Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Dyskusja o artylerii
Link on message: #16751572
Link on message: #16751572
parim1331: Uprasza sie o rozmowę na poziomie Panowie, bez wjazdów na siebie, z
góry dziekuje 
Subject: Lansen C, el Lobo de Odín
Link on message: #16751225
Link on message: #16751225
Jahpero: Le sujet est maintenant verrouillé. Et le compte "Community"
ban pour flood massif sur différentes sections (avec 0 batailles en
plus) 
Subject: Lansen C, le loup d'Odin
Link on message: #16751167
ExoticFireCorps, on 22 March 2019 - 06:35 PM, said: Bon sinon le lien qui marche c'est celui ci: https://worldoftanks.eu/fr/lansen-c/
Link on message: #16751167
ExoticFireCorps, on 22 March 2019 - 06:35 PM, said: Bon sinon le lien qui marche c'est celui ci: https://worldoftanks.eu/fr/lansen-c/Jahpero: Lien du premier post édité...
Jahpero
Jahperoeekeeboo
Forum / game chat practice: Your positive attitude and / or politically corre...
22.03.2019 20:16:11
Subject: Forum / game chat practice: Your positive attitude and / or politically corre...
Link on message: #16751162
UserZer00, on 21 March 2019 - 07:48 PM, said: Rules for the thread. 1) You are welcome to comment on any aspect
of the game 2) Input must be: - constructive (as in
if you don't like something then suggest reasonable alternatives)
- positive (or at least factual and not negative) 3)
Constructive input on other peoples suggestions are welcome, but no
attacks, reference to their stats, etc (you know what I mean) 4)
Try to avoid subjects with dedicated threads, but if you feel you
really must comment about it here then it's OK. Just try to make it
something new on the subject 5) No breaking of the forum or chat
rules (no swearing, etc.) 6) Also, feel free to use the post
as a way of researching "alternative" methods of communicating
your frustration with other players, etc. See if you can find
ways of saying things that don't break the forum or chat rules and
may actually offer advice on how they can avoid the situation in
the future. Examples: A: Comment) I feel that the
wheeled vehicles don't offer any improvements to the game and only
add to the already existing trend of steamroll type battles and
"COD" style of gameplay. One of the main problem is the game
engine is not able to correctly render their position, which makes
it difficult to spot and react to them the way you can with other
tank types. (not necessarily my true feeling, just giving it
as an example) B: Alternative communication methods) People
who camp the red line and use the rest of the team as meat shields
really have an impact on my enjoyment of a battle. This frustration
often makes me react emotionally in chat and can sometimes end up
with me being chat banned. I think it would be great if
WG added a feature to the minimap (or even the main map) that
allowed us to click (once) on someone who is camping and add a
"campfire" logo or some other visual representation to illustrate
our frustration with them.. I was thinking of saying I'd
send 250 gold to the 1st positive response if the thread made it
over 2 pages without anyone breaking the rules, but then thought
that would be too much like bribery. There are other reasons,
but I am leaving the negativity out of it. Let the
games begin!
OIias_of_Sunhillow, on 21 March 2019 - 09:24 PM, said: All this appears to be, is that you're attempting to set up
a forum, within a forum. Why ? 
kisli, on 22 March 2019 - 12:31 PM, said: Toxicity is natural in cesspits. You should add peace in the
Middle-east to your OP, since you're asking for miracles. And your
holier-than-thou attitude is toxic too.
Link on message: #16751162
UserZer00, on 21 March 2019 - 07:48 PM, said: Rules for the thread. 1) You are welcome to comment on any aspect
of the game 2) Input must be: - constructive (as in
if you don't like something then suggest reasonable alternatives)
- positive (or at least factual and not negative) 3)
Constructive input on other peoples suggestions are welcome, but no
attacks, reference to their stats, etc (you know what I mean) 4)
Try to avoid subjects with dedicated threads, but if you feel you
really must comment about it here then it's OK. Just try to make it
something new on the subject 5) No breaking of the forum or chat
rules (no swearing, etc.) 6) Also, feel free to use the post
as a way of researching "alternative" methods of communicating
your frustration with other players, etc. See if you can find
ways of saying things that don't break the forum or chat rules and
may actually offer advice on how they can avoid the situation in
the future. Examples: A: Comment) I feel that the
wheeled vehicles don't offer any improvements to the game and only
add to the already existing trend of steamroll type battles and
"COD" style of gameplay. One of the main problem is the game
engine is not able to correctly render their position, which makes
it difficult to spot and react to them the way you can with other
tank types. (not necessarily my true feeling, just giving it
as an example) B: Alternative communication methods) People
who camp the red line and use the rest of the team as meat shields
really have an impact on my enjoyment of a battle. This frustration
often makes me react emotionally in chat and can sometimes end up
with me being chat banned. I think it would be great if
WG added a feature to the minimap (or even the main map) that
allowed us to click (once) on someone who is camping and add a
"campfire" logo or some other visual representation to illustrate
our frustration with them.. I was thinking of saying I'd
send 250 gold to the 1st positive response if the thread made it
over 2 pages without anyone breaking the rules, but then thought
that would be too much like bribery. There are other reasons,
but I am leaving the negativity out of it. Let the
games begin!eekeeboo: I want to apologise for not coming here sooner! As you can
imagine the arty changes announcement has had me very engaged today
in FB, YT and the forums! That being said I want to
say this is an amazing initiative and I look forward to the
comments made, please keep up the awesome work as I believe you
have already had some expression
Additionally, I want to add, while the
thread continues in the vein of the original post I will find
answers to all questions asked and I will say if I can't answer a
question clearly. Please understand this will require time and it
probably won't happen until Monday when I'm back in the office,
this is my last act in the office for the weekend and I wish you a
wonderful time!
OIias_of_Sunhillow, on 21 March 2019 - 09:24 PM, said: All this appears to be, is that you're attempting to set up
a forum, within a forum. Why ? eekeeboo: Or maybe make the forum great and peaceful and wonderful,
filled with sunshine and rainbows! 18:19 Added
after 3 minutes
kisli, on 22 March 2019 - 12:31 PM, said: Toxicity is natural in cesspits. You should add peace in the
Middle-east to your OP, since you're asking for miracles. And your
holier-than-thou attitude is toxic too.eekeeboo: There's nothing wrong adding some alkaline to the pool of
acid every now and then!
Subject: Rééquilibrage de l'artillerie : Changements des paramètres d'étourdis...
Link on message: #16751119
lebellatre, on 22 March 2019 - 03:24 PM, said: bonjour apres le nerf de l année derniere encore un nerf de l arti
donc en gros la strategie chez wot, jouer du char sovietique
premiun vous ne risquer plus rien avec l art merci encore pour le
nerf a venir
Kinstrarr_is_beast, on 22 March 2019 - 03:33 PM, said: Si les arty était suprimmé la j'aurais vraiment été content. Pour
moi il n'y aura aucun changement des artys les games resteront les
memes c'est a dire quand il y a plus de 1 arty c'est camping dans
un bush au fond de la map...
popojoo, on 22 March 2019 - 03:36 PM, said: bon bah je vais me dépêcher de finir les missions arty ^^
nagonok21, on 22 March 2019 - 03:45 PM, said: Merci wargaming ! J'espère juste que l'équilibrage ne s'arrêterra
pas la ... A quand les compétence antistunt ?
Tobi4s_XL, on 22 March 2019 - 05:21 PM, said: Etant joueur d'arty passionné, je ne comprends pas pourquoi
ils touchent encore à "l'utilité" des artys en game... Réduire les
dégats ou le stun n'est à mon opinion pas une bonne idée...
Je serai pour d'essayer de donner aux artilleries des obus de
différent type comme des obus fumigènes, ou des obus éclaireurs,
des obus de stuns... qui dynamiserai le gameplay.
L'artillerie étant un char de support, elle doit pouvoir quand même
faire plus que 0 dégat sur un super-lourd comme le Type 5...
