Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Frontline feels impossible to win
Link on message: #12162700
Constalation, on Jun 17 2019 - 19:20, said: My line up is Caernaveron AX, ChristlerK (rental, 15games remaining
I think), and the rental russian tank. Right off the bat,
every single match there is a guy who can hit the ammo rack on all
three regardless of how fast they/I am moving. Ammo rack on
pretty much every single hit I take. Even from the front,
somehow they hit the ammorack. So thats all my DPM, my HP all
gone from some aimhacks or whathaveyou with 400~900 damage right in
the ammorack. Then there is the fact that defending
doesn't give any credits or XP because you aren't capturing,
holding a flank screws you over because you aren't hitting the
people capping, no you are protecting their flank so they can farm
and your reward is nothing. And the second you just abandon
the flank and leave the farmer to their fate, just so at the very
least I get some form of reward, boom, deleted and all those tanks
farming behind you die right after.
The only T7 I have is the Italian medium, and I need 3mil to buy a KV3, so no I do not have other T8 options to take.
Every single frontline match I am ~sergeant and hit captain just once. What gives, or should I give up?(Considering my line up is pretty terrible) FYI my stats are terrible and I hit 2000 matches last week.
Link on message: #12162700
Constalation, on Jun 17 2019 - 19:20, said: My line up is Caernaveron AX, ChristlerK (rental, 15games remaining
I think), and the rental russian tank. Right off the bat,
every single match there is a guy who can hit the ammo rack on all
three regardless of how fast they/I am moving. Ammo rack on
pretty much every single hit I take. Even from the front,
somehow they hit the ammorack. So thats all my DPM, my HP all
gone from some aimhacks or whathaveyou with 400~900 damage right in
the ammorack. Then there is the fact that defending
doesn't give any credits or XP because you aren't capturing,
holding a flank screws you over because you aren't hitting the
people capping, no you are protecting their flank so they can farm
and your reward is nothing. And the second you just abandon
the flank and leave the farmer to their fate, just so at the very
least I get some form of reward, boom, deleted and all those tanks
farming behind you die right after.The only T7 I have is the Italian medium, and I need 3mil to buy a KV3, so no I do not have other T8 options to take.
Every single frontline match I am ~sergeant and hit captain just once. What gives, or should I give up?(Considering my line up is pretty terrible) FYI my stats are terrible and I hit 2000 matches last week.
TeriyakiTanker:
I would suggest you learn how to actually play the game. You get experience on defense by blocking attackers capping. The good news is that it doesn’t matter if you win in Frontline so just keep running your premium tanks and earning silver. You aren’t ready for tier 8 but that doesn’t matter with Frontline at all. Trust me when I tell you those tanks are pretty good and you just need to learn how to use them.
I would suggest you learn how to actually play the game. You get experience on defense by blocking attackers capping. The good news is that it doesn’t matter if you win in Frontline so just keep running your premium tanks and earning silver. You aren’t ready for tier 8 but that doesn’t matter with Frontline at all. Trust me when I tell you those tanks are pretty good and you just need to learn how to use them.
Subject: Un Sheriff ! YEEES :D, en mi equipo, NAAA :'(
Link on message: #12162606
Link on message: #12162606
Felipe6666Original: Muy buena sugerencia, Pepe. Paso para comentar que la sugerí
internamente y, si bien es una idea que ya había circulado, vamos a
consultar con los programadores para ver si es posible
(desgraciadamente, creemos que no por la forma en que está
programado todo esto, pero no perdemos nada con
intentarlo). ¡Saludos!
Subject: July Event and Future Seasons
Link on message: #12162342
Link on message: #12162342
1984BigBrother: Tankers, Currently, I am at WG HQ discussing the future of
Clan Wars and Campaigns. First, there will be a Campaign
starting in early July, this will be very similar to Soldier
of Fortune with a few additions. Second, we will not be
using that alliance mechanic for the following season, you
will see it return in the future seasons, this means that we
will have seasons with and without the alliance mechanic
throughout the year. There are 2 ways we could go for the next
season and I would like your feedback (please keep in mind that
these features are not complete yet so just because something is
more "popular" doesn't necessarily mean it will be automatically
added): "1.0 CW" Style - One of the most common requests I get
is to return the Global to the 1.0 style. We could try a "copy" of
this with a few main changes:"Chips" are not possible. The chips
system was removed from the client so long ago that is is not
possible to return them. So it would still have divisions and
Influence Points. This will still only be tier 10 and have the same
gold value as the other option. If you are not familiar with 1.0
the main difference would be all provinces are Landing Zones and
will not provide gold, you would get gold based on Victory Points
earned on the Global map. New CW features - the development
team is designing features for other regions but there
is no way could use these features on the "1.0 CW" style:This style
will play very similar to the last few seasons you have been
playing This will still only be tier 10 and have the same gold
value as the other option. The main "planned feature" (again it is
not 100% complete) is to give clans the ability to change the type
of currency they earn from provinces. At first, you will be able to
change gold to bonds or influence points but more currencies are
planned in the Future The other information I will provide
you is APAC tried the "1.0" Style in the last season and it was not
popular on their server, they actually scratched the plan after the
first week and returned to a more similar system that we
ran. Currently, I am leaning towards the "New Features" but I
would like to hear what you think. Please leave your comments
below and vote in the above poll. I would like Clan Wars
Development to become more transparent and get better feedback
during the process. I look forward to hearing from
you! GL HF, Big
Subject: su85i not in my garage
Link on message: #12161830
YANKEE137, on Jun 18 2019 - 14:44, said: Is there a filter filter that filters filters ?
