sofrer alterações de acordo com o resultado dos testes.
Boa sorte no campo de batalha, tanqueiros!
Dois novos veículos estão entrando no Superteste esta semana, e eles serão a premiação principal de dois grandes eventos: o Linha de Frente & Batalhas Ranqueadas. Confira: AE Phase I O principal prêmio do modo Linha de Frente, o AE Phase I, está prestes a entrar no Superteste. Olhando para este pesado americano de Nível IX, você notará imediatamente sua característica distintiva: as esteiras segmentadas. Assim como o caça-tanques T95, esse tanque tem quatro esteiras, com duas de cada lado. Ao contrário da “Grande Barata”, as esteiras de todos os lados da AE Phase I são definidas em uma ordem consecutiva (e não em paralelo). Essa peculiaridade não altera a mecânica do jogo: quando um único segmento dela é destruído, o tanque fica parado.
A blindagem de sua placa
superior é muito inclinada e tem uma espessura de 120 mm. A
blindagem frontal da torre é excelente (até 290mm), com a cúpula do
comandante sendo o único - e pequeno - ponto vulnerável. O
excelente ângulo de depressão de -10 graus permite ocultar a cúpula
à vista dos inimigos durante a maior parte do tempo. A
blindagem lateral também é decente (de 88mm a 100mm). A
mobilidade corresponde à classe do veículo. Uma velocidade máxima
de 35 km/h e uma potência específica de 16,1 hp/t são suficientes
para o AE Phase I acompanhar outros pesados em combate. Por fim,
vamos dar uma olhada em seu canhao de 120mm. Sua estabilização não
é nada especial, e nem a precisão (a dispersão é de 0,38 por 100m).
A taxa de disparo é média (4,8 tiros por minuto), assim como o dano
alfa de 400 pontos. No entanto, a penetração é majestosa:
258mm com o projétil AP e 340mm com HEAT, capacitando-o a perfurar
a blindagem de qualquer inimigo, de todos os lados. O
AE Phase I vem com duas peculiaridades legais. O primeiro é o
status de um veículo de evento, liberando-o da necessidade de
retreinar uma tripulação para colocar neste tanque. A
segunda é uma mecânica inovadora: o consumível Kit Grande de
Consertos incorporado. Em batalha, funciona como um normal, mas
quando a batalha terminar e você estiver na Garagem, você não
precisará comprar uma nova, pois o Kit Grande de Consertos
integrado é reabastecido automaticamente. O AE Phase I foi
projetado para combates próximos. Com excelente blindagem frontal,
grande depressão de canhção, alta penetração de blindagem em seus
projéteis, e mobilidade agradável, ele pode sair vitorioso de
qualquer combate. Mais Imagens

Kampfpanzer 50 t O Kampfpanzer 50 t é um tanque
híbrido médio/pesado que combina o melhor dos dois mundos. Boa
mobilidade, um canhão que permite um jogo confortável e uma
blindagem que é excelente para um médio. Este tanque
médio alemão de Nível IX tem um canhão Rheinmetall V1 de
105mm. Seus principais pontos fortes são: Precisão: 0,33m
por 100m Penetração: 268mm APCR e 310mm HEAT Tempo de Mira: 2
segundos
O dano por disparo é
de 320 pontos, e pode parecer pouco à primeira vista. No
entanto, uma boa estabilização, uma depressão de -8 graus e uma
alta penetração de blindagem fazem do Kampfpanzer 50 t um
eficiente caçador a qualquer distância, capaz de danificar todos os
adversários. Ele também tem capacidade de sobrevivência
decente. Possui 1.750 pontos de vida, blindagem inclinada de
120mm na parte frontal superior em ângulo impressionante e tem
até 250mm de blindagem na frente de sua torre. Ainda há alguns
pontos fracos, a mira do artilheiro e a cúpula da metralhadora
na parte traseira. Além disso, a blindagem lateral é bem fina
(apenas 40mm), de modo que não é recomendável angular este veículo
lateralmente.Menos blindagem significa mais mobilidade. O Kampfpanzer 50 t pode atingir uma velocidade máxima de 60 km/h e uma potência específica de 18 hp/t. Este alemão pode chegar rapidamente a posições chave nos mapas, fornecer suporte para um ataque e então retornar para a base a tempo de defendê-la (se necessário).
Uma boa característica deste tanque é o seu status de veículo de evento: você pode colocar qualquer tripulação adequada nele, sem a necessidade de treinar novamente. Mais Imagens

