Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Participad en el evento «Ocho naciones»
Link on message: #17309982
JorgeMLL, on 23 October 2019 - 09:43 AM, said: Traduccion WG - castellano: ajo y agua
Link on message: #17309982
JorgeMLL, on 23 October 2019 - 09:43 AM, said: Traduccion WG - castellano: ajo y agua Delhroh: Desde hace más de dos años, los avisos de la página de
soporte son solo en inglés y un par de idiomas más. Un saludo.
Subject: Participad en el evento «Ocho naciones»
Link on message: #17309931
xXxGuzitOxXx, on 21 October 2019 - 09:19 PM, said: Para cuando el evento de halloween ¿?
Link on message: #17309931
xXxGuzitOxXx, on 21 October 2019 - 09:19 PM, said: Para cuando el evento de halloween ¿? Delhroh: Octubre08:33 Added after 1 minuteAñado más información: -
Desarrollo ha encontrado algunos errores en el evento y aquí hemos
compartido una noticia al respeto: https://eu.wargaming.net/support/en/products/wot/hot-issues/27023/ Un
saludo.
Subject: [Piaskownica] Przegląd pocisków odłamkowo-burzących: Dołącz do testów!
Link on message: #17309922
oldpryk, on 22 October 2019 - 12:40 PM, said: Masz oczywiście rację, no ale skoro są zasady to ich się
trzymajmy 
Cóż zmiany w HE odbiją się czkawką na szerszym froncie niż przewidują devsi. Weźmy takiego chieftaina, ustawiony dobrze za zasłoną pokazujący tylko wieżyczkę. Teraz jest opcja obijania go przynajmniej HEkami, po zmianach cóż powodzenia życzę
Link on message: #17309922
oldpryk, on 22 October 2019 - 12:40 PM, said: Masz oczywiście rację, no ale skoro są zasady to ich się
trzymajmy Cóż zmiany w HE odbiją się czkawką na szerszym froncie niż przewidują devsi. Weźmy takiego chieftaina, ustawiony dobrze za zasłoną pokazujący tylko wieżyczkę. Teraz jest opcja obijania go przynajmniej HEkami, po zmianach cóż powodzenia życzę
Falathi: JEŚLI zmiany wejdą w takiej wersji, w jakiej były teraz
testowane - a to jest wątpliwe.
Subject: Amerykański harcerz: T92
Link on message: #17309908
NeoPOLAND, on 23 October 2019 - 07:30 AM, said: Kolejna lipna premka
Zaleta to chyba szybkostrzelnosc jedynie
Link on message: #17309908
NeoPOLAND, on 23 October 2019 - 07:30 AM, said: Kolejna lipna premkaZaleta to chyba szybkostrzelnosc jedynie
Falathi: Niska sylwetka, fajne przyspieszenie, b. dobre soft staty
działa. Wiadomo, co kto lubi
Subject: Artillery Players on Talk Show (How hard is to play Arta?)
Link on message: #17309884
Link on message: #17309884
Asklepi0s: Thread is closed due to being non constructive.
Subject: Daily Tournaments - Q&A - Post your questions here!
Link on message: #17309781
ralesm1989, on 22 October 2019 - 04:58 PM, said: Guys, where I can report a player for insulting name in tournament?
I did not lose, tournament not even begun, so someone smart wouldnt
think that is reason Im asking... https://worldoftanks.eu/en/tournaments/5000002426/team/5001124224/ This
is name I want to report. Classic noob with ''smart'' name.
Disqualify him pls. Just simply enter its name in google translate,
everything is more then clear.
Link on message: #17309781
ralesm1989, on 22 October 2019 - 04:58 PM, said: Guys, where I can report a player for insulting name in tournament?
I did not lose, tournament not even begun, so someone smart wouldnt
think that is reason Im asking... https://worldoftanks.eu/en/tournaments/5000002426/team/5001124224/ This
is name I want to report. Classic noob with ''smart'' name.
Disqualify him pls. Just simply enter its name in google translate,
everything is more then clear.CLRG: Thank you for reporting this. I will look into it right away.
Subject: Communitymoderatoren - Rekrutierungsthread
Link on message: #17308624
_Honored, on 22 October 2019 - 02:28 PM, said: Weniger als 50% winrate wäre schonmal ein gutes kriterium um
Teamdienlichkeit zu prüfen
Link on message: #17308624
_Honored, on 22 October 2019 - 02:28 PM, said: Weniger als 50% winrate wäre schonmal ein gutes kriterium um
Teamdienlichkeit zu prüfenZapfhan: ftfy
Subject: Frontline, Lansen C and EBR 75
Link on message: #17308557
Link on message: #17308557
Falathi: Hello, from my personal opinion: EBR is worth it and is fun to
play in the Fronline mode... provided that you know how to play LTs
and can easily catch on its very specific playing style.
