Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Why are there time limits on special crew members?
Link on message: #12464260
Link on message: #12464260
KRZYBooP: Some updates wipe away bonuses and rewards.
Subject: Incoming! Updates to the Bunny Event.
Link on message: #12464240
Link on message: #12464240
KRZYBooP: Howdy Boom Jockeys! Since there haven't been any
successful deaths to bunnies, the population has exploded. Updates
to the sheriff event have been announced HEREfor both Sheriffis and players looking to
get some gold.
Subject: Why do people constantly whine about rigging on the forums? Lol
Link on message: #12464220
CaptainBussey, on Mar 27 2020 - 12:14, said: Or, it could be because the MM in this game is
bad enough to drive people with not a good understanding of
statistics to draw that conclusion. I don't think its rigged, but I
don't belittle people that do either. You add that to the fact that
forum mouthpieces personally attack everyone that doesn't agree
with them and you have a recipe for these types of theories and
mindsets.
Link on message: #12464220
CaptainBussey, on Mar 27 2020 - 12:14, said: Or, it could be because the MM in this game is
bad enough to drive people with not a good understanding of
statistics to draw that conclusion. I don't think its rigged, but I
don't belittle people that do either. You add that to the fact that
forum mouthpieces personally attack everyone that doesn't agree
with them and you have a recipe for these types of theories and
mindsets.KRZYBooP: My apologies if you have ever felt personally attacked by my
mouthpiece or any of our NA team. That is something that I
definitely don't try to do. Every piece of feedback is valued as
long as it is constructive. I don't mind if players disagree with
my personal thoughts and opinions on the game. Everyone is entitled
to do so, but I do try to give the forums a more positive outlook
on the many changes that are announced.
Subject: CORSAIR Community League - Looking for players
Link on message: #12464215
Link on message: #12464215
LargeForeignObject: Team captains, If you are looking for players to join your
team for the upcoming CORSAIR Community League, post your team info
and player requirements in this topic. Qualifier stage
registration: https://worldoftanks...AwMDAwMTQxNw==/
Subject: CORSAIR Community League - Looking for a team
Link on message: #12464202
Link on message: #12464202
LargeForeignObject: Tankers, If you are looking for a team for the upcoming
CORSAIR Community League, post your info in this
topic. Qualifier stage registration: https://worldoftanks...AwMDAwMTQxNw==/
Subject: Incoming! April preview!
Link on message: #12464201
Link on message: #12464201
KRZYBooP: Howdy Boom Jockeys! What's coming up in April is now available
for everyone to check out. These events and dates are
subject to change without notice. Click HEREfor more information.
Subject: CORSAIR Community League - General Discussion
Link on message: #12464187
Link on message: #12464187
LargeForeignObject: Tankers, The CORSAIR Community League is about to start, you
can register for the qualifier stage here: https://worldoftanks.com/en/tournaments/MTAwMDAwMTQxNw==/ Players
looking for a team: http://forum.worldoftanks.com/index.php?/topic/623723-corsair-community-league-looking-for-a-team/Team looking for
players: http://forum.worldoftanks.com/index.php?/topic/623724-corsair-community-league-looking-for-players/ This
post will be used for general discussion and questions about the
event.
Subject: Formato 7/54 y 7/70
Link on message: #12464182
Link on message: #12464182
Felipe6666Original: Cierro el hilo, ya fue respondida la duda
de E_Rommel_Ar. ¡Saludos!
Subject: Incoming! x3 XP weekend and missions
Link on message: #12463921
Link on message: #12463921
KRZYBooP: Howdy Boom Jockeys! Still can't go outside and play that
pick up game of street stickball? Enjoy a wonderful x3 XP
weekend! Starting today (27Mar) until 30Mar complete some
missions for some consumables and boosters in addition to a great
XP boost.
Felipe6666Original
[Supertest] Cambios a los vehículos de línea y vehículos de coleccionista
27.03.2020 01:54:51
Subject: [Supertest] Cambios a los vehículos de línea y vehículos de coleccionista
Link on message: #12463340
Link on message: #12463340
Felipe6666Original: Cierro este hilo dado que las pruebas con este cambio ya están en marcha.
Redirijan las conversaciones vinculadas a dicho
hilo. ¡Saludos!
Subject: [Opiniones] Prueba Común de la Actualización 1.9
Link on message: #12463333
Link on message: #12463333
Felipe6666Original: ¡Buenas! Hace tan solo unas horas, dimos inicio a las pruebas
de las características que incorporará la Actualización 1.9, entre
las que se listan la incorporación de los tanques Cavalier,
BT-5 y el T6 Medium, los renovados árboles tecnológicos, el
incremento de PV a los vehículos de nivel I-VI, los vehículos de
colección, ¡y mucho más (la lista de cambios en español estará
disponible en breve)! ¡Dejen sus opiniones y recuerden
que participar del debate les da una chance de ganarse
un estilo especial (más información aquí)! ¡Buena suerte en el campo
de batalla!
Subject: [Atualização 1.9] Teste Comum
Link on message: #12463307
Link on message: #12463307
MA77: Saudações! O Teste Comum da Atualização 1.9 já está
disponível, comandantes. Nele, você terá a chance de
experimentar as Árvores Tecnológicas retrabalhadas, o aumento de HP
e munição nos veículos de nível baixo e os Novíssimos veículos de
Colecionador! E claro, não se esqueça de deixar o seu
feedback neste tópico. 
Subject: [CT] Update 1.9 Common Test & Feedback Request
Link on message: #12463250
Link on message: #12463250
DomoSapien: Tankers,
The Update 1.9 Common Test is live!
The update's primary focus is cleanup and rebalance for quite a few mid-to-low tier vehicles. Additionally, we're introducing 2 new vehicles, the Cavalier (transitioning from the Matilda) and the T6 Medium (transitioning from the M3 Stuart).
The low-tier HP increase that received positive feedback from new balance testing is coming in the 1.9 Common test - helping to smooth out the transition in survivability in low to mid tiers. With the tech tree cleanup, we will be introducing the collectors' vehicles tab - where the 92 vehicles being removed from the tech tree will be located. To purchase a colector's vehicle, it will be necessary to first research a vehicle of that nation & tier.
Finally, some quality of life changes for Boot Camp, and Wheeled Vehicles driving in reverse (don't panic! As mentioned in the 2020 Rebalance preview, we're looking at some changes to Wheeled Vehicle dynamics, particularly their mobility after sustaining enemy fire.) For more details, including a full list of changes to vehicle characteristics, check out the article. For a summary that's more detailed than mine, check out the video below.
Please feel free to leave your feedback below, and if you haven't had a chance to check out the 2020 Changes preview, head over to KRZYBoop's forum post to leave feedback on all those changes.
The Update 1.9 Common Test is live!
The update's primary focus is cleanup and rebalance for quite a few mid-to-low tier vehicles. Additionally, we're introducing 2 new vehicles, the Cavalier (transitioning from the Matilda) and the T6 Medium (transitioning from the M3 Stuart).
The low-tier HP increase that received positive feedback from new balance testing is coming in the 1.9 Common test - helping to smooth out the transition in survivability in low to mid tiers. With the tech tree cleanup, we will be introducing the collectors' vehicles tab - where the 92 vehicles being removed from the tech tree will be located. To purchase a colector's vehicle, it will be necessary to first research a vehicle of that nation & tier.
Finally, some quality of life changes for Boot Camp, and Wheeled Vehicles driving in reverse (don't panic! As mentioned in the 2020 Rebalance preview, we're looking at some changes to Wheeled Vehicle dynamics, particularly their mobility after sustaining enemy fire.) For more details, including a full list of changes to vehicle characteristics, check out the article. For a summary that's more detailed than mine, check out the video below.
Please feel free to leave your feedback below, and if you haven't had a chance to check out the 2020 Changes preview, head over to KRZYBoop's forum post to leave feedback on all those changes.
Subject: Incoming! Looking ahead at Tank things in 2020
Link on message: #12463206
Eraycer, on Mar 26 2020 - 13:30, said: Just a stab in the dark but wheeled vehicles that can jump
through the air and land with no damage, can flip over and bounce
shots from all tanks and have zero ground restrictions on
all-terrain? I'm just spitballing here, and for the love of this
game do not make changes based on Blitz or I will not be able to
bring myself to log into this game anymore. If they are going to
follow any leadership to follow the path of WOWS, they have done a
lot of things right from day one. In all honesty, this game
continues to spit on all those players that have put in so much
time over the years playing this game and supporting this game.
Nuking the tech tree even though there was nothing wrong with it,
scrapping all the work we have put into our crews, the fact that
the game has declined in players to a point where we only have one
server for NA should be a wake-up call that WG is doing something
wrong. We get these useless surveys that we never see
results or improvements from. I do not like to be negative but when
I stepped away for a bit and came back it just seems to be worse
than when I stepped away. I have recently brought in 4 new players
and after just playing for a month they have no issues with the
tech tree and have a good grasp of how the crews
work. 90% of the issues with this game are listed in
these forums and it only takes about 20 minutes to read
through them and then we get a news bulletin and nothing
listed has anything to do with anything spoke about in these
forums. I understand the game needs to evolve, but new maps,
maybe fix one-sided maps, more tweaking with MM,
adjusting some overproducing and underproducing tanks. Hell,
take out gold rounds in a test server and see how much more fun the
game could be for people. There are just so
many more important things to do than what is listed in this
latest update note.
Link on message: #12463206
Eraycer, on Mar 26 2020 - 13:30, said: Just a stab in the dark but wheeled vehicles that can jump
through the air and land with no damage, can flip over and bounce
shots from all tanks and have zero ground restrictions on
all-terrain? I'm just spitballing here, and for the love of this
game do not make changes based on Blitz or I will not be able to
bring myself to log into this game anymore. If they are going to
follow any leadership to follow the path of WOWS, they have done a
lot of things right from day one. In all honesty, this game
continues to spit on all those players that have put in so much
time over the years playing this game and supporting this game.
Nuking the tech tree even though there was nothing wrong with it,
scrapping all the work we have put into our crews, the fact that
the game has declined in players to a point where we only have one
server for NA should be a wake-up call that WG is doing something
wrong. We get these useless surveys that we never see
results or improvements from. I do not like to be negative but when
I stepped away for a bit and came back it just seems to be worse
than when I stepped away. I have recently brought in 4 new players
and after just playing for a month they have no issues with the
tech tree and have a good grasp of how the crews
work. 90% of the issues with this game are listed in
these forums and it only takes about 20 minutes to read
through them and then we get a news bulletin and nothing
listed has anything to do with anything spoke about in these
forums. I understand the game needs to evolve, but new maps,
maybe fix one-sided maps, more tweaking with MM,
adjusting some overproducing and underproducing tanks. Hell,
take out gold rounds in a test server and see how much more fun the
game could be for people. There are just so
many more important things to do than what is listed in this
latest update note. KRZYBooP: Wheeled vehicles are being targeted for rebalancing the many
pain points that I have read on the forums. Equipment
from Blitz isn't all bad in my opinion. There aren't many impactful
choices that makes a difference in combat or helps in making an
okay tank better at its job. Adding more choices to blitz made it a
different game and allowed many different builds and changed the
Meta. I wanna share with you that tanks aren't being
removed from the game at all. They are only being moved, and not
every new player has someone to help them with their playstyle and
what tanks to pick. WG doesn't implement changes without
information or statistics to back it up. One of these happens to be
the learning curve in getting into the game. As far as
the surveys go, I would like to point out the fact that Ammo
reworks were sent back to the drawing board because of the surveys
that our players submitted. MM is arguably in the best
place it has ever been. New maps are introduced at a much higher
rate than before, and more balancing of the 500 plus tanks are
coming pending the ammo reworks. Developers have taken
steps like removing gold rounds, or their ability to do more damage
with the latest balance changes. Players didn't like them and we
are all curious about what they plan to come up with next. The
changes listed in this update are features that have been in the
works for a while. World of Tanks on PC may take some ideas from
other products, but they do try to maintain a distance to not be
exactly like another product. Hopefully the above
helps in explaining that if there is one thing that is constant.
It's that WG does it's best to keep changing to make the game more
enjoyable for everyone.
