Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Clan Wars: Armageddon
Link on message: #10835423
YourMomsHotFriend, on 01 June 2015 - 02:27 PM, said: And which tiers this event is going take place ? tier 8 or t10 ?
Link on message: #10835423
YourMomsHotFriend, on 01 June 2015 - 02:27 PM, said: And which tiers this event is going take place ? tier 8 or t10 ?
Ectar: tier VIII
Subject: Abuses of the complaint system!
Link on message: #10832639
PenguinMafiaDon, on 31 May 2015 - 08:33 AM, said: He then said that he had submitted complaint against me for
blocking him. I know that there will be no comebacks on this one
for me but recently I had an instant of a player trying to use his
entire clan to complain against me for nothing less than shooting
his enemy LTTB with my Tiger 2, I know, I couldn't work it out
either.
Link on message: #10832639
PenguinMafiaDon, on 31 May 2015 - 08:33 AM, said: He then said that he had submitted complaint against me for
blocking him. I know that there will be no comebacks on this one
for me but recently I had an instant of a player trying to use his
entire clan to complain against me for nothing less than shooting
his enemy LTTB with my Tiger 2, I know, I couldn't work it out
either.Ectar: In about 90% of the situations, whenever someone says
"reported" or "I'm reporting you" they don't. It's said to
provoke a reaction or scare you. It's impossible for a player to
know if someone really goes through with the threat or not unless
you see a video/livestream of them doing so. We monitor the
complaint system and abuse of the system can be tracked. We're not
going to go into the nitty-gritty of how it works as all that does
is give players who would abuse the system, more information with
regards to how to do that. Some categories due to their
nature have an automatic threshold that when it is reached, a
ban will be issued. This ban still has to be manually
activated by a member of staff. The only fully automated
system is the team damage/team kill system that bans players
without staff interaction.
Subject: Weekend Special
Link on message: #10817392
Link on message: #10817392
Ectar: Think I'll be picking up some new tanks myself this weekend or at
least some new garage slots!
Subject: Tomatoes? Where did all (normal) players go?
Link on message: #10813961
Link on message: #10813961
Ectar: Seriously?
Thread closed for obvious reasons. Some of you really
need to learn to ignore trolls and not get drawn in. Expect
some personal messages for the more colourful language used when
referring to each other. - Ectar
Thread closed for obvious reasons. Some of you really
need to learn to ignore trolls and not get drawn in. Expect
some personal messages for the more colourful language used when
referring to each other. - Ectar
Subject: Clan Portal: New Improvements
Link on message: #10792855
GehakteMolen, on 25 May 2015 - 04:39 PM, said: too bad i STILL CAN NOT SEND A MESSAGE TO THE ENTIRE CLAN (a
working msg that is...) it would also be nice if i can see
activity of ppl in clan, be it last time login, or how many games
past 30 days or whatever...
Link on message: #10792855
GehakteMolen, on 25 May 2015 - 04:39 PM, said: too bad i STILL CAN NOT SEND A MESSAGE TO THE ENTIRE CLAN (a
working msg that is...) it would also be nice if i can see
activity of ppl in clan, be it last time login, or how many games
past 30 days or whatever...Ectar: Will pass this on. Can't make any guarantees but will make
sure the relevant people are aware of this request.
Subject: Version 9.8: Map Changes
Link on message: #10792698
_Cadence_, on 26 May 2015 - 12:26 PM, said: Seriously WG can you just for once leave the maps alone! Stop
wasting time on this pointless crap and use that time to make new
maps! Also bringing back certain maps like Dragon Ridge would add
some variety. Seriously when it comes to map design you are lazier
than the Porsche's 911 designers
maxim131, on 26 May 2015 - 01:03 PM, said: YES! Negrep more you fools. How about Giving
Constructive Reason why you disagree? Why no? Give more
Negreps, I'm ready for having -1000 rep points. I Appericate
it.
Fools will be fools. Not sure if they
actualy trying to make me anger.
Link on message: #10792698
_Cadence_, on 26 May 2015 - 12:26 PM, said: Seriously WG can you just for once leave the maps alone! Stop
wasting time on this pointless crap and use that time to make new
maps! Also bringing back certain maps like Dragon Ridge would add
some variety. Seriously when it comes to map design you are lazier
than the Porsche's 911 designers Ectar: I admit I liked the look and feel of Dragon's Ridge but
as a map to play on it just didn't work. The previous change just
added a new bottleneck to it and it didn't really allow for any
variety. Most of the map was essentially wasted.
maxim131, on 26 May 2015 - 01:03 PM, said: YES! Negrep more you fools. How about Giving
Constructive Reason why you disagree? Why no? Give more
Negreps, I'm ready for having -1000 rep points. I Appericate
it.Ectar: You do realise that acting this way just encourages people
to downvote you? As much as you like to say it doesn't bother
you, editing 3 of your posts to complain about downvotes is sending
a different message.
Subject: Weekend Special
Link on message: #10784047
Codename_Jelly, on 22 May 2015 - 03:36 PM, said: Where the hell did the Equipment sales go ?
Link on message: #10784047
Codename_Jelly, on 22 May 2015 - 03:36 PM, said: Where the hell did the Equipment sales go ?Ectar: As a rough guide, equipment sales are usually once a
quarter. You shouldn't expect something like that once a
month.
Subject: Ticket not yet answered for account suspension for inappropriate nickname
Link on message: #10783997
Link on message: #10783997
Ectar: Seeing as this thread was resurrected from January and is now going
off topic, I think that's a good time to close it now. If you have
an issue with a name change or name you've spotted in-game, please
contact our support team. - Ectar
Subject: Idea: Voluntary Forum Moderation
Link on message: #10763066
SuperJimbo, on 20 May 2015 - 10:32 AM, said: A small victory maybe for you guys? http://ritastatusrep...nteers.html?m=1
GrumblingGrenade, on 20 May 2015 - 06:42 PM, said: No, it isn't. It's just nice to know that somewhere, they
are implementing such a feature, and releasing it on an actual
forum. The WG EU forum staff committee have acted upon the views
expressed in this thread, at least, with the introduction of new
"Community Contributors", and an influx of moderator activity, and
I was not bearing reference to this small thread. Moreover, I am
sure that a group of forumites on the Russian forums felt the same
way. It still looks promising, as policies are subject to change,
(as is everything), so we may see some introduction of this idea at
a later date on the EU forums.
Link on message: #10763066
SuperJimbo, on 20 May 2015 - 10:32 AM, said: A small victory maybe for you guys? http://ritastatusrep...nteers.html?m=1 Ectar: This has nothing to do with the EU region.
GrumblingGrenade, on 20 May 2015 - 06:42 PM, said: No, it isn't. It's just nice to know that somewhere, they
are implementing such a feature, and releasing it on an actual
forum. The WG EU forum staff committee have acted upon the views
expressed in this thread, at least, with the introduction of new
"Community Contributors", and an influx of moderator activity, and
I was not bearing reference to this small thread. Moreover, I am
sure that a group of forumites on the Russian forums felt the same
way. It still looks promising, as policies are subject to change,
(as is everything), so we may see some introduction of this idea at
a later date on the EU forums. Ectar: The Community Contributor program has been in place long
before this thread was created. The introduction of new Forum
Contributors was set up before this thread was posted also.
Again, please don't assume that just because you've asked for
something in this thread, that we must react to it or do as you
say. I appreciate what you're trying to do but please don't go down
this line where you make out that a group on this forum, or a group
of the RU forums somehow has some influence on how
those forums are ran. I think this thread
has ran it's course now. We're aware that coverage is
something which may be a concern to players and we try to maintain
a presence in threads when needed. Forums are a place mainly
for players to interact with each other. More Moderators are
on the way, more Forum Contributors are on the way. Those
additional roles however are not something that's a result of this
thread. The Forum Contributor program was in place before the
thread was created and more Moderators are required simply because
forum usage has increased by players. Volunteer mods
or an extra layer of moderation is not something we have any
plans for. If you seriously wish to assist with moderating
the forums, please send a PM to Mr_Kubrick who is the Lead
Moderator.
Subject: Should forum sanctions be issued based on reputation ?