And frankly, it is not that easy to play - even though in the Frontline it`s OK as you have enough open spaces to use your speed to maximum benefit and relatively few enemies with solid armor you can`t dent.
As for Lansen C - it`s pretty OK. The gun can miss sometimes, like on other Swedish vehicles, but it has the gun depression, nice alpha and overall is solid. It`s not OP - but it`s a solid, decent tank.
And frankly, it is not that easy to play - even though in the Frontline it`s OK as you have enough open spaces to use your speed to maximum benefit and relatively few enemies with solid armor you can`t dent.
As for Lansen C - it`s pretty OK. The gun can miss sometimes, like on other Swedish vehicles, but it has the gun depression, nice alpha and overall is solid. It`s not OP - but it`s a solid, decent tank.
Subject: Pz.Kpfw. II Ausf. J -Seal-killing new players
Link on message: #17308547
Link on message: #17308547
Falathi: Well... Pz II J is a fun tank. It can be a sealclubber, but there
are tanks of its tier that can deal with it. Plus, with its superb
gun and speed it`s deadly, but only in those close
encounters.
Subject: The Battle of the Undead Rages On
Link on message: #17308423
Kissa_ei_kuulu_pakkaseen, on 21 October 2019 - 12:41 PM, said:
This went well...
Link on message: #17308423
Kissa_ei_kuulu_pakkaseen, on 21 October 2019 - 12:41 PM, said:
This went well...eekeeboo: You will note that was to do with a browser cache issue and not
with an in-game event with in-game assets
Subject: Moderatör Aranıyor
Link on message: #17308228
l3oomerangg, on 22 October 2019 - 03:44 PM, said: Para verirseniz, ben gönüllü olarak yaparım bak 
Link on message: #17308228
l3oomerangg, on 22 October 2019 - 03:44 PM, said: Para verirseniz, ben gönüllü olarak yaparım bak vuque: 
Subject: Moderatör Aranıyor
Link on message: #17308189
Conquerror92, on 13 October 2019 - 11:04 PM, said: Kaç para alıyoruz özerk bey
Ülke durumu ortada beleşe bunca
insanla uğraşılmaz 
Link on message: #17308189
Conquerror92, on 13 October 2019 - 11:04 PM, said: Kaç para alıyoruz özerk beyvuque: Para yok, gönüllülük esası ile yapılıcak bu görev!

Subject: Steppes bush doesn't work
Link on message: #17308171
panteliscommander96, on 21 October 2019 - 03:26 PM, said: Spawning at the north team, the bush in Steppes at E4 used for
scouting isn't working. enemies are spotting me every time I have
tried it while the bush for south team at F6 works perfectly. Fix
it WG please, thanks.
Link on message: #17308171
panteliscommander96, on 21 October 2019 - 03:26 PM, said: Spawning at the north team, the bush in Steppes at E4 used for
scouting isn't working. enemies are spotting me every time I have
tried it while the bush for south team at F6 works perfectly. Fix
it WG please, thanks.Falathi:
I understand the concern, but without solid information I can`t do much about it.
Could you please provide some screens or replay?
Also, can you check with a friend in a training room if indeed there is no bonus? It`s a good way to verify before escalating it further. Thank you in advance!
I understand the concern, but without solid information I can`t do much about it.
Could you please provide some screens or replay?
Also, can you check with a friend in a training room if indeed there is no bonus? It`s a good way to verify before escalating it further. Thank you in advance!
Subject: Wooden armour
Link on message: #17308146
Link on message: #17308146
Falathi: Hello, as stated above - AP shell that goes through an
obstacle loses some of its penetration. In case oh heavy shells the
loss may not be all that significant, but for small caliber it can
make all the difference between penetration and bounce. Also,
smaller caliber shells tend to lose penetration over distance so if
you have a smaller caliber shell ( say, 75mm or less ), you shoot
through two obstacles to a target 400m away you may get quite a lot
of bounces.
Subject: Why is it okay for a VI tank to play with VIII's?
Link on message: #17308111
Link on message: #17308111
Falathi: Guys, if I may I`ll add my few bits, both as a CM but also as a
player who faced tons of tier VIIIs in tier VI battles, and many
+2MM battles, not to mention the old +3MM. For me, the
+2 MM has always been a part of the game - you may like it, you may
hate it but it`s been there and it wouldn`t disappear.
Initially, I disliked it, especially as I could land as one of the few tier VI in a high tier game, with little room to maneuver or do anything. Sure, much depends here on the class - a TVI TD usually still could do something against higher tiers, and there was an additional benefit of more XP and, potentially, more HP to damage, for greater profit. It has changed some time ago with the MM formats and since then it`s not been much of a problem. I mean, if you landed in +2 battle you were facing just 3 tier VIII anyway. Not a big deal to avoid them, or not to face them. Again, much depends here on the class of the vehicle and whether these TVIII are your counterparts or not ( for example: if you are a TVI scout then a T VIII LT might be a problem for you. A T VIII SPG or HT - not so much though ).
