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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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TeriyakiTanker
Frontline feels impossible to win
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19.06.2019 20:03:33
 
Subject: Frontline feels impossible to win
Link on message: #12162700

View PostConstalation, on Jun 17 2019 - 19:20, said: My line up is Caernaveron AX, ChristlerK (rental, 15games remaining I think), and the rental russian tank.  Right off the bat, every single match there is a guy who can hit the ammo rack on all three regardless of how fast they/I am moving.  Ammo rack on pretty much every single hit I take.  Even from the front, somehow they hit the ammorack.  So thats all my DPM, my HP all gone from some aimhacks or whathaveyou with 400~900 damage right in the ammorack.   Then there is the fact that defending doesn't give any credits or XP because you aren't capturing, holding a flank screws you over because you aren't hitting the people capping, no you are protecting their flank so they can farm and your reward is nothing.  And the second you just abandon the flank and leave the farmer to their fate, just so at the very least I get some form of reward, boom, deleted and all those tanks farming behind you die right after.

The only T7 I have is the Italian medium, and I need 3mil to buy a KV3, so no I do not have other T8 options to take. 

Every single frontline match I am ~sergeant and hit captain just once.  What gives, or should I give up?(Considering my line up is pretty terrible)  FYI my stats are terrible and I hit 2000 matches last week.

TeriyakiTanker:
I would suggest you learn how to actually play the game.  You get experience on defense by blocking attackers capping.  The good news is that it doesn’t matter if you win in Frontline so just keep running your premium tanks and earning silver.  You aren’t ready for tier 8 but that doesn’t matter with Frontline at all.  Trust me when I tell you those tanks are pretty good and you just need to learn how to use them.


Felipe6666Original
Un Sheriff ! YEEES :D, en mi equipo, NAAA :'(
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19.06.2019 18:42:29
 
Subject: Un Sheriff ! YEEES :D, en mi equipo, NAAA :'(
Link on message: #12162606

Felipe6666Original: Muy buena sugerencia, Pepe. Paso para comentar que la sugerí internamente y, si bien es una idea que ya había circulado, vamos a consultar con los programadores para ver si es posible (desgraciadamente, creemos que no por la forma en que está programado todo esto, pero no perdemos nada con intentarlo). ¡Saludos!


1984BigBrother
July Event and Future Seasons
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19.06.2019 10:13:52
 
Subject: July Event and Future Seasons
Link on message: #12162342

1984BigBrother: Tankers, Currently, I am at WG HQ discussing the future of Clan Wars and Campaigns. First, there will be a Campaign starting in early July, this will be very similar to Soldier of Fortune with a few additions. Second, we will not be using that alliance mechanic for the following season, you will see it return in the future seasons, this means that we will have seasons with and without the alliance mechanic throughout the year. There are 2 ways we could go for the next season and I would like your feedback (please keep in mind that these features are not complete yet so just because something is more "popular" doesn't necessarily mean it will be automatically added): "1.0 CW" Style - One of the most common requests I get is to return the Global to the 1.0 style. We could try a "copy" of this with a few main changes:"Chips" are not possible. The chips system was removed from the client so long ago that is is not possible to return them. So it would still have divisions and Influence Points. This will still only be tier 10 and have the same gold value as the other option. If you are not familiar with 1.0 the main difference would be all provinces are Landing Zones and will not provide gold, you would get gold based on Victory Points earned on the Global map.  New CW features - the development team is designing features for  other regions but there is no way could use these features on the "1.0 CW" style:This style will play  very similar to the last few seasons you have been playing This will still only be tier 10 and have the same gold value as the other option. The main "planned feature" (again it is not 100% complete) is to give clans the ability to change the type of currency they earn from provinces. At first, you will be able to change gold to bonds or influence points but more currencies are planned in the Future  The other information I will provide you is APAC tried the "1.0" Style in the last season and it was not popular on their server, they actually scratched the plan after the first week and returned to a more similar system that we ran. Currently, I am leaning towards the "New Features" but I would like to hear what you think.  Please leave your comments below and vote in the above poll. I would like Clan Wars Development to become more transparent and get better feedback during the process. I look forward to hearing from you! GL HF, Big


KRZYBooP
su85i not in my garage
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18.06.2019 23:55:02
 
Subject: su85i not in my garage
Link on message: #12161830

View PostYANKEE137, on Jun 18 2019 - 14:44, said: Is there a filter filter that filters filters ?