Link on message: #12161830
YANKEE137, on Jun 18 2019 - 14:44, said: Is there a filter filter that filters filters ?KRZYBooP:


Subject: Exploit on Frontline Base F
Link on message: #12161824
Link on message: #12161824
Jambijon: Thanks for bringing this up and providing some more evidence on
this bug. Has anyone seen somebody try to replicate it while
on the attacking team?
Subject: su85i not in my garage
Link on message: #12161705
Dwolf97, on Jun 18 2019 - 12:17, said: purchased su85i on 6-17 for 13.99$. the money came out of my
account but the tank is not in my garage.
Link on message: #12161705
Dwolf97, on Jun 18 2019 - 12:17, said: purchased su85i on 6-17 for 13.99$. the money came out of my
account but the tank is not in my garage.KRZYBooP: Be sure to check your filters in the garage.
Subject: Tank Rewards: Tier IV Questions
Link on message: #12161682
Link on message: #12161682
DomoSapien: I have been told that the Cromwell B from Tankrewards does not come
with BIA crew. So you're probably better off going for the credits.
Subject: Lynx 6x6 v. EBR 75 FL 10 = Which is Better?
Link on message: #12161657
cloudwalkr, on Jun 18 2019 - 11:24, said: To give you some more idea of where WG and WG mods stand on
this...I was told it's not pay2win because they don't (the people I
spoke with) win in theirs....so not pay2win. One of the
single dumbest responses I've ever been given from a WG
employee. Just because you cant win with a CLEAR
advantage doesn't mean it's not pay2win and they never responded
again...lol. My money goes to other games and has for many
years now.
Link on message: #12161657
cloudwalkr, on Jun 18 2019 - 11:24, said: To give you some more idea of where WG and WG mods stand on
this...I was told it's not pay2win because they don't (the people I
spoke with) win in theirs....so not pay2win. One of the
single dumbest responses I've ever been given from a WG
employee. Just because you cant win with a CLEAR
advantage doesn't mean it's not pay2win and they never responded
again...lol. My money goes to other games and has for many
years now.DomoSapien:
I can't help but feel you're paraphrasing something I said at some point but if you are and I did, I think there was a miscommunication of some kind. Regardless, I wouldn't necessarily attribute a lack of response to someone being dumbfounded by your argument. We've got a ton of differing responsibilities and tasks to do outside of forum engagement - while forum engagement is a priority, arguing with a player back and forth about a vehicle isn't the best use of our time.
Personally I think I did better in the lynx than I generally do in the 75 FL 10. I much prefer the slightly higher alpha on the HE shells, felt like they were more consistently doing damage than the HE shells I fire out of the 75. Like I still do damage but the chunks aren't nearly as beefy.
Overall though the 75 is better, specifically due to the slightly better gun stabilization, the chassis with front wheels that stick out past the hull and soak shots, and the flexibility of having 2 shots instead of 1. I would disagree that it's better than the EBR 90 though. I absolutely love that thing. It's got the same chassis, same forward/reverse speed, and a better gun. Yeah no tier-8-only battles but since you're moving the whole time and spotting takes priority over firing, that just means more HP for you to farm in Assisted Damage. Edit: also keep in mind that we are players, not just wg staffers, and our personal opinions don't always match up with the dev team's. Most of us aren't particularly remarkable at the game, either. (I can barely hit a 50% winrate after almost 15k battles and I've got an overall wn8 of like 1300)
I can't help but feel you're paraphrasing something I said at some point but if you are and I did, I think there was a miscommunication of some kind. Regardless, I wouldn't necessarily attribute a lack of response to someone being dumbfounded by your argument. We've got a ton of differing responsibilities and tasks to do outside of forum engagement - while forum engagement is a priority, arguing with a player back and forth about a vehicle isn't the best use of our time.
Personally I think I did better in the lynx than I generally do in the 75 FL 10. I much prefer the slightly higher alpha on the HE shells, felt like they were more consistently doing damage than the HE shells I fire out of the 75. Like I still do damage but the chunks aren't nearly as beefy.
Overall though the 75 is better, specifically due to the slightly better gun stabilization, the chassis with front wheels that stick out past the hull and soak shots, and the flexibility of having 2 shots instead of 1. I would disagree that it's better than the EBR 90 though. I absolutely love that thing. It's got the same chassis, same forward/reverse speed, and a better gun. Yeah no tier-8-only battles but since you're moving the whole time and spotting takes priority over firing, that just means more HP for you to farm in Assisted Damage. Edit: also keep in mind that we are players, not just wg staffers, and our personal opinions don't always match up with the dev team's. Most of us aren't particularly remarkable at the game, either. (I can barely hit a 50% winrate after almost 15k battles and I've got an overall wn8 of like 1300)
Subject: Micropatch 1.5.1_2 Frontline hotfix
Link on message: #12161643
Link on message: #12161643
Jambijon: Attention Tankers! Early this morning (6/18) we released
micropatch 1.5.1_2 at 03:00 AM PST, a
hotfix to correct the following issues: Patch note:Fixed the
issue, when the vehicle markers (icons above the vehicles) shifted
in the direction opposite to the camera movement. Fixed the issue,
when the Recon Flight combat reserve in the Frontline mode
continued spotting enemy vehicles even after the Spotting Duration
was over. It occurred if the player’s vehicle was destroyed while
the reserve was being active.