Subject: Acerca de un Alemán
Link on message: #12462938
E_Rommel_Ar, on Mar 26 2020 - 13:47, said: Yo preferiría que añadieran alemanes con ruedas... hubo varios, y
ya que los Franceses los tienen... Esta cosa es
monstruosa... hasta un manco como yo ve que no hay manera de
balancearlo.....
Link on message: #12462938
E_Rommel_Ar, on Mar 26 2020 - 13:47, said: Yo preferiría que añadieran alemanes con ruedas... hubo varios, y
ya que los Franceses los tienen... Esta cosa es
monstruosa... hasta un manco como yo ve que no hay manera de
balancearlo.....Felipe6666Original: Concuerdo (el mismo principio aplica a los estadounidenses),
pero hay algunos temillas con el concepto de vehículos con ruedas
en sí que solucionar antes
¡Saludos!
Subject: Incoming! Looking ahead at Tank things in 2020
Link on message: #12462937
__WarChild__, on Mar 25 2020 - 12:25, said: I don't know what this Equipment 2.0 is going to look like, but
Wargaming developers totally and permanently messed up the
equipment for Blitz starting with 3.8. Although I can't
imagine they would lack the intelligence to re-implement TIMERS, it
would be no less upsetting if they tried to return to the "bits and
pieces" program that they implemented. Here's what it says:
Equipment 2.0 We want to diversify the usage of Equipment
and move away from identical standard setups. We want to add new
types of Equipment that influence new characteristics that were
never affected before. We also want to simplify the system of
Equipment types and their prices. Currently, we think that vehicles
will have slots for certain Equipment types. For example, one for
gun handling, another for concealment or defensive equipment. This
should lead to each role and vehicle type having certain bonuses
that you will be able to apply to them which will help make their
roles and play styles more prominent. Equipment slot properties
will be based on roles. There will be no restrictions for setups
but some equipment will be available only to certain types of
vehicles. There will be no penalties, only improvements. The
bonuses will not be too strong—we want you to look for the right
combination of equipment for your playstyle in a certain vehicle.
All this will be tested on the Sandbox server. There is a
problem—the high price of unmounting Improved Equipment, 200 bonds
per one unit of such Equipment. Are there any changes planned? The
unmounting price is set to what it is to not reduce the value of
Equipment, to prevent players from moving their Gun Rammer from
vehicle to vehicle and have them save up bonds to purchase new
Equipment. However, after the introduction of Bounty Equipment, we
will return to the unmounting issue, including the one for Improved
Equipment. It will be resolved with the player in mind in any
case—maybe by increasing the bond earnings. Reward for Merit has
been removed and you can't receive the Demounting Kits anymore.
Will you do something about it? We will add the ability to receive
Demounting Kits—we are currently testing how Daily Missions work
and if everything is okay with them. We may add Demounting Kits as
a reward. And you can also get one for completing a Bonus Daily
Mission. But what they ended up doing in Blitz was REMOVING
all of your previous paid for and implemented equipment, and then
made you buy back the LESS POWERFUL PIECES with EITHER/OR
selections that leave you with (1) Less enhanced tanks, (2) fewer
useful options, (3) more expensive components. Although they
"said" it was for diversification, it was really designed to make
more established players have to REPURCHASE everything for all of
their tanks with LESS POWERFUL equipment. I sincerely hope
that that is not what they are trying to pull here. I hope
you all won't let them do that if that is the REAL intention behind
these changes. I can only hope... __WarChild__
BigJohnsonLogan, on Mar 25 2020 - 20:28, said: New Balance: The Next Steps Will those players who purchased and
researched a vehicle that became a Collectors' Vehicle be
compensated for the spent experience? NO, Just because you were
foolish enough to spend gold or free xp based on bad translations,
too bad, so sad. Blueprints Do you have too many useless
blueprints ? We didn't really think this feature out real well, we
just wanted more playing in Tier X where is costs
Premium time to play. Special Shells We originally made
premium shells available for credits after we tried and failed at
E-Sports, now we like them cause it makes players buy Premium Time.
More About HE Shells No change to HE because we love the one
shot derps even if you hate them happening to you. Artillery
We will not remove SPG from the game because Serb says it takes
great skill to play them and we need something for the crippled
kids with only one hand to play. Crew 2.0 We realized they
did the Commander thing way better in World Of Warships, so we
copied it. Equipment 2.0 We want to diversify the usage of
Equipment because all the YouTube Unicums guides made picking stuff
too easy. Ranked Battles 2020–2021 We don't really want to
admit we released an OP Tier X Clan Wars reward tank that dominates
this game mode, so we will blame the matchmaker queue
times. We’ll also rework the mechanics and shorten your
journey through each Division, because stats revealed less than
1,000 players even reached the League play each season after giving
up in frustration at our poor chevron earned per battle design.
Vehicle Rebalancing We will not ever knowning admit each new
line we released power creeped out the previous tank lines in the
game, but since you already spent the money to free xp the new
lines with gold, we thought we could go back and balanced the
old tanks for fun. The 10th Anniversary of World of Tanks We
are simply amazed we could keep this cash cow going this long, but
if you stick around we will find new ways to milk the whales,
Please stay. Do you plan to “pardon” banned players at the
10th Anniversary of World of Tanks? It's kind of like letting you
out of the Gulag after you wasted 10 years of your life with us.
Plus we started to realize we had let our mods ban so many
players, there was no one left to pay our salaries and we don't
want to get real jobs. Ask Femennenly. Other We have enough
game modes already. Game events overlapped because our intern in
charge of scheduling is bad at Microsoft Project. We only put the
tanks no one wanted for money in the Bond shop. We used a cheap SDK
from a vendor that went out of business, so we don't have anyone
skilled on staff to fix the transparent textures problem.
Disclaimer: If I worked at Wargaming, this is how I would have
answered these questions, but I have a real job and make way more
money than anyone working there. Truth hurts even when presented as
humor.
Eraycer, on Mar 26 2020 - 08:55, said: Nothing to see here but more veteran players finding something else
to do with their time. Please focus on the items that are actually
broken.
Link on message: #12462937
__WarChild__, on Mar 25 2020 - 12:25, said: I don't know what this Equipment 2.0 is going to look like, but
Wargaming developers totally and permanently messed up the
equipment for Blitz starting with 3.8. Although I can't
imagine they would lack the intelligence to re-implement TIMERS, it
would be no less upsetting if they tried to return to the "bits and
pieces" program that they implemented. Here's what it says:
Equipment 2.0 We want to diversify the usage of Equipment
and move away from identical standard setups. We want to add new
types of Equipment that influence new characteristics that were
never affected before. We also want to simplify the system of
Equipment types and their prices. Currently, we think that vehicles
will have slots for certain Equipment types. For example, one for
gun handling, another for concealment or defensive equipment. This
should lead to each role and vehicle type having certain bonuses
that you will be able to apply to them which will help make their
roles and play styles more prominent. Equipment slot properties
will be based on roles. There will be no restrictions for setups
but some equipment will be available only to certain types of
vehicles. There will be no penalties, only improvements. The
bonuses will not be too strong—we want you to look for the right
combination of equipment for your playstyle in a certain vehicle.
All this will be tested on the Sandbox server. There is a
problem—the high price of unmounting Improved Equipment, 200 bonds
per one unit of such Equipment. Are there any changes planned? The
unmounting price is set to what it is to not reduce the value of
Equipment, to prevent players from moving their Gun Rammer from
vehicle to vehicle and have them save up bonds to purchase new
Equipment. However, after the introduction of Bounty Equipment, we
will return to the unmounting issue, including the one for Improved
Equipment. It will be resolved with the player in mind in any
case—maybe by increasing the bond earnings. Reward for Merit has
been removed and you can't receive the Demounting Kits anymore.
Will you do something about it? We will add the ability to receive
Demounting Kits—we are currently testing how Daily Missions work
and if everything is okay with them. We may add Demounting Kits as
a reward. And you can also get one for completing a Bonus Daily
Mission. But what they ended up doing in Blitz was REMOVING
all of your previous paid for and implemented equipment, and then
made you buy back the LESS POWERFUL PIECES with EITHER/OR
selections that leave you with (1) Less enhanced tanks, (2) fewer
useful options, (3) more expensive components. Although they
"said" it was for diversification, it was really designed to make
more established players have to REPURCHASE everything for all of
their tanks with LESS POWERFUL equipment. I sincerely hope
that that is not what they are trying to pull here. I hope
you all won't let them do that if that is the REAL intention behind
these changes. I can only hope... __WarChild__KRZYBooP: The unmounting price is set to what it is to not reduce the value
of Equipment, to prevent players from moving their Gun Rammer from
vehicle to vehicle and have them save up bonds to purchase new
Equipment. However, after the introduction of Bounty Equipment, we
will return to the unmounting issue, including the one for Improved
Equipment. It will be resolved with the player in mind in any
case—maybe by increasing the bond earnings. Reward for Merit has
been removed and you can't receive the Demounting Kits anymore.
Will you do something about it? We will add the ability to receive
Demounting Kits—we are currently testing how Daily Missions work
and if everything is okay with them. We may add Demounting Kits as
a reward. And you can also get one for completing a Bonus Daily
Mission. But what they ended up doing in Blitz was REMOVING
all of your previous paid for and implemented equipment, and then
made you buy back the LESS POWERFUL PIECES with EITHER/OR
selections that leave you with (1) Less enhanced tanks, (2) fewer
useful options, (3) more expensive components. Although they
"said" it was for diversification, it was really designed to make
more established players have to REPURCHASE everything for all of
their tanks with LESS POWERFUL equipment. I sincerely hope
that that is not what they are trying to pull here. I hope
you all won't let them do that if that is the REAL intention behind
these changes. I can only hope... __WarChild__
Equipment in Blitz was not explained very well. Everyone got
to keep 3 equipment for each tank that had equipment on it, and
allowed players to build out tanks how they saw fit. Equipment past
the first three that was equipped on your tank cost
credits. You wanna fight a Maus with close to 4k health? Then
equip all the armor mods and go nuts! (this fun has been nerfed
upon firing up the game for the first time in forever.) Some
things I wasn't a personal fan of were the timers that were
attached to them. The base equipment was also balanced
against the new consumables that you could equip like a 20%
increase in reload speed giving your tank a 27% reload speed for
the duration of the consumable. Not to mention that
Blitz is 7 on 7 with super small maps where even camo isn't that
big of a factor. Speed is the champ in that game type.
BigJohnsonLogan, on Mar 25 2020 - 20:28, said: New Balance: The Next Steps Will those players who purchased and
researched a vehicle that became a Collectors' Vehicle be
compensated for the spent experience? NO, Just because you were
foolish enough to spend gold or free xp based on bad translations,
too bad, so sad. Blueprints Do you have too many useless
blueprints ? We didn't really think this feature out real well, we
just wanted more playing in Tier X where is costs
Premium time to play. Special Shells We originally made
premium shells available for credits after we tried and failed at
E-Sports, now we like them cause it makes players buy Premium Time.
More About HE Shells No change to HE because we love the one
shot derps even if you hate them happening to you. Artillery
We will not remove SPG from the game because Serb says it takes
great skill to play them and we need something for the crippled
kids with only one hand to play. Crew 2.0 We realized they
did the Commander thing way better in World Of Warships, so we
copied it. Equipment 2.0 We want to diversify the usage of
Equipment because all the YouTube Unicums guides made picking stuff
too easy. Ranked Battles 2020–2021 We don't really want to
admit we released an OP Tier X Clan Wars reward tank that dominates
this game mode, so we will blame the matchmaker queue
times. We’ll also rework the mechanics and shorten your
journey through each Division, because stats revealed less than
1,000 players even reached the League play each season after giving
up in frustration at our poor chevron earned per battle design.
Vehicle Rebalancing We will not ever knowning admit each new
line we released power creeped out the previous tank lines in the
game, but since you already spent the money to free xp the new
lines with gold, we thought we could go back and balanced the
old tanks for fun. The 10th Anniversary of World of Tanks We
are simply amazed we could keep this cash cow going this long, but
if you stick around we will find new ways to milk the whales,
Please stay. Do you plan to “pardon” banned players at the
10th Anniversary of World of Tanks? It's kind of like letting you
out of the Gulag after you wasted 10 years of your life with us.