Link on message: #10760112
Link on message: #10760112
Ectar: I feel this thread has ran it's course and is quickly going the
wrong way. A clear majority of players have voted that
reputations points should have no impact. I'll now be closing this
thread. - Ectar
Subject: Should forum sanctions be issued based on reputation ?
Link on message: #10758451
Seekless, on 20 May 2015 - 08:54 AM, said: @ Ectar: I sit on 3 warning points, not that I care (and why would
I, I can just make a new account if this one got banned) for a
(funny) wordplay which was on the edge but not over it. I got the
points from a mod who clearly barely speaks a word of proper
English and definitely cannot read his own rules properly based on
the fact I explained I didn't break any of the rules as put forward
by WG and got zero reply on that. @Ectar and Homer: - If you
ask us to ignore something cause it has no value then remove it.
Reasoning for experts apparently.
Link on message: #10758451
Seekless, on 20 May 2015 - 08:54 AM, said: @ Ectar: I sit on 3 warning points, not that I care (and why would
I, I can just make a new account if this one got banned) for a
(funny) wordplay which was on the edge but not over it. I got the
points from a mod who clearly barely speaks a word of proper
English and definitely cannot read his own rules properly based on
the fact I explained I didn't break any of the rules as put forward
by WG and got zero reply on that. @Ectar and Homer: - If you
ask us to ignore something cause it has no value then remove it.
Reasoning for experts apparently.Ectar: If you didn't care about the warning points you wouldn't
have brought them up. If you want your warning points
reviewed, please follow the details in this thread - http://forum.worldoftanks.eu/index.php?/topic/362083-forum-warning-points-and-why-updated-26022014/
Removing threads all the time isn't required. Forums are a
place for players to discuss topics and people will reply to topics
they want to. Topics that are deemed "wrong" or not worth
discussing by the community will die out on their own without any
intervention from us. There is countless posts where we think
"should we lock this" and instead we'll monitor it and see that
within 5 hours, no one has replied, then within 24 hours it's on
page 3 or 4 as it's not a topic the community wants to talk about.
I know that some people like to point fingers at all the
things that's wrong with the forums and why, however as I've said
before a big part of changing things around here is the community
starting to use the forums as they are intended and taking some
time to think about what they're posting. The General Discussion
section isn't just "anything goes". If that was the case we'd have
no need for any subsections and trying to find information on
something specific would just always end up as a new thread. - Want
advice on SPGs? We have a section for that. New to the game? We
have a section for that. Want to compare tanks? We have a
section for that. Want to show off your video's? We have a
section for that. There is a whole wealth of knowledge, information
and discussion outside of this single section. As they say
you can lead a horse to water, but you can't make it drink.
Subject: Should forum sanctions be issued based on reputation ?
Link on message: #10754076
CroustibatFR, on 19 May 2015 - 03:58 PM, said: Tell me, how much can you discuss in a "arty is bad remove it from
the game" thread ? You cant.
Spek_en_Bonen, on 19 May 2015 - 04:12 PM, said:
Link on message: #10754076
CroustibatFR, on 19 May 2015 - 03:58 PM, said: Tell me, how much can you discuss in a "arty is bad remove it from
the game" thread ? You cant. Ectar: You don't discuss. It's a whine thread. Just like if
someone said "The AMX 40 is the best tank ever" anyone who
disagrees or says it's rubbish is likely to get downvoted.
The forums are full of different threads discussing different
things. Share you views on the topics that are real conversations
and discussions and avoid the obvious biased one, then you'll do
just fine. When you storm into a topic and post something
that's the opposite of the common theme in the thread, it's natural
players will down vote you. If you don't like how that happens then
stay out of those threads because there is no way you'll turn those
people round.
Spek_en_Bonen, on 19 May 2015 - 04:12 PM, said: Ectar: Can you please stop trying to derail this thread to talk
about about your connection. This is something you need to discuss
with our Customer support team.
Subject: Should forum sanctions be issued based on reputation ?
Link on message: #10753910
CroustibatFR, on 19 May 2015 - 03:43 PM, said: Proof, if it was needed again: this post caught FIVE neg
reps (and i guess it will get more), and of course got no answers.
Yes I sent PMs to homer_j and ectar, to explain them some
things and provide some context. And i posted that i sent them a PM
to keep being transparent and neutral. If i wanted to hide it i
would not have posted "hey i sent you a PM", they would have seen
it ... Geez what is wrong with you people ?
Link on message: #10753910
CroustibatFR, on 19 May 2015 - 03:43 PM, said: Proof, if it was needed again: this post caught FIVE neg
reps (and i guess it will get more), and of course got no answers.
Yes I sent PMs to homer_j and ectar, to explain them some
things and provide some context. And i posted that i sent them a PM
to keep being transparent and neutral. If i wanted to hide it i
would not have posted "hey i sent you a PM", they would have seen
it ... Geez what is wrong with you people ? Ectar: You're making an issue about your rep points. Your rep
points mean nothing. Because you're letting people know
something bothers you, they're doing it because they know it
bothers you and you'll react to it. This is known as "feeding
the trolls". My advice to you here is to let it go and move
on.
Subject: Should forum sanctions be issued based on reputation ?
Link on message: #10753519
tigerstreak, on 19 May 2015 - 01:34 PM, said: In 4years? of posts, i made it to a genuine 120positive reps +then
in 1wk, of not posting got >100neg reps. 1player can only neg
rep 5/d =serious fanboy clan trolling
Link on message: #10753519
tigerstreak, on 19 May 2015 - 01:34 PM, said: In 4years? of posts, i made it to a genuine 120positive reps +then
in 1wk, of not posting got >100neg reps. 1player can only neg
rep 5/d =serious fanboy clan trollingEctar: Let me know exactly when this claimed 1 week of no posts and
100 neg votes was, and I'll happily get it checked out. Please
remember however that I can see every rep post, that means every
rep you've been given and who by. It's just as easy to spot
players boosting their own rep with alt accounts.....
Subject: Should forum sanctions be issued based on reputation ?
Link on message: #10753151
bean57, on 19 May 2015 - 11:26 AM, said: perhaps Ectar can confirm.
TanksB2Jaysus, on 19 May 2015 - 11:51 AM, said: Ever notice that the ones who talk about rep points are the ones
who "Don't care"? 
Xerkics, on 19 May 2015 - 12:01 PM, said: If you want an example of how to get negrepped for a constructive
topic make a topic or comment asking for advice how to,play arty or
have something positive to say about arty and your almost
guaranteed to get multiple neg rep rating.
tigerstreak, on 19 May 2015 - 01:26 PM, said: Please can you explain what sanctions wg apply to players Thanks
Link on message: #10753151
bean57, on 19 May 2015 - 11:26 AM, said: perhaps Ectar can confirm. Ectar: We have that option disabled specifically to avoid the
situation you pointed out. We don't want players PMing each
other with things like "You downvoted me, why?" or creating a
topic and then calling out everyone in the topic who downvotes it
for whatever reason. The simple answer is they disagreed with what
you said. On a forum starting out I can see the benefit of it
being visible from the start, sadly with our forums being so active
for so long, it would create more issues than it would solve.
TanksB2Jaysus, on 19 May 2015 - 11:51 AM, said: Ever notice that the ones who talk about rep points are the ones
who "Don't care"? Ectar: In all honesty, yes. The other thing people who care
about rep need to understand, is that you make out that rep points
are important to you, then people will downvote out of spite and to
troll you.
Xerkics, on 19 May 2015 - 12:01 PM, said: If you want an example of how to get negrepped for a constructive
topic make a topic or comment asking for advice how to,play arty or
have something positive to say about arty and your almost
guaranteed to get multiple neg rep rating.Ectar: Yes and no. Create the topic in the General
Discussion section where you have a huge variety of different
players with different tastes, that will probably happen.
Post it
here however and you'll find lots of players willing to
help. There is an SPG sub section of the forums specifically
set up for topics like that. We create the sections for players to
use, it's then up to players to decide to take advantage of that.
tigerstreak, on 19 May 2015 - 01:26 PM, said: Please can you explain what sanctions wg apply to players ThanksEctar: Come on dude, you have over 2,000 post here and I have you
link this for you? - http://forum.worldoftanks.eu/index.php?/forum-35/announcement-124-forum-rules/
- Section 4 specifically.