That being said - in most scenarios I do not have any issue facing T VIII, as long as they are not a direct counterpart of my vehicle and I`m not forced to face them directly. I mean situations like when it turns out that one flank is abandoned, or can collapse and the only thing I can do to try to avoid defeat is actually to try to kill that enemy tier VIII.
However, such situations are not all that very common. In many cases, these higher tiers are not an issue. Sure, you have to watch out for them and know what you`re doing but in many cases there`s no need to panic - as long as you either avoid them, or know how to deal with them.
Lastly - from my personal experience some vehicles are pretty much indifferent to higher tiers as they can deal with them easily. Such vehicles in my own experience include M 18 Hellcat, Dicker Max, VK 30.02 ( the Panther prototype ), all Shermans with the 17pdr, Pudel, VK 28.01 - although in the case of this last one much depends on what scouts does the enemy have.
Initially, I disliked it, especially as I could land as one of the few tier VI in a high tier game, with little room to maneuver or do anything. Sure, much depends here on the class - a TVI TD usually still could do something against higher tiers, and there was an additional benefit of more XP and, potentially, more HP to damage, for greater profit. It has changed some time ago with the MM formats and since then it`s not been much of a problem. I mean, if you landed in +2 battle you were facing just 3 tier VIII anyway. Not a big deal to avoid them, or not to face them. Again, much depends here on the class of the vehicle and whether these TVIII are your counterparts or not ( for example: if you are a TVI scout then a T VIII LT might be a problem for you. A T VIII SPG or HT - not so much though ).
That being said - in most scenarios I do not have any issue facing T VIII, as long as they are not a direct counterpart of my vehicle and I`m not forced to face them directly. I mean situations like when it turns out that one flank is abandoned, or can collapse and the only thing I can do to try to avoid defeat is actually to try to kill that enemy tier VIII.
However, such situations are not all that very common. In many cases, these higher tiers are not an issue. Sure, you have to watch out for them and know what you`re doing but in many cases there`s no need to panic - as long as you either avoid them, or know how to deal with them.
Lastly - from my personal experience some vehicles are pretty much indifferent to higher tiers as they can deal with them easily. Such vehicles in my own experience include M 18 Hellcat, Dicker Max, VK 30.02 ( the Panther prototype ), all Shermans with the 17pdr, Pudel, VK 28.01 - although in the case of this last one much depends on what scouts does the enemy have.
Subject: Communitymoderatoren - Rekrutierungsthread
Link on message: #17308107
Link on message: #17308107
Zapfhan: Wir möchten uns bei den zahlreichen Bewerbern
bedanken. Aktuell werten wir diese Bewerbungen aus und melden
uns sobald wir Neuigkeiten haben. GrüßeZapfhan
Subject: [Sandbox] Überarbeitung der Sprenggranaten: Testet mit!
Link on message: #17308072
Link on message: #17308072
Zapfhan: Hi Leute Heute am 22. wird es ein Update für die Sandbox
geben. Was wird sich ändern? Wir werden die
Indikatoren für den Einzelschaden aller HE-Schalen um 75%
erhöhen. Der Schadensabfall am Rand des Explosionsradius wird
von 0.1 auf 0.5 geändert. Der Schadensabfall vom Zentrum zum Rand
wird gleichmäßiger. Die Chancen auf Schaden, wenn nur ein äußeres
Modul getroffen wurde, wird erhöht. Weiteres kleine
Veränderungen in der Berechnung des Schadens und der Schrapnelle.
All diese Veränderungen sind nicht Final und es wird weiter
an Anpassungen für HE-Granaten gearbeitet. Einige
Fragen Wie hängt die aktuelle Sandbox mit den Tests
zusammen, die im Sommer stattgefunden haben? Wir testen weiterhin
die Verarbeitung des gesamten Munitions-Systems (Erhöhung des
Schadens der AP-Granaten) zusammen mit einer Erhöhung der
Strukturrpunkte. Als Teil der neuen Iteration überprüfen wir die
aktualisierte Mechanik von HE-Granaten. Was ist passiert mit
der Artillerie? Wann sollte man Änderungen erwarten? Die neue
Mechanik muss zunächst an konventionellen Panzern getestet werden,
um fehlerhafte Berechnungen und Konstruktionsfehler leichter
erkennen zu können. Erst danach können wir weitermachen. Im Rahmen
dieser Iteration testen wir nur die HE-Granaten konventioneller
Fahrzeuge. Modifizierte Artillerie wird später in der Sandbox
erscheinen. Warum ist HESH/HEP nicht als Munition verfügbar?