KRZYBooP:


Jambijon
Exploit on Frontline Base F
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18.06.2019 23:52:25
 
Subject: Exploit on Frontline Base F
Link on message: #12161824

Jambijon: Thanks for bringing this up and providing some more evidence on this bug.  Has anyone seen somebody try to replicate it while on the attacking team?


KRZYBooP
su85i not in my garage
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18.06.2019 21:39:54
 
Subject: su85i not in my garage
Link on message: #12161705

View PostDwolf97, on Jun 18 2019 - 12:17, said:  purchased su85i on 6-17 for 13.99$. the money came out of my account but the tank is not in my garage.

KRZYBooP: Be sure to check your filters in the garage. 


DomoSapien
Tank Rewards: Tier IV Questions
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18.06.2019 21:18:18
 
Subject: Tank Rewards: Tier IV Questions
Link on message: #12161682

DomoSapien: I have been told that the Cromwell B from Tankrewards does not come with BIA crew. So you're probably better off going for the credits.


DomoSapien
Lynx 6x6 v. EBR 75 FL 10 = Which is Better?
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18.06.2019 20:50:27
 
Subject: Lynx 6x6 v. EBR 75 FL 10 = Which is Better?
Link on message: #12161657

View Postcloudwalkr, on Jun 18 2019 - 11:24, said:   To give you some more idea of where WG and WG mods stand on this...I was told it's not pay2win because they don't (the people I spoke with) win in theirs....so not pay2win.   One of the single dumbest responses I've ever been given from a WG employee.   Just because you cant win with a CLEAR advantage doesn't mean it's not pay2win and they never responded again...lol.  My money goes to other games and has for many years now.

DomoSapien:
I can't help but feel you're paraphrasing something I said at some point but if you are and I did, I think there was a miscommunication of some kind. Regardless, I wouldn't necessarily attribute a lack of response to someone being dumbfounded by your argument. We've got a ton of differing responsibilities and tasks to do outside of forum engagement - while forum engagement is a priority, arguing with a player back and forth about a vehicle isn't the best use of our time. 

Personally I think I did better in the lynx than I generally do in the 75 FL 10. I much prefer the slightly higher alpha on the HE shells, felt like they were more consistently doing damage than the HE shells I fire out of the 75. Like I still do damage but the chunks aren't nearly as beefy.

Overall though the 75 is better, specifically due to the slightly better gun stabilization, the chassis with front wheels that stick out past the hull and soak shots, and the flexibility of having 2 shots instead of 1. I would disagree that it's better than the EBR 90 though. I absolutely love that thing. It's got the same chassis, same forward/reverse speed, and a better gun. Yeah no tier-8-only battles but since you're moving the whole time and spotting takes priority over firing, that just means more HP for you to farm in Assisted Damage. Edit: also keep in mind that we are players, not just wg staffers, and our personal opinions don't always match up with the dev team's. Most of us aren't particularly remarkable at the game, either. (I can barely hit a 50% winrate after almost 15k battles and I've got an overall wn8 of like 1300)  


Jambijon
Micropatch 1.5.1_2 Frontline hotfix
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18.06.2019 20:41:35
 
Subject: Micropatch 1.5.1_2 Frontline hotfix
Link on message: #12161643

Jambijon: Attention Tankers! Early this morning  (6/18) we released micropatch 1.5.1_2 at 03:00 AM PST, a hotfix to correct the following issues: Patch note:Fixed the issue, when the vehicle markers (icons above the vehicles) shifted in the direction opposite to the camera movement. Fixed the issue, when the Recon Flight combat reserve in the Frontline mode continued spotting enemy vehicles even after the Spotting Duration was over. It occurred if the player’s vehicle was destroyed while the reserve was being active.  


Jambijon
Promote Teamwork or Give us a Bot Mode
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18.06.2019 20:30:12
 
Subject: Promote Teamwork or Give us a Bot Mode
Link on message: #12161609

Jambijon: There are many departments of development, just like any other job there are multiple projects going on at the same time.  Something as big as changing or adding to the main mechanic of Random battles will take some time.  I do agree that rewarding team play is important and there has been changes leading to this idea with the new Ranked battles that was introduced in EU and RU that rewards players based on their performance in their respected tank class.  Keep an eye out for additional information.