As características de ambos os veículos não são finais e
poderão sofrer alterações de acordo com o resultado dos testes.Boa sorte no campo de batalha, tanqueiros!
Subject: Problemas com Servidor Central + Sugestão
Link on message: #12164854
Link on message: #12164854
MA77: Não há planos para fechar o servidor SA. Ele veio para ficar e
atender o público sul-americano.
Há planos para tornar o servidor 24/7. Acredito que até o final deste ano isso se torne uma realidade.
Há planos para tornar o servidor 24/7. Acredito que até o final deste ano isso se torne uma realidade.
Subject: O jogo não abre
Link on message: #12164852
PolayPokill, on Jun 20 2019 - 18:34, said: Tentei dessa forma também e não funcionou, já to desistindo do
wot
Link on message: #12164852
PolayPokill, on Jun 20 2019 - 18:34, said: Tentei dessa forma também e não funcionou, já to desistindo do
wot MA77: Oi PolayPokill.
Outros programas e jogos estão funcionando normalmente? Poderia informar a configuração do seu PC e sistema operacional que está utilizando?
Recomendo que faça a instalação limpa de seu driver de vídeo, logo em seguida, reinicie o PC e tente novamente.
Caso não consiga, desinstale novamente o WoT com o Revo, removendo todo e qualquer registro do mesmo. Em seguida, reinicie o PC e comece o processo de instalação novamente.
Outros programas e jogos estão funcionando normalmente? Poderia informar a configuração do seu PC e sistema operacional que está utilizando?
Recomendo que faça a instalação limpa de seu driver de vídeo, logo em seguida, reinicie o PC e tente novamente.
Caso não consiga, desinstale novamente o WoT com o Revo, removendo todo e qualquer registro do mesmo. Em seguida, reinicie o PC e comece o processo de instalação novamente.
Subject: M46 Patton KR is in dire need of a rework
Link on message: #12164045
Link on message: #12164045
DomoSapien: The pz mutz received a wave of modest buffs in update 1.5.1 -
considering the Patton KR is virtually the same tank, I'm
cautiously optimistic that it'll get some love as well 
Subject: Incoming! Drive the Fire Trail with Clan Wars.
Link on message: #12163987
Link on message: #12163987
KRZYBooP: Howdy Boom Jockeys! Check out this new fun Clan Wars campaign
starting 5JUL and running through until 15JUL. For
more information about this event click HERE Check out some of the Sweet rewards
below. 



Subject: Any tips for having a better chance at a CW reward tank?
Link on message: #12163966
Link on message: #12163966
TeriyakiTanker: There really isn’t any trick to it to be honest, basically you need
to: 1. Get in the best clan you can2. Don’t miss any battles3.
Win as much as you can, especially on multipliers4. Don’t pick too
many bonuses to increase your game points as at a certain point
they won’t be worth it
Subject: Grand Battles - is it still on?
Link on message: #12163912
Link on message: #12163912
Jambijon: Yes they are still available. It might be a little harder to
get with the MM changes for Mid tiers and with Frontline going on.
Subject: Question for Arty players
Link on message: #12163910
Link on message: #12163910
Jambijon: I'll generally always prioritize heavies brawling or support weak
flanks or just use this very general process; Opening spots,
slow/easy to hit tanks Heavies and/or TDs Stationary tanks Mediums
no target - counter battery Rarely - blind fire popular positions
Randomly hit a Wheelie boi speeding in the back Very
generalized as of course, every game is situational.
Subject: TS-5 and T28 advice
Link on message: #12163892
Link on message: #12163892
Jambijon: I'm still working on my T1103 in my T95. Getting in the right
position in a T95 is just so satisfying.
Subject: The Confessional (Loutish Behavior)
Link on message: #12163890
Link on message: #12163890
Jambijon: All caps and constant pings is an instant blacklist for me. I
probably would have done the same just because I've been in the
situation where our team was trying to max out ranks and ended up
losing.
Subject: basic comtrols
Link on message: #12162983
IRISHLAWYER, on Jun 18 2019 - 01:18, said: Hi can someone tell me, which are the basic keys to turn auto aim
on/off. akso which one gives the zoom/arty aim function? thanks
Link on message: #12162983
IRISHLAWYER, on Jun 18 2019 - 01:18, said: Hi can someone tell me, which are the basic keys to turn auto aim
on/off. akso which one gives the zoom/arty aim function? thanksJambijon: By default:Right Click over an enemy tank siloette to "lock
on." Shift or mouse wheel up/down for zoom To switch arty views its
the G key. Also, if you hold CTRL and right click the
mini-map you'll jump to that location when in arty mode.
Subject: Thank you Wargaming!
Link on message: #12162980
WeSayNotToday, on Jun 19 2019 - 19:58, said: Rhymes with PambiPon? Asking for a friend....