Wir werden HESH-Granaten in den folgenden Sandbox-Iterationen
bearbeiten. In dieser Phase der Tests haben wir sie deaktiviert,
damit wir das Experiment mit der
hochexplosiven Mechanik durchführen können. Es
war Notwendig um den Test ordnungsgemäß durchführen zu
könbnen Wir werden HESH-Granaten NICHT aus dem Spiel entfernen.
Was passiert mit den Britischen Panzern, die aktuell nur 480
Schaden mit He machen (FV4005 II)? Speziell bei diesen Fahrzeugen
bitten wir euch damit zu warten ihre Effektivität einzuschätzen, da
wir erst noch die HESH-Granaten testen. Erst dann können diese
Panzer voll ausgewertet werden. Was passiert mit
"HE-Spaßpanzern"? Wir verstehen, dass dies ein wichtiges
Thema für die Community ist. Aktuell testen wir Primär die
veränderte Mechanik ohne einzelne Anpassungen an Panzern. Es ist
für uns wichtig die Funktionsfähigkeit der Mechanik und des
Konzepts zu testen. Erst danach werden wir mit den
Feinabstimmungen für die unterschiedlichen Fahrzeuge beginnen. Wir
werden versuchen die Einzigartigkeit dieser Fahrzeuge unter den
neuen Bestimmungen beizubehalten. Wird das neue
Konzept dazu führen, dass die Performance von Premium Panzern
abnimmt? Natürlich verstehen wir die Rolle und Bedeutung der
Premium-Fahrzeuge und werden bei der Neugewichtung die
Eigenschaften aller Fahrzeuge berücksichtigen. Gleichzeitig
werden wir bei der Neugewichtung alle Merkmale des Kampfes gegen
Premium-Fahrzeuge berücksichtigen. Persönliche
Missionen, Statistiken - Was passiert damit? Falls die Änderungen
released werden, werden wir dies Aspekte mit einbeziehen.
Wird es weitere Iteration der Sandbox geben? Ja. Sehr
wahrscheinlich wird vor dem Ende des Jahres noch ein Test auf
uns Warten. Die Tests werden auch im Winter fortgesetzt.
Subject: Supertest News : Minks map (2)
Link on message: #17307908
Link on message: #17307908
Actinid: Commanders!
What is going to change?The courts behind the “ПОДВИГ
НАРОДА БЕССМЕРТЕН” (“The People’s Deeds Are Immortal” )
buildings have been opened. The map setting has been changed to
autumn—the foliage has been removed from the trees. Some shrubbery
has been added in the park. The riverbed has been drained and
turned into a playable zone. Several exits from the riverbed have
been added in various parts of the map. The white fence along
the central avenue has been removed and substituted with
hills. Some covers have been added along the street on line
9. The map size has been slightly increased, and a passage has been
added behind the buildings along line K. The encounter area at the
"small town" has been completely redesigned—a subway construction
site has been added. The red border line has been shifted—the
remote passage along line 1 has been removed. Additional covers
along the upper part of the street on line 2 have been added. The
alternative variant differs by an additional passage in the "small
town". More pictures : 









The future of the Minsk map changes depends on the outcome of
testing.
Subject: Cambios en el Mapa Minsk
Link on message: #17307770
Link on message: #17307770
Delhroh: ¡Comandantes!
Todavía estamos probando en la superprueba
los cambios al mapa Minsk. Los retoques a esta ubicación
deberían mejorar la jugabilidad y solucionar las zonas
problemáticas del mapa.¿Qué va a
cambiar?1. Se han abierto los
campos tras los edificios “ПОДВИГ НАРОДА БЕССМЕРТЕН” (“Las acciones
del pueblo son inmortales”
.2. El mapa ha cambiado a
otoño: se ha eliminado el follaje de los árboles. Se ha añadido
alguna maleza en el parque.3.
El lecho del río se ha vaciado y ahora se puede jugar en él. Se han
añadido algunas salidas del lecho en varias zonas del
mapa. 4. Se ha retirado la
valla blanca de la avenida central y se ha sustituido por
colinas. 5. Se ha añadido
algo de cobertura en la calle de la línea
9.6. Se ha aumentado
ligeramente el tamaño del mapa y se ha añadido un camino tras los
edificios de la línea K.7. La
zona de encuentros en el “pueblo pequeño” se ha rediseñado por
completo y se ha añadido una zona de obras de
metro.8. La línea roja
fronteriza se ha desplazado y el camino remoto de la línea 1 se ha
eliminado.9. Se ha añadido algo
de cobertura adicional en la zona superior de la calle de la línea
2.10. La variante alternativa tiene un camino adicional
en el “pueblo pequeño”. 