Subject: Promote Teamwork or Give us a Bot Mode
Link on message: #12161609
Link on message: #12161609
Jambijon: There are many departments of development, just like any other job
there are multiple projects going on at the same time.
Something as big as changing or adding to the main mechanic of
Random battles will take some time. I do agree that rewarding
team play is important and there has been changes leading to this
idea with the new Ranked battles that was introduced in EU and RU
that rewards players based on their performance in their respected
tank class. Keep an eye out for additional information.
Subject: Are the jelly markers all fixed?
Link on message: #12161581
heavymetal1967, on Jun 18 2019 - 10:47, said: Yeah they rolled back stuff. Respawn cooldowns are back to
the old timers. And the spawn point fix got broken.
Meanwhile playing at "eleven" in WG's patch department.
Link on message: #12161581
heavymetal1967, on Jun 18 2019 - 10:47, said: Yeah they rolled back stuff. Respawn cooldowns are back to
the old timers. And the spawn point fix got broken.
Meanwhile playing at "eleven" in WG's patch department.DomoSapien: Your points are valid, but in our defense it definitely WAS broken,
the respawn timers got rolled back because of a critical exploit.
Fingers crossed that everything is fixed up by next episode!
Subject: Offer: Arty in name only: BT-7 artillery
Link on message: #12161525
Link on message: #12161525
Jambijon:
Special Offer: BT-7
artilleryOFFER BEGINS: Tuesday, June 18, 04:20
PT | 06:20 CT| 07:20 ET
OFFER ENDS: Tuesday, July 1, 04:20 PT | 06:20 CT | 07:20 ET For all the glorious bundle details, click the little BT-7 or the link below: BT-7 artillery GLHF!
Special Offer: BT-7
artilleryOFFER BEGINS: Tuesday, June 18, 04:20
PT | 06:20 CT| 07:20 ETOFFER ENDS: Tuesday, July 1, 04:20 PT | 06:20 CT | 07:20 ET For all the glorious bundle details, click the little BT-7 or the link below: BT-7 artillery GLHF!
Subject: Offer: The German Duo: Skorpion & VK 168.01 (P)
Link on message: #12161516
Link on message: #12161516
Jambijon:
The German Duo
Offers:
Rheinmetall Skorpion & VK 168.01 (P)OFFERS BEGIN: Tuesday, June 18, 04:20 PT | 06:20 CT | 07:20 ET
OFFERS END: Tuesday, June 25, 04:20 PT | 06:20 CT | 07:20 ET Yes, there will be separate bundles for each vehicle. To get all the bundle offers click the image above or the link below. The German Duo: Skorpion & VK 168.01 (P)
The German Duo
Offers:Rheinmetall Skorpion & VK 168.01 (P)OFFERS BEGIN: Tuesday, June 18, 04:20 PT | 06:20 CT | 07:20 ET
OFFERS END: Tuesday, June 25, 04:20 PT | 06:20 CT | 07:20 ET Yes, there will be separate bundles for each vehicle. To get all the bundle offers click the image above or the link below. The German Duo: Skorpion & VK 168.01 (P)
Subject: Issue with tonights 2v2 (6/14)
Link on message: #12161342
Link on message: #12161342
1984BigBrother: Hello, I will explain a little better what happened. The
tournament system recently had an update that caused an unforeseen
issue that prevented the data from some matches from being counted
the issue has since been corrected. We attempted to find the data
from these matches but were unsuccessful. So here is what we
are going to do: Every match that failed will manually be set
to 0 points for both teams. We will process the normal payout with
these results. Every player that was on a team that had at
least 1 battle fail will also be compensated 7 days of premium
time. This is because we can not tell if those were victories or
losses and some players may get a lower place do to this.
Compensation has been approved and is waiting to be processed, this can take up to 2 weeks but usually gets processed much quicker. Thanks, Big
Compensation has been approved and is waiting to be processed, this can take up to 2 weeks but usually gets processed much quicker. Thanks, Big
Subject: Problemas com Servidor Central + Sugestão
Link on message: #12161220
Link on message: #12161220
MA77: Infelizmente limitar o Linha de Frente a um dos servidores pode ser
uma solução ruim.
Todos os modos são
disponibilizados em ambos os servidores, para que a comunidade
sul-americana e a norte-americana possam desfrutar deles com a
melhor latência possível. Também sabemos que há uma demora maior no
servidor SA, devido a sua população e o maior número de pessoas
disputando uma mesma batalha - que também tem duração média maior
que as batalhas normais. Com relação a latência no servidor
USC, não há mistério. O servidor opera normalmente e o problema
mais comum para os jogadores sul-americanos até o mesmo é a perca
de pacotes na rota. Os servidores de outros jogos podem ficar
localizados em outras regiões, o nosso fica em Chicago
atualmente. Pedimos que, no horário que o lag começar, sigam
as instruções deste tópico e nos forneçam o
máximo de informações possíveis para que possamos ajudá-los e
também investigar do nosso lado se há algo que possamos melhor.
IMPORTANTE: quanto mais jogadores nos fornecerem tais informações,
melhor. No aguardo da colaboração de todos para que juntos
possamos solucionar os problemas apresentados neste
tópico.
Grande
abraço.