Link on message: #12162980
WeSayNotToday, on Jun 19 2019 - 19:58, said: Rhymes with PambiPon? Asking for a friend....
Jambijon: Does it rhyme with HambiDon? Asking for another friend..
Subject: When did Jambijon get his name back?!?
Link on message: #12162978
Link on message: #12162978
Jambijon: I'm a MAN-friend
Subject: The most important skill in FL is _____?
Link on message: #12162965
Cpt_Zapp_Brannigan, on Jun 19 2019 - 13:21, said: Being selfish? Last night in battle someone said let them cap zone
D so we can farm them more. The spirit of frontline is greed and
tbh it makes the battle boring.
Link on message: #12162965
Cpt_Zapp_Brannigan, on Jun 19 2019 - 13:21, said: Being selfish? Last night in battle someone said let them cap zone
D so we can farm them more. The spirit of frontline is greed and
tbh it makes the battle boring.TeriyakiTanker: And right here is someone who just doesn't get it..... it isn't
greedy to let the other 59 players have more time to get more exp
and silver..... really how much can you totally miss the point of
Frontline.
Subject: Thank you Wargaming!
Link on message: #12162925
__WarChild__, on Jun 19 2019 - 19:09, said:
I love this game and I really like our NA staff (except 1).
Link on message: #12162925
__WarChild__, on Jun 19 2019 - 19:09, said: I love this game and I really like our NA staff (except 1).
Jambijon: Oh the anticipation is killing me!
Subject: New gaming rig, need advice
Link on message: #12162920
Link on message: #12162920
Jambijon: I usually go for a good CPU investment then start thinking about
the rest. My main concern is to not bottle neck
anything. I think a really nice mobo and cpu are a good
starting point if you want to "future proof" the system.
Subject: When did Jambijon get his name back?!?
Link on message: #12162912
Playz4Free, on Jun 19 2019 - 19:30, said:
Darn! I was going to push for going back to Big Daddy Laxative
Link on message: #12162912
Playz4Free, on Jun 19 2019 - 19:30, said: Darn! I was going to push for going back to Big Daddy Laxative
Jambijon: Soon
Subject: When did Jambijon get his name back?!?
Link on message: #12162868
Link on message: #12162868
Jambijon: Yes, a lot of you didnt show for the "naming" meeting so we went
back to the original Jambijon
Subject: Thank you Wargaming!
Link on message: #12162845
Link on message: #12162845
Jambijon: People are passionate and its a very competitive game. When
something changes that they like or disagree with, they voice their
opinions. 

Subject: When did Jambijon get his name back?!?
Link on message: #12162840
Link on message: #12162840
KRZYBooP: 30 Days is all it takes 
Subject: The most important skill in FL is _____?
Link on message: #12162749
Arturius666, on Jun 19 2019 - 11:43, said: I think it is the ability to correctly guess where
the attacking zerg train is going next. This applies whether one is
defending or attacking. Guess badly and you are hung out to dry on
a dead flank struggling to flex across to where the action is.
Guess badly in a slower heavy tank and you either press J or you
are screwed. This is super important after the first
zone or two falls. Say you are attacking B and you win. Where do
you go from there? Cross into A help cap? Stay in B and try to take
E? Nobody wants to be that defending guy that thought
the attackers would go from B to E and ends up sitting at E with 9
other friendlies and there are only 3 bad guys in the zone because
the rest all went over to A. So yeah I'd say it's the
ability to read and anticipate the flow of the battle and not end
up hung out to dry on a dead flank. Situational strategic
awareness. What do you think?
Link on message: #12162749
Arturius666, on Jun 19 2019 - 11:43, said: I think it is the ability to correctly guess where
the attacking zerg train is going next. This applies whether one is
defending or attacking. Guess badly and you are hung out to dry on
a dead flank struggling to flex across to where the action is.
Guess badly in a slower heavy tank and you either press J or you
are screwed. This is super important after the first
zone or two falls. Say you are attacking B and you win. Where do
you go from there? Cross into A help cap? Stay in B and try to take
E? Nobody wants to be that defending guy that thought
the attackers would go from B to E and ends up sitting at E with 9
other friendlies and there are only 3 bad guys in the zone because
the rest all went over to A. So yeah I'd say it's the
ability to read and anticipate the flow of the battle and not end
up hung out to dry on a dead flank. Situational strategic
awareness. What do you think?
KRZYBooP: On the other hand if you can hold a position and cause the
enemy team to take longer than expected to over take you on
defense, I count that as a win. Defenders can camp and only have to
make the enemy waste time in trying to flank or shoot you for
damage. The longer it takes them to get to the final front the
better.
Subject: No Consumables loading on tanks other than first tank in fronline mode
Link on message: #12162704
genmysters, on Jun 19 2019 - 10:01, said: I am not able to load tanks other than my first tank in fronline
with consumables. No idea why this is happening.
Link on message: #12162704
genmysters, on Jun 19 2019 - 10:01, said: I am not able to load tanks other than my first tank in fronline
with consumables. No idea why this is happening.KRZYBooP: If you happen to have a screenshot to submit here or a ticket to
our support team please.
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