DomoSapien
Are the jelly markers all fixed?
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18.06.2019 20:04:48
 
Subject: Are the jelly markers all fixed?
Link on message: #12161581

View Postheavymetal1967, on Jun 18 2019 - 10:47, said: Yeah they rolled back stuff.   Respawn cooldowns are back to the old timers.   And the spawn point fix got broken.   Meanwhile playing at "eleven" in WG's patch department.

DomoSapien: Your points are valid, but in our defense it definitely WAS broken, the respawn timers got rolled back because of a critical exploit. Fingers crossed that everything is fixed up by next episode!


Jambijon
Offer: Arty in name only: BT-7 artillery
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18.06.2019 19:13:28
 
Subject: Offer: Arty in name only: BT-7 artillery
Link on message: #12161525

Jambijon:  Special Offer: BT-7 artilleryOFFER BEGINS: Tuesday, June 18, 04:20 PT | 06:20 CT| 07:20 ET
OFFER ENDS: Tuesday, July 1, 04:20 PT | 06:20 CT | 07:20 ET For all the glorious bundle details, click the little BT-7 or the link below: BT-7 artillery GLHF! 


Jambijon
Offer: The German Duo: Skorpion & VK 168.01 (P)
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18.06.2019 19:08:04
 
Subject: Offer: The German Duo: Skorpion & VK 168.01 (P)
Link on message: #12161516

Jambijon:  The German Duo Offers:
Rheinmetall Skorpion & VK 168.01 (P)OFFERS BEGIN: Tuesday, June 18, 04:20 PT | 06:20 CT | 07:20 ET
OFFERS END: Tuesday, June 25, 04:20 PT | 06:20 CT | 07:20 ET Yes, there will be separate bundles for each vehicle.  To get all the bundle offers click the image above or the link below. The German Duo: Skorpion & VK 168.01 (P)


1984BigBrother
Issue with tonights 2v2 (6/14)
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18.06.2019 16:46:25
 
Subject: Issue with tonights 2v2 (6/14)
Link on message: #12161342

1984BigBrother: Hello, I will explain a little better what happened. The tournament system recently had an update that caused an unforeseen issue that prevented the data from some matches from being counted the issue has since been corrected. We attempted to find the data from these matches but were unsuccessful. So here is what we are going to do: Every match that failed will manually be set to 0 points for both teams. We will process the normal payout with these results. Every player that was on a team that had at least 1 battle fail will also be compensated 7 days of premium time. This is because we can not tell if those were victories or losses and some players may get a lower place do to this.
Compensation has been approved and is waiting to be processed, this can take up to 2 weeks but usually gets processed much quicker. Thanks,  Big  


MA77
Problemas com Servidor Central + Sugestão
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18.06.2019 13:26:25
 
Subject: Problemas com Servidor Central + Sugestão
Link on message: #12161220

MA77: Infelizmente limitar o Linha de Frente a um dos servidores pode ser uma solução ruim. :unsure: Todos os modos são disponibilizados em ambos os servidores, para que a comunidade sul-americana e a norte-americana possam desfrutar deles com a melhor latência possível. Também sabemos que há uma demora maior no servidor SA, devido a sua população e o maior número de pessoas disputando uma mesma batalha - que também tem duração média maior que as batalhas normais. Com relação a latência no servidor USC, não há mistério. O servidor opera normalmente e o problema mais comum para os jogadores sul-americanos até o mesmo é a perca de pacotes na rota. Os servidores de outros jogos podem ficar localizados em outras regiões, o nosso fica em Chicago atualmente. Pedimos que, no horário que o lag começar, sigam as instruções deste tópico e nos forneçam o máximo de informações possíveis para que possamos ajudá-los e também investigar do nosso lado se há algo que possamos melhor. IMPORTANTE: quanto mais jogadores nos fornecerem tais informações, melhor. No aguardo da colaboração de todos para que juntos possamos solucionar os problemas apresentados neste tópico. :great: Grande abraço.    