Plus we started to realize we had let our mods ban so many
players, there was no one left to pay our salaries and we don't
want to get real jobs. Ask Femennenly. Other We have enough
game modes already. Game events overlapped because our intern in
charge of scheduling is bad at Microsoft Project. We only put the
tanks no one wanted for money in the Bond shop. We used a cheap SDK
from a vendor that went out of business, so we don't have anyone
skilled on staff to fix the transparent textures problem.
Disclaimer: If I worked at Wargaming, this is how I would have
answered these questions, but I have a real job and make way more
money than anyone working there. Truth hurts even when presented as
humor. KRZYBooP: Wooooowwwwwwww. Someone is madddddddddddddddd. I
get paid to play video games for a living and get to joke around on
the internet with lovely players like yourself
. Seriously though, WG
does appreciate all feedback from our players and our players will
be able to do so in more upcoming testing.
Eraycer, on Mar 26 2020 - 08:55, said: Nothing to see here but more veteran players finding something else
to do with their time. Please focus on the items that are actually
broken. KRZYBooP: What items are actually broken?
Subject: E 100, IS-4, and T110E5 Changes (for Super Test)
Link on message: #12462925
thehelmsman, on Mar 26 2020 - 09:26, said: Wow, okay. That's a huge buff then, that ought to make E75
absolutely hilarious in brawling situations. Sweet!
--Helms
Link on message: #12462925
thehelmsman, on Mar 26 2020 - 09:26, said: Wow, okay. That's a huge buff then, that ought to make E75
absolutely hilarious in brawling situations. Sweet!--Helms
Einzelganger7: Indeed, and is also ridiculously good for a super heavy,
my E-50 has 32º on paper and 37º effective so this means E-75
will have mid tank traverse speeds, really interesting.
Subject: Acerca de un Alemán
Link on message: #12462874
Link on message: #12462874
Felipe6666Original: Es prácticamente el mismo problema que plantea del Sturmpanzer
(Brummbär), que es de la misma familia, aunque creo que en este
caso el calibre está más en el rango de lo que hay en WoT, sobre
todo porque no dispara un proyectil impulsado por cohete. El temita
sería más dónde meterlo, porque nada tendría que ver con el resto
de la lína de AAP. ¡Saludos!
Subject: E 100, IS-4, and T110E5 Changes (for Super Test)
Link on message: #12462843
KyonPhi, on Mar 26 2020 - 07:46, said: The hull traverse of E75 in current version is 28 deg/s for stock
and 30 deg/s upgraded. Did they actually meant to buff it to 36-39
deg/sec? Could this be some sort of typo or
mistranslation?
Link on message: #12462843
KyonPhi, on Mar 26 2020 - 07:46, said: The hull traverse of E75 in current version is 28 deg/s for stock
and 30 deg/s upgraded. Did they actually meant to buff it to 36-39
deg/sec? Could this be some sort of typo or
mistranslation? Einzelganger7: Yes, they are buffs.
Quoting myself from the official thread:
Quoting myself from the official thread:
Felipe6666Original
Se viene una Amnistía General para los baneados por usar mods ilegales..
26.03.2020 17:13:38
Subject: Se viene una Amnistía General para los baneados por usar mods ilegales..
Link on message: #12462840
Link on message: #12462840
Felipe6666Original: Chicos, solo para aclararlo (porque la fuente citada es muy dudosa,
y eso lo sé desde cuando era bloggero de WoT, no lo digo por ser de
WG ahora): de todos los anuncios oficiales que pude leer al
respecto (incluyendo el original en ruso), ninguno menciona la
parte de "por mods ilegales". Sí, Anton Pankov, nuestro
director de producto, mencionó lo de la amnistía para jugadores
baneados. Es lógico suponer (hasta yo lo haría) que se trata de los
jugadores que fueron sancionados por el uso de modificaciones
ilegales en el juego, pero cabe aclarar dos cosas al
respecto: No solo hemos baneados jugadores por esa práctica.
No disponemos de momento más información que la que está en los
anuncios y estamos intentando obtener detalles al respecto de qué
es esto en específico. Cuando tengamos dicha información, estaré
más que feliz en compartir lo que tenga con ustedes. No hace
falta aclarar que son libres de especular lo que quieran (todos lo
hacemos), pero solo vengo a hacer esta salvedad para no anticipemos
una vuelta de todos los "cheteros" al juego cuando podría tratarse
de otra cosa. ¡Saludos!
Subject: [Opiniones] Batallas Clasificatorias - Temporada 2019-2020
Link on message: #12462809
Link on message: #12462809
Felipe6666Original: ¡Comandantes!
A partir de hoy, jueves 26 de marzo, extendemos por dos horas la duración diaria de la Temporada 2 de las Batallas Clasificatorias durante los días de semana, lo que significa que el horario estelar para los días de semana y para los fines de semana será el mismo: HORARIO ESTELAR DE LOS DÍAS DE SEMANA Y DE LOS FINES DE SEMANA:15:00-23:00 PT | 17:00-01:00 CT | 18:00-02:00 ET También actualizamos el artículo para reflejar este cambio:
https://worldoftanks.com/es-ar/news/game-modes/ranked-battles-2020-season-2/ Estos cambios permanecerán hasta que concluya la temporada. ¡Buena suerte en el campo de batalla, diviértanse, y cuídense! P.D.: Esta información está disponible también vía spoiler en el hilo de BB. También la agregué a la respuesta principal de este mismo hilo.
A partir de hoy, jueves 26 de marzo, extendemos por dos horas la duración diaria de la Temporada 2 de las Batallas Clasificatorias durante los días de semana, lo que significa que el horario estelar para los días de semana y para los fines de semana será el mismo: HORARIO ESTELAR DE LOS DÍAS DE SEMANA Y DE LOS FINES DE SEMANA:15:00-23:00 PT | 17:00-01:00 CT | 18:00-02:00 ET También actualizamos el artículo para reflejar este cambio:
https://worldoftanks.com/es-ar/news/game-modes/ranked-battles-2020-season-2/ Estos cambios permanecerán hasta que concluya la temporada. ¡Buena suerte en el campo de batalla, diviértanse, y cuídense! P.D.: Esta información está disponible también vía spoiler en el hilo de BB. También la agregué a la respuesta principal de este mismo hilo.
Subject: Ranked Battles Prime Time Update
Link on message: #12462708
Link on message: #12462708
1984BigBrother: Tankers, As of today (March 26th), we are officially opening
the Ranked Battle Season for 2 additional hours during the
weekdays, the weekday primetime will now match the weekend
primetime: PRIME TIME WEEKDAYS & PRIME TIME
WEEKENDS:15:00-23:00 PT | 17:00-01:00 CT | 18:00-02:00 ET The
article has been updated:
https://worldoftanks.com/en/news/game-modes/ranked-battles-2020-season-2/ These changes will be in effect until the end of the Season. Good Luck, Have Fun, and Stay Safe! Big
https://worldoftanks.com/en/news/game-modes/ranked-battles-2020-season-2/ These changes will be in effect until the end of the Season. Good Luck, Have Fun, and Stay Safe! Big
Subject: [ S T ] Heavy tank rebalances!
Link on message: #12462278
KRZYBooP, on Mar 25 2020 - 09:36, said: • Е
75—from 36 deg/s to 28 deg/s;
• E 75
verstärkteketten—from 39 deg/s to 30 deg/s;
Link on message: #12462278
KRZYBooP, on Mar 25 2020 - 09:36, said: • Е
75—from 36 deg/s to 28 deg/s;
• E 75
verstärkteketten—from 39 deg/s to 30 deg/s;Einzelganger7: I checked on the EU German forums and those are typos that
got clarified and corrected, they are meant to be inverted
numbers so they are buffs from 28º to 36º for the stock tracks and
from 30º to 39º for the top tracks. Source: http://forum.worldoftanks.eu/index.php?/topic/738491-neues-vom-supertest-anpassungen-an-schweren-panzern/
Subject: team player pushing other team players in open.
Link on message: #12462267
VicRattlehead_, on Mar 25 2020 - 15:08, said: I'm sorry man, but that's utter hogwash, Nothing gets done,
they turn a blind eye like they do to every other issue in
game. Prove me wrong, show some actual stats that show how
m,any people get punished. Until then I call BS.
Link on message: #12462267
VicRattlehead_, on Mar 25 2020 - 15:08, said: I'm sorry man, but that's utter hogwash, Nothing gets done,
they turn a blind eye like they do to every other issue in
game. Prove me wrong, show some actual stats that show how
m,any people get punished. Until then I call BS.KRZYBooP: My apologies that you feel that nothing gets done. There is
plenty of players rerolling accounts out there to back up that
players do get sanctioned, and I work here so I can assure you that
bans happen all the time. You are free to disagree, but it is not
BS. Our privacy policy is in place for everyone,
including yourself. If you were banned by mistake for cheating
would you want the constant harassment of every player calling you
a cheater if you were appealed the accusation and had the sanction
reversed? Gamer's are not forgiving and are trolls like your
fifth-grade class growing up. Like the old adage says, "
You can spend your life building a 100 bridges, but if you lick one
goat. You will be forever known as a goat licker."
Subject: Flagging/Rporting the BOTS
Link on message: #12462248
The_Illusive_Man, on Mar 25 2020 - 10:56, said: Whats funny is that bots are not against the rules in wot anymore.
Guess they forgot to remove that report... As for the
"cheats": No cheats exist in this game. Only handy caps.
Things that make a player lead on the floor.
Link on message: #12462248
The_Illusive_Man, on Mar 25 2020 - 10:56, said: Whats funny is that bots are not against the rules in wot anymore.
Guess they forgot to remove that report... As for the
"cheats": No cheats exist in this game. Only handy caps.
Things that make a player lead on the floor.KRZYBooP: Bots are not allowed in the game outside of the ones on the
SA server. Players get sanctions for running bots.
Subject: team player pushing other team players in open.
Link on message: #12461886
capttinytank, on Mar 25 2020 - 11:49, said: Guess ill just play the same way ........Game on
Link on message: #12461886
capttinytank, on Mar 25 2020 - 11:49, said: Guess ill just play the same way ........Game on KRZYBooP: Physics abuse is punishable. Please submit a replay to our support
team so they can have the proper sanctions applied to their
account.
Subject: Incoming! Looking ahead at Tank things in 2020
Link on message: #12461879
Link on message: #12461879
KRZYBooP: Howdy Boom Jockeys! Some awesome things in development are
being shared. Balance changes, ammo reworks and
everything many players are curious about. All this
information can be found HERE
Subject: [Superteste] Reequilíbrio dos Pesados
Link on message: #12461831
Link on message: #12461831
MA77: Saudações, comandantes! Cerca de um mês atrás, resumimos o
resultado do teste Sandbox para as alterações gerais de equilíbrio.
Naquela época, também mencionamos os ajustes em alguns veículos,
que foram adiados, pois experimentar as radicais mudanças de
equilíbrio era uma questão de maior importância. Agora chegou a
hora de falar sobre nossos planos em relação a esses tanques
específicos. Hoje, abordaremos três veículos de Nível X: o IS-4, o
E 100 e o T110E5. Cada um deles tem seu próprio estilo de jogo e
papel, e as mudanças projetadas devem melhorar ainda mais e exibir
sua singularidade. Juntamente com nossos heróis, uma série de
tanques de nível alto será revisada, como o KV-4, o King Tiger e o
T32.Vamos olhar mais de perto. Lembre-se de que todas as alterações
listadas abaixo ainda não foram definidas. Os Peso Pesados
Soviéticos
Vamos começar com o IS-4.
Uma das vantagens deste pesado é sua excelente proteção total. O
veículo foi criado para brilhar em combate corpo a corpo, romper
linhas defensivas, e as mudanças que virão o tornarão ainda melhor
nisso. Terá melhor proteção frontal; várias vulnerabilidades
desaparecerão, como a placa superior e a parte superior da torre
reforçada. Canhões menos poderosos agora terão problemas para
penetrar de frente no IS-4, e a capacidade de sobrevivência do
tanque nas Batalhas Aleatórias melhorará. Ao mesmo tempo, tornamos
a trocação mais agradável, aumentando a estabilização e a taxa de
disparo do canhão. Isso tornará mais fácil atingir os pontos fracos
dos inimigos de perto. Juntamente com o aumento da velocidade
de rotação da torre e do casco, o IS-4 causará danos mais
consistentes quando tiver que manobrar para ocultar seus próprios
patches mais macios. Qualquer oponente que ouse desafiar o IS-4 em
uma batalha de curto alcance enfrentará retaliação adequada.