Pour ce qui est de l'équilibrage, limiter les artileries à 2 au
lieu de 3 par équipe me semblerai pluis judicieux, car même pour
les joueurs d'artileries c'est "cancer" de jouer avec d'autre
artys... quite à devoir attendre 30s de plus quand on veut jouer
SPG. et dire qu'avant on joué OBJ261 à l'AP (1k dmg / 311
pen -> RIP Maus) ou bien quand one-shooté un char avec un arta
de rang inférieur... le bon vieux temps !
laklouk007, on 22 March 2019 - 05:24 PM, said: Je félicite WG pour ce petit pas en avant, mais je reste convaincu
de annulation complète du mécanisme d'étourdissement.
mas_fanto, on 22 March 2019 - 06:30 PM, said: pas mal tobi, passionné aussi de l'arty tu as tout dit,
choix de plusieurs obuts, max à 2 artys sur une game, changer autre
chose je ne pense pas utile; et c'est vrai qu'il arrive, meme avec
une M55/55 de faire zero degats sur un super heavy 
Ludivuk, on 22 March 2019 - 06:47 PM, said: C'était déjà plus terrible mais là ça va devenir de moins en moins
intéressant de jouer à l'auto-moteur, tout les rageux vont pouvoir
se détendre. Vraiment dommage.
Link on message: #16751119
lebellatre, on 22 March 2019 - 03:24 PM, said: bonjour apres le nerf de l année derniere encore un nerf de l arti
donc en gros la strategie chez wot, jouer du char sovietique
premiun vous ne risquer plus rien avec l art merci encore pour le
nerf a venirJahpero:
Kinstrarr_is_beast, on 22 March 2019 - 03:33 PM, said: Si les arty était suprimmé la j'aurais vraiment été content. Pour
moi il n'y aura aucun changement des artys les games resteront les
memes c'est a dire quand il y a plus de 1 arty c'est camping dans
un bush au fond de la map...Jahpero:
popojoo, on 22 March 2019 - 03:36 PM, said: bon bah je vais me dépêcher de finir les missions arty ^^Jahpero:
nagonok21, on 22 March 2019 - 03:45 PM, said: Merci wargaming ! J'espère juste que l'équilibrage ne s'arrêterra
pas la ... A quand les compétence antistunt ?Jahpero:
Tobi4s_XL, on 22 March 2019 - 05:21 PM, said: Etant joueur d'arty passionné, je ne comprends pas pourquoi
ils touchent encore à "l'utilité" des artys en game... Réduire les
dégats ou le stun n'est à mon opinion pas une bonne idée...
Je serai pour d'essayer de donner aux artilleries des obus de
différent type comme des obus fumigènes, ou des obus éclaireurs,
des obus de stuns... qui dynamiserai le gameplay.
L'artillerie étant un char de support, elle doit pouvoir quand même
faire plus que 0 dégat sur un super-lourd comme le Type 5...
Pour ce qui est de l'équilibrage, limiter les artileries à 2 au
lieu de 3 par équipe me semblerai pluis judicieux, car même pour
les joueurs d'artileries c'est "cancer" de jouer avec d'autre
artys... quite à devoir attendre 30s de plus quand on veut jouer
SPG. et dire qu'avant on joué OBJ261 à l'AP (1k dmg / 311
pen -> RIP Maus) ou bien quand one-shooté un char avec un arta
de rang inférieur... le bon vieux temps ! Jahpero:
laklouk007, on 22 March 2019 - 05:24 PM, said: Je félicite WG pour ce petit pas en avant, mais je reste convaincu
de annulation complète du mécanisme d'étourdissement. Jahpero:
mas_fanto, on 22 March 2019 - 06:30 PM, said: pas mal tobi, passionné aussi de l'arty tu as tout dit,
choix de plusieurs obuts, max à 2 artys sur une game, changer autre
chose je ne pense pas utile; et c'est vrai qu'il arrive, meme avec
une M55/55 de faire zero degats sur un super heavy Jahpero:
Ludivuk, on 22 March 2019 - 06:47 PM, said: C'était déjà plus terrible mais là ça va devenir de moins en moins
intéressant de jouer à l'auto-moteur, tout les rageux vont pouvoir
se détendre. Vraiment dommage. Jahpero: Il est plaisant de voir des nouvelles têtes sur le
forum et donc de nouveaux avis !
Bonne soirée à vous, et bon week-end !
Jahpero
Bonne soirée à vous, et bon week-end !
Jahpero
Subject: SPG Rebalance: Changing the Stun Parameters
Link on message: #16751104
Iridiumalloy, on 22 March 2019 - 05:22 PM, said: Firstly, WG please stop using the word MODIFY when you actually
mean REDUCE. You are fooling no one with half a brain! You don't
replace the word INCREASE with MODIFY so please don't do
so for the word REDUCE. Say what you mean, stop trying to hide
the truth. Secondly, a small reduction on stun time is not a major
issue, but isn't it about time you addressed some other
artillery issues in comparison to other tank types: 1) ridiculously
long reload times for artillery above tier 5 2) ridiculously long
aim times for artillery above tier 5 3) ridiculous accuracy
parameters, such that shells are either almost perfectly on target
or, as is often the case, way off target even outside the aiming
reticule. 4) excessively cheap shells (yes, I am complaining that
the shells are too cheap!) 5) excessive amounts of damage done
compared to some other shell types (yes, I'm complaining about this
too!) 6) insufficient dips and hollows in the maps for arty to hide
in whilst still being able to "see" a decent portion of the map.
For most tanks it does not matter how big or small a house or rock
or hill is for hiding behind as long as it is just big enough, but
for artillery, if the obstacle is too big we cannot shoot over it,
and shooting around it is not an option. I also agree that 3
artillery units per game is too much, this should be reduced to a
maximum of two units.
bilku20, on 22 March 2019 - 05:38 PM, said: Why not you get the arty out of game?! You keep nerfing it
for nobs players. This game shouldn`t be played by anybody.
From now on the arty will be insignificant in the game. No stun, no
damage, long reloading time as well and new french vehicles to get
fast and kill them. Where are the pros??? Where is the old artie
gone? Doing the same thing as in Word of Warships. Destroying the
game..
06_kraG, on 22 March 2019 - 05:39 PM, said: Why are those fancy mathematics introduced to reduce the duration
of stun? Why not simply let the durations of the separate stuns run
simultaneously? So when after 12 seconds of a 20 second stun a tank
is hit with a new 23 second stun, that's it. It will remain stunned
for the next 23 seconds. I find it unrealistic that the
second stun would result in a shorter stun because that tank was
already stunned.
HansiVonHinten, on 22 March 2019 - 05:59 PM, said: Ehhh, say what?
Already now, it is like a dead castraded mule.
You wrote earlier there have/are many complaints about stun, what about all the other complaints about MM, RNG, OP tanks, new op premium tanks, obsolete ols prem tanks, wheelies etc.?
Like so many here has pointed out, it is so easy to balance, reduce number of SPG's to one or two per side.
Link on message: #16751104
Iridiumalloy, on 22 March 2019 - 05:22 PM, said: Firstly, WG please stop using the word MODIFY when you actually
mean REDUCE. You are fooling no one with half a brain! You don't
replace the word INCREASE with MODIFY so please don't do
so for the word REDUCE. Say what you mean, stop trying to hide
the truth. Secondly, a small reduction on stun time is not a major
issue, but isn't it about time you addressed some other
artillery issues in comparison to other tank types: 1) ridiculously
long reload times for artillery above tier 5 2) ridiculously long
aim times for artillery above tier 5 3) ridiculous accuracy
parameters, such that shells are either almost perfectly on target
or, as is often the case, way off target even outside the aiming
reticule. 4) excessively cheap shells (yes, I am complaining that
the shells are too cheap!) 5) excessive amounts of damage done
compared to some other shell types (yes, I'm complaining about this
too!) 6) insufficient dips and hollows in the maps for arty to hide
in whilst still being able to "see" a decent portion of the map.