Subject: Supertest: Minsk Haritası
Link on message: #17307764
Link on message: #17307764
vuque: Komutanlar!
Minsk haritası
üzerinde yapılan değişiklikler hâlâ Süper Testte deneme
aşamasındadır. Mekân üzerinde yapılan değişiklikler sayesinde
oyun çeşitliliği artacak ve haritanın sorunlu kısımları
düzeltilecektir. Ne değişecek? 









Üzerinde "ПОДВИГ
НАРОДА БЕССМЕРТЕН" (Kahramanlık Yapanlar Asla Unutulmaz) yazan
binaların arkasındaki alan erişilebilir hâle geldi. Haritada
sonbahar temasına geçiş yapıldı ve ağaç yaprakları kaldırıldı.
Parktaki çalılık yoğunluğu bir miktar artırıldı. Nehir yatağı
kurutularak oynanabilir alana dönüştürüldü. Haritanın çeşitli
noktalarına birkaç nehir yatağı çıkışı eklendi. Meydanın
merkezini çevreleyen beyaz korkuluklar kaldırıldı ve bunun yerine
tepecikler eklendi. 9. hattaki sokağa birkaç siper eklendi.
Harita büyüklüğü bir miktar artırıldı ve K hattı boyunca uzanan
binaların arkasına bir geçit eklendi. "Küçük kasabadaki" karşılaşma
noktası baştan aşağı yeniden tasarlandı ve bir de yer altı geçidi
inşa alanı eklendi. Kırmızı sınır çizgisinin yeri değişti ve 1. hat
üzerindeki sapa geçit kaldırıldı. 2. hattaki sokağın üst tarafına
fazladan birkaç siper eklendi. Alternatif haritanın bu harita
sürümünden farkı, "küçük kasabada" fazladan bir geçide sahip
olmasıdır. Minsk haritasındaki değişikliklerin akıbeti,
denemelerden alınacak sonuçlara göre değişecektir.
Subject: Weteran Kurska: T-34 Shielded
Link on message: #17307763
NeoPOLAND, on 22 October 2019 - 11:42 AM, said: Dawać film hallowenowy! Już w ten czwartek tydzień do hallowen
nigdy Tak późno nie dawaliscie nawet filmu promujący event
Link on message: #17307763
NeoPOLAND, on 22 October 2019 - 11:42 AM, said: Dawać film hallowenowy! Już w ten czwartek tydzień do hallowen
nigdy Tak późno nie dawaliscie nawet filmu promujący eventparim1331: Spokojnie, wszystko w swoim czasie.
Subject: Nouvelles du supertest : Changements de la carte Minsk (2)
Link on message: #17307651
Link on message: #17307651
Actinid: Commandants !
Les changements de la carte de Minsk sont encore
testés sur le Supertest. Notre travail sur l'emplacement
devrait améliorer la variété de jouabilité et mettre fin aux zones
problématiques de la carte.Qu'est-ce qui changera ? La
cour derrière les bâtiments surmontés de lettres disant
« ПОДВИГ НАРОДА БЕССМЕРТЕН » (« Les actions du
peuple sont immortelles »
a été ouverte. La carte est
désormais paramétrée en mode automne. Le feuillage a été retiré des
arbres. Des buissons ont été ajoutés dans le parc. Le lit de
rivière a été asséché et transformé en une zone jouable. Plusieurs
sorties ont été ajoutées au lit de rivière à différents
emplacements de la carte. La barrière blanche le long de
l'avenue centrale a été supprimée et remplacée par des
collines. Des protections ont été ajoutées le long de la rue
sur la ligne 9. La taille de la carte a été légèrement
augmentée, et un passage a été ajouté derrière les bâtiments le
long de la ligne K. La zone d'affrontement de la « petite
ville » a été complètement modifiée. Un site de construction
de métro a été ajouté. La ligne de bordure rouge a été déplacée. Le
passage éloigné le long de la ligne 1 a été supprimé. Des
protections supplémentaires ont été ajoutées le long de la partie
supérieure de la rue sur la ligne 2. La variante alternative
dispose d'un passage supplémentaire dans la « petite
ville ». Plus de photos : 









Les
futurs changements de la carte de Minsk dépendent des résultats du
test.
Subject: Weteran Kurska: T-34 Shielded
Link on message: #17307599
Peter_Wolf, on 22 October 2019 - 08:23 AM, said: Gdyby mu tak trochę podkręcić skupianie, to byłby całkiem przyjemny
czołg.