Juntos, todos os ajustes nas estatísticas do IS-4 o transformarão
em um tanque extremamente perigoso. Lista de AlteraçõesA lista
de alterações do IS-4 (totalmente pesquisado): Estabilização
aprimorada (alteração da dispersão do canhão durante o movimento e
no deslocamento do casco de 0,25 para 0,18, alteração da dispersão
do canhão durante a rotação da torre de 0,08 para 0,06); Alterada a
velocidade de rotação da suspensão de 26 graus/s para 30 graus/s;
Alterada a velocidade de rotação da torre de 22 graus/s para 25
graus/s; Alterado o tempo de recarga de 12 s para 10,5 s;• O tempo
de mira foi alterado de 2,9 s para 2,5 s; Alterada a precisão do
canhão de 0,38 para 0,42;• Melhorada da blindagem frontal;
Melhorada a blindagem do teto da torre. O canhão D-25T será
equipado com outros projéteis que melhorarão o conforto do tanque
IS-4: O projétil AP padrão com penetração de 175 mm será
substituído pelo projétil APCR com penetração de 217 mm; O projétil
ACPR com penetração de 217 mm será substituído pelo projétil HEAT
com penetração de 270 mm. Os veículos anteriores ao IS-4
receberão alterações semelhantes, destinadas a melhorar seu
desempenho em combate corpo a corpo. A lista de alterações
para ST-I: O canhão M62-T2: Alterado o tempo de recarga de
13,3 para 12 s; Alterada a precisão do canhão de 0,38 para 0,4;
O canhão D-25T: Substituição dos projéteis: o AP com
penetração de 175 mm será substituído pelo projétil APCR com
penetração de 217 mm; o projétil HEAT com penetração de 270 mm;
Melhor estabilização do canhão. A lista de alterações do
KV-4: O canhão D-25-T: Substituição dos projéteis: o AP de 175
mm será substituído pelo APCR de 217 mm; o HEAT com penetração de
270 mm; O tempo de recarga do canhão foi alterado de 12,1 para 12
s; Alterado o tempo de mira do canhão de 3,4 para 3 s; Alterada a
precisão do canhão de 0,46 para 0,44; O canhão ZiS-24: O
tempo de recarga do canhão foi alterado de 10,3 para 9 s; Alterado
o tempo de mira do canhão de 2,9 para 2,3 s; Alterada a precisão do
canhão de 0,38 para 0,36; Melhorada estabilização do canhão;
Melhorada a blindagem. A lista de alterações do KV-3: O
canhão D-25T: Alterado o tempo de mira do canhão de 3,4 para 3,1 s;
Alterada a precisão do canhão de 0,46 para 0,44; Melhorada a
blindagem. Os Gigantes Alemães
Agora, vamos para o E 100. Este é
um veículo de assalto super pesado que combina ótima proteção com
grande poder de fogo. No entanto, atualmente esse tanque depende
menos de sua blindagem e mais de seu conjunto de HP como meio de
sobrevivência: devido a um alfa alto, ele tem uma 'taxa de troca'
favorável quando troca seu HP pelo de seus inimigos. Para acertar
as coisas por aqui, aumentamos a proteção frontal da torre do E
100. A partir de agora, perfurar essa placa de blindagem será
uma tarefa mais difícil para um adversário - especialmente se a
torre estiver em ângulo. O tempo de mira mais rápido (para o canhão
de 15 cm) ajudará o E 100 a gastar menos tempo com os pontos mais
fracos de sua torre expostos ao fogo inimigo, melhorando sua taxa
geral de sobrevivência no campo de batalha. As melhorias no canhão
de 12,8 cm são "herdadas" dos veículos de nível inferior no ramo e
o tornam uma alternativa mais eficiente ao de 15 cm. Deve-se
notar que atualmente um canhão similar de 12,8 cm está montado em
vários tanques alemães, mas apenas os do ramo do E 100 (incluindo
os de nível inferior) estão recebendo o novo alfa - por terem
projéteis mais poderosos. Lista de AlteraçõesA lista de
alterações do E 100: O canhão 12,8 cm Kw.K. 44 L/55: Alterado
o dano com projéteis de 490 para 530; Alterado o tempo de recarga
de 13,3 para 12 s; Alterado o tempo de mira do canhão de 2,3 s para
2,5 s; Alterada a precisão do canhão de 0,36 para 0,39; Melhorada
ligeiramente a estabilização do canhão; O canhão 15 cm Kw.K.
L/38: O tempo de mira do canhão foi alterado de 2,9 para 2,7 s; A
blindagem frontal da torre foi melhorada Os veículos
anteriores ao E 100 receberão alterações semelhantes. Haverá
aumento no dano de disparo único, melhor desempenho nos disparos; a
blindagem será melhorada para veículos específicos. A lista de
alterações do E 75: Alteradas as características de dano com
os projéteis padrão e especial dos seguintes canhões: 8,8 cm Kw.K.
43 L / 71 - de 240 a 280; 10,5 cm Kw.K. L / 52 - de 320 a 360; 10,5
cm Kw.K. L / 68 - de 320 a 360; 12,8 cm Kw.K. 44 L / 55 - de 490 a
530; Alterado o total de pontos de vida das seguintes torres:
E 75 Ausf. A - de 1.820 a 1.850; E 75 Ausf. B - de 1.920 a 1.950;
Alterada a velocidade de rotação do casco: E 75 - de 36
graus/s para 28 graus/s; E 75 verstärkteketten - de 39 graus/s para
30 graus/s; Melhorada a blindagem frontal da torre. A
lista de alterações do Tiger II: O canhão 8,8 cm Kw.K. 43 L/71
gun Alterado o dano em projéteis padrão e especiais de 240 para
280; Alterada a velocidade de recarga do canhão de 6,7 s para 7,8
s; O tempo de mira do canhão foi alterado de 2,7 s para 2,5 s; O
canhão 10,5 cm Kw.K. L/52: Alterado o dano em projéteis padrão e
especial de 320 para 360; O canhão 10,5 cm Kw.K. L/68: Alterado o
dano com projéteis padrão e especiais de 320 para 360; A blindagem
foi melhorada A lista de alterações do Tiger I: O canhão
8,8 cm Kw.K. 43 L/71: Alterado o dano em projéteis padrão e
especiais de 240 para 280; Alterada a velocidade de recarga do
canhão de 6,7 s para 7,8 s; O tempo de mira do canhão foi alterado
de 2,7 s para 2,5 s; A blindagem foi melhorada. A lista de
alterações do VK 36.01 (H): O canhão 8,8 cm Kw.K. 36 L/56:
Alterada a precisão do canhão de 0,38 para 0,36; Melhorada a
establização do canhão; Alterada a velocidade reversa de 12 graus/s
para 14 graus/s; Alterado o total de pontos de vida das seguintes
torres: VK 36.01 (H) - de 1.000 a 1.100; Pz.Kpfw. VI H Ausf. H2 -
de 1.060 a 1.200; Os Lutadores Americanos E, finalmente,
aqui vem o T110E5. Por ser um “pau para toda obra”, possui
mobilidade decente, capacidade de sobrevivência e poder de fogo. No
entanto, sua eficiência geral de combate está ausente, por isso
está recebendo uma série de melhorias. O poder de fogo aumentará
positivamente com a estabilização do canhão e a taxa de disparo foi
aumentada. Uma melhor proteção nas laterais impedirá que o T110E5
receba perfurações desanimadoras. Lista de MudançasA lista de
alterações do T110E5: Alterado o tempo de recarga do canhão
M58 de 120 mm de 10 s para 8,8 s; Estabilização aprimorada
(diminuição da dispersão do canhão durante o movimento e no
deslocamento do casco de 0,18 a 0,14, diminuição da dispersão do
canhão durante a rotação da torre de 0,08 a 0,06); Blindagem
lateral melhorada; Outros veículos no ramo serão aprimorados
em termos de potência de fogo e conforto de disparo: A lista
de alterações do M103: O canhão M58 de 120 mm: O tempo de
recarga do canhão foi alterado de 11,2 para 10 s; O canhão T5E1 de
105 mm: Alterada a penetração padrão do projétil de 198 para 208; O
tempo de recarga do canhão foi alterado de 10,6 para 8,7 s;
Alterado o tempo de mira do canhão de 2,3 s para 2,1 s; Alterada a
precisão do canhão de 0,41 para 0,4; Melhorada a estabilização do
canhão; Melhorada a blindagem da torre. A lista de alterações
do T32: O canhão T5E1 de 105 mm: Alterada a penetração padrão
do projétil de 198 para 208; O tempo de recarga do canhão foi
alterado de 10,6 para 8,7 s; Alterado o tempo de mira do canhão de
2,3 s para 2,1 s; Alterada a precisão do canhão de 0,41 para 0,4;
Mudança na dispersão na rotação da torre de 0,14 a 0,1.
Resumo Prometemos revisar certos veículos há algum
tempo, mas precisávamos de tempo para verificar as hipóteses
relacionadas ao equilíbrio do jogo. Portanto, tivemos que adiar o
teste das alterações em veículos individuais. Entendemos que a
comunidade como um todo tem problemas com um número maior de
tanques do que o mencionado acima, mas por enquanto vamos nos
concentrar em tornar esses veículos mais divertidos de
jogar. Pretendemos lidar com o resto no futuro e informaremos
quando chegar a hora. Gostaríamos de expressar nossa gratidão aos
jogadores que têm apontado os problemas desses (e de outros)
veículos para nós. Agradecemos muito o seu envolvimento, paixão e
preocupação. Observe que as alterações de que mencionamos não são
finais (como sempre acontece nos ajustes propostos para os
veículos). Mal podemos esperar para ouvir sua opinião sobre
estas alterações!
Vamos começar com o IS-4.
Uma das vantagens deste pesado é sua excelente proteção total. O
veículo foi criado para brilhar em combate corpo a corpo, romper
linhas defensivas, e as mudanças que virão o tornarão ainda melhor
nisso. Terá melhor proteção frontal; várias vulnerabilidades
desaparecerão, como a placa superior e a parte superior da torre
reforçada. Canhões menos poderosos agora terão problemas para
penetrar de frente no IS-4, e a capacidade de sobrevivência do
tanque nas Batalhas Aleatórias melhorará. Ao mesmo tempo, tornamos
a trocação mais agradável, aumentando a estabilização e a taxa de
disparo do canhão. Isso tornará mais fácil atingir os pontos fracos
dos inimigos de perto. Juntamente com o aumento da velocidade
de rotação da torre e do casco, o IS-4 causará danos mais
consistentes quando tiver que manobrar para ocultar seus próprios
patches mais macios. Qualquer oponente que ouse desafiar o IS-4 em
uma batalha de curto alcance enfrentará retaliação adequada.