For most tanks it does not matter how big or small a house or rock
or hill is for hiding behind as long as it is just big enough, but
for artillery, if the obstacle is too big we cannot shoot over it,
and shooting around it is not an option. I also agree that 3
artillery units per game is too much, this should be reduced to a
maximum of two units.eekeeboo: You will notice you do the same damage and same stun on a
tank you hit on your own, the only thing that was reduced was
stacking stun and the effect of long distance radius. The rest is
the same, that's why it modification and not reduce.
bilku20, on 22 March 2019 - 05:38 PM, said: Why not you get the arty out of game?! You keep nerfing it
for nobs players. This game shouldn`t be played by anybody.
From now on the arty will be insignificant in the game. No stun, no
damage, long reloading time as well and new french vehicles to get
fast and kill them. Where are the pros??? Where is the old artie
gone? Doing the same thing as in Word of Warships. Destroying the
game.. eekeeboo: The benefits of artillery are still there, you just have to
consider more carefully how to get the best out of them and piling
on the same tank to keep them suppressed is not as effective as
choosing different targets.
06_kraG, on 22 March 2019 - 05:39 PM, said: Why are those fancy mathematics introduced to reduce the duration
of stun? Why not simply let the durations of the separate stuns run
simultaneously? So when after 12 seconds of a 20 second stun a tank
is hit with a new 23 second stun, that's it. It will remain stunned
for the next 23 seconds. I find it unrealistic that the
second stun would result in a shorter stun because that tank was
already stunned.eekeeboo: Those fancy mathematics are always there in every part of
the game. This was highlighting the change in just a few of those
parameters. 18:02 Added after 2 minutes
HansiVonHinten, on 22 March 2019 - 05:59 PM, said: Ehhh, say what?Already now, it is like a dead castraded mule.
You wrote earlier there have/are many complaints about stun, what about all the other complaints about MM, RNG, OP tanks, new op premium tanks, obsolete ols prem tanks, wheelies etc.?
Like so many here has pointed out, it is so easy to balance, reduce number of SPG's to one or two per side.
eekeeboo: MM is being changed and tested, RNG is part of the game and
will not be changed, OP tanks are balanced over time, Old tanks are
balanced and brought up over time (Review what's coming in 2019
article) and wheeled vehicles are liked as much as hated in
different parts of the community. Again the important thing is to
look at the whole picture, the whole player base and get the best
solution in the middle while also consider not all changes come
overnight and people need to sleep, developers are not robots and
do as much as they can considering the work involved in every part
of the game.
Subject: SPG Rebalance: Changing the Stun Parameters
Link on message: #16751086
pihip, on 22 March 2019 - 05:20 PM, said: Sorry for being blunt, but the more things go on, the more
artillery gets castrated as a class. Removing non-HE was fine as
AP-HEAT could either do ridiculous damage or oneshot full health
heavies which is quite toxic, but castrating HE damage too and now
planning a nerf to what attempted to compensate for the HE nerf
makes me wonder how long artillery will last as a class before
becoming totally unplayable (maybe that's the endgame goal?).
Link on message: #16751086
pihip, on 22 March 2019 - 05:20 PM, said: Sorry for being blunt, but the more things go on, the more
artillery gets castrated as a class. Removing non-HE was fine as
AP-HEAT could either do ridiculous damage or oneshot full health
heavies which is quite toxic, but castrating HE damage too and now
planning a nerf to what attempted to compensate for the HE nerf
makes me wonder how long artillery will last as a class before
becoming totally unplayable (maybe that's the endgame goal?).eekeeboo: The aim is not to remove the playability of the class but to
make it so it's not too easy to play while not too difficult and
have the appropriate effect in a battle that does not frustrate
other players etc. Granted this will always be problematic in a PVP
game where frustrating the enemy is your primary goal, but it's
something we have to work at.
Subject: La Division Infernale LASALLE [LVGF2] recrute
Link on message: #16751082
Link on message: #16751082
Jahpero: Bonjour,
Le sujet vient d'être nettoyé.
Bonne journée à vous.
Jahpero
Le sujet vient d'être nettoyé.
Bonne journée à vous.
Jahpero
Subject: SPG Rebalance: Changing the Stun Parameters
Link on message: #16751080
adharus, on 22 March 2019 - 04:31 PM, said: well,i am tierd of this...nerf after nerf,after nerf,eufemistivcly
called " rebalance"...way better to compleatly remove artyes,and
eyther compensate for xp ,eyther turn spg's in other clases (some
can become td's,some can become derp gun armed meds or heavyes)....
another option would be to remove indirect aiming,and basicly
spg's would become similar to manny derp's who are in the game..of
course, reduction of aiming time in order to match exixting derps
would be need it...
DeleteGamePLS, on 22 March 2019 - 04:37 PM, said: Of course, almost every change on tanks that was made is
catastrophic, why did I spend so much time while I was exploring
all the nations of artillery ??? that they would then be so
embarrassed that they are non-gimmicks after all because a large
group of poorer players are hurting every day and place on arty
players and are completely uninterested in trying to understand the
mechanics of the game, for example, the bot wants to fit in half a
Prohorovka with Maus Tank and that he He craves how much he wants,
so he does not. Why, for example, do you not concentrate a bit on
this unrealistic Russian tanks ???? Obj 907 Obviously, this
medium tank are more powerful than any other medium, Obj 257 that
binds it with RNG is incredible and so on and so on. This is all
the opinion of a player who has played this game for 6 years and
every subsequent change looks more and more on this game as the
beginning of the ruin, you have a little more fun to keep players
interested in this game and not to drive them.
Ironclad_wows_wot, on 22 March 2019 - 05:06 PM, said: lol basically too many people use arty to take out of game,so
rather than listening to the majority saying 2 per game they nerf
them more ,and please dont say you listen to player's you dont,you
just hide behind the wait time excuse for the arty,when the
majority of arty player's would say 2 per game is ok,add to that
the pathetic xp and money earned ,it's no wonder the game is now
flooded with t.d causing more camping.personally i found the
original arty easier to play against,all it needed was 2 per game
and no heat.job done
Link on message: #16751080
adharus, on 22 March 2019 - 04:31 PM, said: well,i am tierd of this...nerf after nerf,after nerf,eufemistivcly
called " rebalance"...way better to compleatly remove artyes,and
eyther compensate for xp ,eyther turn spg's in other clases (some
can become td's,some can become derp gun armed meds or heavyes)....
another option would be to remove indirect aiming,and basicly
spg's would become similar to manny derp's who are in the game..of
course, reduction of aiming time in order to match exixting derps
would be need it... eekeeboo: This is understandable frustration for an arty player, but
it's also important to not overly frustrate other players
too.
DeleteGamePLS, on 22 March 2019 - 04:37 PM, said: Of course, almost every change on tanks that was made is
catastrophic, why did I spend so much time while I was exploring
all the nations of artillery ??? that they would then be so
embarrassed that they are non-gimmicks after all because a large
group of poorer players are hurting every day and place on arty
players and are completely uninterested in trying to understand the
mechanics of the game, for example, the bot wants to fit in half a
Prohorovka with Maus Tank and that he He craves how much he wants,
so he does not. Why, for example, do you not concentrate a bit on
this unrealistic Russian tanks ???? Obj 907 Obviously, this
medium tank are more powerful than any other medium, Obj 257 that
binds it with RNG is incredible and so on and so on. This is all
the opinion of a player who has played this game for 6 years and
every subsequent change looks more and more on this game as the
beginning of the ruin, you have a little more fun to keep players
interested in this game and not to drive them.eekeeboo: There are a variety of strong tanks and those more
challenging to play. The key is to balance and a variety of low
skill floor tanks for more "casual" gamers but ensuring they do not
have a huge impact on the battle vs those with a high skill floor
and so forth. Game balancing is tricky at the best of times!
17:54 Added after 1 minute
Ironclad_wows_wot, on 22 March 2019 - 05:06 PM, said: lol basically too many people use arty to take out of game,so
rather than listening to the majority saying 2 per game they nerf
them more ,and please dont say you listen to player's you dont,you
just hide behind the wait time excuse for the arty,when the
majority of arty player's would say 2 per game is ok,add to that
the pathetic xp and money earned ,it's no wonder the game is now
flooded with t.d causing more camping.personally i found the
original arty easier to play against,all it needed was 2 per game
and no heat.job doneeekeeboo: You find the balance between what all the players want and
hope it's work. Because none of the players agree with what they
want exactly other than everything but not what the other player
says, just theirs. We listen to all feedback, but it doesn't mean
that feedback has to be acted on!