Subject: [Manutenção] Micropatch, 18/06
Link on message: #12160490
Link on message: #12160490
MA77: Saudações, tanqueiros. Amanhã nós lançaremos um pequeno
micropatch com correções importantes de problemas
recentes. Notas da Atualização: Corrigimos o
problema dos marcadores de veículo (ícones acima dos veículos) que
mudavam na direção oposta ao movimento da câmera. Corrigimos o
problema que quando a reserva de combate Vôo de
Reconhecimento do modo Linha de Frente continuava a detectar
veículos inimigos mesmo após o término do tempo de detecção. Isso
acontecia se o veículo do jogador foi destruído enquanto a
reserva estava sendo ativada. Os servidores ficarão offline a
partir de 06:00 BRT. A manutenção deverá ser rápida, mas pode durar
até uma hora. Grande abraço e boa sorte nas
batalhas. 
Subject: WG, eta on the jello marker fix?
Link on message: #12160474
Oxboy1212, on Jun 17 2019 - 11:00, said: NA community guys, can you update us on the OTM jello fix? It
really is gamebreaking for a lot of people, and it should've been
hotfixed within 24 hours. We are now on Day 6 with FL
starting.
Link on message: #12160474
Oxboy1212, on Jun 17 2019 - 11:00, said: NA community guys, can you update us on the OTM jello fix? It
really is gamebreaking for a lot of people, and it should've been
hotfixed within 24 hours. We are now on Day 6 with FL
starting.
Subject: Jello Health Bar Bug
Link on message: #12160472
Link on message: #12160472
KRZYBooP: Heads Up! Patch for tomorrow: Patch note: Fixed
the issue, when the vehicle markers (icons above the vehicles)
shifted in the direction opposite to the camera movement. Fixed the
issue, when the Recon Flight combat reserve in the Frontline mode
continued spotting enemy vehicles even after the Spotting Duration
was over. It occurred if the player’s vehicle was destroyed while
the reserve was being active.
Subject: WG, eta on the jello marker fix?
Link on message: #12160471
Link on message: #12160471
DomoSapien: Hopefully will be fixed in tomorrow's micropatch!
KRZYBooP
⭐ The Problem of Special Ammunition, Why Proposed Solutions Don't Work, ...
17.06.2019 19:33:57
Subject: ⭐ The Problem of Special Ammunition, Why Proposed Solutions Don't Work, ...
Link on message: #12160355
Link on message: #12160355
KRZYBooP: Our Dev team is not looking to turn the RNG nob. It can be argued
that it's how three tier battles are possible, where a Tier 5 Lef
can get lucky and block a shot from a Tier 7 Tiger getting a chance
to fire back.
Subject: Incoming! Updated Clan Dashboard for all!
Link on message: #12160353
Link on message: #12160353
KRZYBooP: Howdy Boom Jockeys! Go look how beautiful this new Clan
Dashboard is. Hope everyone likes it, and if you don't
then.....
Click the picture above to see the
changes!
Click the picture above to see the
changes!
Subject: The Chieftain's Random Musings Thread
Link on message: #12160331
Link on message: #12160331
The_Chieftain: So after looking into it, it seems that the codes found on the back
of the Can Openers books expired a couple of months ago. We're
looking into turning them back on again, but in the meantime, if it
isn't working, feel free to open a support ticket, and the goodies
will be manually credited.
Subject: The national armor and cavalry heritage foundation
Link on message: #12159875
Link on message: #12159875
The_Chieftain: The rail gun is in Fort Sill now, with a lot of the other artilley
pieces which were at Aberdeen. The rest are in Ft Benning, Ft Lee,
or Anniston Depot. Nothing remains in Aberdeen
Subject: back after years, some comments
Link on message: #12159854
Link on message: #12159854
The_Chieftain: The suggestions about frontline are worth following. It's basically
30-on-30 on a much bigger map with respawns
Subject: After a very long haul, I'm finally at 50% WNR :)
Link on message: #12159849
Link on message: #12159849
The_Chieftain: Good for you. You know you became above average at 49 or so, right?
Subject: Father's Day [MUSIC]
Link on message: #12159357
Link on message: #12159357
Einzelganger7: My Father passed away when I was five but this song always reminds
me the memories I still have of him.
Subject: [Concurso] ¡De la fragua al foro! #8 - Edición de Desembarco
Link on message: #12158460
Abuelo_Adol_fo, on Jun 15 2019 - 12:39, said: como subo la iamgen?
Link on message: #12158460
Abuelo_Adol_fo, on Jun 15 2019 - 12:39, said: como subo la iamgen? Felipe6666Original: Puedes hacer lo siguiente, Abuelo_Adol_fo: Sube tu
imagen a imgur.com.
Una vez que se complete la carga, dale click derecho a la imagen y
seleccioná la opción "Copy Image Location/Copiar la ubicación de la
imagen". Con el enlace al mano, regresas al foro y, en las opciones
para responder a este hilo, dale click al ícono de imagen que se
encuentra en la barra de herramientas (Image) y pega el enlace en
la caja de texto de "URL". Dale click a "OK" y todo listo.
¡Saludos!
Subject: Issue with tonights 2v2 (6/14)
Link on message: #12157795
Link on message: #12157795
1984BigBrother: Tankers, There appears to be an issue with tonight's
2v2 The Development team has been made aware and is looking
into a cause, and a solution as soon as possible. I apologize
for any frustration this may have caused. Big
Subject: Patch 1.5.1 Bugs and Issues Reporting
Link on message: #12157569
Link on message: #12157569
TheTrustedLlama: Hello everyone! Just wanted to update this thread and acknowledge
that yes the development team is working on the Shaky health bars
and cursors. I have not yet received an ETA for a fix on this issue
unfortunately but it is a very high priority with the dev team. I
and the community team will do our best to keep you updated as a
fix approaches for this issue.