MA77
[Manutenção] Micropatch, 18/06
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17.06.2019 21:17:08
 
Subject: [Manutenção] Micropatch, 18/06
Link on message: #12160490

MA77: Saudações, tanqueiros. Amanhã nós lançaremos um pequeno micropatch com correções importantes de problemas recentes. Notas da Atualização: Corrigimos o problema dos marcadores de veículo (ícones acima dos veículos) que mudavam na direção oposta ao movimento da câmera. Corrigimos o problema que quando a reserva de combate Vôo de Reconhecimento do modo Linha de Frente continuava a detectar veículos inimigos mesmo após o término do tempo de detecção. Isso acontecia se o veículo do jogador foi destruído enquanto a reserva estava sendo ativada. Os servidores ficarão offline a partir de 06:00 BRT. A manutenção deverá ser rápida, mas pode durar até uma hora. Grande abraço e boa sorte nas batalhas. :honoring:


KRZYBooP
WG, eta on the jello marker fix?
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17.06.2019 21:02:19
 
Subject: WG, eta on the jello marker fix?
Link on message: #12160474

View PostOxboy1212, on Jun 17 2019 - 11:00, said: NA community guys, can you update us on the OTM jello fix?  It really is gamebreaking for a lot of people, and it should've been hotfixed within 24 hours.  We are now on Day 6 with FL starting.



KRZYBooP
Jello Health Bar Bug
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17.06.2019 21:00:11
 
Subject: Jello Health Bar Bug
Link on message: #12160472

KRZYBooP: Heads Up!   Patch for tomorrow:   Patch note: Fixed the issue, when the vehicle markers (icons above the vehicles) shifted in the direction opposite to the camera movement. Fixed the issue, when the Recon Flight combat reserve in the Frontline mode continued spotting enemy vehicles even after the Spotting Duration was over. It occurred if the player’s vehicle was destroyed while the reserve was being active.


DomoSapien
WG, eta on the jello marker fix?
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17.06.2019 21:00:06
 
Subject: WG, eta on the jello marker fix?
Link on message: #12160471

DomoSapien: Hopefully will be fixed in tomorrow's micropatch!


KRZYBooP
⭐ The Problem of Special Ammunition, Why Proposed Solutions Don't Work, ​...
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17.06.2019 19:33:57
 
Subject: ⭐ The Problem of Special Ammunition, Why Proposed Solutions Don't Work, ​...
Link on message: #12160355

KRZYBooP: Our Dev team is not looking to turn the RNG nob. It can be argued that it's how three tier battles are possible, where a Tier 5 Lef can get lucky and block a shot from a Tier 7 Tiger getting a chance to fire back. 


KRZYBooP
Incoming! Updated Clan Dashboard for all!
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17.06.2019 19:31:05
 
Subject: Incoming! Updated Clan Dashboard for all!
Link on message: #12160353

KRZYBooP: Howdy Boom Jockeys! Go look how beautiful this new Clan Dashboard is. Hope everyone likes it, and if you don't then..... Click the picture above to see the changes!


The_Chieftain
The Chieftain's Random Musings Thread
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17.06.2019 19:10:56
 
Subject: The Chieftain's Random Musings Thread
Link on message: #12160331

The_Chieftain: So after looking into it, it seems that the codes found on the back of the Can Openers books expired a couple of months ago. We're looking into turning them back on again, but in the meantime, if it isn't working, feel free to open a support ticket, and the goodies will be manually credited.


The_Chieftain
The national armor and cavalry heritage foundation
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17.06.2019 06:11:08
 
Subject: The national armor and cavalry heritage foundation
Link on message: #12159875

The_Chieftain: The rail gun is in Fort Sill now, with a lot of the other artilley pieces which were at Aberdeen. The rest are in Ft Benning, Ft Lee, or Anniston Depot. Nothing remains in Aberdeen 


The_Chieftain
back after years, some comments
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17.06.2019 05:33:18
 
Subject: back after years, some comments
Link on message: #12159854

The_Chieftain: The suggestions about frontline are worth following. It's basically 30-on-30 on a much bigger map with respawns


The_Chieftain
After a very long haul, I'm finally at 50% WNR :)
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17.06.2019 05:29:59
 
Subject: After a very long haul, I'm finally at 50% WNR :)
Link on message: #12159849

The_Chieftain: Good for you. You know you became above average at 49 or so, right?