Link on message: #17307599
Peter_Wolf, on 22 October 2019 - 08:23 AM, said: Gdyby mu tak trochę podkręcić skupianie, to byłby całkiem przyjemny
czołg.Falathi: To prawda, no ale jakieś wady musi mieć. Z drugiej strony
dysponuje lepszym pancerzem niż zwykły T-34
Subject: Win Premium Tanks All Weekend
Link on message: #17307544
Link on message: #17307544
CLRG: Here are the results of the Premium lottery: 1v1 Type
64: TheDarkMyFavorite2v2 Lorraine
40T: Enduro85 3v3 Sherman: The_DamKing_382v2
ELC Even: HeavyMetalMan 5v5 Tiger
131: TheRingabell_1v1
LekPz: Clov10 3v3 Progetto
M46 : KaptainOetti2v2 Panther
M10: StarSpieler_Max1v1 Lansen
C: Ratz101 3v3 Pudel: vauban1 The
prizes will be delivered within the next few
days. Thank you all for participating!
Subject: Al Supertest: Cambiamenti alla mappa Minsk
Link on message: #17307521
Link on message: #17307521
Sael_: Comandanti!

La fase nel Supertest per i cambiamenti alla mappa Minsk è ancora in corso. La rielaborazione della mappa migliorerà la varietà del gameplay e sistemerà le zone più problematiche. Che cosa cambierà? Sono stati aperti i cortili dietro agli edifici "ПОДВИГ НАРОДА БЕССМЕРТЕН" ("Le azioni del popolo sono immortali" ).
La mappa ha una nuova veste autunnale: il fogliame è stato rimosso dagli alberi. Sono stati aggiunti anche cespugli nel parco.
Il letto del fiume è stato prosciugato ed è diventato ora una zona giocabile. Sono state aggiunte diverse uscite dal letto del fiume in vari punti della mappa.
La recinzione bianca lungo il viale centrale è stata rimossa e sostituita con delle collinette.
Sono stati aggiunti ripari lungo la strada della linea 9.
Sono state aumentate le dimensioni della mappa ed è stato aggiunto un passaggio dietro agli edifici lungo la linea K.
La zona degli scontri della "cittadina" è stata rinnovata completamente: è stato aggiunto un cantiere sotterraneo.
La linea di confine rossa è stata spostata: è stato rimosso il passaggio remoto lungo la linea 1.
Sono stati aggiunti altri ripari nella parte superiore della strada lungo la linea 2.
La variante alternativa si differenzia per un passaggio aggiunto nella "cittadina".










I futuri cambiamenti alla mappa Minsk dipendono dal
risultato del test.
La fase nel Supertest per i cambiamenti alla mappa Minsk è ancora in corso. La rielaborazione della mappa migliorerà la varietà del gameplay e sistemerà le zone più problematiche. Che cosa cambierà? Sono stati aperti i cortili dietro agli edifici "ПОДВИГ НАРОДА БЕССМЕРТЕН" ("Le azioni del popolo sono immortali" ).
La mappa ha una nuova veste autunnale: il fogliame è stato rimosso dagli alberi. Sono stati aggiunti anche cespugli nel parco.
Il letto del fiume è stato prosciugato ed è diventato ora una zona giocabile. Sono state aggiunte diverse uscite dal letto del fiume in vari punti della mappa.
La recinzione bianca lungo il viale centrale è stata rimossa e sostituita con delle collinette.
Sono stati aggiunti ripari lungo la strada della linea 9.
Sono state aumentate le dimensioni della mappa ed è stato aggiunto un passaggio dietro agli edifici lungo la linea K.
La zona degli scontri della "cittadina" è stata rinnovata completamente: è stato aggiunto un cantiere sotterraneo.
La linea di confine rossa è stata spostata: è stato rimosso il passaggio remoto lungo la linea 1.
Sono stati aggiunti altri ripari nella parte superiore della strada lungo la linea 2.
La variante alternativa si differenzia per un passaggio aggiunto nella "cittadina".
Subject: Supertest: mapa Minsk
Link on message: #17307513
Link on message: #17307513
thePhilX: Tankisté!
Změny provedené na mapě Minsk jsou stále předmětem testování na Supertestu. Úpravy této mapy by měly zpestřit průběh hry a opravit problematická místa, která se zde nacházela.
Co se změní?Bylo zpřístupněno nádvoří nacházející
se za budovami „ПОДВИГ НАРОДА БЕССМЕРТЕН“ („Činy národa jsou
nesmrtelné”
. Nastavení mapy bylo změněno na podzimní – ze stromů
opadalo listí. V parku přibyly keře. Koryto řeky bylo vypuštěno a
proměněno na prostor, kde se dá také hrát. Na různých místech mapy
přibylo i několik výjezdů z říčního koryta. Bílý plot podél hlavní
cesty byl odstraněn a nahrazen kopci. V ulici, která vede podél 9
linie přibylo několik míst, kde se můžete krýt. Mapa byla mírně
zvětšena a za budovy podél linie K byl přidán další průjezd. Místo
střetů v „městečku“ bylo zcela přepracováno – přibylo staveniště
metra. Červená hraniční linie byla posunuta – byl odstraněn
vzdálený průjezd nacházející se podél linie 1. V horní části ulice
na 2 linii přibylo několik míst, kde se můžete skrýt. V
alternativní variantě je o jeden průjezd v „městečku“
víc.