Subject: Should forum sanctions be issued based on reputation ?
Link on message: #10751599
CroustibatFR, on 18 May 2015 - 10:30 PM, said: What bothers me more is if it is used to decide wether to apply
sanctions or not.
Link on message: #10751599
CroustibatFR, on 18 May 2015 - 10:30 PM, said: What bothers me more is if it is used to decide wether to apply
sanctions or not.Ectar: I can categorically say with 100% certainty that forum
reputation will never be a factor in sanctioning a player.
Reputation is something given/taken away by other players. It
has nothing to do with moderation. When I see a player with
high neg reps that means one of a few things: They post a
lot of controversial/unpopular/untactful comments They deliberately
troll They have at some point incurred the wrath of a clan/group of
players The reputation on the account means zero when
applying a sanction and will always mean zero. All that
matter is the offence you're reported for and your previous
warning/sanction history (as serial offenders are treated more
harshly as they should know better). We won't treat someone
differently because they have bad rep, we won't treat someone
differently because they have good rep. You break the rules
you are treated just like everyone else. There is no selective
moderation or 1 rule for one group of players and a rule for
another.
Subject: Clan Wars update 12/05/2015
Link on message: #10719829
Link on message: #10719829
Ectar: Hello guys, We'd like to share some info with Clan Wars
players following a small update yesterday. First of
all, there is a bug that affects chips and may result for
example in a technical loss instead of a technical win against the
NPC. We're investigating reports of this issue, if you're
affected please send a ticket to support to review the case.
Secondly, we have introduced a new system for multiple
attacks on a province (Challengers battles): Clans attacking
must have a minimum of 13 chips. Having fewer than that will result
in a loss and remove the Clan from further combat. Clans that are
drawing are also removed from further combat. Starting Base is
assigned randomly. Please note that this is for challenging
battles and doesn't apply for the owner of the province.
Subject: Removal of Premium Tanks From Shop
Link on message: #10719672
Ankot, on 13 May 2015 - 01:59 PM, said: This might be a dumb question but what happens if I buy the pack
when I already own one of the tanks it includes?
Link on message: #10719672
Ankot, on 13 May 2015 - 01:59 PM, said: This might be a dumb question but what happens if I buy the pack
when I already own one of the tanks it includes?Ectar: You get the gold value equivalent of the tank instead.
Subject: Removal of Premium Tanks From Shop
Link on message: #10718991
lord_chipmonk, on 13 May 2015 - 01:02 PM, said: Makes sense. Though I don't think people are going to get
hyped up about the Pz IVS in the same way they do about the Type
59. 
Link on message: #10718991
lord_chipmonk, on 13 May 2015 - 01:02 PM, said: Makes sense. Though I don't think people are going to get
hyped up about the Pz IVS in the same way they do about the Type
59. Ectar: True, which is why we wouldn't replace the Type 59 with one
of these tanks as a prize. They're more likely to be used for
either runner up prizes or smaller contests, perhaps even for ones
ran by contributors.
Subject: Removal of Premium Tanks From Shop
Link on message: #10718934
Gremlin182, on 13 May 2015 - 10:42 AM, said: Hmm NA server gets a contest to win a Panzer IV S while we can buy
one before its removed. Working as intended
Link on message: #10718934
Gremlin182, on 13 May 2015 - 10:42 AM, said: Hmm NA server gets a contest to win a Panzer IV S while we can buy
one before its removed. Working as intendedEctar: All four of these tanks will be available in future WG
contests as prizes, it's part of the reason for their removal so
that we have a variety of no longer available content as exclusive
prizes
Subject: Public Test of Update 9.8
Link on message: #10711009
Link on message: #10711009
Ectar: Patch notes can be found here - http://forum.worldoftanks.eu/index.php?/topic/498262-update-98-patch-notes/
Subject: Happy birthday Ectar!
Link on message: #10710800
Link on message: #10710800
Ectar:
My Birthday was last month and
I was 34.... Thanks anyway.
My Birthday was last month and
I was 34.... Thanks anyway.
Subject: Update 9.8 Patch Notes
Link on message: #10706471
Link on message: #10706471
Ectar: Changes in Version 0.9.8 Common Test 1 vs. Version 0.9.7
Important: - Added a new special test game mode.
- Changed, rebalanced, and reformulated conditions for some personal missions. Total changed: 36 missions.
- Added the ability to fight Battles for Stronghold in Tier VIII vehicles for Strongholds of Level V–VII.
- Added the ability to create a Platoon and invite a player to join during the battle.
- Added the ability to switch between the SD and HD versions of the game client in the game installer and launcher. The SD version will include textures of a lower quality and consequently occupy less space on the hard drive.
- Added Personal Reserves. Once activated, Personal Reserves of different types will increase the number of credits, Free Experience, crew experience, or Combat Experience earned. Each Personal Reserve has a certain duration. You can earn Personal Reserves by completing certain missions. Vehicles: - Transferred the T-54 mod. 1 Tier VIII U.S.S.R. Premium medium tank to the in-game Store. - Reworked the following vehicles in HD quality: Wolverine, Type T-34, Leopard 1, Hummel, M4A3E2 Sherman Jumbo, M48A1 Patton, Type58, SU-85, Cromwell, T26E4 SuperPershing, T32, Pershing, IS-3, AMX 50 120. - Set the shell flight range at 400 meters for all low-caliber auto cannons and machine guns.
Improved some characteristics of the following vehicles: А-20, BT-7, KV-13, IS-8, IS-7 Durchbruchswagen 2, Pz.Kpfw. I, Pz.Sfl. IVc, Nashorn, Sturer Emil, VK 30.02 (D) Churchill Gun Carrier, Vickers Medium Mk. III, Vickers Medium Mk. II M2 Medium Tank, T28 Prototype, T30 D1, B1, ARL V39, AMX 13 75
- Decreased some characteristics of the following vehicles: Conqueror Gun Carriage, AT 7.
- Fixed the thumbnail of the T95 tank destroyer. Maps and Objects: - Fixed various issues and improved gameplay on the following maps: Siegfried Line, Karelia, Sand River, Airfield, Westfield, Murovanka.
- Removed the Komarin map from the Random Battle mode.
- Deleted resources of the Northwest map from the game client.
- Reduced the battle level of the Hidden Village map.
- Added a new map for the test mode.
- Improved effects on the following maps: Lakeville, Erlenberg, Siegfried Line.
- Reworked destruction effects for some environmental objects. Other: - Added personalized discounts on purchase of Premium Account. - Added battle performance badges to the battle interface that are awarded for performing various actions in combat (can be disabled in Settings). - Added notifications about upcoming modules that will be unlocked for research and purchase for a player’s vehicle. - Reworked tips on battle loading screens. - Reworked the interface of invitations to tactical units such as Platoons, Tank Companies, teams, etc. - Expanded the list of names for female crew members of all nations. - Added the coat of arms of Omsk to vehicle Emblems. - Fixed the calculation and display of the “Experience required to increase skill” value in Personal File of crew members. - Fixed many issues with the new features of the Team Battle mode. - Fixed some gameplay and interface issues in the Stronghold mode. - Fixed twitching of the aiming circle in Artillery mode. - Fixed the bold font in battle chat on some PC configurations. - Fixed some minor issues with interface. - Fixed some hang-ups and crashes of the game client. Detailed List of Changes to Vehicle Characteristics: Changes in Characteristics of French Vehicles: ARL V39: Dispersion on the move of the ARL V39 suspension decreased by 8%. Dispersion on hull traverse of the ARL V39 bis suspension decreased by 8%. Aiming time of the 90 mm AC DCA 45 gun for the ARL V39 turret decreased from 2.9 s to 2.6 s. Dispersion on gun traverse of the 105 mm AC mle. 1930 S gun decreased by 12%. AMX 13 75:
Dispersion on the move of the AMX 13 Type 1R suspension decreased by 9%. Crossing capacity of the AMX 13 Type 1R suspension on solid terrain increased by 11%. Crossing capacity of the AMX 13 Type 1R suspension on medium terrain increased by 10%. Dispersion on hull traverse of the AMX 13 Type 2A suspension decreased by 9%. Crossing capacity of the AMX 13 Type 2A suspension on solid terrain increased by 12%. Crossing capacity of the AMX 13 Type 2A suspension on medium terrain increased by 11%. Dispersion on turret traverse of the 75 mm SA50 gun decreased by 11%. D1: Crossing capacity of the D1 suspension on solid terrain increased by 17%. Crossing capacity of the D1 suspension on medium terrain increased by 21%. Crossing capacity of the D1 suspension on soft terrain increased by 15%. Dispersion on the move of the D1 bis suspension decreased by 3%. Crossing capacity of the D1 bis suspension on solid terrain increased by 9%. Crossing capacity of the D1 bis suspension on medium terrain increased by 23%. Crossing capacity of the D1 bis suspension on soft terrain increased by 17%. B1: Dispersion on the move of the B1 suspension decreased by 8%. Dispersion on hull traverse of the B1 bis suspension decreased by 9%. Durability increased from 116 to 126 HP. Changes in Characteristics of German Vehicles: Pz. Sfl. IVc: Dispersion on the move of the Pz.Sfl. IVc suspension decreased by 7%. Dispersion on hull traverse of the Pz.Sfl. IVc verstarkteketten suspension decreased by 8%. Aiming time of the 8,8 cm Flak 41 L/74 gun for the Pz.Sfl. IVc Flak 41 turret reduced from 2.3 s to 2.1 s.