Subject: Jello Health Bar Bug
Link on message: #12157541
Insanefriend, on Jun 14 2019 - 12:49, said: Hey KRZYBooP whats your average in battle fps? I know
for me turning off vsync and turning down graphics setting so
I get about 180fps greatly decrease the wobble. It is
still there it just isn't bad enough to start triggering the slight
motion sickness it was. Before with vsync on it really
started to hurt my eye tracking of targets and started to give me
mild motion sickness after one battle. Only other thing is I
hope this gets fixed before frontlines or else I won't be
able to play it. Hey Mr. Owl do you happen to know
what your system specs and what settings you run the game
at are? I just want to know If i can toss any ideas your
way to help get you back up to the great land of 30fps.
Link on message: #12157541
Insanefriend, on Jun 14 2019 - 12:49, said: Hey KRZYBooP whats your average in battle fps? I know
for me turning off vsync and turning down graphics setting so
I get about 180fps greatly decrease the wobble. It is
still there it just isn't bad enough to start triggering the slight
motion sickness it was. Before with vsync on it really
started to hurt my eye tracking of targets and started to give me
mild motion sickness after one battle. Only other thing is I
hope this gets fixed before frontlines or else I won't be
able to play it. Hey Mr. Owl do you happen to know
what your system specs and what settings you run the game
at are? I just want to know If i can toss any ideas your
way to help get you back up to the great land of 30fps.KRZYBooP: My avg is the normal 30-60 FPS. However, I am leaning
towards this being specific to a certain type of Graphics set up or
a specific card Manufacturer I.E. AMD, Nvidia, or Intel.
Subject: Chryster K - Impression
Link on message: #12157539
Link on message: #12157539
KRZYBooP: You have to rock the GF version. That ugly emblem blocks
all the shots!
Subject: Torneos de mayo
Link on message: #12157396
Pollenz, on Jun 09 2019 - 13:41, said: Y los torneos de Junio ameo? 
Link on message: #12157396
Pollenz, on Jun 09 2019 - 13:41, said: Y los torneos de Junio ameo? Felipe6666Original:
En verdad, como te dije por privado, descontinúo este tipo de publicaciones porque los torneos no vienen presentando errores últimamente (ese era el propósito original de todo esto). Lo único que sí quizás haga sea crear un hilo para opiniones en general sobre ellos. ¡Saludos!
En verdad, como te dije por privado, descontinúo este tipo de publicaciones porque los torneos no vienen presentando errores últimamente (ese era el propósito original de todo esto). Lo único que sí quizás haga sea crear un hilo para opiniones en general sobre ellos. ¡Saludos!
Subject: [Supertest] Cañones dobles en pruebas
Link on message: #12157288
Link on message: #12157288
Felipe6666Original: ¡Saludos, Comandantes! Actualmente, estamos llevando adelante
pruebas internas para una mecánica bastante inusual: cañones
dobles. Pero antes de explicar algo sobre ella, es necesario
aclarar que todavía no sabemos si será implementada en el juego. En
adición a este punto, no estamos probando vehículos con este
mecánica, solo la mecánica en sí mismo, usando al ST-II como base.
Nuestro objetivo actual es evaluar la factibilidad del concepto
puro de vehículos con dos cañones, no definir sus
especificaciones. Estos vehículos son difíciles de desarrollar
porque son complicados de balancear con los que ya están presentes
en el juego. En este momento, estamos eligiendo entre varias
versiones de la mecánica de cañones dobles para su implementación.
Una vez que elijamos una, estaremos en condiciones de proceder con
el pulido de los nuevos vehículos. Queremos que los vehículos
con cañones dobles ocasionen mucho daño por disparo combinado con
la posibilidad de disparar ambos cañones al mismo tiempo de forma
sincronizada. Lógicamente, tenemos que compensar tal fuerza de
alguna forma, por lo que estamos probando distintos prototipos para
encontrar dicha compensación. Por ahora, realizamos pruebas para
dos de ellos, y tenemos también algunas ideas más para
usar. Queremos subrayar nuevamente que estamos comenzando el
prototipado del concepto en sí mismo probando diferentes maneras
para su implementación. Así que es muy pronto para hablar sobre
cuándo se incorporará la mecánica de cañones dobles al juego (si
que decidimos hacerlo). Todos los vehículos que usen esta mecánica
deben ingresar a un ciclo completo de pruebas porque queremos que
sean: Llamativos para todos los jugadores. Balanceados en el
ecosistema actual de juego. En caso de que no podamos darle a
los vehículos con cañones dobles las especificaciones necesarias
para estos objetivos, no los incorporaremos al juego (al menos
hasta que encontremos una solución). Probar varias mecánicas nuevas
de juego es parte del desarrollo de un juego. Algunas de ellas son
interesantes a primera vista, pero luego descubrimos que no son
viables cuando las probamos. En cualquier caso, la búsqueda de
nuevas mecánicas de juego (y su practicidad) continuará en tanto
nosotros, como ustedes, querramos ver algo nuevo e interesante en
nuestro juego. ¡Mucha suerte en el campo de batalla!