Juntos, todos os ajustes nas estatísticas do IS-4 o transformarão
em um tanque extremamente perigoso. Lista de AlteraçõesA lista
de alterações do IS-4 (totalmente pesquisado): Estabilização
aprimorada (alteração da dispersão do canhão durante o movimento e
no deslocamento do casco de 0,25 para 0,18, alteração da dispersão
do canhão durante a rotação da torre de 0,08 para 0,06); Alterada a
velocidade de rotação da suspensão de 26 graus/s para 30 graus/s;
Alterada a velocidade de rotação da torre de 22 graus/s para 25
graus/s; Alterado o tempo de recarga de 12 s para 10,5 s;• O tempo
de mira foi alterado de 2,9 s para 2,5 s; Alterada a precisão do
canhão de 0,38 para 0,42;• Melhorada da blindagem frontal;
Melhorada a blindagem do teto da torre. O canhão D-25T será
equipado com outros projéteis que melhorarão o conforto do tanque
IS-4: O projétil AP padrão com penetração de 175 mm será
substituído pelo projétil APCR com penetração de 217 mm; O projétil
ACPR com penetração de 217 mm será substituído pelo projétil HEAT
com penetração de 270 mm. Os veículos anteriores ao IS-4
receberão alterações semelhantes, destinadas a melhorar seu
desempenho em combate corpo a corpo. A lista de alterações
para ST-I: O canhão M62-T2: Alterado o tempo de recarga de
13,3 para 12 s; Alterada a precisão do canhão de 0,38 para 0,4;
O canhão D-25T: Substituição dos projéteis: o AP com
penetração de 175 mm será substituído pelo projétil APCR com
penetração de 217 mm; o projétil HEAT com penetração de 270 mm;
Melhor estabilização do canhão. A lista de alterações do
KV-4: O canhão D-25-T: Substituição dos projéteis: o AP de 175
mm será substituído pelo APCR de 217 mm; o HEAT com penetração de
270 mm; O tempo de recarga do canhão foi alterado de 12,1 para 12
s; Alterado o tempo de mira do canhão de 3,4 para 3 s; Alterada a
precisão do canhão de 0,46 para 0,44; O canhão ZiS-24: O
tempo de recarga do canhão foi alterado de 10,3 para 9 s; Alterado
o tempo de mira do canhão de 2,9 para 2,3 s; Alterada a precisão do
canhão de 0,38 para 0,36; Melhorada estabilização do canhão;
Melhorada a blindagem. A lista de alterações do KV-3: O
canhão D-25T: Alterado o tempo de mira do canhão de 3,4 para 3,1 s;
Alterada a precisão do canhão de 0,46 para 0,44; Melhorada a
blindagem. Os Gigantes Alemães
Agora, vamos para o E 100. Este é
um veículo de assalto super pesado que combina ótima proteção com
grande poder de fogo. No entanto, atualmente esse tanque depende
menos de sua blindagem e mais de seu conjunto de HP como meio de
sobrevivência: devido a um alfa alto, ele tem uma 'taxa de troca'
favorável quando troca seu HP pelo de seus inimigos. Para acertar
as coisas por aqui, aumentamos a proteção frontal da torre do E
100. A partir de agora, perfurar essa placa de blindagem será
uma tarefa mais difícil para um adversário - especialmente se a
torre estiver em ângulo. O tempo de mira mais rápido (para o canhão
de 15 cm) ajudará o E 100 a gastar menos tempo com os pontos mais
fracos de sua torre expostos ao fogo inimigo, melhorando sua taxa
geral de sobrevivência no campo de batalha. As melhorias no canhão
de 12,8 cm são "herdadas" dos veículos de nível inferior no ramo e
o tornam uma alternativa mais eficiente ao de 15 cm. Deve-se
notar que atualmente um canhão similar de 12,8 cm está montado em
vários tanques alemães, mas apenas os do ramo do E 100 (incluindo
os de nível inferior) estão recebendo o novo alfa - por terem
projéteis mais poderosos. Lista de AlteraçõesA lista de
alterações do E 100: O canhão 12,8 cm Kw.K. 44 L/55: Alterado
o dano com projéteis de 490 para 530; Alterado o tempo de recarga
de 13,3 para 12 s; Alterado o tempo de mira do canhão de 2,3 s para
2,5 s; Alterada a precisão do canhão de 0,36 para 0,39; Melhorada
ligeiramente a estabilização do canhão; O canhão 15 cm Kw.K.
L/38: O tempo de mira do canhão foi alterado de 2,9 para 2,7 s; A
blindagem frontal da torre foi melhorada Os veículos
anteriores ao E 100 receberão alterações semelhantes. Haverá
aumento no dano de disparo único, melhor desempenho nos disparos; a
blindagem será melhorada para veículos específicos. A lista de
alterações do E 75: Alteradas as características de dano com
os projéteis padrão e especial dos seguintes canhões: 8,8 cm Kw.K.
43 L / 71 - de 240 a 280; 10,5 cm Kw.K. L / 52 - de 320 a 360; 10,5
cm Kw.K. L / 68 - de 320 a 360; 12,8 cm Kw.K. 44 L / 55 - de 490 a
530; Alterado o total de pontos de vida das seguintes torres:
E 75 Ausf. A - de 1.820 a 1.850; E 75 Ausf. B - de 1.920 a 1.950;
Alterada a velocidade de rotação do casco: E 75 - de 36
graus/s para 28 graus/s; E 75 verstärkteketten - de 39 graus/s para
30 graus/s; Melhorada a blindagem frontal da torre. A
lista de alterações do Tiger II: O canhão 8,8 cm Kw.K. 43 L/71
gun Alterado o dano em projéteis padrão e especiais de 240 para
280; Alterada a velocidade de recarga do canhão de 6,7 s para 7,8
s; O tempo de mira do canhão foi alterado de 2,7 s para 2,5 s; O
canhão 10,5 cm Kw.K. L/52: Alterado o dano em projéteis padrão e
especial de 320 para 360; O canhão 10,5 cm Kw.K. L/68: Alterado o
dano com projéteis padrão e especiais de 320 para 360; A blindagem
foi melhorada A lista de alterações do Tiger I: O canhão
8,8 cm Kw.K. 43 L/71: Alterado o dano em projéteis padrão e
especiais de 240 para 280; Alterada a velocidade de recarga do
canhão de 6,7 s para 7,8 s; O tempo de mira do canhão foi alterado
de 2,7 s para 2,5 s; A blindagem foi melhorada. A lista de
alterações do VK 36.01 (H): O canhão 8,8 cm Kw.K. 36 L/56:
Alterada a precisão do canhão de 0,38 para 0,36; Melhorada a
establização do canhão; Alterada a velocidade reversa de 12 graus/s
para 14 graus/s; Alterado o total de pontos de vida das seguintes
torres: VK 36.01 (H) - de 1.000 a 1.100; Pz.Kpfw. VI H Ausf. H2 -
de 1.060 a 1.200; Os Lutadores Americanos E, finalmente,
aqui vem o T110E5. Por ser um “pau para toda obra”, possui
mobilidade decente, capacidade de sobrevivência e poder de fogo. No
entanto, sua eficiência geral de combate está ausente, por isso
está recebendo uma série de melhorias. O poder de fogo aumentará
positivamente com a estabilização do canhão e a taxa de disparo foi
aumentada. Uma melhor proteção nas laterais impedirá que o T110E5
receba perfurações desanimadoras. Lista de MudançasA lista de
alterações do T110E5: Alterado o tempo de recarga do canhão
M58 de 120 mm de 10 s para 8,8 s; Estabilização aprimorada
(diminuição da dispersão do canhão durante o movimento e no
deslocamento do casco de 0,18 a 0,14, diminuição da dispersão do
canhão durante a rotação da torre de 0,08 a 0,06); Blindagem
lateral melhorada; Outros veículos no ramo serão aprimorados
em termos de potência de fogo e conforto de disparo: A lista
de alterações do M103: O canhão M58 de 120 mm: O tempo de
recarga do canhão foi alterado de 11,2 para 10 s; O canhão T5E1 de
105 mm: Alterada a penetração padrão do projétil de 198 para 208; O
tempo de recarga do canhão foi alterado de 10,6 para 8,7 s;
Alterado o tempo de mira do canhão de 2,3 s para 2,1 s; Alterada a
precisão do canhão de 0,41 para 0,4; Melhorada a estabilização do
canhão; Melhorada a blindagem da torre. A lista de alterações
do T32: O canhão T5E1 de 105 mm: Alterada a penetração padrão
do projétil de 198 para 208; O tempo de recarga do canhão foi
alterado de 10,6 para 8,7 s; Alterado o tempo de mira do canhão de
2,3 s para 2,1 s; Alterada a precisão do canhão de 0,41 para 0,4;
Mudança na dispersão na rotação da torre de 0,14 a 0,1.
Resumo Prometemos revisar certos veículos há algum
tempo, mas precisávamos de tempo para verificar as hipóteses
relacionadas ao equilíbrio do jogo. Portanto, tivemos que adiar o
teste das alterações em veículos individuais. Entendemos que a
comunidade como um todo tem problemas com um número maior de
tanques do que o mencionado acima, mas por enquanto vamos nos
concentrar em tornar esses veículos mais divertidos de
jogar. Pretendemos lidar com o resto no futuro e informaremos
quando chegar a hora. Gostaríamos de expressar nossa gratidão aos
jogadores que têm apontado os problemas desses (e de outros)
veículos para nós. Agradecemos muito o seu envolvimento, paixão e
preocupação. Observe que as alterações de que mencionamos não são
finais (como sempre acontece nos ajustes propostos para os
veículos). Mal podemos esperar para ouvir sua opinião sobre
estas alterações!
Subject: E 100, IS-4, and T110E5 Changes (for Super Test)
Link on message: #12461802
tanopasman62, on Mar 25 2020 - 10:34, said: For practical purposes it loses less than 100 DPM for a
turret armor buff and 40 more damage per shot. Not sure how
to feel about it tbh
Link on message: #12461802
tanopasman62, on Mar 25 2020 - 10:34, said: For practical purposes it loses less than 100 DPM for a
turret armor buff and 40 more damage per shot. Not sure how
to feel about it tbhEinzelganger7: Actually is not that bad and is even a really small DPM
buff. Current Reload
Current ROF Current Damage
Current DPM6.7 seconds
8.96
240
2149New
Reload
New ROF New
Damage New DPM7.8 seconds
7.69
280
2153
Subject: [ S T ] Heavy tank rebalances!
Link on message: #12461766
Cowcat137, on Mar 25 2020 - 10:00, said: 300% turret weak spot buff to Russian. E5's tumor is …
ignored.
Link on message: #12461766
Cowcat137, on Mar 25 2020 - 10:00, said: 300% turret weak spot buff to Russian. E5's tumor is …
ignored. KRZYBooP: being able to fire faster with less of a penalty to moving
seems like a pretty big advantage.
Subject: I'm confused...
Link on message: #12461731
generalhonks, on Mar 25 2020 - 08:47, said: I just got here and I'm really confused on how to reliably play.
I've been playing Wot Blitz for about two years now, and quickly
found out that the two are very different styles of game. So I was
wondering if you guys could give me some tips . Anything is welcome
I guess.
Link on message: #12461731
generalhonks, on Mar 25 2020 - 08:47, said: I just got here and I'm really confused on how to reliably play.
I've been playing Wot Blitz for about two years now, and quickly
found out that the two are very different styles of game. So I was
wondering if you guys could give me some tips . Anything is welcome
I guess.KRZYBooP: Blitz has smaller maps and camo isn't really used as effectively.
Aggressive play is the way to go and weak points on tanks are
bigger compared to the HD versions in Tanks PC. Yes, you
can be aggressive here but you have to know the map and have the
correct tank to take advantage. Check out our CC's, join
our discord by clicking the link in my signature. Joining PC means
a meta shift for you, but you do have plenty of skill when it comes
to finding flanking avenues
.
Subject: KRZYBoop's Used Tank Emporium: SU-130PM and some sly looks.
Link on message: #12461685
Link on message: #12461685
KRZYBooP: Howdy Boom Jockeys! Kinda new on the lot is the SU-130PM with
some sweet Kustom looks!
The sale starts today (25Mar)
and ends on 1Apr. Tank sale starts at 48.99 and you can buy
the " style " for 14.99 if you already own the
tank. More information on the tank sale and sweet new
attitude click on the tank above.
The sale starts today (25Mar)
and ends on 1Apr. Tank sale starts at 48.99 and you can buy
the " style " for 14.99 if you already own the
tank. More information on the tank sale and sweet new
attitude click on the tank above.
Subject: E 100, IS-4, and T110E5 Changes (for Super Test)
Link on message: #12461672
Link on message: #12461672
Einzelganger7: I wonder if they will also buff the damages of the Löwe and King
Tiger ©, when they buffed the Leopard 1 branch they also buffed the
Mutz and Schwarzpanzer 58 and said it, this time they do not say
anything about buffing related premium tanks to the branch. But my
guess is that they will, it would be nice a Löwe with 360 damage
per shot, the drawback of having low DPM would be mitigated.
Subject: [ S T ] Heavy tank rebalances!
Link on message: #12461671
Link on message: #12461671
KRZYBooP: Howdy Boom Jockeys! Here is a bunch of text:
About a month ago we summed up the outcome of the Sandbox test for
the general balance changes. Back then, we also mentioned the
adjustments to certain vehicles, which had been postponed as trying
out the sweeping changes to the balance was a more pressing issue.