Subject: Lansen C, the Wolf of Odin
Link on message: #16751064
VeloceHD, on 22 March 2019 - 05:00 PM, said: Why isn't this in the in-game store for gold? Oh yeah, we all know
why.
Link on message: #16751064
VeloceHD, on 22 March 2019 - 05:00 PM, said: Why isn't this in the in-game store for gold? Oh yeah, we all know
why.eekeeboo: Because it's a new vehicle and while it's very new and
fresh it will usually be only available in the premium shop for a
long time.
Subject: SPG Rebalance: Changing the Stun Parameters
Link on message: #16751061
SweZooT, on 22 March 2019 - 04:02 PM, said:
Link on message: #16751061
SweZooT, on 22 March 2019 - 04:02 PM, said: eekeeboo: Please phrase a clear question and avoid any rule breaking
please and I will do my best to answer.
Subject: Der Panther-Lobbyisten Thread
Link on message: #16751044
_JackkOfDoom, on 22 March 2019 - 04:23 PM, said: Rache wird kommen.... und sie wird schrecklich und
erbarmungslos in 8facher Härte erfolgen.
Link on message: #16751044
_JackkOfDoom, on 22 March 2019 - 04:23 PM, said: Rache wird kommen.... und sie wird schrecklich und
erbarmungslos in 8facher Härte erfolgen.
Subject: SPG Rebalance: Changing the Stun Parameters
Link on message: #16751021
MooWoolf, on 22 March 2019 - 02:49 PM, said:
Frenzier, on 22 March 2019 - 03:04 PM, said: SPGs add no value to the gameplay, they add toxicity and
unsportsmanlike conduct, their complete removal would benefit the
game a lot and reduce frustration levels among the player base
immensely.
Link on message: #16751021
MooWoolf, on 22 March 2019 - 02:49 PM, said: eekeeboo: If you don't want a chat ban, I would suggest the use of
fewer expletives!
Frenzier, on 22 March 2019 - 03:04 PM, said: SPGs add no value to the gameplay, they add toxicity and
unsportsmanlike conduct, their complete removal would benefit the
game a lot and reduce frustration levels among the player base
immensely.eekeeboo: They allow players who like tanks and that type of play to
be able to play, if they are unable to play other classes for
whatever reason, this allows them to play and support their team.
Artillery can add a lot to the game.
Subject: SPG Rebalance: Changing the Stun Parameters
Link on message: #16751005
Gremlin182, on 22 March 2019 - 02:41 PM, said: Players already have a way to defend against SPG fire though
whenever its suggested some players refuse to use them. Use a spall
liner no that's useless much rather use vents or some other
equipment. How about a large med kit then that reduces stun
duration and adds to the reduced crew casualty bonus of the spall
liner. Nope too expensive besides I use food instead. The
slow heavily armoured superheavies that always get targeted can
often ignore spg fire. Players have a clear choice if they are
victimised by SPG fire then defend against it. If you don't want to
do is then that's your choice. Prevent players stats showing
during the battle and you reduce the chances of "good" players
being "unfairly" focused. Fix the MM "not tested the current one
enough to judge the changes yet"
Link on message: #16751005
Gremlin182, on 22 March 2019 - 02:41 PM, said: Players already have a way to defend against SPG fire though
whenever its suggested some players refuse to use them. Use a spall
liner no that's useless much rather use vents or some other
equipment. How about a large med kit then that reduces stun
duration and adds to the reduced crew casualty bonus of the spall
liner. Nope too expensive besides I use food instead. The
slow heavily armoured superheavies that always get targeted can
often ignore spg fire. Players have a clear choice if they are
victimised by SPG fire then defend against it. If you don't want to
do is then that's your choice. Prevent players stats showing
during the battle and you reduce the chances of "good" players
being "unfairly" focused. Fix the MM "not tested the current one
enough to judge the changes yet" eekeeboo: First new suggestion and will add to feedback thank-you
(First aid kit suggestion).
Subject: SPG Rebalance: Changing the Stun Parameters
Link on message: #16750994
Cobra6, on 22 March 2019 - 02:17 PM, said: The third or fourth rebalance of the class in the history of WoT?
Honestly, hasn't the time come to just remove it entirely?
Cobra 6
Zylon0, on 22 March 2019 - 02:24 PM, said: Wargaming you nerf the SPG and more nerfs are gonna happen in the
near future. Some questions. Question 1: How will you ensure
it remains satisfying to play SPG? Question 2: Will
you increase other statistics on the SPG to make it more effective
now that we lost splash radius and stun time? for instance reload
time or damage? Question 3: Will you award more xp for less
damage done? (that you caused by your nerf) Question 4: What
about giving xp to the arty when a stunned tank is hit by
teammates? The same way destroyed tracks work? Additional
note: Arty players want to feel relevant as a support class.
To have a birds eye view on the battlefield and feel like they help
the team win. At the same time we want that satisfying
feeling of really hurting an opposing tank.. that bullseye
moment.Yes!! Arty is frustrating enough to play at times...
the incoming nerfs will lower our enjoyment inside the game. Keep
this in mind when balancing around arty. Please those that get
frustrated getting hit by arty and at the same time please the
arty... Because right now it seems your only tackling the
frustrations of those getting hit.. What about us arty players??
throw us a bone... How did we get in this whole situation?
Before all the arty nefs happened in the first place, there
was no stun mechanic. Arty shot a big hurting shell once a
minute and those that shot a bit faster did less damage. Arty back
then was also half as accurate. The problem was AP shells.
instead of nerfing arty to oblivion they should have kept the old
system, removed AP and made the splash radius bigger. That way
tanks only got hit once a minute, less often due to accuracy and
for less damage.
Link on message: #16750994
Cobra6, on 22 March 2019 - 02:17 PM, said: The third or fourth rebalance of the class in the history of WoT?
Honestly, hasn't the time come to just remove it entirely?
Cobra 6eekeeboo: Like many things that are so divisive, it can take many
times before we get it right and everyone is happy!
Zylon0, on 22 March 2019 - 02:24 PM, said: Wargaming you nerf the SPG and more nerfs are gonna happen in the
near future. Some questions. Question 1: How will you ensure
it remains satisfying to play SPG? Question 2: Will
you increase other statistics on the SPG to make it more effective
now that we lost splash radius and stun time? for instance reload
time or damage? Question 3: Will you award more xp for less
damage done? (that you caused by your nerf) Question 4: What
about giving xp to the arty when a stunned tank is hit by
teammates? The same way destroyed tracks work? Additional
note: Arty players want to feel relevant as a support class.
To have a birds eye view on the battlefield and feel like they help
the team win. At the same time we want that satisfying
feeling of really hurting an opposing tank.. that bullseye
moment.Yes!! Arty is frustrating enough to play at times...
the incoming nerfs will lower our enjoyment inside the game. Keep
this in mind when balancing around arty. Please those that get
frustrated getting hit by arty and at the same time please the
arty... Because right now it seems your only tackling the
frustrations of those getting hit.. What about us arty players??
throw us a bone... How did we get in this whole situation?
Before all the arty nefs happened in the first place, there
was no stun mechanic. Arty shot a big hurting shell once a
minute and those that shot a bit faster did less damage. Arty back
then was also half as accurate. The problem was AP shells.
instead of nerfing arty to oblivion they should have kept the old
system, removed AP and made the splash radius bigger. That way
tanks only got hit once a minute, less often due to accuracy and
for less damage. eekeeboo: 1) This change is intended not to change anything
drastically with SPG play and the mechanics involved only alter the
considerations players must make when choosing a target. 2)
As far as I'm aware there are no compensatory changes to be made to
some vehicles across the board, only minor changes to individual
artillery. 3) There should not be an overall in a reduction of
damage, there may be a reduction in overall assisted damage, but
this is countered by choosing your targets more carefully. 4)
There is an assisted damage function in place already with stunning
an enemy or tracking them.