Durchbruchswagen 2: Dispersion on the move of the D.W. suspension decreased by 17%. Dispersion on hull traverse of the D.W. 2 suspension decreased by 18%. Dispersion of the 5 cm Kw.K. 39 L/60 gun decreased from 0.4 m to 0.39 m. Durability with the D.W.-Versuchsturm turret increased from 380 to 390 HP. Durability with the VK 30.01 (H) 0-Serie turret increased from 420 to 440 HP . Pz.Kpfw. I: Dispersion on the move of the Pz.Kpfw. I Ausf. A suspension decreased by 6%. Dispersion on the move of the Pz.Kpfw. I Ausf. B suspension decreased by 10%. Nashorn: Dispersion on the move of the Nashorn suspension decreased by 8%. Dispersion on hull traverse of the Nashorn verstarkteketten suspension decreased by 8%. Dispersion on gun traverse of the 8,8 cm Pak 43 L/71 gun decreased by 20%. Sturer Emil: Traverse speed of the Schwere Betonknacker suspension increased from 30 to 32. Crossing capacity of the Schwere Betonknacker suspension on solid terrain increased by 8%. Crossing capacity of the Schwere Betonknacker suspension on medium terrain increased by 14%. Crossing capacity of the Schwere Betonknacker suspension on soft terrain increased by 8%. Traverse speed of the Pz.Sfl. fur 12.8 cm K. 40 suspension increased from 34 to 36. Crossing capacity of the Pz.Sfl. fur 12.8 cm K. 40 suspension on solid terrain increased by 9%. Crossing capacity of the Pz.Sfl. fur 12.8 cm K. 40 suspension on medium terrain increased by 15%. Crossing capacity of the Pz.Sfl. fur 12.8 cm K. 40 suspension on soft terrain increased by 9%. Reload time of the 10,5 cm Kanone 18 gun for the Pz.Sfl. V reduced from 8 s to 7.8 s. Traverse speed of the Pz.Sfl. V turret increased from 26 deg/s to 28 deg/s. VK 30.02 (D): Dispersion on the move of the VK 30.02 (D) suspension decreased by 9%. Dispersion on hull traverse of the VK 30.02 (D) suspension decreased by 5%. Dispersion on turret traverse of the 10,5 cm Kw.K. L/28 gun decreased by 12%. Dispersion on turret traverse of the 8,8 cm Kw.K. 36 L/56 gun decreased by 12%. Traverse speed of the VK 30.02 (D) Schmalturm turret increased from 24 deg/s to 30 deg/s. Changes in Characteristics of U.K. Vehicles: Conqueror Gun Carriage: Aiming time of the B.L. 9.2-in. Howitzer Mk. II gun for the Turret_1_GB31_Conqueror_Gun turret increased from 8.5 s to 8.8 s. Dispersion of the B.L. 9.2-in. Howitzer Mk. II gun increased from 1.1 m to 1.2 m. AT 7: Aiming time of the OQF 20-pdr AT Gun Type A Barrel gun for the AT 7 turret increased from 2.1 s to 2.3 s. Reload time of the OQF 20-pdr AT Gun Type A Barrel gun for the AT 7 increased from 5.8 s to 6.2 s. Churchill Gun Carrier: Traverse speed of the Churchill Gun Carrier suspension increased from 22 to 24. Traverse speed of the Churchill Gun Carrier Mk. II suspension increased from 24 to 28. Aiming time of the QF 3.7-inch AT Gun for the Churchill Gun Carrier turret reduced from 2.3 s to 2 s. Aiming time of the OQF 32-pdr AT Gun for the Churchill Gun Carrier turret reduced from 2.9 s to 2.1 s. Vickers Medium Mk. III: Crossing capacity of the Vickers Medium А6Е1 suspension on medium terrain increased by 8%. Dispersion on the move of the Vickers Medium А6Е3 suspension decreased by 5%. Crossing capacity of the Vickers Medium А6Е3 suspension on medium terrain increased by 9%. Crossing capacity of the Vickers Medium А6Е3 suspension on soft terrain increased by 5%. Vickers Medium Mk. II: Dispersion on the move of the Vickers Medium Mk. II suspension decreased by 6%. Dispersion on hull traverse of the Vickers Medium Mk. IIA suspension decreased by 9%. Changes in Characteristics of U.S. Vehicles: T28 Prototype: Aiming time of the 120 mm AT Gun T53 for the T28P D1 turret decreased from 2.3 s to 2.1 s. Dispersion of the 120 mm AT Gun T53 decreased from 0.39 m to 0.38 m. M2 Medium Tank: Crossing capacity of the T48 suspension on medium terrain increased by 18%. Crossing capacity of the T48 suspension on soft terrain increased by 14%. Crossing capacity of the T49 suspension on solid terrain increased by 9%. Crossing capacity of the T49 suspension on medium terrain increased by 8%. Crossing capacity of the T49 suspension on soft terrain increased by 9%. T30: Dispersion on hull traverse of the T80E3A suspension decreased by 8%. Dispersion on hull traverse of the T84E38 suspension decreased by 8%. Dispersion of the 155 mm AT Gun T7 decreased from 0.39 m to 0.37 m. Changes in Characteristics of U.S.S.R. Vehicles: IS-8: Dispersion on the move of the T-10 suspension decreased by 9%. Dispersion on hull traverse of the T-10M suspension decreased by 10%. Aiming time of the 122 mm M62-T2 gun for the T-10 turret reduced from 3.4 s to 3.2 s. Aiming time of the 122 mm M62-T2 gun for the T-10M turret reduced from 2.9 s to 2.8 s. KV-13: Dispersion on the move of the KV-13 mod. 1942 suspension decreased by 8%. Crossing capacity of the KV-13 mod. 1942 suspension on solid terrain increased by 9%. Crossing capacity of the KV-13 mod. 1942 suspension on medium terrain increased by 8%. Crossing capacity of the KV-13 mod. 1942 suspension on soft terrain increased by 5%. Dispersion on the move of the KV-13 mod. 1943 suspension decreased by 9%. Crossing capacity of the KV-13 mod. 1943 suspension on solid terrain increased by 10%. Crossing capacity of the KV-13 mod. 1943 suspension on medium terrain increased by 9%. Reload time of the 85 mm D-5T-85BM gun for the KV-13 mod. 1943 turret reduced from 5.9 s to 5.7 s. Dispersion on turret traverse of the 85 mm D5T-85BM gun decreased by 14%. IS-7: Dispersion on the move of the IS-7 suspension decreased by 10%. Aiming time of the 130 mm S-70 gun for the IS-7 turret reduced from 3.4 s to 3.1 s. A-20: Dispersion on the move of the A-20 mod. 1938 suspension decreased by 8%. BT-7: Dispersion on hull traverse of the BT-5 suspension decreased by 11%. Dispersion on hull traverse of the BT-7 suspension decreased by 12%.
- Changed, rebalanced, and reformulated conditions for some personal missions. Total changed: 36 missions.