Now the time has come to tell you about our plans regarding these
specific tanks. Today we’ll touch upon three top-tier vehicles: the
IS-4, the E 100, and the T110E5. Every one of them has its own
playstyle and role, and the projected changes are to further
enhance and flaunt their uniqueness. Along with our heroes, a range
of high-tier tanks will be reviewed, such as the KV-4, the King
Tiger, and the T32. Let’s take a closer look. Please keep in mind
that all changes listed below aren’t set in stone yet. The Soviet heavyweights We’ll begin with the
IS-4. One of the perks of this heavy is its outstanding all-round
protection. The vehicle was created to shine in close combat and to
break through defensive lines, and the coming changes will make it
even better at this. It’ll have improved frontal protection;
several vulnerabilities are gone with the upper glacis plate and
the turret top reinforced. Less powerful guns will now have
problems penetrating the IS-4 head-on, and the tank’s survivability
in Random Battles will improve. At the same time, we’ve made the
gunplay more pleasant by upping the gun’s stabilization and rate of
fire. This will make hitting the enemies’ weak spots easier at
close range. Together with increased turret and hull traverse
speed, this will let the IS-4 deal more consistent damage when it
has to maneuver to hide its own softer patches. Any opponent who
dares challenge the IS-4 in a short-range maneuverable battle will
face adequate retaliation. Together, all of the adjustments to the
IS-4’s stats will transform it into an extremely dangerous brawler.
The list of changes of IS-4 (with top configuration):
•
Improved stabilization (changed gun dispersion during movement and
on hull traverse from 0.25 to 0.18, changed gun dispersion during
turret rotation from 0.08 to 0.06);
•
Changed the suspension traverse speed from 26 deg/s to 30 deg/s;
•
Changed the turret traverse speed from 22 deg/s to 25 deg/s;
•
Changed the reloading time from 12 s to 10.5 s;
•
Changed the aiming time from 2.9 s to 2.5 s;
•
Changed the gun accuracy from 0.38 to 0.42;
•
Improved the frontal armor;
•
Improved the armor of the turret roof. The D-25T gun will be
equipped with other shells that will improve the game comfort of
the IS-4 tank:
• The
standard Armor-Piercing shell with 175 mm penetration will be
replaced with the Armor-Piercing Composite Rigid shell with 217 mm
penetration;
• The
special Armor-Piercing Composite Rigid shell with 217 mm
penetration will be replaced with the High-Explosive Anti-Tank
shell with 270 mm penetration. The vehicles before IS-4 will
receive similar changes aimed at improving their performance in
close combat. The list of changes for CT-1:
• The
M62-T2 gun:
•
Changed the reloading time from 13.3 s to 12 s;
•
Changed the gun accuracy from 0.38 to 0.4;
• The
D-25T gun:
•
Replaced the shells: the standard Armor-Piercing shell with 175 mm
penetration will be replaced with the Armor-Piercing Composite
Rigid shell with 217 mm penetration, the special Armor-Piercing
Composite Rigid shell with 217 mm penetration will be replaced with
the High-Explosive Anti-Tank shell with 270 mm penetration;
•
Improved gun stabilization. The list of changes of KV-4:
• The
D-25-T gun:
•
Replaced the shells: the standard Armor-Piercing shell with 175 mm
penetration will be replaced with the Armor-Piercing Composite
Rigid shell with 217 mm penetration, the special Armor-Piercing
Composite Rigid shell with 217 mm penetration will be replaced with
the High-Explosive Anti-Tank shell with 270 mm penetration;
•
Changed the gun reloading time from 12.1 s to 12 s;
•
Changed the gun aiming time from 3.4 s to 3 s;
•
Changed the gun accuracy from 0.46 to 0.44;
• The
ZiS-24 gun:
•
Changed the gun reloading time from 10.3 s to 9 s;
•
Changed the gun aiming time from 2.9 s to 2.3 s;
•
Changed the gun accuracy from 0.38 to 0.36;
•
Improved gun stabilization;
•
Improved the gun mantlet armor. The list of changes of KV-3:
• The
D-25T gun:
•
Changed the gun aiming time from 3.4 s to 3.1 s;
•
Changed the gun accuracy from 0.46 to 0.44;
•
Improved the gun mantlet armor. The
German giants Now on to the next one, the E 100. This is a
superheavy assault vehicle combining great protection with great
firepower. Yet currently this tank relies less on its armor and
more on its HP pool as the means of survival: due to a high alpha,
it has a favorable ‘exchange rate’ when it trades its health for
that of its enemies. To set the things right here, we’ve boosted
the frontal protection of the E 100’s turret. From now on, piercing
that armor plate will be a harder task for an adversary—especially
if the turret is angled. Faster aiming (for the 15-cm gun) will
help the E 100 spend less time with its turret’s weaker spots
exposed to enemy fire, improving its overall survival rate on the
battlefield. The improvements to the 12.8-cm gun are ‘inherited’
from the lower-tier vehicles in the branch and make the smaller
boomstick a more efficient alternative to the 15-cm one. It should
be noted that currently a similar 12.8-cm gun is mounted on
multiple German tanks but only those from the E 100 branch
(including lower-tier ones) are getting the alpha boost—by having
more powerful shells. The list of changes of E 100:
• The
12,8 cm Kw.K. 44 L/55 gun:
•
Changed the damage with shells from 490 to 530;
•
Changed the reloading time from 13.3 s to 12 s;
•
Changed the gun aiming time from 2.3 s to 2.5 s;
•
Changed the gun accuracy from 0.36 to 0.39;
•
Slightly improved the gun stabilization;
• The
15 cm Kw.K. L/38 gun:
•
Changed the gun aiming time from 2.9 s to 2.7 s;
•
Improved the frontal armor of the turret. The vehicles before E 100
will receive mainly similar changes. There will be increased the
single-shot damage, firing performance; armor will be improved for
particular vehicles. The list of changes of E 75:
•
Changed the damage characteristics with standard and special shells
of the following guns:
• 8,8
cm Kw.K. 43 L/71—from 240 to 280;
• 10,5
cm Kw.K. L/52—from 320 to 360;
• 10,5
cm Kw.K. L/68—from 320 to 360;
• 12,8
cm Kw.K. 44 L/55—from 490 to 530;
•
Changed the total hit points of the following turrets:
• E 75
Ausf. A—from 1,820 to 1,850;
• E 75
Ausf. B—from 1,920 to 1,950;
•
Changed the hull traverse speed:
• Е
75—from 36 deg/s to 28 deg/s;
• E 75
verstärkteketten—from 39 deg/s to 30 deg/s;
•
Improved the frontal armor of the turret. The list of changes of
Tiger II:
• The
8,8 cm Kw.K. 43 L/71 gun:
•
Changed the damage with standard and special shells from 240 to
280; •
Changed the gun reloading speed from 6.7 s to 7.8 s;
•
Changed the gun aiming time from 2.7 s to 2.5 s;
• The
10,5 cm Kw.K. L/52 gun:
•
Changed the damage with standard and special shells from 320 to
360; •
The 10,5 cm Kw.K. L/68 gun:
•
Changed the damage with standard and special shells from 320 to
360; •
Improved the armor. The list of changes of Tiger I:
• The
8,8 cm Kw.K. 43 L/71 gun:
•
Changed the damage with standard and special shells from 240 to
280; •
Changed the gun reloading speed from 6.7 s to 7.8 s;
•
Changed the gun aiming time from 2.7 s to 2.5 s;
•
Improved the gun mantlet armor. The list of changes of VK 36.01
(H): •
The 8,8 cm Kw.K. 36 L/56 gun:
•
Changed the gun accuracy from 0.38 to 0.36;
•
Improved the gun stabilization;
•
Changed the reverse speed from 12 deg/s to 14 deg/s;
•
Changed the total hit points of the following turrets:
• VK
36.01 (H)—from 1,000 to 1,100;
•
Pz.Kpfw. VI H Ausf. H2—from 1,060 to 1,200; The
American fighters And finally, here comes the T110E5. Being a
jack-of-all-trades, it has decent mobility, survivability, and
firepower. Yet its overall combat efficiency is lacking (as of
right now) so it’s getting a range of improvements. The firepower
will positively increase with gun stabilization and the rate of
fire upped. Better protection on the sides will prevent the T110E5
from getting some disheartening penetrations. The list of changes
of T110E5:
•
Changed the 120 mm Gun M58 gun reloading time from 10 s to 8.8 s;
•
Improved stabilization (decreased gun dispersion during movement
and on hull traverse from 0.18 to 0.14, decreased gun dispersion
during turret rotation from 0.08 to 0.06);
•
Improved the side armor in the area of front rollers. Other
vehicles in the branch will be improved in terms of firepower and
firing comfort. The list of changes of М103:
• The
120 mm Gun M58 gun:
•
Changed the gun reloading time from 11.2 s to 10 s;
• The
105 mm Gun T5E1 gun:
•
Changed the standard shell penetration from 198 to 208;
•
Changed the gun reloading time from 10.6 s to 8.7 s;
•
Changed the gun aiming time from 2.3 s to 2.1 s;
•
Changed the gun accuracy from 0.41 to 0.4;
•
Improved gun stabilization;
•
Improved the turret armor. The list of changes of T32:
• The
105 mm Gun T5E1 gun:
•
Changed the standard shell penetration from 198 to 208;
•
Changed the gun reloading time from 10.6 s to 8.7 s;
•
Changed the gun aiming time from 2.3 s to 2.1 s;
•
Changed the gun accuracy from 0.41 to 0.4;
•
Changed dispersion on turret traverse from 0.14 to 0.1. Summary We promised to review certain vehicles
quite a while ago, but we needed time to check the hypotheses
related to the balance rework. So, we had to postpone testing the
changes to individual vehicles. We do understand that the community
as a whole has issues with a larger number of tanks than mentioned
above but for now, we’re going to concentrate on making these
concrete vehicles more fun to play. We intend to deal with the rest
in the future and will inform you when the time comes for that. We
would like to express our gratitude to the players who have been
pointing out the problems with these (and some other) vehicles to
us. We appreciate your involvement, passion, and concern very much.
Please take note that the changes we’ve talked about aren’t final
(as is always goes with proposed adjustments to the vehicles). We
can’t wait to hear your opinion on this batch. SummaryWe promised
to review certain vehicles quite a while ago, but we needed time to
check the hypotheses related to the balance rework. So, we had to
postpone testing the changes to individual vehicles.We do
understand that the community as a whole has issues with a larger
number of tanks than mentioned above but for now, we’re going to
concentrate on making these concrete vehicles more fun to play. We
intend to deal with the rest in the future and will inform you when
the time comes for that.We would like to express our gratitude to
the players who have been pointing out the problems with these (and
some other) vehicles to us. We appreciate your involvement,
passion, and concern very much.Please take note that the changes
we’ve talked about aren’t final (as is always goes with proposed
adjustments to the vehicles). We can’t wait to hear your opinion on
this batch.Check out some pictures!
Subject: [Supertest] Rebalance de los tanques pesados
Link on message: #12461519
Link on message: #12461519
Felipe6666Original: ¡Buenas a todos! Hace aproximadamente un mes, hablamos de los
resultados obtenidos en las pruebas del Sandbox respecto de los
cambios de balance generales. En ese entonces, también mencionamos
los ajustes a ciertos vehículos, que fueron pospuestos dado que
probar los cambios más estructurales resultaba de mayor urgencia.
Pero ahora llegó el momento de revelar nuestros planes para estos
tanques en específico.
En el día de hoy, hablaremos de tres de nuestros vehículos de mayor nivel: el IS-4, el E 100 y el T110E5. Cada uno de ellos tiene su estilo de juego y rol definidos, y los cambios que planeamos son para mejorar y resaltar su singularidad. Junto con nuestros héroes, también revisaremos a otros tanques de nivel alto, como el KV-4, el Tiger II y el T32.
Antes de ver los detalles, recuerden que ninguno de los cambios a continuación son definitivos dado que están sujetos a cambios de acuerdo con los resultados de las pruebas.
Los pesos pesados soviéticos
Comencemos con el IS-4. Una de las características principales de este tanque es su impresionante blindaje. Este vehículo fue creado para relucir en el combate a corta distancia y para romper las líneas de defensa enemigas, por lo que los cambios venideros resaltarán aún más estos atributos.