Subject: Update 1.4.1 - Allgemeines Feedback
Link on message: #16750946
FireAbend_1, on 22 March 2019 - 04:52 PM, said: Mit dem Update 1.4.1 wurden die Forschungsabteilung und die
Techtrees grafisch verändert. Nun ist mir aufgefallen, dass
offenbar dabei die Belohnungen vom Neujahrsfest verschwunden
(worden) sind.
Dabei handelt es sich um die
Fahrzeuge, die man sich aussuchen und mit einen (Kauf-)Rabatt von
100% - 30% belegen konnte - alles weg. Wie stellt ihr euch das vor?
Schönen Tag noch
Link on message: #16750946
FireAbend_1, on 22 March 2019 - 04:52 PM, said: Mit dem Update 1.4.1 wurden die Forschungsabteilung und die
Techtrees grafisch verändert. Nun ist mir aufgefallen, dass
offenbar dabei die Belohnungen vom Neujahrsfest verschwunden
(worden) sind.
Subject: Probiert den neuen Matchmaker aus
Link on message: #16750870
Horny_Hans, on 21 March 2019 - 10:16 PM, said: zapfhan sag mal, kann es sein dass es wieder so etwas wie
einen newbie schutz gibt? ich hab einen neuen acc angefangen und
ich hab jetzt so gut wie immer einstufige gefechte gehabt (nur zwei
oder drei in denen ich toptier war, aber sonst noch nichts) ich
habe bis jetzt nur maximal T3 bewegt.. noch nie einen T4 gesehen..
ich dachte erst letzte woche, da wäre es zwecks dem mm test.. aber
es ist immer noch genau gleich ... weißt du da näheres?
Link on message: #16750870
Horny_Hans, on 21 March 2019 - 10:16 PM, said: zapfhan sag mal, kann es sein dass es wieder so etwas wie
einen newbie schutz gibt? ich hab einen neuen acc angefangen und
ich hab jetzt so gut wie immer einstufige gefechte gehabt (nur zwei
oder drei in denen ich toptier war, aber sonst noch nichts) ich
habe bis jetzt nur maximal T3 bewegt.. noch nie einen T4 gesehen..
ich dachte erst letzte woche, da wäre es zwecks dem mm test.. aber
es ist immer noch genau gleich ... weißt du da näheres?Zapfhan: Da muss ich ehrlicherweise erst nachschauen
Subject: SPG Rebalance: Changing the Stun Parameters
Link on message: #16750862
OtherPlans, on 22 March 2019 - 01:21 PM, said: I agree with Homer_J: arty is now gonna wait for stun to wear off
one tank, then shoot the same tank again. Doesn't sound like it
will be much better. The article says "Our adjustments will
consist of several large blocks. First we're planning to reduce the
duration of the stun from all artillery hits on already stunned
vehicles." Am I understanding correctly that there are other large
blocks of adjustments you'll make besides what's in this article?
Or does this article cover all these large blocks you mention?
BoGustavus, on 22 March 2019 - 01:22 PM, said: So the focus of these changes were 1) make non-arty players enjoy
the game more and 2) make arty-players enjoy the game more? Nerfing
the possibility for arty to deal damage and nerfing the stun
duration and increase the value of spalliner (who today is almost
an almost irrelevant addition) will please the non-arty
playerbase yes. But i question, who does this make playing
arty more fun? You mention rebalancing of entire techtrees and
specifically the poor GW Panther who traded 1 tiny second of
reloading time for alot of inaccuracy! Are thees the changes you
plan in general for arty? If so, I can tell you you missed the mark
completely of making the game more enjoyable for arty-players!
Hocus_Pocus_Gold_Focus, on 22 March 2019 - 01:25 PM, said: Sooo... now I'm going to ask the most important question of this
topic When are we going to get a tier 8 premium spg?
USA_G, on 22 March 2019 - 01:30 PM, said: The core problem of spg's is that they are not doing what they were
supposed to do which is to stop camping, they did quite the
opposite which was punish any sort of play that is not camping. I
suggest that a different kind of utility that would make the
battles more fun and dynamic is something like smoke screens, area
denial effects which would promote players to take risks and make
the game more fun to play resulting in a more dynamic battlefield.
A easy way to balance this is to make artillery do specific roles
when the battle starts, A roll of the dice would be able to set it
to play for example with only AP rounds with higher reload rate
(around 90-130 sec) HE rounds that do splash damage in a wide
radius and apply a small stun and finally smoke and area denial
shells that would cover or deny an area. When the battle starts
randomly arty will get one of these 3 options and no 2 SPG's can
have the same option in the same team. tl;dr : Make arty a
support class which promotes dynamic game play with cool mechanics.
pihip, on 22 March 2019 - 01:53 PM, said: Ok so, I'll be that one idiot and say it out loud.
First, artillery was the "whack-a-mole" and it was a pain to land a shot, but when it landed, it hurt like hell. People cried, mamma WG answered, and we got the 9.18 big nerf. Then, artillery becomes this poor joke of a class where damage has become pathetic, but we get the stun mechanic which does two things - 1) makes players even more frustrated than they usually are and 2) SHOULD make arties team-based vehicles but hardly does that since actual teamwork is a rare sight in randoms.
Now, we're getting the stun effectiveness nerfed (plus additional nerfs here and there) with nothing to counterbalance it (e.g. buff to alpha). Also, we still have several maps that limit the usefulness of arty to almost nothing.
Perhaps you should just remove the class, refund the credits, exp and gold, and be done with it once and for all? WoWs did something similar with aircraft carriers, so there's a precedent. And last I checked, WoWs is a WG game.
Geno1isme, on 22 March 2019 - 01:57 PM, said: Dream on. In practice arties will either not care about stun
at all and just go for damage, or start timing their shots for
maximum effect. Seems to be more of a cosmetic change
without noticable consequences.
Link on message: #16750862
OtherPlans, on 22 March 2019 - 01:21 PM, said: I agree with Homer_J: arty is now gonna wait for stun to wear off
one tank, then shoot the same tank again. Doesn't sound like it
will be much better. The article says "Our adjustments will
consist of several large blocks. First we're planning to reduce the
duration of the stun from all artillery hits on already stunned
vehicles." Am I understanding correctly that there are other large
blocks of adjustments you'll make besides what's in this article?
Or does this article cover all these large blocks you mention?
eekeeboo: So these are the things to look at, in the latter part of
the video you will notice radius distance effect changes too!
BoGustavus, on 22 March 2019 - 01:22 PM, said: So the focus of these changes were 1) make non-arty players enjoy
the game more and 2) make arty-players enjoy the game more? Nerfing
the possibility for arty to deal damage and nerfing the stun
duration and increase the value of spalliner (who today is almost
an almost irrelevant addition) will please the non-arty
playerbase yes. But i question, who does this make playing
arty more fun? You mention rebalancing of entire techtrees and
specifically the poor GW Panther who traded 1 tiny second of
reloading time for alot of inaccuracy! Are thees the changes you
plan in general for arty? If so, I can tell you you missed the mark
completely of making the game more enjoyable for arty-players!eekeeboo: There will be minor changes to individual arty, the main
balance mentioned is intended to prevent the issue of all 3 arty
hitting you all at once and you having a VERY bad time for a long
time.
Hocus_Pocus_Gold_Focus, on 22 March 2019 - 01:25 PM, said: Sooo... now I'm going to ask the most important question of this
topic When are we going to get a tier 8 premium spg? eekeeboo: I hope you can imagine the amount of fire that would cause
USA_G, on 22 March 2019 - 01:30 PM, said: The core problem of spg's is that they are not doing what they were
supposed to do which is to stop camping, they did quite the
opposite which was punish any sort of play that is not camping. I
suggest that a different kind of utility that would make the
battles more fun and dynamic is something like smoke screens, area
denial effects which would promote players to take risks and make
the game more fun to play resulting in a more dynamic battlefield.