Subject: [Manutenção] Fortalezas, 17/06
Link on message: #12157239
Link on message: #12157239
MA77: No dia 17 de Junho estaremos realizando manutenção nas
Fortalezas às 08:00 BRT. A manutenção está planejada
para levar cerca de uma hora e todo o acesso à guia Fortalezas
ficará indisponível durante esse período. Pedimos desculpas
pelo inconveniente. 
Subject: Incoming! Strong Hold Maintenance!
Link on message: #12157227
Link on message: #12157227
KRZYBooP: Howdy Boom Jockeys! Just a friendly announcement to inform you
that Strong Holds will be shutting down for
Maintenance.
Subject: [Tank Rewards] ¡Ya comienza!
Link on message: #12157199
Link on message: #12157199
Felipe6666Original: Sin lugar a dudas, todos los datos que recolectemos con este primer
mes (y los que siguen) nos ayudarán a hacer cambios a futuros
eventos de Tank Rewards. ¡Saludos!
Subject: [Superteste] Nova Mecânica: Canhão Duplo
Link on message: #12157193
Link on message: #12157193
MA77: Ei, tanqueiros! Atualmente nós estamos realizando um teste
fechado de algo realmente incomum. Sem mais delongas: sim, é a
lendária mecânica de dois canhões. E também de bate-pronto:
não sabemos se será implementado no jogo. Além disso, ainda não
estamos testando veículos - apenas a mecânica, com o tanque ST-II
como nossa cobaia. Atualmente, pretendemos verificar a viabilidade
do conceito de tanques com dois canhões, e não definir suas
estatísticas.
Esses tanques são difíceis de
desenvolver porque temos que equilibrá-los contra os que já estão
presentes no jogo. Agora estamos escolhendo entre várias versões da
implementação mecânica de dois canhões. Assim que nos instalarmos
em um deles, poderemos proceder ao ajuste dos novos
veículos.
Queremos dar aos tanques de dois canhões um alto dano por disparo combinado com a capacidade de atirar em ambos canhões ao mesmo tempo. Obviamente, essa força tem que ser compensada de alguma forma, e estamos testando diferentes protótipos para essa compensação. A partir de agora, fizemos os primeiros testes para dois deles e também temos outras ideias guardadas.
Gostaríamos de ressaltar novamente que estamos no início da criação de protótipos do próprio conceito e testamos diferentes formas de sua implementação. Então é muito cedo para falar sobre se e quando a mecânica de dois canhões entrará no jogo. Todos os tanques que empregam este mecânico terão que passar por um ciclo completo de testes. Nós queremos que eles sejam: Interessantes para você Equilibrado contra a nossa lista atual de veículos. Caso não consigamos dar aos tanques de dois canhões os dados necessários para cumprir os dois itens acima, não os adicionaremos ao jogo - pelo menos até encontrarmos uma solução. Experimentar vários mecanismos de jogo faz parte do desenvolvimento. Alguns deles parecem interessantes no início, mas são considerados inviáveis quando testados exaustivamente. De qualquer forma, a busca por novas mecânicas de jogo (e seus testes práticos) continuará enquanto nós - como você - queremos ver coisas novas e interessantes no World of Tanks. Desejamos a todos um ótimo final de semana!
Esses tanques são difíceis de
desenvolver porque temos que equilibrá-los contra os que já estão
presentes no jogo. Agora estamos escolhendo entre várias versões da
implementação mecânica de dois canhões. Assim que nos instalarmos
em um deles, poderemos proceder ao ajuste dos novos
veículos.Queremos dar aos tanques de dois canhões um alto dano por disparo combinado com a capacidade de atirar em ambos canhões ao mesmo tempo. Obviamente, essa força tem que ser compensada de alguma forma, e estamos testando diferentes protótipos para essa compensação. A partir de agora, fizemos os primeiros testes para dois deles e também temos outras ideias guardadas.
Gostaríamos de ressaltar novamente que estamos no início da criação de protótipos do próprio conceito e testamos diferentes formas de sua implementação. Então é muito cedo para falar sobre se e quando a mecânica de dois canhões entrará no jogo. Todos os tanques que empregam este mecânico terão que passar por um ciclo completo de testes. Nós queremos que eles sejam: Interessantes para você Equilibrado contra a nossa lista atual de veículos. Caso não consigamos dar aos tanques de dois canhões os dados necessários para cumprir os dois itens acima, não os adicionaremos ao jogo - pelo menos até encontrarmos uma solução. Experimentar vários mecanismos de jogo faz parte do desenvolvimento. Alguns deles parecem interessantes no início, mas são considerados inviáveis quando testados exaustivamente. De qualquer forma, a busca por novas mecânicas de jogo (e seus testes práticos) continuará enquanto nós - como você - queremos ver coisas novas e interessantes no World of Tanks. Desejamos a todos um ótimo final de semana!
Subject: Jello Health Bar Bug
Link on message: #12157191
dunniteowl, on Jun 13 2019 - 14:59, said: You should re-read my 1st post in this thread on that
matter. It DOES affect the Overhead view. It makes the
tanks look like they are literally leaning over on one side, then
the other, from one set of tracks to the other AND, at the same
time, they seem to wiggle from side to side and the effect is that
they look like crawling bugs that are about to fall over to one
side, manage to avoid it and do the same on the other side to
infinity. So, yes, SPGs are as affected by this as other
units. I'll grant that the effect is not as disorienting in
Overhead View, but in Battle Assistant Mode, WATCH OUT! It's
truly horrifically hard to aim in that mode at the moment. I
purposely checked this as I play a lot of SPGs due to my potato
computer and connection. Yes, they are also affected by this
'bug.' In the other four classes, it is so bad I get
nauseated from playing. It's worse than the 'sway' Duke Nukem
and the original Quake avatars had back in the day, which was known
to induce eye strain and fatigue. Just so you know.