- Added the ability to fight Battles for Stronghold in Tier VIII vehicles for Strongholds of Level V–VII.
- Added the ability to create a Platoon and invite a player to join during the battle.
- Added the ability to switch between the SD and HD versions of the game client in the game installer and launcher. The SD version will include textures of a lower quality and consequently occupy less space on the hard drive.
- Added Personal Reserves. Once activated, Personal Reserves of different types will increase the number of credits, Free Experience, crew experience, or Combat Experience earned. Each Personal Reserve has a certain duration. You can earn Personal Reserves by completing certain missions. Vehicles: - Transferred the T-54 mod. 1 Tier VIII U.S.S.R. Premium medium tank to the in-game Store. - Reworked the following vehicles in HD quality: Wolverine, Type T-34, Leopard 1, Hummel, M4A3E2 Sherman Jumbo, M48A1 Patton, Type58, SU-85, Cromwell, T26E4 SuperPershing, T32, Pershing, IS-3, AMX 50 120. - Set the shell flight range at 400 meters for all low-caliber auto cannons and machine guns.
Improved some characteristics of the following vehicles: А-20, BT-7, KV-13, IS-8, IS-7 Durchbruchswagen 2, Pz.Kpfw. I, Pz.Sfl. IVc, Nashorn, Sturer Emil, VK 30.02 (D) Churchill Gun Carrier, Vickers Medium Mk. III, Vickers Medium Mk. II M2 Medium Tank, T28 Prototype, T30 D1, B1, ARL V39, AMX 13 75
- Decreased some characteristics of the following vehicles: Conqueror Gun Carriage, AT 7.
- Fixed the thumbnail of the T95 tank destroyer. Maps and Objects: - Fixed various issues and improved gameplay on the following maps: Siegfried Line, Karelia, Sand River, Airfield, Westfield, Murovanka.
- Removed the Komarin map from the Random Battle mode.
- Deleted resources of the Northwest map from the game client.
- Reduced the battle level of the Hidden Village map.
- Added a new map for the test mode.
- Improved effects on the following maps: Lakeville, Erlenberg, Siegfried Line.
- Reworked destruction effects for some environmental objects. Other: - Added personalized discounts on purchase of Premium Account. - Added battle performance badges to the battle interface that are awarded for performing various actions in combat (can be disabled in Settings). - Added notifications about upcoming modules that will be unlocked for research and purchase for a player’s vehicle. - Reworked tips on battle loading screens. - Reworked the interface of invitations to tactical units such as Platoons, Tank Companies, teams, etc. - Expanded the list of names for female crew members of all nations. - Added the coat of arms of Omsk to vehicle Emblems. - Fixed the calculation and display of the “Experience required to increase skill” value in Personal File of crew members. - Fixed many issues with the new features of the Team Battle mode. - Fixed some gameplay and interface issues in the Stronghold mode. - Fixed twitching of the aiming circle in Artillery mode. - Fixed the bold font in battle chat on some PC configurations. - Fixed some minor issues with interface. - Fixed some hang-ups and crashes of the game client. Detailed List of Changes to Vehicle Characteristics: Changes in Characteristics of French Vehicles: ARL V39: Dispersion on the move of the ARL V39 suspension decreased by 8%. Dispersion on hull traverse of the ARL V39 bis suspension decreased by 8%. Aiming time of the 90 mm AC DCA 45 gun for the ARL V39 turret decreased from 2.9 s to 2.6 s. Dispersion on gun traverse of the 105 mm AC mle. 1930 S gun decreased by 12%. AMX 13 75:
Dispersion on the move of the AMX 13 Type 1R suspension decreased by 9%. Crossing capacity of the AMX 13 Type 1R suspension on solid terrain increased by 11%. Crossing capacity of the AMX 13 Type 1R suspension on medium terrain increased by 10%. Dispersion on hull traverse of the AMX 13 Type 2A suspension decreased by 9%. Crossing capacity of the AMX 13 Type 2A suspension on solid terrain increased by 12%. Crossing capacity of the AMX 13 Type 2A suspension on medium terrain increased by 11%. Dispersion on turret traverse of the 75 mm SA50 gun decreased by 11%. D1: Crossing capacity of the D1 suspension on solid terrain increased by 17%. Crossing capacity of the D1 suspension on medium terrain increased by 21%. Crossing capacity of the D1 suspension on soft terrain increased by 15%. Dispersion on the move of the D1 bis suspension decreased by 3%. Crossing capacity of the D1 bis suspension on solid terrain increased by 9%. Crossing capacity of the D1 bis suspension on medium terrain increased by 23%. Crossing capacity of the D1 bis suspension on soft terrain increased by 17%. B1: Dispersion on the move of the B1 suspension decreased by 8%. Dispersion on hull traverse of the B1 bis suspension decreased by 9%. Durability increased from 116 to 126 HP. Changes in Characteristics of German Vehicles: Pz. Sfl. IVc: Dispersion on the move of the Pz.Sfl. IVc suspension decreased by 7%. Dispersion on hull traverse of the Pz.Sfl. IVc verstarkteketten suspension decreased by 8%. Aiming time of the 8,8 cm Flak 41 L/74 gun for the Pz.Sfl. IVc Flak 41 turret reduced from 2.3 s to 2.1 s.
Durchbruchswagen 2: Dispersion on the move of the D.W. suspension decreased by 17%. Dispersion on hull traverse of the D.W. 2 suspension decreased by 18%. Dispersion of the 5 cm Kw.K. 39 L/60 gun decreased from 0.4 m to 0.39 m. Durability with the D.W.-Versuchsturm turret increased from 380 to 390 HP. Durability with the VK 30.01 (H) 0-Serie turret increased from 420 to 440 HP . Pz.Kpfw. I: Dispersion on the move of the Pz.Kpfw. I Ausf. A suspension decreased by 6%. Dispersion on the move of the Pz.Kpfw. I Ausf. B suspension decreased by 10%. Nashorn: Dispersion on the move of the Nashorn suspension decreased by 8%. Dispersion on hull traverse of the Nashorn verstarkteketten suspension decreased by 8%. Dispersion on gun traverse of the 8,8 cm Pak 43 L/71 gun decreased by 20%. Sturer Emil: Traverse speed of the Schwere Betonknacker suspension increased from 30 to 32. Crossing capacity of the Schwere Betonknacker suspension on solid terrain increased by 8%. Crossing capacity of the Schwere Betonknacker suspension on medium terrain increased by 14%. Crossing capacity of the Schwere Betonknacker suspension on soft terrain increased by 8%. Traverse speed of the Pz.Sfl. fur 12.8 cm K. 40 suspension increased from 34 to 36. Crossing capacity of the Pz.Sfl. fur 12.8 cm K. 40 suspension on solid terrain increased by 9%. Crossing capacity of the Pz.Sfl. fur 12.8 cm K. 40 suspension on medium terrain increased by 15%. Crossing capacity of the Pz.Sfl. fur 12.8 cm K. 40 suspension on soft terrain increased by 9%. Reload time of the 10,5 cm Kanone 18 gun for the Pz.Sfl. V reduced from 8 s to 7.8 s. Traverse speed of the Pz.Sfl. V turret increased from 26 deg/s to 28 deg/s. VK 30.02 (D): Dispersion on the move of the VK 30.02 (D) suspension decreased by 9%. Dispersion on hull traverse of the VK 30.02 (D) suspension decreased by 5%. Dispersion on turret traverse of the 10,5 cm Kw.K. L/28 gun decreased by 12%. Dispersion on turret traverse of the 8,8 cm Kw.K. 36 L/56 gun decreased by 12%. Traverse speed of the VK 30.02 (D) Schmalturm turret increased from 24 deg/s to 30 deg/s. Changes in Characteristics of U.K. Vehicles: Conqueror Gun Carriage: Aiming time of the B.L. 9.2-in. Howitzer Mk. II gun for the Turret_1_GB31_Conqueror_Gun turret increased from 8.5 s to 8.8 s. Dispersion of the B.L. 9.2-in. Howitzer Mk. II gun increased from 1.1 m to 1.2 m. AT 7: Aiming time of the OQF 20-pdr AT Gun Type A Barrel gun for the AT 7 turret increased from 2.1 s to 2.3 s. Reload time of the OQF 20-pdr AT Gun Type A Barrel gun for the AT 7 increased from 5.8 s to 6.2 s. Churchill Gun Carrier: Traverse