A easy way to balance this is to make artillery do specific roles
when the battle starts, A roll of the dice would be able to set it
to play for example with only AP rounds with higher reload rate
(around 90-130 sec) HE rounds that do splash damage in a wide
radius and apply a small stun and finally smoke and area denial
shells that would cover or deny an area. When the battle starts
randomly arty will get one of these 3 options and no 2 SPG's can
have the same option in the same team. tl;dr : Make arty a
support class which promotes dynamic game play with cool mechanics.eekeeboo: Good points well made, but I want to also encourage you to
consider the effect smoke screens would have, for those who want to
grief and troll teammates.
pihip, on 22 March 2019 - 01:53 PM, said: Ok so, I'll be that one idiot and say it out loud.First, artillery was the "whack-a-mole" and it was a pain to land a shot, but when it landed, it hurt like hell. People cried, mamma WG answered, and we got the 9.18 big nerf. Then, artillery becomes this poor joke of a class where damage has become pathetic, but we get the stun mechanic which does two things - 1) makes players even more frustrated than they usually are and 2) SHOULD make arties team-based vehicles but hardly does that since actual teamwork is a rare sight in randoms.
Now, we're getting the stun effectiveness nerfed (plus additional nerfs here and there) with nothing to counterbalance it (e.g. buff to alpha). Also, we still have several maps that limit the usefulness of arty to almost nothing.
Perhaps you should just remove the class, refund the credits, exp and gold, and be done with it once and for all? WoWs did something similar with aircraft carriers, so there's a precedent. And last I checked, WoWs is a WG game.
eekeeboo: The class will never be removed, if that helps.
Geno1isme, on 22 March 2019 - 01:57 PM, said: Dream on. In practice arties will either not care about stun
at all and just go for damage, or start timing their shots for
maximum effect. Seems to be more of a cosmetic change
without noticable consequences.eekeeboo: But if players do continue to go for damage, at the very
least you will not have the current stacked stun.
Subject: Update 1.4.1 - Besatzungsskins
Link on message: #16750841
stereoType64, on 22 March 2019 - 11:08 AM, said: Auch auf den Weihnachts-Mädels und auf Buffon lassen sich
die Skins nicht ändern. Kurze Frage zu den beiden weiblichen
Skins bei Dir: Sind die Nationengebunden, oder können die auf
Kommandantinnen aller Nationen gesetzt werden?
weu, on 22 March 2019 - 11:04 AM, said: Mal eine ganz andere Frage: Kaufen kann man die Skins noch nicht,
richtig? Ab wann sollen denn die Skins kaufbar sein?
Link on message: #16750841
stereoType64, on 22 March 2019 - 11:08 AM, said: Auch auf den Weihnachts-Mädels und auf Buffon lassen sich
die Skins nicht ändern. Kurze Frage zu den beiden weiblichen
Skins bei Dir: Sind die Nationengebunden, oder können die auf
Kommandantinnen aller Nationen gesetzt werden?Zapfhan: Die Skins sind Nationengebunden
weu, on 22 March 2019 - 11:04 AM, said: Mal eine ganz andere Frage: Kaufen kann man die Skins noch nicht,
richtig? Ab wann sollen denn die Skins kaufbar sein?Zapfhan: Die Skins sind aktuell nur durch die Belohnungen erhältlich.
Sie können in Zukunft ggf. auch bei Events, Wettbewerben und
co. erhältlich sein
Subject: Rekrutierungsprogramm 2.0: Letzter Schliff
Link on message: #16750829
Link on message: #16750829
Zapfhan: Update zu den Rekrutierungspunkten. Im Laufe der
nächsten Woche sollte es
einen Fix zu dem Problem geben.
Subject: Update 1.4.1 - Fehler und Probleme
Link on message: #16750825
Link on message: #16750825
Zapfhan: Update zu den Rekrutierungspunkten. Im Laufe der nächsten
Woche sollte es einen Fix zu dem Problem
geben.
Subject: SPG Rebalance: Changing the Stun Parameters
Link on message: #16750807
basin79, on 22 March 2019 - 12:53 PM, said: WG instead of just having to keep cutting the weeds down pull out
their roots.
1 arty max per team. Job done. It isn't complicated.
Mazhar_1980, on 22 March 2019 - 12:56 PM, said: Arty mission should be revised as well, it is already not so easy
to do the final missions 250ms stun, be the topl player in xp
earned etc. These missions are already difficult with arty so they
should be made easier after this art nerf
Objec7, on 22 March 2019 - 01:01 PM, said: The purpose of this stun nerf is to make artilleries choose
different targets to stun when there's more than one arty in team.
So XVM focus will not be as effective anymore.
BluevRS, on 22 March 2019 - 01:16 PM, said: It's about time you changed arty back to how it used to be before
you royally f***ed it up. Maybe if you'd just listened to your
playerbase and limited arty to two per side per match. But why
would Wargaming ever want to listen to its's customers???
Link on message: #16750807
basin79, on 22 March 2019 - 12:53 PM, said: WG instead of just having to keep cutting the weeds down pull out
their roots.1 arty max per team. Job done. It isn't complicated.
eekeeboo: It is if you want to run a game for all players, including
artillery players, not break balance, not break MM and other
considerations. If it was that simple, it would have been done
Mazhar_1980, on 22 March 2019 - 12:56 PM, said: Arty mission should be revised as well, it is already not so easy
to do the final missions 250ms stun, be the topl player in xp
earned etc. These missions are already difficult with arty so they
should be made easier after this art nerfeekeeboo: There is a chance they may be in the future, depending on
how analysis goes and what it throws out
Objec7, on 22 March 2019 - 01:01 PM, said: The purpose of this stun nerf is to make artilleries choose
different targets to stun when there's more than one arty in team.
So XVM focus will not be as effective anymore.eekeeboo: Very much part of the thing to look at
BluevRS, on 22 March 2019 - 01:16 PM, said: It's about time you changed arty back to how it used to be before
you royally f***ed it up. Maybe if you'd just listened to your
playerbase and limited arty to two per side per match. But why
would Wargaming ever want to listen to its's customers???eekeeboo: We listen to all customers and try to find the balance
between those who say buff it and those who say remove it and
everyone in between who either don't care or think they should fire
watermelons!
Subject: SPG Rebalance: Changing the Stun Parameters
Link on message: #16750743
mislav_cabeza, on 22 March 2019 - 12:25 PM, said: will you rebalance the spg missions then or it remains as they are?
DaMP13R, on 22 March 2019 - 12:33 PM, said: It's like this totally has went over the head of those at WG, the
biggest complaint was the amount of arty in battle not the
additional stun?
... I mean seriously who is concerned
about how much your additional stun is when you have 3 arty raining
down upon you. Also when are we going to be given the
option to have the free XP back which was spent on the arty lines?
they were nerfed into the ground rightly so and now nerfed again..
what's the point in keeping them unlocked/ in garage .. compensate
us.
Timewarp76, on 22 March 2019 - 12:35 PM, said: Lets be real, any nerf to arty is a good nerf.
kjkb1980_o7, on 22 March 2019 - 12:42 PM, said: This is great news, thank you Wargaming. However, please I
beg you can you reduce the maximum number of SPG's per game.
Reducing the maximum to 2 per team per game would be a fair
compromise to both group of players. The current maximum of 3 is
hugely detrimental to the enjoyment of the game.
Link on message: #16750743
mislav_cabeza, on 22 March 2019 - 12:25 PM, said: will you rebalance the spg missions then or it remains as they are?eekeeboo: There will be a balancing of the missions if needed in
the future and if the missions prove to be too difficult for the
class
DaMP13R, on 22 March 2019 - 12:33 PM, said: It's like this totally has went over the head of those at WG, the
biggest complaint was the amount of arty in battle not the
additional stun? eekeeboo: No plan for the XP, and there were/are many complaints at
the stun, this is a step towards trying to help players feel better
about playing against artillery.