Einzelganger7
Father's Day [MUSIC]
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16.06.2019 19:17:40
 
Subject: Father's Day [MUSIC]
Link on message: #12159357

Einzelganger7: My Father passed away when I was five but this song always reminds me the memories I still have of him.
     


Felipe6666Original
[Concurso] ¡De la fragua al foro! #8 - Edición de Desembarco
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15.06.2019 21:26:40
 
Subject: [Concurso] ¡De la fragua al foro! #8 - Edición de Desembarco
Link on message: #12158460

View PostAbuelo_Adol_fo, on Jun 15 2019 - 12:39, said: como subo la iamgen?  

Felipe6666Original:  Puedes hacer lo siguiente, Abuelo_Adol_fo: Sube tu imagen a imgur.com. Una vez que se complete la carga, dale click derecho a la imagen y seleccioná la opción "Copy Image Location/Copiar la ubicación de la imagen". Con el enlace al mano, regresas al foro y, en las opciones para responder a este hilo, dale click al ícono de imagen que se encuentra en la barra de herramientas (Image) y pega el enlace en la caja de texto de "URL". Dale click a "OK" y todo listo.  ¡Saludos!


1984BigBrother
Issue with tonights 2v2 (6/14)
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15.06.2019 04:30:22
 
Subject: Issue with tonights 2v2 (6/14)
Link on message: #12157795

1984BigBrother: Tankers, There appears to be an issue with tonight's 2v2 The Development team has been made aware and is looking into a cause, and a solution as soon as possible. I apologize for any frustration this may have caused. Big


TheTrustedLlama
Patch 1.5.1 Bugs and Issues Reporting
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15.06.2019 00:52:35
 
Subject: Patch 1.5.1 Bugs and Issues Reporting
Link on message: #12157569

TheTrustedLlama: Hello everyone! Just wanted to update this thread and acknowledge that yes the development team is working on the Shaky health bars and cursors. I have not yet received an ETA for a fix on this issue unfortunately but it is a very high priority with the dev team. I and the community team will do our best to keep you updated as a fix approaches for this issue.


KRZYBooP
Jello Health Bar Bug
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15.06.2019 00:16:45
 
Subject: Jello Health Bar Bug
Link on message: #12157541

View PostInsanefriend, on Jun 14 2019 - 12:49, said:   Hey KRZYBooP whats your average in battle fps?  I know for me turning off vsync and turning down graphics setting so I get about 180fps greatly decrease the wobble.  It is still there it just isn't bad enough to start triggering the slight motion sickness it was.  Before with vsync on it really started to hurt my eye tracking of targets and started to give me mild motion sickness after one battle.   Only other thing is I hope this gets fixed before frontlines or else I won't be able to play it.     Hey Mr. Owl do you happen to know what your system specs and what settings you run the game at are?  I just want to know If i can toss any ideas your way to help get you back up to the great land of 30fps.

KRZYBooP: My avg is the normal 30-60 FPS.  However, I am leaning towards this being specific to a certain type of Graphics set up or a specific card Manufacturer I.E. AMD, Nvidia, or Intel. 


KRZYBooP
Chryster K - Impression
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15.06.2019 00:13:15
 
Subject: Chryster K - Impression
Link on message: #12157539

KRZYBooP: You have to rock the GF version.  That ugly emblem blocks all the shots!


Felipe6666Original
Torneos de mayo
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14.06.2019 22:06:53
 
Subject: Torneos de mayo
Link on message: #12157396

View PostPollenz, on Jun 09 2019 - 13:41, said: Y los torneos de Junio ameo? :P

Felipe6666Original:
En verdad, como te dije por privado, descontinúo este tipo de publicaciones porque los torneos no vienen presentando errores últimamente (ese era el propósito original de todo esto). Lo único que sí quizás haga sea crear un hilo para opiniones en general sobre ellos. ¡Saludos!