Změny na mapě nejsou konečné a v závislosti na testech může dojít k dalším změnám.









Změny provedené na mapě Minsk jsou stále předmětem testování na Supertestu. Úpravy této mapy by měly zpestřit průběh hry a opravit problematická místa, která se zde nacházela.
Změny na mapě nejsou konečné a v závislosti na testech může dojít k dalším změnám.
Subject: Neues vom Supertest: Überarbeitung der Minsk Map (Update 2)
Link on message: #17307480
Link on message: #17307480
thePhilX: Kommandanten und Kommandantinnen! Die Änderungen an der
Minsk-Karte werden immer noch im Supertest auf die Probe
gestellt. Die Veränderungen an der Karte sollten die Vielfalt
des Gameplays verstärken und problematische Bereiche auf der Karte
beheben.
Was wird sich ändern?Der Höfe hinter den Gebäuden
mit dem Schriftzug „ПОДВИГ НАРОДА БЕССМЕРТЕН“ („Die Taten des
Volkes sind unsterblich“
sind jetzt zugänglich. Die Karteneinstellung wurde zu
„Herbst“ abgeändert, wodurch das Laubwerk von den Bäumen entfernt
wurde. Dem Park wurden einige Gebüsche hinzugefügt. Das Flussbett
wurde geleert und in eine befahrbare Zone umgewandelt. Mehrere
Ausgänge aus dem Flussbett wurden an verschiedenen Stellen der
Karte hinzugefügt. Der weiße Zaun entlang der mittleren
Straße wurde entfernt und durch Hügel ersetzt. Entlang der
Straße auf Linie 9 wurden mehr Deckungsmöglichkeiten hinzugefügt.
Die Größe der Karte wurde leicht erhöht und es wurde eine Passage
hinzugefügt, die hinter den Gebäuden und entlang Linie K verläuft.
Der Treffpunkt an der „Kleinstadt“ wurde vollkommen überarbeitet
und eine U-Bahn-Baustelle wurde hinzugefügt. Die Linie für die rote
Grenze wurde verschoben und die abgelegene Passage, die entlang
Linie 1 verlief, wurde entfernt. Entlang der oberen Abschnitte der
Straße auf Linie 2 wurden mehr Deckungsmöglichkeiten hinzugefügt.
Die alternative Variante unterscheidet sich nun durch eine
zusätzliche Passage in der „Kleinstadt“. Zukünftige
Änderungen an der Minsk-Karte hängen von den Ergebnissen unserer
Tests ab. 









Subject: Daily Tournaments - Q&A - Post your questions here!
Link on message: #17307459
manuel0081, on 21 October 2019 - 04:18 PM, said: Ok but where are you going to publish lottery results? On this
page?
Link on message: #17307459
manuel0081, on 21 October 2019 - 04:18 PM, said: Ok but where are you going to publish lottery results? On this
page?CLRG: Absolutely. Here are the results: 1v1 Type
64: TheDarkMyFavorite2v2 Lorraine
40T: Enduro85 3v3 Sherman: The_DamKing_382v2
ELC Even: HeavyMetalMan 5v5 Tiger
131: TheRingabell_1v1
LekPz: Clov10 3v3 Progetto
M46 : KaptainOetti2v2 Panther M10:
StarSpieler_Max1v1 Lansen C: Ratz101 3v3
Pudel: vauban1 These players will receive their
prize in the coming days. Please note it may take up to two
weeks for the prizes to be credited.
Subject: The Battle of the Undead Rages On
Link on message: #17307361
deorum, on 22 October 2019 - 09:45 AM, said: BRING IT ON THEN, Let the feast begin 
Link on message: #17307361
deorum, on 22 October 2019 - 09:45 AM, said: BRING IT ON THEN, Let the feast begin parim1331: Stay tuned on the portal, something should come
up.....eventually. 
Subject: Weźcie udział w wydarzeniu Osiem nacji
Link on message: #17307285
Link on message: #17307285
parim1331: Drodzy Czołgiści, Strona powinna już prawidłowo
banglać. W przypadku pojawienia się jakichkolwiek problemów,
proszę podeślijcie mi PM'kę z dokładnym opisem, z góry dzięki!
Subject: Push Yourself to the Limits in Frontline Episode 9!
Link on message: #17307266
Jumping_Turtle, on 21 October 2019 - 09:46 PM, said: How do you know which one you used ?