Su protección frontal será mejor, dado que nos desharemos de varias vulnerabilidades en la parte superior del blindaje del chasis y en la parte superior de la torreta. Ahora, ciertos cañones tendrán problemas para penetrar el frente del IS-4, y la supervivencia del tanque en Batallas Aleatorias se incrementará en consecuencia.
Al mismo tiempo, su cañón se sentirá más reconfortante en cuanto a su manejo gracias a una estabilización y cadencia de fuego mejoradas. Esto hará que golpear los puntos débiles de los enemigos ser más sencillo a corta distancia.
Estos cambios, junto con una velocidad de rotación de torreta y chasis mejoradas, harán que el IS-4 pueda infligir daño de manera más consistente cuando tengan que maniobrar para ocultar sus puntos débiles. Cualquier oponente que se atreva a enfrentar al IS-4 de cerca no saldrá indemne. Todos los cambios al IS-4 lo harán un peleador muy peligroso. Nuevo blindaje del IS-4
Lista de cambios al
IS-4 (con su configuración máxima):
Mejoramos la estabilización (cambiamos la dispersión en movimiento y al rotar el chasis de 0,25 a 0,18; cambiamos la dispersión al girar la torreta de 0,08 a 0,06) Cambiamos la velocidad de rotación de la suspensión de 26 grad/s a 30 grad/s Cambiamos la velocidad de giro de la torreta de 22 grad/s a 25 grad/s Cambiamos el tiempo de recarga de 12s a 10,5s Cambiamos el tiempo de apuntamiento de 2,9s a 2,5s Cambiamos la puntería del cañón de 0,38 a 0,42 Mejoramos el blindaje frontal Mejoramos el blindaje de la parte superior de la torreta El cañón D-25T llevará otros proyectiles distintos a los actuales que mejorarán la experiencia de juego con el IS-4: La munición AP estándar, que penetra 175 mm, será reemplazada con munición APCR, que penetrará 217 mm La munición APCR especial, que penetra 217 mm, será reemplaza con munición HEAT especial, que penetrará 270 mm Los vehículos anteriores al IS-4 recibirán cambios similares para mejorar su desempeño en combate a corta distancia. Listas de cambios al ST-1: Cañón M62-T2: Cambiamos el tiempo de recarga de 13,3 s a 12s Cambiamos la puntería del cañón de 0,38 a 0,4; Reemplazamos la munición del cañón D-25T: La munición AP estándar, que penetra 175 mm, será reemplazada con munición APCR, que penetrará 217 mm La munición APCR especial, que penetra 217 mm, será reemplaza con munición HEAT especial, que penetrará 270 mm Mejoramos la estabilización Lista de cambios al KV-4:
Reemplazamos la munición del cañón D-25T: La munición AP estándar, que penetra 175 mm, será reemplazada con munición APCR, que penetrará 217 mm La munición APCR especial, que penetra 217 mm, será reemplaza con munición HEAT especial, que penetrará 270 mm Cambiamos el tiempo de recarga de 12,1s a 12s Cambiamos el tiempo de apuntamiento de 3,4s a 3s Cambiamos la puntería del cañón de 0,46 a 0,44 Cañón ZiS-24: Cambiamos el tiempo de recarga de 10,3s a 9s Cambiamos el tiempo de apuntamiento de 2,9s a 2,3s Cambiamos la puntería del cañón de 0,38 a 0,36 Mejoramos la estabilización Mejoramos el blindaje del mantelete del cañón Lista de cambios al KV-3:
Cañón D-25T: Cambiamos el tiempo de apuntamiento de 3,4s to 3,1s Cambiamos la puntería del cañón de 0,46 a 0,44 Mejoramos el blindaje del mantelete del cañón. Los gigantes alemanes Sigamos ahora con el E 100. Este superpesado de as alto combina un excelente blindaje y poder de fuego. Sin embargo, últimamente este tanque depende más de sus puntos de vida que de su blindaje para sobrevivir: gracias a su gran daño alfa, puede “intercambiar” daño de manera favorable con sus enemigos. Pero para mejorar las cosas, mejoramos el blindaje frontal de la torreta del E 100. A partir de ahora, penetrar esta parte del blindaje será mucho más complicado para cualquier enemigo, especialmente si la torreta se encuentra angulada. Un tiempo de apuntamiento más corto (para el cañón de 15 cm) ayudará a que el E 100 exponga por menos tiempo los puntos débiles de su torreta al enemigo, lo que mejorará su índice de supervivencia en el campo de batalla.
Las mejoras que haremos al cañón de 12,8 cm son “heredadas” de sus predecesores en la rama, y harán que esta arma sea una alternativa eficiente al 15 cm. Resulta oportuno señalar que varios tanques alemanes montan un cañón de 12,8 cm similar, pero solo aquellos de la rama del E 100 (y eso incluye a los de nivel más bajo) recibirán la mejora en el daño alfa con mejores proyectiles. Nuevo blindaje del E 100
Lista de cambios
al E 100:
Cañón 12,8 cm Kw.K. 44 L/55: Cambiamos el daño de los proyectiles de 490 a 530 Cambiamos el tiempo de recarga de 13,3s a 12s Cambiamos el tiempo de apuntamiento de 2,3s a 2,5s Cambiamos la puntería del cañón de 0,36 a 0,39 Mejoramos levemente la estabilización Cañón 15 cm Kw.K. L/38: Cambiamos el tiempo de apuntamiento de 2,9s a 2,7s Mejoramos el blindaje frontal de la torreta Los vehículos anteriores al E 100 recibirán cambios similares, que cubrirán aspectos como el daño por disparo, la cadencia de fuego y la mejora del blindaje (para ciertos vehículos). Lista de cambios al E 75: Cambiamos los índices de daño con proyectiles estándar y especiales de los siguientes cañones: 8,8 cm Kw.K. 43 L/71: de 240 a 280 10,5 cm Kw.K. L/52: de 320 a 360 10,5 cm Kw.K. L/68: de 320 a 360 12,8 cm Kw.K. 44 L/55: de 490 a 530 Cambiamos los puntos de vida de las siguientes torretas: E 75 Ausf. A: de 1820 a 1850 E 75 Ausf. B: de 1920 a 1950 Cambiamos la velocidad de rotación del chasis con las orugas: Е 75: de 36 grad/s a 28 grad/s E 75 verstärkteketten: de 39 grad/s a 30 grad/s Mejoramos el blindaje frontal de la torreta Lista de cambios al Tiger II: Cañón 8,8 cm Kw.K. 43 L/71: Cambiamos el índice de daño con proyectiles estándar y especiales de 240 a 280 Cambiamos el tiempo de recarga de 6,7s a 7,8s Cambiamos el tiempo de apuntamiento de 2,7s a 2,5s Cañón 10,5 cm Kw.K. L/52: Cambiamos el índice de daño con proyectiles estándar y especiales de 320 a 360 Cañón 10,5 cm Kw.K. L/68: Cambiamos el índice de daño con proyectiles estándar y especiales de 320 a 360 Mejoramos el blindaje. Lista de cambios al Tiger I: Cañón 8,8 cm Kw.K. 43 L/71: Cambiamos el índice de daño con proyectiles estándar y especiales de 240 to 280 Cambiamos el tiempo de recarga de 6,7s a 7,8s Cambiamos el tiempo de apuntamiento de 2,7s a 2,5s Mejoramos el blindaje del mantelete del cañón Lista de cambios al VK 36.01 (H): Cañón 8,8 cm Kw.K. 36 L/56: Cambiamos la puntería del cañón de 0,38 a 0,36 Mejoramos la estabilización Cambiamos la velocidad en reversa de 12 km/h a 14 km/h Cambiamos los puntos de vida de las siguientes torretas: VK 36.01 (H): de 1000 a 1.100 Pz.Kpfw. VI H Ausf. H2: de 1.060 a 1.200 Los luchadores estadounidenses
Y finalmente, aquí llega el T110E5. Al ser un tanque polivalente, tiene movilidad, resistencia y poder de fuego decentes. Sin embargo, su eficiencia de combate general no es suficiente actualmente, así que recibirá varias mejoras. El poder de fuego se verá incrementado con las mejoras a la estabilización y a la cadencia de fuego. Un mejor blindaje evitará que el T110E5 reciba algunos golpes desmoralizadores.
Lista de cambios al T110E5: Cambiamos el tiempo de recarga de 10s a 8,8s Mejoramos la estabilización (cambiamos la dispersión en movimiento y al rotar el chasis de 0,18 a 0,14; cambiamos la dispersión al girar la torreta de 0,08 a 0,06) Mejoramos el blindaje lateral en torno a la zona de los rodillos delanteros Otros vehículos de la rama recibirán mejoras en términos de poder de fuego y comodidad al disparar. Lista de cambios al М103: Cañón M58 de 120 mm: Cambiamos el tiempo de recarga de 11,2s a 10s Cañón T5E1 de 105 mm: Cambiamos la penetración de los proyectiles estándar de 198 mm a 208 mm Cambiamos el tiempo de recarga de 10,6s a 8,7s Cambiamos el tiempo de apuntamiento de 2,3s a 2,1s Cambiamos la puntería del cañón de 0,41 a 0,4 Mejoramos la estabilización Mejoramos el blindaje de la torreta Lista de cambios al T32: Cañón T5E1 de 105 mm: Cambiamos la penetración de los proyectiles estándar de 198 mm a 208 mm Cambiamos el tiempo de recarga de 10,6s a 8,7s Cambiamos el tiempo de apuntamiento de 2,3s a 2,1s Cambiamos la puntería del cañón de 0,41 a 0,4 Cambiamos la dispersión al girar la torreta de 0,14 a 0,1 En resumen Prometimos que ciertos vehículos recibirían cambios hace ya un tiempo, pero primero necesitábamos comprobar las hipótesis vinculadas al rebalance general. En consecuencia, pospusimos las pruebas de los cambios a vehículos en específico.
Entendemos que la comunidad en su conjunto reclama cambios a muchos más vehículos que los mencionados anteriormente, pero por ahora nos concentraremos en estos vehículos en particular para que sea más divertidos de jugar. Planeamos ocuparnos del resto en el futuro e informaremos cuando lleguemos a dicha instancia.
Queremos expresar nuestra gratitud con los jugadores que han estado señalando los problemas con estos y otros vehículos. Apreciamos mucho su participación, pasión, y preocupación.
Por favor, tengan en cuenta que los cambios descriptos no son definitivos (como sucede con otros cambios a los ajustes que ingresan al Supertest). Esperamos sus comentarios sobre estos anuncios.
¡Mucha suerte en el campo de batalla!
En el día de hoy, hablaremos de tres de nuestros vehículos de mayor nivel: el IS-4, el E 100 y el T110E5. Cada uno de ellos tiene su estilo de juego y rol definidos, y los cambios que planeamos son para mejorar y resaltar su singularidad. Junto con nuestros héroes, también revisaremos a otros tanques de nivel alto, como el KV-4, el Tiger II y el T32.
Antes de ver los detalles, recuerden que ninguno de los cambios a continuación son definitivos dado que están sujetos a cambios de acuerdo con los resultados de las pruebas.
Los pesos pesados soviéticos
Comencemos con el IS-4. Una de las características principales de este tanque es su impresionante blindaje. Este vehículo fue creado para relucir en el combate a corta distancia y para romper las líneas de defensa enemigas, por lo que los cambios venideros resaltarán aún más estos atributos.
Su protección frontal será mejor, dado que nos desharemos de varias vulnerabilidades en la parte superior del blindaje del chasis y en la parte superior de la torreta. Ahora, ciertos cañones tendrán problemas para penetrar el frente del IS-4, y la supervivencia del tanque en Batallas Aleatorias se incrementará en consecuencia.
Al mismo tiempo, su cañón se sentirá más reconfortante en cuanto a su manejo gracias a una estabilización y cadencia de fuego mejoradas. Esto hará que golpear los puntos débiles de los enemigos ser más sencillo a corta distancia.