Felipe6666Original
[Supertest] Cañones dobles en pruebas
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14.06.2019 21:02:36
 
Subject: [Supertest] Cañones dobles en pruebas
Link on message: #12157288

Felipe6666Original: ¡Saludos, Comandantes! Actualmente, estamos llevando adelante pruebas internas para una mecánica bastante inusual: cañones dobles. Pero antes de explicar algo sobre ella, es necesario aclarar que todavía no sabemos si será implementada en el juego. En adición a este punto, no estamos probando vehículos con este mecánica, solo la mecánica en sí mismo, usando al ST-II como base. Nuestro objetivo actual es evaluar la factibilidad del concepto puro de vehículos con dos cañones, no definir sus especificaciones. Estos vehículos son difíciles de desarrollar porque son complicados de balancear con los que ya están presentes en el juego. En este momento, estamos eligiendo entre varias versiones de la mecánica de cañones dobles para su implementación. Una vez que elijamos una, estaremos en condiciones de proceder con el pulido de los nuevos vehículos. Queremos que los vehículos con cañones dobles ocasionen mucho daño por disparo combinado con la posibilidad de disparar ambos cañones al mismo tiempo de forma sincronizada. Lógicamente, tenemos que compensar tal fuerza de alguna forma, por lo que estamos probando distintos prototipos para encontrar dicha compensación. Por ahora, realizamos pruebas para dos de ellos, y tenemos también algunas ideas más para usar. Queremos subrayar nuevamente que estamos comenzando el prototipado del concepto en sí mismo probando diferentes maneras para su implementación. Así que es muy pronto para hablar sobre cuándo se incorporará la mecánica de cañones dobles al juego (si que decidimos hacerlo). Todos los vehículos que usen esta mecánica deben ingresar a un ciclo completo de pruebas porque queremos que sean: Llamativos para todos los jugadores. Balanceados en el ecosistema actual de juego. En caso de que no podamos darle a los vehículos con cañones dobles las especificaciones necesarias para estos objetivos, no los incorporaremos al juego (al menos hasta que encontremos una solución). Probar varias mecánicas nuevas de juego es parte del desarrollo de un juego. Algunas de ellas son interesantes a primera vista, pero luego descubrimos que no son viables cuando las probamos. En cualquier caso, la búsqueda de nuevas mecánicas de juego (y su practicidad) continuará en tanto nosotros, como ustedes, querramos ver algo nuevo e interesante en nuestro juego. ¡Mucha suerte en el campo de batalla!


MA77
[Manutenção] Fortalezas, 17/06
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14.06.2019 20:28:21
 
Subject: [Manutenção] Fortalezas, 17/06
Link on message: #12157239

MA77: No dia 17 de Junho estaremos realizando manutenção nas Fortalezas às 08:00 BRT.  A manutenção está planejada para levar cerca de uma hora e todo o acesso à guia Fortalezas ficará indisponível durante esse período. Pedimos desculpas pelo inconveniente. :hiding:


KRZYBooP
Incoming! Strong Hold Maintenance!
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14.06.2019 20:20:58
 
Subject: Incoming! Strong Hold Maintenance!
Link on message: #12157227

KRZYBooP: Howdy Boom Jockeys! Just a friendly announcement to inform you that Strong Holds will be shutting down for Maintenance.    


Felipe6666Original
[Tank Rewards] ¡Ya comienza!
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14.06.2019 20:05:18
 
Subject: [Tank Rewards] ¡Ya comienza!
Link on message: #12157199

Felipe6666Original: Sin lugar a dudas, todos los datos que recolectemos con este primer mes (y los que siguen) nos ayudarán a hacer cambios a futuros eventos de Tank Rewards. ¡Saludos!


MA77
[Superteste] Nova Mecânica: Canhão Duplo
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14.06.2019 20:01:37
 