Link on message: #17307266
Jumping_Turtle, on 21 October 2019 - 09:46 PM, said: How do you know which one you used ?parim1331: You cannot, unfortunately.
Subject: First Random after Frontline!
Link on message: #17307259
Link on message: #17307259
Asklepi0s: Thread is closed by the moderation team due being non-constructive.
Subject: Quest-ce qu'il se passe encore avec ce loader ?....
Link on message: #17306380
Link on message: #17306380
Jahpero: Désolé pour l'édition en même temps, je voulais juste réparer le
contenu.. N'oublies pas que tu as le support à ta disposition pour
les problèmes techniques. Bien Cordialement, Jahpero
Subject: [Sandbox] Révision des obus explosifs : Rejoignez le test !
Link on message: #17306139
Link on message: #17306139
Jahpero: Bonjour tout le monde, Je viens de retirer des posts
inappropriés. Merci de rester en accord avec le sujet de base, et
d'échanger dans le respect des autres membres du forum. Bonne
soirée.Jahpero
Subject: Participez au Tournoi des Huit Nations
Link on message: #17305961
xanthien, on 21 October 2019 - 03:43 PM, said:
Sur le serveur EU au moins, je pense. Les petites nations, pas assez de chars. Restent l'Allemagne, les Usa et peut être la France vu que c'est le char du mois (je n'y crois guère). Les européens iront majoritairement vers la nation européenne la plus jouée, avec le plus de chars, aka Deutschland. M'est avis. http://wot-news.com/...rver/eu/norm/en Edit : Je viens de choisir la teutonnerie et Wot me dit que la nation allemande "mène"... Vous savez ce qui reste à faire.
Synop_s, on 21 October 2019 - 02:35 PM, said: Kua ? On ne peut pas jouer la nation de Staline ?? Remboursez !
Link on message: #17305961
xanthien, on 21 October 2019 - 03:43 PM, said: Sur le serveur EU au moins, je pense. Les petites nations, pas assez de chars. Restent l'Allemagne, les Usa et peut être la France vu que c'est le char du mois (je n'y crois guère). Les européens iront majoritairement vers la nation européenne la plus jouée, avec le plus de chars, aka Deutschland. M'est avis. http://wot-news.com/...rver/eu/norm/en Edit : Je viens de choisir la teutonnerie et Wot me dit que la nation allemande "mène"... Vous savez ce qui reste à faire.
Actinid:
Tu peux choisir de te battre pour la nation Française et jouer avec des chars allemands : Article : Vous pouvez combattre pour votre pays à bord de véhicules de tout Arbre technologique. Par exemple : vous pouvez choisir de combattre pour l'Allemagne mais remporter vos batailles à bord de chars français.
Tu peux choisir de te battre pour la nation Française et jouer avec des chars allemands : Article : Vous pouvez combattre pour votre pays à bord de véhicules de tout Arbre technologique. Par exemple : vous pouvez choisir de combattre pour l'Allemagne mais remporter vos batailles à bord de chars français.
Synop_s, on 21 October 2019 - 02:35 PM, said: Kua ? On ne peut pas jouer la nation de Staline ?? Remboursez !Actinid: On compte sur 3PX pour gagner des points pour la nation FR.


Subject: 8 Nation special
Link on message: #17305852
Link on message: #17305852
parim1331: As written above, also regarding the issue, please take a look,
thanks! http://forum.worldof...7#entry17305687
Subject: Are you excited for Spooptober Event?
Link on message: #17305845
Link on message: #17305845
parim1331: "Thank you Mr. FV4005 Stage II" ...I always fall for this...
Subject: Take Part in the Eight-Nation Event
Link on message: #17305767
hahajp, on 21 October 2019 - 02:59 PM, said: Can you explain how they points are counted in leaderboard? At one
refresh nation have 0 points, then 4 and then again 0. I don't
understand it.
Link on message: #17305767
hahajp, on 21 October 2019 - 02:59 PM, said: Can you explain how they points are counted in leaderboard? At one
refresh nation have 0 points, then 4 and then again 0. I don't
understand it.thePhilX: X Wins in a row = X points
up to 8 per day
up to 8 per day
Subject: Sekiz Ülke Turnuvasına Katılın
Link on message: #17305749
Link on message: #17305749
vuque: Arkadaşlar sorunun çözülmesi ve gizli modda girmeye gerek kalmaması
için site bakım moduna geçecek. Bu işlem 60 dakika civarında
sürebilir. Sonrasında herkesin ek bir şey yapmadan kayıt
yapabilmesi amaçlanmaktadır.
Subject: Take Part in the Eight-Nation Event
Link on message: #17305740
Link on message: #17305740
thePhilX: @SiliconSidewinder
only top 1000 count, so 1000 motivated Italian players can also win it
only top 1000 count, so 1000 motivated Italian players can also win it
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