Timewarp76, on 22 March 2019 - 12:35 PM, said: Lets be real, any nerf to arty is a good nerf.eekeeboo:
kjkb1980_o7, on 22 March 2019 - 12:42 PM, said: This is great news, thank you Wargaming. However, please I
beg you can you reduce the maximum number of SPG's per game.
Reducing the maximum to 2 per team per game would be a fair
compromise to both group of players. The current maximum of 3 is
hugely detrimental to the enjoyment of the game.eekeeboo: Just to be transparent, there are currently no plans for
this and as far as I'm aware no such consideration for a variety of
reasons.
Subject: Update 1.4.1 Bug Reports
Link on message: #16750713
Link on message: #16750713
eekeeboo: I have an update on the referral point counting problem! Please
feel free to share: link
Subject: Lansen C, der Wolf von Odin
Link on message: #16750694
Panzerfighter_, on 22 March 2019 - 04:07 PM, said: Was kommt beim nächsten deutschen T8 Prem? Hängt da ein Bierfaß,
Rostbratwürste und eine Lederhosn am Panzer?
Link on message: #16750694
Panzerfighter_, on 22 March 2019 - 04:07 PM, said: Was kommt beim nächsten deutschen T8 Prem? Hängt da ein Bierfaß,
Rostbratwürste und eine Lederhosn am Panzer?thePhilX: das hört sich doch mal nach ner guten Oktoberfest-Idee an

Subject: Why 99% of "good players" are using gold ammo ?
Link on message: #16750678
BR33K1_PAWAH, on 22 March 2019 - 05:43 AM, said: What weakspots? 
Link on message: #16750678
BR33K1_PAWAH, on 22 March 2019 - 05:43 AM, said: What weakspots? eekeeboo: The player! 
Subject: Neues vom Supertest: Der TVP T 27
Link on message: #16750672
Botpresse_GER_, on 22 March 2019 - 09:52 AM, said: Neuigkeiten? Irgendwas?
Link on message: #16750672
Botpresse_GER_, on 22 March 2019 - 09:52 AM, said: Neuigkeiten? Irgendwas?Zapfhan: Aktuell nicht.
Subject: Update 1.4.1 General feedback
Link on message: #16750636
Steve8066, on 21 March 2019 - 07:29 PM, said: so are you claiming that over the past, lets say, 18 months,
there has been no reduction in the credit calculation for battles?
reddog102, on 21 March 2019 - 08:34 PM, said: Not played tonks for several days now...life is good. Read the
forum though! Eekeeboo needs a new job, needs to be much cooler
with the community. No point getting mad with us, we are just
sharing with you what we think. Game is NOT fun. Personally I think
the matchmaking would be fine if WG hadn’t stuck in all the pretend
tanks and had Limited the Russian bias a bit, oh yes and left
plenty of maps in the rotation, allowed people to select the maps
they wanted to play, I’m sure the list goes on. Either way the game
is a mess and unrealistic anymore, in fact it sucks! And it is not
free to play, it is pay to win! And those sort of games only end up
dying, which is a shame as it was once great. So are the mighty and
extremely complacent fallen!
Balc0ra, on 21 March 2019 - 09:53 PM, said: Yeah they have done that mistake before. And when the
"estimated" date gets there. The rage topics starts. There is a
reason why "soon" is a meme around here.
Link on message: #16750636
Steve8066, on 21 March 2019 - 07:29 PM, said: so are you claiming that over the past, lets say, 18 months,
there has been no reduction in the credit calculation for battles?eekeeboo: If there is a change to the credit earning rate or XP
earning rate or economical changes on the whole, then we will share
them
16:20 Added after 7 minutes
reddog102, on 21 March 2019 - 08:34 PM, said: Not played tonks for several days now...life is good. Read the
forum though! Eekeeboo needs a new job, needs to be much cooler
with the community. No point getting mad with us, we are just
sharing with you what we think. Game is NOT fun. Personally I think
the matchmaking would be fine if WG hadn’t stuck in all the pretend
tanks and had Limited the Russian bias a bit, oh yes and left
plenty of maps in the rotation, allowed people to select the maps
they wanted to play, I’m sure the list goes on. Either way the game
is a mess and unrealistic anymore, in fact it sucks! And it is not
free to play, it is pay to win! And those sort of games only end up
dying, which is a shame as it was once great. So are the mighty and
extremely complacent fallen!eekeeboo: I'm not getting mad, I'm being straight and to the point. If
you are not having fun with the game, then I have to ask why you
play it. I will never force someone to play this game,
vehicular arcade shooter is not a genre for everyone. F2P
monetisation is not for everyone. If you are truly not having fun,
though it's not good to see people leave, it's less fun to see
someone being miserable and or not have fun forcing themselves to
play a game they don't like.
Balc0ra, on 21 March 2019 - 09:53 PM, said: Yeah they have done that mistake before. And when the
"estimated" date gets there. The rage topics starts. There is a
reason why "soon" is a meme around here.eekeeboo: Soon! Very Soon! Soonish.
Subject: just why; crew skins?
Link on message: #16750620
Laiskamato, on 21 March 2019 - 06:58 PM, said: Cosmetics and clowns are 2 totally different things. What we
want is new camos for tanks, either sell em or give em with
missions. I don't need a lobster man camo for me crew member.
I understand this game is 7+ and stupid stuff like that
might "appeal" to some. But you are also alienating others for
putting "superman" crew members. Thank god these are optional so
people like me can ignore those skins. You want more
children to play this game? Force a ad in PewDiePie youtube video,
you get plenty of children to play this game then. Hell they even
might like these clown crew skins as well.
Link on message: #16750620
Laiskamato, on 21 March 2019 - 06:58 PM, said: Cosmetics and clowns are 2 totally different things. What we
want is new camos for tanks, either sell em or give em with
missions. I don't need a lobster man camo for me crew member.
I understand this game is 7+ and stupid stuff like that
might "appeal" to some. But you are also alienating others for
putting "superman" crew members. Thank god these are optional so
people like me can ignore those skins. You want more
children to play this game? Force a ad in PewDiePie youtube video,
you get plenty of children to play this game then. Hell they even
might like these clown crew skins as well.eekeeboo: Historical context only goes so far, the important thing
for WoT is fun!
Subject: Referral Program 2.0: The Finishing Touches
Link on message: #16750605
putin389, on 22 March 2019 - 05:19 AM, said: Are you kidding me?
Two days have passed. The error with the accrual of referral points is not fixed.
Link on message: #16750605
putin389, on 22 March 2019 - 05:19 AM, said: Are you kidding me?Two days have passed. The error with the accrual of referral points is not fixed.
eekeeboo: Please read the previous statements and we're aware of the
issue, investigating and hopefully, we will be able to roll out a
fix for the bug next week!
Subject: Lansen C, der Wolf von Odin
Link on message: #16750559
Vopomat, on 22 March 2019 - 06:30 AM, said: Das Teil kostet nicht umsonst nur 28 Euro - bis auf die 320
Alpha sehe keine schlagenden Argumente, die für diesen Panzer
sprechen. Wenn man den Alpha mal außen vor lässt, sind STA-2 oder
RAAC in Kategorien Durchschlag, Aimtime und Genauigkeit besser,
wobei der RAAC auch noch Panzerung hat. Gut, mit den Alternativen
kannst du keine Schweden trainieren...
Madtanker_1BHS, on 22 March 2019 - 07:22 AM, said: Haut das Crew Layout überhaupt hin? AFAIK haben die UDES14/15
etc. doch nur 3 Crewmember? Da kann ich ja auch beim 6er
STRV bleiben....
DaBaer, on 22 March 2019 - 07:28 AM, said: Und euer Link funzt nicht!