OvO
Link on message: #12157191
dunniteowl, on Jun 13 2019 - 14:59, said: You should re-read my 1st post in this thread on that
matter. It DOES affect the Overhead view. It makes the
tanks look like they are literally leaning over on one side, then
the other, from one set of tracks to the other AND, at the same
time, they seem to wiggle from side to side and the effect is that
they look like crawling bugs that are about to fall over to one
side, manage to avoid it and do the same on the other side to
infinity. So, yes, SPGs are as affected by this as other
units. I'll grant that the effect is not as disorienting in
Overhead View, but in Battle Assistant Mode, WATCH OUT! It's
truly horrifically hard to aim in that mode at the moment. I
purposely checked this as I play a lot of SPGs due to my potato
computer and connection. Yes, they are also affected by this
'bug.' In the other four classes, it is so bad I get
nauseated from playing. It's worse than the 'sway' Duke Nukem
and the original Quake avatars had back in the day, which was known
to induce eye strain and fatigue. Just so you know.
OvOKRZYBooP: I suppose a more accurate statement is that MY arty isn't
affected. My apologies to everyone that is still having weird
things happen in their client. Just in case I am going
to put my graphics settings here to try and see if it
helps. 

Hope this helps!


Hope this helps!
Subject: Father's Day Weekend Specials!
Link on message: #12157177
Link on message: #12157177
Jambijon: Attention Tankers! For Fathers day weekend we're having a
bunch of specials that would make any "Big Daddy"
proud! Father's Day Weekend Events! ALL EVENTS
LISTED ON THIS PAGE:
START: Friday, June 14, 04:20 PT | 06:20 CT | 07:20 ET
END: Monday, June 17, 04:20 PT | 06:20 CT | 07:20 ET TYPE: DISCOUNT:
Camouflage,
Emblems, and Inscriptions: 50%
Gold Discount
Garage Slots
Consumables 50%
Credits Discounts
Equipment: Premium
Tier VI-VII Vehicles: 30%
Gold Discount Premium
Tier VIII Vehicles: 15%
Gold Discount Regular
Tier V Vehicles: 50%
Credits Discounts Regular
Tier VI-VII Vehicles: 30%
Credits Discount Regular
Tier VIII-X Vehicles: 15%
Credits Discount XP to Free XP Exchange
Bonus: 1 Gold = 40
XP Father's Day Chrysler K Mission
Mission: Happy Father's Day — Chrysler K! Rewards: Chrysler
K 20-Battle Rental (no Crew) Conditions: Log in to the game
Restrictions: Once per account Mission: Test Drive the Chrysler K
Rewards: ×3 Crew XP 2× Large First Aid Kits 2× Personal Reserves:
+200% XP (1 hour) Conditions: Be one of the top 10 XP earners on
your team in a Victorious Battle Restrictions: All Battle types
Must be in the Chrysler K Once per account
Chrysler K Special Father's Day Weekend Offers Bundle offers:
Chrysler K War Chest: $85.99 (20% Off) Chrysler K Ultimate:
$62.99 (11% Off) Chrysler K Loaded: $55.99 (7% Off) Chrysler K:
$41.99 ×2 Crew XP + Tier Challenge Mission
Weekend! Important — Click this button to redeem the x2 Crew
XP weekend missions (the code will already be in the redemption
field. Just make sure you're logged in):
For manual redemption, use
code: X2CREWXPWEEKEND Mission Details:
Mission: Double Crew XP for Victories Rewards: ×2 Crew XP
Conditions: Be one of the top 10 XP earners on your team
in a Victorious battle Restrictions: All Battle types All
vehicles First Victory does not count Repeatable Mission: Tier II-V
Challenge Rewards: 3× Small Repair Kits Conditions: Be one of the
top 10 XP earners on your team in three (3) battles Restrictions:
All Battle types Tier II-V vehicles only Twice per day
Mission: Tier VI-VII Challenge Rewards: 3× Small First Aid Kits
Conditions: Be one of the top 10 XP earners on your team and damage
10 vehicles over any number of battles Restrictions: All Battle
types Tier VI-VII vehicles only Twice per day Mission: Tier
VIII-X Challenge Rewards: 2× Automatic Fire Extinguisher 2× Large
First Aid Kit 2× Large Repair Kit Conditions: Be one of the top 10
XP earners on your team and destroy 10 vehicles over any number of
battles Restrictions: All Battle types Tier VIII-X
vehicles only Twice per day Alright, happy
Fathers Day and GLHF!
START: Friday, June 14, 04:20 PT | 06:20 CT | 07:20 ET
END: Monday, June 17, 04:20 PT | 06:20 CT | 07:20 ET TYPE: DISCOUNT:
For manual redemption, use
code: X2CREWXPWEEKEND Mission Details:
Mission: Double Crew XP for Victories Rewards: ×2 Crew XP
Conditions: Be one of the top 10 XP earners on your team
in a Victorious battle Restrictions: All Battle types All
vehicles First Victory does not count Repeatable Mission: Tier II-V
Challenge Rewards: 3× Small Repair Kits Conditions: Be one of the
top 10 XP earners on your team in three (3) battles Restrictions:
All Battle types Tier II-V vehicles only Twice per day
Mission: Tier VI-VII Challenge Rewards: 3× Small First Aid Kits
Conditions: Be one of the top 10 XP earners on your team and damage
10 vehicles over any number of battles Restrictions: All Battle
types Tier VI-VII vehicles only Twice per day Mission: Tier
VIII-X Challenge Rewards: 2× Automatic Fire Extinguisher 2× Large
First Aid Kit 2× Large Repair Kit Conditions: Be one of the top 10
XP earners on your team and destroy 10 vehicles over any number of
battles Restrictions: All Battle types Tier VIII-X
vehicles only Twice per day Alright, happy
Fathers Day and GLHF!