Estos cambios, junto con una velocidad de rotación de torreta y chasis mejoradas, harán que el IS-4 pueda infligir daño de manera más consistente cuando tengan que maniobrar para ocultar sus puntos débiles. Cualquier oponente que se atreva a enfrentar al IS-4 de cerca no saldrá indemne. Todos los cambios al IS-4 lo harán un peleador muy peligroso. Nuevo blindaje del IS-4
Lista de cambios al
IS-4 (con su configuración máxima):Mejoramos la estabilización (cambiamos la dispersión en movimiento y al rotar el chasis de 0,25 a 0,18; cambiamos la dispersión al girar la torreta de 0,08 a 0,06) Cambiamos la velocidad de rotación de la suspensión de 26 grad/s a 30 grad/s Cambiamos la velocidad de giro de la torreta de 22 grad/s a 25 grad/s Cambiamos el tiempo de recarga de 12s a 10,5s Cambiamos el tiempo de apuntamiento de 2,9s a 2,5s Cambiamos la puntería del cañón de 0,38 a 0,42 Mejoramos el blindaje frontal Mejoramos el blindaje de la parte superior de la torreta El cañón D-25T llevará otros proyectiles distintos a los actuales que mejorarán la experiencia de juego con el IS-4: La munición AP estándar, que penetra 175 mm, será reemplazada con munición APCR, que penetrará 217 mm La munición APCR especial, que penetra 217 mm, será reemplaza con munición HEAT especial, que penetrará 270 mm Los vehículos anteriores al IS-4 recibirán cambios similares para mejorar su desempeño en combate a corta distancia. Listas de cambios al ST-1: Cañón M62-T2: Cambiamos el tiempo de recarga de 13,3 s a 12s Cambiamos la puntería del cañón de 0,38 a 0,4; Reemplazamos la munición del cañón D-25T: La munición AP estándar, que penetra 175 mm, será reemplazada con munición APCR, que penetrará 217 mm La munición APCR especial, que penetra 217 mm, será reemplaza con munición HEAT especial, que penetrará 270 mm Mejoramos la estabilización Lista de cambios al KV-4:
Reemplazamos la munición del cañón D-25T: La munición AP estándar, que penetra 175 mm, será reemplazada con munición APCR, que penetrará 217 mm La munición APCR especial, que penetra 217 mm, será reemplaza con munición HEAT especial, que penetrará 270 mm Cambiamos el tiempo de recarga de 12,1s a 12s Cambiamos el tiempo de apuntamiento de 3,4s a 3s Cambiamos la puntería del cañón de 0,46 a 0,44 Cañón ZiS-24: Cambiamos el tiempo de recarga de 10,3s a 9s Cambiamos el tiempo de apuntamiento de 2,9s a 2,3s Cambiamos la puntería del cañón de 0,38 a 0,36 Mejoramos la estabilización Mejoramos el blindaje del mantelete del cañón Lista de cambios al KV-3:
Cañón D-25T: Cambiamos el tiempo de apuntamiento de 3,4s to 3,1s Cambiamos la puntería del cañón de 0,46 a 0,44 Mejoramos el blindaje del mantelete del cañón. Los gigantes alemanes Sigamos ahora con el E 100. Este superpesado de as alto combina un excelente blindaje y poder de fuego. Sin embargo, últimamente este tanque depende más de sus puntos de vida que de su blindaje para sobrevivir: gracias a su gran daño alfa, puede “intercambiar” daño de manera favorable con sus enemigos. Pero para mejorar las cosas, mejoramos el blindaje frontal de la torreta del E 100. A partir de ahora, penetrar esta parte del blindaje será mucho más complicado para cualquier enemigo, especialmente si la torreta se encuentra angulada. Un tiempo de apuntamiento más corto (para el cañón de 15 cm) ayudará a que el E 100 exponga por menos tiempo los puntos débiles de su torreta al enemigo, lo que mejorará su índice de supervivencia en el campo de batalla.
Las mejoras que haremos al cañón de 12,8 cm son “heredadas” de sus predecesores en la rama, y harán que esta arma sea una alternativa eficiente al 15 cm. Resulta oportuno señalar que varios tanques alemanes montan un cañón de 12,8 cm similar, pero solo aquellos de la rama del E 100 (y eso incluye a los de nivel más bajo) recibirán la mejora en el daño alfa con mejores proyectiles. Nuevo blindaje del E 100
Lista de cambios
al E 100: Cañón 12,8 cm Kw.K. 44 L/55: Cambiamos el daño de los proyectiles de 490 a 530 Cambiamos el tiempo de recarga de 13,3s a 12s Cambiamos el tiempo de apuntamiento de 2,3s a 2,5s Cambiamos la puntería del cañón de 0,36 a 0,39 Mejoramos levemente la estabilización Cañón 15 cm Kw.K. L/38: Cambiamos el tiempo de apuntamiento de 2,9s a 2,7s Mejoramos el blindaje frontal de la torreta Los vehículos anteriores al E 100 recibirán cambios similares, que cubrirán aspectos como el daño por disparo, la cadencia de fuego y la mejora del blindaje (para ciertos vehículos). Lista de cambios al E 75: Cambiamos los índices de daño con proyectiles estándar y especiales de los siguientes cañones: 8,8 cm Kw.K. 43 L/71: de 240 a 280 10,5 cm Kw.K. L/52: de 320 a 360 10,5 cm Kw.K. L/68: de 320 a 360 12,8 cm Kw.K. 44 L/55: de 490 a 530 Cambiamos los puntos de vida de las siguientes torretas: E 75 Ausf. A: de 1820 a 1850 E 75 Ausf. B: de 1920 a 1950 Cambiamos la velocidad de rotación del chasis con las orugas: Е 75: de 36 grad/s a 28 grad/s E 75 verstärkteketten: de 39 grad/s a 30 grad/s Mejoramos el blindaje frontal de la torreta Lista de cambios al Tiger II: Cañón 8,8 cm Kw.K. 43 L/71: Cambiamos el índice de daño con proyectiles estándar y especiales de 240 a 280 Cambiamos el tiempo de recarga de 6,7s a 7,8s Cambiamos el tiempo de apuntamiento de 2,7s a 2,5s Cañón 10,5 cm Kw.K. L/52: Cambiamos el índice de daño con proyectiles estándar y especiales de 320 a 360 Cañón 10,5 cm Kw.K. L/68: Cambiamos el índice de daño con proyectiles estándar y especiales de 320 a 360 Mejoramos el blindaje. Lista de cambios al Tiger I: Cañón 8,8 cm Kw.K. 43 L/71: Cambiamos el índice de daño con proyectiles estándar y especiales de 240 to 280 Cambiamos el tiempo de recarga de 6,7s a 7,8s Cambiamos el tiempo de apuntamiento de 2,7s a 2,5s Mejoramos el blindaje del mantelete del cañón Lista de cambios al VK 36.01 (H): Cañón 8,8 cm Kw.K. 36 L/56: Cambiamos la puntería del cañón de 0,38 a 0,36 Mejoramos la estabilización Cambiamos la velocidad en reversa de 12 km/h a 14 km/h Cambiamos los puntos de vida de las siguientes torretas: VK 36.01 (H): de 1000 a 1.100 Pz.Kpfw. VI H Ausf. H2: de 1.060 a 1.200 Los luchadores estadounidenses
Y finalmente, aquí llega el T110E5. Al ser un tanque polivalente, tiene movilidad, resistencia y poder de fuego decentes. Sin embargo, su eficiencia de combate general no es suficiente actualmente, así que recibirá varias mejoras. El poder de fuego se verá incrementado con las mejoras a la estabilización y a la cadencia de fuego. Un mejor blindaje evitará que el T110E5 reciba algunos golpes desmoralizadores.
Lista de cambios al T110E5: Cambiamos el tiempo de recarga de 10s a 8,8s Mejoramos la estabilización (cambiamos la dispersión en movimiento y al rotar el chasis de 0,18 a 0,14; cambiamos la dispersión al girar la torreta de 0,08 a 0,06) Mejoramos el blindaje lateral en torno a la zona de los rodillos delanteros Otros vehículos de la rama recibirán mejoras en términos de poder de fuego y comodidad al disparar. Lista de cambios al М103: Cañón M58 de 120 mm: Cambiamos el tiempo de recarga de 11,2s a 10s Cañón T5E1 de 105 mm: Cambiamos la penetración de los proyectiles estándar de 198 mm a 208 mm Cambiamos el tiempo de recarga de 10,6s a 8,7s Cambiamos el tiempo de apuntamiento de 2,3s a 2,1s Cambiamos la puntería del cañón de 0,41 a 0,4 Mejoramos la estabilización Mejoramos el blindaje de la torreta Lista de cambios al T32: Cañón T5E1 de 105 mm: Cambiamos la penetración de los proyectiles estándar de 198 mm a 208 mm Cambiamos el tiempo de recarga de 10,6s a 8,7s Cambiamos el tiempo de apuntamiento de 2,3s a 2,1s Cambiamos la puntería del cañón de 0,41 a 0,4 Cambiamos la dispersión al girar la torreta de 0,14 a 0,1 En resumen Prometimos que ciertos vehículos recibirían cambios hace ya un tiempo, pero primero necesitábamos comprobar las hipótesis vinculadas al rebalance general. En consecuencia, pospusimos las pruebas de los cambios a vehículos en específico.
Entendemos que la comunidad en su conjunto reclama cambios a muchos más vehículos que los mencionados anteriormente, pero por ahora nos concentraremos en estos vehículos en particular para que sea más divertidos de jugar. Planeamos ocuparnos del resto en el futuro e informaremos cuando lleguemos a dicha instancia.
Queremos expresar nuestra gratitud con los jugadores que han estado señalando los problemas con estos y otros vehículos. Apreciamos mucho su participación, pasión, y preocupación.
Por favor, tengan en cuenta que los cambios descriptos no son definitivos (como sucede con otros cambios a los ajustes que ingresan al Supertest). Esperamos sus comentarios sobre estos anuncios.
¡Mucha suerte en el campo de batalla!
Subject: Wheeled wannabe tanks
Link on message: #12461008
Link on message: #12461008
Einzelganger7: Well, this got leaked during a livestream today and as you can see,
there are plans to finally balance wheeled vehicles, my guess is
that they would drift without control when a wheel is hit or
finally making wheels able to be penetrated and damage the vehicle
just like it should be. 

Subject: Incoming! Bunny Sheriff event take two!
Link on message: #12460727
ThePigSheFlies, on Mar 23 2020 - 16:32, said: just to clarify, those of us that had them over the weekend will
continue with them through this next weekend?
Link on message: #12460727
ThePigSheFlies, on Mar 23 2020 - 16:32, said: just to clarify, those of us that had them over the weekend will
continue with them through this next weekend?KRZYBooP: All of the Yes to you!
Subject: Denuncia conduta antiesportiva
Link on message: #12460533
Link on message: #12460533
MA77: Saudações, cristianorank. Você precisa enviar este replay em
um ticket para o Suporte ao Jogador. Grande
abraço!
Subject: Normas que podrían ayudar a no desvirtuar el foro !
Link on message: #12460499
Link on message: #12460499
Felipe6666Original: Chicos, no estoy en contra de la idea de Biig_Daddy,
simplemente digo que no tengo los recursos para hacerlo. Aunque
quisiera que los comentarios de X jugador de Y hilo sean
invisibles, no puedo hacerlo de manera automática. Requiere estar
pegado a cada hilo esperando a que el jugador publique para
ocultarle el comentario. En consecuencia, me quedan las
herramientas que me da el foro, que van desde advertencias (que son
un mensajito privado que te "recuerda" las reglas), los RO (de
acuerdo a lo que yo decida, solo te permite leer en el foro por
determinada cantidad de tiempo) y el clásico ban (que es apelable y
reversible). Solo eso. ¡Saludos!
Subject: [Supertest] Strv K
Link on message: #12460285
Colmillo206, on Mar 23 2020 - 22:59, said: Y para tierX se viene el strv A??? PD: http://ftr.wot-news....-strv-t-strv-k/
Link on message: #12460285
Colmillo206, on Mar 23 2020 - 22:59, said: Y para tierX se viene el strv A??? PD: http://ftr.wot-news....-strv-t-strv-k/Felipe6666Original: Estaba muy seguro de que había leído sobre el Strv K en
alguna parte hace un tiempo
¡Gracias! ¡Saludos! P.D.:
Sobre la consulta, no lo sé 
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