Subject: [Superteste] Nova Mecânica: Canhão Duplo
Link on message: #12157193

MA77: Ei, tanqueiros! Atualmente nós estamos realizando um teste fechado de algo realmente incomum. Sem mais delongas: sim, é a lendária mecânica de dois canhões. E também de bate-pronto: não sabemos se será implementado no jogo. Além disso, ainda não estamos testando veículos - apenas a mecânica, com o tanque ST-II como nossa cobaia. Atualmente, pretendemos verificar a viabilidade do conceito de tanques com dois canhões, e não definir suas estatísticas.  Esses tanques são difíceis de desenvolver porque temos que equilibrá-los contra os que já estão presentes no jogo. Agora estamos escolhendo entre várias versões da implementação mecânica de dois canhões. Assim que nos instalarmos em um deles, poderemos proceder ao ajuste dos novos veículos.
Queremos dar aos tanques de dois canhões um alto dano por disparo combinado com a capacidade de atirar em ambos canhões ao mesmo tempo. Obviamente, essa força tem que ser compensada de alguma forma, e estamos testando diferentes protótipos para essa compensação. A partir de agora, fizemos os primeiros testes para dois deles e também temos outras ideias guardadas.
Gostaríamos de ressaltar novamente que estamos no início da criação de protótipos do próprio conceito e testamos diferentes formas de sua implementação. Então é muito cedo para falar sobre se e quando a mecânica de dois canhões entrará no jogo. Todos os tanques que empregam este mecânico terão que passar por um ciclo completo de testes. Nós queremos que eles sejam: Interessantes para você Equilibrado contra a nossa lista atual de veículos.  Caso não consigamos dar aos tanques de dois canhões os dados necessários para cumprir os dois itens acima, não os adicionaremos ao jogo - pelo menos até encontrarmos uma solução. Experimentar vários mecanismos de jogo faz parte do desenvolvimento. Alguns deles parecem interessantes no início, mas são considerados inviáveis ​​quando testados exaustivamente. De qualquer forma, a busca por novas mecânicas de jogo (e seus testes práticos) continuará enquanto nós - como você - queremos ver coisas novas e interessantes no World of Tanks. Desejamos a todos um ótimo final de semana! :honoring:


KRZYBooP
Jello Health Bar Bug
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14.06.2019 20:00:15
 
Subject: Jello Health Bar Bug
Link on message: #12157191

View Postdunniteowl, on Jun 13 2019 - 14:59, said:   You should re-read my 1st post in this thread on that matter.  It DOES affect the Overhead view.  It makes the tanks look like they are literally leaning over on one side, then the other, from one set of tracks to the other AND, at the same time, they seem to wiggle from side to side and the effect is that they look like crawling bugs that are about to fall over to one side, manage to avoid it and do the same on the other side to infinity.   So, yes, SPGs are as affected by this as other units.  I'll grant that the effect is not as disorienting in Overhead View, but in Battle Assistant Mode, WATCH OUT!  It's truly horrifically hard to aim in that mode at the moment.  I purposely checked this as I play a lot of SPGs due to my potato computer and connection.  Yes, they are also affected by this 'bug.'   In the other four classes, it is so bad I get nauseated from playing.  It's worse than the 'sway' Duke Nukem and the original Quake avatars had back in the day, which was known to induce eye strain and fatigue.   Just so you know.     OvO

KRZYBooP:  I suppose a more accurate statement is that MY arty isn't affected. My apologies to everyone that is still having weird things happen in their client.  Just in case I am going to put my graphics settings here to try and see if it helps. Hope this helps!


Jambijon
Father's Day Weekend Specials!
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14.06.2019 19:44:09
 