speed of the Churchill Gun Carrier suspension increased from 22 to 24. Traverse speed of the Churchill Gun Carrier Mk. II suspension increased from 24 to 28. Aiming time of the QF 3.7-inch AT Gun for the Churchill Gun Carrier turret reduced from 2.3 s to 2 s. Aiming time of the OQF 32-pdr AT Gun for the Churchill Gun Carrier turret reduced from 2.9 s to 2.1 s. Vickers Medium Mk. III: Crossing capacity of the Vickers Medium А6Е1 suspension on medium terrain increased by 8%. Dispersion on the move of the Vickers Medium А6Е3 suspension decreased by 5%. Crossing capacity of the Vickers Medium А6Е3 suspension on medium terrain increased by 9%. Crossing capacity of the Vickers Medium А6Е3 suspension on soft terrain increased by 5%. Vickers Medium Mk. II: Dispersion on the move of the Vickers Medium Mk. II suspension decreased by 6%. Dispersion on hull traverse of the Vickers Medium Mk. IIA suspension decreased by 9%. Changes in Characteristics of U.S. Vehicles: T28 Prototype: Aiming time of the 120 mm AT Gun T53 for the T28P D1 turret decreased from 2.3 s to 2.1 s. Dispersion of the 120 mm AT Gun T53 decreased from 0.39 m to 0.38 m. M2 Medium Tank: Crossing capacity of the T48 suspension on medium terrain increased by 18%. Crossing capacity of the T48 suspension on soft terrain increased by 14%. Crossing capacity of the T49 suspension on solid terrain increased by 9%. Crossing capacity of the T49 suspension on medium terrain increased by 8%. Crossing capacity of the T49 suspension on soft terrain increased by 9%. T30: Dispersion on hull traverse of the T80E3A suspension decreased by 8%. Dispersion on hull traverse of the T84E38 suspension decreased by 8%. Dispersion of the 155 mm AT Gun T7 decreased from 0.39 m to 0.37 m. Changes in Characteristics of U.S.S.R. Vehicles: IS-8: Dispersion on the move of the T-10 suspension decreased by 9%. Dispersion on hull traverse of the T-10M suspension decreased by 10%. Aiming time of the 122 mm M62-T2 gun for the T-10 turret reduced from 3.4 s to 3.2 s. Aiming time of the 122 mm M62-T2 gun for the T-10M turret reduced from 2.9 s to 2.8 s. KV-13: Dispersion on the move of the KV-13 mod. 1942 suspension decreased by 8%. Crossing capacity of the KV-13 mod. 1942 suspension on solid terrain increased by 9%. Crossing capacity of the KV-13 mod. 1942 suspension on medium terrain increased by 8%. Crossing capacity of the KV-13 mod. 1942 suspension on soft terrain increased by 5%. Dispersion on the move of the KV-13 mod. 1943 suspension decreased by 9%. Crossing capacity of the KV-13 mod. 1943 suspension on solid terrain increased by 10%. Crossing capacity of the KV-13 mod. 1943 suspension on medium terrain increased by 9%. Reload time of the 85 mm D-5T-85BM gun for the KV-13 mod. 1943 turret reduced from 5.9 s to 5.7 s. Dispersion on turret traverse of the 85 mm D5T-85BM gun decreased by 14%. IS-7: Dispersion on the move of the IS-7 suspension decreased by 10%. Aiming time of the 130 mm S-70 gun for the IS-7 turret reduced from 3.4 s to 3.1 s. A-20: Dispersion on the move of the A-20 mod. 1938 suspension decreased by 8%. BT-7: Dispersion on hull traverse of the BT-5 suspension decreased by 11%. Dispersion on hull traverse of the BT-7 suspension decreased by 12%.
Subject: Military Parade: Meet the Trio
Link on message: #10678980
piet11111, on 07 May 2015 - 10:16 AM, said: Where is the ISU-122S that i saw minutes after the sale went up on
the prem shop picture of the military parade trio ?
Link on message: #10678980
piet11111, on 07 May 2015 - 10:16 AM, said: Where is the ISU-122S that i saw minutes after the sale went up on
the prem shop picture of the military parade trio ?Ectar: The ISU-122 was never planned to be available on the EU
server, it's replaced with the Cromwell Berlin.
Subject: Premium Shop: Military Parade Trio
Link on message: #10678921
KRISPY_KREME, on 07 May 2015 - 08:22 AM, said: Do they have full or limited MM?
StyleZ_, on 07 May 2015 - 09:02 AM, said: They are like usual prems - they earn more silver. But can
someone from WG please explain, why is ISU-122 not available in EU?
Royboy94, on 07 May 2015 - 09:20 AM, said: No Szarik in my Rudy?
Thought WG was gonna put him in as Radio
Op. 
linuxv0id, on 07 May 2015 - 10:03 AM, said: i know that gold gifted from RU cluster doesn't work on EU. what
about tanks? any one had experience with it? what if I buy these
tanks on RU as gift, can I add it into my EU account?
Link on message: #10678921
KRISPY_KREME, on 07 May 2015 - 08:22 AM, said: Do they have full or limited MM?Ectar: These tanks have regular Matchmaking for their tier/class
StyleZ_, on 07 May 2015 - 09:02 AM, said: They are like usual prems - they earn more silver. But can
someone from WG please explain, why is ISU-122 not available in EU?Ectar: We felt that the EU players wouldn't react well to having
only 3 Soviet tanks, so the Cromwell Berlin was added specifically
for EU players. The ISU-122 may come to EU server at a later
date.
Royboy94, on 07 May 2015 - 09:20 AM, said: No Szarik in my Rudy? Ectar: He is there as the radioman.
linuxv0id, on 07 May 2015 - 10:03 AM, said: i know that gold gifted from RU cluster doesn't work on EU. what
about tanks? any one had experience with it? what if I buy these
tanks on RU as gift, can I add it into my EU account?Ectar: Each premium store is linked to it's specific region only.
It's not possible to play on another region or take advantage of
their offers.
Subject: Do you miss the old PZ IV with the L70 gun and Schmalturm?
Link on message: #10671216
Link on message: #10671216
Ectar: I enjoyed it before I joined Wargaming, it was my most played tank.
The top gun on the Churchill in the UK tree is pretty much
the exact same gun. It was fun for people though because they
knew it was OP for it's tier. You could happily shoot stuff that
couldn't spot you and it fired so quick also. Being powerful is
always a fun feeling.
Subject: Editing Ranked Team information
Link on message: #10667062
Micoooni, on 05 May 2015 - 03:00 PM, said: Hello WG. i have a problem. i create a team for ranked battles, but
i give a commander permission to another player from our clan. now
hi left a clan...what can i do to get my permission back if hi
don`t give it to me back? i think that the team creator should have
more permissions then the team commander. because now he can do
whatever he wants whit my team:/. can you help???
Link on message: #10667062
Micoooni, on 05 May 2015 - 03:00 PM, said: Hello WG. i have a problem. i create a team for ranked battles, but
i give a commander permission to another player from our clan. now
hi left a clan...what can i do to get my permission back if hi
don`t give it to me back? i think that the team creator should have
more permissions then the team commander. because now he can do
whatever he wants whit my team:/. can you help???Ectar: Please contact our support team to see if they can assist
you with this matter
Subject: Idea: Voluntary Forum Moderation
Link on message: #10665161
Homer_J, on 05 May 2015 - 09:38 AM, said: From a discussion some time ago (now lost to the archives or
junked) I had the impression that all volunteers had been dropped
and the moderating had been handed over to the support staff.
No, we would like moderators who at least give the
appearance of doing more than simply dealing with reports. I
don't really care if they are drawn from the community or are
employees. The way it seems currently, if a post does not
get reported then it does not get dealt with.
Link on message: #10665161
Homer_J, on 05 May 2015 - 09:38 AM, said: From a discussion some time ago (now lost to the archives or
junked) I had the impression that all volunteers had been dropped
and the moderating had been handed over to the support staff.