Subject: [ST] A43 BP Prototype & T54E2
Link on message: #12157102
Link on message: #12157102
DomoSapien: Tankers, we've got two new tanks hitting Supertest today: The A43
BP Prototype, and the T54E2. The A 43 BP Prototype is a
British Heavy, and it's essentially the Churchill's big
brother.
The prototype of the Black
Prince is sort of a line extension to the Churchill. It has more
armor (150 mm at the front of both its turret and hull) and a gun
of a larger caliber. The British 17-pounder is capable of firing
rapidly (11 shots per minute) and has an excellent penetration of
171 mm with a basic round. To crack the armor of an especially
tough opponent, you may employ an APCR able to pierce 239 mm of
steel. Everything goes with a price, and in the case of the
Black Prince it’s dynamics. This Brit is slow and cumbersome, with
a top speed of just 20 km/h. The hull traverse of 20 degrees per
second lets any fast tank drive circles around it, which will take
a bit of getting-used-to. The A43 BP prototype was made to
slowly (but stylishly) push through enemy defensive lines. Its
armor allows it to mitigate punches laid by vehicles of the same
tier, and its armament is enough to damage any foe. The only thing
keeping the Black Prince from totally dominating every battlefield
is its
sluggishness. ______________________________________ We've
got an American Heavy Boi joining Supertest as well, although it's
more of a Heavium than the A43 BP; The T54E2.
If it had a name, that
would be “Mr. Versatility” as this Yank’s weak sides are balanced
by the strong ones. For example, its gun has a dispersion of 0.4
which is far from ideal. But with an armor penetration of 226 mm
(with a basic shell) the operator of the T54E2 won’t have to
thoroughly aim at the weakest points of enemy vehicles. Penetrating
opponents of the same tier won’t be a problem at all. Sure, the
combination of an alpha strike of 390 points and 14-second reload
time isn’t outstanding. But the sheer ability to dish out stable
amounts of damage with basic rounds is worth much. As for the
survivability, the average hull protection of the T54E2 (150 mm at
the front) is compensated for by its thick (up to 240 mm) turret
armor. Even though the turret still has a weak spot (the
commander’s cupola), the gun depression of -10 degrees allows for
more ways of hiding it. T54E2 is reasonably fast, with a top
speed of 45 km/h and a specific power of more than 16 hp per ton of
weight. This lets it take key positions and benefit from its armor
penetration and gun depression angle. This tank is a well-rounded
fighter, being a jack of all trades but a master of none. It may
assist attacking allies or bolster its side’s defenses, being sheer
Versatility on tracks.
The prototype of the Black
Prince is sort of a line extension to the Churchill. It has more
armor (150 mm at the front of both its turret and hull) and a gun
of a larger caliber. The British 17-pounder is capable of firing
rapidly (11 shots per minute) and has an excellent penetration of
171 mm with a basic round. To crack the armor of an especially
tough opponent, you may employ an APCR able to pierce 239 mm of
steel. Everything goes with a price, and in the case of the
Black Prince it’s dynamics. This Brit is slow and cumbersome, with
a top speed of just 20 km/h. The hull traverse of 20 degrees per
second lets any fast tank drive circles around it, which will take
a bit of getting-used-to. The A43 BP prototype was made to
slowly (but stylishly) push through enemy defensive lines. Its
armor allows it to mitigate punches laid by vehicles of the same
tier, and its armament is enough to damage any foe. The only thing
keeping the Black Prince from totally dominating every battlefield
is its
sluggishness. ______________________________________ We've
got an American Heavy Boi joining Supertest as well, although it's
more of a Heavium than the A43 BP; The T54E2.
If it had a name, that
would be “Mr. Versatility” as this Yank’s weak sides are balanced
by the strong ones. For example, its gun has a dispersion of 0.4
which is far from ideal. But with an armor penetration of 226 mm
(with a basic shell) the operator of the T54E2 won’t have to
thoroughly aim at the weakest points of enemy vehicles. Penetrating
opponents of the same tier won’t be a problem at all. Sure, the
combination of an alpha strike of 390 points and 14-second reload
time isn’t outstanding. But the sheer ability to dish out stable
amounts of damage with basic rounds is worth much. As for the
survivability, the average hull protection of the T54E2 (150 mm at
the front) is compensated for by its thick (up to 240 mm) turret
armor. Even though the turret still has a weak spot (the
commander’s cupola), the gun depression of -10 degrees allows for
more ways of hiding it. T54E2 is reasonably fast, with a top
speed of 45 km/h and a specific power of more than 16 hp per ton of
weight. This lets it take key positions and benefit from its armor
penetration and gun depression angle. This tank is a well-rounded
fighter, being a jack of all trades but a master of none. It may
assist attacking allies or bolster its side’s defenses, being sheer
Versatility on tracks.Реклама | Adv