Subject: Father's Day Weekend Specials!
Link on message: #12157177

Jambijon: Attention Tankers! For Fathers day weekend we're having a bunch of specials that would make any "Big Daddy" proud!  Father's Day Weekend Events! ALL EVENTS LISTED ON THIS PAGE:
START: Friday, June 14, 04:20 PT | 06:20 CT | 07:20 ET
END: Monday, June 17, 04:20 PT | 06:20 CT | 07:20 ET TYPE: DISCOUNT: Camouflage, Emblems, and Inscriptions: 50%Gold Discount hangar_slots.pngGarage Slots Consumables 50%Credits Discounts Equipment: PremiumTier VI-VII Vehicles: 30%Gold Discount PremiumTier VIII Vehicles: 15%Gold Discount RegularTier V Vehicles: 50%Credits Discounts RegularTier VI-VII Vehicles: 30%Credits Discount RegularTier VIII-X Vehicles: 15%Credits  Discount XP to Free XP Exchange Bonus: 1 Gold = 40XP     Father's Day Chrysler K Mission   Mission: Happy Father's Day — Chrysler K! Rewards: Chrysler K 20-Battle Rental (no Crew) Conditions: Log in to the game Restrictions: Once per account Mission: Test Drive the Chrysler K Rewards: ×3 Crew XP 2× Large First Aid Kits 2× Personal Reserves: +200% XP (1 hour) Conditions: Be one of the top 10 XP earners on your team in a Victorious Battle Restrictions: All Battle types Must be in the Chrysler K Once per account      Chrysler K Special Father's Day Weekend Offers  Bundle offers:   Chrysler K War Chest: $85.99 (20% Off) Chrysler K Ultimate: $62.99 (11% Off) Chrysler K Loaded: $55.99 (7% Off) Chrysler K: $41.99  ×2 Crew XP + Tier Challenge Mission Weekend! Important — Click this button to redeem the x2 Crew XP weekend missions (the code will already be in the redemption field.  Just make sure you're logged in): For manual redemption, use code: X2CREWXPWEEKEND Mission Details:   Mission: Double Crew XP for Victories Rewards: ×2 Crew XP Conditions: Be one of the top 10 XP earners on your team in a Victorious battle Restrictions:  All Battle types All vehicles First Victory does not count Repeatable Mission: Tier II-V Challenge Rewards: 3× Small Repair Kits Conditions: Be one of the top 10 XP earners on your team in three (3) battles Restrictions: All Battle types Tier II-V vehicles only Twice per day Mission: Tier VI-VII Challenge Rewards: 3× Small First Aid Kits Conditions: Be one of the top 10 XP earners on your team and damage 10 vehicles over any number of battles Restrictions: All Battle types Tier VI-VII vehicles only Twice per day Mission: Tier VIII-X Challenge Rewards: 2× Automatic Fire Extinguisher 2× Large First Aid Kit 2× Large Repair Kit Conditions: Be one of the top 10 XP earners on your team and destroy 10 vehicles over any number of battles Restrictions: All Battle types Tier VIII-X vehicles only Twice per day    Alright, happy Fathers Day and GLHF!


DomoSapien
[ST] A43 BP Prototype & T54E2
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14.06.2019 18:59:44
 
Subject: [ST] A43 BP Prototype & T54E2
Link on message: #12157102

DomoSapien: Tankers, we've got two new tanks hitting Supertest today: The A43 BP Prototype, and the T54E2. The A 43 BP Prototype is a British Heavy, and it's essentially the Churchill's big brother.
 The prototype of the Black Prince is sort of a line extension to the Churchill. It has more armor (150 mm at the front of both its turret and hull) and a gun of a larger caliber. The British 17-pounder is capable of firing rapidly (11 shots per minute) and has an excellent penetration of 171 mm with a basic round. To crack the armor of an especially tough opponent, you may employ an APCR able to pierce 239 mm of steel. Everything goes with a price, and in the case of the Black Prince it’s dynamics. This Brit is slow and cumbersome, with a top speed of just 20 km/h. The hull traverse of 20 degrees per second lets any fast tank drive circles around it, which will take a bit of getting-used-to. The A43 BP prototype was made to slowly (but stylishly) push through enemy defensive lines. Its armor allows it to mitigate punches laid by vehicles of the same tier, and its armament is enough to damage any foe. The only thing keeping the Black Prince from totally dominating every battlefield is its sluggishness.  ______________________________________  We've got an American Heavy Boi joining Supertest as well, although it's more of a Heavium than the A43 BP; The T54E2.  If it had a name, that would be “Mr. Versatility” as this Yank’s weak sides are balanced by the strong ones. For example, its gun has a dispersion of 0.4 which is far from ideal. But with an armor penetration of 226 mm (with a basic shell) the operator of the T54E2 won’t have to thoroughly aim at the weakest points of enemy vehicles. Penetrating opponents of the same tier won’t be a problem at all. Sure, the combination of an alpha strike of 390 points and 14-second reload time isn’t outstanding. But the sheer ability to dish out stable amounts of damage with basic rounds is worth much. As for the survivability, the average hull protection of the T54E2 (150 mm at the front) is compensated for by its thick (up to 240 mm) turret armor. Even though the turret still has a weak spot (the commander’s cupola), the gun depression of -10 degrees allows for more ways of hiding it. T54E2 is reasonably fast, with a top speed of 45 km/h and a specific power of more than 16 hp per ton of weight. This lets it take key positions and benefit from its armor penetration and gun depression angle. This tank is a well-rounded fighter, being a jack of all trades but a master of none. It may assist attacking allies or bolster its side’s defenses, being sheer Versatility on tracks.

   


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