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Incoming! Looking ahead at Tank things in 2020

Дата: 26.03.2020 18:58:22
View Post__WarChild__, on Mar 25 2020 - 12:25, said: I don't know what this Equipment 2.0 is going to look like, but Wargaming developers totally and permanently messed up the equipment for Blitz starting with 3.8.  Although I can't imagine they would lack the intelligence to re-implement TIMERS, it would be no less upsetting if they tried to return to the "bits and pieces" program that they implemented.   Here's what it says:   Equipment 2.0 We want to diversify the usage of Equipment and move away from identical standard setups. We want to add new types of Equipment that influence new characteristics that were never affected before. We also want to simplify the system of Equipment types and their prices. Currently, we think that vehicles will have slots for certain Equipment types. For example, one for gun handling, another for concealment or defensive equipment. This should lead to each role and vehicle type having certain bonuses that you will be able to apply to them which will help make their roles and play styles more prominent. Equipment slot properties will be based on roles. There will be no restrictions for setups but some equipment will be available only to certain types of vehicles. There will be no penalties, only improvements. The bonuses will not be too strong—we want you to look for the right combination of equipment for your playstyle in a certain vehicle. All this will be tested on the Sandbox server. There is a problem—the high price of unmounting Improved Equipment, 200 bonds per one unit of such Equipment. Are there any changes planned? The unmounting price is set to what it is to not reduce the value of Equipment, to prevent players from moving their Gun Rammer from vehicle to vehicle and have them save up bonds to purchase new Equipment. However, after the introduction of Bounty Equipment, we will return to the unmounting issue, including the one for Improved Equipment. It will be resolved with the player in mind in any case—maybe by increasing the bond earnings. Reward for Merit has been removed and you can't receive the Demounting Kits anymore. Will you do something about it? We will add the ability to receive Demounting Kits—we are currently testing how Daily Missions work and if everything is okay with them. We may add Demounting Kits as a reward. And you can also get one for completing a Bonus Daily Mission.   But what they ended up doing in Blitz was REMOVING all of your previous paid for and implemented equipment, and then made you buy back the LESS POWERFUL PIECES with EITHER/OR selections that leave you with (1) Less enhanced tanks, (2) fewer useful options, (3) more expensive components.  Although they "said" it was for diversification, it was really designed to make more established players have to REPURCHASE everything for all of their tanks with LESS POWERFUL equipment.   I sincerely hope that that is not what they are trying to pull here.  I hope you all won't let them do that if that is the REAL intention behind these changes.  I can only hope...   __WarChild__

KRZYBooP: The unmounting price is set to what it is to not reduce the value of Equipment, to prevent players from moving their Gun Rammer from vehicle to vehicle and have them save up bonds to purchase new Equipment. However, after the introduction of Bounty Equipment, we will return to the unmounting issue, including the one for Improved Equipment. It will be resolved with the player in mind in any case—maybe by increasing the bond earnings. Reward for Merit has been removed and you can't receive the Demounting Kits anymore. Will you do something about it? We will add the ability to receive Demounting Kits—we are currently testing how Daily Missions work and if everything is okay with them. We may add Demounting Kits as a reward. And you can also get one for completing a Bonus Daily Mission.   But what they ended up doing in Blitz was REMOVING all of your previous paid for and implemented equipment, and then made you buy back the LESS POWERFUL PIECES with EITHER/OR selections that leave you with (1) Less enhanced tanks, (2) fewer useful options, (3) more expensive components.  Although they "said" it was for diversification, it was really designed to make more established players have to REPURCHASE everything for all of their tanks with LESS POWERFUL equipment.   I sincerely hope that that is not what they are trying to pull here.  I hope you all won't let them do that if that is the REAL intention behind these changes.  I can only hope...   __WarChild__  Equipment in Blitz was not explained very well. Everyone got to keep 3 equipment for each tank that had equipment on it, and allowed players to build out tanks how they saw fit. Equipment past the first three that was equipped on your tank cost credits. You wanna fight a Maus with close to 4k health? Then equip all the armor mods and go nuts! (this fun has been nerfed upon firing up the game for the first time in forever.) Some things I wasn't a personal fan of were the timers that were attached to them.  The base equipment was also balanced against the new consumables that you could equip like a 20% increase in reload speed giving your tank a 27% reload speed for the duration of the consumable.  Not to mention that Blitz is 7 on 7 with super small maps where even camo isn't that big of a factor. Speed is the champ in that game type.  

View PostBigJohnsonLogan, on Mar 25 2020 - 20:28, said: New Balance: The Next Steps Will those players who purchased and researched a vehicle that became a Collectors' Vehicle be compensated for the spent experience? NO, Just because you were foolish enough to spend gold or free xp based on bad translations, too bad, so sad.   Blueprints Do you have too many useless blueprints ? We didn't really think this feature out real well, we just wanted more playing  in Tier X where is costs Premium time to play.   Special Shells We originally made premium shells available for credits after we tried and failed at E-Sports, now we like them cause it makes players buy Premium Time.   More About HE Shells No change to HE because we love the one shot derps even if you hate them happening to you.   Artillery We will not remove SPG from the game because Serb says it takes great skill to play them and we need something for the crippled kids with only one hand to play.   Crew 2.0 We realized they did the Commander thing way better in World Of Warships, so we copied it.   Equipment 2.0 We want to diversify the usage of Equipment because all the YouTube Unicums guides made picking stuff too easy.   Ranked Battles 2020–2021 We don't really want to admit we released an OP Tier X Clan Wars reward tank that dominates this game mode, so we will blame the matchmaker queue times. We’ll also rework the mechanics and shorten your journey through each Division, because stats revealed less than 1,000 players even reached the League play each season after giving up in frustration at our poor chevron earned per battle design.   Vehicle Rebalancing We will not ever knowning admit each new line we released power creeped out the previous tank lines in the game, but since you already spent the money to free xp the new lines with gold, we thought we could go back and balanced the old tanks for fun.   The 10th Anniversary of World of Tanks We are simply amazed we could keep this cash cow going this long, but if you stick around we will find new ways to milk the whales, Please stay.   Do you plan to “pardon” banned players at the 10th Anniversary of World of Tanks? It's kind of like letting you out of the Gulag after you wasted 10 years of your life with us. Plus we started to realize we had let our mods ban so many players, there was no one left to pay our salaries and we don't want to get real jobs. Ask Femennenly.   Other We have enough game modes already. Game events overlapped because our intern in charge of scheduling is bad at Microsoft Project. We only put the tanks no one wanted for money in the Bond shop. We used a cheap SDK from a vendor that went out of business, so we don't have anyone skilled on staff to fix the transparent textures problem.   Disclaimer: If I worked at Wargaming, this is how I would have answered these questions, but I have a real job and make way more money than anyone working there. Truth hurts even when presented as humor.    

KRZYBooP:  Wooooowwwwwwww. Someone is madddddddddddddddd.  I get paid to play video games for a living and get to joke around on the internet with lovely players like yourself :D.  Seriously though, WG does appreciate all feedback from our players and our players will be able to do so in more upcoming testing. 

View PostEraycer, on Mar 26 2020 - 08:55, said: Nothing to see here but more veteran players finding something else to do with their time. Please focus on the items that are actually broken. 

KRZYBooP:  What items are actually broken? 

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