No, we would like moderators who at least give the
appearance of doing more than simply dealing with reports. I
don't really care if they are drawn from the community or are
employees. The way it seems currently, if a post does not
get reported then it does not get dealt with.Ectar: Moderators are people who work from home on a part-time
basis, they are not support staff based in the Paris office. The
role of moderators isn't to interact with and chat to players
on our forums in an official capacity, that's the role of the
Community Team who cover all of our products. We don't have
specific community team members per product. I know some of
you would prefer that but it would then mean the community
department has a minimum of 42 members (assuming they
work 12 hour shifts 7 days a week) purely just to provide 1
person per product, per language and doing nothing but forum
posting (7 languages, 6 products). Thinking along the lines
of "hire more staff" isn't always the best solution. Sure it may
help when there is a surge of stuff to work on, but when it dies
down you then have a lot of staff with not much to do. It's a
balance that any company and any service driven role is constantly
trying to manage. Our forums are not the place to discuss this
because in all honestly and fairness guys, you have no idea what's
going on behind the scenes to counter that. We accept that
we can't be everywhere at once and we're not going to try to be.
As stated already this is why the Forum Contributor role has
been introduced. These are players who are show to be level headed
have a semi official presence and can also draw our attention
to potential hot topics for a more official answer along with
making us aware of something that perhaps needs hidden/removed
until a moderator gets to it. Additional people will
be contacted very soon about this role and what it entails.
Subject: Editing Ranked Team information
Link on message: #10664785
Link on message: #10664785
Ectar: Greetings, We are aware of an issue affecting players
regarding Ranked Teams, specifically the ability to edit their team
info. We are working as soon as possible to restore the
system so that teams can change their name/tag/emblem and apologize
for the inconvenience caused. Regards
Subject: Micro patch 0.9.7_2 for 5th May 2015
Link on message: #10659451
Link on message: #10659451
Ectar: Some additional info: The patch will be applied
between 0400 to 0445 UTC - Downtime is expected to be 45
minutes.
Subject: Micro patch 0.9.7_2 for 5th May 2015
Link on message: #10658053
Link on message: #10658053
Ectar: Greetings Commanders! Tomorrow (5th of May) we will have a
micro patch on World of Tanks to address the following
issues: Matchmaking fix for long waiting time of LTs and
SPGs. Ability to reset skills repeatedly of tankers with Brother in
Arms by “default” (like Sisterhood of Steel). Marks of Excellence
on AMX 13 57 GF. Tech tree XP conversion window convert XP to free
XP to be used on the same tank. Strongholds. Large number of failed
battles. Strongholds. It is possible to use again Special
Instructions by changing periphery. Stuck in Team Battles after a
server failure. Accounts stuck on login because of New Year event
(Winter Showdown). Regards
Subject: Idea: Voluntary Forum Moderation
Link on message: #10628196
jabster, on 29 April 2015 - 03:40 PM, said: Passed on is not the same as addressed I think we can both
agree.
Link on message: #10628196
jabster, on 29 April 2015 - 03:40 PM, said: Passed on is not the same as addressed I think we can both
agree.Ectar: Indeed, but making a request doesn't always result in action
either. Playing the "We wanted something but they didn't give it to
us card" is unfair as that assumes we have to react to every
suggestion/concern from the community and that's something no one
can seriously expect. The only time I can say for sure
something will happen is why it's: A - Game breaking B - Forum
breaking C - Widely open for serious abuse D - It's 100% confirmed
by people senior to me. Until then I can only do what I've
always done. Pass on information between players and company
and try to answer as many queries from both parties as possible,
presenting that information in way that's easy to understand
and straight to the point.
Subject: Idea: Voluntary Forum Moderation
Link on message: #10627038
GrumblingGrenade, on 28 April 2015 - 05:24 PM, said: Even so, I am somewhat disappointed at Ectar's answer, as he is
simply saying what he always does, (understandable, as per the
legal requirements of his employment, though it can get a little
mundane), and the fact that he has not had the courtesy to
return and respond to those challenging him is also a
disappointment.
Spek_en_Bonen, on 29 April 2015 - 06:44 AM, said: Neg reps should NEVER have been added (we asked about it when
introduced, we complained about when abused). But as usual (as
with most issues) WG doesn't give a damn. (And moderators
wonder why boardmembers act strange towards moderators)
No seriously...
jabster, on 29 April 2015 - 12:47 PM, said: You are joking aren't you? WG have a habit of saying
don't worry we will sort it out and then nothing happens.
CroustibatFR, on 29 April 2015 - 12:57 PM, said: Ultimately Ectar is not WG's boss, all he can do is report
the problems and try to fix them with the ressources he has. And it
looks like the EU team is not really liked by Minsk, so they are
somehow stuck between the hammer and the anvil.
Link on message: #10627038
GrumblingGrenade, on 28 April 2015 - 05:24 PM, said: Even so, I am somewhat disappointed at Ectar's answer, as he is
simply saying what he always does, (understandable, as per the
legal requirements of his employment, though it can get a little
mundane), and the fact that he has not had the courtesy to
return and respond to those challenging him is also a
disappointment.Ectar: I'm sorry you feel that way, and I'm surprized that my
answers can be taken as "saying what he always does". That
seems to me like you feel I just say the same things over and over
without actually believing what I say or trying to do
something about them. No one ever says "Ectar, can you post
in this thread" My forum coverage on WG's offical forums and
on external sites like Wotlabs and reddit is my own initiative and
my own gauging of where I feel WG presence is needed. Whilst a
large part of my role is community interaction, spending half a day
or longer replying to a single forum thread isn't a good use of my
time, especially when every post doesn't need a reply and
especially when I've already been pretty straight up in what I've
already said. That means I'm being drawn into a thread and not
answering with a level head. Here's were we are currently:
Some players - "We want moderation done differently and we'd like
to do it ourselves, or you should pick different people to do it,
preferably ones we suggest who are majority associated with a
single clan/group of players" Me - "Sorry, we're not going to have
a 2nd layer of moderation on the forums (With reasons given
why). I will however pass on concerns about moderation to the
people responsible." Some players "Well we think you're wrong
Ectar, so we're going to keep on saying change needs to come based
on what we say so" I can't really add much else as I don't
have anything else to say. Some of you feel one thing, but that in
no way means you now must get what you ask for. You're making
your case as if you have hundreds of backing on this subject or
that it's a unified forum issue, when in reality it looks more like
a united group from The Dingers. When you cycle through a
"Hot Topic" and notice that was seens like lots of activity is
actually just the same 10-15 people posting, it skews the real
"Hotness" of the topic.
Spek_en_Bonen, on 29 April 2015 - 06:44 AM, said: Neg reps should NEVER have been added (we asked about it when
introduced, we complained about when abused). But as usual (as
with most issues) WG doesn't give a damn. (And moderators
wonder why boardmembers act strange towards moderators)
Ectar: Neg reps were removed on the NA forums as a trial.
Players for the most part hated it as they felt it was
removing an option for players to show their displeasure or
disagreement at something. It was later added back in. If you want
feedback on something, you have to learn to take the bad with the
good. Getting nothing but positive replies gives a false
understanding of what people really think.
jabster, on 29 April 2015 - 12:47 PM, said: You are joking aren't you? WG have a habit of saying
don't worry we will sort it out and then nothing happens.Ectar: Are you saying here you don't believe my sincerity? I've
said it would be passed on, I didn't say there would be
immediate changes. I did say there wouldn't be a 2nd level of
player moderation so yes, for that nothing will happen.
CroustibatFR, on 29 April 2015 - 12:57 PM, said: Ultimately Ectar is not WG's boss, all he can do is report
the problems and try to fix them with the ressources he has. And it
looks like the EU team is not really liked by Minsk, so they are
somehow stuck between the hammer and the anvil.Ectar: We're not liked by Minsk?
I seem to keep saying this
a lot recently, but please don't fall into the trap of believing
everything you read from an unverified and anonymous source, as
that means pretty much everything can be simply made up to
suit a personal agenda.
Subject: 9.7 when ?