Link on message: #16750559
Vopomat, on 22 March 2019 - 06:30 AM, said: Das Teil kostet nicht umsonst nur 28 Euro - bis auf die 320
Alpha sehe keine schlagenden Argumente, die für diesen Panzer
sprechen. Wenn man den Alpha mal außen vor lässt, sind STA-2 oder
RAAC in Kategorien Durchschlag, Aimtime und Genauigkeit besser,
wobei der RAAC auch noch Panzerung hat. Gut, mit den Alternativen
kannst du keine Schweden trainieren...thePhilX: der Primo Victoria ist dem RAAC sehr ähnlich, damit kannst
du deine Schweden trainieren.
bzgl der Argumente: Mobilität ist super (gutes Leistungsgewicht und Bodenwiderstände) und die DPM ist auch gut. Dazu ist der Tarnwert brauchbar - und es ging ja auch darum, dass neue Panzer nicht gleich alles besser können sollen, oder nicht?
bzgl der Argumente: Mobilität ist super (gutes Leistungsgewicht und Bodenwiderstände) und die DPM ist auch gut. Dazu ist der Tarnwert brauchbar - und es ging ja auch darum, dass neue Panzer nicht gleich alles besser können sollen, oder nicht?
Madtanker_1BHS, on 22 March 2019 - 07:22 AM, said: Haut das Crew Layout überhaupt hin? AFAIK haben die UDES14/15
etc. doch nur 3 Crewmember? Da kann ich ja auch beim 6er
STRV bleiben....thePhilX: Hey, ich hab gerade nochmal nachgefragt zu Infos über das exakte
Crewlayout des Stufe 10 Mediums, laut meinen Informationen sind es
4 Crew
DaBaer, on 22 March 2019 - 07:28 AM, said: Und euer Link funzt nicht!thePhilX: fixed
Subject: Schematy: Wszystko, co potrzebujecie wiedzieć
Link on message: #16750482
Silentraz, on 20 March 2019 - 03:37 PM, said: Ile mniej więcej wychodzi czasu na jedno pudełko? Bardzo to zależy
od skuteczności? @Xwoknaj, ile czasu zajęło uzbieranie
dużego?
Link on message: #16750482
Silentraz, on 20 March 2019 - 03:37 PM, said: Ile mniej więcej wychodzi czasu na jedno pudełko? Bardzo to zależy
od skuteczności? @Xwoknaj, ile czasu zajęło uzbieranie
dużego?parim1331: Średnio co 8 bitew coś powinno się dostać, podkreślam
ŚREDNIO.
Subject: Lansen C, the Wolf of Odin
Link on message: #16750481
Jumping_Turtle, on 22 March 2019 - 03:28 PM, said: Do you parhaps know if it's got special MOE just like the
KV2R has when you got the one with the Odin skin ?
Link on message: #16750481
Jumping_Turtle, on 22 March 2019 - 03:28 PM, said: Do you parhaps know if it's got special MOE just like the
KV2R has when you got the one with the Odin skin ?eekeeboo: I don't, I'm working on it though 
Subject: Poczujcie moc Wikingów z naszą tapetą Lansen C
Link on message: #16750461
Pinako, on 22 March 2019 - 12:10 PM, said: Czas na suchara
Co woła wiking kiedy wchodzi do
warzywnego? O! Dynie!
Link on message: #16750461
Pinako, on 22 March 2019 - 12:10 PM, said: Czas na sucharaparim1331: To ja się przejdą po coś do picia.....
Subject: Lansen C, Wilk Odyna
Link on message: #16750457
Link on message: #16750457
parim1331: Zagrałem nim kilka bitew i bez bicia mogę powiedzieć, że to dobrze
zbalansowana maszyna, masz dobrą mobilność, ale dość wątły pancerz,
fajną alfę działa, ale długi czas skupienia. No i
kamuflaż jest bardzo fajny 
Subject: Równoważenie dział samobieżnych: Zmiana parametrów ogłuszania
Link on message: #16750441
Mr_Eli0T, on 22 March 2019 - 03:12 PM, said: Hallo.... Siergiej ? ... coś się chyba ulało i zapomnieliśmy.....
Czy warunki w misjach osobistych kampanii, które wiązały się z
ogłuszeniem i czasem ogłuszenia zostaną skorygowane skoro
sumaryczny czas ogłuszenia ulega znacznemu zmniejszeniu ?
Potrzebna jasna informacja a nie "chyba", "możliwe", "pracujemy nad
tym", "zbieramy dane"
Link on message: #16750441
Mr_Eli0T, on 22 March 2019 - 03:12 PM, said: Hallo.... Siergiej ? ... coś się chyba ulało i zapomnieliśmy.....
Czy warunki w misjach osobistych kampanii, które wiązały się z
ogłuszeniem i czasem ogłuszenia zostaną skorygowane skoro
sumaryczny czas ogłuszenia ulega znacznemu zmniejszeniu ?
Potrzebna jasna informacja a nie "chyba", "możliwe", "pracujemy nad
tym", "zbieramy dane"parim1331: Z tego co się właśnie dowiedziałem wynika, że misje
nie zostaną zmienione.
Subject: Czterej Pancerni i Pies: Rudy
Link on message: #16750421
KerimereC, on 22 March 2019 - 06:54 AM, said: A ja się pytam dlaczego on nadal jest w rosyjskim
drzewku?????!!!!!!!!
Link on message: #16750421
KerimereC, on 22 March 2019 - 06:54 AM, said: A ja się pytam dlaczego on nadal jest w rosyjskim
drzewku?????!!!!!!!!parim1331: Tego na aktualną chwilę nie wie nikt. Z drugiej
strony był to czołg rosyjski, w armii rosyjskie, jedynie z polską
załogą.
Subject: Czterej Pancerni i Pies: Rudy
Link on message: #16750377
Szymoro_1, on 22 March 2019 - 02:59 PM, said: Chętnie kupię jak będzie w Polskim drzewku. W Rosyjskim nie jest mi
potrzebny. Cierpliwie poczekam.
Link on message: #16750377
Szymoro_1, on 22 March 2019 - 02:59 PM, said: Chętnie kupię jak będzie w Polskim drzewku. W Rosyjskim nie jest mi
potrzebny. Cierpliwie poczekam.Falathi: Na razie jest jeszcze w rosyjskim. Nie jest powiedziane, że
zostanie tam na zawsze.
Subject: Welcome Spring with a Big Special
Link on message: #16750346
badabum, on 22 March 2019 - 09:19 AM, said: These short interval expiration dates for missions are unnecessary
and extremely annoying. I can see the reason when you are doing a
marathon where you try to sell tokens for skipping stages, but for
regular events this is a really bad idea; please remember most of
your paying customer base are people with jobs who can't
be expected to make their schedule around WoT
Link on message: #16750346
badabum, on 22 March 2019 - 09:19 AM, said: These short interval expiration dates for missions are unnecessary
and extremely annoying. I can see the reason when you are doing a
marathon where you try to sell tokens for skipping stages, but for
regular events this is a really bad idea; please remember most of
your paying customer base are people with jobs who can't
be expected to make their schedule around WoTeekeeboo: This is why the missions are designed in a way you can play
and still earn something or you can play at any stage to complete a
mission throughout each stage and get more rewards.
Subject: Równoważenie dział samobieżnych: Zmiana parametrów ogłuszania
Link on message: #16750307
pomidor_zombi, on 22 March 2019 - 03:51 PM, said: Opcja "gram bez arty" i minimum 30 dni bez grania rakiem....
i wtedy wszyscy będą zadowoleni.
Link on message: #16750307
pomidor_zombi, on 22 March 2019 - 03:51 PM, said: Opcja "gram bez arty" i minimum 30 dni bez grania rakiem....
i wtedy wszyscy będą zadowoleni.Falathi: W Bliztu ta opcja dostępna jest od samego początku
Co więcej: w samolotach można bombardować i tępić artę bez litości!
Z innej beczki:
jeśli chodzi o misje, to na razie nie ma wieści o zmianach. Jeśli okaże się, że efektywność artylerii spadła wówczas misje zostaną odpowiednio dostosowane. Pozdrawiam!
Co więcej: w samolotach można bombardować i tępić artę bez litości!
Z innej beczki:
jeśli chodzi o misje, to na razie nie ma wieści o zmianach. Jeśli okaże się, że efektywność artylerii spadła wówczas misje zostaną odpowiednio dostosowane. Pozdrawiam!
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