Link on message: #10610150
gvidix2, on 27 April 2015 - 11:17 AM, said: why we have to wait for patch while everyone else has it ?We have
been patient long enough. WHY?
gvidix2, on 27 April 2015 - 11:50 AM, said: Sorry i am totally not" now now "generation you know nothing about
me...i don't care about patch by itself as much as for the attitude
against EU region..Please don't make your false statements about
someone if you know nothing about them 
Ectar, on 23 April 2015 - 12:15 PM, said: Greetings Commanders, Please be aware that update 9.7 will
be slightly delayed in the EU region for the following reasons:
We are hosting the Grand
Finals this weekend and want everything to run smoothly.
Updates before a major event is not a good idea, if there is any
issues this can seriously affect the event We are aiming for
the 28th of April as a patch date. Please note however this is date
is subject to change.
Link on message: #10610150
gvidix2, on 27 April 2015 - 11:17 AM, said: why we have to wait for patch while everyone else has it ?We have
been patient long enough. WHY? Ectar: If you have followed any previous patch updated, you'd know
that in most cases the EU servers get the content patch 24 hours
after the RU servers, followed by NA servers then SEA servers. EU
is usually always the second server to get updated. Why?
Because any major games developer updates their home/main
server cluster first so they can monitor for any issues. As
an example if you've ever played World of Warcraft you'll know the
NA server is always updated before the EU server.
gvidix2, on 27 April 2015 - 11:50 AM, said: Sorry i am totally not" now now "generation you know nothing about
me...i don't care about patch by itself as much as for the attitude
against EU region..Please don't make your false statements about
someone if you know nothing about them Ectar:
From this thread
Ectar, on 23 April 2015 - 12:15 PM, said: Greetings Commanders, Please be aware that update 9.7 will
be slightly delayed in the EU region for the following reasons:
We are hosting the Grand
Finals this weekend and want everything to run smoothly.
Updates before a major event is not a good idea, if there is any
issues this can seriously affect the event We are aiming for
the 28th of April as a patch date. Please note however this is date
is subject to change.Ectar: There is no "attitude" against EU but there is a EU victim
mentality from some players. Our EU servers were hosting out
largest global eSports event of the year and rolling out a patch
right before it (which may have caused issues with the tournament)
would be a really really bad and stupid thing to do. Yes, we could
have had different dedicated servers for the Grand Finals. We don't
however so raising that as a point is redundant. Things
are what they are and this is why the update was
postponed for EU. Please calm down. nothing has been taken
from you, no one has something you don't have. No one has an
in-game advantage over you right now. 9.7 will be out in EU
on the 28th as estimated last week.
Subject: Idea: Voluntary Forum Moderation
Link on message: #10609241
Blue_Badger, on 27 April 2015 - 12:50 PM, said: Why don't the moderators come talk to us then? Do they exist? Who
are these people? 
Link on message: #10609241
Blue_Badger, on 27 April 2015 - 12:50 PM, said: Why don't the moderators come talk to us then? Do they exist? Who
are these people? Ectar: Our moderators exist yes, their time on the forums is sadly
restricted at most times to dealing with the multitude of reports
generated each day. They're not accountable to you, they're
accountable to WG. As I said earlier this thread will be passed on,
but I'm not having a situation where some of you feel you can
publicly question how forum moderation is done when that's
something which is against our rules (as any public "discussion" is
a kangaroo court where the main instigators already have a preset
point of view and won't listen to anyone else unless they get their
way).
Subject: Idea: Voluntary Forum Moderation
Link on message: #10609028
hgjwz, on 27 April 2015 - 11:59 AM, said: Also it seems like you are claiming that the current moderation is
ok because its far from it.
Ectar, on 27 April 2015 - 11:55 AM, said: I'll pass on the issue that some of you feel forum moderation needs
looked into. But I will not get into a public discussion about the
Moderators as if they're not real people who read this. We
make the call here, if you don't like that answer then you don't
have to use our forums. I'm sorry if that sounds blunt but that's
the way it is.
Link on message: #10609028
hgjwz, on 27 April 2015 - 11:59 AM, said: Also it seems like you are claiming that the current moderation is
ok because its far from it.Ectar: What I said was:
Ectar, on 27 April 2015 - 11:55 AM, said: I'll pass on the issue that some of you feel forum moderation needs
looked into. But I will not get into a public discussion about the
Moderators as if they're not real people who read this. We
make the call here, if you don't like that answer then you don't
have to use our forums. I'm sorry if that sounds blunt but that's
the way it is.Ectar: Again I'm not going to talk about how moderation is handled
on the forums or talk about the Moderators as if they're not real
people. I see the stuff they deal with on a daily basis. I hide
threads pending them taking action. I speak to them directly every
day and they speak to me to ask for advice. I see the hundreds
of daily reports and the content of those reports. Hundreds.
Daily. If you see something please report it and it will be
actioned. Complaining about content on the forums which isn't
reported is counter productive.
Subject: Idea: Voluntary Forum Moderation
Link on message: #10608711
wsatnutter, on 27 April 2015 - 10:25 AM, said: on another note what have you got against the term forumites
or did you just get out of bed the wrong side to day cos you don't
half come across as being mr grumpy Monday
Link on message: #10608711
wsatnutter, on 27 April 2015 - 10:25 AM, said: on another note what have you got against the term forumites
or did you just get out of bed the wrong side to day cos you don't
half come across as being mr grumpy MondayEctar: I have issues with a group of players wanting special rights
or special titles for no reason other than they feel
different/superior to other users and want to continue to
differentiate themselves from other forum
users. Using terms like "everyone" when what they
really mean is "me and the people I know/me and 10 people in a
chat channel". Again, each forum user is just as important
as the next. We're not going to split a group off and give them
special rights/privileges just because they demand it. If you're
now saying it's not a demand it's a request, then the request is
denied. I'm sorry but it's not up for debate. This is an
official forum that will always be administered by Wargaming.net
and it's employees. It's not and never will be ran by the players
so please stop trying to twist this isn't something you're entitled
to, or something we should seriously consider. I'll pass on
the issue that some of you feel forum moderation needs looked into.
But I will not get into a public discussion about the Moderators as
if they're not real people who read this. We make the call
here, if you don't like that answer then you don't have to use our
forums. I'm sorry if that sounds blunt but that's the way it is.
Subject: Idea: Voluntary Forum Moderation
Link on message: #10607976
Link on message: #10607976
Ectar: First of all, please stop using this self appointed term of
"forumites" as having some kind of power or separation from
everyone else who uses the forums. This is almost as bad as the
other thread where you somehow have it into your head that
Wargaming Staff are guests on our forums answerable only to the
forumites who then are the people who decide what happens on the
forums (Hey WG, do this, Hey WG do that). I thought I was
pretty clear about this earlier. This is an official
Wargaming.net forum. That means Wargaming.net employees administer
the forums and any changes to the forums are as they decide.
It is not a fansite, it is not a fan/player administered
forum. If you want to run a forum based on your own ruleset
you are more than free to create your own site and do so. Other
sites such as reddit and Wotlabs have thriving communities with
zero control from any WG employees. Considering that I
myself still get called a Moderator by players, and so does
iScending despite us never actually doing that role (At most
all we ever did was close threads, we never once sanctioned a
player). Adding another layer of moderation and giving a group
of self appointed players admin rights when they're not
official employees will just further complicate things for players.
All players on our forums are equal, no player or group of
players has any more status or power over the next players.
That last sentence is really important and some players need
to pay special attention to it. Administration and
Moderation will always be done by WG staff as it's an official
forum. I'm sorry if you disagree with that but it's not going
to change.
Subject: 9.7 when ?
Link on message: #10607800
mortalsatsuma, on 23 April 2015 - 05:25 PM, said: WG:EU being incompetent yet again? Never!
Link on message: #10607800
mortalsatsuma, on 23 April 2015 - 05:25 PM, said: WG:EU being incompetent yet again? Never!Ectar: I know some people like to always blame WG EU for anything
and everything recently, but patches dates are not something we
have any control over. The final decision comes from our server
team which is based in Minsk. The reason for the delay has
been explained to players already and it's not incompetent to want
to make sure a patch is rolled out with as little issues as
possible.
Subject: Special: Grand Finals Are On!
Link on message: #10593046
Link on message: #10593046
Ectar: Yup should be working now, sorry for any trouble caused with the
discounts not working guys. If you purchased the T37 or the
Bulldog at full price when it should have been discounted, please
submit a ticket to our support team who should be able to help with
that.
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